AI and GamesHaving made over 100 videos digging into how AI works in video games, I've never really explained why this is such a big problem. Let's discuss some core AI fundamentals.
[00:00] Intro [00:34] Playing the Game Vs Being the Game [03:21] Understanding State Spaces [06:51] The Challenge of Good AI for Games [10:55] Why Not Use Machine Learning? [12:58] Closing [14:32] Credits
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
Why is It Difficult to Make Good AI for Games?AI and Games2024-01-24 | Having made over 100 videos digging into how AI works in video games, I've never really explained why this is such a big problem. Let's discuss some core AI fundamentals.
[00:00] Intro [00:34] Playing the Game Vs Being the Game [03:21] Understanding State Spaces [06:51] The Challenge of Good AI for Games [10:55] Why Not Use Machine Learning? [12:58] Closing [14:32] Credits
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesHow AI is Actually Used in the Video Games IndustryAI and Games2024-02-28 | Links to all of my videos referenced in this episode can be found farther down in the description. Plus, grab your own copy of the infographic by visiting the (extended) written version on Substack. aiandgames.com/p/how-ai-is-actually-used-in-the-video
As AI becomes increasingly more involved in the development of video games, it's worth taking stock of just how many ways it can be used. In this episode of AI 101 we dig into every facet of AI for games, and how it's actually being used in the industry.
Referenced Videos: -- In this episode, I link to many existing videos here on @AIandGames, I'll quickly list them for you below in the order they are introduced:
Chapters -- [00:00] Intro [00:33] AI Overview [04:25] How AI Intersects with Games [05:50] AI for Player Experience [12:13] AI for Game Productions [16:58] Wrapping Up [18:40] Credits [18:42] Credits
-- 'AI and Games' is a YouTube series on research and applications of Artificial Intelligence in video games.
-- If you're interested in working with us, check out the following: Sponsorship Enquiries: passionfroot.me/aiandgames Business Enquiries: aiandgames.com/p/professional-servicesWhat YOU Think About Generative AI for Video GamesAI and Games2023-12-21 | Earlier this year in my 'Generative AI Explained' episode, I released a survey for anyone to fill in about their thoughts on generative AI for game development. In this video, I present the main findings, and highlight core themes and points expressed by our respondents.
Thanks once again to everyone who participated!
[00:00] Intro [01:03] The Survey [02:27] The Game Developer Perspective [08:19] Hobbyists, Solo Devs and Students [10:28] Sentiments and Concerns [13:49] Closing [15:14] Credits -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesThe Link Between Half-Life and the Atomic BombAI and Games2023-12-11 | Computer science and artificial intelligence is linked to many an important event in the 20th century. So let's explore how the AI of Half-Life is linked indirectly to the creation of the atomic bomb.
[00:00] Intro [00:55] Recap [02:15] The AI of Half-Life [04:53] Automata Theory [08:01] John Von Neumann [11:54] The Threads of Time [14:17] Credits
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
#halflife #oppenheimer #valveMy Favourite Games from the 2023 AI and Games JamAI and Games2023-11-27 | In September of 2023 we ran our third AI and Games Jam. I summarise the event, and highlight some of my favourite games submitted by the community.
[00:00] Intro [00:23] About the Jam [03:31] Copycat and the Office [04:02] Copycats [04:23] Copy Kitty [04:51] Jasus [05:09] A Conversational Journey with Leonardo [05:45] Detective Deviant [06:19] Warehouse Caper [06:32] Stack the Past [06:49] Overcloned [07:15] Copycat Survivors [07:37] Beep and Julius [07:54] Squishy Pirate Switcheroo [08:22] Video Store Quiz Show [08:45] Copy Cat [09:00] Closing
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesProcedurally Generating Manhattan for Marvels Spider-ManAI and Games2023-11-20 | Did you know that Spider-Man's Manhattan is actually procedurally generated? For this episode of Artifacts, I dig into the procedural workflow adopted by Insomniac Games to help speed up production of the thousands of buildings, roads, alleyways and more.
Don't forget to catch my other video on the AI of Marvel's Spider-Man: youtu.be/KVUh6vPFN4k
[00:00] Intro [01:08] Spider-Man's Manhattan [04:19] Tiles for Miles [06:30] Procedural Workflow [09:45] Supporting Web-swinging [12:43] City That Never Sleeps [16:45] Closing
The following talks were used as part of my Spider-Man episodes, you might enjoy digging into these to find out more information:
"Marvel's Spider-Man: AI Postmortem", Adam Noonchester, GDC 2019 "Building Traversal in Marvel's Spider-Man", Doug Sheahan, GDC 2019 "Conquering the Creative Challenges in Marvel's Spider-Man", Bryan Intihar, GDC 2019 "Marvel's Spider-Man: A Technical Postmortem", Elan Ruskin, GDC 2019 "Marvel's Spider-Man, meet Houdini", David Santiago, GDC 2019 "Procedurally Crafting Manhattan for Marvel's Spider-Man", David Santiago, GDC 2019 "Building New York in Marvel's Spider-Man: It's Still Just Level Design", Josue Benavidez, GDC 2019 "Marvel's Spider-Man: Procedural Lighting Tools" Xray Halperin, GDC 2019 "Marvel's Spider-Man: A Deep Dive Into the Look Creation of Manhattan", Matt McAuliffe, Brian Mullen and Ryan Benn, GDC 2019
Music in this episode is from the Marvel's Spider-Man Miles Morales soundtrack by John Paesano. Credits stinger is by @BenRidgeMusic
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
#spiderman #spidermanremastered #spiderman2 #gamedevelopment #gamedesign #gamingfacts #gamedevThe AI of Marvels Spider-Man | AI and Games #74AI and Games2023-11-09 | Insomniac's Spider-Man games are some of the most beloved titles coming out of PlayStation Studios. In this episode we dig in and find out how the development team built AI systems to handle melee and ranged combat, civilians, open-world crimes, boss battles, traffic and more!
Catch the accompanying episode of Artifacts all about Spider-Man's procedural tool systems: youtu.be/TSEJFxSZ2U0
[00:00] Intro [01:07] Marvel's Spider-Man [02:30] Designing AI Characters at Scale [05:21] NPC Behaviour Scripting [09:19] Combat Management Systems [17:32] Civilian AI [21:00] Speed-Round! [25:34] Closing
The following talks were used as part of my Spider-Man episodes, you might enjoy digging into these to find out more information:
"Marvel's Spider-Man: AI Postmortem", Adam Noonchester, GDC 2019 "Building Traversal in Marvel's Spider-Man", Doug Sheahan, GDC 2019 "Conquering the Creative Challenges in Marvel's Spider-Man", Bryan Intihar, GDC 2019 "Marvel's Spider-Man: A Technical Postmortem", Elan Ruskin, GDC 2019 "Marvel's Spider-Man, meet Houdini", David Santiago, GDC 2019 "Procedurally Crafting Manhattan for Marvel's Spider-Man", David Santiago, GDC 2019 "Building New York in Marvel's Spider-Man: It's Still Just Level Design", Josue Benavidez, GDC 2019 "Marvel's Spider-Man: Procedural Lighting Tools" Xray Halperin, GDC 2019 "Marvel's Spider-Man: A Deep Dive Into the Look Creation of Manhattan", Matt McAuliffe, Brian Mullen and Ryan Benn, GDC 2019
Music in this episode is from the Marvel's Spider-Man soundtrack by John Paesano. Credits stinger is by @BenRidgeMusic.
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
#spiderman #spidermanremastered #gamedevelopmentHow Inworlds Origins Demo Actually WorksAI and Games2023-10-30 | In a recent video, I looked at 'Origins': a detective game that uses AI technology built by Inworld (@inworldai) that allows players to interact with non-player characters directly using speech or text, and holding fully immersive conversations with them.
In this video, we find out how it all actually works. I sit down with Kylan Gibbs, the CPO of Inworld, to discuss not just the inner workings of Origins, but the original inspiration that saw it come to light, the response they've received from the gaming community, and what else we can come to expect from them in the future.
And if you're a developer yourself, sign up for a free trial of Inworld's tools, and start building your own conversational AI characters bit.ly/AIandGames-2
[00:00] Intro [01:07] Releasing Origins to the Public [04:25] So How Does Origins Work? [09:00] Building Character Motivations [10:55] Player Profiling [13:00] AI to AI Conversation [14:47] Character Templates [17:09] Safety Mechanisms [22:00] Future Plans [24:01] Try Inworld Yourself! [25:01] Credits
Special thanks to Inworld for sponsoring this episode. I was compensated for my time spent producing this video.
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesJust How Smart Are the AI Characters in Inworlds Origins?AI and Games2023-10-19 | Earlier this year, the AI company Inworld released their tech-demo 'Origins': a detective game built in Unreal Engine in which you try to solve a mystery by speaking directly with your suspects.
Powered by Inworld's character engine, each non-player character you meet in Origins is built to support full voice-based conversations using the latest trends in generative AI technology, each with their own personalities, goals and mannerisms. In this first of a two-part series, I sit down and give my first impressions of Origins, with a future video detailing how it all works, with insights from Inworld themselves.
And if you're a developer yourself, sign up for a free trial of Inworld's tools, and start building your own conversational AI characters bit.ly/AIandGames-1
[00:00] Intro [02:15] Who Are Inworld? [06:35] Analysing the Demo [10:50] Text Generation [13:33] Voice Recognition [15:12] Voice Synthesis [17:20] Closing [19:12] Credits
Special thanks to @inworldai for sponsoring this episode. I was compensated by Inworld for time spent producing this video.
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
#inworld #microsoftWhat Makes Jack Baker and Lady Dimitrescu so Terrifying?AI and Games2023-09-22 | Resident Evil Biohazard and Village transform the Resident Evil franchise into first-person horror, but what makes it all so compelling? Let's find out.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesCalculating Flow Fields for Rats in A Plague Tale | AI and Games #73AI and Games2023-08-31 | The Plague Tale games are known for the swathes of rats that infest the lands, and do their best to kill the player and everyone else. In this episode, we dig into detail on how the rats actually work, and how it ties back to the Micro Machines games of the early 1990s.
Video Chapters [00:00] Introduction [01:17] We Have a Rat Problem [03:19] How the Rat AI Works [08:12] How You Balance AI Rats [11:02] Wait, Micro Machines??? [13:21] Closing [14:29] Credits
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesCreate NPCs with LLM-powered Convai!AI and Games2023-08-22 | @convai recently made headlines because of their conversational AI tools that use large language models (LLMs) like GPT to create intelligent non-player characters (NPCs) in games. In this sponsored video I chat with Convai's CEO Purnendu Mukherjee about the progress they're making in building these tools and even tried making my own NPC to see how well it works in practice.
This episode was sponsored by Convai and I received compensation for my time producing this video.
[00:00] Intro [02:29] Who Are Convai? [05:41] Building NPCs for Conversation [09:59] Testing Out the Tech [19:24] Building for the Future [26:56] Closing [27:51] Credits
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesThe Secret of Into the Breachs AI: Power in Simplicity | AI and Games #72AI and Games2023-07-14 | Sometimes you just don't need super flashy AI in your game. You just need something that is 'good enough' for what your game is trying to do. With that in mind, we dive behind the scenes of Subset Games 2018 release 'Into the Breach', and find out that keeping it simple can not only result in something smart and scalable but also make players think it's much smarter than it really is.
[00:00] Introduction [01:27] About the Game [03:03] How it Actually Works [07:41] Misconceptions and Balancing [10:52] Keep it Simple Stupid [12:35] Closing [14:07] Credits
Credit music is by our own wonderful @BenRidgeMusic -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesIs Generative AI the Future of Game Development? | Artifacts #02AI and Games2023-06-18 | Throughout 2022 and 2023 the buzz surrounding #generativeai has exploded, and the big question often coming my way is: "How does this impact the games industry?" So let's dig into it. In this episode of Artifacts, we explain what Generative AI is, and how it can (and will) influence the industry in a positive way. But we also highlight the issues, the criticisms and the whether the hype is truly justified.
Fill in the Generative AI survey, tell us your thoughts, and help influence a future episode of Artifacts! https://forms.gle/YwyGgM1cNYY2SmUd9
[00:00] Intro [02:08] What is Generative AI? [06:29] The Ever-Changing Market [09:19] Generative AI for Games [12:24] The Technology Issues [15:01] The Legal Issues [19:03] The Source of Creativity [22:51] Wrapping Up [23:55] Survey! [24:55] Credits
Music in this episode is by @teknoaxe. Opening sting and outro music by @BenRidgeMusic
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
#AINews #AITools #generativeart #generativeaiHow Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #1AI and Games2023-05-26 | In the first episode of Artifacts, our new series on all things generative AI, we dive into Unexplored 2: The Wayfarer's Legacy - a roguelike adventure that procedurally generates entire game worlds from scratch.
Tommy sits down with the creative director of Ludomotion @Bezircle, Dr Joris Dormans, and how the team developed an entirely new approach known as 'radical content generation'.
[00:00] Intro [01:29] Generative Grammars Explained [06:39] Radical Content Generation [10:11] Open World Generation [14:44] The Theory of the Place [21:17] The Passing of Time [26:30] Closing [27:50] Credits
Music in this episode is from the Unexplored 2 Original Soundtrack by Matthijs Dierckx.
--
Unexplored 2: The Wayfarer's Legacy is out now on PC, PlayStation and Xbox platforms.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesThe Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #1AI and Games2023-05-07 | Join Tommy for the first of a new series in which we dive into the history of artificial intelligence, and discover how games have been an intrinsic part of the field since its very inception.
In this inaugural episode, we tell the story of 'The Mechanical Turk': a chess-playing automaton that wowed audiences across the US and Europe through the late 1700s and early 1800s. Plus we explore the scandal that surrounded it, and how it continues to influence modern computing today.
The Mechanical Turk – or the invisible, low-cost labour of automation https://www.vicesse.eu/blog/2022/2/8/the-mechanical-turk-or-the-invisible-low-cost-labour-of-automation
Chapters: [00:00] Intro [00:59] Setting the Scene [02:08] The Story of the Mechanical Turk [11:03] The Truth [13:48] The Legacy [18:17] Closing [19:13] Credits
Episode music by @teknoaxe. Intro Sting and Credit Music by @BenRidgeMusic
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesWhy Halo Infinites Bots Play More Like Humans | AI and Games #71AI and Games2023-04-23 | 2021's Halo Infinite received praise from the press and players alike for its multiplayer bots. In this episode, I explain how they work, and why they play the game much more like human players. The secret to their success is less about groundbreaking AI technology, and more about smart game design.
Chapters [00:00] Intro [01:03] The Design Challenge [03:32] How Does It Work? [06:58] Playing Like Humans [12:38] Building Combat Confidence [15:35] Playing the Objective [17:29] Finishing Touches [20:57] Closing [22:15] Credits
Music in this episode is the following tracks taken from the Halo Infinite Soundtrack: - The Road - Legacy of Generations - What is a Spartan - What Makes Us Human - Heroes. Legends. Immortal - Zeta Halo
--
This episode is derived from the following sources:
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
#Halo #HaloInfinite #GameDevHow Machine Learning is Transforming the Video Games Industry | AI 101AI and Games2023-04-18 | Artificial intelligence has been adopted in many ways in the games industry over the past 30 years, but machine learning has never been considered practical until now. In this episode of AI 101 we discuss the fundamentals of what ML does, how it differs from traditional AI, what deep learning actually means, and the ways in which it is being put to good use in the industry.
[00:00] Intro [01:54] What is Machine Learning? [04:13] Different Approaches [07:42] Why ML Wasn't Used in Games [11:47] Modern Applications [17:05] Closing [17:45] Credits
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgamesAnalysing the AI of The Last of Us Part II | AI and Games #70AI and Games2023-01-26 | With The Last of Us Part II, Naughty Dog set a new standard for high-fidelity single-player experiences on the #Playstation platform. But it requires a lot of additional support with the help of AI to make that a reality. Join us for this 70th episode of AI and Games as we dig into how AI is used not just to support new gameplay features, but also for the game to continue to reflect its high production values.
Plus catch these bonus episodes on the AI of The Last of Us Part Two over on @AIandGamesPlus: - Revisiting the AI of The Last of Us Part One: youtube.com/watch?v=eZVLPGQ1k4g
Chapters: [00:00] Intro [01:24] The Last of Us Part II [04:02] Improving Combat [10:03] The New Melee System [15:45] Motion Matching [17:37] What About The Last of Us Part One? [18:27] Hiding the Seams [26:34] Closing [27:37] Credits
Sources: "'The Last of Us Part I' directors explain why the game stayed so true to the original" Nathan Ingraham, Engadget
"Bringing AI to Life in 'The Last of Us Part II'" Bryan Collinsworth, Michal Mach, GDC 2021
"Melee AI in 'The Last of Us Part II'" Ming-Lun Chou, GDC 2021
"Motion Matching in 'The Last of Us Part II'" Michal Mach, Maksym Zhuravlov, GDC 2021
"'The Last of Us Part II': Designing the Museum Flashback" Evan Hill, Level Design Summit, GDC 2022
Music in this episode is from 'The Last of Us Part II (Original Soundtrack)' by Gustavo Santaolalla & Mac Quayle
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
-- If you're interested in working with us, check out the following: Business Enquiries: contact@aiandgames.com Arrange Meeting: calendly.com/aiandgames
--
#TheLastOfUs #TheLastOfUsPart2 #TLOU2The Future of AI and Games for 2023 and BeyondAI and Games2023-01-19 | It's time for a change. After 8 years of @AIandGames, I've decided to mix it up a bit Get ready for... - New shows - New second channel over on@AIandGamesPlus - New podcast - New merch - New Patreon ... and a facelift too!
Chapters [00:00] Intro [00:48] My Journey [03:43] Changes to AI and Games [05:02] Artifacts [05:47] History of AI [06:10] Plus... [06:33] AI and Games Plus [07:21] The Branching Factor Podcast [07:52] Player Choice [08:54] The New Line-Up [09:56] Future Plans [10:58] How You Can Help (For Free) [12:05] Support on Patreon [13:23] YouTube Memberships & Super Thanks [13:49] Visit the AI and Games merch store [14:03] Wrapping Up -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests: shows.acast.com/branchingfactor
This year was our second run of the AI and Games Jam and the submissions did not disappoint! So here we go, my review of the year's event, and some of my favourites having played the top 50% of submissions.
Congratulations to everyone who participated. Some fantastic games again this year, and I hope you all enjoyed the experience. Hopefully, we can be back with more in 2023?
[00:00] Intro [00:27] The 2022 Theme [01:53] Solitaire (the #1 Ranked Game) [02:38] Ambidextro [03:06] The Horror Museum [03:27] Isolating Waters [03:56] Roguelike [04:14] Compicactus [05:03] Roko's Basilisk [05:26] Dead by Roguelight [06:00] Dark Isolation [06:31] Untitled Dinosaur Game [06:48] Alone in the Dark [07:13] Reflecting on the Year [08:54] Closing [09:30] Credits
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#AIandGamesJam22 #GameJam #GameDevEspire 2: A Pure Stealth Game, in VR! Congrats to Digital LodeAI and Games2022-11-18 | Congratulations to the @EspireVR team Digital Lode on the release of Espire 2 on the Meta Quest 2. It was great to work with the team and I look forward to trying out the final version of the game!
As explained in the video, I consulted on the alpha version of the game, meaning I gave some guidance and advice on the design of player mechanics, AI behaviours and how those two things intersect.
If you're a game developer and fancy having me take a look at your game, reach out via the link below, or e-mail via the business enquiries on the channel homepage. calendly.com/aiandgames
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Join our Discord Community: bit.ly/AIandGamesDiscordTraining AI To Write My YouTube Videos | AI and Games #69AI and Games2022-10-30 | I recently released a video to the YouTube channel on the AI of Aliens: Colonial Marines. As you might have gathered, that wasn't real. The script was generated using the GPT-2 Neo large language model, and from that I built a video around it. In this episode of AI and Games, I explain not only how I did it, but offer you the opportunity to try it out yourself!
Chapters: [00:00] Intro [02:16] What Did I do? [03:52] LLM Basics [07:42] How I Built an AI Scriptwriter [10:42] Training the System [19:24] Creating a Video [21:53] Text Generation in Games [24:24] Closing [26:24] Credits
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Join our Discord Community: bit.ly/AIandGamesDiscordAI Wrote This Video Essay on Aliens: Colonial MarinesAI and Games2022-10-29 | H̵i̶ ̴I̷'̶m̴ ̶T̷o̷m̸m̶y̶ ̵T̴h̴o̴m̴p̴s̴o̶n̵,̸ ̸a̸n̸d̴ ̷t̴h̵i̶s̴ ̷i̷s̴ ̷A̶I̶ ̵a̵n̴d̸ ̵G̸a̸m̸e̵s̴.̷
̷̖̆Let's take a look at the AI o̸̠̎f̸̜͝ ̸͔͂ ̶̬́A̶̳̚L̴̦̏I̷͇͛E̵͓͂N̴̪̈́Ŝ̷̟:̶̳̎ ̴͍̈C̵̢̅Ọ̸͒L̶̡̀Ó̷͎Ñ̴̖I̴͜͝A̷̫͒L̵̘̈́ ̷̦̃M̶̩̌A̴̖͝R̴͇̽Į̵́Ǹ̴̲Ḙ̴͊Ş̵́
--
As you'll have gathered, this episode is fake. I trained an AI system to write this, by feeding it all of my episode scripts of the past 5+ years. To learn how I did it (plus find out how you can do it too), check out AI and Games #69 youtube.com/watch?v=BQxLfOc4-rU
Chapters [00:00] Intro [00:58] I̸̳͝N̴̠̏T̴̛͔Ŕ̵̡Ọ̶̊ [02:07] A̷n̶a̸l̶y̸i̴s̷i̵n̵g̴ ̷the AI [07:51] The Legacy of C̷o̸l̵o̵n̶i̸a̵l̵ ̸M̴a̵r̵i̸n̷e̴s̶ [10:03] Wrapping Up [11:22] WTF? [11:56] Credits
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Join our Discord Community: bit.ly/AIandGamesDiscordDLSS 3 Explained: How NVIDIAs RTX-4090 Uses AI to Increase Frame RatesAI and Games2022-10-11 | Support AI and Games on Patreon: http://www.patreon.com/ai_and_games -- With the impending release of the new 4000 series of @NVIDIAGeForce, GPUs, NVIDIA has unveiled the latest version of their super sampling technology, DLSS 3.
The folks over at @NVIDIA reached out to offer me a chance to not only try out the RTX-4090 GPU but also get a chance to read up on the DLSS 3 technology and get my questions answered on how it all works. It improves on DLSS 2 with new AI frame generation techniques that can increase a game's frame rate by almost double while maintaining full 4K high-fidelity graphics. This is achieving by using a frame interpolation technique that calculates intermediate frames between those received from the game engine.
Special thanks to the folks at NVIDIA's UK team for their support in making this video happen. I hope you all enjoy it.
Chapters [00:00] Intro [01:35] DLSS Basics [04:19] What DLSS 3 Does [06:32] How DLSS 3 Actually Works [13:36] NVIDIA Reflex [15:22] Closing
--
If you want to learn more about NVIDIA's DLSS tech, be sure to check out my previous video on the subject from 2021:
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#nvidia #dlss #rtx4090The Challenge of Remaking Resident Evil 2 & 3 | Design DiveAI and Games2022-09-29 | In this third episode of the Design Dive series 'Revisiting Evil', we look at the remakes of Resident Evil 2 and 3: two games that have effectively rekindled 'classic' survival horror games for a modern era. We explore the challenge of bringing them back to a modern audience; establishing what makes them so compelling as they adopt elements from previous games, as well as the limitations that somewhat stifle the experience.
-- Chapters [00:00] Intro [01:16] Revisiting Evil [04:46] Welcome Back [07:33] Reanimation [09:50] The Three C's [11:34] Bioweapons [14:16] Mr X [17:19] The Nemesis [20:50] The Future of Survival Horror [22:41] Closing & Credits
--
For some of the more 'cinematic' footage capture, I used the 'Injectable Generic Camera System', which you can compile and execute with the PC (Steam) build of Resident Evil 2. github.com/FransBouma/InjectableGenericCameraSystem
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
It doesn't matter how intelligent your videogame AI is if the player doesn't understand it. One of the simplest and most effective ways of communicating intelligence is simply to have it say what it thinks aloud - a concept known in game development as a 'bark'.
That might sound pretty dumb, but you'd be surprised how effective it is in practice.
-- For additional viewing, check out these videos from other creators:
-- Video Chapters [00:00] Intro [00:53] Bark Basics [05:16] Designing for Immersion [06:50] Barks for NPCs [10:14] Communicating Game State [14:38] Simple Dialogue Systems [18:15] Closing
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
'GT Sophy' made a splash in early 2022 as it was declared to be a new type of AI racer for Gran Turismo that could leave many a professional player in the dust. It's time to find out how it works, and the story of where it comes from.
Video Chapters: [00:00] Intro [01:23] Sony AI [05:02] The Goal of Sophy [09:30] Sophy's 'Brain' [15:59] Learning to Race [19:23] Rewarding Good Racing [23:44] Training a Champion [30:34] Open Challenges [31:38] Credits
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Death Stranding is all about walking. The AAA walking simulator tasks players with delivering packages to isolated corners of a post-apocalyptic United States. It presents a rich and challenging environment for players to navigate, and this leads to the biggest problem developers at Kojima Productions had to tackle. How do you teach the AI to walk in a game that breaks so many conventions of how you move around the world? Let's find out!
[00:00] Introduction [01:42] Exploring the Fundamentals [04:26] Understanding the Challenge [08:54] Achieving 'Traversal Parity' [12:34] Finding the Path [14:23] Rebuilding the World [16:05] Refining the Path [21:05] Closing [21:50] Credits
Footage for this episode is recorded from the Director's Cut version on Playstation 5. -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Join our Discord Community: bit.ly/AIandGamesDiscordHow DOOM Eternal Redesigned Push Forward Combat | Design DiveAI and Games2022-04-29 | In this 20th Design Dive episode we go back to one of our most popular topics: #DOOM. Following its glorious resurrection in 2016, #DOOMEternal takes the franchise into new territory. Let's explore how it revitalises the series all over again, and the big changes it makes both for good and ill.
Much love to the team at @NoclipDocs for all their hard work. The complete episode of the @NoclipPodcast with Hugo Martin is a great watch and worth checking out. youtube.com/watch?v=qBHIalb01ew
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#DOOM #DOOMEternal #GameDesignThe AI of DOOM (1993) | AI and Games #66AI and Games2022-04-28 | AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
DOOM is one of the most important games of all time, and the AI behind it is just as impressive now as it was almost 30 years ago. In this 66(6)th episode, let's go and find out how it all works.
[00:00] Intro [00:37] The AI of DOOM [02:57] Core AI Logic [08:18] Defining AI Actions [14:29] The 'See' State [18:52] Reactions [21:17] Designing Encounters [25:46] Closing
If you want to learn more about DOOM, check out the original source code repo on GitHub: github.com/id-Software/DOOM
If you're not a fan of reading code, I highly recommend @fcxs's fantastic Game Engine Black Book: fabiensanglard.net/gebbdoom
Plus check out the wonderful IDKFA album by @AndrewHulshultOfficial. Listen to it on its own or add it to your DOOM experience (if you haven't already). moddb.com/addons/idkfa-doom-soundtrack
Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgamesAbermore (Steam): Procedurally Generated Stealth GameAI and Games2022-03-29 | I had the pleasure of working on Abermore during the earlier phase of development. Helping to put together some basic AI systems as well as contributing to the procedural level generation system.
Abermore is a first-person stealth RPG where players adopt the mantle of "The Unhanged Man", a legendary Robin Hood-esque figure in the strange and surprising city of Abermore, during the 18 days in a run-up to a daring heist. Every campaign is unique, daisy-chaining together robberies, across countless level variations. Each new day provides new stories to stumble into, spoils to sell on the Blackmarket, and potential collaborators to help you as you prepare for the ultimate score: "The Feast of the Lucky Few."
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgamesSure Footing (Steam/Xbox) - My first shipped game!AI and Games2022-03-29 | Sure Footing was my first game! Developed as part of Table Flip Games, it was an idea that emerged courtesy of a side project I was tinkering with while teaching game development.
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgamesHow Townscaper Works: A Story Four Games in the Making | AI and Games #65AI and Games2022-03-28 | AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Townscaper is a city-building simulator powered by a clever and practical use of procedural content generation. But how does it work? In this video, we explore the inner workings of the game by revisiting the previous works of its creator Oskar Stalberg. The secret to how the game works is it's the culmination of everything else he has done to date.
Special thanks to Oskar Stalberg for appearing in this episode, you can follow him on Twitter at: twitter.com/OskSta
Plus if you're interested in trying your hand at Marching Cubes, Wave Function Collapse or Quadrilateral Grids, then here are some extra links to check out!
-- Chapters [00:00] Intro [01:23] What is Townscaper? [04:05] The Division, City Building & BrickBrock [08:51] Wave Function Collapse in Bad North [20:23] Quadrilateral Grids in Night Call [23:41] The Secret of Townscaper [36:20] Future Work [37:01] Closing
--- Plus specials thanks to my Patrons for sharing their Townscaper settlements for use in this episode. A list of all appearing towns and their timestamps is provided below
Bernhard Werner: Four Islands (00:17) (38:00) Wordle Town (02:55)
Happy Pie: Pie Town (00:20) (28:11) (30:17) Highpe Town (26:39) Lime Hills (28:00) (38:13) Fritids Boden (38:18)
All footage of Super Mario 64 was captured using Super Mario 3D All-Stars on the Nintendo Switch.
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
In part 2 of the Revisiting Evil series on Design Dive, we continue our analysis of the Resident Evil series. In this episode, we look at 2005's Resident Evil 4, and the seismic impact it had not just on the franchise, but the videogames industry as a whole. How the Resident Evil series evolved as a result and the concessions and revamps that powered an entire trilogy of survival terror.
Plus check out the @Game Maker's Toolkit episode on RE4's dynamic difficulty mentioned in this video: youtube.com/watch?v=zFv6KAdQ5SE
Chapters [00:00] Intro [01:29] From Horror to Terror [02:54] Revamping Mechanics [08:58] Introducing The Ganados [12:21] Revisiting Evil [16:14] Balancing Difficulty [19:48] Resident Evil 5 [24:51] Resident Evil 6 [28:53] Horror Endures [33:46] Closing
The following games appear in this episode, with details on where they were recorded from: - Resident Evil Zero [Xbox One X] - Resident Evil [Duckstation PSX Emulator] - Resident Evil [Remake] [Xbox One X] - Resident Evil 2 [Duckstation PSX Emulator] - Resident Evil 3 [Duckstation PSX Emulator] - Resident Evil: Code Veronica X [Xbox One X] - Resident Evil 4 [PC with HD texture pack, Xbox One X] - Resident Evil 4 VR [Oculus Quest 2] - Resident Evil 5 [Xbox One X] - Resident Evil 6 [Xbox One X] - Resident Evil: Revelations [PC] - Resident Evil: Revelations 2 [Xbox One X] - Vanquish [PC] - The Evil Within [Xbox One X]
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#ResidentEvil #ResidentEvil4 #HorrorGamingWhy Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design DiveAI and Games2021-12-18 | Support AI and Games on Patreon and listen to my full conversation with Rami: patreon.com/posts/discussing-earth-60041279 --
Earth Defense Force is a series with a storied and complicated history and one that has an ardent and dedicated fanbase both in its homeland of Japan, but also in western territories. EDF is, in many respects, a game that continues to delight, but what is it about this series that makes it so appealing?
In this closing episode of Design Dive for 2021, I sit down with beloved indie game developer Rami Ismail to discuss our mutual appreciation of the series. How we come to discover the joy of Earth Defense Force, the quirks that continue to make us laugh and what is it about this series that means we hold it in such high esteem.
Be sure to check out all the great stuff Rami is involved in: Follow Rami on Twitter: twitter.com/tha_rami GameDev.World: https://gamedev.world/en/ The Habibi's Podcast: https://thehabibis.transistor.fm/
Games Appearing in This Episode -- The following games were captured using the PCSX2 Emulator: - Gigantic Drive (Robot Alchemic Drive) - Chikyū Bōeigun (Earth Defense Force) - Chikyū Bōeigun 2 (Global Defense Force)
The following games were captured on an Xbox One X console: - Earth Defense Force 2017 - Earth Defense Force: Insect Armageddon - Earth Defense Force 2025
The following games were captured on PC - Earth Defense Force 5 - Earth Defense Force: Iron Rain - Earth Defense Force: World Brothers
Chapters -- [00:00] Intro [02:45] The Earth Defense Force Series [08:55] Discussing Design [14:36] Imperfections [25:46] Dramatic Storytelling [33:07] Closing
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Horses are great, but they're pretty difficult to get right in video games. Let's take a look at the monumental efforts of Rockstar Games as they made arguably one of the best horses in videogames in 2018's Red Dead Redemption 2.
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#RedDeadRedemption #EquestrianFactsYo #HorsesRevisiting the Survival Horror of Resident Evil | Design DiveAI and Games2021-10-30 | Support AI and Games on Patreon: http://www.patreon.com/ai_and_games --
In this first episode of our 'Revisiting Evil' series, we take a look at what made the original Resident Evil games such a terrifying experience.
Chapters: [00:00] Introduction [01:20] Revisiting the Franchise [04:21] Exploring Survival Horror [10:39] Bringing Enemies to Life [15:39] Small Changes, Big Impact [19:18] Closing
The following games were captured using the Duckstation Emulator: Resident Evil Resident Evil 2 Resident Evil 3
The remaining games were captured on an Xbox One X Resident Evil: Code Veronica X Resident Evil [Remake] Resident Evil Zero Resident Evil 4 Resident Evil 7 Resident Evil Revelations 2 Resident Evil 2 [Remake] Resident Evil 3 [Remake]
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Sometimes the AI in a videogame has lots of perfectly valid actions it can take, but deciding which one can be quite difficult. Utility AI is one approach to help solve it, by calculating how useful that action is based on the current context. We look at how it works, some simple calculations and how games ranging from @electronicarts's 'The Sims', all the way to @CreativeAssembly's 'Total War' series, adopt Utility AI in their games.
[00:00] Intro [01:02] Why do we need Utility AI? [04:21] Calculating Utility [06:39] Utility AI in AAA Games [14:46] Closing
If you're interested in learning more about Utility AI, check out these reading materials and related links:
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Back in 2019 Nvidia unveiled DLSS: an AI-powered technology for boosting the output of their graphical processing units (GPUs) for gaming PCs. But what on earth is it? How does it work? We take a look and explore its function, continued evolution and market competition.
[00:00] Introduction [01:19] Why Do We Need DLSS? [05:42] Texture Super Resolution [06:40] How Does It Work? [12:29] Competition from AMD [14:23] Closing
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#NvidiaRTX #DLSS #DeepLearningRemastering Classic Games with Texture Upscaling | AI and Games #61AI and Games2021-08-28 | Support AI and Games on Patreon: http://www.patreon.com/ai_and_games --
The recent release of Mass Effect Legendary Edition is one of the most high profile cases of AI being used to upscale game art for higher resolutions. In this episode, we take a look at the tech that makes it a reality and the modding communities that have pioneered this new approach to remastering games.
[00:00] Intro [01:07] Graphics in Games [06:30] This Sounds Like DLSS? [08:08] How Texture Upscaling Works [12:03] Modding with AI [15:45] AAA Super Resolution [18:44] Closing
If you want to learn more about what's covered in this episode, check out these links:
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Design Dive returns to take a look at the recent releases in the Monster Hunter franchise. What is it about this series that makes it so appealing? Smashing big weapons into even bigger monsters of course!
[00:00] Intro [01:52] The Core Loop [04:14] Monster Design [10:00] How Monster Hunter: World Build's Immersion [15:28] The Combat Focus of Monster Hunter Rise [19:11] Closing
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgamesOur Favourite Games from AI and Games Jam 2021AI and Games2021-06-27 | With over 100 games submitted and close to 1000 participants, the inaugural AI and Games game jam has vastly exceeded my expectations. To celebrate the occasion and thank everyone for participating, here is my summary. Including my favourite games submitted to the jam.
Thanks to everyone who signed up, submitted a game, rated, or just joined in the fun! You can check out the full list of submissions over at: itch.io/jam/aiandgames-2021
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#AIandGamesJam21 #IndieDev #GameJamHow Forzas Drivatar Actually Works | AI and Games #60AI and Games2021-05-30 | Drivatar, the system that powers AI racers in the Forza franchise to drive just like you and your friends, is one of the longest-running applications of machine learning in the video games industry. But how does it actually work? We crack open the bonnet to find out what makes this engine tick and how it creates a social experience for Xbox players in both the Forza Motorsport and Forza Horizon titles.
This episode is inspired by the following sources:
Chapters [00:00] Intro [00:50] What is a Drivatar? [02:03] The Challenge of Racing AI [05:22] Forza Physics [09:01] The Original Drivatar [13:30] Drivatar v2.0 [18:21] Designer Modifications [20:33] Hacks & Tweaks [22:27] Closing
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#Forza #ForzaHorizon5 #DrivatarHow AI Helps Players Achieve Tactical Clarity in Gears Tactics | AI and Games #59AI and Games2021-04-29 | Gears Tactics combines the turn-based strategy of XCOM with the chaos and intensity of the Gears of War series. But sometimes it becomes a little difficult to keep your eye on the action. In this episode of AI and Games we explore the Tactical Planner system in Gears Tactics that helps achieve what developers Splash Damage and The Coalition refer to as 'Tactical Clarity': a design philosophy that ensures players can easily follow the action as it happens.
This episode is inspired by the talk "Make It Fast: Simultaneous AI Actions in Gears Tactics" delivered at Unreal Fest 2020 by Matthias Siemonsmeier. youtube.com/watch?v=rzR-vetCLYA
[00:00] Intro [01:43] Coordinating Enemy Strategy [03:28] Tactical Clarity [04:50] Locust AI [06:20] The Tactical Planner [09:43] Co-operation [11:57] Execution and Interrupts [13:31] Closing
Music in this episode is from the Gears Tactics sound by Edward Patrick White. Tracklist in order of appearance: "Civilians" "Trails" "COG1" "Snafu" "Main Menu Theme" "The Wrong Gear"
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#GearsOfWar #GearsTactics #GameDevThe 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #58AI and Games2021-04-08 | How do you design culture? How would you get a procedural generator to design it in a video game? And do you think you could dedicate 10 years of your life to making it happen? Tommy explores the inner workings of the roguelike 'Ultima Ratio Regum' and how it builds everything from religious and political ideologies all the way down to the carvings on the chairs in peoples homes. We explore not just how the game's systems work, but go into more detail on the origins and ongoing development of the project with help from URR's creator Dr. Mark Johnson.
For those keen to find out more about URR, download the game or check out Mark's research in eSports and live streaming, be sure to visit his website: markrjohnsongames.com
[00:00] Intro [01:39] What is Ultima Ratio Regum? [07:12] Early Beginnings [12:45] How Does URR Work? [18:21] Maintaining Diversity [23:24] Connections [26:27] Scaling-Up [29:40] Reflections [38:08] Lessons Learned [42:36] Closing
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgamesA Year of Gaming in Lockdown | Design DiveAI and Games2021-03-18 | The past year has not been an easy one and for many of us, videogames have been a mechanism to support our mental health and social interactions. I share some of my experiences, but what have been the games that have helped you get through the past 12 months?
For everyone wondering about my second channel, Smoke & Mirrors, that's dedicated to short reviews of games I'm playing with new episodes release early to Patreon supporters. You can check it out at this link: youtube.com/channel/UCFiZI2f2E43t3KERLew_TBg
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
[00:00] Intro [02:36] Finding the Fun [03:59] Tackling the Backlog [06:59] Survival Through Perseverance [08:47] Switch Off the Brain [09:21] Trying Something new [11:46] Couch Co-op [13:13] Social Online Multiplayer [16:56] The Sense of Exploration [20:08] Closing
All tracks (in order of appearance) by TeknoAxe: http://www.teknoaxe.com 'Dystopian Paradise' 'Lost in the Groove' 'The Infinite' 'The End of Summer According to Sprites' -- You can follow AI and Games on Twitter: http://www.twitter.com/AIandGames
Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgamesVideogame Discourse is Broken | Design DiveAI and Games2021-02-25 | The state of videogame discourse continues to erode with every major AAA release. It's the result of a broken system that inhibits players, fans, and aspiring developers from learning more about the industry. And in this episode, I want to explore where the points of failure lie and the issues that manifest.
For reference: all footage of Cyberpunk 2077 is recorded on an Xbox One.
Design Dive is the video essay series on video game development and design that is part of the AI and Games YouTube channel.
[00:00] Introduction [01:28] Breakdown in Communication [05:26] Understanding Game Development [07:53] Access to Knowledge [13:15] Simplified Marketing [17:31] Press, Pundits & Propaganda [25:48] The End Result [29:05] Moving Forward [31:07] Still Hopeful
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
#Discourse #GamersThe Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #57AI and Games2021-01-28 | Ludomotion's 2017 dungeon crawler 'Unexplored' has one of the most unique procedural level generation systems out there. It doesn't generate levels, it creates cycles of gameplay it wants the player to experience and then converts that into a playable dungeon.
[00:00] Intro [01:08] Cycles in Level Design [02:53] Cyclic Generation [05:25] Cycles Within Cycles [07:19] From Cycles to Dungeons [11:54] Unexplored 2
-- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.