The farm is at 700,-1100 in the nether.Suffocating wither skeleton farm for 1.9/1.10 (5.5 skulls per minute)Nasm Nasmus2016-05-16 | This is my design of a wither skeleton farm that produces 5.5 skulls per minute.
A faster wither skeleton farm by ilmango: youtube.com/watch?v=ibdb7c7LHAA40 blocks/second conveyor belt 1.9/1.10 onlyNasm Nasmus2016-05-16 | A lag friendly conveyor belt... thingy.
Measuring lag of redstone components: youtube.com/watch?v=pgpaGaNId6oGoogle Code Jam in Minecraft Counting SheepNasm Nasmus2016-04-15 | I solved a google code jam problem in minecraft.Wither powered mushroom farmNasm Nasmus2016-03-28 | I show off a very simple mushroom farm using withersMulti exit portals explanation (portal hashmap)Nasm Nasmus2015-10-13 | Portal cooldown is 15 seconds (300 ticks), not 36 seconds.
I feel like I could have explained this a lot better, so if you have any questions, feel free to ask!Multiple exit portalsNasm Nasmus2015-10-08 | I made a proof of concept/puzzle about having multiple exit portals. Let me know in the comments if you think you know how it's done!Testing the amount of lag command blocks causeNasm Nasmus2015-09-10 | Download of the worlds: mega.nz/#!oMxgwKSK!KZbu_r2F1mOZCCXlo2HtCMbU7FHUGf-hvGVPcaPztX0
TL;DW: command blocks are worse in 1.9, and putting them next to eachother causes quite some more lag. I still suggest using chain command blocks(with repeating command blocks)Afk wither killing chamberNasm Nasmus2015-07-27 | An afk-able wither killing chamber. You only need to place the soul sand(and fill the dispensers with wither skulls).
The center block should be at -88 122 530 (Thanks and sorry Rafmaninoff)
Just some messing around with gameticksBetter hunger bar controlNasm Nasmus2015-04-22 | Inspired by Wubbi's Better XP bar control, I made a way to more easily manage people's hunger.
http://pastebin.com/u2bdtyW3Pumpkin and melon farm using a flying machineNasm Nasmus2015-03-31 | Credit to those who deserve it(and I forgot to mention in the video, sorry!):
Finally, the server I talked about can be found on:
reddit.com/r/corenetWhy the common charged creeper fields do not workNasm Nasmus2015-03-14 | The reason TangoTek and BTC, Nebris and Sethbling did not see any charged creepers, is because they put a glass block/trapdoor above them. In this video I quickly demonstrate some of the lightning mechanics.nasms Iron Golem Farm. Perfectly efficient for a single cell in most locations, breaks in othersNasm Nasmus2015-03-11 | More efficient that nims iron farm, and a lot easier to build and disguise than docm's farm. It uses a single village, and it is impossible to get more efficient using the two layer design.
Make the entire pad one block bigger on both sides to make this not break in certain locations of the world and for easier water placement.
This farm produces 41 iron per hour on average.Testing the lag caused by hoppers on vanilla and spigotNasm Nasmus2015-02-25 | In this video I find out that Spigot can handle about 4 times as many hoppers with the same amount as lag compared to vanilla 1.8.
Also, putting furnaces on hoppers in Spigot actually increases lag, it does not decrease it like it does in vanilla.
Vanilla 1.8.3 does not offer much improvement in regards to hopper lag in comparison with vanilla 1.8.
Putting furnaces on hoppers will decrease the lag caused by hoppers by around a factor 2.
Finally, on Spigot, a zombie causes around 200 times as many lag as a single hopper.
It turned out to be quite a long video, so I cut multiple pieces out. The summary of the video would be:
- Hopper clocks are a-ok (you can reduce the relatively tiny lag using tile entities: youtube.com/watch?v=qEi-tKrxDNk) - Comparator clocks are pretty bad, try not to use them! - Fill clocks can fill a great bunch of blocks, but try not to have too many individual fill clocks as they (presumably) cause lag by outputting into the terminal.
EDIT: If you turn off the gamerule logAdminCommands, the fill clocks barely lag(similar to hopper clocks), which means you do not have to worry about lag from the fill clocks themselves any more. They are much faster, which means the commands they execute can actually lag more than if they are on a hopper clock.Alpha testing IndigoNasm Nasmus2014-12-06 | A video showing the alpha testing of Indigo.Pre-generate a minecraft world in vanillaNasm Nasmus2014-11-01 | This is a 1-command block solution that will pre-generate both the overworld and the nether of your minecraft world. It pre-generates a 2000x2000 area around 0,0.
Apologies for the poor sound, encountered a few problems.Secret water entrance tutorialNasm Nasmus2013-07-20 | Doesn't work reliably in bukkit.
Here's how to build the secret water entrance from my earlier video. It has been greatly improved in terms of speed and size.
I have made this video with ezvid, which also provided the music.Secret water entranceNasm Nasmus2013-04-18 | Doesn't work reliably in bukkit.
made with ezvid, free download at http://ezvid.com A neat little secret water entrance in minecraftDisappearing bookshelvesNasm Nasmus2013-01-19 | made with ezvid, free download at http://ezvid.com Just having some fun with redstone