CD2A HUGE UPDATE for Ikemen Plus Ultra is here! with more exclusive features and new game modes. Thanks to everyone who has supported this initiative in past versions to keep updated this engine.
Special Thanks to @StrongFS by share the first version of Video Player Function presented @PlasmoidThunder by Training Playback and @SWEETCREATURESVFX by help with the production of the Opening and Story Prologue for the "Game Example" build.
(IT ISN'T mandatory to continue doing what I do, but like everyone else, it helps me continue creating content for Ikemen with more priority and allows me to boost its development whose route and objectives are public in the "TODO List" section of the github repository where the Ikemen Plus Ultra engine is hosted)
On my ko-fi page, you will eventually be able to find goals with proposals for extra features that I can add to the engine, I will only add them and present them on the channel if said goal is reached. I want to clarify that these additional functions do not interfere with the plans for the main development of the next versions and if they are fulfilled, they will simply be added for the update being worked on at that time.
Do you want to count on me to carry any of your projects? I am available to advise or make commissions on the Ikemen Plus Ultra engine. You can contact me through☛ gamesikemen@gmail.com
Important! I will only answer in English or Spanish.
Is time to go to the next level! See you next time! ¡GO BEYOND, PLUS ULTRA! _________________________________________________________________ ↓ Prominent Changes and New Features ↓
Engine Source Code Available. Story Mode Example. Tower Mode. data.bgm lua var to set specific songs for custom fights. data.stage lua var as an alternative way to insert specific stages for custom fights. Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue. Stage from left and right sides character now is detected in Stage Select, if is added in select.def with
"stages/mybg.def" paramvalue. Characters/Stages Portrait Groups and Index can be edited via config.ssz. Input Display for Training Mode. Playback for Training Mode. Life, Power Gauges and auto guard now can be configured in Training Mode. Music played in Character Select and Main Menus now can be customizable via System Settings. f_extractText lua function available to extract strings from .def files sections. common.air and common.cmd availables to share global character data. roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in
settings for arcade mode. rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful
for Bonus Characters). Side Select (decide if you will play from the left or right side of the screen). "Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU
modes). Secret Code example using buttons sequences in specifics menu. Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in
select.def. Loading Screen after Versus Screen. Stage Previews now can be loaded from his own sff file. All error messages has been translated from Japanese to English Language. Menu Controls Separate from In-Game Controls. Window customization options [No Borders, Resizable and bordered window without resizable (original)]. Fullscreen customization options (Exclusive and Borderless type). Game Mode and Service Triggers now recognized text via cns. All information and examples about select.def parameters has been separate into a new select.example.def file. Visual Novel Mode (WIP). Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection (WIP). Load video files (WIP). intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
Full Changelog☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/v1.4.0 _________________________________________________________________ Preview Content: ➤00:00 - First Run Message + F1 information ➤00:15 - New Input Test + Secret Sequence Example ➤00:26 - New Training Settings ➤01:46 - Playback Feature ➤03:31 - Arcade Intermissions ➤05:26 - Unlock Example ➤06:40 - Tower Mode ➤11:28 - Story Mode Example ➤12:56 - Visual Novel Mode (W.I.P) ➤15:10 - Visual Novel Examples ➤15:54 - Video Player (W.I.P) _________________________________________________________________ #IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
I.K.E.M.E.N. PLUS ULTRA [𝐔𝐩𝐝𝐚𝐭𝐞 𝐯𝟏.𝟒] - [Fighting M.U.G.E.N Engine] - New Test PreviewCD22024-06-03 | A HUGE UPDATE for Ikemen Plus Ultra is here! with more exclusive features and new game modes. Thanks to everyone who has supported this initiative in past versions to keep updated this engine.
Special Thanks to @StrongFS by share the first version of Video Player Function presented @PlasmoidThunder by Training Playback and @SWEETCREATURESVFX by help with the production of the Opening and Story Prologue for the "Game Example" build.
(IT ISN'T mandatory to continue doing what I do, but like everyone else, it helps me continue creating content for Ikemen with more priority and allows me to boost its development whose route and objectives are public in the "TODO List" section of the github repository where the Ikemen Plus Ultra engine is hosted)
On my ko-fi page, you will eventually be able to find goals with proposals for extra features that I can add to the engine, I will only add them and present them on the channel if said goal is reached. I want to clarify that these additional functions do not interfere with the plans for the main development of the next versions and if they are fulfilled, they will simply be added for the update being worked on at that time.
Do you want to count on me to carry any of your projects? I am available to advise or make commissions on the Ikemen Plus Ultra engine. You can contact me through☛ gamesikemen@gmail.com
Important! I will only answer in English or Spanish.
Is time to go to the next level! See you next time! ¡GO BEYOND, PLUS ULTRA! _________________________________________________________________ ↓ Prominent Changes and New Features ↓
Engine Source Code Available. Story Mode Example. Tower Mode. data.bgm lua var to set specific songs for custom fights. data.stage lua var as an alternative way to insert specific stages for custom fights. Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue. Stage from left and right sides character now is detected in Stage Select, if is added in select.def with
"stages/mybg.def" paramvalue. Characters/Stages Portrait Groups and Index can be edited via config.ssz. Input Display for Training Mode. Playback for Training Mode. Life, Power Gauges and auto guard now can be configured in Training Mode. Music played in Character Select and Main Menus now can be customizable via System Settings. f_extractText lua function available to extract strings from .def files sections. common.air and common.cmd availables to share global character data. roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in
settings for arcade mode. rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful
for Bonus Characters). Side Select (decide if you will play from the left or right side of the screen). "Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU
modes). Secret Code example using buttons sequences in specifics menu. Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in
select.def. Loading Screen after Versus Screen. Stage Previews now can be loaded from his own sff file. All error messages has been translated from Japanese to English Language. Menu Controls Separate from In-Game Controls. Window customization options [No Borders, Resizable and bordered window without resizable (original)]. Fullscreen customization options (Exclusive and Borderless type). Game Mode and Service Triggers now recognized text via cns. All information and examples about select.def parameters has been separate into a new select.example.def file. Visual Novel Mode (WIP). Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection (WIP). Load video files (WIP). intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
Full Changelog☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/v1.4.0 _________________________________________________________________ Preview Content: ➤00:00 - First Run Message + F1 information ➤00:15 - New Input Test + Secret Sequence Example ➤00:26 - New Training Settings ➤01:46 - Playback Feature ➤03:31 - Arcade Intermissions ➤05:26 - Unlock Example ➤06:40 - Tower Mode ➤11:28 - Story Mode Example ➤12:56 - Visual Novel Mode (W.I.P) ➤15:10 - Visual Novel Examples ➤15:54 - Video Player (W.I.P) _________________________________________________________________ #IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplusIkemen Plus Ultra [𝐆𝐚𝐥𝐥𝐞𝐫𝐲 𝐌𝐞𝐧𝐮] Picture Control PreviewCD22024-07-01 | Working on Gallery Menu Improvements for Ikemen Plus Ultra Engine, inspired in commercial fighting games.
This improvement will be available for the next v1.5 engine update and it will be accompanied by what I previously shown (Character Select Customization) and more new improvements that I will be showing soon. Thanks for watching and by support this project! _________________________________________________________________ #IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus🔥 Testing 𝐌𝐮𝐠𝐞𝐧 𝐒𝐦𝐚𝐬𝐡 𝐁𝐫𝐨𝐬 𝐌𝐨𝐝 in Ikemen Plus Ultra 🔥CD22024-06-24 | Just testing Mugen Smash Mod in Ikemen Plus Ultra Engine.. to work, you only need to replace [common1.cns, fightfx.air and fightfx.sff] files and of course "patch" your characters. Following the original steps below
PD: When I will add localcoord support, this will works right in 16:9 resolutions, at the moment only in 4:3 resolutions works fine. _________________________________________________________________ #IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplusA Better Way to 𝐄𝐝𝐢𝐭 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐒𝐞𝐥𝐞𝐜𝐭 for Ikemen Plus Ultra Engine! Preview Test 1CD22024-06-20 | More than 50% of the 180 users who participated in my last Community Post☛ youtube.com/post/Ugkxy1s-6DaAN62w711Sp5B57VzuYXnHY-3O, people have agreed that one of the new features they would like to see in the next version of the Ikemen Plus Ultra engine would be the possibility of editing the character selection in a more comfortable way.
This is because this version of Ikemen does not use a system.def file to load the values of the positions, size and number of cells; so many are forced to edit the select.lua file, which is where the character selection logic resides. However, it can be confusing for those who are just discovering and/or learning about the engine (especially if there is no tutorials available), so in this video, I share my next focus for the engine in order to improve character selection customization. Which, if supported by you, will be finished and incorporated in the next update 1.5.
Instead of using system.def, here you can see in real time how your character roster will look.
Keep in mind that this roster editing is not focused on editing the screenpack or the assets/sprites that make it up, but rather on allowing you to edit the location and cell generation values without having to open a file, beyond from select.def to load the characters as usual. On the other hand, editing the screenpack is an aspect that we will take soon as it is the 2nd request received in the community post referred to at the beginning of this description and it will be through another strategy that I will be communicating it to you in the same community section (activate my channel notifications if you are interested in continuing to observe progress of this engine). _________________________________________________________________ Preview Content: ➤00:00 - Character Select Editor - First Preview ➤00:45 - Adding New Chars ➤01:53 - Editing Character Select for New Chars Added ➤05:40 - Testing Changes _________________________________________________________________ #IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus✨ An Unfinished Melty Blood [Ikemen GO Project] ✨CD22024-04-18 | In December 2023, I was working on this project with the aim of recreating a kind of Melty Blood Type Lumina compilation in MUGEN using the Ikemen GO engine, the characters that various well-known authors in the community have created (OHMSBY, Resentone, Ichida and TornilloOxidado). As well as the 3D stages published by Eiton for the Nightly version of the same engine.
Unfortunately there were a couple of reasons why I decided to stop and skip this idea:
1- The engine causes me memory overflow in its current version (I understand that the developers are working on stabilizing the performance for next versions, but currently, I can't work comfortably with this engine).
2- The gameplay is not fair enough. I mean it's inspired by BlazBlue Cross Tag Battle and I'm not saying that OHMSBY's work (pioneer of this type of chars) is bad, just the game it was inspired from is not deep enough for competitive players.
So, it serves as a collection purpose but not for anything beyond what I was looking for. Of course I could reprogram the characters, however my current knowledge does not cover the chars or stages section.
3- I have my own project in development for a couple of years which receives my main attention and brings together part of the idea that I want to convey with the Ikemen Engine. So I will use the experience acquired in this initiative in order to apply it to my main project. PS: Is not Ikemen Plus Ultra, that is a part of the process...
However, so as not to throw everything away for nothing. I have decided to share the progress I made in case someone wants to continue it or use what has already been done as a basis to complete it. You can find it in the pinned comment section.
In conclusion, this project (even unfinished) is a demonstration of how much an official game can be imitated in this engine.
Content: 00:00 - Main Menus 00:18 - Character Select 00:34 - Score Attack Mode 01:03 - Time Attack Mode 01:24 - Training 02:03 - Arcade Run
#meltyblood #meltybloodmugen #mugen #ikemenengine #ikemengo #fightingengine #gaming #cd2 #cabledorado2⚙️ Ikemen GO Palette Select (Test) [Orange-Dolphin Build 0.3] 🎨CD22024-04-14 | Color Select for characters (Palette Select) now is available for Ikemen GO. This has been integrated by the user Orange-Dolphin in a different branch of the Ikemen GO engine (we hope that will be mixed with the main branch for the next engine update).
In this video, I demonstrate how some characters can change his colors in real time after being selected (even exceed Mugen's limit of 12 palettes) and how the chosen palette is applied in the versus screen and the battle. _________________________________________________________________ Please take in mind that this feature is still in development. So, your feedback to the developer will be helpful to improve and complete this feature.
Active Tag System by POTS☛ mugenguild.com/forum/topics/active-tag-system-197000.0.html _________________________________________________________________ Content: ➤00:00 - Palette Select in Character Select ➤03:02 - Testing with more than one character (Tag Mode) ➤03:55 - Versus Screen with Palettes Applied ➤04:00 - Battle _________________________________________________________________ #ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #mugen ikemen palette select mugen palette selectDiscord Loot Boxes...CD22024-04-03 | Discord Loot Boxes.
¿Me viste con cara de payaso o qué?🗒️ How to CLEAN Char Select for STAGE SELECT in IKEMEN GO ⚙️CD22024-03-06 | In this video you can see how to clean the character select screen after to select al characters in order to show only the stage select assets in Ikemen Go engine.
Keep in mind that if you want to clean up other things, you'll need to place the drawing functions inside the conditional shown. _________________________________________________________________ #ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN🥊 Street Fighter Plus Arcade Edition | Gameplay [MUGEN/IKEMEN GO] 🕹️CD22024-03-05 | Street Fighter Plus Arcade Edition is an Ikemen Go fangame, made by DorTD_30 is the new update and rename of Street Fighter 6 Origins, a project which aims to recreate the retro and arcade essence of classic games with an interface inspired on Street Fighter 6 but in MUGEN scene.
Important! To play, Press 1 number key in your keyboard (above Q key) to insert coins and 3 number key (above E key) to go to options.
Keep in mind that this project still under development and new updates come soon.
↓ Screen Select ↓ ➤00:00 - Demo + Main Menu ➤00:18 - Character Select ➤00:36 - Match 1 ➤01:31 - Match 2 ➤02:46 - Match 3 ➤03:52 - Match 4 [Mirror Match] ➤05:26 - Match 5 ➤07:24 - Match 6 ➤08:44 - Match 7 ➤09:58 - Match 8 ➤11:08 - Match 9 [Final Match] ➤12:08 - Ranking + New Challenger ➤12:48 - Outro + Recomendations ___________________________________________________________ #StreetFighter #mugen #ikemengo #ikemenengine #gaming #mugengames🗒️ How to SETUP IKEMEN GO to get KOF ARCADE Games Style ⚙️CD22024-03-02 | 🗒️ About Attract Mode☛ youtu.be/NqOMNA3tmCA
_________________________________________________________________ #ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN🕹️ SEGA Vs CAPCOM (DEMO) - Testing SONIC [MUGEN-IKEMEN] HD 60FPS 🕹️CD22024-02-01 | "Sega Vs Capcom The Next Level" is an Ikemen Go fangame that brings together the most recognized fighters of these companies in a new crossover story.
It is currently available in a demo with 2 playable characters. Sonic The Hedgehog from SEGA and Mega Man X from Capcom.
The gameplay mechanics and visuals are highly inspired in Marvel Vs Capcom series.
↓ Content Select ↓ ➤00:00 - Main Menu ➤00:21 - Sonic Moves ➤00:46 - Great Combos ➤01:10 - Amazing Combos ➤01:36 - Wonderful Combos ➤03:06 - Marvelous Combos ➤04:52 - Outro ___________________________________________________________ #SegaVsCapcom #mugen #ikemengo #ikemenengine #gaming #mugengames🌍 Cómo 𝑱𝑼𝑮𝑨𝑹 𝑶𝑵𝑳𝑰𝑵𝑬: Outrun 2006: Coast 2 Coast 𝐄𝐍 𝟐𝟎𝟐𝟒! [PC] 🏁CD22024-01-28 | Descubre cómo jugar online Outrun 2006 Coast 2 Coast en PC, uno de los mejores juegos de carreras creado por SEGA, con un método que sigue funcionando en 2024!
➤00:00 - Introducción ➤01:56 - ¿Qué programa usar? ➤03:23 - ¿Cómo Crear una Partida? ➤05:24 - Partida de Prueba ➤07:54 - ¿Cómo Unirse a una Partida? ➤09:21 - Prueba Final y Despedida
splash wave outrun online arcade ___________________________________________________________ #Outrun2006Coast2Coast #racing #outrun #outrun2 #sega #OR2FXT #OR2006C2C #gaming[KOF MUGEN] Kyo Happy New Year EASY 𝓓𝓔𝓐𝓣𝓗 𝓒𝓞𝓜𝓑𝓞CD22024-01-01 | Happy New Year 2024!
Kyo & Iori Characters made by Ryutaro Clocktown Stage made by Orange Dolphin
kof mugen
#mugen #mugenkof #ikemengo🗒️ ARCADE PATHS para tus CHARS (MULTIPLES RUTAS, JEFES SECRETOS Y MÁS!) en IKEMEN GO ⚙️CD22023-12-28 | Aprende a crear Rutas, Condiciones para Pelear contra rivales, Jefes Secretos, Micro-Historias o Destinos Diferentes para cada personaje en el Modo Arcade, mediante la función Arcade Path de Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
Contenido: 00:00 - Introducción 00:50 - ¿Cómo predefinir personajes en el Modo Arcade? 03:53 - Definiendo Arcade Path 07:53 - Probando Arcade Path 10:41 - Creando condición para acceder a Ruta con Jefe Secreto 12:52 - Probando el nuevo Arcade Path 14:10 - Ruta 1 (No incluye Jefe Secreto) 14:48 - Ruta 2 (Incluye Jefe Secreto) 15:40 - Observa las Posibilidades 17:24 - Última Prueba: Victoria Perfecta para pelear con Jefe Secreto 18:16 - Despedida _________________________________________________________________ #ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine🗒️ PERSONALIZAR FIRST ATTACK, COUNTER, DANGER, PERFECT, etc + TAG ASSIST en IKEMEN GO ⚙️CD22023-12-25 | Aprende a personalizar las tarjetas de acciones e insertar un módulo de tag assist en Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
Contenido: 00:00 - Introducción 00:52 - ¿Cómo personalizar mensaje de Combos/Acciones? 04:28 - Agregando anunciador/efectos de sonido a los mensajes 08:28 - Probando los mensajes personalizados 11:28 - ¿Es posible jugar 8vs8? 12:42 - Insertando Módulo de Tag Assist 18:12 - Guard Break y Dizzy (Stun) 19:56 - Despedida + Próximo Video _________________________________________________________________ #ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine✦ Melty Blood AACC 𝐈𝐒 𝐀 𝐆𝐀𝐌𝐄 🤣CD22023-12-25 | melty blood highlights
00:00 - Against all odds 01:05 - Roa Gaming 01:51 - Serious Match 04:10 - Warachia 04:28 - The Soundtrack 04:47 - The Nanaya Dance
Player 1: Abraham Player 2: Me
#meltybloodactressagaincurrentcode #meltyblood #fightinggames✦ MBAACC (v1.07 Rev1.4.0) ✦ Miyako Arima [Crescent Moon] 4.5𝐊 CombosCD22023-12-25 | #meltybloodactressagaincurrentcode #meltybloodcombos #meltyblood #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombos✦ MBAACC (v1.07 Rev1.4.0) ✦ Miyako Arima [Half Moon] 4.5𝐊 CombosCD22023-12-25 | #meltybloodactressagaincurrentcode #meltybloodcombos #meltyblood #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombos🕹️ KOF 2002UM (Steam Ver.2023) - Kyo Combo [50% Damage] 🔥CD22023-12-24 | #kof2002 #kof2002um #kofcombos #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombosWHAT IF MUGENGERS 4 (1.0) OPENING Had the BlazBlue Centralfiction RESUIT Song?CD22023-12-24 | The Game☛ youtu.be/TezLZpIdbac?si=30qKrivRQLwBHl4P The Song☛ youtube.com/watch?v=pv49yml0jsAGeometry Dash 2.2 YA NO ES EL MISMO JUEGO QUE RECUERDAS...CD22023-12-23 | Juego mi nivel favorito de la actualizacíón 2.2 de Geometry Dash en The Tower y algunos en el modo plataformas online.
Contenido: ➤00:00 - Introducción ➤00:29 - The Cellar ➤03:07 - Backdrop - ID: 97525508 ➤04:23 - Dune Dungeon - ID: 97567240 ➤05:40 - Enjoying The Sun - ID: 97459884
#geometrydash #gaming #indiegame🗒️ How to Set Different Dialogues between [Arcade] and [Story] Modes in Ikemen GO ⚙️CD22023-12-02 | 👉 Code Used in comment section 👈
🗒️ About Dialogue System☛ github.com/ikemen-engine/Ikemen-GO/wiki/State-controllers-(new)#dialogue 🗒️ About GameModes☛ github.com/ikemen-engine/Ikemen-GO/wiki/Triggers-(new)#gamemode _________________________________________________________________ Preview Content: ➤00:00 - Initial State ➤00:24 - How to set different dialogues ➤02:11 - Arcade Dialogue Test ➤02:52 - Story Dialogue Test _________________________________________________________________ #ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN🗒️ IMITANDO Paso a Paso CHARACTER SELECT de [KOF 2000] en Ikemen GO (MUGEN ENGINE) ⚙️CD22023-11-30 | Adaptando un Screenpack recibido para hacerlo lo más parecido al juego oficial KOF 2000 en Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
* En el comentario fijado estarán todos los programas usados en este video
Contenido: 00:00 - Introducción 00:43 - AVISO 00:45 - Recursos Iniciales 01:40 - Spoiler 02:00 - Sobre Próximos Tutoriales 02:21 - Editando Menú de Opciones 06:03 - Editando Diseño del Roster 19:22 - Editando Portraits 27:37 - Editando Textos y ajustes al Diseño 32:13 - Agregando Contador al Character Select 34:11 - Editando Versus Screen 35:45 - Editando Interfaz de la Pelea 45:42 - Despedida + Resultado _________________________________________________________________ #ikemengo #ikemengotutorial #FightingEngine #CD2 #CableDorado2 #MUGEN #IkemenEngine #ikemenscreenpack #mugenscreenpack⚙️ Ikemen GO TRUE 3D Stages (glTF Test) - [Nightly Build 11-25-23] 🌄CD22023-11-26 | Stages that use 3D models have finally arrived on the MUGEN scene. However, it is Ikemen GO who You have the opportunity to put them to work thanks to the glTF library integrated by the user Eiton in a version in Development and Testing (Nightly) of the next update of the Ikemen GO engine.
In this video, I demonstrate how some Stages that have been shared by developers on the official Discord server work.
The rest of the 3D Stages can be found in the chat history of the "the-dev-room" and "wip-showcase" channels on the Official IKEMEN Discord Server☛discord.gg/KV5EPnMuA7 _________________________________________________________________ Tested on: ➤ Ikemen GO Nightly 11/25/23 Build (Mugen1 Motif [Localcoord = 1280,720]) ➤ Windows 7 Service Pack 1 (64 Bits) ➤ Intel Core i5-2400 3.10Ghz ➤ 8GB RAM ➤ Intel HD Graphics 2000 OpenGL 3.0 (WITHOUT GRAPHIC CARD) _________________________________________________________________ Content: ➤00:00 - Main Menu ➤00:10 - Moon Altar By Eiton ➤00:31 - Clock Town By Orange Dolphin ➤01:15 - Purgatory By Mialere ➤01:51 - Third Heights By SuperFromND ➤02:28 - Bonus Match _________________________________________________________________ #ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN #Blender⚙️ Ikemen GO [0.99.0] - Testing New Features | Perfomance | Modules & HD ResourcesCD22023-11-17 | A new version of Ikemen Go Engine was released a couple of weeks ago, in this video, I will show you how it works using MUGEN HD resources to reach a conclusion about perfomance that is the one of the most wanted things for this update. Also, I test some modules, interactive stages/AttachedChar, specific music round, stage transitions, danger life music, hidden slots, dialogue system, story mode arcs and more exclusive features of this powerfull engine.
Ikemen GO v0.99.0 here☛ github.com/ikemen-engine/Ikemen-GO/releases/tag/v0.99.0 _________________________________________________________________ Tested on: ➤ Windows 7 Service Pack 1 (64 Bits) ➤ Intel Core i5-2400 3.10Ghz ➤ 8GB RAM ➤ Intel HD Graphics 2000 ➤ Ikemen GO 0.99.0 (Mugen1 Motif [Localcoord = 1280,720]) _________________________________________________________________ Results of Test: ➤ At certain times the engine stops for about 1 second.
➤ Considering that characters like Mario and Goku require the 4GB patch to run on Mugen, they seem to consume less memory here even if are loaded with HD stages.
➤ Story Mode arcs (Launchfight) does not free memory when finished causing memory overload or overflow eventually (Special Thanks to youtube.com/@ALEXTVGTM by help me with launchfight function). _________________________________________________________________ Preview Content: ➤00:00 - Main Menu ➤00:36 - Character Select ➤01:18 - Training Mode ➤02:42 - Survival Mode ➤03:18 - Time Attack Mode ➤04:12 - Boss Rush Mode ➤04:43 - Score Challenge Mode ➤05:48 - Time Challenge Mode ➤06:18 - Bonus Game Mode ➤07:27 - Story Mode ➤08:28 - Arcade Mode ➤08:39 - Dialogue System ➤09:37 - Match/Battle Previews _________________________________________________________________ #ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN✪ SONIC 2 MANIA ABSOLUTE ORIGINS HD & KNUCKLES ✪ ¿WTF CON ESTE MOD?CD22023-11-13 | Sonic 2 Mania es un mod que intenta recrear el Sonic The Hedgehog 2 en el Retro Engine v5u. No fue terminado. Sin embargo, el equipo nos dejó una versión final para probar lo último que hicieron con la esperanza de que alguien lo continue en el futuro.
➤ Contexto: 00:00 ➤ Inicia la Aventura: 01:10 ➤ They Did It: 01:44 ➤ Sonic Super Sonic: 03:20 ➤ Decompilation Facts: 03:35 ➤ Instinto Artificial: 05:46 ➤ Poder Prohibido: 06:21 ➤ Hyper Sonic is Real: 07:55 ➤ Rompí el mod: 08:17 ➤ Knuckles Vibes: 09:00 ➤ Evento Canónico: 09:56 ➤ Hyper Sonic is Broken: 10:16 ➤ Zzz: 11:35 ➤ Final Zone Facts: 12:03 ➤ USX haciendo lo que el mod no: 13:05 ➤ La partida más normal: 14:25 ➤ Extras: 15:29 ➤ Speedrun de Chill: 17:03 ➤ Despedida: 17:42
#Sonic2Mania #sonic2absolute #sonic2hd #gaming #CD2 #CableDorado2 #gameplay #SonicManiaMods #shc2023 #sonicmania2 #sonicsuperstars🥊 Almighty Dream v1.0 [ALL SUPER MOVES] (MUGEN-IKEMEN GO) Full Game 🕹️CD22023-11-06 | Almighty Dream is an Ikemen Go fangame, made by @MEGAX
↓ Character Select ↓ ➤00:00 - Toriel ➤00:19 - Undyne ➤00:49 - Toy Chica ➤01:13 - Foxy The Pirate ➤01:42 - Terry Bogard ➤01:56 - Kyo Kusanagi ➤02:23 - King ➤02:51 - Chun-Li ➤03:04 - Jill Valentine ➤03:31 - Jon Talbain (Gallon) ➤03:54 - Falco Lombardi ➤04:24 - Lucario ___________________________________________________________ #AlmightyDream #mugen #ikemengo #ikemenengine #gaming #mugengames✪ UNA COPIA PERFECTA! SONIC MEGAMIX MANIA [MODO CLÁSICO] - GAMEPLAY EN ESPAÑOL |Parte #2| #SHC2023 ✪CD22023-11-04 | ➤ Download the mod here☛ https://shc.zone/entries/contest2023/906
🎞 SELECT A CLASSIC SCENE 🎞
➤ Presentation: 00:00
➤ Level Select [Classic Mode]: 00:22
➤ Sunny Shores Zone [Act 1]: 00:39
➤ Sunny Shores Zone [Act 2]: 02:27
➤ Dark Fortress Zone [Act 1]: 03:37
➤ Dark Fortress Zone [Act 2]: 05:44
➤ City Outskirts Zone [Act 1]: 08:47
➤ City Outskirts Zone [Act 2]: 10:31
➤ Misty Maze Zone [Act 1]: 11:48
➤ Misty Maze Zone [Act 2]: 17:08
➤ Starry Night Zone [Act 1]: 20:01
➤ Starry Night Zone [Act 2]: 23:23
➤ Metallic Base Zone [Act 1]: 25:40
➤ Metallic Base Zone [Act 2]: 27:31
➤ The Final Fight Zone: 29:19
➤ The End: 30:51
#SonicMegamixMania #SonicMegamix #NextLevel #gaming #CD2 #CableDorado2 #venezuela #gameplay #SonicManiaMods #SHC✪ ¡HA VUELTO! SONIC MEGAMIX MANIA v0.9 [MEGAMIX MODE] - GAMEPLAY EN ESPAÑOL | Parte #1 | #SHC2023 ✪CD22023-10-25 | ➤ Download the mod here☛ https://shc.zone/entries/contest2023/906
🎞 SELECT A MEGAMIX SCENE 🎞
➤ Presentation + Exploring Main Menu: 00:00
➤ Level Select [Megamix Mode]: 03:01
➤ Tutorial Zone: 03:32
➤ Sunny Shores Zone [Act 1]: 07:16
➤ Sunny Shores Zone [Act 2]: 09:20
➤ Dark Fortress Zone [Act 1]: 12:45
➤ Dark Fortress Zone [Act 2]: 15:33
➤ Misty Maze Zone [Act 1] (Knuckles Route): 21:05
➤ Misty Maze Zone [Act 2] (Knuckles Route): 28:37
➤ Starry Night Zone [Act 1]: 37:35
➤ Easter Egg: 40:28
➤ Starry Night Zone [Act 2]: 40:45
➤ Special Stage: 45:15
➤ No Secrets? :c : 46:36
#SonicMegamixMania #SonicMegamix #NextLevel #gaming #CD2 #CableDorado2 #venezuela #gameplay #SonicManiaMods #SHC sonic.exe megamix mania, majin sonic cd🗒️ NUEVAS FUNCIONES para STAGES en SELECT.DEF en IKEMEN GO ⚙️CD22023-10-15 | Aprende a usar parámetros exclusivos para las stages en el select.def como músicas para cada ronda, transiciones y desbloqueos en Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
Contenido: 00:00 - Introducción 01:10 - Promoción a Ikemen Plus Ultra 01:45 - Dónde ubicar los parametros adicionales 02:02 - musicroundno 04:52 - musiclife (Critical Life) 06:23 - musicvictory (KO Song) 07:24 - Uso de musicvictory en juego comercial 07:45 - Stage Order 08:24 - roundnodef (Cambiar de stage en cada round) 10:40 - lua unlock (Desbloquear stages por condición) 11:12 - Respondiendo a @DorTD_30 11:18 - ¿Cómo hacer que una stage solo salga en Training? 17:30 - Despedida - Próximamente!? _________________________________________________________________ #ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine #ikemenscreenpack #ikemenselectdef𝐆𝐚𝐦𝐨𝐭𝐚𝐧𝐞𝐫𝐤𝐢 prueba el 𝐌𝐄𝐉𝐎𝐑 𝐀𝐧𝐢𝐦𝐞 𝐅𝐢𝐠𝐡𝐭𝐢𝐧𝐠 𝐆𝐚𝐦𝐞 | BBCF Best Online Matchs 2023 🌍CD22023-10-14 | La fórmula de este género de juegos de peleas "Anime Fighting" es simplemente adictiva, cualquiera con suficiente interés, puede disfrutar de increibles ratos y si se lo propone, jugar con estilo. Llevo menos de 100 horas en el juego competitivo/online y me he divertido bastante siendo un principiante, obteniendo como recompensa estos momentos:
Así se hace un juego de peleas. Todo lo que necesitas saber sobre lo que sucede con los personajes, su jugabilidad e incluso lo que no necesitas, está aquí. A eso, sumale como complemento el soundtrack e impresionantes gráficos de los escenarios.
Lo único que le faltó a esta increíble experiencia es: Un doblaje al inglés como los otros BlazBlue y a lo mucho, subtítulos al Español. De resto, es casi un sueño. Es simplemente, EL Centralfiction con Rollback incluido.
#blazbluecentralfiction #blazbluecombos #blazblue #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombos #gamotanerki gamotanerkiPor los Viejos Tiempos [CD2 Vs LeinerSSD] SSF2 1.3.1.2 - Gameplay Online #3CD22023-10-08 | Gracias a ti youtube.com/@LeinerSSD y a los otros amigos del server de Discord, he podido disfrutar de jugar online a este sencillo, pero divertido juego de super smash bros el tremendo Super Smash Flash 2, el cual fue uno de los primeros que encontré al empezar a usar internet.
El poder de la puntería sigue en mí! youtube.com/watch?v=ISl0Fi8cVmA ______________________________________________________ #ssf2 #supersmashflash2 #gaming #CD2 #CableDorado2I.K.E.M.E.N. PLUS ULTRA (𝐔𝐩𝐝𝐚𝐭𝐞 𝐯𝟏.𝟑) - [Fighting M.U.G.E.N Engine] - New Test PreviewCD22023-10-01 | A new update of Ikemen Plus Ultra with many improvements and exclusive features is ready. Thanks to everyone who has supported this initiative to keep updated this version.
Special Thanks to @SebastianVazquezFerrero @StrongFS @PlasmoidThunder for the code logic, ideas, assistance, help and @2Dee4ever by support this project.
As usual, below is the full list of changes for v1.3. Now the hardcore mode starts for the next updates. See you next time! ¡GO BEYOND, PLUS ULTRA!
Menu Improvements. Added CPU VS CPU mode to: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless modes. Added online versus FT Behavior inspired in Fightcade. Added a Control menu to Open/Watch or Delete the Replays Files. Added Automatic, random, mute or specific Music Assignment in Stage Select like Arc System games. Added Rematch Option after Win Screen in Versus Modes. Added a Timer for Character Select, Stage Select, Order Select, Rematch Option and Service Screen, that can be adjusted via Options. Added Default Values options for all Options Sub-Menus. Added AI Palette Default or Random option for No Versus Modes. Added an Information Message when Characters, Stages, Bosses or Bonus Games are not found in select.def to avoid crash and uncertainty. Player 1 in single mode now can choose which CPU member will fight first in Order Select, if CPU has more than 1 member on its team. Portrait/Animated sprite of the character that you are going to fight in Single Boss or Bonus Modes, will now be displayed in Char Select. Improved Random Select (Now paramvalue "exclude" works for Random Select). Improved Statistics. Replays will now be saved only if they contain data. Online mode interface has been redesigned for host and client. Online Join Type now can be changed via options as "Direct" that is default connection method or "Database" (method used in Ikemen Go). Added single paramvalue to Select.def (Set to 1 to force facing this character individually in arcade team modes, is ideal for final bosses). Added The Vault Room inspired from Geometry Dash. Player Name field spaces fixed. Changed strSub function save strings method to avoid errors when use Apostrophe in: Username, Favorite Character and Stage fields. Fixed issue in Back Menu from Character Select when selecting NO option in Arcade Mode Coins will now only function as Credits for Attract Mode and when it is disable, coins will have a collectible function with the intention of being used in a store menu or purchasable objects as occurs in commercial games. Then Arcade Mode will be Free Play, only when attract mode is disabled. Added Quick Scrolling in all menus when holding down a directional key. (WIP) Added Attract Mode (Inspired from Ikemen Go). [WIP] Added Pause Menu. (WIP) Palette number input method now can be changed via Options as: Classic (work as MUGEN) or Modern (Select in a list the palette number to use). [WIP] _________________________________________________________________ Preview Content: ➤00:00 - Quick Scrolling ➤00:21 - Attract Mode ➤01:00 - Pause Menu ➤01:40 - New Palette Select ➤03:05 - Settings for Training Mode ➤04:51 - Custom Background for Pause Menu ➤05:12 - The Vault Menu ➤05:49 - Song Select for Stage (Auto, Random, Mute, Sound Folder) ➤06:53 - Watch Mode for: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless ➤07:19 - Replay Select Improvements ➤07:39 - Statistics/Missions and Events Improvements ➤08:20 - Rematch Option ➤09:26 - Timers Settings ➤10:21 - AI Palette for Arcade/Survival Mode ➤11:19 - Single Boss Fight Portrait ➤11:27 - Single paramvalue for Select.def to make Final Bosses in Team Modes ➤13:12 - Online Interface Remade _________________________________________________________________ #IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus🥊 ALMIGHTY DREAM v1.0 [Modo Arcade] - GAMEPLAY en ESPAÑOL - (MUGEN/IKEMEN) Full Game 🕹️CD22023-09-25 | Almighty Dream, es un fangame de peleas crossover creado en el motor Ikemen Go, publicado por @MEGAX
➤00:00 - Introducción ➤01:41 - Modo Arcade ➤10:31 - Final Boss ➤16:00 - Mejor Jugada + Despedida ___________________________________________________________ #AlmightyDream #mugen #ikemengo #ikemenengine #gaming #mugengames🗒️ ACTIVAR ORDER SELECT y JUGAR DE 4 PLAYERS en IKEMEN GO ⚙️CD22023-09-22 | Descubre cómo activar el order select; así como el método para jugar de 4 jugadores de forma local en Versus Co-Op de Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
[El Código del Order select se encuentra en el Comentario Fijado]
Contenido: 00:00 - Introducción 01:01 - Solución a Error en Modo Versus Co-Op 01:24 - Configuración de 4 Jugadores 02:46 - Probando Jugar con 4 Jugadores 04:52 - Dato sobre los modos Co-Op 05:24 - Activando el Order Select 07:36 - Probando el Order Select 08:43 - Despedida + Extra! _________________________________________________________________ #ikemengo #ikemengotutorial #FightingEngine #CD2 #CableDorado2 #MUGEN #IkemenEngine #ikemenscreenpack¿MARIO KART DENTRO de MARIO 64? ONLINE + Amigo encerrado en Sótano :v (Super Mario Kart 64 Ex-Coop)CD22023-08-14 | Momentos divertidos de unas partidas en el mod Super Mario Kart 64 (sm64Ex-Co-op) online multiplayer con unos amigos del Discord: @theanthony4696 @LeinerSSD @tonzuz @Maxwells_JunkBox @SpiderPoko_123
Super Mario Kart 64 (for sm64ex-coop) by keeberghrh: youtube.com/watch?v=sAqyncrGEaE _________________________________________________________________ #sm64pc #mariokartpc #mario #Venezuela #Hagoloquepuedodesdeloquetengo #Discord #OutOfContext #mk64 #supermario64KOF 2002UM 2023 Online (Best Moments/Highlights) #kof2002 #fightingclips #fightinggamesCD22023-08-04 | Thanks my friend @liamkuroshi6273
00:00 - [Standard Moments] 01:56 - [Epic Moments]
#cd2 #gaming #kof #cabledorado2 #kof2002um #fightinggames🗒️ ACTIVAR MODO SECRETO [Attract Mode] + Respondiendo Preguntas de IKEMEN GO ⚙️CD22023-08-02 | Descubre cómo activar el modo secreto; así como la ilustración a respuestas sobre: Cómo editar la pantalla de records/rankings y agregar un contador en el character select de Ikemen Go (La alternativa a Mugen que trae Online integrado y más modos de juego).
Este es el momento que tanto has esperado, si quieres hacer un mini-arcade onda retro en casa, este es el motor que debes estar usando!
Parametros usados al final del video respecto a, cómo agregar una cuenta regresiva en el Character Select de Ikemen Go: timer.offset = 155,50 timer.font = 3,0,0 timer.scale = 1.0, 1.0 timer.text = "%i" timer.count = 30 timer.framespercount = 60 timer.displaytime = 10
Recuerden, en system.def va arriba de ;Team menu
Contenido: 00:00 - Introducción 01:41 - Activando el Attract Mode 03:14 - El Attract Mode 03:59 - Expandiendo el Attract Mode 06:04 - Fin del Tutorial 06:16 - Respondiendo Preguntas de Videos Anteriores 06:23 - Eliminando el Simul Mode del Char Select 08:07 - Configurar Matchs para Team Arcade 12:15 - Saludo Especial:@natsuhinamori9883 12:38 - Editando Records/Rankings de Arcade 17:13 - La última pregunta 17:37 - Agregando temporizador en Character Select 21:22 - 2 Jugadores Vs 1 Boss (CPU) en Arcade 26:11 - Despedida _________________________________________________________________ #ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine #ikemenscreenpack⚜️ BBCF FINAL JUDGMENT ⚜️CD22023-08-02 | The last one is the most difficult Es combo that I've ever in BlazBlue Centralfiction
#blazbluecentralfiction #blazbluecombos #blazblue #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombos⚜️ BBCF Ragna OD 7𝐊 COMBOCD22023-08-02 | #blazbluecentralfiction #blazbluecombos #blazblue #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombosHow to Fix ERZ Rings in SM Hardcore Edition ModCD22023-08-02 | Just follow my steps.
Play this mod here: gamebanana.com/mods/391394Kyo de MUGEN RotoCD22023-08-02 | No lo sabia manejar en aquel tiempo cuando estaba en la 1era versión USX y ahora que se fue, lo extraño :v
The name is Kyo Type U: mediafire.com/file/0rn2lijaw67ilwb/Kyo-Type-U.def%28Subido_x_JeffHardy2014%29.rar/fileLee descripción después de observar - El V.I.P RoomCD22023-08-02 | Continuación del gameplay: youtu.be/5aXRsS5Ddqs?t=1962Lee descripción después de observar - Power PlantCD22023-08-02 | Continuación del gameplay: youtu.be/5aXRsS5Ddqs?t=1115Lee descripción después de observar - Ocean PalaceCD22023-08-02 | Continuación del gameplay: youtu.be/5aXRsS5Ddqs?t=343Street Fighter 4 Vanilla | Original Stage SelectCD22023-08-02 | This is the Stage Select of the First Version of Street Fighter IV.Street Fighter X Tekken PC - Ryu & Ken | Combo #1CD22023-08-02 | #cd2 #fightingclips #fightinggamesStreet Fighter X Tekken PC - Ryu & Ken | Combo #2CD22023-08-02 | #cd2 #fightingclips #fightinggamesStreet Fighter X Tekken PC - Ryu & Ken | Combo #3CD22023-08-02 | #cd2 #fightingclips #fightinggamesEl ÚLTIMO RITUAL para LEINER [Trailer]CD22023-08-02 | Video completo: youtu.be/7M1-W4w9qyk