Okami NG+ (2017) Any% in 1:46:56 (former world record)p0ppr0cks2021-03-21 | Second world record with catcall skip, in addition to gale shrine origin warp. This run uses turbo for jumping and cutscene skipping.
twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuOkami Speedrunning - Waka Skipp0ppr0cks2024-02-07 | brush magic wolf game french skipperooEnding HLNC In Arkp0ppr0cks2023-07-30 | Procedure: Get HLNC Enter Ark via direct loading zone Do whatever you want in Ark with HLNC on. Exit via loading zone out of bounds behind the entrance. Touch the Tango Cutscene entrance to Ark. HLNC is now off.
This allows you to perform activities in the Ark of Yamato with and without HLNC in a single segment.How Fast Can You Beat Okami?p0ppr0cks2022-11-03 | Guess it depends how many frame perfect inputs you want to do.
Okami Speedrunning Discord: discord.gg/AQNKmMu Twitch: twitch.tv/p0ppr0cksMore Further-er Fireburst Early Optimizationp0ppr0cks2022-11-01 | Saves about 2 further seconds over the previous strat by @Auride ( youtube.com/watch?v=z7W-vSBu4jc ). Combines the strat of jumping only 1 time on the slippery slope, and the strat of using SGT to jump off the slippery slope directly to the interior clip. This strat is fairly tough and may be worth planning for a backup in case it doesn't work.Dash Restore Timingp0ppr0cks2022-10-28 | Tackle and green dash #1: 9 seconds 1 frame Tackle and green dash #2: 9 seconds 0 frames Insta restore gold dash #1: 7 seconds 22 frames Insta restore gold dash #2: 7 seconds 26 frames Insta restore gold dash #3: 7 seconds 24 frames Tackle jump restore gold dash #1: 8 seconds 8 frames Tackle jump restore gold dash #2: 8 seconds 5 frames Air tackle restore gold dash #1: 8 seconds 6 frames Air tackle restore gold dash #2: 8 seconds 7 frames
Timing starts the first frame Amaterasu moves, ends the first frame dialogue opens. Okami runs at 30 frames per second. Pros of this method: Ideal distance to measure the speed of building gold dash, consistent distance set by loading zone/cutscenes on both sides, easily accessible for any game file at any game state. Cons of this method: Camera turns while you run, resulting in slight variance due to non-linear movement
Conclusions: Tackle jumping and air tackling are roughly equivalent methods of dash restore. Tackle jump and air tackle lose between 0.3 and 0.5 seconds (~11 to 13 frames) compared to instant restore. Failing to store dash into a situation where you restore from dead stop (i.e. loading zone, after shopping, after cutscene) loses around 1.25 seconds. Losing dash while running will lose slightly greater than 1.25 seconds, because you will have to tackle instead of continue full gold dash movement, and may spend some frames moving at walking speeds.Any% Splice: Oni Island Interior in 3:42.03p0ppr0cks2022-09-28 | ...Okami New Game Any% Splice: Start to Sasa Diggingp0ppr0cks2022-09-23 | First 21 minutes of a spliced video using extremely risky/non-rta-viable strategies to create a unique segmented speedrun. Every part of this run was played in real time on a controller, edited together to showcase what is theoretically possible in Okami. Here are some time saves that are unique to this run so far: 4:15 - Boulder skip is done with only one wall-jump 11:40 - Dead fish skip 12:20 - Reverse dead fish skip 14:25 - PR Move 20:05 - Sasa Early, no buffers and direct landingDo A Thing 5 Times: Agata Bloom Camera Clipp0ppr0cks2022-09-21 | Screenshots to show how I'm lining up this trick: imgur.com/a/ycvH55BOkami Speedrun: New Game All Brushes in 3:19:29 (no commentary)p0ppr0cks2022-06-04 | 2nd place run at the time. This is a very high difficulty (arguably most difficult) category for Okami, in which you must visit every dungeon to collects brush powers, collect high quantities of yen and demon fangs needed for upgraded brush powers, and do side quests to get hidden brush powers. This is a recording with no commentary, so it's great for background listening or to see a fast playthrough which visits nearly all areas of the game.No camera turn ship clipp0ppr0cks2022-06-01 | ...Slow Fire Tab Skips w/ Input Viewerp0ppr0cks2022-05-27 | What happens each attempt: 0:15 - Releases jump on frame 4. Best brush buffer frames. 0:40 - Double jumps too early, hits the ceiling. 1:05 - Buffers too slowly after double jump, gains too much height and hits ceiling. 1:31 - Jumps 1 frame late, keeps dash but loses jump speed. 1:43 - Jumps 1 frame early, I think. Didn't trust it. 1:50 - Releases jump frame 4, perfect. 2:17 - Releases jump frame 3. Still makes it, but it's very tight. 2:49 - Releases jump frame 3. Clean.
twitch.tv/p0ppr0cksOkami Speedrunning: Taka Pass early via Pr Move trickp0ppr0cks2021-09-23 | The PR Move is a trick that lets you cross the river immediately after blooming Agata Forest and either fighting or skipping the Waka 1 encounter. This skip has previously only been performed in Any% using Half-Blue Skip, which takes about a minute and a half longer than this method.
Explanation video: youtu.be/Fkrq0Jc8pLsAttempts to skip Tsuta without HBSp0ppr0cks2021-09-11 | How to do this: 1) Wall jump to get a little extra height than you can get with single jump alone 2) Bonk on the back of the merchant's stall as high as possible while still getting dialogue 3) Fast text the dialogue, and dboost a tackle 4) Jump the very moment you start getting tackle speed, you will lose height during tackle so you must jump as soon as the tackle speed begins 5) Perform a series of extremely difficult SGT (sliding ground tackles) over the edge, and jumping outside the jump barrier. 6) The goal of this trick is to jump OVER the pathway and reach the other side. If you can land solidly on the mountain across the road, it has been proven possible to jump over the river and arrive in Taka Pass.
The problem: While most of the mountain can be traversed via SGT, the slope directly above the pathway is very steep and difficult to land on. You can very nearly reach the other side, but just barely cannot without landing a few very tricky SGTs on the slippery slope.
The Solution?: Seam gripping could be a possibility. I HAVE gotten seam grips on the slippery mountain, but have not found a way to escape those grips in a practical way due to the jump barrier. Using FPG to reverse your bonk may allow you to land on the slope in a better fashion. This is attempted in the third clip, but no ground contact occurs. Preserving gold dash through the entire series of SGTs may allow you to get enough speed that you can either go past the slippery slope, or allow you to jump from higher up on previous jumps while still clearing the jump barrier. Additional height or speed may allow you to make ground contact.Okami New Game Any% in 2:03:34 (former world record)p0ppr0cks2021-06-03 | New improvements from catwalk skip and some experimental routing.
Twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuDead Fish Skip timingp0ppr0cks2021-06-01 | ...Watchers Early 5 times in 6:05p0ppr0cks2021-05-30 | ...Okami Speedrunning: Beach Adventure stratp0ppr0cks2021-05-11 | This can be used on HD NG+ 2017 when using sunken ship to set the time to night. It saves about 15 seconds of nighttime, which is useful because you need to spin the whirlpool galaxy prior to daybreak. This is slightly slower in real time than jumping into the water from below and swimming to the beach, but significantly increases consistency of this route.Okami HD NG+ 2017 Any% in 1:31:19 (former world record)p0ppr0cks2021-05-11 | Okami HD 2017 re-release done in 1:31:19. Uses further implementation of BKT, a new route with single-jump gale shrine and sunken ship to set the time to night, and other route improvements.
twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuWatchers Early using FPGp0ppr0cks2021-05-08 | ...Watchers Early movement for Blue Ogre skipp0ppr0cks2021-05-04 | For NG Any% after doing Watcher's Early. The timing during the oni island sequence is very tight, so it's important to go quickly here.Single Skip using FPGp0ppr0cks2021-05-03 | When doing tsuta ruins with double jump, you can skip the single bud ogre fight as shown here - youtube.com/watch?v=0i2-kVGZro8 This variation of the trick uses the FPG to reverse the direction of your bonk, rather than the precise bounce off the wallNew Game Watchers Early 5 Timesp0ppr0cks2021-05-02 | titleBKT Tsuta Timingp0ppr0cks2021-04-28 | ...Okami NG+2017 in 1:38:24 (former world record)p0ppr0cks2021-04-20 | Second run using both the new strats for Ark Early, and BKTs to implement some NG+ skips.
Twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuOkami Barrier Skip - Initial Strategyp0ppr0cks2021-04-05 | This is a relatively newly discovered trick for new game to enter north ryoshima early. The method was conceived by LegoerofEggos, and I executed it for the first time. I wanted to make a few notes about my strategy in order to make it easier to understand the challenges of the trick.
0:11 you start running upward, then turn to the left to gain speed prior to jumping 0:14 I land on the very edge of the furthest slope to do SGT#1. This is intentional, and greatly decreases your likelihood of getting a seam grip or losing speed. The window to input the tackle is very narrow, but if you execute an SGT, you will virtually always be able to maneuver to SGT#2. 0:18 I take a path that does not hug the mountain, which would engage the jump barrier, but that is still fairly direct. I'm aiming for roughly the middle of the final slope. 0:21 I mash to get SGT#3. The SGT usually occurs long after your landing ('greenhop'), but in this case I was able to get it quickly and still had sufficient speed to clear the jump barrier. Either way, it's very difficult to time. Jump out of the SGT as late as possible.Okami New Game Any% in 2:08:42 (former world record)p0ppr0cks2021-03-29 | Ran 3/28/21. This is my second WR with boulder/sunrise skip.
Beaten on 4/5/2021 by a pretty bad run using the new Barrier Skip trick.
Twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuPracticing Tab Skip: From Beginner to Expertp0ppr0cks2021-03-17 | The purpose of this video is to help upcoming runners, who already understand the basics of the trick, to increase their consistency and proficiency with tab skip.
Please reference this album for static references for what certain tab skip frames look like:
Twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuOkami New Game Any% in 2:10:31 (former world record)p0ppr0cks2021-03-15 | Ran on 3/14/21, beating the previous run of 2:11:30 by almost a minute. The trick execution in this run was phenomenal, and the time loss was all small errors.
Twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuSleepy’s Theme (Okami) on Bass Trombonep0ppr0cks2021-02-23 | ...Okami NG+ (2017) Any% in 1:53:55 (former world record)p0ppr0cks2021-02-16 | Second run with gale shrine origin warp. This route is now outdated by Catcall Skip (specifically in Wawku shrine) and was beaten by 1:46:56 on 3/21/21 - youtu.be/p1GrglwwlW0
Twitch.tv/p0ppr0cksOkami New Game All Brushes speedrun in 3:27:36 (former world record)p0ppr0cks2021-02-03 | Beating my previous 3:37:44 by over 10 minutes. Ran on 2/2/21
Bloom 14:04 Lilypad 20:12 Fireburst 55:11 Catwalk 1:08:01 Crescent 1:11:49 Vine 1:18:47 Galestorm 1:28:43 Fountain 1:42:10 Veil of Mist 1:57:59 Mist Warp 2:02:41 Thunderstorm 2:10:17 Whirlwind 2:18:41 Inferno 2:32:50 Cb 3 2:53:00 Thunderbolt 2:54:55 Deluge 2:55:57 Blizzard 3:04:22 Ps 3 3:09:32Okami New Game Any% in 2:11:30 (former world record)p0ppr0cks2021-01-24 | Ran on 1/23/21, beating my former run of 2:12:53. Second world record using the half blue skip route.
twitch.tv/p0ppr0cks speedrun.com/okami discord.gg/AQNKmMuOkami New Game Any% in 2:14:47 (former world record)p0ppr0cks2020-11-17 | ...Okami Speedrunning - Waka Skip Timing (NG Any%)p0ppr0cks2020-11-13 | Shinshu field with shopping: 33.00 seconds Agata forest with waka: 49.90 seconds Run to log with fountain: 50.22 Total time for Waka route: 2:13.12
Shinshu field without shopping: 24.15 Agata forest without waka: 60.62 Run to log without fountain: 24.03 Total time for Waka skip route: 1:48.80
Time save: 24.32 seconds
First segment is timed from first frame ink pots appears to first frame loading scroll appears. Second segment is timed from first frame ink pot appears to first frame speech bubble appears. Third segment is timed from first frame loading scroll becomes transparent to first frame loading scroll appears.Okami Speedrunning - Sasa Early (new game) explainedp0ppr0cks2020-11-01 | ...Triste (bass trombone improv)p0ppr0cks2019-09-07 | ...Memories Of Tomorrow (bass trombone improv)p0ppr0cks2019-08-28 | ...Blazhevich #32p0ppr0cks2019-08-24 | ...Limehouse Blues (bass trombone improv)p0ppr0cks2019-08-23 | ...Lazy River (bass trombone improv)p0ppr0cks2019-08-22 | ...Insensatez (bass trombone improv)p0ppr0cks2019-08-18 | ...How High The Moon (bass trombone improv)p0ppr0cks2019-08-17 | ...Guilty (bass trombone improv)p0ppr0cks2019-08-13 | :]