Portal 2 - Moysey89s Escape Part 1 speed runszeimartin2026-09-22 | Portal 2 - Moysey89s Escape Part 1 speed runLaser Relays TAS in 0 portalsMartin Szeibert2023-02-22 | The start is stolen straight from the full game tas, the rest is new. The video might look a bit sped up as I had some fps issues while recording the demo, sorry about that.Portal Gun 0 portals TAS in 1652 ticks (27.533 seconds)Martin Szeibert2022-10-24 | ...Neurotoxin Sabotage TAS in 2668 ticks (44.467 seconds)Martin Szeibert2022-07-25 | A segment from the full game TAS, which you can check out here: youtube.com/watch?v=MZi1dXwCqG8Laser Relays TAS in 1696 ticks (28.267 seconds)Martin Szeibert2022-07-25 | A segment from the full game TAS, which you can check out here: youtube.com/watch?v=MZi1dXwCqG8ptrMartin Szeibert2022-07-25 | ...Repulsion Intro TAS in 2450 ticks (40.833 seconds)Martin Szeibert2022-07-25 | A segment from the full game TAS, which you can check out here: youtube.com/watch?v=MZi1dXwCqG8Pull The Rug TAS in 1420 ticks (24 seconds)Martin Szeibert2022-07-25 | A segment from the full game TAS, which you can check out here: youtube.com/watch?v=MZi1dXwCqG8Bhop Boston Marathon TAS in 3:33.9Martin Szeibert2022-01-24 | Bhop Boston Marathon TAS finished in 3 minutes and 33.9 seconds, saving a minute and 13 seconds over the current human wr (4:46 by PerOculos). A "little" side project I did, which started out as a bit of practice, but ended up taking more than 20 hours to finish. The run is fairly clean, however there are plenty of optimizations that could be done, ranging from a few ticks to about half a second on different stages. I wanted to do this in one segment originally, but I decided to make segments when I ran into inconsistencies (vphys and gel stuff). Done in 4 segments. Map made by tanger2b. You can get it here: steamcommunity.com/sharedfiles/filedetails/?id=1354969541 Song is City of Glass by Portico QuartetLaser Platform TAS in 1498 ticks (24.967 seconds)Martin Szeibert2022-01-12 | A segment from the full game TAS, which you can check out here: youtube.com/watch?v=MZi1dXwCqG8
This took a while. What started out as a fun map turned out to big a pretty big project due to "some" inconsistencies; probably spent about 12-14 hours on this. The first thing to note here is that I didn't do the CM route, as I found out that you can land on the platform with the cube about half a second faster with a super reportal. Unfortunately this introduced the first inconsistencies in the run: the super reportal gave me about 30 vertical velocity from time to time (messing up the fling) and the cube dropper, which is completely rng. I can only catch the cube about 50-60% of the time. After getting the cube, I portal bump into the area by the chamber and set up a cube clip. Here is where the whole thing went south as consistency is concerned. No matter what I did I couldn't get a cube clip that would work *most* of the time even after the third rewrite, so I went with one that works if stars align. It's very likely that it is not possible to get a consistent one here for some reason. The part after cube clip was TASed from a save to keep my sanity, but that's 100% consistent. There were some issues when I merged it back to the main script, but nothing hard to fix. Since we have betsrighter, the death trigger that's under the level doesn't really bother us, I just turned off the fadeout that would signal the "death" of the player. (That's also the reason I don't die from the laser grid by the way.) Overall the script works about 1/20 of the time you run it. Or five times in a row. Or not even once in 15 minutes. Just pray and press play.Wake up skip (Toast)Martin Szeibert2021-11-22 | Toast TAS Slowed down to half speed so you can actually see what's happening.e00 rootMartin Szeibert2018-10-04 | dropbox.com/s/k7krmfljfpn1q9u/e00_2.demBomb Flings routeMartin Szeibert2017-12-12 | First Super Reportal in cm? So apparently you can gain speed from the gel even when you are stuck. Jumping at the last 2 portal shots(one for each) seems somewhat consistent. Needs more testing and possibly a setup could make this ss-viable. Idk Saves about a second compared to the current wr route.[WR] Boxlife Any% - 3:21.02Martin Szeibert2017-03-13 | ayy http://www.speedrun.com/BoxlifeMel - sp_a2_ramp RouteMartin Szeibert2016-12-04 | ...Ceiling Button routeMartin Szeibert2016-11-28 | ...Pit Flings routeMartin Szeibert2016-09-16 | You can save some extra time by slightly delaying your hop so you get the low fling. Demo: dropbox.com/s/e4q299utm8cuuk8/pitflingswr.dem?dl=0Funnel Catch RouteMartin Szeibert2016-03-16 | ...Laser Chaining EndingMartin Szeibert2016-03-16 | probably not fasterThree Gels RouteMartin Szeibert2016-03-16 | fastJump Polarity RouteMartin Szeibert2016-03-16 | might be fasterHASTE Speedrun in 1:17.86Martin Szeibert2016-02-13 | http://www.indiedb.com/games/haste-time-bending-actionPortal 2 - Bomb Flings routeMartin Szeibert2016-01-18 | againa_14 route3Martin Szeibert2015-11-02 | saves a few seconds over the double reportal routea_14 routeMartin Szeibert2015-11-01 | ...escape_01 route4Martin Szeibert2015-10-28 | dropbox.com/s/j0hliezizfdx38u/e01_route4_2.dem?dl=0escape_01 route2Martin Szeibert2015-10-26 | dropbox.com/s/kjwp1j4d2s3hior/e01_route2.dem?dl=0a_07 routeMartin Szeibert2015-10-22 | dropbox.com/s/vu0jn6xr6f2rxgh/a_07_sg.dem?dl=0a_08 routeMartin Szeibert2015-10-14 | dropbox.com/s/1gwgkfy4vpafe0p/a_08_route2_2.dem?dl=0a_13 skipMartin Szeibert2015-09-27 | ...escape_01 routeMartin Szeibert2015-09-26 | dropbox.com/s/czkf62twyppuj00/e01_2.dem?dl=0a_10 route2Martin Szeibert2015-09-22 | dropbox.com/s/o9m62ktj3zh03jg/a_10_uelevator2.dem?dl=0 dropbox.com/s/q10ea1a3962d41s/a_10_uelevator2_2.dem?dl=0a_10 routeMartin Szeibert2015-09-22 | dropbox.com/s/wauq84nhrbkxyjs/a_10_2_2.dem?dl=0a_11 routeMartin Szeibert2015-09-20 | ...testMartin Szeibert2015-09-03 | ...Portal 2 - Bomb Flings Super ReportalMartin Szeibert2015-08-17 | ...P1DP2 - escape_01/02 RouteMartin Szeibert2015-08-04 | Turret clip hype