Tony ThaiThis is a really sloppy Tool-Assisted run I did yesterday. (Save-states and slowdown were used) Movie file recording isn't implemented yet so I couldn't fix the part right after my first lap landing. I did a 6 second opener right after I completed this run so I might improve it later. A sub 10 is very possible.
Splits: 8"548 - 2"316 - 2"061 = 12"925
If you're wondering why there's no cockpit or booster it's because I used a bad ROM.
F-ZERO GX: MCTR (Flying) 12925 [TAS]Tony Thai2010-11-06 | This is a really sloppy Tool-Assisted run I did yesterday. (Save-states and slowdown were used) Movie file recording isn't implemented yet so I couldn't fix the part right after my first lap landing. I did a 6 second opener right after I completed this run so I might improve it later. A sub 10 is very possible.
Splits: 8"548 - 2"316 - 2"061 = 12"925
If you're wondering why there's no cockpit or booster it's because I used a bad ROM.Tony Thai - Hack Your Way! (CrossCode ~ The Ultimate Arrange)Tony Thai2023-04-27 | This is my guitar arrangement of Hack Your Way! from CrossCode, originally written by Deniz Akbulut @shirakumon This is part of the CrossCode ~ The Ultimate Arrange album that released on April 21, 2023 and features many high profile composers. Check it out here: interovgm.bandcamp.com/album/crosscode-the-ultimate-arrange or stream it via one of the streaming services here: materia.to/CrosscodeArrangeBCF-Zero GX: MK64 Rainbow Road Ultra Shortcut (TAS)Tony Thai2022-08-08 | Run starts at 0:40 I just wanted to see how the ultra-shortcut from this game compares to Mario Kart 64's TAS. This is by no means an optimized TAS since it was done in GP mode instead of Time Attack. It's very difficult to adjust your angle in the air while Hyper-Speed Side-Attacking so you need to get right angle while you're still on the track. Its flight path kinda resembles that of a boomerang, but keeps gaining altitude.
Custom track by adel02 using Stark Nebula's track editor Custom textures/models by me. Importing custom models requires a ton of steps and involves at least 5 different tools/programs.F-Zero GX Custom Track: ShiftboosterTony Thai2022-07-30 | When you suck at shiftboosting so much that you make the track do it for you instead. I cut out a bunch of notches on the road at regular intervals which gives you a shiftboost when you run over them. It's too bad this game has a speed cap that causes your machine to lose all it's speed when you go above ~10300km/h otherwise I would've put automatic shiftboosters everywhere.
played in slow motion with savestatesF-Zero GX Custom Track: My first custom trackTony Thai2022-07-18 | I just learned how to use Raph's track editor today and made my first custom track for F-Zero GX. I wondered what would happen if I tilted the track on its side and made one of the guard rails really tall so you can actually drive on it. Looks like it causes you to bounce everywhere, but it also seems to give you a ton of speed on upslopes. This track is still very awkward to drive on since I haven't done a lot of in-game testing.
I'm still figuring out how to use this thing and will continue to test more of my stupid ideas in the future.F-ZERO X: Mute City 1 - 107988 [Non-AGG] [NTSC] by JKT (0% Max Acceleration settings)Tony Thai2022-03-11 | Player: JKT Course: Mute City 1 - Figure Eight Time: 1'07"988 (splits: 27"420 - 20"134 - 20"434) Machine: Blood Hawk Setting: 0% (max acceleration) Region: NTSC Platform: Nintendo 64
This is the infamous run my brother set back on June 2, 2005 with the help of a Lego turbo controller he built that mashes the boost button. It's also the first (and only NTSC) run to sub 1'08 that didn't use the crazy Air Ground Glitch discovered afterwards.
Since F-Zero X is now released on the Switch, I might as well make some old unlisted videos public.Tony Thai - Ghost Town Funk (from: Sample Pack Contest IX: Halloween Edition)Tony Thai2019-11-11 | This is my entry for Sample Pack Contest IX: Halloween Edition. More info here: spc.beamsaber.com/9.html
I've known about the Sample Pack Contest series ever since it started back in 2005 on the VGMusic.com forums but never actually entered. I thought the silly jokey vocal samples were too hard to use at the time. After finally entering, I managed to place 1st out of 71 entries! ヽ('ヮ' )ノ This tune originally started as an unfinished 20-second tune I wrote back in May of 2018. It had a weird melody so I had to come up with a new one. For the rest of the song I wrote the chord progression first and then tried jamming out a melody on the keyboard. I had fun extracting usable sounds from the submitted samples and creating that soundscape at the beginning. I also discovered new ways to isolate specific sounds buried within other sounds using AI. If you want to hear how some of the sounds were created from the source samples go to: dropbox.com/sh/l22itokcrh5h44i/AAAqLJ0_TOG1ZzX8UY4fMQeoa/Tony%20Thai?dl=0&subfolder_nav_tracking=1
This YouTube upload is a bit late for Halloween but the songs were originally released on October 30th.
Hopefully I'll have time to enter SPC X.
Twitter - twitter.com/uewipiw Soundcloud - soundcloud.com/midiman10My First Song (1997)Tony Thai2019-11-11 | I found the ancient PC my earliest compositions were stored on. This was before I used any kind of DAW or even knew anything about music. The songs were written in MML (Music Macro Language) using QBASIC back in 1997 or earlier. The file was revisited and modified several times so I don't have it's actual creation date but it's at least a year older. Skip to (0:55) to listen.
If some of these tunes sound like completely random notes to you, that's because they are. I had zero understanding of what notes were at the time.
For one of STAFFcirc's albums, I was asked to remake my first song or something, but the notes were too random so I gave up and asked for a new prompt. But before I did, I wrote about 30 seconds of music which you can hear at the end (2:06).
My earliest MIDI compositions from 1998-2000 were lost in a hard drive crash. :( These were the songs I was hoping to find because they showed my earliest attempts at making music with actual harmony and rhythm...which I didn't really understand at the time so I ended up doing what I was better at which was recreating video game songs by ear.
ps: I sped up the boot upF-ZERO GX: Using HSSA on Fire Field Undulation with Fat Shark - 22082 (Maxspeed) [TAS]Tony Thai2019-02-12 | This is a tool-assisted speedrun. It uses HSSA (hyperspeed side attacks) to fly directly to the checkpoints and count a lap. I did it in a few hours so the landings could be better. Because I don't have too much control over the direction during flight I had to make sure to aim the machine in the right direction when leaving the course.
Played in slowmotion with savestates on Dolphin 5.0F-ZERO GX: Using HSSA on Mute City Sonic Oval with HARD BANGER - 38950 (Maxspeed) [TAS]Tony Thai2019-02-12 | This is a tool-assisted speedrun. The HARD BANGER shouldn't be able get such a time, but with the help of HSSA (hyperspeed side attacks) AND a little shortcut AND a huge suicide that skips half the track, it too can rank among the Top 10 fastest times. The fastest legit time for this machine is 45"690 by FSF.
Played in slowmotion with savestates on Dolphin 5.0F-ZERO GX: Casino Palace Split Oval Flying Route [TAS]Tony Thai2019-02-12 | Here's a spaceflying route for CPSO that's actually faster than snaking. Second lap is over a second slow because of the awful exit. I'm not trying to make a perfect TAS run, I'm just trying to demonstrate the route because someone was wondering what flying this track would be like
Originally uploaded as unlisted on 11-27-2017
Played in slowmotion with savestates on Dolphin 5.0F-ZERO GX: Mute City Sonic Oval Flying Route [TAS]Tony Thai2019-02-12 | Here's a spaceflying route for MCSO that's actually faster than snaking. The exits in this run are really sloppy and is also what prevented the sub 20. Ideally, I wanted to land on the rails and exit the track like my old MCTR spaceflying TAS (seen here: youtube.com/watch?v=oGBgjO8VSL4#t=12s) but it was taking forever to get the right position so I just settled with the easier but crappier exits.
Originally uploaded as unlisted on 11-27-2017
Played in slowmotion with savestates on Dolphin 5.0staffcirc jingleTony Thai2017-11-29 | someone in the staffcirc discord wanted a bill wurtz-style jingle
follow me on twitter: twitter.com/uewipiwRise n Shine (instrumental version)Tony Thai2017-02-10 | Reposting some of my older stuff on Youtube since my site is dead. I wrote the first 47 seconds some time in 2009 and added a bit more to it in 2010 a week before entering it into Famicompo mini 7. The one you hear in the video was made in 2014.
Some channels muted version: dropbox.com/s/2dwdzqzqh4eoaip/risenshine_nomelody.mp3?dl=0midi602.midTony Thai2017-02-10 | This video was originally posted back in 2015. I tried to write a tune with my MIDI keyboard for once instead of clicking all the notes out with my mouse like I usually do. I wrote the chorus part first and then wrote the rest of the song around it, but now I kinda feel the chorus section isn't as strong as the rest. It's still unfinished and I didn't have time to replace the instruments with VST synths or polish it more so I'll just post it as is. MP3 render: dropbox.com/s/yk1jzs93lzae21p/midi602.mp3?dl=0 MIDI: dropbox.com/s/jn5pyty4ehkbnt0/midi602.mid?dl=0[song] csvillageTony Thai2016-12-26 | I wrote this short little tune as a midi file back in 2012. It was around the time I heard aivi & surasshu's Mabe Village arrangement. I was going through my old wips and I thought this one sounded pretty wintery so I finished it up. I also added some sleigh bells to make it more Christmassy.
Original song by Naruto: youtube.com/watch?v=4gtGeZ2wOmoF-ZERO X: White Land 2 (Reverse-ception)Tony Thai2016-04-17 | this was sitting in my hard drive for about 8 years now
If you're confused, it's basically JKT's White Land 2 reverse TAS, where he completed the entire course facing the wrong direction, but with the rear-view camera button activated and the entire video played backwards to make it look like it's going forward.[song] Coast 4Tony Thai2015-01-18 | short, samba-style song with silly synth solos MP3: dropbox.com/s/abqfnvtpzpz7bqp/coast4.mp3?dl=0 SOUNDCLOUD: soundcloud.com/midiman10/coast4
hrm, so the date resets when you make an unlisted video public..POD - BELTANE Shortcut - Fast Lap (10131) (Planet of Death)Tony Thai2013-08-07 | Beats the fastest ghost lap by 8.43 seconds! Track: Beltane Car: Deuch Settings: 100-0-30-70-100 Lap time: 1'01"31
This is an old racing game I played way back in the late 90's when I was like 10. And this is a shortcut I discovered back then which exploited this car's ability to turn while airborne. If you tilt this car on its side and then steer upwards, it will start to fly, which you can see after the fast lap. Flight maneuverability is limited so you have to aim your car in the right direction before taking off.
I'm racing against the fastest ghost (played by VIENNA) so you can see how much faster the shortcut is. The ghost has an opening lap of 1'09"74 and a fast lap of 1'09"65.
I did a really sloppy run with this shortcut back in the day using a keyboard and submitted it to QBall's leaderboards. It topped the rankings for a very brief period, then Leadbest, iirc, beat it with my strat. Eventually all of the times for this track using this car were removed from the leaderboards.
This run could probably be a bit faster because I forgot to downshift to first gear in preparation for the second landing in order to make a quicker U-turn. Also I didn't back up all the way to get more speed before starting the lap.
I unintentionally had both the "Record Win7 sound" and "Record external input" boxes checked in FRAPS which caused the weird phasing effect you hear in the video.Auld Lang Syne (Reharmonization)Tony Thai2012-12-31 | Happy New Year~ Hopefully I didn't ruin the song with too many chords.
MP3: dropbox.com/s/z9x5ds9rfychlf8/auldlangsyne.mp3?dl=0Silent Night (R&B style reharmonization)Tony Thai2012-12-16 | Wrote this re-harmonization of Silent Night last Christmas. I think only 5 people heard it so I'll just post it here to keep my channel from being too inactive. Happy Holidays~
MP3 Version: dropbox.com/s/3jla8uvbzqm1yre/silent_night.mp3?dl=0F-Zero MV: Tenth Zone East (F-Zero X style)Tony Thai2011-05-28 | This song has been sitting in my PC unfinished for quite some time now. I thought I'd just finish it and post it. I've replaced the drums with Boss DR-660 and SC-88 samples.
MP3/FLAC/MIDI/Samples: mega.nz/#F!FxoFXarS!htET5zx4mhqzh0Hm5P8CrwMoon Over the Castle (X-spec mix) - F-Zero X styleTony Thai2010-08-10 | If the theme song for Gran Turismo was a song in F-Zero X, it might sound something like this. This version is based off the GT3 (A-spec mix) version since it sounds a bit more F-Zero X-esque
The song is also known as "Knight's Song" by T-Square.Happy Birthday (Fusion Reharmonization)Tony Thai2010-06-21 | This is a fusion-style reharmonization of the Happy Birthday song. I tried to come up with an interesting progression for the song without altering the main notes of the melody. I wrote this for qualo's birthday.Happy Birthday (Ballad arrangement)Tony Thai2010-06-21 | This is a ballad version of the Happy Birthday song I started some time in December of 2009 but didn't decide to finish until coda's birthday. Get the mp3 version because YouTube's audio compression ruined the sound quality. DL Link: dropbox.com/s/i2ymbpbdz1sxbhi/happybirthday-arrangements.rar?dl=0Happy Birthday (Sad version, but melody stays in Major key)Tony Thai2010-06-21 | This is the Happy Birthday song which I arranged to sound sad without changing the melody into a minor scale like most sad arrangements. Maybe 'sad' isn't really how it ended up sounding? DL Link: dropbox.com/s/i2ymbpbdz1sxbhi/happybirthday-arrangements.rar?dl=0[song] Happy Birthday (Marching Band arr.)Tony Thai2010-06-21 | This is a marching band style arrangement of the Happy Birthday song which I wrote some time in 2005 using Reason. DL Link: dropbox.com/s/i2ymbpbdz1sxbhi/happybirthday-arrangements.rar?dl=0 Breakdown: youtube.com/watch?v=iiQN44PpkZYF-Zero: Mute City 1 in 2478 TASTony Thai2009-09-07 | This run is more optimized than the White Land run I did yesterday, but I still think there's room for improvement. Like saving every bit of health by avoiding the walls so I don't have to recharge my energy on the last lap. I hit the wall 5 times trying to make a U-turn in this run. It did get me quicker lap times, but a much slower last lap.
Credit goes to WaddleDX for discovering the Rapidfire Pause Glitch: http://www.youtube.com/watch?v=19d4FobHHJMF-Zero: White Land in 4446 TASTony Thai2009-09-06 | This trick should work on every course, except maybe the GP-exclusive tracks because of the ranking system.
It was based on the pause glitch seen here: http://www.youtube.com/watch?v=19d4FobHHJM except that I tried to use it in an actual run. This speedrun is far from optimal since I didn't spend a lot of time with it--less than 2 hours.
It was done in only 3366 re-records. The majority of the re-records were spent on trying to get the machine to actually go through the wall. It really depends which part of the wall I hit since it won't seem to let me go through when I hit the region of the wall closer to the finish line.
I should also find a better way to make a U-turn so that I don't slam into the walls and unnecessarily drain my energy.FrenchyStarFoxs F-Zero Courses: Queen League ShortcutsTony Thai2009-08-26 | Here are the shortest possible routes I could find on FrenchyStarFox's custom F-Zero courses. Too bad these courses weren't in practice mode or else I wouldn't have been disqualified by the ranking system.FrenchyStarFoxs F-Zero Courses: Knight LeagueTony Thai2009-08-26 | People are sending me their ROMs for beta testing all of a sudden. Anyhow, here are the shortest possible routes I could find on FrenchyStarFox's custom F-Zero courses. Too bad these courses weren't in practice mode or else I wouldn't have been disqualified by the ranking system.imacoolguy23s F-Zero Courses: King League ShortcutsTony Thai2009-08-23 | Beta testing imacoolguy23's custom F-Zero courses and found some shortcuts. And lots of bugs.imacoolguy23s F-Zero Courses: Queen League ShortcutsTony Thai2009-08-22 | Beta testing imacoolguy23's custom F-Zero courses and found some more shortcuts. This time it's all of Queen League. Don't try this at home.F-Zero (Custom Track): A little shortcutTony Thai2009-08-21 | Beta testing imacoolguy23's custom F-Zero courses and found a shortcut.[song] lolololololandTony Thai2009-07-18 | i don't know what i'm writing... For more songs I've written in this style, go here: MP3: dropbox.com/s/pla4t7y364igo5h/lolololololand.mp3?dl=0Fuzee Tutorial: Obstacles & AI Path EditingTony Thai2009-01-25 | This tutorial is now obsolete since YouTube removed annotations.
You can edit the parameters for individual points on the AI path to have the CPU behave differently on different parts of the track. This is probably the last tutorial.
Sorry for the low frame rate this time.The Meaning of Truth - F-Zero X styleTony Thai2009-01-24 | If the opening theme to the F-Zero anime was actually a song in F-Zero X, it might sound something like this.
This song was based off of the TV anime opening and loops at around 1:30. After that I'm just messing around. The original song is "The Meaning of Truth" by Hiro-X
This tutorial shows you how to make branches (splits in the road) that actually work.F-Zero: Parallel Road TestTony Thai2009-01-20 | I don't know what to make of this track other than it was just a test. Instead of a branch, I just tried having two completely separate roads side by side, but it looks like Golden Fox seems to be the only one driving on the other road. I can never get paths to work correctly once the map does a world wrap. My position goes completely nuts. BGM: mega.nz/#F!FxoFXarS!htET5zx4mhqzh0Hm5P8CrwF-Zero, but the tracks get shorter when you beat them.Tony Thai2009-01-20 | Tried to make the shortest track possible.Fuzee Tutorial: Custom Brushes (fzeeclip)Tony Thai2009-01-20 | This tutorial is now obsolete since YouTube removed annotations.
Here's something useful to know if you haven't already figured out. How to make your own *.fzeeclip files to drag into your editor. This video assumes you already know the basics of the editor. If you don't, refer to my first FUZEE tutorial.Fuzee Tutorial: Making alternate versions for your courseTony Thai2009-01-19 | This tutorial is now obsolete since YouTube removed annotations.
The video explains how to make alternate versions to your course. It assumes you have already made a working track with alternate sections to your track laid out. In your globalsettings.txt you will see a row of 15 GP courses separated into 3 leagues. The first two columns should be left as is. The next two columns are what you are going to be editing. This is where you get to customize the order of your tracks in GP mode. In column 3, you get to use values 0 through 8 to change the region. (0: Big Blue, 1: Silence, 2: Sand Ocean, 3: Port Town, 4: Death Wind, 5: Red Canyon, 6: Fire Field, 7: Mute City, 8: White Land) In column 4, refer to the chart below. ------------------------ Regions: 3,4,5 You can have alternate versions for your course. #-0 = "II" #-1 = "I" ------------------------ Regions: 0,1,2,6 The track number won't change but you can have alternate versions. ------------------------ Region: 8 (White Land) Same as worlds 3,4,5 but the music will change on White Land II ------------------------ Region: 7 (Mute City) You can have three alternate versions. #-0 = "III" #-1 = "I" #-2 = "II" ------------------------ So Port Town 1 would be 3-1, and Port Town II would be 3-0. If you don't plan on making an alternate version for your course leave the value in the last column at 0.
If you look a little lower in globalsettings.txt, you get to customize the order for Practice mode. This one only has 3 columns but it's different from GP settings. Leave column one as is. In column 2, you get to use values 1 through 3, to choose the GP league. In column 3, you get to use values 1 through 5 to choose a track from the league chosen in column 2.F-Zero: Red Canyon (custom track)Tony Thai2009-01-09 | This is a remake of Red Canyon from F-Zero X. Initially I had no jump plates on the course, but because the ground beneath the course took off way too much energy when you drive over it I had add them. Music: mega.nz/#F!FxoFXarS!htET5zx4mhqzh0Hm5P8CrwFuzee Tutorial: The Basics (F-Zero Level Editor)Tony Thai2009-01-08 | This tutorial is now obsolete since YouTube removed annotations.
Three people asked for a tutorial so here it is. This tutorial shows how to navigate the editor and make your very own course for those of you dying to create tracks and play them. It demonstrates, very briefly, how to get a playable track in minutes. My first recording exceeded 10 minutes so I recorded another one doing everything a bit faster. I learned the program in less than an hour so it shouldn't be that hard to get used to.
EDITOR: http://borokobo.web.fc2.com/neo/fuzee/index.htmlF-Zero: Silence (custom track)Tony Thai2009-01-08 | This is a remake of Silence from F-Zero X. The original track is actually an oval but because of how the track twists it feels as if you're always driving straight. Controlling the machine at 900km/h with the shoulder buttons feels like driving on ice. Songs: mega.nz/#F!FxoFXarS!htET5zx4mhqzh0Hm5P8CrwF-Zero SNES: Crazy Custom TrackTony Thai2009-01-07 | This is an extremely difficult and narrow course I made using the F-Zero level editor, FUZEE v0.04.
Originally I wanted to make this track very dense like a maze and cover up most of the world map, but I quickly started running out of memory so I threw in some longer and faster sections. I didn't plan out the track design beforehand, but I did try to incorporate sections that would exploit the game's quirks. Most of the time spent was just me struggling with the level editor trying to make a smooth curve. I also maxed out the amount of unique panels and tiles per panel Fuzee could handle. Adding anymore would corrupt the track, so I had to remove just enough parts of the track to get it to export properly.
Play it here: dropbox.com/s/bst0m4k5k179u15/crazycustomtrack.smc?dl=0F-Zero: Devils Forest I (custom track)Tony Thai2008-12-31 | After a few hours fiddling around with FUZEE v0.04 (a Japanese F-Zero level editor) I finally got a working track. Making smooth curves and diagonals were no easy task, especially with this editor. Download the songs here: mega.nz/#F!FxoFXarS!htET5zx4mhqzh0Hm5P8Crw[song] Yankee Doodle (Jazz arr.)Tony Thai2008-08-15 | Here's a midi I wrote some time last year played back with better samples. I didn't enroll, but was allowed to sit in a jazz arrangement class at uni and one of their assignments was to write a jazz arrangement of Yankee Doodle with a syncopated melody. It seemed like a fun exercise so this is what I came up with. I think you need 3 hands to play the piano part.