Ever downloaded a great Source engine map only to discover it has no AI nodes, and the original author is long gone? In this tutorial, I show you how to add AI navigation nodes to a BSP map without recompiling it - avoiding broken lighting, geometry issues, or compile errors.
We’ll use: - VMEX to decompile the BSP into a VMF - Hammer Editor to place info_node entities - B*PE**S** to inject the nodes directly back into the BSP
This method lets you fix NPC navigation safely and efficiently, even on old or problematic maps.
If you enjoy short, practical Source Engine tutorials, consider subscribing for more!
Troubleshooting and FAQ: - When I click "Paste" in B**EntS*y nothing happens - BS**nt*py uses the system clipboard for pasting, so make sure you've copied the contents of .vmf file.
- How to preview the nodes in-game? - Type in "ai_show_connect" to see the lines connecting the nodes
- When I preview the node in-game there are no connections between them. - Make sure the nodes are not further than 512 units apart and there's clear line of sight between their centers. It's best to place them 16 units above the ground, it won't impact NPC navigation.
- I can't open the map in *SPEn**py - Make sure you are trying to open .BSP file, not .VMF! .VMF is only for convenient node placement in Hammer Editor, where as BSP is the core map file which needs to be modified
- Why are you censoring Be Espee End's Pie? - Don't drink the water... they put something in... to make you forget...
Ever downloaded a great Source engine map only to discover it has no AI nodes, and the original author is long gone? In this tutorial, I show you how to add AI navigation nodes to a BSP map without recompiling it - avoiding broken lighting, geometry issues, or compile errors.
We’ll use: - VMEX to decompile the BSP into a VMF - Hammer Editor to place info_node entities - B*PE**S** to inject the nodes directly back into the BSP
This method lets you fix NPC navigation safely and efficiently, even on old or problematic maps.
If you enjoy short, practical Source Engine tutorials, consider subscribing for more!
Troubleshooting and FAQ: - When I click "Paste" in B**EntS*y nothing happens - BS**nt*py uses the system clipboard for pasting, so make sure you've copied the contents of .vmf file.
- How to preview the nodes in-game? - Type in "ai_show_connect" to see the lines connecting the nodes
- When I preview the node in-game there are no connections between them. - Make sure the nodes are not further than 512 units apart and there's clear line of sight between their centers. It's best to place them 16 units above the ground, it won't impact NPC navigation.
- I can't open the map in *SPEn**py - Make sure you are trying to open .BSP file, not .VMF! .VMF is only for convenient node placement in Hammer Editor, where as BSP is the core map file which needs to be modified
- Why are you censoring Be Espee End's Pie? - Don't drink the water... they put something in... to make you forget...Garrys Mod 10 vs 12 - Revisiting the old versionsAWGPlayer 212025-12-23 | In this video, we take a deep dive into two very different eras of Garry’s Mod before the release of GMod 13. We compare Garry’s Mod 10 version 11 from December 2006 with version 139 from July 2012, showing how the sandbox evolved over nearly six years. From old Source Engine movement quirks and early versions of gm_construct to improved tools, spawn menus, and the introduction of Toybox, this video explores what it was really like to play GMod before its modern form.
By looking at these two versions side by side, we highlight how Garry’s Mod slowly transformed from a rough but charming physics playground into a more polished and familiar sandbox experience. Whether you’re nostalgic for early GMod or curious about its history, this comparison shows how much changed - and how much stayed the same - leading up to Garry’s Mod 13.
Music by Audionautix @ audionautix.comAdd Gunship and Strider navigation to your map! AI Nodes and Path_tracksAWGPlayer 212025-12-22 | In this tutorial I cover advanced AI navigation editing without recompiling the map. You will learn how to add air nodes for flying and swimming NPCs, Strider air hint nodes for proper movement and crouching, and how to simulate free roaming gunships and helicopters using path tracks and embedded Lua. The workflow uses Hammer Editor, VMF decompiling, and BSP entity patching to bring smarter AI behavior to existing maps.
Music: Tangerine by Audionautix @ audionautix.comgm_atomic 19 years later... TrailerAWGPlayer 212025-12-19 | Long ago there was a town called GM_atomic. Let's take a look at it 19 years after the apocalypse.
Map download: steamcommunity.com/sharedfiles/filedetails/?id=3626596028Garrys Mod 10 - Half-Life Renaissance: Reconstructed DOWNLOADAWGPlayer 212025-12-15 | Download link removed by youtube! Go to archive DOT org and search - creator:"Silverlan", you'll find the SLV Base and HL Renaissance. Have fun!
Half-Life Renaissance: Reconstructed v1.2 is a comprehensive addon for Garry’s Mod created by Silverlan, designed to faithfully bring the classic feel of the original Half-Life era into the Source sandbox. The addon restores a wide range of NPCs, weapons, and gameplay elements from Half-Life 1 and its official expansions, such as Opposing Force and Blue Shift, all carefully adapted to work smoothly within Garry’s Mod.HL:S Crossbow is a BUGGY MESS!AWGPlayer 212025-12-14 | Recent update completely destroyed the HL:S crossbow!Half-Life 2: Highway 17 two obscure secretsAWGPlayer 212025-10-21 | Did you know that? Let me knowHalf-Life 2 Ravenholm Gman sightingAWGPlayer 212025-03-01 | ...Half-Life 2: Ravenholm Day GMAN SightingAWGPlayer 212025-02-26 | steamcommunity.com/sharedfiles/filedetails/?id=3367967121Minecraft Beta 1.7.3 - Player fell into comaAWGPlayer 212024-12-20 | Player fell into coma, unable to wake up...gm_construct is leaking incident GMODAWGPlayer 212024-12-12 | gm_construct is leaking...Half Life 2: Beta - Weapons and Ravenholm SHOWCASEAWGPlayer 212024-09-16 | In this video I'm gonna show you weapons from leaked HL2. I will also show you early concept of ravenholm. The level that I played is very similiar or even identical to final concept of this level but I can also show you more levels of HL2 Beta! If you want to see them subscribe my channel and wait for next HL2 Beta videos.Ravenholm... but its daytime - Half-Life 2 Playthrough NO COMMENTARYAWGPlayer 212024-09-11 | Famous Half-Life 2 Chapter remade to take place during a moody autumn afternoon.
Download: gamebanana.com/mods/541506Garrys Mod - Corrupted gm_constructAWGPlayer 212024-08-31 | Something went wrong! Lumps overriden, data loss imminent!WHITE EYES.avi Minecraft ALPHAAWGPlayer 212024-07-31 | ...Garrys Mod - Road Maker addon TESTAWGPlayer 212024-06-18 | A short video teaser-kinda thingy of my new addon I'm working on - Road Maker++. It's purpose is facilitating the creation of roads for maps and then exporting them to Hammer Editor. Stay tuned! It was Threedog speaking, aooooo!Half-Life 2 Facts and myths: Haunted House (Highway 17)AWGPlayer 212024-06-14 | Weird house at d2_coast_07. Is it haunted?Gmod 9.1 Beta 3 - Obscure version in Garrys Mods HistoryAWGPlayer 212024-05-22 | In this video I'll quickly and quite chaoticaly show you the Beta version of Garry's Mod 9.1
Not much has changed compared to GMod 9.0.4gm_atomic - Two obscure easter eggsAWGPlayer 212024-05-20 | Two obscure easter eggs on GMod map gm_atomic. I haven't seen them covered anywhere on youtube.
P.S. Yes I know about the gnome easter egg but it is widely known.Half-Life 2: Water Hazard Gman sightingAWGPlayer 212024-05-18 | Weird Gman sighting during the Water Hazard chapter.Half-Life 2: Ravenholm Gman sightingAWGPlayer 212024-05-17 | Video by ToyoPrev: youtube.com/watch?v=1DZhwtty94k
Today I'm busting AND proving the infamous Ravenholm Gman sighting.Herobrine and INDEV Zombies #herobrine #minecraft #beta #scaryAWGPlayer 212024-05-01 | ...Ancient HEROBRINE from INDEV #minecraft #herobrine #beta #indevAWGPlayer 212024-04-30 | ...Using Minecraft as a Video Player EXPERIMENTAWGPlayer 212024-04-27 | 1. Video is exported to a sequence of frames (with increased saturation and contrast) 2. Frames are loaded into Minecraft and used as a texture for a big quad (the screen) 3. Colors are transformed from RGB to blocks using Octree and Nearest Neighbor algorithm 4. Once the frame is "rendered" in Minecraft a screenshot is taken 5. Screenshots are compiled back into the video in the editor.
Adding a bit of blur (or squinting your eyes) helps to eliminate "blockiness" of the image. The final video looks very silimar to the original footage but with severely reduced color (~16 million colors reduced to 48 blocks)
Music: Netsky - Memory laneAlpha v1.1.2_01 - NULL Player / Herobrine?AWGPlayer 212024-03-10 | ...JavaScript feat. Hammer EditorAWGPlayer 212024-02-26 | And his world is filled with plastic, simplicity, there's no light, there's sound. It separates, contracts, according to the rush of fluid.WebGL Hammer Editor vmf importing #shorts #ryangosling #drive #hammereditor #cad #architectureAWGPlayer 212024-02-20 | ...Minecraft Beta - Animated Voxelized ModelsAWGPlayer 212023-11-26 | Music: Life On Mars - Life in Minds (Lim Alt Vocal)Combine Assassin in Minecraft Beta V2 #animated #voxel #minecraft #betaAWGPlayer 212023-11-26 | Yes, it is a mod, I did not build it by hand. The is not available, I've made it myself for Beta 1.7.3
Model used: Romka's Female Assassin for Garry's Mod Decompiled with Crowbar Animation exported to OBJ with Blender Imported to Minecraft with my own tool
Music: Ron Hagen, Pascal M - Take You ThereMinecraft Voxelized Animated Model (Beta 1.7.3) #minecraft #animated #voxel #thiccAWGPlayer 212023-11-26 | Thicc combine Assassin running in Minecraft Beta 1.7.3
Yes, it is a mod, I did not build it by hand. The is not available, I've made it myself for Beta 1.7.3
Model used: Romka's Female Assassin for Garry's Mod Decompiled with Crowbar Animation exported to OBJ with Blender Imported to Minecraft with my own tool
Music: DJ Don - Green daysLoli God Requiem in Minecraft Beta #shorts #anime #pixelart #shigureui #loligodrequiemAWGPlayer 212023-11-25 | Original video: youtube.com/watch?v=Ci_zad39Uhw
Of course I did not build those frames by hand. I thought I'm gonna use the mod I've made for importing models and texturing them. It's just a flat plane covered with frames of animation.Garrys Mod - Sentinel Turret #gmod #garrysmod #turretsAWGPlayer 212023-11-13 | steamcommunity.com/sharedfiles/filedetails/?id=3081981600Minecraft Attack of Pyros #teamfortress2 #minecraft #shortsAWGPlayer 212023-09-21 | TF2 Pyro attacks Minecraft!!!!!!!Riding a Minecart in Beta 1.7.3 #minecraft #teamfortress2 #realistic #shorts #ohioAWGPlayer 212023-09-14 | OHIOPyro in Minecraft #shorts #minecraft #teamfortress2AWGPlayer 212023-09-13 | ...Creating Transparent materials - S&box, Source 2 TutorialAWGPlayer 212023-07-25 | In this video I'll show you how to add transparency to your materials for s&box (Source 2).
Music by AudionautixPorting Source 1 models to S&box (Source 2), Creating the Asset ProjectAWGPlayer 212023-07-22 | Hi, in this video I'll show you how to create your basic Asset Project for S&box and how to port STATIC models from Source 1 games like Half-Life 2, Garry's Mod, Team Fortress 2 into S&box, alongside with textures and materials.
00:00 - Creating the asset project 01:27 - Getting the .mdl files 02:07 - Decompiling with Crowbar 03:17 - Importing the model into ModelDoc 04:10 - Finding and porting the textures 05:35 - Creating the materials 06:58 - Adding materials to a model 07:30 - Adding physics mesh 08:15 - Adding skins 08:58 - Adding LODs (Level of Detail) 10:17 - Testing the results in Hammer
Music: Karl Casey @ White Bat AudioS&box - gm_construct recreation! Key give-awayAWGPlayer 212023-07-19 | Throughout the video, parts of S&box access key are going to appear. Make sure to piece them together and redeem at: https://asset.party/~invitecodeThe valid key looks like that: ABCD1234-AB12-CD34-EF56-ABCDEFGH1234Make sure to subscribe, as I'm going to release more S&box related videos with key give-aways!
00:00 - Intro, few words about porting models 00:46 - 3D Skybox 01:23 - Some problems with VIS 01:58 - How the grass works, touching some grass 03:50 - Building and the dark room 04:41 - More VIS problems 05:50 - Resources for Hammer beginners
Music: Karl Casey @ White Bat AudioS&box - First map, First Hammer 2 Impressions - Key give-awayAWGPlayer 212023-07-18 | Throughout the video, parts of S&box access key are going to appear. Make sure to piece them together and redeem at: https://asset.party/~invitecode The valid key looks like that: ABCD1234-AB12-CD34-EF56-ABCDEFGH1234 Make sure to subscribe, as I'm going to release more S&box related videos with key give-aways!
00:00 - Some info 00:31 - The beginnings 02:46 - Few words about Hammer 2 vs Hammer 1 06:04 - Summary
Music: Karl Casey @ White Bat AudioMy First impression with S&box - Key give-awayAWGPlayer 212023-07-15 | In this video I'll share my first impression with the new Facepunch Studio's game - The S&box. Will it beat Garry's Mod? Is Garry's Mod going to die?
Throughout the video, parts of S&box access key are going to appear. Make sure to piece them together and redeem at: https://asset.party/~invitecode The valid key looks like that: ABCD1234-AB12-CD34-EF56-ABCDEFGH1234 Make sure to subscribe, as I'm going to release more S&box related videos with key give-aways!
00:00 - Intro 01:02 - First part of the code 02:31 - gm_construct, or just - construct 06:31 - Physics stress testing 09:35 - Someone joined my server :) 10:13 - Team Fortress Source 2 11:35 - Is Garry's Mod going to die? Wrapping up
Music: Karl Casey @ White Bat AudioS&box - Multiplayer testAWGPlayer 212023-07-13 | ...Minecraft Alpha 1.2.6 - Pigman and more pigmen!AWGPlayer 212023-06-13 | Crazy occurence! The rarest and a newest mob in the game just spawned in my world!!! A PIGMAN!!!!!Minecraft Alpha 1.2.6 - Enderman sighting!!!AWGPlayer 212023-06-11 | Endermen were ment to be added to the game in late alpha / early beta under a different name, with slightly different game mechanics, but Notch decided they are too scary. This mob needed to wait almost a year to be implemented into Minecraft, in version Beta 1.8.1.Minecraft Alpha 1.2.6 - Giant PROBLEMS!AWGPlayer 212023-06-10 | ...Herobrine Sighting - Minecraft Beta 1.7.3AWGPlayer 212023-06-10 | ...Garrys Mod 13 Beta - Nostalgic showcase / gameplayAWGPlayer 212023-06-04 | I've managed to find a Garry's Mod 13 Beta version. This one is from August, 2012. There was a lot of bugs and other stuff I've needed to fix. The game is still not fully functional.
00:00 - Intro 01:13 - gm_construct 04:30 - Changes to spawn menu 07:07 - gm_flatgrass 08:20 - Building a car 11:48 - Info about the downloadHow GMod was Back in the Days - my Garrys Mod HistoryAWGPlayer 212023-05-30 | How Garry's Mod was back in 2011? What is my personal history with that game? Sit down and have a listen.
00:00 - My personal GMod history 04:57 - Addons (garrysmod.org, gamebanana) 08:07 - Multiplayer 09:39 - Many changes, summary
Music: Karl Casey @ White Bat AudioTeam Fortress 2 - ctf_2fort Engineer gameplayAWGPlayer 212023-04-21 | ...Minecraft Beta 1.7.3 - Human mob testAWGPlayer 212023-03-29 | ...How to summon Herobrine in Minecraft Beta 1.7.3AWGPlayer 212023-03-21 | As the title says