William FaucherThis video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below!
00:00 - Intro 01:20 - Into RealityCapture 02:06 - Cleaning the higpoly mesh 04:08 - Cleaning the lowpoly mesh 05:19 - Texture Reprojection in RC 08:44 - Baking Albedo, Normals, and Displacement
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Texture Reprojection in RealityCapture! [Rendered in UE5]William Faucher2022-12-01 | This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below!
00:00 - Intro 01:20 - Into RealityCapture 02:06 - Cleaning the higpoly mesh 04:08 - Cleaning the lowpoly mesh 05:19 - Texture Reprojection in RC 08:44 - Baking Albedo, Normals, and Displacement
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxEasySnow Update for UE5, Game-Ready!William Faucher2024-08-20 | This major update for EasySnow in Unreal Engine 5 now features a Game-Ready version of this popular tool. The Games version of the blueprint has been optimized and now runs with over 200% improved performance over the original Cinema version.
00:00 - Intro 00:27 - Perks of the Games/Realtime Mode 01:18 - Benchmark Performance Comparisons 02:03 - A look at the new features 02:55 - Troubleshooting snow that still falls indoors 04:32 - Conclusion
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxFREE Update for EasyFog & EasyMapper in UE5William Faucher2024-06-13 | In today's video I'm showcasing an update for both EasyFog and EasyMapper for Unreal Engine 5, both of which are now available on the Epic Marketplace.
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxIntroducing EasySnow for Unreal Engine 5William Faucher2024-05-21 | EasySnow is the easiest way to add realistic snow effects to your environments in Unreal Engine 5. It harnesses the power of Niagara Particles, and a Material function, all controlled through a single blueprint, to not only add snowflakes to your level, but also snow material buildup on your models in your scene.
00:00 - Intro 01:07 - Why EasySnow? 02:06 - Getting Started / Settings Walkthrough 05:48 - Particle Sizes and Distant Flakes 06:37 - LOD Setup 06:57 - Wind & Turbulence 07:25 - Collision 07:51 - Snowflake Material Adjustment 08:07 - Drifts & Translucency Info 09:15 - World Snow Material Function 11:49 - Nanite Tessellation/Displacement Info (Important) 12:35 - World Snow Wind Buildup Effect 13:34 - Masking 16:11 - Glimmering 16:56 - Rendering Tips & Info
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxIs Your PC Good Enough for Unreal Engine 5? #adWilliam Faucher2024-05-02 | If you've been wondering what kind of PC specs you need for Unreal Engine work, you've come to the right place. This video is sponsored by NVIDIA & SCAN Computers. Checkout SCAN's range of RTX Studio Desktop & Laptops here: bit.ly/4aXgCAR
00:00 - Intro 00:27 - Nvidia Studio/Scan Computers Ad 02:25 - The Specs, GPU 06:21 - CPU 07:55 - What kind of PC do I use? 08:39 - RAM 09:31 - Storage
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxUsing Physics to Improve your Shots in Unreal Engine 5William Faucher2024-03-14 | Learn how to use the FREE Physical Layout Plugin in Unreal Engine 5 in order to get realistic results for creating rubble, organic rock formations, pebbles, trash, whatever you like, in just a few clicks.
00:00 - Intro 00:22 - Plugin Download and Setup 00:44 - EasyMapper Sale 01:27 - Setting Up Collision Meshes 03:19 - Using the Physical Layout Tool 07:39 - Known bugs, and quality of life tips 08:47 - Improving Collision Meshes
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxMaterial Ambient Occlusion in Unreal Engine 5William Faucher2024-02-15 | While Screen-Space Ambient Occlusion (SSAO) isn't really a thing anymore in UE5, we still have a way to use AO to help compensate for the shortcomings that Lumen has with its lighting and shadows. And, we can bake Ambient Occlusion maps onto models directly in the engine in seconds.
00:00 - Project Setting to Set Up 00:24 - Why is SSAO not working? 00:43 - EasyMapper 01:18 - What is AO and GI? 03:18 - Why you should use Material AO 05:46 - Baking AO maps for your models in Unreal Engine 5
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxI Scanned a WARCRAFT Sculpture for Unreal Engine 5William Faucher2023-12-19 | Learn how I 3D Scanned a clay sculpture of Gul'Dan from Warcraft, using only a phone, and how I rendered it in Unreal Engine 5 using the Pathtracer.
00:00 - Intro 00:52 - Into RealityScan 04:01 - Exporting your Model 05:14 - Model adjustments in Zbrush 06:16 - Get more detail onto your model 06:49 - Creating the environment 08:07 - The Final Result
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxIntroducing EasyMapper for Unreal Engine 5William Faucher2023-12-13 | EasyMapper is a Master Material setup that supports World-Aligned (Triplanar) texture projection, combined with Nanite tessellation/displacement, and Advanced Vertex Blending, allowing you to blend up to 3 materials in one simple, elegant package, for easy texture blending across assets.
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxLighting Interiors in Unreal Engine 5 #adWilliam Faucher2023-10-30 | Learn how to tackle interior lighting with ease in Unreal Engine 5, covering all the basics of Direct/Indirect lighting. This scene is running on the ASUS Zenbook Pro 16X OLED laptop. This video is sponsored by NVIDIA & SCAN Computers. Checkout SCAN's range of RTX Studio Desktop & Laptops here: bit.ly/3SekZRu NVIDIA Studio Official website: nvidia.com/en-gb/studio
00:00 - Intro 02:11 - Project Settings in Unreal Engine 5 03:03 - Reference and Lighting 07:43 - Pathtracing and Ground Truth 09:21 - Soft Shadows, Hardware Raytracing vs Virtual Shadow Maps 11:12 - Bonus Tip 1 13:42 - Bonus Tip 2 14:40 - Lighting Interiors without natural light
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxCapturing the World’s OLDEST Stave Church in Unreal Engine 5William Faucher2023-09-06 | Learn how I 3D Scanned Norway’s oldest Stave Church dating back to 1130AD, built shortly after the end of the viking age. Using photogrammetry and RealityCapture, I was able to get a 3D model of the church, and brought it into Unreal Engine 5 to bring it to life, and rendered it out for colorgrading in Davinci Resolve.
00:00 - Intro 02:07 - Photogrammetry 07:04 - Processing Images 10:19 - Into Unreal Engine 5 15:40 - Color Grading
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxDouble Your Framerate in UE5 for FREE, Sort Of. - Nvidia DLSS 3.0William Faucher2023-06-21 | Nvidia’s new DLSS 3.0 has arrived for Unreal Engine 5. It promises faster framerates, and improved performance. But how can it do that, how can you install it? And is it worth getting a 40-series GPU for?
00:00 - Intro 00:36 - Important DLSS 3.0 Distinction 01:20 - How does it perform? 03:46 - TSR vs. DLSS, what's the difference? 04:38 - Frame Generation 06:08 - Caveats 07:07 - How to use Frame Generation in Unreal? 09:03 - Movie Render Queue 10:31 - Download and Install DLSS 3.0
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxMixing Practical and Digital Art in Unreal Engine 5William Faucher2023-05-04 | This workflow video covers my first ever YouTube collaboration, with Nerdforge, Andyax, and VP Nordic. I got to 3D Scan the gorgeous castle miniature (bigature) that Martina at Nerdforge made, by hand. Then, brought it into Unreal Engine 5, and rendered out a sequence of shots for this Virtual Production Project.
00:00 - Intro 00:27 - The shoot 01:31 - Scanning the castle 02:46 - Into RealityCapture 05:32 - The Scan Results 06:15 - On set 07:13 - Creating the establishing shot in Unreal Engine 5 07:44 - Procedural tools 08:32 - Polishing the Scene 09:02 - Rendering the shot - Tips 09:57 - FREE Render Settings PDF 11:14 - Color Grading in Davinci Resolve
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
Necessary gear for Cross-Polarized Photogrammetry:
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : geni.us/OPxBG Nikon 28-75mm f/2.8 : geni.us/d47dj RØDE NTG-3B Shotgun Microphone: geni.us/JKnnPpS Aputure MC Pocket LED: geni.us/uVZNl Godox LEDP 260c LED Panel: geni.us/OgidwX Godox Parabolic Softbox : geni.us/oHZ2b9 Godox SL-60W Studio Light: geni.us/68wxCreating an Arctic Environment in Unreal Engine 5William Faucher2023-04-03 | In this video I go through the process of not only creating an arctic environment, but also how I 3D scanned something made entirely of glass. I show you my process for photogrammetry, texturing, and creating an entire environment in under an hour.
00:00 - Intro 00:35 - Inukshuk/Reference 01:11 - Into Unreal Engine 5 02:02 - Background Mountains 03:16 - Water Material (Free) 04:26 - How to 3d Scan Glass? 08:23 - Texturing in Substance Painter 10:03 - Polishing the Environment 11:19 - Tree models 12:27 - EasyFog (Available on Epic Marketplace!) 12:57 - Lighting Tweaks 14:09 - Rendering & Color Grading
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
Necessary gear for Cross-Polarized Photogrammetry:
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : geni.us/OPxBG Nikon 28-75mm f/2.8 : geni.us/d47dj RØDE NTG-3B Shotgun Microphone: geni.us/JKnnPpS Aputure MC Pocket LED: geni.us/uVZNl Godox LEDP 260c LED Panel: geni.us/OgidwX Godox Parabolic Softbox : geni.us/oHZ2b9 Godox SL-60W Studio Light: geni.us/68wxHow I Made This Shot in Unreal Engine 5William Faucher2023-02-01 | In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment. I will show you my worldbuilding process, lighting, rendering, and color grading in Davinci Resolve.
00:00 - Intro 00:32 - 3D Scanning 03:56 - Texturing 04:31 - Into Unreal Engine 5 11:06 - Times of Day 11:48 - Rendering 13:04 - Davinci Resolve Denoising
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxIntroducing EasyFog for Unreal Engine 5William Faucher2023-01-10 | EasyFog is an elegant tool for easily adding fog, clouds, and mood to really polish up any environment in Unreal Engine 5. EasyFog makes it simple to art direct and really get the look you want in your levels.
00:00 - Intro 01:46 - How to install 02:52 - Migrating EasyFog to another project 04:26 - How to use EasyFog 14:28 - EasyFog workflow example 20:08 - Free for Patreon Supporters!
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxCapturing Lofoten in Unreal Engine 5William Faucher2022-11-03 | This video is all about how I created a small, Lofoten-Inspired environment in Unreal Engine 5. This video isn't a step-by-step tutorial like most of my other videos, but rather a workflow and process video. You'll learn how I created everything you see in the intro, from the ocean, the mountains, and how I scanned an old arctic cabin, with the help of RealityCapture.
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxFREE Ways to Improve your 3D Scans!William Faucher2022-09-30 | In this tutorial we'll be covering a bunch of free things you can do to improve the quality of your photogrammetry. 3D scanning isn't easy, and sometimes you might get discouraged at why things don't turn out well! That is where this video comes in handy.
GET 50% off your purchase of 3500 PPI credits for RealityCapture using "WILLIAM50" as your discount code! For more information on RealityCapture: capturingreality.com
A BIG Thank you to all my Patreon Supporters! Pixel Maestro Léo-Paul Ossola Maria Raducanu Nello Azulik Joe Trimble Manava Prod George Tanev Oscar E Diaz Giovanni Araiza LVX Zigor Samaniego Petr Sehnal Michael Mayeux Luc Schurgers Arthur Tasquin Lenny Gordon
00:00 - Intro 01:17 - Coverage 01:57 - Overlap 02:30 - Panorama 03:19 - RAW 04:36 - Electronic Shutter 05:39 - Choosing the right subject 06:08 - Video 07:39 - Flat Lighting 08:09 - Uprezzing / AI Upscaling 08:45 - Computational Photography 09:33 - Hardware 13:35 - CGSpectrum
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxThe Key to Cleaner 3D Scans: Cross-PolarizationWilliam Faucher2022-07-05 | Today’s tutorial teaches you everything you need to know about Cross-Polarization. The necessary hardware/gear, and why it matters. It is absolutely essential if you’re trying to scan an object that has a very shiny/reflective surface. Taking a look at the renders in Unreal Engine 5, it doesn’t take long to see the vast difference between the two approaches, the cross-polarized result is FAR superior. The scans done in this tutorial were made with RealityCapture.
GET 50% off your purchase of 3500 PPI credits for RealityCapture using "WILLIAM50" as your discount code! For more information on RealityCapture: www.capturingreality.com
Important links: Intro to RealityCapture to UE5 Workflow Video: youtu.be/WrCOhes1Zgg
00:00 - Intro 01:00 - CapturingReality 01:30 - What is Cross-Polarization? 03:39 - Polarization Explanation 04:46 - Necessary Gear/Hardware 05:56 - Gear: Polarizers 07:49 - Gear: ColorChart 08:07 - Gear: Transmitters 08:53 - Assembling the Camera Rig 09:12 - Why do we need this? 10:21 - Important Steps Before Shooting 11:47 - Scanning 12:28 - Into RealityCapture 13:36 - Limitations of Cross-Polarization 14:53 - Conclusion & Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxLighting in Unreal Engine 5 for BeginnersWilliam Faucher2022-06-10 | Join me on Patreon! patreon.com/williamfaucher This tutorial is for the beginners out there. Lighting is tricky. It's not always the most obvious thing to get right, and lighting in Unreal poses its own share of challenges on top of that. That's where this video comes in, where we'll learn all about the very fundamentals of light, what kind of lights are available to us, how they work, how to make of the most of them, followed by a deep explanation of how light behaves in the real world, and mimicking that in Unreal. Then we'll learn how to light an environment from total scratch, twice. Once for a daytime lighting, and a second time for an overcast, dark, moody day look. Fasten your seatbelt because this is a long one!
- Visit CG Spectrum if you want to learn Unreal Engine with the guidance of a mentor: hubs.ly/Q01bDPsw0 Or visit their YouTube channel here: youtube.com/c/Cgspectrum
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxHow to 3D Scan All Sides of Objects - RealityCaptureWilliam Faucher2022-06-02 | Today's tutorial is all about how to scan the bottom side of objects using photogrammetry in RealityCapture. Creating closed 3d models is immensely useful for 3D Artists, so using this technique/workflow should be tremendously helpful! You can then export these models to any package of your choice, whether that is Blender, Unreal, Maya, 3dsMax, whatever! These images were then rendered in Unreal Engine 5 using Nanite.
00:00 - Intro 00:50 - Important Tips 02:00 - How to shoot the photos 03:46 - Processing the images 05:19 - Into RealityCapture 06:24 - Generating Object Masks 11:00 - Aligning the components 11:33 - Alignment issues 12:07 - Control Points (Important) 22:12 - Merging the components 23:27 - Creating our Model 24:08 - Patreon Announcement!
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxIntro to UnrealReader - Nuke 13.2William Faucher2022-04-26 | Learn all about how to use Foundry's new UnrealReader node in Nuke 13.2. This amazing tool allows you to sync up Unreal Engine 5 or UE4 directly with Nuke X, Nuke Studio, Nuke Indie and Nuke Non-Commercial. In order to render out render passes such as z-depth, world position, world normals, base color, lighting, stencil layers, etc. It's an amazing tool with everything in the right place to make your life a whole lot easier when it comes to working with any renders coming out of Unreal.
Q: I switch to a different Map and Nuke just hangs for a long time, and then finally renders an image
A: This could be because the shaders are still building in the map you’re trying to access from the UE project. If this is the case, switch to UE and you’ll likely see the Movie Render Queue rendering window showing a message along the lines of “building shaders”.
Q: Some elements in my render (like smoke and sparks) look different to what is shown in UE’s viewport, and also change if I alter a UnrealReader setting on the same frame?
A: Some of the physics/emitters in UE are non-deterministic (and may not have an option to be made deterministic), so individual renders from UnrealReader may not match. This can also apply to motion blur, or any post process items that use temporal / spatial samples.
When using the UnrealReader node Write section render option to render the whole Sequence out to EXRs, the problem should not exist and the elements should be temporally correct.
Q: I’ve created a new Camera in a level sequence using either the + Track button / right-click-on-left-area-of-panel - Actor to Sequencer, but in Nuke the UnrealReader doesn’t seem to render the correct thing, and the Camera tab shows 0,0,0 for the transform and rotation data (with no animation)?
A: This is likely caused by a UE Level Sequence issue whereby adding a camera using this method to an existing Camera Cuts track will not bind the camera to that Camera Cuts track, even if the name of the camera is the same as the one you had before (and perhaps deleted).
You need to click on the Camera Cuts + Camera button and rebind the camera you’ve just added.
If there is no Camera Cut track to start with, then UE will do it correctly and bind it on creation, so there won’t be any issues as mentioned above
Q: When I add a UnrealReader node initially it hangs Nuke for about a minute, then finally connects (beach ball on Mac, blue spinner on Windows)
A: This can be one of two things. From experience when this has occurred, it tends to be that the port number being used has had some form of issue. First try changing to a new port in both Nuke and Unreal. If a new port fails, restart your computer to try and clean up the ports.
It can also be due to the number of Maps/Sequences in a UE project being very large, which can mean a lot of data to read. We have seen this in the Matrix City scene released with UE5.
00:00 - Intro 02:04 - CG Spectrum 02:52 - Necessary Plugin - Nuke Server 04:05 - Nuke Server setup in Unreal Engine 05:07 - UnrealReader node in Nuke 08:11 - Addressing Possible Colorspace Issues 11:20 - Picking Stencil Layers 12:55 - Render Layers 13:15 - Advanced Tab - Movie Render Queue Settings 14:25 - Cameras 17:23 - Writing Renders to Disk 20:36 - Outro & Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxFixing the Ugly Shadow Issues in Unreal Engine 5William Faucher2022-04-13 | With UE5 finally released, I've noticed a lot of users are struggling with some wonky shadows in the engine. This video helps shed a bit of light on why that is, and how to fix these problems. We have three solutions. One simple one, one with a console variable, and a third that is more of a last resort type of fix.
Console Variable for solving buggy shadows: r.Raytracing.Shadows.EnableTwoSidedGeometry 0
00:00 - Intro 00:23 - Solution #1 01:02 - Virtual Shadowmaps vs. Raytraced Shadows 01:36 - Solution #2 03:12 - Solution #3 05:11 - Recap 05:33 - How Nanite works with raytracing 06:33 - Outro & Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxFixing Common UE5 Issues! Changes in 5.0William Faucher2022-04-09 | In this tutorial we cover a few issues I've noticed since the release of Unreal Engine 5.0 that came out on April 5th! Notably Lumen Reflections, Glass/Raytraced Translucency, weird bugs with the Quixel Bridge, crashes, etc. This is intended to be more of a quick-tip kind of thing, I just wanted to get the information out there for those of you who might be having these problems.
00:00 - Intro 01:18 - Important Project Settings 02:43 - Pathtracer Tips 03:42 - Quixel Bridge is gone? 04:11 - Lumen Tips 05:42 - Reflection Options 07:15 - New Lumen Reflection Options 08:58 - Raytraced Reflections 12:41 - Raytraced Translucency 15:21 - Outro and Recommendations
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxWhat Does the Community Think of Unreal Engine 5?William Faucher2022-04-05 | The community chimes in on the official release of Unreal Engine 5! The first 1,000 people to use the link or my code williamfaucher will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher04221
With UE5 Officially released, it's safe to say that more and more productions will be moving from UE4, and onto this new platform. But what is the future of UE5? Who will be using it? And why? Is it the solution we've been looking for?
00:00 - Intro 00:25 - Skillshare 01:31 - WINBUSH / Jonathan Winbush 03:10 - Pwnisher / Clinton Jones 04:33 - Matt Aspland 06:11 - J Hill 08:54 - Martin Aaberge 11:04 - Loacher Films / Péter Csikász 11:51 - VR Division / Jahiya Jasem 13:07 - MR3D-Dev / Manuel Rondon 13:51 - William Faucher 16:47 - Bloopers
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxUnreal to Davinci Resolve Workflow - ACES & sRGBWilliam Faucher2022-03-10 | Learn how to color grade your Unreal renders easily in Davinci Resolve! The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher03221 If the OCIO options aren't showing up for you in MRQ, make sure you have the OpenColorIO plugin enabled!
My understanding is that while Unreal is in linear sRGB, the viewport has an ACES filmic tonemapper applied, giving us the substantial benefits of the ACES tone curve, filmic highlight rolloffs, etc.
However, the ACES colorspace for post-production work is intended to be linear. What we get out of #UnrealEngine with default render settings isn't in linear, the tonemapper remaps those linear values to the 0-1 range. The OCIO config disables that tonemapper at render time. Which is why we jump through all the hoops in this video to render in linear.
I get a lot of questions about how to get my renders from Unreal Engine, and into Davinci Resolve for grading. There's a lot of mixed opinions and thoughts on the matter out there, but this here is what I've found to be the easiest and most straightforward approach.
00:00 - Intro 01:09 - Skillshare 02:06 - Into Unreal 02:59 - OCIO Configs 05:39 - IMPORTANT Render Settings 08:46 - Into Davinci Resolve 10:20 - IMPORTANT Project Settings 11:34 - Importing Renders 12:36 - IMPORTANT Input Transforms 13:27 - Unreal Comparisons 15:37 - Color Grading Workflow 16:34 - Color Page UI 23:04 - Vignetting 25:34 - Chromatic Abberation 28:40 - Film Grain 30:03 - Exporting Your Video
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxLighting a NIGHT-TIME exterior in UnrealWilliam Faucher2022-02-22 | Learn how to light night-time exterior environments. No RTX needed! The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher02221 Lighting night time scenes is tricky, but fortunately, with the help of decades of cinematography tricks to work with, we can break down how movies are lit, and apply those tricks to our own 3D environments. The fundamentals are the same, so it doesn't really matter which renderer you're using. I want to clarify that there are HUNDREDS of ways to light things, and this is only one way to do that. Feel free to share your own approach in the comments! You'll soon realize that moonlight is a fickle beast, but it can be tamed, and faking it, tricking the audience into believing something through good lighting is key. #unrealengine
00:00 - Intro 01:01 - Important Film Breakdowns 04:33 - Skillshare 05:35 - Getting Started 06:27 - Sky Creation 08:18 - Moonlight 10:07 - Volumetric Fog 17:03 - Skylight 18:27 - Practical Lights 19:44 - Fill Lights & Rim Lights 24:02 - Lighting Channels 27:19 - Recap & Breakdown 28:37 - Additional Tips 29:04 - Outro & Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxOne small change to LEVEL UP your 3D Art.William Faucher2022-01-24 | This had the single biggest impact on my growth as a 3D Artist. The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher01221 After 14 years as a 3D Artist, people ask me all the time what the best way to improve their 3D Art is. Practice makes perfect they say. But a break away from the computer helps you just as much. What you do when you are away from your desk helps you even more. That's where photography comes in. Photography literally changed my life as a 3D Artist. This will make you a better artist. Whether you are working in Unreal, Blender, 3DS Max, whatever, this WILL help you grow.
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
Godox SL-60W Studio Light: geni.us/68wxRealityCapture to UE5 - Workflow TutorialWilliam Faucher2021-12-18 | Learn how to scan ANYTHING. This RealityCapture to Unreal Engine 5 tutorial covers everything you need to know for getting your 3D scans from Reality Capture and into UE5. We go through the basics, the camera settings, general good practices, and walk through the entire process step by step. Photogrammetry isn't difficult, you just need to know the best practices!
Bear in mind due to technical issues, processing for the code will begin in January after the holidays. Sorry for the inconvenience, and thank you for your patience! Link valid until December 25th, 2021.
00:00 - Intro 01:51 - Camera Basics 04:41 - Photogrammetry Basics 10:18 - Processing Images 14:24 - Pwnisher's tutorial! 14:35 - Into RealityCapture 18:22 - Alignment 25:12 - Generating the mesh 32:30 - Texturing 35:29 - Exporting to UE5 36:56 - Into Unreal Engine 5
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxLumen Explained - IMPORTANT Tips for UE5William Faucher2021-12-16 | Probably the most important tutorial I've made for Unreal Engine 5. The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher12211 This video contains a whole bunch of important information that WILL AFFECT how you create content for UE5 using Lumen. I cannot stress enough how necessary the information here is. I know this video may seem a bit dry but it WILL improve your lighting quality. For the record, the contents of this video apply to Unreal Engine 5 EARLY ACCESS. And things will likely change in future builds, once 5.0 is officially released.
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Timestamps:
00:00 - Intro 01:15 - Skillshare 02:24 - Project Settings 03:07 - What Lumen Can Do 04:33 - How Lumen Works 05:35 - Surface Cache (SUPER IMPORTANT) 07:21 - Lumen Scene (ALSO IMPORTANT) 08:16 - Limitations & Things to Know 11:18 - Raytraced Reflections 12:29 - Best Practices
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxTroubleshooting FOLIAGE issues in Unreal EngineWilliam Faucher2021-11-25 | Learn how to fix foliage issues in Unreal! The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher11211
In this video we cover how to fix a variety of common foliage issues in Unreal Engine. It's a rather frustrating process to diagnose when these problems rear their ugly head, fortunately, the problems are rather easily fixable.
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: amzn.to/2Yz6HhqSMALLER Unreal Engine Installs! Recover 20+ GBWilliam Faucher2021-11-09 | In this Two-Minute Tuesday tutorial we cover how to save disk space by optimizing our Unreal Engine installs. We can easily recover 20gb of space per version of Unreal. This is especially handy if you have several versions of Unreal installed like I do. Keep in mind, this only applies to those of you NOT doing mobile gamedev work.
#unrealengine #nvidia
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: amzn.to/2Yz6HhqHow To Improve Your Lighting w/ RTXGIWilliam Faucher2021-10-21 | The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher10211 In this tutorial we talk about Nvidia's RTXGI plugin. This is a relatively new lighting method that completely leapfrogs the default Raytraced Global Illumination options in UE4 / Unreal Engine 4. While Unreal Engine 5 has Lumen, RTXGI is a worthy competitor. In this video we cover how to set up the plugin, how to use RTXGI, how it works, as well as a few other quality of life settings that are really good to know about. You DON'T need an RTX gpu for this to work. But it should go without saying that you need to enable raytracing in your project settings for this to work.
Console Commands for RTXGI: r.GlobalIllumination.ExperimentalPlugin 1 r.RTXGI.DDGI 1
00:00 - Intro 01:01 - Skillshare 02:10 - How RTXGI Works 03:23 - Pros & Cons 05:33 - How To Install RTXGI 07:00 - How To Use RTXGI 09:07 - Nvidia's Documentation 12:18 - Using RTXGI in Large Environments/Worlds 14:32 - Fixing odd Lighting Artifacts 15:22 - Using RTXGI in Detailed Scenes 20:59 - Outro & Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCIHow to Add Camera Shake in Unreal EngineWilliam Faucher2021-09-28 | The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher09211 This tutorial covers how to set up and use a procedural camera shake blueprint in just minutes in Unreal Engine. This applies to both Unreal Engine 4 and Unreal Engine 5! Shaky Cam is one of those things that are either extremely desireable, or absolutely awful. You could always keyframe the camera shake yourself, but having a procedural, additive approach is way easier to set up. This tutorial was made in Unreal Engine 4.27, but can be done in earlier versions of Unreal (4.25, 4.26) by using the Matinee Shake I show in this tutorial. The same should apply to UE5.
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCIPATH TRACER Explained - Unreal Engines Underrated ToolWilliam Faucher2021-08-26 | The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/williamfaucher08211 This tutorial is all about the new & improved Path Tracer renderer in Unreal Engine 4.27. This is a pretty condensed video but will cover everything you should know before using it! With new supported features like Subsurface Scattering, Raytraced Translucency, Caustics, and much more.
Stay until the end for my recommended render settings.
--------------- Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
Timestamps:
00:00 - B-Roll 00:25 - Pathtracer Explanation 02:26 - System Requirements 03:14 - Using the Path Tracer 06:39 - Why Samples Matter 09:03 - Denoising for video 10:17 - Other Features 13:02 - Changes to Materials 17:04 - Changes to Skylight 19:40 - Skillshare 20:52 - Limitations 23:06 - Rendering with MRQ 25:07 - Recommended Render Settings
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxThe Awesome 4.27/UE5 Update Nobody Is Talking AboutWilliam Faucher2021-07-02 | Raytraced Translucency just got a ninja update in the preview build of Unreal Engine 4.27, and Unreal Enging 5. Previously, in 4.26, raytraced translucency/glass didn't cast any shadows. At all. Now, it does! I thought Raytraced Translucency was broken in the 4.27 preview update, but after talking to the devs at Epic Games, I found out that they revamped the way that Raytraced Glass Materials are configured. Now we actually control refraction with the refraction pin, as opposed to with the specular pin. Thanks, Devs!
--------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCITips for Sky Atmosphere & Fog - Unreal Engine 5 (& UE4)William Faucher2021-06-21 | VERY IMPORTANT: You may need to go in the project settings and search for "Support Sky Atmosphere Effecting Height Fog", and make sure that box is checked.
Hey everyone! In this tutorial we'll be looking at a few settings we can use in the Sky Atmosphere to totally change the look of a scene. We then take a look at how to correctly use the Exponential Heightfog in conjunction with the Sky Atmosphere. This Applies to both UE4 and UE5.
#unrealengine #ue5 #epicgames --------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCINanite: Everything You Should Know [Unreal Engine 5]William Faucher2021-06-15 | Nanite is the all-new toy that was released with Unreal Engine 5. Epic Game's Virtualized Geometry is the way of the future, and in this tutorial we learn all about how to set it up, things to know about it, pros & cons/limitations, optimization viewmodes, LOD's, and when you should be using it. Realtime rendering just took a massive leap forward with this tech, and I am beyond excited.
#unrealengine5 #nanite #realtimerendering #epicgames --------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
Timestamps:
00:00 - Intro00:27 - Setup 01:31 - The Good To Know Stuff 04:40 - Pros & Cons/Limitations 09:23 - When Should You Use Nanite? 10:26 - Outro & Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxUnreal Engine 4.27 Released! - NEW (& Hidden) FeaturesWilliam Faucher2021-06-09 | This is a big release. Unreal Engine 4.27 Preview 1 is packed with new features. This video rounds up the most exciting features relevant to artists who want to make better looking renders, and cinematics. There are some features that were NOT in the release notes, and I go through some of the exciting stuff right here with you. Here's a hint, it has to do with 32-bit support.
*No real coffee was harmed in the making of this video - only the bad instant stuff*
--------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
Timestamps:
00:00 - Intro 01:24 - New Features! 06:30 - Hidden Features (Not in release notes) 08:41 - Outro and Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCICreating Mars in Unreal Engine 5 [Livestream]William Faucher2021-06-02 | This livestream will be pretty laid back, making some environment art with the new UE5 toolset. Kitbashing, lighting, a bit of animation, rendering, but most importantly, atmosphere! Unreal Engine 5 is a lot of fun to play with but it is still a bit buggy. We'll be looking at Lumen's Global Illumination, and Nanite / virtualized geo, also!
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Godox SL-60W Studio Light: geni.us/68wxThings To Know About LUMEN [Unreal Engine 5]William Faucher2021-05-28 | DISCLAIMER: Please take some of the advice in this video with a grain of salt, as this video was released 1-2 days after the release of UE5 Early Access, before much documentation on Lumen was available. Some of the things in this video could be outdated now.
Lumen is a brand new feature that was made available in Unreal Engine 5 as of May 26th. As we all know, UE5 came out of the blue, and with it, a plethora of new tools! This tutorial covers how to use Lumen, how to fix common issues, and limitations of Lumen. We talk about how to fix noisy shadows, GI issues, and console commands.
Yeah. Console commands are still here. Yay. ---------------
Console Commands used in the video Reducing noise: r.Shadow.Virtual.SMRT.RayCountLocal
#lumen #nanite --------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCIUnreal Engine 5 - First LookWilliam Faucher2021-05-26 | Taking a first look at the freshly-dropped and much anticipated Unreal Engine 5! This is mostly a livestream for messing around with the new engine, no tutorial content here. Like most people, I am crazy excited to play with this. Feel like a total noob again. PC Specs:
RTX 2060 Super 64gb ram Ryzen 7 3700x
#unrealengine5
#lumen #naniteVolumetric Cloud Secrets [Unreal Engine 4 & 5] Works in UE5!William Faucher2021-05-25 | In this tutorial we'll be taking a look at how to control the position and placement of your volumetric clouds in Unreal Engine 4 and UE5. By default, Volumetric Clouds are very limited, and don't offer a whole lot of control for art directing. Fortunately there is a very simple solution to this, and that's with the help of Blueprints called "Cloud Mask Object" and "Cloud Mask Generator", only found in the engine settings. This tutorial won't be covering the Paint Clouds method, only the blueprints method. This method works in both UE4 AND Unreal Engine 5!
--------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCIDemystifying the Skylight [Unreal Engine 4 & 5]William Faucher2021-05-18 | This weeks tutorial concerns the Skylight actor. The Skylight in Unreal Engine 4 (4.26) is probably the weirdest light, and most misused and misunderstood light out there. This video serves to demystify the Sky Distance Threshold and how it's so important for lighting interiors, and lighting exteriors in Unreal Engine 4. This tutorial serves to help people understand the purpose of the skylight. How to use the skylight, and why you should be using it this way. Not only does this work with Raytracing / Raytraced GPU's but this also works well WITHOUT Raytracing. You can use HDRI / Cubemaps with the skylight in this video. Again, Raytracing is NOT an absolute must. We also take a look at Mesh Distance Field Ambient Occlusion (also known as DFAO), and how drastically it can affect your scenes. Let's dive in!
PS. This works the same way in Unreal Engine 5! Lumen just makes it even better :)
#tutorial --------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
Timestamps:
00:00 - Intro
01:33 - Setup 11:22 - Distance Field Ambient Occlusion 13:10 - Donations and Thanks
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Razer Seiren X Microphone: amzn.to/2Y4fFCIHow To Light Exteriors - Dynamic Lighting [Unreal Engine 4 Tutorial]William Faucher2021-05-12 | This weeks tutorial livestream concerns the much-requested topic about Exterior Lighting! We will be taking a look at both raytracing / raytraced lighting, but also non- RTX based lighting. For those of you who don't have Nvidia's RTX graphics cards, worry not! You don't need a 3090 to light exteriors nicely. We will be dissecting/reverse engineering Epic's free Australia environment, and digging into the nitty gritty of individual lights and various lighting methods. We WON'T be baking light this time around, fully dynamic! This should be a fun one!
#unrealengine #raytracing #rtx #lighting #exteriorlighting #environments #tutorialLighting with Emissive Materials [GPU / CPU Lightmass] - Unreal Engine 4William Faucher2021-05-04 | In this weeks Two-Minute Tuesday tutorial, we take a look at how to bake emissive textures, meshes/models as a light source. With the help of Unreal Engine 4's GPU and CPU Lightmass, any emissive texture, or material, can be used to emit light. Baking a mesh light is a simple process that only involves 1-2 settings. Keep in mind this only works for baking lights, and will not work dynamically with raytraced lighting / shadows.
#unrealengine #gpulightmass #nvidia
--------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Razer Seiren X Microphone: amzn.to/2Y4fFCILighting Detailed Interiors + Q&A [Unreal Engine 4 Tutorial]William Faucher2021-04-29 | This week's tutorial livestream is sponsored by Evermotion. I wanted to go a lighting livestream that looked a bit more exciting than bland white walls and such. So I reached out to Evermotion and they were kind enough to send me one of their scenes to work with. We'll be using GPU Lightmass (not CPU Lightmass), and using some of the Raytracing Features in Unreal Engine 4.26. Lighting for Archviz/Architectural Visualisation can be tricky, so hopefully I can answer some of your questions!
#unrealengine #lighting #interiorlighting #tutorial #gpulightmass #gpurenderingWhy are my lightmass builds so slow? [Two Minute Tuesdays]William Faucher2021-04-20 | This week is a quick Two-Minute-Tuesday, because I have a lot of exciting things in the works for the future of this channel! This week someone reached out to me with a very valid question. Why are my lightmap bakes/build times so slow? How can I make baked lighting faster? Is it raytracing? Is my GPU too slow? Nope. It's very likely to be a simple fix. This works for GPU and CPU Lightmass. No RTX, No Raytracing. This works in any version of Unreal Engine 4. This is not 4.26 specific.
#unrealengine #raytracing
--------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission.
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---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Razer Seiren X Microphone: amzn.to/2Y4fFCIHow To Make Unreal Look More CinematicWilliam Faucher2021-04-14 | Cinematic. That look we all want. That look that is prized and hard to get. But is it really? I'll be showing you a few things that can really give your shots a more filmic feel. It's a lot easier than you might think! You don't necessarily need any fancy #raytracing effects, or the latest RTX Graphics Cards from Nvidia to get a nice, cinematic look. Much of what is achieved in film/movies is all in the post-production par of the process. This tutorial covers rendering with Movie Render Queue in Unreal Engine 4.26, color grading done in Davinci Resolve. Everything here can be done in both UE4, and Unreal Engine 5.
For the record, Davinci Resolve is FREE to use. The studio license (which has a few extra features, faster rendering, etc) is only $300 USD. Lifetime perpetual license. It's worth the money.
#UnrealEngine #unrealengine5 #cinematic #tutorial
--------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
Timestamps:
00:00 - Intro 00:53 - Part 1 04:43 - Part 2 07:35 - Part 3 12:19 - Part 4 13:54 - Part 5 28:43 - Like & Subscribe, and Thanks!
---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
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Godox SL-60W Studio Light: geni.us/68wxRuins Environment (Unreal Engine 4.26 - Megascans - RTX 2060 Super)William Faucher2021-04-09 | This is just a very quick scene I threw together for the Raytraced Shadows + Volumetric Fog Hack video I made, right here, not my finest work, of course, but I figured I'd post the clip: youtube.com/watch?v=UqMvd6UGBhE
Made with Megascans assets exclusively. Rendered in Unreal Engine 4. Raytraced Lighting.