DE Project
GTA SA DE Special Vehicles - AP BF-400, AP Sultan & AP Packer
updated
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee) .
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112
- Classic Versions: DIFFERENT METHOD
- Mobile Version: DIFFERENT METHOD
There is a slightly DIFFERENT METHOD that ONLY WORKS on ALL VERSIONS PRIOR to 1.112 of the Definitive Edition: youtu.be/UFeJv8HAb6w
There is an ALTERNATIVE METHOD to preserve the AP property of the AP/IEC2 Buffalo which consists of DESTROYING IT instead of SINKING IT: youtu.be/uTfPrqm5mmQ
There are some DIFFERENCES in this method in the Classic & Mobile Versions: youtu.be/eR6gqn_52Q0
Version of the video: DE 1.113 (PC - Steam)
METHOD DESCRIPTION
00:00 Heading and starting the "High Noon" mission
00:49 Heading to the AP/IEC2 Buffalo, pushing it to rotate it and getting in
QUICKLY HEAD to the AP/IEC2 Buffalo, PUSH IT with CJ from the top side to ROTATE IT and GET IN before Pulaski escapes.
01:02 Driving and sinking the AP/IEC2 Buffalo into the water at the nearby pier
26 SECONDS AFTER the cutscene ends, the AP/IEC2 Buffalo LOSES the AP property. GO to the nearby pier and SINK the AP/IEC2 Buffalo into the water BEFORE the 26 SECONDS are up to preserve the AP property.
01:19 Pushing the AP/IEC2 Buffalo out of the water
When you sink the AP/IEC2 Buffalo into water, it will continue to sink until IT FALLS into the depths of the sea. After sinking the AP/IEC2 Buffalo, PUSH IT out of the water more than HALF to prevent it from continuing to sink.
02:15 Shooting Pulaski and causing him to fall into the water
SHOOT or APPROACH Pulaski WITHOUT KILLING him so he starts chasing CJ. Make him follow you until he FALLS into the water and DROWNS to Pass the Mission. If Pulaski DIES in ANY WAY OTHER than drowning, his death cutscene will be activated and the AP/IEC2 Buffalo will LOSE AP property even if it is sunk in the water. Make sure you have the AP/IEC2 Buffalo INSIDE DE CAMERA at the time Pulaski FALLS into the water and you Pass the Mission or it will DISAPPEAR.
03:20 Driving and storing the AP/IEC2 Buffalo to the Verdant Meadows Garage
After Passing the Mission, finish pusing the AP/IEC2 Buffalo out of the water (if it is still partially inside) and DRIVE IT to a garage to store it.
04:40 Saving and reloading the game
04:58 Showing the properties of the vehicle
The Buffalo's EC2 Black [ID 0] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
The AP/IEC2 "Pulaski's" Buffalo has a unique license plate that reads "PULASKI". Unfortunately the unique license plates are only temporary as they are NOT SAVED in the garage at game close. In some cases the unique license plate will also be lost when the vehicle is destroyed.
INFERIOR VEHICLES
- AP Buffalo [Misappropriation - Pass]: youtu.be/iV-k92EM6Fo
- IEC2 (Black) Buffalo [High Noon - Pass]: youtu.be/yD7MmUDFxDY
AP/IEC2 "Pulaski's" Buffalo Colors
Primary: Light Blue Grey [ID 8]
Secondary (EC2): Black [ID 0]
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: ONLY OM0: youtu.be/zVksAdIFu3E
- Mobile Version: DIFFERENT METHOD
In the Mobile Version, there are some DIFFERENCES in this method since in this version it is NOT POSSIBLE to CHANGE WEAPONS during the CUTSCENES: youtu.be/yUJuOWOeR28
In the Classic Versions can only be obtain the INFERIOR DP Leviathan in the mission "Interdiction" WITHOUT OM0: youtu.be/Tc7C8uoUR3U
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- If you use CONTROLLER, to activate the Ammu-Nation Menu in the Flying School it is necessary to use a slightly DIFFERENT METHOD since the "Exit Vehicle" and the "Exit Test" buttons COINCIDE: youtu.be/g700XIaacso
- After Passing the Mission "Explosive Situation" you will unlock the Casino Heist Missions that you CAN WAIT TO PASS even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to pass them in Las Venturas but they will be necessary for 100% of the game.
- Range time of day of the mission: 20.00 - 06.00
METHOD REQUIREMENTS
- Have a PARACHUTE
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
- Have the Body Armor at 100% (optional)
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the Ammu-Nation
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to an Ammu-Nation.
00:53 Activating the Ammu-Nation Menu, restarting the test, failing it and heading to the AC Tower
When you arrive at the Ammu-Nation, PRESS the "Exit Test" key JUST BEFORE entering the red marker to EXIT THE TEST and activate the Ammu-Nation Menu at the SAME TIME. Then, RESTART the "Takeoff" test, MOVE the plane to activate the test (the TIME APPEARS) and GET OUT of the plane. Then, HEAD AND ENTER to the Abandoned AC Tower to REGAIN VISION using the JETPACK as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
01:27 Starting the "Up, Up and Away!" mission and doing it until the final red marker
After regain vision, GO to The Four Dragons Casino to start the mission "Up, Up and Away!". AVOID PURCHASING a Weapon or Body Armor (EXCEPT you have the BODY ARMOR at 100%) while the Ammu-Nation Menu is active, or the purchase will be REGISTERED in the "Weapon Budget" stat. If you use a KEYBOARD, in versions PRIOR to 1.112 CANNOT CONTROL the CAMERA and AIRCRAFTS with the MOUSE while the Ammu-Nation Menu is active (EXCEPT if you have a shop ITEM SELECTED).
05:27 Exiting the Ammu-Nation Menu, killing the Gang Member and driving the AP Leviathan to the hangar
Enter the red marker and when CJ GETS OUT of the AP Leviathan, PRESS the "CANCEL" button to EXIT the Ammu-Nation Menu and REGAIN control of CJ. Then, KILL the Gang Member by hitting him in MELEE with the PARACHUTE EQUIPPED and drive the AP Leviathan to the hangar to store it.
10:07 Saving and reloading the game
10:28 Showing the properties of the vehicle
In the Classic & Mobile Versions the Leviathan have a White Livery, while in the Definitive Edition the Livery is non-existent and its Primary Color will be visible (black by default).
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
AP Leviathan Colors
Primary: Black [ID 0]
Secondary: Black [ID 0]
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: ONLY OM0: youtu.be/l60rKw14jV4
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- IEC2 (Police Car Blue) Washington [1/2] [You've Had Your Chips - Fail + Waste]: youtu.be/YLodozsWGio
MISSION INFORMATION
- If you use CONTROLLER, to activate the Ammu-Nation Menu in the Flying School it is necessary to use a slightly DIFFERENT METHOD since the "Exit Vehicle" and the "Exit Test" buttons COINCIDE: youtu.be/g700XIaacso
- After Passing the Mission "Explosive Situation" you will unlock the Casino Heist Missions that you CAN WAIT TO PASS even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to pass them in Las Venturas but they will be necessary for 100% of the game.
RELATED SPECIAL VEHICLES
- IEC2 (Med. Woodrose Poly) Washington [1/2] [Outrider - Fail]: youtu.be/zhlMfaPrW1A
- IEC2 (Med. Woodrose Poly) Washington [2/2] [Vertical Bird - Fail]
METHOD REQUIREMENTS
- Have FREE SPACE in the Rockshore West Garage
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
- Have the Body Armor at 100% (optional)
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the Ammu-Nation
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to an Ammu-Nation.
00:53 Activating the Ammu-Nation Menu, restarting the test, failing it and heading to the AC Tower
When you arrive at the Ammu-Nation, PRESS the "Exit Test" key JUST BEFORE entering the red marker to EXIT THE TEST and activate the Ammu-Nation Menu at the SAME TIME. Then, RESTART the "Takeoff" test, MOVE the plane to activate the test (the TIME APPEARS) and GET OUT of the plane. Then, HEAD AND ENTER to the Abandoned AC Tower to REGAIN VISION using the JETPACK as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
01:30 Starting "Architectual Espionage" and doing it until leaving the Planning Department Building
After regain vision, GO to The Four Dragons Casino to start the mission "Architectual Espionage". AVOID PURCHASING a Weapon or Body Armor (EXCEPT you have the BODY ARMOR at 100%) while the Ammu-Nation Menu is active, or the purchase will be REGISTERED in the "Weapon Budget" stat. If you use a KEYBOARD, in versions PRIOR to 1.112 CANNOT CONTROL the CAMERA and AIRCRAFTS with the MOUSE while the Ammu-Nation Menu is active (EXCEPT if you have a shop ITEM SELECTED).
04:30 Reducing the Wanted Level and heading to The Four Dragons Casino
After taking the photo of the Blueprints and leaving the Planning Department Building, REDUCE the Wanted Level BEFORE entering the red marker at the end of the mission.
05:27 Exiting the Ammu-Nation Menu, killing the IEC2 Washington drivers and pushing it to a garage
Enter the red marker at the end of the mission. AFTER the CUTSCENE CAMERA CHANGES, press the "CANCEL" button to EXIT the Ammu-Nation Menu and REGAIN control of CJ. Then, KILL the DRIVER and PASSENGER of the IEC2 Washington as FAST as possible BEFORE CJ says the last phrase and the IEC2 Washington moves again. Then, PUSH the IEC2 Washington to the Rockshore West Garage (you CAN'T GET into any VEHICLE while the mission is active, so you'll have to push it WITH CJ). In versions PRIOR to 1.112, the Washington will be much MORE DIFFICULT to PUSH to a garage.
08:00 Killing CJ to Fail the Mission and returning to the IEC2 Washington garage to update it
After storing the IEC2 Washington in the garage, KILL CJ to Fail the Mission. Then, OPEN AND CLOSE the garage door where you have stored the IEC2 Washington BEFORE save the game or it will disappear. The IEC2 Washington will need to be updated so that the game really considers that this vehicle is inside the garage.
09:33 Saving and reloading the game
09:51 Showing the vehicle
The Washington's EC2 Police Car Blue [ID 2] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
IEC2 Washington Colors
Primary: Midnight Blue [ID 4]
Secondary (EC2): Police Car Blue [ID 2]
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: ONLY OM0 (Unconfirmed)
- Mobile Version: DIFFERENT METHOD
In the Mobile Version, there are some DIFFERENCES in this method since in this version it is NOT POSSIBLE to CHANGE WEAPONS during the CUTSCENES: youtu.be/kVju12tKmh0
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- IEC2 (Police Car Blue) Washington [2/2] [Architectual Espionage - Fail + Waste]: Coming Soon
MISSION INFORMATION
- You can get a AP/IEC2 (Saxony Blue Poly) Admiral, a EP/IEC2 (White) Admiral and a IEC2 (Police Car Blue) Bravura by passing this same mission: youtu.be/Bxo1NOK2TfU
- If you use CONTROLLER, to activate the Ammu-Nation Menu in the Flying School it is necessary to use a slightly DIFFERENT METHOD since the "Exit Vehicle" and the "Exit Test" buttons COINCIDE: youtu.be/g700XIaacso
RELATED SPECIAL VEHICLES
- IEC2 (Med. Woodrose Poly) Washington [1/2] [Outrider - Fail]: youtu.be/zhlMfaPrW1A
- IEC2 (Med. Woodrose Poly) Washington [2/2] [Vertical Bird - Fail]
METHOD REQUIREMENTS
- Have FREE SPACE in the Rockshore West Garage
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
- Have the Body Armor at 100% (optional)
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the Ammu-Nation
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to an Ammu-Nation.
00:53 Activating the Ammu-Nation Menu, restarting the test, failing it and heading to the AC Tower
When you arrive at the Ammu-Nation, PRESS the "Exit Test" key JUST BEFORE entering the red marker to EXIT THE TEST and activate the Ammu-Nation Menu at the SAME TIME. Then, RESTART the "Takeoff" test, MOVE the plane to activate the test (the TIME APPEARS) and GET OUT of the plane. Then, HEAD AND ENTER to the Abandoned AC Tower to REGAIN VISION using the JETPACK as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
01:28 Starting the "You've Had Your Chips" mission and doing it until the final red marker
After regain vision, GO to The Four Dragons Casino to start the mission "You've Had Your Chips". AVOID PURCHASING a Weapon or Body Armor (EXCEPT you have the BODY ARMOR at 100%) while the Ammu-Nation Menu is active, or the purchase will be REGISTERED in the "Weapon Budget" stat. If you use a KEYBOARD, in versions PRIOR to 1.112 CANNOT CONTROL the CAMERA and AIRCRAFTS with the MOUSE while the Ammu-Nation Menu is active (EXCEPT if you have a shop ITEM SELECTED).
05:58 Exiting the Ammu-Nation Menu, killing the IEC2 Washington drivers and pushing it to a garage
Enter the red marker at the end of the mission. AFTER the CUTSCENE CAMERA CHANGES, press the "CANCEL" button to EXIT the Ammu-Nation Menu and REGAIN control of CJ. Then, KILL the DRIVER and PASSENGER of the IEC2 Washington as FAST as possible BEFORE CJ says the last phrase and the IEC2 Washington moves again. Then, PUSH the IEC2 Washington to the Rockshore West Garage (you CAN'T GET into any VEHICLE while the mission is active, so you'll have to push it WITH CJ). In versions PRIOR to 1.112, the Washington will be much MORE DIFFICULT to PUSH to a garage.
08:08 Killing CJ to Fail the Mission and returning to the IEC2 Washington garage to update it
After storing the IEC2 Washington in the garage, KILL CJ to Fail the Mission. Then, OPEN AND CLOSE the garage door where you have stored the IEC2 Washington BEFORE save the game or it will disappear. The IEC2 Washington will need to be updated so that the game really considers that this vehicle is inside the garage.
09:35 Saving and reloading the game
09:54 Showing the vehicle
The Washington's EC2 Police Car Blue [ID 2] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
You can also get the IEC2 (Police Car Blue) Bravura at the same time with this method.
IEC2 Washington Colors
Primary: Midnight Blue [ID 4]
Secondary (EC2): Police Car Blue [ID 2]
Original Method made by Richard Trager: youtu.be/pRnWbOE-o4g
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
METHOD REQUIREMENTS
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
- Use the MODERN control scheme (optional)
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the Mod Menu
Head to the Flying School at the Verdant Meadows Airfield and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to ANY Mod Garage. If you use CONTROLLER, the "Exit Vehicle" and "Exit Test" buttons COINCIDE. To GET OUT the plane without leaving the test, HOLD the "Exit Vehicle/Test" button, PAUSE the game, RELEASE the "Exit" button and RESUME the game. To ENTER/EXIT vehicles, REPEAT the process to avoid leaving the test.
01:45 Activating the Mod Menu, restarting the test twice, failing it and heading to the AC Tower
Enter the Mod Garage and PRESS the "Exit Test" button JUST BEFORE entering the red marker to EXIT THE TEST and activate the Mod Menu at the SAME TIME. Then, RESTART the "Takeoff" test and PRESS the "Exit Test" button to EXIT the test. Then, RESTART the test, MOVE the plane to activate the test (the TIME APPEARS) and GET OUT of the plane by HOLDING the "Exit Vehicle/Test" button UNTIL the Mission Failed appears (does not affect Stats). Then, HEAD AND ENTER in the Abandoned AC Tower to REGAIN VISION using the JETPACK (or using the MAP) as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
If any of the vehicle CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE. In versions PRIOR to 1.112, if you do not have the Casino Heist, Triads Casino or Mafia missions icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE. You will need to ENTER AND EXIT any Mod Garage to REMOVE IT.
Special Vehicles that require activation of the Mod Menu:
EM/VEC2 (White) "Mothership" Camper [1/2] [Black Project]: youtu.be/dJGtIeBRwJM
IEC2 (Jasper Green Poly) Sultan [Test Drive]: youtu.be/UvO4hUW39oI
EC/IEC2 Taxi Yellow Forklift [Breaking the Bank at Caligula's]: youtu.be/eSkuxBvOPiY
AP/EC/VEC2 White Newsvan [Cut Throat Business]: youtu.be/EOqaefIYvOs
AP/VEC2 Arctic White Greenwood [End of the Line - Pt. 1]: youtu.be/CpQZ9e9OTwg
Original Method made by Richard Trager: youtu.be/pRnWbOE-o4g
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
METHOD REQUIREMENTS
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
- Have Body Armor at 100% (optional)
- Use the MODERN control scheme (optional)
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the Ammu-Nation
Head to the Flying School at the Verdant Meadows Airfield and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to an Ammu-Nation. If you use CONTROLLER, the "Exit Vehicle" and "Exit Test" buttons COINCIDE. To GET OUT the plane without leaving the test, HOLD the "Exit Vehicle/Test" button, PAUSE the game, RELEASE the "Exit" button and RESUME the game. To ENTER/EXIT vehicles, REPEAT the process to avoid leaving the test.
00:46 Activating the Ammu-Nation Menu, restarting the test, failing it and heading to the AC Tower
Upon arriving at the Ammu-Nation, PRESS the "Exit Test" button JUST BEFORE entering the red marker to EXIT THE TEST and activate the Ammu-Nation Menu at the SAME TIME. Then, RESTART the "Takeoff" test, MOVE the plane to activate the test (the TIME APPEARS) and GET OUT of the plane by HOLDING the "Exit Vehicle/Test" button UNTIL the Mission Failed appears (does not affect Stats). Then, HEAD AND ENTER to the Abandoned AC Tower to REGAIN VISION using the JETPACK as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
AVOID PURCHASING a weapon or Body Armor (EXCEPT you have the BODY ARMOR at 100%) while the Menu is active or the purchase will be REGISTERED in the "Weapon Budget" stat. In versions PRIOR to 1.112, if you do not have the Casino Heist, Triads Casino or Mafia missions icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE. You will need to ENTER AND EXIT any Mod Garage to REMOVE IT.
Special Vehicles that require activation of the Ammu-Nation Menu:
IEC2 (Police Car Blue) Washington [1/2] [You've Had Your Chips]: youtu.be/y89FDHKYFXA
IEC2 (Police Car Blue) Washington [2/2] [Architectual Espionage]: youtu.be/TA25Jewn7kI
AP Leviathan [Up, Up and Away!]: youtu.be/8Uphyujv8-U
AP Sentinel [3/3] [Saint Mark's Bistro]: youtu.be/2q4ExpZh2_w
IEC2 Med.Woodrose Poly "Toreno's" Washington [2/2] [Vertical Bird]: youtu.be/bvpVoi1sOd8
AP Glendale [Los Desperados]: youtu.be/vrWAkbCqLXU
AP/VEC2 Arctic White "Sweet's" Greenwood [End of the Line - Pt. 1]: youtu.be/_vl08MBUgS0
AP Fire Truck [End of the Line - Pt. 3]: youtu.be/rfB-Fxcdkxo
EP/FP Tornado [End of the Line - Pt. 3]: youtu.be/88efuG9GEaY
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: ONLY OM0: youtu.be/TQcm5dJoOwI
- Mobile Version: Unconfirmed
In the Classic Versions the IEC2 Sultan can only be obtained with the Mission Failed method WITHOUT OM0: youtu.be/FozsgCki-1g
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- If you use CONTROLLER, to activate the Mod Menu in the Flying School it is necessary to use a slightly DIFFERENT METHOD since the "Exit Vehicle" and the "Exit Test" buttons COINCIDE: youtu.be/RvCESi6yLSw
- If you have passed the Driving School, you will receive a call from Jethro after pass the mission "Yay Ka-Boom-Boom" which will unlock the possibility of purchasing the Wang Cars Company. If you acquire Wang Cars you will unlock four Cesar Missions (including "Test Drive") that you CAN WAIT TO PASS even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to pass them in San Fierro but they will be necessary for the 100% of the game.
RELATED SPECIAL VEHICLES
- AP Sultan [Just Business - Fail]: youtu.be/izmlcWK2nRM
- FP/IEC2 (Vermilion Solid) Sultan [1/2] [Farewell, My Love - Fail]: youtu.be/PXXO7nI-f4s
- FP/IEC2 (Vermilion Solid) Sultan [2/2] [Badlands B - No Attempt]
METHOD REQUIREMENTS
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the SF TransFender
Go to the Flying School and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to the TransFender Mod Garage in San Fierro.
01:49 Activating the Mod Menu, restarting the test twice, failing it and heading to the AC Tower
Enter the Mod Garage and PRESS the "Exit Test" key JUST BEFORE entering the red marker to exit the test and activate the Mod Menu at the SAME TIME. Then, RESTART the "Takeoff" test, SELECT A TAB from the Mod Menu (only if the "Exit Test" key is T) and PRESS the "Exit Test" key to EXIT the test. Then, HEAD AND ENTER in the Abandoned AC Tower to REGAIN VISION using the JETPACK (or using the MAP) as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
02:29 Starting the "Test Drive" mission and doing it until the final red marker
When you regain vision, HEAD to start the "Test Drive" mission. If any of the vehicle CONTROL BUTTONS COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE. If you use a KEYBOARD, in versions PRIOR to 1.112 CANNOT CONTROL the CAMERA and AIRCRAFTS with the MOUSE while the Mod Menu is active (EXCEPT if you have a shop ITEM SELECTED).
06:40 Starting the cutscene and exiting the Mod Garage when CJ gets out of the IEC2 Sultan
After entering the Red Marker, PRESS the "Cancel" button on the Mod Menu JUST as CJ BEGINS TO GET OUT of the IEC2 Sultan to EXIT the Mod Garage BEFORE the cutscene ends.
06:55 Opening the TransFender door and driving the IEC2 Sultan to the Doherty Garage
After Passing the Mission, KEEP the TransFender Mod Garage INSIDE THE CAMERA to prevent the IEC2 Sultan from disappearing and GET A VEHICLE that ALLOWS you to OPEN the TransFender door. Then, open the TransFender door, get into the IEC2 Sultan and drive it to a garage to store it.
07:43 Saving and reloading the game
07:57 Showing the vehicle
The Sultan's EC2 Jasper Green Poly [ID 12] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
In versions PRIOR to 1.112, if you do not have the Casino Heist, Triads Casino or Mafia missions icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE. You will need to ENTER AND EXIT any Mod Garage to REMOVE IT.
This IEC2 Sultan can be obtained with Exhaust Nitro Effect by Passing this Mission. The Exhaust Nitro Effect can be RECREATED INFINITELY. In version 1.112, the effect is much LESS VISIBLE and is ONLY TEMPORARY, as it disappears when you store it in a garage: youtu.be/HsE0Zxg6LQY
The IEC2 Sultan always appears with several Random Special License Plates. Unfortunately the are only temporary as they are NOT SAVED in the garage at game close.
INFERIOR VEHICLES
- DP/EP/FP Sultan & FP Sultan [Just Business - Fail]: youtu.be/vuJovhV-auM
- BP Sultan [Just Business - Pass]: youtu.be/afoTFWT_EcA
IEC2 Sultan Colors
Primary: lt.crystal Blue Poly [ID 59]
Secondary (EC2): Jasper Green Poly [ID 12]
There are two "Mothership" Camper's considered SUPERIOR obtainable in two mission:
- AP/EM/VEC2 (White) [Black Project - Fail + Wasted]: youtu.be/gc8jVRK4oAg
- EP/EM/VEC2 (White) [Are You Going To San Fierro? - Fail]: youtu.be/y84KCY3HRLE
Another EM/VEC2 (White) "Mothership" Camper can be obtained by PASSING THE MISSION "Riot": youtu.be/6u1RTndyYG4
VEC2 (Visible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
EM (Exclusive Modification): Modification that does not appear in traffic or cannot be equipped on Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- If you use CONTROLLER, to activate the Mod Menu in the Flying School it is necessary to use a slightly DIFFERENT METHOD since the "Exit Vehicle" and the "Exit Test" buttons COINCIDE: youtu.be/RvCESi6yLSw
- Range time of day of the mission: 20.00 - 06.00
RELATED SPECIAL VEHICLES
- EC/VEC2 (Med. Flax/Race Yellow Solid) Camper [Jizzy - Pass]: youtu.be/UiDUNCDU1WY
METHOD REQUIREMENTS
- Have FREE SPACE in the Verdant Meadows Garage or Hangar
METHOD DESCRIPTION
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the LV TransFender
Go to the Flying School at Verdant Meadows Airfield and START the Takeoff test. Then, GET OUT of the plane WITHOUT MOVING IT and GO to a Mod Garage.
01:40 Activating the Mod Menu, restarting the test twice, failing it and heading to the AC Tower
Enter the Mod Garage and PRESS the "Exit Test" key JUST BEFORE entering the red marker to exit the test and activate the Mod Menu at the SAME TIME. Then RESTART the Takeoff test, SELECT A TAB from the Mod Menu (only if the "Exit Test" key is T) and PRESS the "Exit Test" key to EXIT the test. Then RESTART the test again, MOVE the plane to activate the test (the TIME APPEARS) and GET OFF the plane. When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER in the Abandoned AC Tower to REGAIN VISION using the SAVE POINT (or using the MAP) as a REFERENCE. In versions PRIOR to 1.112 only can be SEEN vehicles, objects, pedestrians or CJ while the WEAPON WHEEL is active.
02:33 Heading and starting the "Black Project" mission
When you regain your vision, GO to start the "Black Project" mission. If any of the vehicle CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE.
02:47 Regaining control of CJ, killing The Truth and pushing the EM/VEC2 Camper to the Verdant Meadows Garage
When the second scene starts, PRESS the "Cancel" button on the Mod Menu BEFORE the EM/VEC2 Camper stops, GET OUT of it and KILL The Truth BEFORE CJ starts talking. NEVER PRESS the "Skip Cutscene" button until you Fail the Mission or the Camper will disappear. Then, PUSH the EM/VEC2 Camper to the Verdant Meadows garage or hangar (you CAN'T GET into any VEHICLE while the mission is active, so you'll have to push it WITH CJ). In versions PRIOR to 1.112, the EM/VEC2 Camper will be much MORE DIFFICULT to PUSH to a garage.
06:13 Killing CJ to Fail the Mission and returning to the EM/VEC2 Camper garage to update it
After storing the EM/VEC2 Camper, KILL CJ to Fail the Mission. Then, OPEN AND CLOSE the garage door where you have stored the EM/VEC2 Camper BEFORE save the game or it will disappear.
07:34 Saving and reloading the game
07:45 Showing the properties of the vehicle
The EM/VEC2 Camper appears with the "Mothership Paintjob", an EM that consists of hippie graffiti with a blue background. The Camper's EC2 White [ID 1] is VISIBLE on the center line that surrounds the entire van. This EM/EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color and modification are available in Mod Garages.
The Camper is one of the few vehicles that has THREE VISIBLE COLORS. In this case, however, the Mothership Paintjob overlaps the PRIMARY AND TERTIARY COLOR, making them INVISIBLE. Paintjobs are affected by body color. The darker the color underneath, the less visible the Mothership Paintjob will be. As the tertiary color is random (between the traffic colors) the appearance of the Paintjob in that area can vary, making a total of 5 possible variants of the EM/VEC2 Camper.
The EM/VEC2 Camper can appear with or without poptop on the roof. If it appears with the poptop it will also appear with a peace sign on the front of the van.
EM/VEC2 Camper Colors
Primary: White [ID 1]
Secondary (EC2): White [ID 1]
Tertiary: Various
Modification (EM): Mothership Paintjob
Original Method made by RodrigoS. Gamer: youtu.be/S0oM0QEEYaI
There is a AP Leviathan that is SUPERIOR in the mission "Up, Up and Away!" (does NOT WORK in Classic Versions): youtu.be/8Uphyujv8-U
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- You can get an EC/VEC2 (Black) Maverick by passing this same mission: youtu.be/ks3bsx8sua0
METHOD REQUIREMENTS
- Have at least 400 BULLETS of MINIGUN
- Know how the IMPOUND GARAGES works
- Have SPACE in the San Fierro Impound
- Have at least a BRONZE MEDAL in ALL TESTS of the Boat or Driving School
In versions PRIOR to 1.112, the entrance ramp to the San Fierro Impound is BROKEN and INACCESSIBLE. In these versions, an ALTERNATIVE METHOD must be used to ENTER the Impound and GET OUT the DP Leviathan:
- SF Impound v1.112: youtu.be/KqLdkQo7D3Q?si=qpiTRAnJx2zpNBLE&t=1690
- SF Impound BEFORE v1.112: youtu.be/VpgNbzszeGQ
METHOD DESCRIPTION
00:00 Starting the "Interdiction" mission and heading to El Castillo del Diablo
01:49 Damaging the third/fourth Maverick and destroying the other four
DESTROY the first two Black Mavericks to make two more appear. When the third and fourth Mavericks appear DAMAGE the LEFT Maverick as much as possible WITHOUT DESTROYING IT (the Maverick's sound should get deeper). This causes a glitch that causes the Maverick to hover motionless and slowly move away. This glitch DOESN'T ALWAYS happen, and in many cases, the Maverick will approach the DP Leviathan even after sufficient damage. Then, DESTROY the remaining two Mavericks.
02:17 Damaging the DP Leviathan until it descends, getting on it and driving it to an area with water
DAMAGE the DP Leviathan with the Minigun as much as possible WITHOUT DESTROYING IT. Then, SHOOT it with a LESS powerful weapon (AK-47, M4, SMG, etc.) UNTIL it begins to DESCEND (if you shoot too much, it will be destroyed). Once it's on the ground, GET IN the Leviathan (sometimes it will be difficult to do so) and drive it to an area with water. If the last Maverick isn't FAR from the Leviathan, it will DESTROY IT.
02:47 Getting off the DP Leviathan to an area with water and driving it to the Boat School
GET OFF the DP Leviathan to an area with water at a CONSIDERABLE HEIGHT to Fail the Mission and drive it to the Boat School.
04:09 Storing the DP Leviathan at the SF Impound using the Boat School and heading to Doherty to save
LAND the DP Leviathan NEAR the Boat School (or the Driving School) and ENTER the red marker to store it at the San Fierro Impound (avoid the cops shooting it or they will destroy it). If you do not have at least a BRONZE MEDAL in ALL TESTS, a "Mission Attempt" will increase in the Stats when entering the red marker.
06:06 Saving and reloading the game
06:15 Heading to the San Fierro Impound
06:50 Showing the property of the vehicle
To get the DP Leviathan out of the Impound, it must be TOWED with a TOWTRUCK to the outside. (ONLY WORKS on v1.112).
In the Classic & Mobile Versions the Leviathan have a White Livery, while in the Definitive Edition the Livery is non-existent and its Primary Color will be visible (black by default).
DP Leviathan Colors
Primary: Black [ID 0]
Secondary: Black [ID 0]
EC (Exclusive Color): Primary color that does not appear in traffic or in Mod Garage .
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
In this same mission you can obtain a AP/EC/VEC2 Maverick with a Mission Failed + Waste:
- Only v1.112: youtu.be/fTpMhs4jNP0
- All Versions: youtu.be/Cek8bhTkWJA
RELATED SPECIAL VEHICLES
- EM/IEC2 (Midnight Blue) "Off-Road" Pony [Life's a Beach - Fail]: youtu.be/-BTTKI0Tw3M
METHOD REQUIREMENTS
- Have a HEAT-SEEKING ROCKET LAUNCHER
METHOD DESCRIPTION
00:00 Starting "Toreno's Last Flight", heading to the helipad and activating the cutscene
01:03 Destroying the Helicopter and driving the EC Pony to the Doherty Garage
After the cutscene, DESTROY the Helicopter with a Heat-Seeking Rocket Launcher BEFORE it escapes to Pass the Mission and DRIVE the EC Pony that is parked on the ramp to a garage to store it.
02:15 Saving and reloading the game
02:27 Showing the color of the vehicle
The Pony's EC Striking Blue [ID 7] CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
The EC Pony can appear with or without a Music System in the back.
EC Pony Colors
Primary (EC): Striking Blue [ID 7]
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee) .
EC (Exclusive Color): Primary color that does not appear in traffic or in Mod Garage .
VEC2 (Visible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: Works
- Mobile Version: Works
There is a ALTERNATIVE METHOD that WORKS on ALL VERSIONS of the Definitive Edition: youtu.be/Cek8bhTkWJA
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- You can get an EC (Striking Blue) Pony by passing this same mission: youtu.be/IpfVi2GomlU
RELATED SPECIAL VEHICLES
- EC/VEC2 (Black) Maverick [Interdiction - Pass]: youtu.be/ks3bsx8sua0
METHOD REQUIREMENTS
- Have many SAWED-OFF SHOTGUN ammo and with HITMAN SKILL
- Have FREE SPACE in the Doherty or Hashbury Garage
METHOD DESCRIPTION
00:00 Starting the "Toreno's Last Flight" mission and heading to the Big Pointy Building
01:00 Parachuting from the Big Pointy Building and landing at the edge of the helipad
JUMP WITH A PARACHUTE from the roof of the Big Pointy Building and land on the EDGE of the helipad. If you GET TOO CLOSE to the center of the helipad, the next cutscene will ACTIVATE and you will have to start over.
01:21 Pushing the AP/EC/VEC2 Maverick with Sawed-Off Shotguns until it falls from the helipad
KILL the enemies on the Helipad and SHOOT the AP/EC/VEC2 Maverick repeatedly with the Sawed-Off Shotguns (or with a Minigun) to PUSH IT until it FALLS OFF the Helipad.
07:40 Driving and storing the AP/EC/VEC2 Maverick to the Doherty Garage
Once you manage to push the AP/EC/VEC2 Maverick off the helipad, DRIVE IT to a garage to store it. The Doherty and Hashbury Garages are the only ones large enough to store the AP/EC/VEC2 Maverick.
08:34 Killing CJ and returning to the AP/EC/VEC2 Maverick garage to update it
After storing the AP/EC/VEC2 Maverick, KILL CJ to Fail the Mission. Then, OPEN AND CLOSE the garage door where you have stored the Maverick BEFORE save the game or it will disappear. The Maverick will need to be updated so that the game really considers that this vehicle is inside the garage.
09:45 Saving and reloading the game
10:08 Showing the properties of the vehicle
The Maverick's EC2 Bright Blue Poly [ID 125] is VISIBLE in the lines on the top and bottom of the helicopter. This EC2 and CANNOT BE RECREATED with an EC/EC2/EM Conversion since the color is not available in Mod Garages which makes it MORE SPECIAl. The EC Saxony Blue Poly [ID 10] CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
You can also obtain the EC (Striking Blue) Pony along with the AP/EC/VEC2 Maverick with this Mission Failed Method.
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire or equipping it and activating a 8-Ball Bomb.
INFERIOR VEHICLES
- EC/VEC2 (Saxony Blue Poly/Bright Blue Poly) Maverick [Toreno's Last Flight - Pass]: youtu.be/UU1N7kHZI_0
- AP Maverick [1/3] [The Da Nang Thang - Pass]: youtu.be/DAer9pIdlAc
- AP Maverick [2/3] [Misappropriation - Pass]: youtu.be/5YJDxkzT6Vg
- AP Maverick [3/3] [Misappropriation - Fail]: youtu.be/aS91M7G9Wxk
AP/EC/VEC2 Maverick Colors
Primary (EC): Saxony Blue Poly [ID 10]
Secondary (EC2): Bright Blue Poly [ID 125]
There is a AP/EC/VEC2 (Saxony Blue Poly/Bright Blue Poly) Maverick that is SUPERIOR in the "Toreno's Last Flight" mission (Fail + Waste):
- Only v1.112: youtu.be/fTpMhs4jNP0
- All Versions: youtu.be/Cek8bhTkWJA
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- AP Maverick [2/3] [Misappropriation - Pass]: youtu.be/5YJDxkzT6Vg
- AP Maverick [3/3] [Misappropriation - Fail]: youtu.be/aS91M7G9Wxk
RELATED SPECIAL VEHICLES
- EC/VEC2 (Black) Maverick [Interdiction - Pass]: youtu.be/ks3bsx8sua0
- EC/VEC2 (Saxony Blue Poly/Bright Blue Poly) Maverick [Toreno's Last Flight - Pass]: youtu.be/UU1N7kHZI_0
METHOD REQUIREMENTS
- Know how UNDROWNING ZONES work: youtu.be/wf7GdnbCXV4
- Have FREE SPACE in the Doherty or Hashbury Garage
- Have a Body Armor (optional)
METHOD DESCRIPTION
00:00 Starting the "The Da Nang Thang" mission and killing all Da Nang on the boat
01:20 Heading to the Undrowning Zone of The Panopticon with a Fire Truck
03:55 Sinking the Fire Truck and pushing it into the Undrowning Zone
SINK a Fire Truck in the water at the LOCATION SHOWN and dive to the Undrowning Zone. Then, PUSH the Fire Truck to the Undrowning Zone and drive it to the AP Maverick location.
05:35 Driving the Fire Truck to the location of the AP Maverick
08:08 Pushing the AP Maverick out of the water using the sand ramp
TAKE THE DRIVER OUT of the AP Maverick WITHOUT GETTING IN and Push the AP Maverick out of the water using the large sand ramp nearby. When CJ approaches the SURFACE, he returns to normal and the SWIM CONTOLS are activated, so you have to finish PUSHING the AP Maverick out of the water by SWIMMING. To push it faster, I advise hitting the AP Maverick with the Fire Truck BEFORE the Swim Controls are activated.
14:08 Driving and storing the AP Maverick to the Doherty Garage
After pushing the AP Maverick out of the water, DRIVE IT to a garage to store it and then CONTINUE the mission until you pass it. The Doherty and Hashbury garages are the only ones large enough to store the AP Maverick.
15:19 Returning to the boat and Passing the Mission
19:50 Returning to the AP Maverick garage to update it
OPEN AND CLOSE the garage door where you have stored the AP Maverick BEFORE save the game or it will disappear. The AP Maverick will need to be updated so that the game really considers that this vehicle is inside the garage.
21:06 Saving and reloading the game
21:29 Showing the properties of the vehicle
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
AP Maverick Colors
Primary: Various
Secondary: Various
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: Works
- Mobile Version: Works
There is a ALTERNATIVE METHOD that WORKS on ALL VERSIONS of the DE: youtu.be/ovLYbkKA_5I
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- You can also get an AP Boxville by passing this same mission: youtu.be/MP8cQhCWigU
METHOD REQUIREMENTS
- Have a ROCKET LAUNCHER
- Have many SAWED-OFF SHOTGUN ammo and with HITMAN SKILL
- Have FREE SPACE in the Doherty Garage
METHOD DESCRIPTION
00:00 Starting the "T-Bone Mendez" mission and heading to the cliff in front of the Ambushed Van
01:18 Destroying the AP FCR-900 with a Rocket Launcher and getting close
SHOOT the AP FCR-900 with a Rocket Launcher from the cliff in front of the Ambushed Van (without getting too close) to Fail the Mission and GET CLOSE to them while KEEPING them INSIDE THE CAMERA
01:40 Pushing the FCR-900 Wreck with Sawed-Off Shotguns to the Doherty Garage
PUSH the FCR-900 Wreck to the Doherty Garage. The FCR-900 Wreck is glued to the ground and the ONLY WAY to PUSH IT is with a Sawed-Off Shotguns (or with a Minigun). ONE MINUTE AFTER destroying the FCR-900 WILL DISAPPEAR if you don't KEEP the FCR-900 Wreck INSIDE THE CAMERA. If the FCR-900 Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
09:28 Saving and reloading the game
09:47 Showing the properties of the vehicle
The AP FCR-900 can appear faired, semi-faired or naked.
The DP (Damage-proof) property is not visually noticeable on motorcycles (although it is effective) since they do not have visual damage like cars. The only way to check it is by hitting the bike repeatedly.
The MP (Melee-proof) property is useless on bikes since if you try to hit her in melee, CJ will always hit in the air.
AP FCR-900 Colors
Primary: Various
DP (Damage-proof): Immune to any hit to the vehicle.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
MP (Melee-proof): Immune to any melee damage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: ONLY OM0: youtu.be/FN4lNenxdu4
- Mobile Version: Unconfirmed
There is a FASTER METHOD (without the need for 8-Ball Bomb) that ONLY WORKS on ALL VERSIONS PRIOR to 1.112 of the Definitive Edition: youtu.be/AEMBNaQJ5Bs
In the Classic Versions the DP/EP/FP/MP Rancher can only be obtained with the Mission Failed method WITHOUT OM0 (unconfirmed for PC): youtu.be/Jt4dXcEi6zU
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- In the mission "Ran Fa Li" you can get an IEC2 (Cherry Red) Manana by Failing the Mission: youtu.be/UiwNoXycNX4
METHOD REQUIREMENTS
- Have PURCHASED the Chinatown Safehouse
- Have FREE SPACE in the Doherty Garage
METHOD DESCRIPTION
00:00 Starting the "Mountain Cloud Boys" mission and heading to the Tong Meeting
00:58 Killing all enemies except one and leaving it under the Sentinel
KILL ALL the enemies EXCEPT ONE who you must leave UNDER the mission Sentinel without killing him.
01:46 Heading to the TransFender Mod Garage and activating the Mod Menu
GO and ENTER an TransFender Mod Garage with a vehicle that CAN BE MODIFIED. Make sure Woozie does NOT GET IN the vehcile with you, because if HE GOES TOO FAR away from the enemy area you will Fail the Mission.
02:39 Killing the enemies and heading to the Chinatown Safehouse to restore vision
KILL ALL drivers of enemy vehicles and GO to the Chinatown Safehouse with the HELP of the MAP to RESTORE VISION. In versions PRIOR to 1.112 only can be SEEN vehicles, objects, pedestrians or CJ while the WEAPON WHEEL is active. In these versions you have to STAY INSIDE the vehicle and WAIT until Woozie DESTROYS the enemy vehicles (in some cases the explosion destroys your vehicle).
03:23 Heading to the red marker with Woozie to Pass the Mission
If any of the VEHICLE CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu make sure you NEVER PRESS them when you are INSIDE A VEHICLE.
03:50 Starting the "Ran Fa Li" mission and passing it normally
In the mission "Ran Fa Li" you can obtain a IEC2 (Cherry Red) Manana by Failing the Mission. If you want to obtain it you can do it using the ORIGINAL METHOD while maintaining the Mod Menu.
07:02 Starting the "Lure" mission and heading to the 8-Ball Garage
HEAD to the 8-Ball Garage in Los Santos (El Corona) to equip the Rancher with a bomb.
10:59 Heading to the red marker for Angel Pine and then to the one for Shady Creeks
Do the mission normally until you reach the red marker of the Xoomer gas station in Shady Creeks at the end of the mission.
15:42 Arming the bomb, exiting the Mod Garage and getting out of the DP/EP/FP/MP Rancher
ARM THE BOMB just BEFORE entering the red marker at the end of the mission and when the cutscene starts, QUICKLY PRESS the "Cancel" button in the Mod Menu to EXIT the Mod Garage. Then, take the Rancher out of the inside of the Mod Garage and GET OUT of the Rancher BEFORE the custcene CAMERA CHANGES position. Make sure you NEVER PRESS the "Skip Cutscene" button UNTIL the bomb destroys the Rancher.
15:58 Pushing the Rancher Wreck to the Doherty Garage
After Passing the Mission, PUSH the Rancher Wreck to a garage to repair it. ONE MINUTE AFTER destroying the DP/EP/FP/MP Rancher WILL DISAPPEAR if you don't KEEP the Wreck INSIDE THE CAMERA. It can also DISAPPEAR if you GET TOO FAR away from the Wreck and don't KEEP inside the camera. If the Rancher Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
17:35 Saving and reloading the game
17:54 Showing the properties of the vehicle
Any EP (Explosion-proof) can explode by equipping it and activating a 8-Ball Bomb .
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
Any MP (Melee-proof) can be destroyed hitting it with a parachute equipped.
DP/EP/FP/MP Rancher Colors
Primary: Various
Secondary: Various
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee)
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: Works
- Mobile Version: Works
There is a ALTERNATIVE METHOD that WORKS on ALL VERSIONS of the DE: youtu.be/W_EZVtUcP9c
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- AP Sentinel [1/3] [The Green Sabre - Fail]: youtu.be/1QIj_G6rbfo
- AP Sentinel [3/3] [Saint Mark's Bistro - Fail]: youtu.be/2q4ExpZh2_w
MISSION INFORMATION
- There is a method that allows you to obtain the AP Sentinel with MISSION PASSED: youtu.be/uMFiPQBGDa4
- It is necessary to ACTIVATE a Mod Menu and pass this mission to OBTAIN the DP/EP/FP/MP Rancher with MISSION PASSED: youtu.be/AEMBNaQJ5Bs
You can perform an AP/EC/EC2/EM Conversion by passing this same mission:
- EC/EC2/EM Conversion: youtu.be/EMAsq65On1g
- AP/EC/EC2/EM Conversion: youtu.be/xzSK_zsfujw
- AP Conversion: youtu.be/IW2Y6NjOGVA
RELATED SPECIAL VEHICLES
- EM Sentinel [Mountain Cloud Boys - Pass] youtu.be/uXqqeO4GatY
METHOD REQUIREMENTS
- Have a PARACHUTE
- Have a BODY ARMOR
- Have many SAWED-OFF SHOTGUN ammo and with HITMAN SKILL
- Have FREE SPACE in the Doherty Garage
- Have a Chainsaw (optional)
METHOD DESCRIPTION
00:00 Starting the "Mountain Cloud Boys" mission and heading to the Tong Meeting
00:54 Killing all enemies except one and putting Woozie under the mission Sentinel
KILL ALL the enemies EXCEPT the ONE hiding in the ALLEY and PLACE Woozie UNDER the mission Sentinel (in a location where the AP Sentinel CAN BE SEEN) to prevent Woozie from killing the last enemy.
01:46 Destroying the AP Sentinel and killing Woozie to Fail the Mission
DESTROY the AP Sentinel by MELEEING it with a PARACHUTE EQUIPPED, and AFTER the AP Sentinel is destroyed, KILL Woozie by destroying the Sentinel above him.
02:19 Pushing the Sentinel Wreck with Sawed-Off Shotguns to the Doherty Garage
PUSH the Sentinel Wreck to the Doherty Garage. The Sentinel Wreck is glued to the ground and the ONLY WAY to PUSH IT is with a Sawed-Off Shotguns (or with a Minigun). ONE MINUTE AFTER destroying the AP Sentinel WILL DISAPPEAR if you don't KEEP the Sentinel Wreck INSIDE THE CAMERA. The Police and the San Fierro Triads (also the San Fierro Rifas in some cases) will make it DIFFICULT to push the Sentinel Wreck to the Doherty Garage. KILL the cops with a PARACHUTE equipped and try to KILL the gangs with a MELEE WEAPON to AVOID increasing the Wanted Level. If the Sentinel Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
11:23 Saving and reloading the game
11:35 Showing the properties of the vehicle
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
AP Sentinel Colors
Primary: Various
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee)
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DIFFERENT METHOD
- Mobile Version: DIFFERENT METHOD
In the Classic & Mobile Versions, a DIFFERENT METHOD is used (in DE, ONLY WORKS for v1.112): youtu.be/qlUoIu1j1rA
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- AP Sentinel [1/3] [The Green Sabre - Fail]: youtu.be/1QIj_G6rbfo
- AP Sentinel [3/3] [Saint Mark's Bistro - Fail]: youtu.be/2q4ExpZh2_w
MISSION INFORMATION
- There is a method that allows you to obtain the AP Sentinel with MISSION PASSED: youtu.be/uMFiPQBGDa4
- It is necessary to ACTIVATE a Mod Menu and pass this mission to OBTAIN the DP/EP/FP/MP Rancher with MISSION PASSED: youtu.be/AEMBNaQJ5Bs
You can perform an AP/EC/EC2/EM Conversion by passing this same mission:
- EC/EC2/EM: youtu.be/EMAsq65On1g
- AP/EC/EC2/EM: youtu.be/xzSK_zsfujw
- AP: youtu.be/IW2Y6NjOGVA
RELATED SPECIAL VEHICLES
- EM Sentinel [Mountain Cloud Boys - Pass] youtu.be/uXqqeO4GatY
METHOD REQUIREMENTS
- Have a PARACHUTE
- Have some SATCHEL CHARGES
- Have PURCHASED the Chinatown Safehouse
METHOD DESCRIPTION
00:00 Starting the "Mountain Cloud Boys" mission and heading to the Tong Meeting
00:58 Killing all enemies except the one hiding in the alley
01:25 Placing a Sanchez at the specific location, placing the Sentinel near the enemy and placing a Satchel Charge
PLACE one of the two Mission Sanchez in the POSITION SHOWN in the video. PLACE the Mission Sentinel NEAR the last ENEMY cornering him in the alley without him being able to leave and PLACE a Satchel Charge at a DISTANCE sufficient to DESTROY the Sentinel WITHOUT KILLING the last enemy. PREVENT Woozie from KILLING the last ENEMY.
02:19 Heading to the Ammu-Nation of Ocean Flats
GO with the remaining Sanchez to the Ammu-Nation at Ocean Flats. Make sure Woozie does NOT GET IN the vehicle with you, because if HE GOES TOO FAR away from the enemy area, you will Fail the Mission.
02:43 Detonating the Satchel Charge, activating the Ammu-Nation Menu and restoring CJ's control
DETONATE the Satchel Charge just BEFORE ENTERING the Ammu-Nation and enter the red marker BEFORE the next cutscene begins. When the cutscene starts, when the CAMERA CHANGES position PRESS the "Cancel" button to exit the Ammu-Nation Menu and REGAIN CONTROL of CJ BEFORE he gets on the AP Sentinel (the Sanchez will lock CJ and prevent him from getting on too soon). Then, PREVENT CJ from GETTING INTO the AP Sentinel by PRESSING any movement button.
02:57 Heading and entering the Chinatown Safehouse to restore vision
GO AND ENTER the Chinatown Safehouse to RESTORE VISION. I recommend KILLING the two enemies in the first vehicle to ensure they do not kill Woozie (in some cases it's not necessary). In versions PRIOR to 1.112 only can be SEEN vehicles, objects, pedestrians or CJ while the WEAPON WHEEL is active.
Steps to restore vision:
1. Walk straight until you see the car
2. Get behind (and aligned) of the car
3. Sprint straight in the opposite direction of the car for 9 seconds
4. Turn CJ and the camera 90º to the right
5. Sprint straight for 3 seconds
6. Turn CJ and the camera 90º to the right
7. Walk straight turning slightly to left
TIMES may VARY slightly depending on CJ's Fat (0% in video) and Muscle (36% in video). I recommend checking the times in Free Roam before starting the method.
03:44 Returning to the AP Sentinel location and pushing it to the Calton Heights Garage
PUSH the AP Sentinel to a garage while Woozie follows you (you CAN'T GET into any VEHICLE while the mission is active, so you'll have to push it WITH CJ). In versions PRIOR to 1.112, the Sentinel will be much MORE DIFFICULT to PUSH to a garage. Because of this, in those versions it's possible that you WON'T be able to PUSH the AP Sentinel to Calton Heights due to the two slopes on the way to the garage, requiring you to PUSH IT to Doherty. Alternatively, you can DESTROY the AP Sentinel with a Parachute, KILL Woozie, and PUSH the Sentinel Wreck with a vehicle to Doherty.
06:07 Destroying the AP Sentinel and killing Woozie to Fail the Mission
ENTER the AP Sentinel into the garage, STICK a Satchel Charge on Woozie, DESTROY the AP Sentinel by MELEEING it with a PARACHUTE EQUIPPED, and AFTER the Sentinel is destroyed, DETONATE the Satchel Charge to KILL Woozie (if Woozie DIES AFTER the garage door closes, OPEN AND CLOSE the door to repair the Sentinel before it disappears).
06:54 Saving and reloading the game
07:13 Showing the properties of the vehicle
You will need to ENTER AND EXIT any Mod Garage to REMOVE the BLUE MINIMAP.
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee)
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Unconfirmed
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- AP Sentinel [1/3] [The Green Sabre - Fail]: youtu.be/1QIj_G6rbfo
- AP Sentinel [3/3] [Saint Mark's Bistro - Fail]: youtu.be/2q4ExpZh2_w
MISSION INFORMATION
- It is necessary to ACTIVATE a Mod Menu and pass this mission to OBTAIN the DP/EP/FP/MP Rancher with MISSION PASSED (if you obtain the AP Sentinel with Mission Passed, you will NOT be able to activate the Mod Menu): youtu.be/AEMBNaQJ5Bs
- In the DE, the Hospital/Police Info Icons are BOTH USED in the "Just Business" mission, so under normal circumstances, you WON'T HAVE any active Info Icons at this point in the game.
There are two methods with Mission Failed that allow you to obtain the AP Sentinel without using any Info Icons:
- All Versions: youtu.be/W_EZVtUcP9c
- Only 1.112: youtu.be/qlUoIu1j1rA
You can perform an AP/EC/EC2/EM Conversion by passing this same mission:
- EC/EC2/EM Conversion: youtu.be/EMAsq65On1g
- AP/EC/EC2/EM Conversion: youtu.be/xzSK_zsfujw
- AP Conversion: youtu.be/IW2Y6NjOGVA
RELATED SPECIAL VEHICLES
- EM Sentinel [Mountain Cloud Boys - Pass] youtu.be/uXqqeO4GatY
METHOD REQUIREMENTS
- Have the Police or Hospital INFO ICON active
- Have PURCHASED the Chinatown Safehouse
- Have a DOZER at the Calton Heights Garage
- Have FREE SPACE in the Doherty Garage
- Have a FLAMETHROWER or a ROCKET LAUNCHER
- Have some SATCHEL CHARGES
METHOD DESCRIPTION
00:00 Starting the "Mountain Cloud Boys" mission and heading to the Tong Meeting
01:00 Killing all enemies in the alley except one
01:26 Sticking a Satchel Charge to the last enemy and heading to the Info Icon
Go to a Police or Hospital INFO ICON in Los Santos. Make sure Woozie does NOT GET IN the vehicle with you, because if HE GOES TOO FAR away from the enemy area, you will Fail the Mission.
04:00 Detonating the Satchel Charge, picking up the Info Icon and restoring CJ's control
DETONATE the Satchel Charge JUST BEFORE entering the INFO ICON. Then, PRESS the "Skip" button to skip the info icon and REGAIN CONTROL of CJ BEFORE he gets into the Sentinel. Then, PREVENT CJ from GETTING INTO the AP Sentinel by PRESSING any movement button.
04:14 Heading and entering the Chinatown Safehouse to restore vision
GO AND ENTER the Chinatown Safehouse using the MINIMAP to RESTORE VISION. If you move too far away from Woozie before he kills the enemy, Woozie may stand still without attacking and die.
04:45 Returning to Woozie's location and killing the remaining enemies
05:14 Getting into the AP Sentinel while CJ is on fire and quickly getting out
GET INTO the AP Sentinel while CJ is ON FIRE and quickly GET OUT to trigger the next cutscene and simultaneously destroy the AP Sentinel. Prevent Woozie from getting into the AP Sentinel or he may die when the AP Sentinel is destroyed.
05:40 Leaving Woozie near the red marker, heading to take the Dozer and returning
Get into a vehicle, QUICKLY transport and LEAVE Woozie near the red marker of the end of the mission, HEAD to the Calton Heights Safehouse to take the Dozer and RETURN to the Sentinel Wreck location. ONE MINUTE AFTER destroying the Sentinel WILL DISAPPEAR if you don't KEEP the Wreck INSIDE THE CAMERA.
07:16 Pushing the Sentinel Wreck with the Dozer to the final red marker
PUSH the Sentinel Wreck to the RED MARKER at the end of the mission. The Sentinel Wreck is very heavy and can only be pushed with very heavy vehicles like the Dozer or Rhino. To be able to go up the ramp in front of the Chinatown Safehouse while pushing the Sentinel Wreck, PLACE IT ON TOP of the Dozer Blade. To do this, PUSH the Sentinel Wreck from the FRONT and ACTIVATE the Dozer Blade several times until it place on top. If the Sentinel Wreck is tipped over, it will rarely work. When you are near Woozie, APPROACH HIM and have him FOLLOW YOU to the red marker while you push the Sentinel Wreck (the Dozer only has one seat). AVOID running over Woozie, or you'll Fail the Mission.
10:04 Passing the Mission and pushing the Sentinel Wreck to the Doherty Garage
LEAVE the Sentinel Wreck NEAR the RED MARKER (so that it stays INSIDE THE CAMERA during the final cutscene of the mission) and ENTER the red marker with Woozie near to Pass the Mission. Then, PUSH the Sentinel Wreck to the Doherty Garage. Tipping the Sentinel Wreck with the Dozer Blade will help push it faster. If the Sentinel Wreck doesn't GET INTO the garage FAST it can disappear.
14:20 Saving and reloading the game
14:37 Showing the properties of the vehicle
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- In the Classic & Mobile Versions there is a method using OM0 that allows you to obtain this AP Savanna along with an AP/VEC2 (Med.Woodrose Poly) "Ryder's" Picador, an AP/IEC2 (Med.Woodrose Poly) "T-Bone's" ZR-350, an AP/IEC2 (Med.Woodrose Poly) "Toreno's" Washington and an AP "Jizzy's" Broadway in this same mission: youtu.be/5cqST8ZRKV0
METHOD REQUIREMENTS
- Have a SATCHEL CHARGE
- Have FREE SPACE in the Doherty Garage
METHOD DESCRIPTION
00:00 Starting the "Photo Opportunity" mission and heading to Angel Pine
03:27 Sticking and detonating a Satchel Charge to the AP Savanna and waiting to Fail the Mission
After entering the Red Marker on Angel Pine, STICK a Satchel Charge to the Savanna and DETONATE IT just BEFORE entering the next Red Marker. Then, DON'T TAKE any photos and WAIT until you Fail the Mission.
04:32 Pushing the Savanna Wreck to the Doherty Garage
PUSH the Savanna Wreck with a HEAVY VEHICLE (like a Tanker) to a garage to repair it. Flipping the Savanna Wreck can help you. ONE MINUTE AFTER destroying the AP Savanna WILL DISAPPEAR if you don't KEEP the Savanna Wreck INSIDE THE CAMERA. If the Savanna Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
13:39 Saving and reloading the game
13:54 Showing the properties of the vehicle
The AP Savanna can appear with or without Hydraulic Suspension.
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire or equipping it and activating a 8-Ball Bomb.
The AP "Cesar's" Savanna has a unique license plate that reads "LVR4L". Unfortunately the unique license plates are only temporary as they are NOT SAVED in the garage at game close. In some cases the unique license plate will also be lost when the vehicle is destroyed.
INFERIOR VEHICLES
- BP/EP/FP/MP Savanna [1/2] [High Stakes, Low-Rider - Pass]: youtu.be/O58wrHSDwBE
- BP/EP/FP/MP Savanna [2/2] [Low-Rider - No Attempt]
AP "Cesar's" Savanna Colors
Primary: Cherry Red [ID 3]
Secondary: Cherry Red [ID 3]
Modification: Hydraulics (sometimes)
There is a Unique/AP RC Raider that is SUPERIOR obtainable in this same mission: youtu.be/Vs0-pvn7udU
Unique: Unique vehicle that cannot be found at any other time in the game.
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MORE UNIQUE VEHICLES
- Unique Andromada [Stowaway - Fail + Waste]: youtu.be/Vs0-pvn7udU
- Unique/EP/FP RC Baron [1/2] [Supply Lines - Fail]: youtu.be/9YaKqI352Cw
- Unique/EP/FP RC Baron [2/2] [Beefy Baron - With Attempt]
- Unique/BP/FP S.W.A.T. [End of the Line - Fail]: youtu.be/CpQZ9e9OTwg
METHOD REQUIREMENTS
- Have many SAWED-OFF SHOTGUN ammo and with HITMAN SKILL
- Have FREE SPACE in the Doherty Garage
METHOD DESCRIPTION
00:00 Starting the "Wear Flowers in Your Hair" mission and performing it until reaching Zero
03:19 Waiting for the cutscene ends and pushing the RC Raider Wreck to the Doherty Garage
When you reach the red marker where Zero is, WAIT for the cutscene ends WITHOUT SKIPPING IT (or the Unique RC Raider will get stuck). After the cutscene, PUSH the Unique RC Raider to the Doherty Garage. The Unique RC Raider is glued to the ground, and the ONLY WAY to PUSH IT is with a Sawed-Off Shotguns (or Minigun). ONE MINUTE AFTER destroying the Unique RC Raider WILL DISAPPEAR if you don't KEEP the RC Raider Wreck INSIDE THE CAMERA. If the RC Raider Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
07:43 Returning to the Mission Vehicle and Passing the Mission
08:34 Saving and reloading the game
08:54 Showing the vehicle
You can transport the Unique RC Raider to another garage by pushing it with a vehicle or towing it with a Towtruck or Tractor, although doing so will be slow. Also, in some cases it will disappear even while keeping it on the camera.
Unique RC Raider Colors
Primary: Frost White [ID 14]
Secondary: Twilight Blue Poly [ID 75]
Original Method made by rtyuijhghff: youtu.be/rYEFAxaNFEU
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- This mission will be activated with a PHONE CALL from Cesar every WEDNESDAY and SATURDAY after Passing the Mission "King in Exile" and before "Yay Ka-Boom-Boom". Cesar's call will be SKIPPED if you are inside an INTERIOR, VEHICLE or MISSION and if you have a WANTED LEVEL.
- Each call from Cesar for the "Loco Syndicate Drug Courier" Side-Mission will increase one MISSION ATTEMPT stat if it hasn't been PASSED at least ONCE (by robbing the Courier's Backpack before reaching Grove Street). The SAME goes for calls from the "Big Smoke's Cash" Side-Mission (every Monday and Friday), where the Courier uses a Patriot. It's necessary to PASS BOTH MISSIONS at least once to avoid extra Mission Attempts.
- A BP/EP/FP/MP Patriot can be obtained in the "Big Smoke's Cash" Side-Mission: youtu.be/6Sl0R6hN3yc
IDENTICAL SPECIAL VEHICLES
- AP Sanchez [1/3] [Wrong Side of the Tracks - Fail]: youtu.be/-Rwydo29HYU
- AP Sanchez [2/3] [Badlands - Fail]: youtu.be/7u154qGS-04
METHOD REQUIREMENTS
- Have PASSED THE MISSION at least ONCE (to AVOID an extra Mission Attempt).
METHOD DESCRIPTION
00:00 Receiving the call from the "Loco Syndicate Drug Courier" and heading to the AP Sanchez
GO to the AP SAnchez location using a VEHICLE that CAN ACTIVATE Side-Missions (an HPV1000 is recommended). The AP Sanchez can appear in several DIFFERENT LOCATIONS in Angel Pine, Flint County and Shady Creeks, taking different routes depending on where it appears.
01:32 Activating a Side-Mission while standing a specific distance away from the AP Sanchez and waiting for the driver to get off
When you're approaching the AP Sanchez, ACTIVATE a Side-Mission to cancel the mission "Loco Syndicate Drug Courier" WITHOUT GETTING TOO CLOSE to the AP Sanchez, or it will LOSE its AP properties. If you ACTIVATE the Side-Mission TOO FAR from the AP Sanchez, it will DISAPPEAR. Then, WAIT until the AP Sanchez driver STOPS and DRIVE IT to a garage to store it. I recommend checking the AP properties to make sure they've been preserved.
02:07 Driving the AP Sanchez to the Santa Maria Beach Garage
02:42 Saving and reloading the game
03:00 Showing the properties of the vehicle
The DP (Damage-proof) property is not visually noticeable on bikes (although it is effective) since they do not have visual damage like cars. The only way to check it is by hitting the bike repeatedly.
The MP (Melee-proof) property is useless on bikes since if you try to hit her in melee, CJ will always hit in the air.
INFERIOR VEHICLES
- EP/FP Sanchez [1/2] [Supply Lines - Pass]: youtu.be/OMyOQCQnDos
- EP/FP Sanchez [2/2] [End of the Line - No Attempt]
AP Sanchez Colors
Primary: Various
BP (Bullet-proof): Immune to any damage from weapon bullets.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
MP (Melee-proof): Immune to any melee damage.
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: DIFFERENT METHOD
- Mobile Version: DIFFERENT METHOD
In the Classic & Mobile Versions, the BP/EP/FP/MP Patriot does not lose its properties at the end of the mission and a DIFFERENT METHOD can be performed using a Towtruck: youtu.be/cs5GqiJNuuM
Version of the video: DE 1.113 (PC - Steam)
ALTERNATIVE METHODS
- All Versions: youtu.be/6Sl0R6hN3yc
- Only Before v1.112: youtu.be/oyIbd1aOphQ
MISSION INFORMATION
- This mission will be activated with a PHONE CALL from Cesar every MONDAY and FRIDAY after Passing the Mission "King in Exile" and before "Yay Ka-Boom-Boom". Cesar's call will be SKIPPED if you are inside an INTERIOR, VEHICLE or MISSION and if you have a WANTED LEVEL.
- Each call from Cesar for the "Big Smoke's Cash" Side-Mission will increase one MISSION ATTEMPT stat if it hasn't been PASSED at least ONCE (by robbing the Courier of at least ONE PACKAGE before reaching Pier 69). The SAME goes for calls from the "Loco Syndicate Drug Courier" Side-Mission (every Wednesday and Saturday), where the Courier uses a Sanchez. It's necessary to PASS BOTH MISSIONS at least once to avoid extra Mission Attempts.
- A AP Sanchez can be obtained in the "Loco Syndicate Drug Courier" Side-Mission: youtu.be/yb31An7NJ7o
RELATED SPECIAL VEHICLES
- H Patriot [Robbing Uncle Sam - Fail]: youtu.be/W9XzAjzW9DY
METHOD REQUIREMENTS
- RECEIVE Cesar's call WHILE IN GANTON
- Have some MINIGUN ammo
- Have FREE SPACE in the GANTON GARAGE
METHOD DESCRIPTION
00:00 Receiving the call from the "Big Smoke's Cash" Side-Mission and heading under the Ganton Bridge
00:27 Shooting the Patriot with the Minigun to tip it and picking up some packages
SHOOT the Patriot with the MINIGUN to TIP IT over BEFORE it crosses the Ganton Bridge. When the Patriot is tipped, the Packages will be launched upwards and will DISAPPEAR if they don't BOUNCE off the Ganton Bridge. PICK UP at least ONE PACKAGE to Pass the Mission (this is not necessary if you have already passed this mission once). In the Definitive Edition the Patriot LOSES its properties at the end of the mission if it is not DESTROYED or SUNK in the water. NEVER GET ALL PACKAGES or the Patriot WILL LOSE properties.
00:48 Pushing and storing the Patriot Wreck to the Ganton Garage
PUSH the Patriot Wreck to the Ganton garage while KEEPING it tipped over. ONE MINUTE AFTER destroying the Patriot WILL DISAPPEAR if you don't KEEP the Patriot Wreck INSIDE THE CAMERA. It will also DISAPPEAR if you move too FAR AWAY from it WITHOUT KEEPING it INSIDE THE CAMERA. If the Patriot Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible. If the Patriot Wreck ISN'T TIPPED OVER, it will be difficult to push if you do not use a HEAVY VEHICLE.
01:44 Saving and reloading the game
02:04 Showing the properties of the vehicle
In the Classic & Mobile Versions the Patriots have a Military Livery, while in the Definitive Edition the Livery is non-existent and its Primary Color will be visible. In versions PRIOR to 1.112 (DE), the Primary Color of the Patriots is Desert Red [ID 43] (as in the Classic & Mobile), while in version 1.112 it will be Green [ID 86].
In the Definitive Edition, the Patriot has a glitch that causes the Rear Bumper to be invisible until it is hit for the first time.
Any EP (Explosion-proof) can explode by equipping it and activating a 8-Ball Bomb.
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
Any MP (Melee-proof) can be destroyed hitting it with a parachute equipped.
The BP/EP/FP/MP Patriot has a unique license plate that reads "ASSMAN". Unfortunately the unique license plates are only temporary as they are NOT SAVED in the garage at game close. In some cases the unique license plate will also be lost when the vehicle is destroyed.
BP/EP/FP/MP Patriot Colors
Primary (Before v1.112): Desert Red [ID 43]
Primary (v1.112): Green [ID 86]
Secondary: Black [ID 0]
BP (Bullet-proof): Immune to any damage from weapon bullets.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
MP (Melee-proof): Immune to any melee damage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DIFFERENT METHOD
- Mobile Version: DIFFERENT METHOD
In the Classic & Mobile Versions, the BP/EP/FP/MP Patriot does not lose its properties at the end of the mission and a DIFFERENT METHOD can be performed using a Towtruck: youtu.be/cs5GqiJNuuM
There are some DIFFERENCES in this method in versions PRIOR to 1.112 of the Definitive Edition (Original Method made by Richard Trager): youtu.be/9FklwgbNvXg
Version of the video: DE 1.113 (PC - Steam)
ALTERNATIVE METHODS
- Only Before v1.112: youtu.be/oyIbd1aOphQ
- Only v1.112: youtu.be/rK6AqwBFV94
MISSION INFORMATION
- This mission will be activated with a PHONE CALL from Cesar every MONDAY and FRIDAY after Passing the Mission "King in Exile" and before "Yay Ka-Boom-Boom". Cesar's call will be SKIPPED if you are inside an INTERIOR, VEHICLE or MISSION and if you have a WANTED LEVEL.
- Each call from Cesar for the "Big Smoke's Cash" Side-Mission will increase one MISSION ATTEMPT stat if it hasn't been PASSED at least ONCE (by robbing the Courier of at least ONE PACKAGE before reaching Pier 69). The SAME goes for calls from the "Loco Syndicate Drug Courier" Side-Mission (every Wednesday and Saturday), where the Courier uses a Sanchez. It's necessary to PASS BOTH MISSIONS at least once to avoid extra Mission Attempts.
- The Patriot has two distinct routes, one of which is glitched. If the Patriot TURNS RIGHT on the first street after leaving Ganton, it will successfully complete the route to the Pier 69, making this METHOD POSSIBLE. However, if the Patriot continues STRAIGHT, it will get STUCK when it reaches the Flint Intersection constantly crashing into the roadside barrier, making this METHOD IMPOSSIBLE.
- A AP Sanchez can be obtained in the "Loco Syndicate Drug Courier" Side-Mission: youtu.be/yb31An7NJ7o
RELATED SPECIAL VEHICLES
- H Patriot [Robbing Uncle Sam - Fail]: youtu.be/W9XzAjzW9DY
METHOD REQUIREMENTS
- Have some SAWED-OFF SHOTGUN (with HITMAN SKILL) or MINIGUN ammo (ONLY v1.112)
METHOD DESCRIPTION
00:00 Receiving the call from the "Big Smoke's Cash" Side-Mission and heading to Blueberry
Head to Blueberry with a HEAVY VEHICLE (I recommend a FIRE TRUCK) and WAIT for the Patriot to arrive.
02:30 Waiting with a heavy vehicle for the Patriot to arrive at Blueberry
04:18 Ramming the Patriot, picking up the dropped package(s) and heading to the specific point
When the Patriot arrives at Blueberry, ram it to GET at least ONE PACKAGE and ensure you Pass the Mission (this is not necessary if you have already passed this mission once).
05:07 Blocking the Patriot's path to sink it into the water
BLOCK the BP/EP/FP/MP Patriot path forcing it to SINK into the water. In the Definitive Edition the BP/EP/FP/MP Patriot LOSES its properties at the end of the mission if it is not DESTROYED or SUNK in the water. NEVER GET ALL PACKAGES or the Patriot WILL LOSE properties.
05:30 Getting the Patriot out of the water and driving it to the Dillimore Garage
GET the Patriot out of the water and DIRVE IT to a garage to store it. The Patriot doors are locked. If it doesn't SINK far ENOUGH into the water, the driver will CLOSE THE DOOR upon getting off, making it UNDRIVABLE (but it can be PUSHED or TOWED with a Towtruck). You can get the Patriot out of the water by SHOOTING IT with SAWED-OFF SHOTGUNS or a MINIGUN. In versions PRIOR to 1.112 (Definitive Edition), vehicles CANNOT be PUSHED by shooting with a Sawed-Off Shotguns or a Minigun and the vehicle must be EXTRACTED from the water by PUSHING IT with CJ.
If you EXIT A VEHICLE with the DOORS LOCKED, in the Definitive Edition CJ will ALWAYS close the door and can NEVER GET BACK IN. The only way to keep the door open is to get out of the vehicle while it is running or hold the passenger door open.
07:56 Saving and reloading the game
08:25 Showing the properties of the vehicle
In the Classic & Mobile Versions the Patriots have a Military Livery, while in the Definitive Edition the Livery is non-existent and its Primary Color will be visible. In versions PRIOR to 1.112 (DE), the Primary Color of the Patriots is Desert Red [ID 43] (as in the Classic & Mobile), while in version 1.112 it will be Green [ID 86].
In the Definitive Edition, the Patriot has a glitch that causes the Rear Bumper to be invisible until it is hit for the first time.
BP/EP/FP/MP Patriot Colors
Primary (v1.112): Green [ID 86]
Primary (Before v1.112): Desert Red [ID 43]
Secondary: Black [ID 0]
BP (Bullet-proof): Immune to any damage from weapon bullets.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage .
MP (Melee-proof): Immune to any melee damage.
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Unconfirmed
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- BP/EP/FP/MP/IEC2 (Vermilion Solid) Elegy [2/2] & IEC2 (Black) ZR-350 [1/2] [Badlands B - No Attempt]
MISSION INFORMATION
- You can get a FP/IEC2 (Vermilion Solid) ZR-350 [1/2] and a FP/IEC2 (Vermilion Solid) Sultan [1/2] by failing this same mission: youtu.be/PXXO7nI-f4s
METHOD REQUIREMENTS
- Have FREE SPACE in the Palomino Creek Garage
- Have some SATCHEL CHARGES
METHOD DESCRIPTION
00:00 Heading and starting the "Farewell, My Love..." mission
01:10 Running the race normally until reaching Blueberry
02:45 Going through the last Blueberry Checkpoint and heading to the specific location
Go through the LAST Checkpoint (Red Marker) in Blueberry and GO to the point I show in the video WITHOUT going through any OTHER Checkpoints.
03:14 Placing multiple Satchel Charges and waiting for the opponents
PLACE several Satchel Charges SPREAD OUT in the middle of the road and wait for the opponents.
03:50 Destroying the opponents' Sultan & ZR-350 and heading to the specific location
When the opponents' Sultan and ZR-350 arrive, DETONATE the Satchel Charges to destroy them (in SOME CASES, the two vehicles ARE TOO FAR apart from each other to be DESTROYED at the SAME TIME). Make sure the DRIVERS DIE in the explosion, as otherwise, you'll have to KILL them manually.
04:45 Blocking the path to the Elegy and waiting for it to sink completely
BLOCK the road near the finish line to cause the Elegy to FALL into the WATER and KEEP it INSIDE THE CAMERA until it SINKS COMPLETELY.
04:59 Making the Elegy reappear on the road and killing the driver
When the Elegy sinks, move a little away from it and momentarily POINT the camera in the OPPOSITE direction of the Elegy so that it REAPPEARS on the road. If the Elegy FALLS TIPPED into the water and the DRIVER GET OUT, will NOT REAPPEAR on the road and will REMAIN sinked. Then, KILL THE PASSENGER of the Elegy to open the door (make sure the Elegy is NOT MOVING or the door will remain closed), GET INTO the Elegy to GET the DRIVER OUT and KILL HIM (in some cases the driver will try to GET BACK INTO the Elegy and will ESCAPE if you don't kill him first. PREVENTS the driver from FALLING in the WATER). Killing the driver causes the Elegy to NO LONGER be considered a Mission Vehicle.
05:31 Pushing the BP/EP/FP/MP/IEC2 Elegy to the Palomino Creek Garage
PUSH the Elegy to the Palomino Creek Garage to store it. If the driver of the Elegy DIES while IN THE WATER, the Elegy will STILL a Mission Vehicle and WILL DISAPPEAR after Passing the Mission.
07:56 Returning to the race and performing it to Pass the Mission
09:52 Driving and storing the IEC2 ZR-350 to the Palomino Creek Garage
10:31 Saving and reloading the game
10:56 Showing the properties of the vehicles
The Elegy's EC2 Vermilion Solid [ID 80] is INVISIBLE and can only be detected with a Save Editor. This EC2 CANNOT BE RECREATED with a EC/EC2/EM Conversion since the color is not available in Mod Garages which makes it MORE SPECIAL.
The ZR-350 EC2 Black [ID 0] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
The IEC2 ZR-350 can appear with or without Rear Spoiler. It always appears equipped with Off Road Wheels, but THEY ARE NOT EM (Exclusive Modification).
Any EP (Explosion-proof) can explode by equipping it and activating a 8-Ball Bomb.
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
Any MP (Melee-proof) can be destroyed hitting it with a parachute equipped.
The BP/EP/FP/MP/IEC2 Elegy also has the PP (Pop-proof) and TP (Tip-proof) properties. The PP property makes the vehicle's tires cannot be popped by any means, and the TP property makes the vehicle will not catch fire when it's tipped over. Unfortunately, are ONLY TEMPORARY, as they are REMOVED when you STORE the vehicle in any garage. However, the PP property can TEMPORARILY SAVE using Autosaves: youtu.be/cOMBdBxCL24
BP/EP/FP/MP/IEC2 Elegy Colors
Primary: Temple Curtain Purple [ID 5]
Secondary (EC2): Vermilion Solid [ID 80]
IEC2 ZR-350 Colors
Primary: Black [ID 0]
Secondary (EC2): Black [ID 0]
Modification: Off Road Wheels
BP (Bullet-proof): Immune to any damage from weapon bullets.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage .
MP (Melee-proof): Immune to any melee damage.
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Unconfirmed
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- BP/EP/FP/MP/IEC2 (Vermilion Solid) Fortune [2/2] [Badlands A - No Attempt]: youtu.be/zHshfx3TMOg
MISSION INFORMATION
- You can get a FP/IEC2 (Vermilion Solid) Stallion [1/2] and a FP/IEC2 (Vermilion Solid) Sabre [1/2] by failing this same mission: youtu.be/89UbRW2p5MM
METHOD REQUIREMENTS
- START the mission with a TOWTRUCK
- Have some SATCHEL CHARGES
METHOD DESCRIPTION
00:00 Heading and starting the "Wu Zi Mu" mission
00:47 Hitting the Fortune and heading to the specific bridge without the checkpoints
HIT the BP/EP/FP/MP/IEC2 Fortune so it falls behind and SEPARATES from the Sabre and Stallion. Then GO to the bridge I show in the video WITHOUT PASSING through any CHECKPOINTS (Red Markers).
01:28 Placing multiple Satchel Charges and waiting for the opponents
PLACE several Satchel Charges SPREAD OUT before the bridge and wait for the opponents.
01:59 Detonating Satchel Charges to destroy opponents' Sabre and Stallion
When the Sabre and Stallion arrive, DETONATE the Satchel Charges to destroy them (in SOME CASES, the two vehicles ARE TOO FAR apart from each other to be DESTROYED SIMULTANEOUSLY). Make sure the DRIVER DIES in the explosion, as otherwise, you'll have to KILL him manually with a weapon.
02:14 Blocking the bridge and waiting for the Fortune to sink completely
BLOCK the bridge to cause the Fortune to FALL into the WATER and KEEP it INSIDE THE CAMERA until it SINKS COMPLETELY.
02:26 Making the Fortune reappear on top of the bridge and ramming it to tip it
When the Fortune sinks, cross to the other side of the bridge and momentarily POINT the camera in the OPPOSITE direction of the Fortune so that it REAPPEARS on top of the bridge. If the Fortune FALLS TIPPED into the water and the DRIVER GET OUT, will NOT REAPPEAR on top of the bridge and will REMAIN sinked. Then, POSITION the Fortune perpendicular to the bridge and move away KEEPING it INSIDE THE CAMERA. When you have enough distance, RAM the Fortune with the Towtruck to TIP IT (the Fortune will not catch fire after tipping because it is Tip-proof).
03:19 Killing the driver of the Fortune and towing it to the Palomino Creek Garage
KILL THE DRIVER of the Fortune when it gets out (PREVENTS the driver from FALLING into the WATER). This will cause the Fortune to NO LONGER be considered a Mission Vehicle. Then, UNTIP the Fortune and TOW IT with the Towtruck to a garage. If the driver of the Fortune DIES while IN THE WATER, the Fortune will STILL a MISSION VEHICLE and CANNOT BE TOWED with the Towtruck.
05:17 Returning to the race and performing it to Pass the Mission
08:49 Returning to the BP/EP/FP/MP/IEC2 Fortune garage
10:22 Saving and reloading the game
10:47 Showing the properties of the vehicle
The Fortune's EC2 Vermilion Solid [ID 80] is INVISIBLE and can only be detected with a Save Editor. This EC2 CANNOT BE RECREATED with a EC/EC2/EM Conversion since the color is not available in Mod Garages which makes it MORE SPECIAL.
Any EP (Explosion-proof) can explode by equipping it and activating a 8-Ball Bomb.
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
Any MP (Melee-proof) can be destroyed hitting it with a parachute equipped.
The BP/EP/FP/MP/IEC2 Fortune also has the PP (Pop-proof) and TP (Tip-proof) properties. The PP property makes the vehicle's tires cannot be popped by any means, and the TP property makes the vehicle will not catch fire when it's tipped over. Unfortunately, are ONLY TEMPORARY, as they are REMOVED when you STORE the vehicle in any garage. However, the PP property can TEMPORARILY SAVE using Autosaves: youtu.be/cOMBdBxCL24
BP/EP/FP/MP/IEC2 Fortune Colors
Primary: Temple Curtain Purple [ID 5]
Secondary (EC2): Vermilion Solid [ID 80]
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee)
METHOD COMPATIBILITY
- Definitive Edition: Confirmed for v1.01 & v1.112/1.113 - DOESN'T WORK for v1.04.5 - Unconfirmed for other versions
- Classic Versions: Works
- Mobile Version: Works
In SOME VERSIONS of the Definitive Edition (one of them being v1.04.5), if you Fail the Mission "Small Town Bank" AFTER Catalina BREAKS the BANK DOOR with the shotgun and you DECLINE the "Retry from the last checkpoint" option, when you RELOAD the mission Catalina is BLOCKED when trying to break the non-existent door. This causes the MISSION to be BROKEN and you will NEVER be able to Pass the Mission again, BLOCKING the possibility of ADVANCING IN THE STORY of that save. There is a GLITCH that ALLOWS you to obtain the AP HPV1000 WITHOUT breaking that door: youtu.be/JdqGD3vi8wQ
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
You can perform an AP/EC/EC2/EM Conversion in this same mission:
- EC/EC2/EM Conversion: youtu.be/DOA2AFVlQrY
- AP/EC/EC2/EM Conversion: youtu.be/zmzlkfutLwY
- AP Conversion: youtu.be/_XqCW0C5VjE
RELATED SPECIAL VEHICLES
- EM HPV1000 [Small Town Bank - Pass]: youtu.be/LVqUbeDjsw4
METHOD DESCRIPTION
00:00 Starting the "First Base" mission and heading to the "Small Town Bank" mission
00:52 Starting the "Small Town Bank" mission and continuing until the HPV1000 cutscene
01:50 Killing Catalina and driving the AP HPV1000 to the Palomino Creek Garage
KILL Catalina RIGHT AFTER the HPV1000 cutscene ends to Fail the Mission and unstick the AP HPV1000 from the ground.
02:08 Heading to start the "Small Town Bank" mission again and passing it normally
It is not necessary to Pass the Mission immediately after obtaining the AP HPV1000. I do it in the video to show that Catalina is not broken when you try to Pass the Mission having obtained the AP HPV1000.
06:32 Saving and reloading the game
07:03 Showing the properties of the vehicle
The DP (Damage-proof) property is not visually noticeable on bikes (although it is effective) since they do not have visual damage like cars. The only way to check it is by hitting the bike repeatedly.
The MP (Melee-proof) property is useless on bikes since if you try to hit her in melee, CJ will always hit in the air.
Activating "Vigilante" Side-Missions will add the PP (Pop-proof) property to the Police Vehicle. This property makes the vehicle's tires cannot be popped by any means. Is ONLY TEMPORARY as the property is REMOVED when you STORE the vehicle in any garage, but you can RECOVER it infinitely by activating the "Vigilante" Side-Mission again. You can also TEMPORARILY SAVE this property using Autosaves: youtu.be/cOMBdBxCL24
AP HPV1000 Colors
Primary: Black [ID 0]
Secondary: White [ID 1]
There is an AP/IEC2 (White) Bravura that is SUPERIOR obtainable in this same mission:
- All Versions - Mission Passed: youtu.be/r7_ihYb9r9w
- ONLY v1.112 - Mission Failed (with AP Sentinel): youtu.be/xxigIa5b1Ms
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- You can obtain this IEC2 Bravura along with an AP Sentinel and an AP Sabre by failing this same mission: youtu.be/FG_JcjKy7tY
You can perform an AP/EC/EC2/EM Conversion by passing this same mission:
- EC/EC2/EM Conversion: youtu.be/cf0y7joJUFc
- AP/EC/EC2/EM Conversion: youtu.be/0u0Ndi2-4bk
- AP Conversion: youtu.be/0UQ9TU9zaQM
RELATED SPECIAL VEHICLES
- IEC2 (Police Car Blue) Bravura [You've Had Your Chips - Pass]: youtu.be/Bxo1NOK2TfU
METHOD REQUIREMENTS
- Have FREE SPACE in El Corona Garage
- Have a FAST VEHICLE in El Corona Garage
METHOD DESCRIPTION
00:00 Starting the "The Green Sabre" mission and heading to the Bravura
01:25 Activating the cutscene and driving the IEC2 Bravura to the El Corona Garage
02:10 Heading to Sweet's position before time runs out
02:49 Continuing and Passing the Mission
03:50 Returning to the IEC2 Bravura garage
06:10 Saving and reloading the game
06:29 Showing the vehicle
The Bravura's EC2 White [ID 1] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
AP/IEC2 Bravura Colors
Primary: White [ID 1]
Secondary (EC2): White [ID 1]
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee) .
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- AP Sabre [2/2] [Tanker Commander - Fail]: youtu.be/kSk5SmxfZQY
- AP Sentinel [2/3] [Mountain Cloud Boys - Pass]: youtu.be/uMFiPQBGDa4
- AP Sentinel [3/3] [Saint Mark's Bistro - Fail]: youtu.be/2q4ExpZh2_w
MISSION INFORMATION
- There is a AP/IEC2 (White) Bravura obtainable by passing this same mission: youtu.be/r7_ihYb9r9w
- You can get the AP Sentinel (or the AP Sabre) along with a AP/IEC2 (White) Bravura by failing this same mission (ONLY WORKS in v1.112): youtu.be/xxigIa5b1Ms
You can perform an AP/EC/EC2/EM Conversion by passing this same mission:
- EC/EC2/EM Conversion: youtu.be/cf0y7joJUFc
- AP/EC/EC2/EM Conversion: youtu.be/0u0Ndi2-4bk
- AP Conversion: youtu.be/0UQ9TU9zaQM
RELATED SPECIAL VEHICLES
- FP/IEC2 (Vermilion Solid) Sabre [1/2] [Wu Zi Mu - Fail]: youtu.be/89UbRW2p5MM
- FP/IEC2 (Vermilion Solid) Sabre [2/2] [Badlands A - No Attempt]
- IEC2 (Police Car Blue) Bravura [You've Had Your Chips - Pass]: youtu.be/Bxo1NOK2TfU
- EM Sentinel [Mountain Cloud Boys - Pass] youtu.be/uXqqeO4GatY
METHOD REQUIREMENTS
- Have at least 200 BULLETS of MINIGUN (you will have to travel to Las Venturas and return without dying): youtu.be/E3gowAHz0E0
- Have free space in the Ganton Garage (optional)
METHOD DESCRIPTION
00:00 Starting the "The Green Sabre" mission and heading to the Bravura
01:27 Activating the cutscene and heading to Sweet's position
02:00 Shooting 100 bullets of Minigun at the Sentinel & Sabre
When you reach Sweet's position, SHOOT with the MINIGUN at one of the SENTINEL'S AND SABRE'S until they start to EMITTING SMOKE (approximately 100 BULLETS EACH ONE). This is necessary to CONVERT the Sentinel/Sabre into an AP.
02:19 Pushing the AP Sabre with the AP Sentinel until Fail the Mission
Push the AP Sabre with the AP Sentinel (or vice versa) until the timer runs out and you Fail the Mission (you must be NEAR the AP Sentinel and the AP Sabre when you Fail the Mission or they will disappear).
03:26 Driving the AP Sabre to the Ganton Garage
After Failing the Mission, GET IN the vehicle YOU WERE PUSHING and DRIVE IT to a garage (I recommend the one in Ganton).
04:17 Returning to the AP Sentinel without getting into a vehicle
After storing the AP Sabre/Sentinel, RETURN to the Sentinel/Sabre WITHOUT getting into any VEHICLE (or it will DISAPPEAR). If it takes MORE than 3 MINUTES to DRIVE the AP Sabre/Sentinel to a garage and BACK to the AP Sentinel/Sabre, it will DISAPPEAR.
05:10 Driving the AP Sentinel to the Ganton Garage
06:02 Saving and reloading the game
06:27 Showing the properties of the vehicles
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
AP Sentinel Colors
Primary: Various
AP Sabre Colors
Primary: Various
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee) .
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: DIFFERENT METHOD
- Mobile Version: DIFFERENT METHOD
There is a ALTERNATIVE METHOD that WORKS on ALL VERSIONS of the DE. Only the AP/IEC2 Bravura can be obtained (without the AP Sentinel) but with MISSION PASSED: youtu.be/r7_ihYb9r9w
There are some DIFFERENCES in this method in the Classic & Mobile Versions: youtu.be/i-Mlm36TKKM
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- AP Sentinel [2/3] [Mountain Cloud Boys - Pass]: youtu.be/uMFiPQBGDa4
- AP Sentinel [3/3] [Saint Mark's Bistro - Fail]: youtu.be/2q4ExpZh2_w
MISSION INFORMATION
- You can get an AP Sabre instead of the AP Sentinel using this same method.
- You can get the AP Sentinel and the AP Sabre at the same time (with Mission Failed), but without the AP/IEC2 Bravura: youtu.be/1QIj_G6rbfo
You can perform an AP/EC/EC2/EM Conversion in this same mission:
- EC/EC2/EM: youtu.be/cf0y7joJUFc
- AP/EC/EC2/EM: youtu.be/0u0Ndi2-4bk
- AP: youtu.be/0UQ9TU9zaQM
RELATED SPECIAL VEHICLES
- IEC2 (Police Car Blue) Bravura [You've Had Your Chips - Pass]: youtu.be/Bxo1NOK2TfU
- EM Sentinel [Mountain Cloud Boys - Pass] youtu.be/uXqqeO4GatY
METHOD REQUIREMENTS
- Have a PARACHUTE (obtainable in the Los Santos Tower in Downtown Los Santos)
- Have at least 100 BULLETS of MINIGUN (you will have to travel to Las Venturas and return without dying): youtu.be/E3gowAHz0E0
- Have many SAWED-OFF SHOTGUN ammo and with HITMAN SKILL
- Have FREE SPACE in El Corona Garage
METHOD DESCRIPTION
00:00 Starting the "The Green Sabre" mission and heading to the Bravura
01:21 Destroying the AP/IEC2 Bravura and activating the cutscene
DESTROY the AP/IEC2 Bravura by HITTING IT MELEE with the PARACHUTE equipped and when it starts to burn QUICKLY ENTER AND EXIT the AP/IEC2 Bravura to activate the cutscene and not die in the explosion. I advise breaking the Bravura door to get in and out faster.
01:58 Killing CJ and pressing Confirm to load the Last Checkpoint
When the cutscene ends, KILL CJ to fail the mission (NOT AFFECT Stats) and when the "Retry from the last checkpoint" option appears, choose "CONFIRM". When reloading the checkpoint, the Bravura will appear repaired maintaining the AP/IEC2 properties but it will start to burn and will BE DESTROYED when it is UPDATED or when you ENTER it. Then, go QUICKLY to Sweet's location.
02:14 Heading to Sweet's position before time runs out
02:40 Shooting 100 bullets of Minigun at the Sentinel to make it AP
When you reach Sweet's position, SHOOT with the MINIGUN at one of the Sentinel's until it starts EMITTING SMOKE (approximately 100 BULLETS). This is necessary to CONVERT the Sentinel into an AP.
02:56 Driving the AP Sentinel to the AP/IEC2 Bravura position
03:34 Destroying the AP/IEC2 Bravura and waiting to Fail the Mission
GET INTO the Bravura to update and destroy it.
04:19 Pushing the AP/IEC2 Bravura and driving the AP Sentinel to the El Corona Garage
AFTER Failing the Mission, GET INTO the Sentinel (if you're not already inside it) to prevent it from disappearing. Then, PUSH the Bravura Wreck to the El Corona Garage while TRANSPORTING the AP Sentinel. The Bravura Wreck is glued to the ground, and the ONLY WAY to PUSH IT is with a Sawed-Off Shotguns (or Minigun). ONE MINUTE AFTER destroying the AP/IEC2 Bravura WILL DISAPPEAR if you don't KEEP the Bravura Wreck INSIDE THE CAMERA. If you take MORE than 3 MINUTES to GET BACK INTO the AP Sentinel, it WILL DISAPPEAR.
12:04 Storing the AP/IEC2 Bravura and the AP Sentinel to the El Corona Garage
If the Bravura Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible. Then, store the AP Sentinel.
12:50 Saving and reloading the game
13:15 Showing the properties of the vehicles
The Bravura's EC2 White [ID 1] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
INFERIOR VEHICLES
- IEC2 (White) Bravura [The Green Sabre - Pass]: youtu.be/UugzXf-5VOw
AP/IEC2 Bravura Colors
Primary: White [ID 1]
Secondary (EC2): White [ID 1]
AP Sentinel Colors
Primary: Various
DP (Damage-proof): Immune to any hit to the vehicle.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
MP (Melee-proof): Immune to any melee damage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: BETTER METHOD
- Mobile Version: BETTER METHOD
In the Classic & Mobile Versions there is a BETTER METHOD without the Wasted Stat (does NOT WORK in the DE): youtu.be/LE6XJjmaKJo
There is a slightly different method that MIGHT be easier ONLY on versions PRIOR to 1.112 (DE): youtu.be/4xouzx1oj3M
Version of the video: DE 1.113 (PC - Steam)
ALTERNATIVE METHODS
- Clothing Menu: youtu.be/zokJqg5oLao
- Ammu-Nation: youtu.be/Z9jYcFC3bsE
- Info Icon: youtu.be/VNZAxRtT9cs
MISSION INFORMATION
In the Classic & Mobile Versions there are several Special Vehicles obtainable in this same mission (they do NOT WORK in the DE):
- AP HPV1000: youtu.be/cnbqXXjlpj0
- INFERIOR EP Police: youtu.be/QQOocHZlr2g
- INFERIOR VEC2/(EM) Greenwood: youtu.be/SQkOXxMoaCo
- DP/EP/FP/MP/VEC2/(EM) Greenwood (OM0): youtu.be/kBdD67x-85Y
- AP Tanker, AP Petrol Truck & AP Greenwood (OM0): youtu.be/Q8KCdbpWjjs
- AP Police Maverick (OM0): youtu.be/iQnAgAq2Wu0
- INFERIOR EP/FP Police Maverick (OM0): youtu.be/Rk6ot-eHjbs
METHOD REQUIREMENTS
- Have some SATCHEL CHARGES (only BEFORE v1.112)
- Have free space to Ganton Garage (optional)
METHOD DESCRIPTION
00:00 Starting the "Reuniting the Families" mission and killing the Jefferson Motel SWAT members
01:23 Reactivating traffic, heading to get a Fire Truck and returning to the Motel
After destroying the Police Helicopter, GO to get a Fire Truck WITHOUT GETTING CLOSE Sweet. I recommend entering a Mod Garage to reactivate traffic.
03:40 Climbing the Fire Truck up the stairs and throwing Sweet off the roof
Climb the fire truck up the stairs until it gets STUCK in the fence and THROW Sweet off the roof with the water spray. If you take the truck up the stairs too quickly, it will get too stuck and will no longer be able to go back. In this case you will have to go look for another Fire Truck since it disappears when you leave (and it is STORED to the Impound Garage).
04:24 Pushing Sweet to Glen Park with the Water Spray
PUSH Sweet with the water spray from the fire truck TO THE POINT I show in the video WITHOUT GETTING CLOSE to Sweet or he will start moving.
06:11 Leaving Sweet under the Fire Truck and heading to Las Venturas
After pushing Sweet at the specific point, leave him UNDER THE FIRE TRUCK with the help of the Water Spray and GO to Las Venturas WITHOUT entering MORE than ONE different VEHICLE.
08:43 Getting into a vehicle and heading to the Nude Strippers Daily
Upon arriving in Las Venturas, GET IN a vehicle to make the Fire Truck disappear and Sweet start moving and GO to the Nude Strippers Daily Strip Club BEFORE Sweet activates the next custcene.
You can also use The Pig Pen Strip Club in Los Santos, but doing so WILL INCREASE the "Strip Club Budget" Stat by $100. Nude Strippers Daily Strip Club has a glitch which does NOT AFFECT Stats.
09:16 Waiting for Sweet to reach the specific point
Enter the Strip Club and WAIT until Sweet reaches the point I show in the video.
09:54 Starting a Private Dance, waiting the cutscene and heading to the DP/EP/FP/MP Police
START A PRIVATE DANCE and wait until the next cutscene starts. When the cutscene starts, the private dance will end automatically. GO to the DP/EP/FP/MP Police position in Los Santos. CJ CANNOT get into vehicles (EXCEPT SHIPS), so he must RUN back to Los Santos.
14:44 Killing the drivers of the DP/EP/FP/MP Police and pushing it to the Ganton Garage
KILL the DRIVER and PASSENGER of the DP/EP/FP/MP Police and PUSH IT to a garage. CJ CAN'T GET INTO any vehicle, so you will have to PUSH the DP/EP/FP/MP Police WITH CJ. In versions PRIOR to 1.112, the Police will be much MORE DIFFICULT to PUSH to a garage. Additionally, the Police will be INVISIBLE, so it will be necessary to STICK some Satchel Charges on it at different points to have a reference of the Police's position. In SOME versions, the Police's COPS will also be INVISIBLE.
16:52 Killing CJ and returning to the DP/EP/FP/MP Police garage to update it
After entering the DP/EP/FP/MP Police into the garage, KILL CJ to Fail the Mission. Then, OPEN AND CLOSE the garage door where you have stored the DP/EP/FP/MP Police BEFORE save the game or it will disappear. The Police will need to be updated so that the game really considers that this vehicle is inside the garage.
17:53 Saving and reloading the game
18:20 Showing the properties of the vehicle
MORE DESCRIPTION IN PINNED COMMENT
DP (Damage-proof): Immune to any hit to the vehicle.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
MP (Melee-proof): Immune to any melee damage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: BETTER METHOD
- Mobile Version: BETTER METHOD
In the Classic & Mobile Versions there is a BETTER METHOD without the Wasted Stat (does NOT WORK in the DE): youtu.be/LE6XJjmaKJo
Version of the video: DE 1.113 (PC - Steam)
ALTERNATIVE METHODS
- Strip Club: youtu.be/8cOJoG0TuGU
- Ammu-Nation Menu: youtu.be/Z9jYcFC3bsE
- Info Icon: youtu.be/VNZAxRtT9cs
MISSION INFORMATION
In the Classic & Mobile Versions there are several Special Vehicles obtainable in this same mission (they do NOT WORK in the DE):
- AP HPV1000: youtu.be/cnbqXXjlpj0
- INFERIOR EP Police: youtu.be/QQOocHZlr2g
- INFERIOR VEC2/(EM) Greenwood: youtu.be/SQkOXxMoaCo
- DP/EP/FP/MP/VEC2/(EM) Greenwood (OM0): youtu.be/kBdD67x-85Y
- AP Tanker, AP Petrol Truck & AP Greenwood (OM0): youtu.be/Q8KCdbpWjjs
- AP Police Maverick (OM0): youtu.be/iQnAgAq2Wu0
- INFERIOR EP/FP Police Maverick (OM0): youtu.be/Rk6ot-eHjbs
METHOD REQUIREMENTS
- Have some SATCHEL CHARGES (only BEFORE v1.112)
- Have free space to Ganton Garage (optional)
METHOD DESCRIPTION
00:00 Starting the "Reuniting the Families" mission and killing the Jefferson Motel SWAT members
01:26 Destroying the Police Helicopter and heading to the SubUrban Store
DESTROY the Police Helicopter by STAYING CLOSE to Sweet. When Sweet says "Come on, CJ, let's go!", QUICKLY GO to the SubUrban Store.
02:02 Exiting the Clothing Menu and heading to the SubUrban to restore vision
Just as the cutscene starts, PRESS the "CANCEL" button to EXIT the Clothing Menu and REGAIN control of CJ. Then, HEAD AND ENTER the SubUrban Store to RESTORE VISION. In versions PRIOR to 1.112, only can be SEEN vehicles, objects, pedestrians, or CJ while the WEAPON WHEEL is active.
Steps to restore vision:
1. Turn CJ and the camera 90º to the left
2. Walk straight until you see the car
3. Stand in front (and aligned) of the car
4. Sprint straight in the opposite direction of the car for 9 seconds
5. Turn CJ and the camera 90º to the right
6. walk straight turning slightly to left
TIMES may VARY slightly depending on CJ's Fat (0% in video) and Muscle (40% in video). I recommend checking the times before starting the method.
02:38 Heading to the position of the DP/EP/FP/MP Police
03:05 Killing the drivers of the DP/EP/FP/MP Police and pushing it to the Ganton Garage
KILL the DRIVER and PASSENGER of the DP/EP/FP/MP Police and PUSH IT to a garage. CJ CAN'T GET INTO any vehicle, so you will have to PUSH the DP/EP/FP/MP Police WITH CJ. In versions PRIOR to 1.112, the Police will be much MORE DIFFICULT to PUSH to a garage. Additionally, the Police will be INVISIBLE, so it will be necessary to STICK some Satchel Charges on it at different points to have a reference of the Police's position. In SOME versions, the Police's COPS will also be INVISIBLE.
05:06 Killing CJ and returning to the DP/EP/FP/MP Police garage to update it
After entering the DP/EP/FP/MP Police into the garage, KILL CJ to Fail the Mission. Then, OPEN AND CLOSE the garage door where you have stored the DP/EP/FP/MP Police BEFORE save the game or it will disappear. The DP/EP/FP/MP Police will need to be updated so that the game really considers that this vehicle is inside the garage.
06:01 Saving and reloading the game
06:30 Showing the properties of the vehicle
Any EP (Explosion-proof) can explode by equipping it and activating a 8-Ball Bomb.
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
Any MP (Melee-proof) can be destroyed hitting it with a parachute equipped.
Activating "Vigilante" Side-Missions will add the PP (Pop-proof) property to the Police Vehicle. This property makes the vehicle's tires cannot be popped by any means. Is ONLY TEMPORARY as the property is REMOVED when you STORE the vehicle in any garage, but you can RECOVER it infinitely by activating the "Vigilante" Side-Mission again. You can also TEMPORARILY SAVE this property using Autosaves: youtu.be/cOMBdBxCL24
INFERIOR VEHICLES
- EP/FP "LSPD" Police [End of the Line - No Attempt]
There is a INFERIOR DP/EP/FP/MP/VEC2 (Arctic White) Greenwood obtainable in this same mission: youtu.be/VNZAxRtT9cs
DP/EP/FP/MP "LSPD" Police Colors
Primary: Black [ID 0]
Secondary: White [ID 1]
There is a method (more difficult and slower) that allows to obtain it with MISSION PASSED: youtu.be/uLg_4AWrJlo
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Unconfirmed
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
Classic Method: youtu.be/6ieJHuA4W70
MISSION INFORMATION
- Range time of day of the mission: 09.00 - 17.00
RELATED SPECIAL VEHICLES
- AP/IEC2 (Saxony Blue Poly) Admiral & EP/IEC2 (White) Admiral [You've Had Your Chips - PASS]: youtu.be/Bxo1NOK2TfU
METHOD DESCRIPTION
00:00 Starting the "Los Sepulcros" mission and heading to the Cemetery
01:45 Obtaining a random vehicle and heading to Sweet's position
02:15 Putting Sweet under a vehicle and killing the driver of the AP/IEC2 Admiral
Put Sweet UNDER A VEHICLE so he dies at the start of the cutscene. Then, QUICKLY go to the position of the AP/IEC2 Admiral before he escapes and KILL THE DRIVER to open the door (he spawns with the doors locked).
02:41 Driving the AP/IEC2 Admiral to the Santa Maria Beach Garage
If you EXIT A VEHICLE with the DOORS LOCKED, in the Definitive Edition CJ will ALWAYS close the door and can NEVER GET BACK IN. The only way to keep the door open is to get out of the vehicle while it is running.
03:35 Saving and reloading the game
03:55 Showing the properties of the vehicle
The Admiral's EC2 Biston Brown Poly [ID 40] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
INFERIOR VEHICLES
- AP Admiral [Los Sepulcros - Fail]: youtu.be/GVUMFbQ5j2U
- IEC2 (Biston Brown Poly) Admiral [Los Sepulcros - Pass]: youtu.be/tHFvTTuTw58
- IEC2 (Saxony Blue Poly) Admiral & IEC2 (White) Admiral [You've Had Your Chips - Pass]: youtu.be/Xg-xsZsae7g
AP/IEC2 Admiral Colors
Primary: Shadow Silver Poly [ID 25]
Secondary (EC2): Biston Brown Poly [ID 40]
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Only OM0: youtu.be/8N1mHPcsFgU
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- Range time of day of the "Los Sepulcros" mission: 09.00 - 17.00
RELATED SPECIAL VEHICLES
- AP/IEC2 (Saxony Blue Poly) & EP/IEC2 (White) Admiral's [You've Had Your Chips - Pass]: youtu.be/Bxo1NOK2TfU
METHOD REQUIREMENTS
- Have some SATCHEL CHARGES
- Have PASSED the "8-Track" Side-Mission
- Have FREE SPACE in GANTON GARAGE
- Have a Chainsaw
METHOD DESCRIPTION
00:00 Starting the "Just Business" mission and heading to the Atrium
At this point in the game it is very likely that you have a AP Packer STORED at Los Santos Impound. Starting the "Just Business" and "Los Sepulcros" missions, TRIGGERS a Clear Area Command, transporting the last (and second-to-last) vehicle you drove to the Los Santos Impound, which can cause it to REPLACE the AP Packer losing it forever.
01:17 Sticking the Satchel Charges and heading to the Sprunk Machine
LEAVE at least THREE Russians ALIVE and quickly HEAD to the Sprunk Machine at the gas station near here. STICK a SATCHEL CHARGE to the two Russians furthest from Big Smoke to avoid relying on luck. Then, stand right IN FRONT of the Sprunk Machine and DETONATE the Satchel Charges when the "Use Machine" message appears.
02:20 Killing the drivers of the first motorcycle and heading to the TransFender
KILL the two drivers of the enemy motorcycle and GET OFF the Smoke's motorcycle. Then HEAD QUICKLY with that motorcycle to the Mulholland Intersection parking lot to GET a parked VEHICLE that CAN BE MODIFIED at a TransFender Mod Garage.
03:35 Activating the Mod Menu and Passing the Mission
In versions PRIOR to 1.112, vision in the Interiors Universe is very limited, making it very DIFFICULT to SEE and KILL Russians enemies. If you're playing on earlier versions, after the cutscene SHOOT for a while WITHOUT MOVING the camera to try to kill the drivers of the first enemy motorcycle and then wait until you Pass the mission, as I do in the video.
If any of the VEHICLE CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Garage, make sure you NEVER PRESS them when you are INSIDE A VEHICLE.
05:47 Heading to the "8-Track" mission to restore vision
GO to the Los Santos Forum with the HELP of the MAP and START the 8-Track Side-Mission to RESTORE your vision. In versions PRIOR to 1.112 only can be SEEN vehicles, objects, pedestrians, or CJ while the WEAPON WHEEL is active.
06:42 Failing "8-Track" and heading to the "Los Sepulcros" mission
If you have not PASSED the "8-Track" Side-Mission at least ONCE, it will increase one MISSION ATTEMPT in your stats upon failing it.
07:22 Starting the "Los Sepulcros" mission and heading to the Cemetery
09:00 Heading to get a Monster and returning to the Cemetery
12:04 Exiting the Mod Menu and heading to the AP/IEC2 Admiral position
Approach Sweet with a MONSTER and when the camera starts to fade out, PRESS the "CANCEL" button to EXIT the Mod Menu. Then, QUICKLY GO to the position of the AP/IEC2 Admiral.
12:28 Tipping the AP/IEC2 Admiral and killing the Ballas
TIP OVER the AP/IEC2 Admiral using the Monster BEFORE the next cutscene begins. Then, SKIP the second scene AFTER the AP/IEC2 Admiral has been DESTROYED and KILL all the Ballas USING a CHAINSAW to avoid increasing the Wanted Level. ONE MINUTE AFTER destroying the AP/IEC2 Admiral WILL DISAPPEAR if you don't KEEP the Admiral Wreck INSIDE THE CAMERA. If the driver of the Admiral is killed by the explosion, the Ballas will remain still after the cutscene and will not attack (they will be easier to kill) as they do in the video.
13:21 Pushing the Admiral Wreck to Ganton Garage
PUSH the Admiral Wreck WITH the mission Admiral to the Ganton Garage to repair it. AVOID strong IMPACTS to the mission Admiral or it will be DESTROYED before reaching Ganton. If the Admiral Wreck DOESN'T STAY TIPPED, it will be DIFFICULT TO PUSH and will have to be tip it over again.
21:21 Entering the Admiral Wreck into the garage and Passing the Mission
ENTER the Admiral Wreck into Ganton garage and enter the red marker to Pass the Mission before it disappears. If the Admiral Wreck doesn't GET INTO the garage FAST it can disappear.
21:49 Saving and reloading the game
22:11 Showing the properties of the vehicle
MORE DESCRIPTION IN THE PINNED COMMENT
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: ONLY v1.112/1.113
- Classic Versions: Only OM0: youtu.be/8N1mHPcsFgU
- Mobile Version: Unconfirmed
- There is a method that WORKS on ALL VERSIONS of DE: youtu.be/uLg_4AWrJlo
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- Range time of day of the "Los Sepulcros" mission: 09.00 - 17.00
- There is an easier and faster way to obtain the AP/IEC2 Admiral, but it requires a Mission Failed: youtu.be/W7H4s308wSY
RELATED SPECIAL VEHICLES
- AP/IEC2 (Saxony Blue Poly) & EP/IEC2 (White) Admiral's [You've Had Your Chips - Pass]: youtu.be/Bxo1NOK2TfU
METHOD REQUIREMENTS
- Have some MINIGUN ammo (you will have to travel to Las Venturas and return without dying): youtu.be/E3gowAHz0E0
- Have PASSED the "8-Track" Side-Mission
- Have FREE SPACE in GANTON GARAGE
- Have a Chainsaw (optional)
METHOD CHAPTERS
00:00 Starting the "Just Business" mission and heading to the Atrium
01:18 Killing the specific Russian and heading to the Broadway
02:16 Leaving the last Russian under a vehicle heading to the Loco Low Co
03:49 Activating the Mod Menu and Passing the Mission
07:38 Heading to the "8-Track" mission to restore vision
09:21 Failing "8-Track" and heading to the "Lowrider Challenge"
10:38 Activating the "Lowrider Challenge" and exiting the Mod Menu
11:18 Heading to the Willowfield Ammu-Nation
11:48 Activating the Ammu-Nation Menu and heading to the 69¢ Only Store
12:28 Heading to the mission "Los Sepulcros"
13:12 Starting the "Los Sepulcros" mission and heading to the Cemetery
15:01 Tipping the AP/IEC2 Admiral and killing the Ballas
16:12 Pushing the Admiral Wreck to Ganton Garage
23:47 Entering the Admiral Wreck into the garage and Passing the Mission
24:16 Saving and reloading the game
24:38 Showing the properties of the vehicle
METHOD DESCRIPTION
00.00 Starting the "Just Business" mission and heading to the Atrium
At this point in the game it is very likely that you have a AP Packer STORED at Los Santos Impound. Starting the "Just Business" mission TRIGGERS a Clear Area Command, transporting the last (and second-to-last) vehicle you drove to the Los Santos Impound, which can cause it to REPLACE the AP Packer losing it forever.
01:18 Killing the specific Russian and heading to the Broadway
KILL ONLY the Russian who attacks Smoke and HEAD QUICKLY to the Broadway at the nearby Gas Station.
02:16 Leaving the last Russian under a vehicle heading to the Loco Low Co
LEAVE the LAST Russian UNDER a VEHICLE and HIT Smoke to make him stop shooting at him. Then go to the Loco Low Co Mod Garage with a Lowrider and WITHOUT ENTERING another vehicle.
03:49 Activating the Mod Menu and Passing the Mission
When the Mod Menu appears, SELECT the "Hydraulics" tab BEFORE the cutscene ends. If any of the VEHICLE CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Garage, make sure you NEVER PRESS them when you are INSIDE A VEHICLE.
07:38 Heading to the "8-Track" mission to restore vision
After Passing the Mission, GO to the Los Santos Forum with the HELP of the MAP and START the 8-Track Side-Mission to RESTORE your vision.
09:21 Failing "8-Track" and heading to the "Lowrider Challenge"
If you have not PASSED the "8-Track" Side-Mission at least ONCE, it will increase one MISSION ATTEMPT in your stats upon failing it.
10:38 Activating the "Lowrider Challenge" and exiting the Mod Menu
Activate the Lowrider Challenge and enter the red marker with a Lowrider with Hydraulic Suspension. When the Wager Menu appears, PRESS the "Cancel/Exit" button several times until EXITING the Mod Menu. If your Lowrider doesn't have Hydraulics, SELECT the "Hydraulics" tab in the Mod Garage to equip it. DON'T BUY the Hydraulics (just select it) or it will affect the "Car Modification Budget" stat.
11:18 Heading to the Willowfield Ammu-Nation
If any of the CONTROL buttons COINCIDES the "Exit" or "Continue" button of the Wager Menu, make sure you NEVER PRESS them. If you use CONTROLLER, the "Enter/Exit Vehicles" button COINCIDES with the "Exit" button of the Wager Menu. To get out of the vehicle, HOLD the "Exit Vehicle" button, PAUSE the game, RELEASE the button and RESUME the game.
MORE DESCRIPTION IN THE PINNED COMMENT
BP (Bullet-proof): Immune to any damage from weapon bullets.
FP (Fire-proof): Immune to any fire damage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- Range time of day of the mission: 20.00 - 06.00
RELATED SPECIAL VEHICLES
- IEC2 (Classic Red) Voodoo [2/2] [Drive-Thru - Pass]: youtu.be/4iQRMynqJKU
- IEC2 (Classic Red) Voodoo [1/2] [Big Smoke - Fail]: youtu.be/4tP4e4nx6KI
METHOD REQUIREMENTS
- Have at least 15 SATCHEL CHARGES (obtainable in Montgomery (Red County) next to the Inside Track betting shop)
- Have FREE SPACE in the GANTON GARAGE
- Have a Fire Truck in the Ganton Garage (optional/only before v1.112)
METHOD DESCRIPTION
00:00 Starting the "House Party" mission
00:19 Killing the passenger of the BP/FP Tahoma
The BP/FP Tahomas have their doors locked. It is recommended to KILL THE PASSENGER of one of the two BP/FP Tahomas BEFORE they GET OUT of the vehicle to open the door.
00:34 Killing all the remaining Ballas except one
KILL ALL the Ballas EXCEPT for one of the two standing in the alley. Try to keep Sweet AWAY from the Ballas and KILL the gang members so they don't attack (doing so WON'T AFFECT the "Friendly Gang Members Killed" stat).
01:10 Transporting the BP/FP Tahoma to near the Ganton Garage
Get into the BP/FP Tahoma while KEEPING the passenger door OPEN and drive it to near the Ganton Garage. If you haven't managed to open any of the Tahoma's doors at the beginning of the mission, you can also push it.
01:33 Placing 15 Satchel Charges under the BP/FP Voodoo
PLACE at least 15 SATCHEL CHARGES under the back of the BP/FP Voodoo and detonate them to TIP OVER (it won't always do this, so you'll have to reload the mission if you don't have any more Satchel Charges).
02:14 Tipping the BP/FP Voodoo and Passing the Mission
After detonating the Satchel Charges, KILL the remaining Balla AFTER the BP/FP Voodoo has been DESTROYED to Pass the Mission.
02:47 Pushing the Voodoo Wreck to the Ganton Garage
PUSH the Voodoo Wreck to the Ganton Garage to repair it. In versions prior to 1.112, you can't push the Wreck with CJ, so you'll need to PUSH IT with a VEHICLE (using a Fire Truck is recommended). ONE MINUTE AFTER destroying the BP/FP Voodoo WILL DISAPPEAR if you don't KEEP the Voodoo Wreck INSIDE THE CAMERA.
If the Voodoo Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible. If the Voodoo Wreck ISN'T TIPPED OVER, it will be very difficult to push (even with vehicles) and will almost always DISAPPEAR when you entering it into the garage.
03:34 Storing the BP/FP Tahoma in the Ganton Garage
03:54 Saving and reloading the game
04:19 Showing the properties of the vehicles
The BP/FP Tahoma and BP/FP Voodoo they can appear with or without Hydraulic Suspension.
The BP/FP Tahoma and BP/FP Voodoo always appears with several Random Special License Plates. Unfortunately the special license plates are only temporary as they are not saved in the garage at game close.
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
INFERIOR VEHICLES
- There is a INFERIOR BP/FP/VEC2 (Arctic White) Greenwood obtainable in this same mission: youtu.be/xuu4EpZ2Dlc
BP/FP Tahoma Colors
Primary: Various
Modification: Hydraulics (sometimes)
BP/FP Voodoo Colors
Primary: Various
Modification: Hydraulics (sometimes)
You can obtain a EC/VEC2 Mesa considered SUPERIOR in this same mission: youtu.be/laSRQvcPGUU
EC (Exclusive Color): Unique primary color that does not appear in traffic or in Mod Garage.
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
METHOD DESCRIPTION
00:00 Starting the "Robbing Uncle Sam" mission and heading to Ocean Docks
The Mesa's EC2 is only visible on the roof, so if the Mesa appears without a roof, the EC2 will be INVISIBLE.
01:34 Transporting the EC/IEC2 Mesa to the Ganton Garage
02:27 Returning to Ocean Docks and Passing the Mission
05:40 Returning to the EC/IEC2 Mesa garage to update it
OPEN AND CLOSE the garage door where you have stored the EC/IEC2 Mesa BEFORE save the game or it will disappear. The Mesa will need to be updated so that the game really considers that this vehicle is inside the garage.
06:16 Saving and reloading the game
06:46 Showing the color of the vehicle
The Mesa's EC2 Dark Green Poly [ID 37] is INVISIBLE WITHOUT THE ROOF and can only be detected with a Save Editor. This EC/EC2 CANNOT BE RECREATED with an EC/EC2/EC Conversion since the color is not available in Mod Garages which makes it MORE SPECIAL.
You can TEMPORARILY obtain a H (Heavy) Patriot in this same mission: youtu.be/W9XzAjzW9DY
EC/IEC2 Mesa Colors
Primary (EC): Dark Green Poly [ID 37]
Secondary (EC2): Dark Green Poly [ID 37]
The H and PP properties are ONLY TEMPORARY, as they are REMOVED when you STORE the vehicle in any garage. However, you can temporarily save them with certain Autosaves (even closing the game).
H (Heavy): It greatly increases the mass of the vehicle, allowing it to push other vehicles more easily.
PP (Pop-proof): The vehicle's tires cannot be popped by any means.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: Unconfirmed
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- The "Lowraider Challenge" Side-Mission is available after Passing the Mission "Cesar Vialpando" and can be activated even after reaching 100% of the game. Starting this mission will NOT AFFECT the "Mission Attempts" stat.
METHOD DESCRIPTION
Start the Lowrider Challenge Side-Mission (in El Corona) and approach the red marker with the vehicle you wish to save. SHOOT OR KILL a member of the Varrios Los Aztecas WITHOUT EXITING THE VEHICLE to Fail the Mission and generate the Autosave with the H or PP vehicle.
The Autosave will save ALL the vehicle's properties EXCEPT for the UH (Unique Handling) and TP (Tip-proof) properties. To SAVE a vehicle with PP, REPEAT the same process. There are more mission Autosaves that allow saving H and PP properties. Although the bodywork is visually repaired, the vehicle will retain all the damage prior to the Autosave.
The H (Heavy) property is ONLY TEMPORARY as the property is REMOVED when you STORE the vehicle in any garage. However, you can TEMPORARILY SAVE vehicles with the H property using Autosaves: youtu.be/cOMBdBxCL24
H (Heavy): It greatly increases the mass of the vehicle, allowing it to push other vehicles more easily.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- You can get a EC/VEC2 Dark Green Poly Mesa, a BP Forklift, and a EP Mule in this same mission: youtu.be/laSRQvcPGUU
RELATED SPECIAL VEHICLES
- BP/EP/FP/MP Patriot [Big Smoke's Cash - Pass]: youtu.be/6Sl0R6hN3yc
METHOD DESCRIPTION
00:00 Starting and passing part of the "Robbing Uncle Sam" mission
03:33 Killing the H Patriots drivers and Failing the Mission
After collecting the crates, get on the Mule to spawn the two H Patriots. They spawn with their DOORS LOCKED, so you'll have to KILL the DRIVER and/or PASSENGER of the Patriots to open the door when they die. Then, KILL Ryder to Fail the Mission.
If you EXIT A VEHICLE with the DOORS LOCKED, in the Definitive Edition CJ will ALWAYS close the door and can NEVER GET BACK IN. The only way to keep the door open is to get out of the vehicle while it is running or hold the passenger door open.
03:59 Showing the property of the vehicle
The H Patriot can appear with or without a Trunk Cover
In the Classic & Mobile Versions the Patriots have a Military Livery, while in the Definitive Edition the Livery is non-existent and its Primary Color will be visible. In versions PRIOR to 1.112 (DE), the Primary Color of the Patriots is Desert Red [ID 43] (as in the Classic & Mobile), while in version 1.112 it will be Green [ID 86].
In the Definitive Edition, the Patriot has a glitch that causes the Rear Bumper to be invisible until it is hit for the first time.
BP/EP/FP/MP Patriot Colors
Primary (v1.112): Green [ID 86]
Primary (Before v1.112): Desert Red [ID 43]
Secondary: Black [ID 0]
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
There are some DIFFERENCES in this method in versions PRIOR to 1.112: youtu.be/m6Zvcm8Xhxc
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- There is an easier and faster method by Failing the Mission, but I DON'T RECOMMEND it if you really care about mission attempt stats: youtu.be/HWr9s93c6vU
METHOD REQUIREMENTS
- Have a PARACHUTE (obtainable in the Los Santos Tower in Downtown Los Santos)
- Have some SAWED-OFF SHOTGUN (with HITMAN SKILL) or MINIGUN ammo (ONLY v1.112)
- Fire Truck in the Ganton Garage (optional)
METHOD DESCRIPTION
00:00 Starting the "Nines and AK's" mission and heading to the Emmet's Yard
00:52 Pushing the AP Tampa to Playa del Seville and sinking it
PUSH the AP Tampa to an area where it can be SUNK into the water. The closest place to do it is Playa del Seville.
Be sure to SINK the AP Tampa COMPLETELY into the water or it will lose the AP properties. You can finish sinking the Tampa underwater by shooting it with Sawed-Off Shotguns or a Minigun. In versions PRIOR to 1.112 (Definitive Edition), vehicles CANNOT be PUSHED by shooting with a Sawed-Off Shotguns or a Minigun and the vehicle must be SUNK by PUSHING IT with CJ.
03:13 Returning to Emmet's Yard and continuing the mission
If the AP Tampa does not appear when you destroy the five glass bottles, you have sunk it correctly in the water. In case it appears you will have to reload the mission and sink it more next time.
05:39 Returning to the AP Tampa and getting it out of the water
EXTRACT the AP Tampa from the water by SHOOTING IT with SAWED-OFF SHOTGUNS or a MINIGUN. In versions PRIOR to 1.112 (Definitive Edition), vehicles CANNOT be PUSHED by shooting with a Sawed-Off Shotguns or a Minigun and the vehicle must be EXTRACTED from the water by PUSHING IT with CJ.
07:45 Pushing the AP Tampa to the Binco Clothes Shop
10:42 Destroying the AP Tampa and Passing the Mission
You will have to DESTROY the AP Tampa NEAR the Binco Shop by HITTING IT MELEE with the PARACHUTE EQUIPPED so that it does not lose its AP properties when Passing the Mission. Then you will have to GET IN AND OUT of the Binco Shop quickly to Pass the Mission before the Tampa Wreck disappears.
11:24 Pushing the Tampa Wreck to the Ganton Garage
You will have to PUSH the Tampa Wreck with a vehicle to a garage to repair it. ONE MINUTE AFTER destroying the AP Tampa WILL DISAPPEAR if you don't KEEP the Tampa Wreck INSIDE THE CAMERA.
If the Tampa Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
12:45 Saving and reloading the game
13:14 Showing the properties of the vehicle
Although AP (All-proof) are immune to any damage, they can be destroyed in 4 ways: turning it over, melee hitting it with a parachute equipped, entering the vehicle when CJ is on fire, or equipping it and activating a 8-Ball Bomb.
The AP Tampa has a unique license plate that reads "FELTCH". Unfortunately the unique license plates are only temporary as they are not saved in the garage at game close.
AP Tampa Colors
Primary: Various
Secondary: Various
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
IDENTICAL SPECIAL VEHICLES
- IEC2 (Classic Red) Voodoo [1/2] [Big Smoke - Fail]: youtu.be/4tP4e4nx6KI
RELATED SPECIAL VEHICLES
- BP/FP Voodoo [House Party - Pass]: youtu.be/BlFK9TM6aLw
METHOD DESCRIPTION
00:00 Starting the "Drive-Thru" mission and heading to the Cluckin' Bell
00:41 Killing the IEC2 Voodoo driver to open the door
The IEC2 Voodoo appears with the doors locked. You have to kill the Voodoo driver to open the door before they get out of the vehicle and lock the doors permanently. If you EXIT A VEHICLE with the DOORS LOCKED, in the Definitive Edition CJ will ALWAYS close the door and can NEVER GET BACK IN. The only way to keep the door open is to get out of the vehicle while it is running.
01:12 Transporting the IEC2 Voodoo to the Ganton Garage
01:35 Returning to the Greenwood and Passing the Mission
02:49 Returning to the IEC2 Voodoo garage to update it
After Pass the Mission, OPEN AND CLOSE the garage door where you have stored the IEC2 Voodoo BEFORE save the game or it will disappear. The IEC2 Voodoo will need to be updated so that the game really considers that this vehicle is inside the garage.
03:20 Saving and reloading the game
03:41 Showing the vehicle
The Voodoo's EC2 Classic Red [ID 22] is INVISIBLE and can only be detected with a Save Editor. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages.
The IEC2 Voodoo can appear with or without Hydraulic Suspension.
There is a INFERIOR FP/VEC2 Arctic White Greenwood obtainable alongside the IEC2 Voodoo in this same mission: youtu.be/SSbGgFLEP1E
IEC2 Voodoo Colors
Primary: Classic Red [ID 22]
Secondary (EC2): Classic Red [ID 22]
Modification: Hydraulic Suspension (sometimes)
VEC2 (Visible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: Works
- Mobile Version: Works
Version of the video: DE 1.113 (PC - Steam)
MISSION INFORMATION
- There is an IEC2 Classic Red Voodoo obtainable alongside the VEC2 Perennial by failing this same mission: youtu.be/4tP4e4nx6KI
METHOD REQUIREMENTS
- Any ranged weapon
METHOD DESCRIPTION
00:00 Heading to activate the mission "Big Smoke"
I recommend having a WEAPON before starting the mission to kill the Ballas later on. You can get the Micro SMG and Body Armor from the Storm Drain near the Johnson House.
01:58 Pushing the Perennial Wreck to Ganton
After the cutscenes at the beginning of the mission, you will have to PUSH the Perennial Wreck with a vehicle to the Ganton Garage to repair it. ONE MINUTE AFTER destroying the VEC2 Perennial WILL DISAPPEAR if you don't KEEP the Perennial Wreck INSIDE THE CAMERA. There are several viable routes to push the Perennial to Ganton. You can also push it to the Santa Maria Beach Garage (which is much closer) by buying the property before the mission.
KILL the Ballas Voodoo DRIVER to prevent him from following you KEEPING the Perennial Wreck INSIDE THE CAMERA (I recommend killing only the driver to avoid the Wanted Level). Then, continue pushing the Perennial Wreck to Ganton.
If the Perennial Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
08:15 Returning to the mission and passing it normally
11:08 Saving and reloading the game
11:43 Showing the color of the vehicle
The Perennial's EC2 Black [ID 0] is VISIBLE on the ROOF. This EC2 CAN BE RECREATED with an EC/EC2/EM Conversion since the color is available in Mod Garages. The Perennial's roof cannot be modded in the Mod Garage or can it be spawned with a black roof, which is why it is exclusive.
The VEC2 Perennial can appear with or without a Roof Rack.
VEC2 Perennial Colors
Primary: Black [ID 0]
Secondary (EC2): Black [ID 0]
Decoration: Roof Rack (Sometimes)
Obtaining the IEC2 Sultan WITHOUT the Exhaust Nitro Effect (can be RECREATED INFINITELY) is much EASIER AND FASTER: youtu.be/UvO4hUW39oI
IEC2 (Invisible Exclusive Secondary Color): Secondary color that does not appear in traffic or in Mod Garage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: Unconfirmed
In version 1.112/1.113 of the Definitive Edition, the Exhaust Nitro Effect is much LESS VISIBLE and is ONLY TEMPORARY, as it disappears when you store it in a garage.
In the Classic Versions the IEC2 Sultan can only be obtained with the Mission Failed method WITHOUT OM0: youtu.be/FozsgCki-1g
Version of the video: DE 1.04.5 (PC - Steam)
MISSION INFORMATION
- If you use CONTROLLER, to activate the Menus in the Flying School it is necessary to use a slightly DIFFERENT METHOD since the "Exit Vehicle" and the "Exit Test" buttons COINCIDE: Coming Soon
- If you have passed the Driving School, you will receive a call from Jethro after pass the mission "Yay Ka-Boom-Boom" which will unlock the possibility of purchasing the Wang Cars Company. If you acquire Wang Cars you will unlock four Cesar Missions (including "Test Drive") that you CAN WAIT TO PASS even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to pass them in San Fierro but they will be necessary for the 100% of the game.
- The Exhaust Nitro Effect is actually a glitch that occurs when all Nitro charges are used up on any Nitro-equipped vehicle. In versions PRIOR to 1.112, this Effect can be KEPT PERMANENTLY in a garage even if you close the game. If you destroy the Sultan and/or the Elegy the Effect will continue to be visible in the Wreck. If you ENTER AND EXIT a Mod Garage you WILL LOSE the Effect. You will NEVER be able to use the Nitro since it will never recharge again. It is only DECORATIVE since it has NO USEFUL application. If you activate a mission or enter a Pay 'n' Spray you WILL NOT LOSE the Effect. The Exhaust Nitro Effect can be RECREATED INFINITELY: Coming Soon
RELATED SPECIAL VEHICLES
- AP Sultan [Just Business - Fail]: youtu.be/izmlcWK2nRM
- FP/IEC2 (Vermilion Solid) Sultan [1/2] [Farewell, My Love - Fail]: youtu.be/PXXO7nI-f4s
- FP/IEC2 (Vermilion Solid) Sultan [2/2] [Badlands B - No Attempt]
- BP/EP/FP/MP/IEC2 (Vermilion Solid) Elegy [1/2] [Farewell, My Love - Pass]: youtu.be/ByS8jWiLlak
- BP/EP/FP/MP/IEC2 (Vermilion Solid) Elegy [2/2] [Badlands B - No Attempt]
METHOD REQUIREMENTS
- Have at least TWO SATCHEL CHARGES
- Have FREE SPACE in the Doherty Garage
- Have PASSED the mission "Green Goo"
- Have a Infrared Goggles (optional)
METHOD CHAPTERS
00:00 Starting the "Takeoff" test, getting out of the plane and heading to the Clothing Store
01:18 Activating the Clothing Menu, restarting the test, failing it and heading to the AC Tower
02:00 Restarting the "Takeoff" test, getting out of the plane and heading to the Barbershop
03:09 Activating the Barbershop Menu, restarting the test, failing it and heading to the AC Tower
04:00 Starting the "Test Drive" mission and doing it until the final red marker
08:56 Regaining control of CJ in the cutscene and pushing the Elegy out of Doherty's Workshop
10:38 Locking Cesar in the Doherty Garage
11:13 Sticking two Satchel Charges to the Sultan, pushing it into the activation zone and detonating them
11:45 Pushing the Sultan Wreck and the Elegy to the Doherty Garage
13:41 Saving and reloading the game
13:58 Showing the Exhaust Nitro Effect of the vehicles
METHOD DESCRIPTION
00.00 Starting the "Takeoff" test, getting out of the plane and heading to the Clothing Store
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" test. GET OUT of the plane WITHOUT MOVING IT and HEAD to an Clothing Store.
01:18 Activating the Clothing Menu, restarting the test, failing it and heading to the AC Tower
When you arrive at the Clothing Store, PRESS the "Exit Test" key JUST BEFORE entering the red marker to EXIT THE TEST and activate the Clothing Menu at the SAME TIME. After CJ ENTERS the Changing Room, RESTART the "Takeoff" test, SELECT A TAB from the Clothing Menu, MOVE the plane to activate the test (the TIME APPEARS) and GET OUT of the plane. Then, HEAD AND ENTER to the Abandoned AC Tower to REGAIN VISION using the JETPACK as a REFERENCE. Using Infrared Goggles IMPROVES VISION of vehicles, objects, pedestrians and CJ (especially in versions PRIOR to 1.112 where they are ONLY VISIBLE while the WEAPON WHEEL is active).
MORE DESCRIPTION IN THE PINNED COMMENT
DP (Damage-proof): Immune to any hit to the vehicle.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
MP (Melee-proof): Immune to any melee damage.
METHOD COMPATIBILITY
- Definitive Edition: All Versions EXCEPT v1.112/1.113
- Classic Versions: OM0 Only: youtu.be/FN4lNenxdu4
- Mobile Version: Unconfirmed
There is a ALTERNATIVE METHOD that WORKS on ALL VERSIONS of the DE: youtu.be/UChdUXXyhvE
In the Classic Versions the DP/EP/FP/MP Rancher can only be obtained with the Mission Failed method WITHOUT OM0 (unconfirmed for PC): youtu.be/Jt4dXcEi6zU
Version of the video: DE 1.04.5 (PC - Steam)
MISSION INFORMATION
- In the mission "Ran Fa Li" you can get an IEC2 (Cherry Red) Manana by Failing the Mission: youtu.be/UiwNoXycNX4
METHOD REQUIREMENTS
- Have PURCHASED the Chinatown Safehouse
- Have FREE SPACE in the Doherty Garage
- Have some Minigun ammo (Optional/Controller)
METHOD DESCRIPTION
00:00 Starting the "Mountain Cloud Boys" mission and heading to the Tong Meeting
01:02 Killing all enemies except one and leaving it under the Sentinel
KILL ALL the enemies EXCEPT ONE who you must leave UNDER the mission Sentinel without killing him.
01:50 Heading to the TransFender Mod Garage and activating the Mod Menu
GO and ENTER an TransFender Mod Garage with a vehicle that CAN BE MODIFIED. Make sure Woozie does NOT GET IN the vehcile with you, because if HE GOES TOO FAR away from the enemy area you will Fail the Mission.
02:45 Waiting for Woozie to destroy the enemy vehicles and heading to the Chinatown Safehouse
When the cutscene ends, STAY INSIDE the vehicle and WAIT until Woozie DESTROYS the enemy vehicles. In some cases the explosion of enemy vehicles will reach your vehicle and destroy it, having to reload the mission and try again. After Woozie destroys the enemy vehicles, GET OUT the vehicle and ENTER the CHINATOWN SAFEHOUSE with the HELP of the MAP and the WEAPON WHEEL to RESTORE VISIBILITY.
03:49 Heading to the red marker with Woozie to Pass the Mission
If any of the VEHICLE CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu make sure you NEVER PRESS them when you are INSIDE A VEHICLE.
04:13 Starting the "Ran Fa Li" mission and passing it normally
In the mission "Ran Fa Li" you can obtain a IEC2 (Cherry Red) Manana by Failing the Mission. If you want to obtain it you can do it using the ORIGINAL METHOD while maintaining the Mod Menu.
07:18 Starting the "Lure" mission and and doing it until the red marker at the end of the mission
After Passing the Mission "Ran Fa Li", go to activate the "Lure" mission and do it normally until you reach the red marker of the Xoomer Gas Station in Shady Creeks at the end of the mission.
12:04 Exiting the Mod Garage, getting out of the DP/EP/FP/MP Rancher and destroying it
Enter the red marker at the end of the mission, WAIT until the cutscene CAMERA CHANGES (after Guppy finishes saying the first phrase) and PRESS the "Cancel" key on the Mod Menu to exit the Mod Garage. Take the DP/EP/FP/MP Rancher out of the inside of the Mod Garage, GET OUT of the vehicle and SHOOT at the vehicle's TANK to destroy it BEFORE the custcene ends. Destroying it will be easier and faster if you use a MINIGUN. Make sure you NEVER PRESS the "Skip Cutscene" key UNTIL you have destroyed the Rancher.
12.45 Pushing the Rancher Wreck to the Doherty Garage
After Passing the Mission, PUSH the Rancher Wreck to a garage to repair it. ONE MINUTE AFTER destroying the DP/EP/FP/MP Rancher WILL DISAPPEAR if you don't KEEP the Wreck INSIDE THE CAMERA. It can also DISAPPEAR if you GET TOO FAR away from the Wreck and don't KEEP inside the camera. If the Rancher Wreck doesn't GET INTO the garage FAST it can disappear. Push it into the garage and close the door as quickly as possible.
15:25 Saving and reloading the game
15:43 Showing the properties of the vehicle
Any EP (Explosion-proof) can explode by equipping it and activating a 8-Ball Bomb .
Any FP (Fire-proof) will catch fire if CJ enters the vehicle while it is on fire.
Any MP (Melee-proof) can be destroyed hitting it with a parachute equipped.
DP/EP/FP/MP Rancher Colors
Primary: Various
Secondary: Various
How to store vehicles in the Los Santos & Las Venturas Impounds (MAIN VIDEO): youtu.be/MT3nTNEolaE
How to activate the MOD MENU in Flying School with CONTROLLER: youtu.be/7ls8I748SYQ
How to activate the AMMU-NATION MENU in Flying School with CONTROLLER: youtu.be/YQHiUmUCC8E
00:00 Title and Chapters
00:13 Introduction - San Fierro Impound
01:14 Enter vehicles into the Impound - Story/Side Missions
01:33 Enter vehicles into the Impound - Driving School
02:11 Enter in the Impound - Helicopters
03:57 Enter in the Impound - Jetpack
05:22 Impound Zone - Open/Close Zone
06:18 Impound Zone - Random Parked Vehicles
08:42 Extract Vehicles from the Impound - Introduction
09:20 Extract Vehicles from the Impound - Mod Menu
13:11 Extract Vehicles from the Impound - LS Gym Moves
17:11 Extract Vehicles from the Impound - SF Gym Moves
21:21 Enter Aircrafts into the Impound - Helicopters
21:55 Enter Aircrafts into the Impound - Airplanes
22:34 Extract Aircrafts from the Impound - Helicopters
23:51 Extract Aircrafts from the Impound - Airplanes
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
Make sure the "Exit Vehicle" key and the "Exit Mission" key do NOT MATCH. If you use CONTROLLER the two buttons coincide and cannot be changed like on PC, so you must use a slightly different method than on PC to activate the Barbershop Menu: Coming Soon
Lethal Vaccine has confirmed that this method DOES NOT WORK in the CLASSIC VERSIONS (PS2/Xbox/PC) of GTA San Andreas.
After Passing the Mission "Wear Flowers in Your Hair" you will receive a call from Zero which will unlock the possibility of purchasing the Zero RC Shop. If you acquire Zero RC you will unlock 3 Zero Missions (including "Supply Lines...") that you CAN WAIT TO COMPLETE even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to complete them in San Fierro but they will be necessary for the 100% of the game.
There is one AP Berkley's RC Van, two AP Sanchez and one AP Mountain Bike considered SUPERIOR:
AP Berkley's RC Van & Unique/EP/FP RC Baron [Supply Lines - Fail]: youtu.be/9YaKqI352Cw
AP Berkley's RC Van [Supply Lines - Pass]: youtu.be/OsyCc1aaQ00
AP Sanchez [1/2] [Wrong Side of the Tracks - Fail]: youtu.be/-Rwydo29HYU
AP Sanchez [2/2] [Badlands - Fail]: youtu.be/7u154qGS-04
AP Mountain Bike [Beat the Cock!]
Another EP/FP Sanchez can be obtained in the "End of the Line" mission.
You will need to have a PARACHUTE, some Tec-9 or Micro SMG ammo and have the JETPACK unlocked in Verdant Meadows (after passing the "Green Goo" mission) before starting the mission. If you use CONTROLLER, I advise using the "MODERN" Scheme.
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" lesson. GET OUT of the plane WITHOUT MOVING IT and head to an Barbershop.
When you arrive at the Barbershop, PRESS the "EXIT" key JUST BEFORE entering the red marker to exit the lesson and activate the Barbershop Menu at the SAME TIME. When CJ SITS in the barber chair, RESTART the "Takeoff" lesson USING THE MOUSE and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OFF the plane.
When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower to REGAIN VISION. The POSITION ARROW will NOT APPEAR on the MAP so you will have to MEMORIZE THE ROUTE to the door of the Abandoned AC Tower and GUIDE yourself with the help of the MINIMAP and the WEAPON WHEEL. If you do not have the Casino Heist, Triads Casino and/or Mafia mission icons ACTIVE on the MAP, the MINIMAP will NOT APPEAR after leaving the plane and you will not be able to guide yourself with it.
Upon regaining vision, GO to the Zero RC Shop to activate the mission "Supply Lines..." with the JETPACK. If any of the CONTROL keys COINCIDES the "ACCEPT" or "CANCEL" key of the Barbershop Menu, make sure you NEVER PRESS them.
LEAVE THE JETPACK near the Zero RC Shop GO to start the mission with the PARACHUTE EQUIPPED. If you want to skip the cutscenes, HOLD the "Skip Cutscene" button, PAUSE the game, RELEASE the button and RESUME the game to avoid selecting something in the Barbershop Menu. REPEAT the process to skip the other cutscene.
After the cutscenes, take the RC Baron off the roof and place it against a wall. Then, PRESS the "Cancel" button to EXIT the Barbershop Menu, exit the Berkley's RC Van and regain control of CJ. If you use KEYBOARD, change the "On Foot" controls so that they do NOT COINCIDE with the "In Vehicle" controls to prevent the RC Baron from moving when you move CJ and land with the parachute.
TAKE OUT the COURIER of the Berkley's RC Van that is CLOSEST to the Zero RC Shop WITHOUT ENTERING the van and WITHOUT KILLING the courier and GO with the JETPACK (if you take MORE than 2 MINUTES will DISAPPEAR) to KILL all the Berkley's couriers (EXCEPT those who drive the Mountain Bike and Sanchez) WITHOUT entering ANY VEHICLE (or CJ will not be able to get out again). In some cases the courier will return to the van instead of starting to shoot CJ, so you will have to take out the courier of the van a second time before he runs away. If you use CONTROLLER, the "Enter/Exit Vehicles" button COINCIDES with the "Self-Destruct" button so you will have to use the trick of PAUSING the game and RELEASING the button or MOVING the RC Baron to avoid Failing the Mission.
MORE DESCRIPTION IN THE PINNED COMMENT
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
Unique: Vehicle that cannot be found at any other time in the game.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
Lethal Vaccine has confirmed that this method DOES NOT WORK in the CLASSIC VERSIONS (PS2/Xbox/PC) of GTA San Andreas.
After passing the mission "Wear Flowers in Your Hair" you will receive a call from Zero which will unlock the possibility of purchasing the Zero RC Shop. If you acquire Zero RC you will unlock 3 Zero Missions (including "Supply Lines...") that you CAN WAIT TO COMPLETE even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to complete them in San Fierro but they will be necessary for the 100% of the game.
Keyboard Method: youtu.be/9YaKqI352Cw
There is another Unique/EP/FP RC Baron obtainable in the side-mission "Beefy Baron": Coming Soon
You can get the AP Berckley's RC Van WITHOUT the RC Baron by PASSING this same mission: youtu.be/aWe9PJykvIk
You will need to have a PARACHUTE, some Tec-9 or Micro SMG ammo, some MOLOTOV and have the JETPACK unlocked in Verdant Meadows (after passing the "Green Goo" mission) before starting the mission. I recommend using the "MODERN" Control Scheme.
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" lesson. GET OUT of the plane WITHOUT MOVING IT and HEAD to TransFender Mod Garage of San Fierro. In the CONSOLE PLATFORMS, the "Exit Vehicle" button and the "Exit Lesson" button COINCIDE. To exit the plane without leaving the lesson, HOLD the "Exit Vehicle/Lesson" button, PAUSE the game, RELEASE the "Exit" button and RESUME the game. To ENTER/EXIT vehicles, REPEAT the process to avoid leaving the lesson.
Look for a VEHICLE that CAN BE MODIFIED into a TransFender. Get into the TransFender Mod Garage and PRESS the "EXIT" button JUST BEFORE entering the red marker to exit the lesson and activate the Mod Menu at the SAME TIME. Then RESTART the "Takeoff" lesson. After starting the lesson, PRESS the "Exit Lesson" Button to EXIT the lesson. Then RESTART the lesson and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OUT the plane by HOLDING the "Exit Vehicle/Lesson" button UNTIL the Mission Failed message appears. When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower with the help of the MAP and the WEAPON WHEEL to REGAIN VISION.
When you regain your vision, go to the Flying School again. If any of the vehicle CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE. If you do not have the Casino Heist, Triads Casino or Mafia mission icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE and only the icons will be visible, although you CAN ALSO PERFORM the method.
START the "Takeoff" lesson, GET OUT of the plane WITHOUT MOVING IT and GO to an Barbershop. Remember that you must HOLD the button, PAUSE the game, RELEASE it and RESUME the game.
When you arrive at the Barbershop, PRESS the "EXIT" button JUST BEFORE entering the red marker to exit the lesson and activate the Barbershop Menu at the SAME TIME. Then, RESTART the "Takeoff" lesson JUST as CJ IS SITTING in the barber chair and MOVE the plane to activate it. If you restart too soon the menu will not be activated and if you restart too late the game will crash. When the TIME APPEARS in the upper right, GET OFF the plane by HOLDING the "Exit Vehicle/Lesson" button UNTIL the Mission Failed message appears.
When the Mission Failed appears, HEAD and ENTER the Abandoned AC Tower WITHOUT SPRINTING to REGAIN VISION. The POSITION ARROW will NOT APPEAR on the MAP so you will have to MEMORIZE THE ROUTE to the door of the Abandoned AC Tower and GUIDE yourself with the help of the MINIMAP and the WEAPON WHEEL. If you do not have the Casino Heist, Triads Casino and/or Mafia mission icons ACTIVE on the MAP, the MINIMAP will NOT APPEAR after leaving the plane.
Upon regaining vision, GO to the TransFender Mod Garage of San Fierro with the JETPACK. If any of the CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Barbershop Menu, make sure you NEVER PRESS them.
LEAVE THE JETPACK in the POSITION I SHOW in the video (inside the Mod Garage) and GO to start the "Supply Lines..." mission. If you take MORE than 2 MINUTES the Jetpack will DISAPPEAR. Start the mission "Supply Lines..." with the PARACHUTE EQUIPPED.
MORE DESCRIPTION IN THE PINNED COMMENT
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
Lethal Vaccine has confirmed that this method DOES NOT WORK in the CLASSIC VERSIONS (PS2/Xbox/PC) of GTA San Andreas.
After passing the mission "Wear Flowers in Your Hair" you will receive a call from Zero which will unlock the possibility of purchasing the Zero RC Shop. If you acquire Zero RC you will unlock 3 Zero Missions (including "Supply Lines...") that you CAN WAIT TO COMPLETE even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to complete them in San Fierro but they will be necessary for the 100% of the game.
Keyboard Method: youtu.be/OsyCc1aaQ00
You can get the AP Berkley's RC Van along with a Unique/EP/FP RC Baron by FAILING this same mission: youtu.be/anXyteRbp5k
You will need to have a PARACHUTE, some Tec-9 or Micro SMG ammo and have the JETPACK unlocked in Verdant Meadows (after passing the "Green Goo" mission) before starting the mission. I recommend using the "MODERN" Control Scheme.
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" lesson. GET OUT of the plane WITHOUT MOVING IT and HEAD to TransFender Mod Garage of San Fierro. In the CONSOLE PLATFORMS, the "Exit Vehicle" button and the "Exit Lesson" button COINCIDE. To exit the plane without leaving the lesson, HOLD the "Exit Vehicle/Lesson" button, PAUSE the game, RELEASE the "Exit" button and RESUME the game. To ENTER/EXIT vehicles, REPEAT the process to avoid leaving the lesson.
Look for a VEHICLE that CAN BE MODIFIED into a TransFender. Get into the TransFender Mod Garage and PRESS the "EXIT" button JUST BEFORE entering the red marker to exit the lesson and activate the Mod Menu at the SAME TIME. Then RESTART the "Takeoff" lesson. After starting the lesson, PRESS the "Exit Lesson" Button to EXIT the lesson. Then RESTART the lesson and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OUT the plane by HOLDING the "Exit Vehicle/Lesson" button UNTIL the Mission Failed message appears. When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower with the help of the MAP and the WEAPON WHEEL to REGAIN VISION.
When you regain your vision, go to the Flying School again. If any of the vehicle CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE. If you do not have the Casino Heist, Triads Casino or Mafia mission icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE and only the icons will be visible, although you CAN ALSO PERFORM the method.
START the "Takeoff" lesson, GET OUT of the plane WITHOUT MOVING IT and GO to an Barbershop. Remember that you must HOLD the button, PAUSE the game, RELEASE it and RESUME the game.
When you arrive at the Barbershop, PRESS the "EXIT" button JUST BEFORE entering the red marker to exit the lesson and activate the Barbershop Menu at the SAME TIME. Then, RESTART the "Takeoff" lesson JUST as CJ IS SITTING in the barber chair and MOVE the plane to activate it. If you restart too soon the menu will not be activated and if you restart too late the game will crash. When the TIME APPEARS in the upper right, GET OFF the plane by HOLDING the "Exit Vehicle/Lesson" button UNTIL the Mission Failed message appears.
When the Mission Failed appears, HEAD and ENTER the Abandoned AC Tower WITHOUT SPRINTING to REGAIN VISION. The POSITION ARROW will NOT APPEAR on the MAP so you will have to MEMORIZE THE ROUTE to the door of the Abandoned AC Tower and GUIDE yourself with the help of the MINIMAP and the WEAPON WHEEL. If you do not have the Casino Heist, Triads Casino and/or Mafia mission icons ACTIVE on the MAP, the MINIMAP will NOT APPEAR after leaving the plane.
Upon regaining vision, GO to the TransFender Mod Garage of San Fierro with the JETPACK. If any of the CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Barbershop Menu, make sure you NEVER PRESS them.
LEAVE THE JETPACK in the POSITION I SHOW in the video (inside the Mod Garage) and GO to start the "Supply Lines..." mission. If you take MORE than 2 MINUTES the Jetpack will DISAPPEAR. Start the mission "Supply Lines..." with the PARACHUTE EQUIPPED. If you want to skip the cutscenes, HOLD the "Skip Cutscene" button, PAUSE the game, RELEASE the button and RESUME the game to avoid selecting something in the Barbershop Menu. REPEAT the process to skip the second custene.
MORE DESCRIPTION IN THE PINNED COMMENT
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
Unique: Vehicle that cannot be found at any other time in the game.
EP (Explosion-proof): Immune to any explosion.
FP (Fire-proof): Immune to any fire damage.
Lethal Vaccine has confirmed that this method DOES NOT WORK in the CLASSIC VERSIONS (PS2/Xbox/PC) of GTA San Andreas.
After passing the mission "Wear Flowers in Your Hair" you will receive a call from Zero which will unlock the possibility of purchasing the Zero RC Shop. If you acquire Zero RC you will unlock 3 Zero Missions (including "Supply Lines...") that you CAN WAIT TO COMPLETE even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to complete them in San Fierro but they will be necessary for the 100% of the game.
Controller Method: youtu.be/anXyteRbp5k
There is another Unique/EP/FP RC Baron obtainable in the side-mission "Beefy Baron": Coming Soon
You can get the AP Berckley's RC Van WITHOUT the RC Baron by PASSING this same mission: youtu.be/OsyCc1aaQ00
You will need to have a PARACHUTE, some Tec-9 or Micro SMG ammo, some MOLOTOV and have the JETPACK unlocked in Verdant Meadows (after passing the "Green Goo" mission) before starting the mission.
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" lesson. GET OUT of the plane WITHOUT MOVING IT and GO to the TransFender Mod Garage of San Fierro. Make sure the "Exit Vehicle" key (F by default) and the "Exit Mission" key (T) do NOT MATCH.
Look for a VEHICLE that CAN BE MODIFIED into a TransFender. Then, enter an TransFender Mod Garage and PRESS the "EXIT" key (T) JUST BEFORE entering the red marker to exit the lesson and activate the Mod Menu at the SAME TIME. Then RESTART the "Takeoff" lesson. After starting the lesson, SELECT A TAB from the Mod Menu and PRESS the "Exit Mission" key (T) to EXIT the lesson. Then RESTART the lesson and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OFF the plane. When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower with the help of the MAP and the WEAPON WHEEL to REGAIN VISION.
When you regain your vision, go to the Flying School again. START the "Takeoff" lesson, GET OUT of the plane WITHOUT MOVING IT and GO to an Barbershop. If any of the vehicle CONTROL keys COINCIDES the "ACCEPT" or "CANCEL" key of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE. If you do not have the Casino Heist, Triads Casino or Mafia mission icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE and only the icons will be visible.
When you arrive at the Barbershop, PRESS the "EXIT" key JUST BEFORE entering the red marker to exit the lesson and activate the Barbershop Menu at the SAME TIME. When CJ SITS in the barber chair, RESTART the "Takeoff" lesson USING THE MOUSE and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OFF the plane.
When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower to REGAIN VISION. The POSITION ARROW will NOT APPEAR on the MAP so you will have to MEMORIZE THE ROUTE to the door of the Abandoned AC Tower and GUIDE yourself with the help of the MINIMAP and the WEAPON WHEEL. If you do not have the Casino Heist, Triads Casino and/or Mafia mission icons ACTIVE on the MAP, the MINIMAP will NOT APPEAR after leaving the plane and you will not be able to guide yourself with it.
When you regain your vision, GO to the TransFender Mod Garage of San Fierro with the JETPACK. If any of the CONTROL keys COINCIDES the "ACCEPT" or "CANCEL" key of the Barbershop Menu, make sure you NEVER PRESS them.
LEAVE THE JETPACK in the POSITION I SHOW in the video (inside the Mod Garage) and GO to start the "Supply Lines..." mission. If you take MORE than 2 MINUTES the Jetpack will DISAPPEAR. Start the mission "Supply Lines..." with the PARACHUTE EQUIPPED. If you want to skip the cutscenes, HOLD the "Skip Cutscene" key (Space), PAUSE the game, RELEASE the key and RESUME the game to avoid selecting something in the Barbershop Menu. REPEAT the process to skip the second custene.
After de cutscenes, DRIVE the Unique/EP/FP RC Baron to Doherty's Garage door. Then, PRESS the "Cancel" key (T) to EXIT the Mod Menu and the Barbershop Menu at the SAME TIME and wait until CJ PICKS UP the JETPACK to REGAIN CONTROL (if CJ doesn't pick up the Jetpack he will be left walking against the wall infinitely without being able to control it).
MORE DESCRIPTION IN THE PINNED COMMENT
AP (All-proof): Immune to any damage (Bullets, Explosions, Hits, Fire and Melee).
Lethal Vaccine has confirmed that this method DOES NOT WORK in the CLASSIC VERSIONS (PS2/Xbox/PC) of GTA San Andreas.
After passing the mission "Wear Flowers in Your Hair" you will receive a call from Zero which will unlock the possibility of purchasing the Zero RC Shop. If you acquire Zero RC you will unlock 3 Zero Missions (including "Supply Lines...") that you CAN WAIT TO COMPLETE even AFTER "End of the Line" (the last Story Mission), so it will NOT BE NECESSARY to complete them in San Fierro but they will be necessary for the 100% of the game.
Controller Method: youtu.be/aWe9PJykvIk
You can get the AP Berkley's RC Van along with a Unique/EP/FP RC Baron by FAILING this same mission: youtu.be/9YaKqI352Cw
You will need to have a PARACHUTE, some Tec-9 or Micro SMG ammo and have the JETPACK unlocked in Verdant Meadows (after passing the "Green Goo" mission) before starting the mission.
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" lesson. GET OUT of the plane WITHOUT MOVING IT and GO to the TransFender Mod Garage of San Fierro. Make sure the "Exit Vehicle" key (F by default) and the "Exit Mission" key (T) do NOT MATCH.
Look for a VEHICLE that CAN BE MODIFIED into a TransFender. Then, enter an TransFender Mod Garage and PRESS the "EXIT" key (T) JUST BEFORE entering the red marker to exit the lesson and activate the Mod Menu at the SAME TIME. Then RESTART the "Takeoff" lesson. After starting the lesson, SELECT A TAB from the Mod Menu and PRESS the "Exit Mission" key (T) to EXIT the lesson. Then RESTART the lesson and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OFF the plane. When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower with the help of the MAP and the WEAPON WHEEL to REGAIN VISION.
When you regain your vision, go to the Flying School again. START the "Takeoff" lesson, GET OUT of the plane WITHOUT MOVING IT and GO to an Barbershop. If any of the vehicle CONTROL keys COINCIDES the "ACCEPT" or "CANCEL" key of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE. If you do not have the Casino Heist, Triads Casino or Mafia mission icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE and only the icons will be visible.
When you arrive at the Barbershop, PRESS the "EXIT" key JUST BEFORE entering the red marker to exit the lesson and activate the Barbershop Menu at the SAME TIME. When CJ SITS in the barber chair, RESTART the "Takeoff" lesson USING THE MOUSE and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OFF the plane.
When the Mission Failed appears (DOES NOT AFFECT the stats), HEAD AND ENTER the Abandoned AC Tower to REGAIN VISION. The POSITION ARROW will NOT APPEAR on the MAP so you will have to MEMORIZE THE ROUTE to the door of the Abandoned AC Tower and GUIDE yourself with the help of the MINIMAP and the WEAPON WHEEL. If you do not have the Casino Heist, Triads Casino and/or Mafia mission icons ACTIVE on the MAP, the MINIMAP will NOT APPEAR after leaving the plane and you will not be able to guide yourself with it.
When you regain your vision, GO to the TransFender Mod Garage of San Fierro with the JETPACK. If any of the CONTROL keys COINCIDES the "ACCEPT" or "CANCEL" key of the Barbershop Menu, make sure you NEVER PRESS them.
LEAVE THE JETPACK in the POSITION I SHOW in the video (inside the Mod Garage) and GO to start the "Supply Lines..." mission. If you take MORE than 2 MINUTES the Jetpack will DISAPPEAR. Start the mission "Supply Lines..." with the PARACHUTE EQUIPPED. If you want to skip the cutscenes, HOLD the "Skip Cutscene" key (Space), PAUSE the game, RELEASE the key and RESUME the game to avoid selecting something in the Barbershop Menu. REPEAT the process to skip the second custene.
After the cutscenes, take the RC Baron off the roof and place it against a wall. Then, PRESS the "Cancel" key (T) to EXIT the Mod Menu and the Barbershop Menu at the SAME TIME and wait until CJ PICKS UP the JETPACK to REGAIN CONTROL (if CJ doesn't pick up the Jetpack he will be left walking against the wall infinitely without being able to control it). Then, CHANGE the "On Foot" controls so that they do NOT COINCIDE with the "In Vehicle" controls to prevent the RC Baron from moving when you move CJ and GO with the JETPACK to KILL the Berkley's couriers WITHOUT entering ANY VEHICLE (or CJ will not be able to get out again).
MORE DESCRIPTION IN THE PINNED COMMENT
Activate the Ammu-Nation Menu in Flying School: youtu.be/YQHiUmUCC8E
Activate the Ticket Machine being on the FIRST PAGE of the Ammu-Nation Menu and when the MACHINE SCREEN appears, PRESS the "CANCEL" button to EXIT the Ammu-Nation Menu and REGAIN control of CJ.
HEAD to the mission you want to start with the help of the MINIMAP. In the CONSOLE PLATFORMS, the "Purchase Ticket" and "Exit" buttons COINCIDE with the "Sprint" and "Enter/Exit Vehicle" buttons. To ENTER vehicles WITHOUT leaving the Ticket Machine, HOLD the "Enter Vehicle" button, PAUSE the game, RELEASE the "Enter" button and RESUME the game. To EXIT vehicles, REPEAT the process to avoid leaving the Ticket Machine.
Is necessary to USE the "MODERN" CONTROL SCHEME since in the "Classic" scheme the "Accelerate" button COINCIDE with the "Purchase Ticket" button of the Ticket Machine.
Special Vehicles that require activation of the Ticket Machine Menu:
EP/FP Tornado [End of the Line - Pt. 3]: youtu.be/88efuG9GEaY
Special thanks to Richard Trager for DISCOVERING and sharing the Menu Activation Method in Flying School: youtu.be/pRnWbOE-o4g
Lethal Vaccine has confirmed that this method DOES NOT WORK in the CLASSIC VERSIONS (PS2/Xbox/PC) of GTA San Andreas and is EXCLUSIVE to the Definitive Edition and Mobile.
Go to the Flying School at Verdant Meadows Airfield and START the "Takeoff" lesson. GET OUT of the plane WITHOUT MOVING IT and HEAD to any Mod Garage. In the CONSOLE PLATFORMS, the "Exit Vehicle" button and the "Exit Lesson" button COINCIDE. To exit the plane without leaving the lesson, HOLD the "Exit Vehicle/Lesson" button, PAUSE the game, RELEASE the "Exit" button and RESUME the game. To ENTER/EXIT vehicles, REPEAT the process to avoid leaving the lesson.
Look for a PARKED VEHICLE that CAN BE MODIFIED into a Mod Garage you want to use. Enter the Mod Garage you want and PRESS the "Exit Lesson" button JUST BEFORE entering the red marker to exit the lesson and activate the Mod Menu at the SAME TIME. Then RESTART the "Takeoff" lesson. After starting the lesson, PRESS the "Exit Lesson" Button to EXIT the lesson. Then RESTART the lesson and MOVE the plane to activate it. When the TIME APPEARS in the upper right, GET OUT the plane by HOLDING the "Exit Vehicle/Lesson" button UNTIL the Mission Failed message appears.
When the Mission Failed appears, GO AND ENTER the Abandoned AC Tower with the help of the MAP and the WEAPON WHEEL to REGAIN VISION.
If any of the vehicle CONTROL buttons COINCIDES the "ACCEPT" or "CANCEL" button of the Mod Menu, make sure you NEVER PRESS them when you are INSIDE A VEHICLE.
If you do not have the Casino Heist, Triads Casino or Mafia mission icons ACTIVE on the MAP, the MINIMAP and the MAP will LOOK BLUE and only the icons will be visible.
Special Vehicles that require activation of the Mod Menu:
EC/IEC2 Taxi Yellow Forklift [Breaking the Bank at Caligula's]: youtu.be/eSkuxBvOPiY
AP/EC/VEC2 White Newsvan [Cut Throat Business]: youtu.be/EOqaefIYvOs
AP/VEC2 Arctic White Greenwood [End of the Line - Pt. 1]: youtu.be/CpQZ9e9OTwg


