Adrian Gauna
Misty Maze Zone Act 2 Music - Sonic Megamix
updated
Somewhat similar to ''Alex Kidd The Lost Stars'' Wonderboy III: Monster Lair is a 2D side scrolling run n' gun game where your goal is to reach the end of every stage as quick as you can collecting various power-ups, shooting enemies and regaining health along the way. After each run n' gun stage, a shooting stage is played before reaching the boss monster of each world. The game has a urgency vitality bar that drains you of health if you're not quick enough. So it is similar to Alex Kidd The Lost Stars.
The player controls a green-haired boy hero named Leo (player 1) or a pink-haired girl hero named Princess Purapril (Priscilla in the English language versions, player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The gameplay consists of action and shooter scenes. The game starts out as a simple platform game, and later on the game is transformed into a shoot 'em up.
Wonder Boy III: Monster Lair was developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. It is the third game in the Wonder Boy series and the last one released for the arcade. A console adaptation was made by Hudson Soft, released in 1989 in Japan for the PC Engine CD-ROM System and the subsequent North American release on the TurboGrafx-CD dropped the 'Wonder Boy III' title. It was also converted and released by Sega for the Mega Drive in Japan in 1990 and Europe in 1991. Both, the TurboGrafx-CD and Mega Drive versions have been re-released for the Wii Virtual Console.
This game was never released for the 60Hz Genesis.
MUSIC COMPOSER: Shinichi Sakamoto 1988.
SOUND DRIVER: SMPS Z80.
SOUND QUALITY: 384 Kbps.
Recorded from a discrete Yamaha FM-YM2612
TRACKS: ♫
1. Islands (00:21)
2. Shooter Stage (03:49)
3. The Jungle (06:15)
4. Flower Garden (09:49)
5. The Cave (13:06)
6. The Ice World (16:23)
7. Big House (19:53)
8. The Monsters (23:44)
9. Dragon's Castle (27:13)
10. Name Entry (30:45)
11. Ending Theme (33:03)
12. Game Over/Stage Clear (37:24)
BONUS TRACK:
13. Bomber Raid Song (37:38) FM-YM2413
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' VA5 SEGA Mega Drive model 1 console.
Enjoy!
There is something magical about this game. Playing Alex Kidd The Lost Stars is like taking an acid-trip into The Beatles ''Magical Mystery Tour'' or ''Pepperland'' albums. The song ''Lucy In The Sky With Diamonds'' best describes this game with John Lennon singing about newspaper taxis, rocking horses eating marshmallow pies and girls with kaleidoscope eyes. Just change that to marching decks of cards, monsters throwing bananas at you and naked punk rockers shooting skulls from their arses and you got one psychedelic journey into space and time to return the stars to the skies of planet Aries.
The music is absolutely wonderful and nothing short of amazing! No matter whether the tunes are heard in PSG or FM, they instantly get you tapping your toe with a smile on your face.
On this CD album, you have the benefit of hearing the entire anthology to this game, from Arcade to SMS FM to SMS PSG.
The arcade tracks were recorded from VGM MP3 rips, the FM-YM2413 tracks were recorded from my PAL SEGA MEGA Drive model 1 console by using the Mega EverDrive X7 cart and turning on the YM2413 core. The PSG tracks were recorded from a VGM set from SMSPower.
I recorded the FM-YM2413 tracks from real hardware because they didn't sound right over at SMSPower from the VGM set, something was off and you couldn't hear the hi-hat rhythm properly, also although I used a VGM set from SMSPower for the PSG tracks, again something isn't 100% correct, the square tones sound slightly crinkly. Maybe I should have done these off real hardware too? Oh well they still sound faithful enough.
MUSIC COMPOSER: Hiroshi Kawaguchi 1986.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
SEGA ARCADE FM-YM2151
1. Toy World/Monster World (00:19)
2. Machine World/Giant's Body (02:30)
3. World Of Make Believe/Shrine Of Jiggarat (04:18
4. Water World (06:30)
5. Ending/Game Over (09:33)
SEGA MASTER SYSTEM FM-YM2413
6. Toy World/Monster World (10:07)
7. Machine World/Giant's Body (14:27)
8. World Of Make Believe/Shrine Of Jiggarat (18:26)
9. Water World (22:46)
10. Ending/Title/Clear/Time Up (27:40)
SEGA MASTER SYSTEM PSG-SN76489
11. Toy World/Monster World (28:40)
12. Machine World/Giant's Body (32:56)
13. World Of Make Believe/Shrine Of Jiggarat (36:47)
14. Water World (41:03)
15. Enter/Ending/Title/Time Up/Samples (45:50)
Enjoy!
Superman is a standard action arcade platformer with a really good soundtrack.
The FM synths are really well presented here and the Sunsoft soundfont comes out sounding really warm, bright and clear and makes great use of stereo separation. Sunsoft always had the best FM drums and this game made excellent use of them.
The game was developed and published by Sunsoft in Japan and North America for the Genesis and published by Virgin Games Europe in PAL regions. Much like all Sunsoft's in-house developed titles on the Mega Drive, Superman had a few months delay in Europe and eventually got released by Virgin Games with a slightly superior version than the U.S. release. The PAL version has a sound test where as the Japanese and North American versions don't.
NOTE: Some tracks like track 7 and 14 have two melodies in them. I did it this way as some of the music is very repetitive on 15 second loops, so if you don't hear all the music straight up at the start of each track, it's because you need to listen to the whole thing.
MUSIC COMPOSERS: Kenji Yamazaki, Junichi Ueda 1992.
SOUND PROGRAMMER: Hiroshi Tsukamoto 1992.
SOUND DRIVER: Sunsoft Custom V2 Z80.
SOUND QUALITY: 384 Kbps.
Recorded from a discrete FM-YM2612 with the quantisation ladder effect noise.
TRACKS: ♫
1. (00:20)
2. (04:38)
3. (08:52)
4. (13:29)
5. (17:47)
6. (21:20)
7. (24:56)
8. (28:51)
9. (31:44)
10. (35:31)
11. (40:00)
12. (43:47)
13. (46:22)
14. (49:34)
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' VA5 November 1991 SEGA Mega Drive model 1 console. Out through the front 3.5mm headphone jack and onto a blank recordable CD-R and played back in the PAL SEGA Mega-CD II attachment.
Enjoy!
Apparently ''trying to make 5 different games co-operate together is basically like trying to bake bread with your dick." said by author Natsumi. I'm not sure how she would know that if she's female but, stranger things have happened and can happen.
This is nothing new to really show as it's been uploaded to Youtube before back in 2016 but I guess I wanted to show you an alternative to owning ''Sonic Origins'' and ''Sonic Origins Plus''. If you're like me and you don't care for remasters of old video games and prefer the original, authentic experience running on original hardware from back in the day? Then this is for you!
In 2016 for the Sonic Hacking Contest, a hacker by the name of ''Natsumi'' now ''Aurora Fields'' submitted a hack where she managed to compile all 4 Sonic games from the Mega Drive/Genesis (Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles, Sonic 2 & Knuckles and Blue Sphere) into a single ROM at 48 Megabits/6 Megabytes large (much like Neto's ''Sonic Delta'') by using the SSF ROM type which was used by Capcom for their port of ''Super Street Fighter II'' which sat at 40 Megabits/5 Megabytes. This hack uses that exact ROM type which allows the game to be played like any normal Mega Drive/Genesis cart and you can even leave your Mega-CD/SEGA-CD attached (if you have one) seeing as large ROMS usually won't work unless you disconnect your 32X and or Mega-CD add-ons. This ROM uses a special bank switching method that allows for increased space and no disconnecting anything, the only negative is that you can't save state on a Mega EverDrive X7 or Pro. Seeing as you couldn't do this on the original games I guess it isn't really a problem and emulation provides save-states for the dedicated ones, but emulation isn't for everybody and it's one of the reasons I have never played Neto's ''Sonic Delta'' as i'm at that time in my life where I don't have time to sit down in one sitting for hours on end playing a Sonic game, I need to stop and come back to it at a later point in time and no, pausing it after extensive game time and coming back to it at night time or later in the day isn't always good for your console.
I'm running the game on my Mega EverDrive X7 and I show you short clips of each game in this compilation along with time stamps to jump to a particular game.
If you run the game in 60Hz it will behave exactly as the original Genesis games with their speed. The ROM's are identical to their original releases in all territories. PAL = you get 50Hz speed (as shown here) NTSC = You get the faster 60Hz speed.
TIME STAMPS:
1. Sonic 1 (01:23)
2. Sonic 2 (02:43)
3. Sonic 3 (04:07)
4. Sonic & Knuckles (07:05)
5. Sonic 3 & Knuckles (08:49)
6. Sonic 2 & Knuckles (10:15)
7. Blue Sphere (11:44)
CREDITS:
Natsumi - Menu program, skeleton, game fixes, variable width font, custom Sonic Retro scripts & compatibility
flamewing - gen_scalers (horizontal software scaler program)
GF ThePlayer - Main artist
VAdaPEGA - Helping artist (Sonic 1, Sonic 2)
ValleyBell - Sound driver disassembly
Vladikcomper - Music, SSRG splash screen
Marc - Music, Sonic Retro splash screen
MarkeyJester - Animation and misc help
djohe - Testing
RedHotSonic - Testing (And debugging (tons of it! Thanks man))
Sonic Retro Forum: forums.sonicretro.org/index.php?threads/sonic-4-in-1.36121/#entry874468
Sonic 4 In 1 ROM Download: sonichacking.org/vault (Just go to SHC2016)
Played on a real PAL VA5 November 1991 model 1 SEGA Mega Drive console by using a Mega EverDrive X7.
This would be nice to find on a reproduction cartridge, would make the original carts redundant to own and save you some shelf space.
Lords of Thunder (released as Winds of Thunder in Japan) is a 1993 horizontally scrolling shooter developed by Red Company and published by Turbo Technologies and Hudson Soft for the TurboDuo. It is the unofficial follow-up to Gate of Thunder. The player controls the knight Landis, donning the armour of his ancestor Drak on a confrontation against Zaggart of Garuda Empire, who resurrected the evil god Deoric, and his six dark generals across the land of Mistral. Lords of Thunder was created by Red Raimon, a group within Red consisting of former Technosoft staff which previously worked on the Thunder Force series, whose members would later form the game development company CAProduction, originally planned as a sequel to Gate of Thunder before becoming an original title. First released on the TurboDuo,
Lords of Thunder was ported to the SEGA Mega-CD in 1995 and received a mixture of opinions from critics. Electronic Gaming Monthly's four reviewers described it as dramatically inferior to the TurboDuo version, and commenting that it had become outdated since the aforementioned TurboDuo version was released. GameFan's three reviewers stated that the game was still a good shooter on the Mega-CD but criticised the washed out colours, re-recorded cutscenes and easier difficulty compared to the TurboGrafx original. GamePro's The Unknown Gamer remarked that though its colours aren't as sharp and bright as the TurboDuo version's, the Mega-CD version is nonetheless "a fairly close port" and helps fill a niche on a system with very few traditional shooters. Next Generation felt it was similar to Forgotten Worlds and stated that "the game has its moments, but you've seen them, and played them through hundreds of times before as well. Go away!". VideoGames' Geoff Higgins regarded it as a welcomed addition to the Mega-CD library but criticised its low difficulty level. MAN!AC's Martin Gaksch expressed his preference for a Mega-CD conversion of Gate of Thunder but nevertheless, he praised the game for its graphical design, rock music and varied action but criticized its audio balancing issues and low difficulty. Mega Fun' Martin Weidner noted that the visuals were much pale in comparison to the TurboDuo original, criticising the instances where sprite flickering occurred and lack of fine-tuning. Despite this, Weidner called it a "very good game" due to its level design, power-up system and guitar tracks. Video Games' Wolfgang Schaedle regarded the title's audiovisual presentation as inspiring despite its age, giving positive remarks to the varied stages, enemy patterns and near-lack of slowdown. Superjuegos's Bruno Sol noted that stage backgrounds suffered due to the system's inferior 64 colour palette and criticised audio balancing issues and low difficulty. Regardless, Sol commended the lack of slowdown and flickering, hard rock soundtrack and playability, stating that "Without being a masterpiece, Lords of Thunder is probably the best shoot 'em up released for the Mega CD console since the consecration of Silpheed, back in the fall of the year 1993 Retrospective coverage.
Not much is known about the music to this game other than the soundtrack was composed by Satoshi Miyashita from T's Music, a group of musicians and sound engineers. Although it's a soundtrack of original music it spawns a lot of hard rock influences from popular western heavy metal bands, such as the guitar riffs sound a lot like riffs to Ozzy Osbourne songs, the drums sound much like Black Sabbath with Cozy Powell on drums during their late 1980's and early 1990's line up and the track ''Cielom'' even sounds like something from the band ''Nightwish'' (even though Nightwish didn't form until 1997). Despite the poor reviews this port got, there's no denying that it's soundtrack is one of the system's finest! It would have to be sitting at no.2 right after Sonic CD for me.
MUSIC COMPOSER: Satoshi Miyashita 1993.
RE-RECORDED MEGA-CD SOUNDTRACK: 1995.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Data Track ISO/BIN File (No Audio)
2. Title Theme (00:15)
3. Choose Landscape (00:48)
4. Choose Armour (01:50)
5. Shop (02:52)
6. Continue (04:54)
7. Dezant (05:11)
8. Auzal (09:43)
9. Liamarada (14:15)
10. Bosque (18:47)
11. Helado (23:19)
12. Cielom (27:51)
13. Dark Tower (32:23)
14. Boss 1 (36:55)
15. Final Boss 1 (39:57)
16. Final Boss 2 (42:59)
17. Opening 1 (46:01)
18. Opening 2 (47:33)
19. Mistral Clear! (49:07)
20. Goddess Luxia (50:09)
21. Ending (51:11)
Recorded from the actual game disc complete with track 1 data track from a real PAL SEGA Mega-CD II attachment to a PAL SEGA Mega Drive model 1 console.
Rock on!
At the time in the early 2000's having vocals in Sonic music wasn't that common but now it's almost in every Sonic game going forward spanning many different genres. I believe Sonic CD was the first followed by Sonic R on the Saturn.
Most of the songs on this album are hard rock/soft metal tracks with a few punk rock songs and even a jazz infused rap song.
I recorded all the Sonic Adventure tracks from real hardware while the others had to be recorded from the net because the sound tests of SA2 and Sonic Heroes don't play the full songs in the sound test but rather loop after the first chorus.
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If anybody is wondering, I uploaded a video yesterday but it never published due to copyright. It was called ''The Very Best Of SEGA Mega-CD Rock & Metal'' and featured a variety of heavy music from 7 games on the system. The tracks that were copyrighted were the Road Rash CD songs as that game featured a licensed soundtrack instead of one made specifically for that game. I knew it was going to be copyrighted but I wasn't expecting such a harsh move by youtube to block it entirely. I thought maybe a content ID match and no monetisation but no, the video was blocked worldwide and there was no way it could be heard until I uploaded the entire video file to my MEGA account. If you are interested in hearing this CD unedited and unblocked complete with Soundgarden and Therapy, then just download it all here in the link below.
The Very Best Of SEGA Mega-CD Rock & Metal
DOWNLOAD LINK: mega.nz/folder/mywgAb6J#S9tGXmvULDR8_iTzPlzCJA
I think next time i'll upload something a bit more kid-friendly like maybe Mario on the Mega-CD or go back to chiptune music. I'm getting tired of every video having copyrighted content in it including this one. This is the problem with redbook audio, once in a while it gets tagged for copyright due to the composer signing with a record label that's potentially attached to a major record company. For most games, this isn't a problem but every once in a while something you upload gets tagged and it's nearly always recorded music not synthesized music.
MUSIC COMPOSERS: Jun Senoue, Kenichi Tokoi, Fumie Kumatani, Tomoya Ohtani, Hideaki Kobayashi, Mariko Nanba, Rumblebee, Johnny Gioeli, Yoshitada Miya, Yutaka Minobe.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Open Your Heart - Crush 40 (00:20)
2. It Doesn't Matter V1 - Tony Harnell (04:54)
3. Believe In Myself V1 - Karen Brake (09:22)
4. Live And Learn - Crush 40 (13:14)
5. It Doesn't Matter V2 - Tony Harnell (17:40)
6. City Escape - Ted Poley, Tony Harnell (20:24)
7. Believe In Myself V2 - Kaz Silver (22:45)
8. Follow Me - Kay Hanley (26:40)
9. Lazy Days: Livin' In Paradise - Ted Poley (30:16)
10. My Sweet Passion - Nikki Gregoroff (34:19)
11. Unknown From Me - Marlon Saunders (39:30)
12. Sonic Boom - Spencer Nilson, Pastiche (43:59)
13. E.G.G.M.A.N. - Paul Shortino (47:08)
14. Sonic Heroes - Crush 40 (50:28)
15. Seven Rings In Hand - Steve Conte (53:56)
16. With Me - Emma Gelotte, Tinna Karlsobter (59:01)
17. We Can - Ted Poley, Tony Harnell (01:02:55)
18. Reach For The Stars - Cash, Cash (01:06:13)
19. Live Life - Crush 40 (01:10:15)
20. Fanfares/Jingles (01:15:53)
To get around this I have uploaded the video file to my MEGA account and if you have the patience you can get the entire video unedited and unblocked from there with all the songs.
DOWNLOAD LINK: mega.nz/folder/mywgAb6J#S9tGXmvULDR8_iTzPlzCJA
A once made a compilation audio CD of what tracks I thought were the very best of the SEGA Mega Drive. With that compilation idea still in my mind I applied it to the SEGA Mega-CD attachment but in only one genre of music (hard rock/soft metal) and here are the results of what I think is the very best hard rock and metal tracks on the system.
NOTES: The music comes from a variety of 7 games on the system all of which have heavy music on them.
The 50Hz/60Hz thing doesn't affect any music on this CD and doesn't sound any different when played in one or the other, redbook audio is recorded music with no audio limitations whatsoever.
The track ''Photoplay'' by Tahnee and Tryanglz is from a hack I made of The Terminator where I swapped out the track ''Cybertek'' for ''Photoplay'' which plays on the Technoir Bar stage. It is not in the original retail version of the game. If you're interested i'll put a link in the video description to learn more.
I picked the songs and games that I like best which will no doubt differ from your playlist so just keep in mind that this is not an official release or fact of how things are so don't hurl insults at me for it. Just my personal picks for a compilation album of Mega-CD metal music.
The track ''Time To Detonate'' from F1 Beyond The Limit has been looped one time by me as I hate the way the tracks on that game finish. They finish abruptly with no fade out and are really short.
If I had to pick what I think is the best game music on here, i'd go with Lords Of Thunder. Old school 80's metal with great sound production.
MUSIC COMPOSERS: Jun Senoue, Satoshi Miyashita, Nobuhiro Makino, Tommy Tallarico, Ron Bumblefoot Thal, Spencer Nilson, David Young, Dana Calitri, Gwen Guthrie, Pastiche, Sound Garden, Therapy? Tahnee Cain and Tryanglz,
SOUND QUALITY: 384 Kbps
TRACKS:
1. Time To Detonate - F1 Beyond The Limit (00:20)
2. Photoplay - The Terminator (03:26)
3. Future Shock - The Terminator (07:02)
4. Dezant - Lords Of Thunder (11:08)
5. Dark Tower - Lords Of Thunder (15:39)
6. Rusty Cage - Road Rash CD (20:12) * Youtube blocked
7. Outshined - Road Rash CD (24:40) * Youtube blocked
8. Bonus Round - Wild Woody (29:52)
9. Minotaur Maze - Wild Woody (32:09)
10. Sonic Boom - Sonic CD (34:10)
11. Visions - The Terminator (37:20)
12. Cielom - Lords Of Thunder (41:38)
13. Bosque - Lords Of Thunder (46:09)
14. Zeus Fleet 2 - Bari-Arm/Android Assault (50:41)
15. You've Got The Power - F1 Beyond The Limit (52:39)
16. Kickstand - Road Rash CD (57:31) * Youtube blocked
17. Teethgrinder -Road Rash CD (59:07) * Youtube blocked
18. Superunknown - Road Rash CD (01:02:36) * Youtube blocked
19. Auzal - Lords Of Thunder (01:07:44)
20. Westside Andore Cage Fight 9- Final Fight CD (01:12:17)
21. Taking To The Air - The Terminator (01:15:32)
Recorded everything from the actual game discs except ''Sonic Boom'' which was from Youtube.
Metal forever!
If you've ever wanted to know what my Mega-CD game collection looks like, then here's your chance.
As usual with home footage videos with me talking in them, I never intend on making them an hour long but it's very hard for me to get everything out and explained unless I add all the necessary detail to it.
I'm not an advocate or advertiser of piracy by any means but I refuse to pay more than $150 for any video game, that is my limit going forward and if I continue to see games sell over that price like ''Keio Flying Squadron'' selling for $1000 i'm going to keep making my own reproduction CD games.
In the age of digital file sharing and emulation where games can be played and owned for nothing, old print runs of second hand physical video games should be dirt cheap not at sky rocketing prices where only millionaires can afford them.
Unlike others showing their game collections, I have a lot of hacks in mine.
Enjoy!
It's a game noted as having the best drums in a Sega Mega Drive/Genesis game and this soundtrack is one of the system's finest! Excellent use of chords and rhythms as well as beautiful use of the PSG synchronised square waves.
A remarkable moment in music gaming history for German video game music and sound artist Chris Huelsbeck who coded this awesome Western Mega Drive/Genesis sound driver for the system.
Mega Turrican is a run and gun video game, developed by Factor 5 in 1993 and marketed by Data East in 1994. Part of the Turrican series, it was designed for the Mega Drive/Genesis, and later followed by an Amiga port converted by Kaiko and Neon Studios under the title of Turrican 3: Payment Day. Despite not being the original, the Amiga version was the one that was first commercially released in 1993, published by Rainbow Arts in Germany and Renegade in the rest of Europe. The Mega Drive version did not have a publisher and stayed unreleased from spring 1993 until 1994, when Data East took over its worldwide distribution. Data East itself released the game in North America, and contracted Sony Imagesoft for the game's distribution in Europe.
NOTES:
1. The Mega Drive version of the game was re-released on the Wii's Virtual Console service in Europe and Australia on March 22, 2008 and on April 14, 2008 in North America.
2. The ''Ending Theme'' that plays over the staff roll is omitted from the game's sound test for unknown reasons and can only be heard by successfully completing the game.
3. The music sounds very Japanese much like something Yuzo Koshiro could have made as he even used the PSG square waves the same way.
4. Not sure I like Stage 2 and 4's music, a bit too atmospheric for my taste, but still done in high quality.
5. My Mega-CD was cutting out in audio when playing back music CDs prior to making this video, so I wasn't sure i'd get this finished. I have since cleaned the lens and the top loader with some methylated spirits on a cotton bud and all is good now.
MUSIC COMPOSER: Chris Hüelsbeck 1993.
SOUND DRIVER: Audios Wave Slave MD - Chris Huelsbeck
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Intro (00:20)
2. Stage 1-1 (02:20)
3. Stage 1-2 (08:26)
4. Stage 1 Secret Area (11:25)
5. Emergency/Stage 1 Boss (15:12)
6. Stage 2-1 (17:37)
7. Stage 2-2 (21:01)
8. Stage 2-3 (23:31)
9. Stage 2 Boss (26:12)
10. Stage 3-1 (28:38)
11. Unknown Track (32:12)
12. Stage 3-2 (35:01)
13. Stage 3-3 (37:32)
14. Stage 3-4 (40:12)
15. Stage 3 Boss (42:59)
16. Stage 4-1 (45:49)
17. Stage 4-2 (48:23)
18. Stage 4-3 51:05)
19. Stage 4 Boss (54:02)
20. Stage 5-1 (56:25)
21. Stage 5-2 (59:46)
22. Stage 5 Boss (01:02:47)
23. Jingles (01:05:31)
24. Ending Theme (01:05:47)
BONUS TRACK:
25. Gleylancer Stage 8 Theme (01:09:33) Mr.Joker27
As usual, recorded it from my PAL SEGA Mega Drive VA5 November 1991 model 1 console through the front 3.5 mm headphone jack onto a blank recordable CD-R and played back in my PAL SEGA Mega-CD II attachment to my PAL Mega Drive model 1 console. Confused yet?
Enjoy!
Ariel The Little Mermaid, is a 1992 video game developed by Blue Sky Software for the SEGA Mega Drive/Genesis, based on the 1989 film The Little Mermaid.
In Ariel the Little Mermaid, the players controls either Ariel or King Triton in a similar way to Ecco the Dolphin (1992). In the game, their mission is to rid Ursula's spell on the Atlantica kingdom, which has turned the mermaid population into polyps. Depending on which character is chosen, Ariel will also have to save Triton from Ursula, or Ariel from Ursula if playing as Triton. There are four stages, each requiring the player to collect polyps before fighting a boss. The first level is a reef maze with sharks, clams and eels as foes. The second is a sunken ship with sharks, ghosts and skeleton pirates inside and around it. The third is the remains of Atlantis where sentient statues shoot arrows and frisbees, and the last is a series of volcanic caves. Ariel kills enemies and ends the polyp spells by singing, whereas Triton shoots lightning balls to do so.
Ariel the Little Mermaid has three difficulty modes: Easy, Normal, and Challenging. The higher the level, the less money the player starts with, and the more time and effort it takes to get to the stage boss. On Easy, the level automatically transitions to the boss once all the friends are rescued. On Normal, the player can use a map but will have to find the boss area themselves, and on Challenging the map is absent. The player can be helped by three other characters. Sebastian scares away foes, Flounder moves rocks that otherwise make necessary areas inaccessible, and an original character named The Digger Fish looks for buried treasure. Throughout the stages are keys that open treasure chests containing money, extra lives, or health. Money is used to purchase power-ups and one of the three fish characters Ariel is aided by at Scuttle's shop.
This game always gets bad reviews when I believe this game isn't as bad as what others make out. Sure, it's only got 4 levels of play and can be finished within half an hour but despite the minor negative things, it's decent to pick up and play.
The music is produced through the dreaded GEMS sound driver, but despite the bad reviews in all aspects, the music isn't really that bad when you listen to it deeply, it's got a reggae feel to it and I would even argue that although Aladdin is a much better game, Ariel The Little Mermaid has the better in-game music. Tommy Tallarico gave such a poor effort on Aladdin, well at least we got percussion here even if the devs had to use the lowest way possible to get percussion in a Mega Drive game (PSG noise channel for snare drum). The music also isn't optimised for the PAL release so I agree the title theme ''Under The Sea'' sounds too slow, the other tracks being completely original sound better at this pace. Nobody really has this ost up on Youtube and certainly not the PAL version from real hardware so I decided to upload it as something different for a change. I normally ignore the Western Mega Drive/Genesis crap that ships with the GEMS driver but I had this game in my childhood and never really thought it was as bad as everybody make it out to be. It's no GEM but it's no stinker either so here it is.
If you want a really bad GEMS game soundtrack, listen to Chakan or Ballz 3D. Some really good ones are Mortal Kombat 3, Jurassic Park, Global Gladiators, Cool Spot and B.O.B.
MUSIC COMPOSERS: Nu Romantic Productions, D. Cuckoo, Alan Menken, Howard Ashman 1989/1992.
SOUND DRIVER: G.E.M.S. Z80.
SOUND QUALITY: 384 Kbps
TRACKS: ♫
1. Under The Sea (00:20)
2. Options (03:22)
3. The Reef (06:21)
4. The Lava Monster (09:15)
5. Sunken Ships (12:02)
6. Big Shark Boss (14:36)
7. Atlantis (17:41)
8. Medusa (21:29)
9. The Cave (25:05)
10. Ursula (28:35)
11. Map (31:39)
12. Choose Fish Friend (34:01)
13. Sebastian (36:27)
14. Digger Fish (38:44)
15. Scuttle (40:59)
16. Flounder (43:40)
NOTE: The disc actually has all the songs from the 1989 animated Disney film starting from track 17 including Homer Simpson's version of ''Under The Sea'' from The Simpsons but I left them all out of this video as it would have been targeted for copyright and would have been blocked. I wasn't willing to take that chance with Disney coming after me.
Recorded from an original PAL November 1991 VA5 ''High Definition Graphics - Stereo Sound'' model 1 console from the front 3.5mm headphone jack and carefully recorded to a single blank audio CD-R disc with no compression or audio loss and played back in the PAL SEGA Mega-CD II attachment.
Enjoy!
Model 1 YM2612 Edition
One of the Mega Drive/Genesis's greatest game soundtracks is Lemmings. A disco party favourite record from start to finish.
This could easily have knocked the likes of KC & The Sunshine Band, Donna Summer and Gloria Gaynor right out of the music charts if it was around back in the 1970's.
I believe no one on the net has ever captured this ost from model 1 hardware? (Until now). There are lots of emulated rips and two uploads on Youtube are from customised model 2 hardware and I have even uploaded this soundtrack once before in 2017 where I captured it from a modified PAL Asian Mega Drive model 2 ASIC YM3438 integrated into the board with a more personal customised sound. This one had clearer PSG noise hi-hat cymbal rhythms, softer PSG square waves, shorter snare drum hits with different lisp pitch not interfering with the PSG hats but stereo separation not directed to the far ends of each speaker.
In this recording in this video there are many differences compared to that old 2017 video. Here almost everything is opposite in sound, for instance the PSG noise hi-hat rhythm is more muffled in the background, the PSG square waves are much louder, the snare drum now has a very strong lisp as the sound fades often interfering with the PSG hats as the lisp of the snare sounds nearly identical and the sound all around is more thicker with the ladder effect of the original model 1 hardware adding to it but it has the stereo separation moved to the full ends of the L and R speakers.
I thought this was worth putting out seeing as I won't be doing this for much longer and there were no Mega Drive/Genesis model 1 well known rips out there.
To help with the confusing composition and arrangement credit of the ost I added the name of the arrangers to the corresponding tracks they arranged in the original Amiga game just to help give the listener more knowledge on who did what. Hirohiko Takayama is mistakenly credited as the only composer in the SEGA Mega Drive version which is false, Tim Wright and Brian Johnston were the composers of several new tracks and also did arrangements of many old nursery rhymes and classical tunes, for example ''Rondo Alla Turca'' the second part is entirely original by Tim Wright and that's why you never hear that part in any other version of Mozart's Turkish March, same goes for ''London Bridge Is Falling Down'' aside from the famous tune in the beginning, the rest of it is entirely original, same with the Tchaikovsky tunes etc.
What you're actually hearing is FM Mega Drive/Genesis arrangements arranged by Hirohiko Takayama who was employed by Sunsoft at the time. The tunes and songs were originally arranged by Brian Johnston and Tim Wright each composing either new music or re-arranging old classical and nursery rhymes adding in new compositions mixed in.
MUSIC COMPOSERS: Tim Wright, Brian Johnston, David Whittaker, Bob Merrill, Tony Carr, Ziggy Newman, Phillips Brooks, Lewis Redner, Larry Groce, Ennio Morricone, Naoki Kodaka, Nobuyuki Hara, Shinichi Seya, Richard Wagner, Frédéric Chopin, Wolfgang Amadeus Mozart, Pyotr Ilyich Tchaikovsky, Johann Pachelbel, Jacques Offenbach.
The Model 2 FM ASIC YM3438 Edition: youtube.com/watch?v=v3Z_oGiLtPE
MD MUSIC ARRANGED BY: Hirohiko Takayama 1992.
SOUND PROGRAM: Tsukamoto 1992.
SOUND DRIVER: Sunsoft Custom V2 Z80.
SOUND QUALITY: 384 Kbps
TRACKS: ♫
1. Miners And Climbers Disco (00:20) Brian Johnston
2. The Ascending Pillar Disco (04:13) Tim Wright
3. What An Awesome Music Track! (08:31) Tim Wright
4. A Beast Of A Dance Part 2 (12:13) Tim Wright
5. Not As Complicated As It Sounds (15:31) Tim Wright
6. As Long As You Try Your Best (18:22) Tim Wright
7. Sunsoft Special/Ufouria/Hebereke (21:59) Naoki Kodaka
8. March Of The Mods (24:55) Hirohiko Takayama
9. Pachelbel's Canon Tailor Made (27:21) Brian Johnston
10. Enjoy The Show (30:53) Tim Wright
11. Dance Of The Reed Flutes (35:45) Tim Wright
12. The Galop Infernal/Can-Can (39:12) Brian Johnston
13. London Bridge Is Falling Down (42:40) Tim Wright
14. 5 Miles If You Love Puggsy/Puggs In Space (46:16) Tim Wright
15. Forest Green/O'Little Town Of Bethlehem Suite (50:19) Tim Wright
16. Rondo Alla Turca (54:09) Tim Wright
17. How Much Is That Doggie In The Window? (57:15) Brian Johnston
18. She'll Be Coming Round The Mountain (59:45) Brian Johnston
19. Under Construction Disco (1:02:58) Brian Johnston
20. Menacing! (1:06:42) Tim Wright
21. A Beast Of A Dance Part 1 (1:09:54) Tim Wright
22. Dance Of The Four Little Swans (1:13:10) Tim Wright
23. Ten Green Bottles Suite (1:15:25) Brian Johnston
24. Intro (1:18:20)
Recorded from an original PAL November 1991 VA5 ''High Definition Graphics - Stereo Sound'' model 1 console from the front 3.5mm headphone jack and carefully recorded to a single blank audio CD-R disc with no compression or audio loss and played back in the PAL SEGA Mega-CD II attachment.
It's disco dancing time!
The first two tracks have a whiff of Mega Drive in them and track 3 onwards changes things up until we get to the two vocal tracks by Ziggy Newman who is a youtuber, vocalist, host, actress and event coordinator who has five years experience hosting costume themed shows at large events including EGX, London Film & Comic Con and Play Expo. She also works full time as a product demonstrator for leading London top shop Hamleys. Much of her music can be found on Spotify and Bandcamp.
I can't find the dude that did the Hebereke/Uforia Mega Drive/Genesis remix? I want to credit him on here and I can't find the Youtuber responsible for the ''Rainbow Islands/As Long As You Try Your Best'' remix. These were made a very long time ago so they may have been taken d own.
The Chuck Rock Title Theme track is a poor remix I made back in 2010 or 2011 where I played the drums manually through the computer rather than an automatic system, that's why the drums are slightly out of time.
I had the Lemmings game on PSP and added two tracks from that port by Tim Follin.
Not sure why Ziggy Newman who goes by her stage name (Zonic) calls her version of the song ''Minors And Climbers'' instead of ''Miners And Climbers'' or why the track is originally named after a level in the game it never played on ''One Way Or Another''? Everybody knows this music as ''Miners And Climbers'' despite every port having a different running order of the soundtrack on the levels, level 4 of Fun is nearly always this music in all of them.
MUSIC COMPOSERS: Tim Wright, Brian Johnston, Tim Follin, Matt Furniss, Ziggy Newman, Naoki Kodaka.
SOUND QUALITY: 384 Kbps.
BlueHairKei - youtube.com/watch?v=lkso2Werp5I
Zonic - youtube.com/watch?v=t-1fhI0yWwU
Zonic - youtube.com/watch?v=ErIBWSGdnuw
Zonic Youtube Channel - youtube.com/@Zonicmusic
TRACKS: ♫
1. Enjoy The Show (00:20)
2. Sunsoft Special (03:44)
3. Rainbow Islands/As Long As You Try Your Best (05:52)
4. She'll Be Coming Round The Mountain (07:45)
5. Lemmings PSP (08:46)
6. Chuck Rock Theme (12:04)
7. Enjoy The Show - Vocal Version (14:11)
8. Miners And Climbers - Vocal Version (17:44)
Everything aside from tracks 4,5 & 6 were recorded right here on Youtube back in 2010/2011. It's recorded onto a blank recordable audio CD-R disc and streamed back from the PAL SEGA Mega-CD II attachment attached to my PAL SEGA Mega Drive model 1 console. Why? Because SEGA is the best!
Enjoy!
Hearing this album is another reason why video game music needs to be taken more seriously instead of treated by a lot of people as simple blips and blops and nothing more. When I was a kid playing my Sega Master System, my parents never thought anything special about the music and sound of the games but I bet if they heard this CD playing they wouldn't even know that it was Sega video game tunes and pieces of music on account of the piano.
What an album! The piano gives the music more personal emotion to the listener and some pieces even sound sad often painting a bleak future for mankind such as a Sonic CD bad future. A great example of this is the opening track ''Scrap Brain'' which immediately makes me think of Autumn with the red leaves falling and dark grey skies looming. ''The Last Dungeon'' and ''Clotho'' further give you goosebumps of a dark world. Of course there are plenty of light sounding tunes such as the Lemmings pieces and Streets Of Rage's ''Keep The Groovin''.
What adds to the emotional pull is some added reverb and every track is running in PAL 50Hz and all the tunes are looked at from a PAL perspective as all these games had the same tempo as heard here. Some tracks were actually played in 50Hz while others were slowed down by force by me as I didn't want to hear everything at a blinding pace of speed.
Some piano players on this album have learned to play the music by ear rather than written sheet music such as art88tum who is a French pianist and has been on Youtube for a very long time. Other tunes were played by an automated piano.
All the music is from genuine SEGA games (except Lemmings). Lemmings is a licensed third party game by Psygnosis (now Sony) that had ports featured on SEGA's consoles but I first played and heard it on the SEGA Master System and it is THAT version that introduced me to the game and it's sequels. We didn't all grow up playing it on the Amiga first.
NOTE: ''Labyrinth'' is the only track recorded from a cassette tape (that is why it has a wobbly piano).
MUSIC COMPOSERS: Yuzo Koshiro, Masato Nakamura, Tokuhiko Uwabo, Shigenori Kamiya, Shinichi Sakamoto, You Takada, Tomonori Sawada, Naofumi Hataya, Masafumi Ogata, Brian Johnston, Tim Wright, Wolgang Amadeus Mozart, 1987,1989,1990,1991,1992.
THE PLAYERS: art88tum, Benzyh, Stoh Shiba, Synthesia Keys, Dr. Mack Foxx, SquidgyAdam.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Scrap Brain - SMS Sonic 1 (00:17)
2. Bridge - SMS Sonic 1 (02:51)
3. Labyrinth - SMS Sonic 1 (11:12)
4. Jungle - SMS Sonic 1 (15:08)
5. Enchanted Forest - SMS Castle Of Illusion (17:08)
6. Toyland - SMD Castle Of Illusion (19:22)
7. Marble - SMD Sonic 1 (22:06)
8. The Last Dungeon - SMS Wonderboy In Monsterland (24:07)
9. Alex Kidd In Miracle World Main Theme - SMS (26:04)
10. Golden Axe Wilderness Medley - SMD (27:17)
11. Clotho - SMD Columns (29:53)
12. Not As Complicated As It Sounds - SMD Lemmings (31:50)
13. As Long As You Try Your Best - SMD Lemmings (33:45)
14. 5 Miles If You Love Puggsy - SMD Lemmings (35:56)
15. Enjoy The Show - SMD Lemmings (38:34)
16. Emerald Hill - SMD Sonic 2 (41:42)
17. Spring Yard - SMD Sonic 1 (44:34)
18. Rondo Alla Turca - Lemmings/Bluey (46:35)
19. The Ascending Pillar Scenario - SMD Lemmings (50:02)
20. Keep The Groovin' - SMD Streets Of Rage (52:55)
21. Sonic 2 Staff Roll - SMS (58:06)
CD is Played back on the PAL SEGA MEGA-CD II attachment for that authentic feel.
Enjoy!
A slightly polished V3.7 with a typo fix and my name in the credits for the work and help I did (that was unfairly left out of the final 3.6) which is now the one you find on reproduction carts and everywhere on the net for 8 years now.
There was a bit of drama and miscommunication hiding behind the final version of this ROM hack and yes, it involved me.
Back in September of 2015 I was personally notified by one of the game's secondary programmers by the name of ''HCKTROX'' who must have watched some of my old videos on me showing off a bunch of broken Sonic hacks on my EverDrive. Anyway he asked me if i'd like to test a secret build of the game for any bugs that might appear and I agreed to it but I asked him to credit me in the credit screen if I was to help bug test the secret build. He knew I was one of the very few at that time to have the top of the line Mega EverDrive X7 from Krikzz upon release and he knew I was passionate about getting Sonic hacks to work properly on real hardware. I can only assume that it was for these reasons as well as the fact that he watched my video on showing broken games not working properly was why I was asked. If I was to find any inconsistencies then I was to report them straight to HCKTROX and HCKTROX only, he also told me that he didn't want any of the other team members (especially the boss Abyssal Leopard) to know that I was working on the game in the form of beta bug testing. Anyway I did find a bad bug that would crash the game and wouldn't allow you to continue, in the 4th Special Stage when playing as Blaze the Cat, exiting the stage via a goal block or touching the emerald would cause the game to crash on the very last frame when it fades out to a complete white screen. I reported this to HCKTROX and he told me that he wasn't sure if he could fix it, after that I never heard from him again and the game came out completely finished a month later in October 2015 and guess what? No credit what so ever on the game's staff roll screen. My name was no where to be seen and it left me feeling pissed off about it. It was another ''Sonic 1 The Next Level use my services but don't credit me'' dick move, but there was nothing I could do and whinging about it was not going to change anything so I had to let it go, until now that is....
I myself have personally put my name in the credits under BETA TESTING where it was supposed to go in the final. I also fixed one of the typos on the first screen, ''Successfly'' has been fixed to say ''Successfully'' the ROM header date is now changed to Jan 2023 instead of Oct 2015 to indicate that you guys got this ROM from me and not Sonic Retro/SSRG/AmyRosePlaythroughs and or Razor & Zenon. The checksum was screwed up once I hacked into this displaying the red screen but I have fixed it all up now and it works perfectly on real hardware and emulation.
Surprisingly if you visit the Sonic Retro page of ''Mobius Evolution'' my name is mentioned under Beta testing - real hardware which was only put there because by chance another team member read a comment of mine on another video of me explaining how I never got credited for finding that bug in special stage 4 with Blaze and on the bug-testing, yet the game had already been out for several years with no change. http://info.sonicretro.org/Mobius_Evolution
Lastly: This was not an ego wanking love joy to myself, i'm quite humble and enjoy crediting people for their works on all my videos I make, whether it be music, games or whatever, this was simply about correcting the wrongs of the past and giving credit where it was truly due. So hope you lot enjoy it, if you don't then feel free to stick to the usual ROM plastered all over the net. I don't really care, there's no game play changes or tweaks, it really is just a typo fix and my name in the credits. I just felt it was something I had to release to the public before I disappear someday. If Abyssal Leopard or anyone come after me for altering this hack i'm gonna defend my actions.
Stuff keeping quiet about this now. I was lied to.
ROM DOWNLOAD: mega.nz/file/O2pFwLpB#JXEAPYeSKbdJ9R13Spxt8b7tPcRGa9tu9KLWmtGJsd4
A video showcasing a leaked build of Sonic 1 Megamix (no not 5.0a) this one is known as 3.5 and is bridged between the famous Mega Drive/Genesis build 3.0 in 2007 (this is the one you can buy on a reproduction cartridge for merely nothing these days) and 4.0 2008 (the Mega-CD/SEGA-CD build) which saw some major overhauls start to appear in the game.
3.5 is less buggy and glitchy than 4.0 on the CD attachment and doesn't have nearly as many of 4.0's bugs but it does have a few of it's own, most notably an improper colour palette glitch which makes the graphics look like you're trying to play a Game Gear ROM on the Mega Drive/Genesis or Master System with a limited colour palette. This bug is currently 80% removed by adding in 6 game genie/pro action replay codes patched to the ROM which I explain in greater detail in the video.
This ROM is also very similar to 4.0 on the Mega-CD attachment and shares almost identical data to that one but the key difference being that this one plays on the SEGA Mega Drive/Genesis console in cartridge form, this also means no loading times to put up with and still able to enjoy all the same features as 4.0 such as playing as Tails and Knuckles and on an Everdrive being able to snap/save state your gameplay and come back to it at a later time which I think is awesome.
The game genie/pro action replay codes posted below don't apply to playing this ROM hack on the Analogue Mega SG. These codes as far as I know are only for the original SEGA Mega Drive/Genesis model 1 hardware. Mega SG and Kega Fusion emulator play this hack flawlessly, but real hardware has a few questions it wants to ask this ROM in order to get it to co-operate and I try to address as many as I can with my limited knowledge on hacking.
TIMESTAMPS:
Intro (00:00)
Showcase and Talk - (00:59)
Sound Test - (45:00)
ROM DIRECT DOWNLOAD: drive.google.com/file/d/1Eh9udtUDh2no67mpEv3T1Bet_wUJwvzz/view
GAME GENIE/PRO ACTION REPLAY CODES:
ATKA-ABGC 0012C2: 8004 = Fixes zone art colours
AVKA-ABCC 005242: 8004 = Fixes zone art colours
AVSA-ABFG 005EA6: 8004 = Fixes zone art colours
AJBT-AA34 00033A: 6002 = Disables the checksum
ATKT-ABBE 001324: 8004 = Fixes special stage/splash screen colours
ATKT-ABBG 001326 8004 = Fixes special stage/splash screen colours
only the 4 water levels remain with horrible colour as I cannot find a fix for them as of yet.
youtube.com/watch?v=HQzNpdm1t8s
bitbucket.org/eke/genesis-plus-gx/issues/168/sonic-megamix-35-leaked-version-sonic-1
http://info.sonicretro.org/Sonic_the_Hedgehog_Megamix
http://www.headcannon.com/TeamMegamix
everythingia.fandom.com/wiki/Sonic_the_Hedgehog_Megamix
redhotsonic video youtube.com/watch?v=CWZtVb5FG2Q&t=3s
Recorded everything from my Mega Everdrive X7 running on my PAL VA5 SEGA Mega Drive model 1 console.
Enjoy!
Which game is truly in line for the throne of Sonic 4?
What if we spliced the two games together into one and combined both stories of each game to make one massive story?
At first when I started recording this CD album I wasn't sure which game's music or direction I wanted to go and after a while I soon realised that I wasn't happy with certain tracks from the fan game ''Sonic Triple Trouble'' which used foreign drum samples and other horrible sounds that didn't replicate the Sonic 3 & Knuckles sound at all in which the game was initially intended to sound like, so I knew I was going to leave some out because I didn't like them and not having enough space for the whole ost anyway was the second problem so I surfed around and found some other stuff that I liked such as a few tracks from the fan game ''Sonic Hoshi'' as well as Yuzoboy's ''Sonic Advance'' 16-bit renditions. I then thought to myself, ''what if I combine most tracks from Sonic Triple Trouble with Sonic Advance as well as a few new tracks outside both projects to all blend together to make one hell of a 16-bit Mega Drive/Genesis music CD?'' So that's how this audio CD album was put together.
I was stuck for a while on a name for the album and almost went with the name ''Sonic Crusaders'' then I realised it sounded too fancy and too similar to ''Sonic Frontiers'' and finally chose to combine the name of the two games together into one resulting in ''Sonic Triple Trouble Advanced''.
MUSIC COMPOSERS: Yayoi Fujimori, Tatsuyuki Maeda, Yutaka Minobe, Karl Bruggemann, Noah N. Copeland, Anonite, Rigidatoms, Emneisium, JohnTay, SonicFan27, John Davis, Dv2, Glacesu and Emma.
MUSIC ARRANGERS: Noah N. Copeland, Yuzoboy, Karl Brueggemann, Sound Voltex, Dv2, Sovic91.
SOUND EDITORS: VOPM, YM2612 VST, Yamaha M08 Keyboard.
MIDI FOR SONIC ADVANCE TRACKS: Yuzoyboy, Monster Iestyn, Teck.
SOUND FORMAT: Sonic 3 & Knuckles
SOUND QUALITY: 384 Kbps (on my end)
NOTE: Some Sonic Triple Trouble tracks carry a tiny bit of compression that I couldn't really avoid, I apologise for this although it was out of my hands as I merely recorded the tracks from other uploaders, so the compression issue was from their original uploads onto Youtube. I did it this way because I don't think I can download the game onto my PC, my PC is very old and I doubt it could run the game.
This album would not be possible without the following people, check these guys out.
Yuzoboy: youtube.com/@Yuzoboy/videos
Karl Brueggemann: youtube.com/@KGB525/videos
Noah N. Copeland: youtube.com/@NoahNCopeland/videos
DV2: youtube.com/@user-nf2hz6gg4z/videos
Sovic91: youtube.com/@Sovic91/videos
Sonic Triple Trouble PC Fan ROM Download: gamejolt.com/games/sonictripletrouble16bit/322794
Sonic Hoshi Sage22 Demo ROM Download: sonicfangameshq.com/forums/showcase/sonic-hoshi-22-demo.1490
TRACKS: ♫
1. Neo Green Hill 1 (00:17)
2. Neo Green Hill 2 (02:50)
3. Great Turquoise 1 (05:40)
4. Great Turquoise 2 (08:35)
5. Sunset Park 1 (11:36)
6. Sunset Park 2 (14:15)
7. Casino Paradise 1 (17:47)
8. Casino Paradise 2 (20:50)
9. Meta Junglira 1 (23:27)
10. Meta Junglira 2 (26:48)
11. Robotnik Winter 1 (29:11)
12. Robotnik Winter 2 (33:04)
13. Mystic Mine 1 (36:35)
14. Mystic Mine 2 (38:44)
15. Ice Mountain 1 (41:36)
16. Ice Mountain 2 (44:29)
17. Angel Valley 1 (46:59)
18. Angel Valley 2 (49:33)
19. Secret Base 1 (52:05)
20. Secret Base 2 (55:09)
21. Egg Rocket 1 (57:53)
22. Egg Rocket 2 (01:00:19)
23. Moon Factory (01:02:55)
24. Special Stage (01:05:33)
25. Major Boss (01:07:29)
26. Frost Peak (01:09:19)
27. Main Menu (01:11:37)
28. Jingles/Fanfares (01:12:57)
29. Staff Roll Medley (01:15:17)
Recorded everything from right here on Youtube onto a recordable audio blank CD-R for playback in the PAL SEGA Mega-CD II attachment. So it's playing the music on real hardware as redbook audio leaving the internal FM-YM2612 and PSG-SN76489 sound chips of the Mega Drive idle.
Enjoy!
Space Invaders '91, known as Space Invaders '90 in Japan and simply titled Space Invaders in Brazil, is a Space Invaders title released exclusively for the Sega Mega Drive/Genesis in 1990/1991. It was never released in PAL regions. It was developed by Taito and also published by Taito who were one of the publishers at that time to totally ignore Europe and PAL regions when it came to releasing Mega Drive/Genesis games there.
Space Invaders '91 keeps the formula seen in the original game mostly intact, however instead of having four static shields it gives the player's ship extra hit points. The graphics have been improved and music has been added. Later levels in the game also introduce new enemies with different movement patterns.
This game was the first to use Noriyuki Iwadare's new sound driver at that time, Cube and this soundtrack was composed entirely by him. This game's soundtrack shows off everything Cube has to offer on the Mega Drive/Genesis. Heart pounding drums, more electric guitars and a more realistic sound that hasn't quite been heard before on the system at that point. One thing to note of interest is the music surprisingly uses all three different hi-hat cymbals in different tracks, the title track for instance is the only one to use PSG periodic noise hats, other tracks use FM periodic noise hats and most of the tracks full out use sampled brass hats.
I'm not entirely sure who the mysterious Dougen Shibuya is exactly? This name or person is credited on nearly every Mega Drive/Genesis soundtrack that uses the Cube sound driver and usually serves as sound and music programmer on many games which might mean that this person not only worked at Cube Corporation but also had a hand in creating the sound driver alongside Noriyuki Iwadare. Sometimes the sound programmer is credited as Dogen Shibuya other titles as Dougen Shibuya. The Mega Drive/Genesis sound engine list on the internet has it credited as Dougen Shibuya and the name sits 99% of the time along with the sound driver next to each game such as Darius II/Sagaia Cube/Dougen Shibuya. Another possibility is that this name could serve as a pseudonym for Noriyuki Iwadare himself or another member who closely worked with him at Cube?
MUSIC COMPOSER: Noriyuki Iwadare (岩垂徳行) 1990.
MUSIC PROGRAMMERS: Noriyuki Iwadare/Dougen Shibuya 1990.
SOUND DRIVER: Cube/Dougen Shibuya Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Opening Theme (00:20)
2. Rounds 1, 9, (01:07)
3. Rounds 2, 11, 14, (04:28)
4. Rounds 3, 8, 15, (07:46)
5. Rounds 4, 7, 17, Ending Theme (11:04)
6. Rounds 5, 10, 13, (14:41)
7. Rounds 6, 12, 16, (18:30)
8. Final Round (21:57)
9. Staff Roll (25:19)
10. Continue (26:23)
11. Game Over (28:53)
12. Unknown Unused (29:03)
BONUS TRACKS:
13. Cadillacs And Dinosaurs Stage 1-1 (31:21)
14. C and C Tiberian Sun – Stomp (34:36)
Bonus tracks by Savaged Regime youtube.com/channel/UCbQQcXMh_ELHjiXY4dbRD6A/videos
Recorded from a real PAL SEGA Mega Drive ''High Definition Graphics - Stereo Sound'' VA5 model 1 console from the 3.5 mm headphone jack and captured on a single recordable, blank CD-R compact disc for playback in the PAL SEGA Mega-CD II attachment to my PAL SEGA Mega Drive model 1 console using my Mega EverDrive X7 with U.S. SEGA-CD bios for extra video glamour.
Enjoy!
Sonic Autumnn Mix what can I say about this one? Um how about STAY AWAY FROM THIS HACK!
This hack is a mess.
It is a Russian hack and although there is no date for this hack, i'm gonna assume it came out around 2014/2015 as that was the time when we started to get an influx of Russian Sonic hacks for the community. (Sonic Time Of Changes, Sonic Mildness etc.) As it stands, all links to this ROM are down, they have either timed out, been removed or the site has gone bust.
I used my Mega EverDrive X7 to capture this on my PAL High Definition Graphics - Stereo Sound model 1 SEGA Mega Drive console.
PROS
1. Nice palette of colours, art is really nice.
2. Has homing attack and spin dash.
3. Nice choice of tunes and different drum kit.
CONS
1. Everytime you jump on a badnik or a monitor the game crashes and you have to keep mashing the B button constantly to push the game forward.
2. Exiting a Special Stage is completely broken and no matter how many times you mash the B button it won't break loose.
3. Due to the constant crashing, the game respawns rings and item boxes that were already collected. This can cause confusion.
4. Upon entering the level select cheat up, down, left, right, A & Start, the game crashes to a black screen. Have to press B to continue.
Tested this on some emulators as well and got some mixed results.
Real Hardware = Broken - Same issues occur in 60Hz
Regen Emulator = Broken - Same issues occur in 60Hz
Kega Fusion Emulator = Works as intended
Guys i'm sorry, but it's not worth me putting out a download link for this ROM. If it worked on a real Sega Mega Drive/Genesis console I would definitely consider sharing in a new download link but in it's current state I have to pass on it.
It needs to be cleaned up, English translation to all the level names and needs to be optimised for PAL consoles. I don't even think I could fix this, I might try one day but I only know a little bit of hex editing, I don't know how to use ASM editing, split disassembly or any of the Sonic hacking tools available.
Thumbnail by DDLT95
Shikinjoh or Shik in Joh or Shi-Kin-Joh or Shikinjou (or likewise) (紫禁城) is a 1989/1990 puzzle game by Scap Trust for the PC-88 and PC-98. Sunsoft ported it to the Sega Mega Drive and Sega Game Gear in 1991, with the Mega Drive version having added Mega Modem capabilities. No version has left Japan. A version was later included with Sunsoft's Game no Tetsujin The Shanghai for the Sega Saturn.
The goal of the game is to force your way to the exit by pushing mahjong tiles around. When two tiles with the same image meet, they disappear. Some tiles cannot be moved. You can only push tiles forward in the direction you are facing. C/2 goes back one move. A/1 opens a menu with various options (TODO). The Mega Drive version has several gameplay modes (TODO); the Game Gear version only has standard levels and a password system. Upon fiddling around with the menu and it's various options all in Japanese text, a sound test is found and that is how I captured the ost.
This soundtrack was taken from this game in 50Hz and plays it back a little slower. Now i'm not going to repeat the same video description by saying that it sounds better in 50Hz or whatever, it's all subjective opinions and a personal listening experience to each and every person. The fact is that this game and it's soundtrack is intended for 60Hz playback but I recorded it in 50Hz as my Mega Drive is a PAL model completely unmodified for 60Hz. Do I think it sounds better at 50Hz? As a personal opinion i'd say yes, it's more relaxing at this speed but it wasn't intended to sound like this. Does this matter? Heck no, most of my uploaded SEGA music plays at un-intended speeds and I don't give a rat's about the speeds the composer intended, if it was really that important to the composers, I can assure you it would have been fixed in every game for 50Hz and as such I only archive whatever it sounds like in PAL format.
As for the music itself, it is extremely well done for a puzzle game. The melodies are beautiful, it uses the FM and PSG as you would expect. Lots of FM stereo reverb in the lead synths and on even the bass guitar, speaking of bass, our favourite Japenese FM-YM2612 bass guitar patches make a return in several of the tracks. I really love the drums and percussion in this game, Sunsoft had the best FM drum kits on the system, lots of bass and realism and those drums and splash cymbals always remind me of Batman. Sunsoft always had the best FM drum kits as stated earlier, it was never Technosoft's FM drum kits. Sunsoft's FM drums actually sound like real drums and I think that was the whole point of FM music, electronic sounds emulating real musical instruments.
NOTES: The Sunsoft sound driver was updated sometime in late 1991 as this game uses an earlier variant where it works much like SMPS as it had to be optimised for 50Hz which meant switching refresh rates while the game was running would result in either faster or slower music. The later updated sound driver variant first used in the European/North American port of Batman worked very similar to Noriyuki Iwadare's Cube driver where the music and audio speed was perfectly adjusted for both 50Hz/60Hz without optimisation resulting in the same exact speed of the music when switching refresh rates while the game is running.
Sunsoft only developed a very small amount of games in-house using their own sound driver.
1. ShikinJoh 1991
2. Batman 1991
3. Super Fantasy Zone 1992
4. Lemmings 1992
5. Superman - The Man Of Steel 1992
After this, they chose the ''publishing only'' route and were responsible for a lot of hit and miss games in the Mega Drive/Genesis library, (particularly the western games) and we never got to hear this beautiful sound driver ever again. A few Chinese/Taiwanese bootleg games have shown up in recent years where this sound driver has been pirated to those games unofficially.
MUSIC COMPOSER: ?
MUSIC PROGRAMMER/ARRANGER: Shinichi Seya 1991.
SOUND DRIVER: Sunsoft Custom V1 Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. 00:17
2. 03:58
3. 07:31
4. 11:00
5. 14:47
6. 19:42
7. 22:12
8. 25:14
9. 27:47
10. 30:09
11. 32:34
12. 34:58
BONUS TRACK:
13. Sonic 2 SMS Staff Roll (36:50) youtube.com/@RemixisSG/videos
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' VA5 November 1991 model 1 SEGA Mega Drive console. The sound was captured from the front 3.5mm headphone jack and ripped to a blank audio recordable CD-R and played back in the PAL Mega-CD II attachment (which is what you're seeing on screen).
Enjoy!
Valis: The Fantasm Soldier, called Mugen Senshi Valis (夢幻戦士ヴァリス) in Japan, is a 1991 action game for the Sega Mega Drive. It was originally released for the MSX, PC-8801, and X1 home computers in 1986.
Despite being the first game in the Valis series, the Mega Drive version is a remake that was released after Valis III was ported to the console. This game was not released in PAL regions as this was another case of extremely lazy publishers who didn't want to bother with anything outside of Japan and North America, which is a shame as the PAL market was a good area to jump on and release games there and if publishers took the route of releasing a few exclusives in that region, it could have caused some strong competition.
This is another soundtrack much like ''Truxton'' and ''Outrun 2019'' where the intended 60Hz speed sounds like electronic Norwegian Black Metal on steroids. When Valis is played in PAL 50Hz it slows the music down just enough to a comfortable speed that is greatly satisfying to the human ears. ''Flash Of Sword'' is the track I fell in love with when I first started listening to this ost, it is beautiful in 50Hz along with the title theme and many others. It seems alot of the games that were not released in PAL territories are the ones that feature the music sounding like it should sound, (instead of a rushed mess).
Overall, this is a nice soundtrack to listen to. It has sampled drums with a crackly popping sound attached to them and some of the best melodies ever heard on the old Mega Drive/Genny. The first 7 tracks set out the wild pace of the ost, then drifting to a few boring ones on a short loop (very short loop in 60Hz) and finally finishing with all the atmospheric cut scene melodies that play along with the in-game dialog.
Despite many games made of the Valis series across different consoles and platforms, no Japanese cartoons were ever made.
MUSIC COMPOSERS: Minoru Yuasa, Hiroaki Kai 1991.
SOUND DRIVER: Telenet Custom 68k.
SOUND QUALITY: 384 Kbps
TRACKS: ♫
1. The Fantasm Soldier (00:11)
2. Flash Of Sword (01:36)
3. Lonely Soldier (06:25)
4. The Wilderness (12:11)
5. Last Battle (16:02)
6. Oger Battle (20:00)
7. Pinch Zone (23:20)
8. Cellular Tissue (26:17)
9. Dark Forest (28:49)
10. Death Whisper (31:20)
11. Opening Visual 1 (33:42)
12. Opening Visual 2 (36:21)
13. Visual Scene 1 (38:46)
14. Visual Scene 2 (41:18)
15. Visual Scene 3 (44:45)
16. Sadness Reiko (47:47)
17. Miss Blue (48:30)
18. The Soldier Is Born (50:28)
BONUS TRACKS:
19. Vecanti (50:47) By CLBNA Vgm youtube.com/user/Midou75
Recorded from an original PAL SEGA Mega Drive VA5 model 1 console and carefully ripped to a recordable audio CD-R blank disc and streamed back in the PAL SEGA Mega-CD II attachment.
Enjoy!
Now the story starts like this:
Imagine opening up a vortex like on the show ''Sliders'' and travelling to another almost identical universe to discover that the only difference in the world was that for Sonic 3 & Knuckles on the Sega Mega Drive/Genesis, SEGA Sonic Team kept the same drum kit from the first two Sonic games and gave the soundtrack different instruments? So although Masato Nakamura and his royalty demands to come back and do a third Sonic game soundtrack were ignored by SEGA, they still kept the Yukifumi Makino/Hiroshi Kubota sound arrangements.
Well that's where TheLegendofRenegade comes in to make that universe a possible reality! In 2012 Renegade made an album series called ''Sonic Super Sexy Mindfuck Volumes 1 & 2'' of Sonic music where the alternate sounds of the first two games continued onto the third and fourth and where Sonic 3 & Knuckles instruments were also used in Sonic 1 & 2.
This CD album (what you're actually listening to) is a compilation of what I think is the best tracks from his second album called ''Sonic Super Sexy Mindfuck Volume 2''. Of course there are more really good great tracks from Renegade but I picked what I thought at the time and still think is the best music tracks to go on the CD. If it wasn't for the 80 minute recording time limit I would have put more tracks on the album compilation but I squished in as much as I could (which in reality is only a good half of it all). I did think of making a double CD album so to fit the entire lot but at the time I wasn't a fan of double CD albums and opted to make only a single budget audio CD album.
I really like the harder sound of the drums on this album, Renegade made them sound a tad louder than they would normally sound in a Mega Drive/Genesis game and it helps get you pumped up. All the usual FM bass guitar patches are back like that twangy, springy bass, the rough twanga bass with oscillator, slap loose bass (you can hear this one in the Flying Battery and Sandopolis tracks) and everything else.
NOTES: I didn't like Renegade's Launch Base 2 rendition so I chose something more similar to the original.
Track 14 is a mystery? I'm not sure how Ristar got on this disc yet again and i'm not sure what I was thinking at the time but it is what it is. If you don't like it just skip to the next track.
I made this CD in 2013, only a year after TheLegendofRenegade put them up on Youtube.
MUSIC COMPOSERS: Masaru Setsumaru, Tomonori Sawada, Tatsuyuki Maeda, Jun Senoue, Miyoko Takaoka, Sachio Ogawa, Masanori Hikichi, Yoshiaki Kashima, BO, Milpo, Howard Drossin, Brad Buxer, Bobby Brooks, Geoff Grace, Scirocco, Doug Grigsby III, Darryl Ross, oh and Tomoko Sasaki. 1994, 1995.
SOUND PROGRAMMER: TheLegendofRenegade, (also known as (Mixer P, Legend & Renegade466) 2012.
SOUND QUALITY: 384 Kbps
SOUND DRIVER/TOOL: Ultimate SEGA Mega Drive/Genesis Soundfont.
SOUND FORMAT: Sonic 1 & 2
TheLegendofRenegade: youtube.com/c/TheLegendofRenegade
TheLegendofRenegade II: youtube.com/c/TheLegendofRenegadeII/videos
TRACKS: ♫
1. Angel Island 1 v2 (00:10)
2. Desert Palace (03:39)
3. Special Stage (06:40)
4. Lava Reef 1 (11:17)
5. Chrome Gadget (15:44)
6. Hydrocity 2 (18:56)
7. Launch Base 2 (23:25)
8. Azure Lake (27:18)
9. Ice Cap 2 (31:02)
10. Balloon Park (34:24)
11. Flying Battery 1 (37:54)
12. Flying Battery 2 (41:18)
13. Sandopolis 1 (44:45)
14. Angelic Maze 2 (48:49)
15. Hydrocity 1 (52:50)
16. Slot Machine (57:47)
17. Mushroom Hill 2 (01:00:20)
18. Data Select (01:02:59)
19. Competition Menu (01:06:57)
20. Sky Sanctuary (01:10:22)
21. Angel Island 1 v1 (01:13:31)
22. No Way! (01:18:00)
All music tracks recorded from Youtube and played back in a real PAL SEGA Mega-CD II attachment to my PAL HD SEGA Mega Drive model 1 console.
Enjoy!
''PAL likely won't bootup on real hardware, not like anyone should play on 50hz anyway''. (Tested on Regen)
As I read that comment, it enraged me as i'm sick of the community not taking 50Hz seriously and foolishly blaming the refresh rate for any bugs that may appear in a hack and not accepting any responsibility for it or to fix it, which is what this hack's author has basically done. It made me wanna upload a whole video on this one Sonic hack and show you that it DOES INDEED work on real hardware, but not without a bit of bypassing and side-stepping first.
With my trusty Mega EverDrive X7, I boot the hack on my PAL VA5 SEGA Mega Drive model 1 console downstairs and talk about it and what I think of it. Then I go upstairs and boot the same hack on my Analogue Mega SG (with a trick) as it refuses to load on it.
After that, it's back downstairs to get ready to talk and highlight the broken ''Metal Sonic Rebooted'' with a bit of borrowed footage from redhotsonic and his take on this game.
Then just some final words from me.
ROM DOWNLOAD: https://shc.zone/entries/contest2022/666
redhotsonic's video in full: youtube.com/watch?v=MVxQfAdqT3w&list=PL6sOIpFyShKP9Vowr5Arl92Kym3iXUhOh&index=19
Metal Sonic Rebooted Title Screen Glitch Video in full: youtube.com/watch?v=TrTSqph8jKQ&t=1s
Metal Sonic Rebooted ROM Download: info.sonicretro.org/Metal_Sonic_Rebooted
TIME STAMPS:
1. Introduction and what's going on (00:00)
2. Sonic & Johnny on a real PAL SEGA Mega Drive (04:30)
3. Sonic & Johnny on the Analogue Mega SG (08:26)
4. Metal Sonic Rebooted on a real PAL Mega Drive (13:40)
5. redhotsonic on Metal Sonic Rebooted (18:25)
6. Final words from me (21:50)
NOTES: This was a very difficult video to piece together as I had to film the Analogue Mega SG part on a simple camcorder.
I have no idea why there is a macrovision rainbow banding thing going on in the visual of the video? And I don't know why the sound kept cutting in and out of the left speaker at the very end.
Just like Lone Devil I will leave the bugs in the video and not address them, but unlike Lone Devil I will accept responsibility for it and not blame your PC/phone or whatever you're using to watch this video etc ha, ha.
Hope you enjoy this video and I mean no copyright/disrespect towards redhotsonic, I just needed to share his discoveries on ''Metal Sonic Rebooted'' as these hacks seem to paint a picture of a history of sloppy programming.
Enjoy!
First off, i'm going to have a whinge. Why is it that everyone who records this soundtrack to Youtube has their recording play time cut really short? Most videos play for 40 minutes or less and even Data Discs who released an LP on vinyl of this game's soundtrack didn't even record a full loop on ''Inner Darkside'' they faded the track out just before it reached it's looping point and many others only played for one loop and then faded. A vinyl record can be forgiven for only allowing 40 minutes of play time as anything longer than that results in lower quality and much lower music volume, but fading out a track before it finishes it's loop is down to stupidity and poor arranging.
I used the full 80 minutes of this blank CD-R to my advantage by making sure all tracks had enough looping and even had space for 2 bonus tracks and no quality was dropped. What you're hearing on this disc is exactly the same as the PAL Shinobi III cartridge, only difference is instead of synthesized FM, it's now FM in redbook audio recorded and edited.
Now onto the game and it's soundtrack:
Shinobi III is a beast of a game with an outstanding soundtrack that really does it's best captivating the player in the world of Ninjas and Shinobi. The score has a beautiful mix of fast paced heavy bass and percussion tracks like ''Shadows'' and ''Hassou!'' you know shit's going down when you're causally going about your business in a stage and then you hear that dreaded first note of ''Hassou!'' and think ''alright who's out there, come and fight!''. Other tracks like the slower ''Inner Darkside'' which from a technical composition point is probably the best track out of them all and has some of the best drum fills of any of the tracks and has that sneaky, ninja approaching creepyness to it. ''Whirlwind'' has great PSG and ''Sakura, Getufu and Izayol' are great for giving us a glimpse into the world of traditional Japanese music.
The whole ost has a high quality stereo sound presence and uses the lead synth and softer delayed replica synth to perfection as heard in ''Japonesque, Mandara, Hassou! and many more. I love ''He Runs'' because it sounds similar to Outrun's ''Step On Beat'' in terms of instruments and ''Solitary'' should be noted as being the best track for it's use of constantly swapping over from delayed synth to harmony synth.
SEGA really went out in full force with Shinobi III Return Of The Ninja Master. They took everything from ''The Revenge Of Shinobi'' and ''Shadow Dancer'' and beefed it up to be the greatest Shinobi game for the ages and no matter how many times I play this game, I keep coming back for more!
Probably the best soundtrack on the system.
MUSIC COMPOSERS: Masayuki Nagao, Hirofumi Murasaki, Morihiko Akiyama 1993.
SOUND DRIVER: SMPS 68k.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Shinobi/Japonesque (00:12)
2. Hassou! (05:40)
3. Shadows (09:15)
4. Rush And Beat (13:49)
5. Idaten (17:34)
6. Solitary (21:21)
7. Ninja Soul (24:42)
8. He Runs (29:15)
9. Mandara (34:28)
10. Whirlwind (38:39)
11. My Dear D (42:10)
12. Shadow Master (44:52)
13. Trap Boogie (48:04)
14. Shinobi Walk (52:12)
15. Izayol (55:43)
16. Inner Darkside (58:39)
17. Sakura (01:03:42)
18. Jingles/Getufu (01:05:11)
19. Ground Zero (01:07:24)
BONUS TRACKS:
20. Yayoi (01:10:43)
21. Disco Joe (01:14:30)
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' November 1991 VA5 SEGA Mega Drive model 1 console through the front headphone jack and carefully ripped to a blank audio CD-R recordable disc and played back in the PAL SEGA Mega-CD II attachment.
Enjoy!
I have an Analogue Mega SG upstairs in my bedroom hooked up through HDMI to my Sony Smart TV and the Mega SG has every setting for every region of Mega Drive/Genesis.
Here's how it works:
1. NTSC USA
2. NTSC Japan
3. PAL Regions International
4. PAL Regions Domestic
The 4th setting uses Japanese language with 50Hz and was only used in a few Asian countries.
My story starts like this: I was playing ''The Revenge Of Shinobi'' one day and instead of playing it on the standard PAL International setting, I decided to run it on the PAL Domestic setting. What's interesting about this game is that the language settings are tied to what region the game is ran at so PAL domestic gives you the good ending with credits and ''The Super Shinobi'' title screen instead and all at 50Hz. I originally played it on the Mega SG with my Mega EverDrive X7, I saved the game play right towards the end of the game after defeating the final boss on the X7 and took the cart downstairs and booted it up on my stock PAL SEGA Mega Drive model 1 console which has no modding to it, no language custom made switches or 50/60Hz switches, everything has to be run at standard 50Hz in PAL.
As you can see in the video, loading up the save state automatically tricks the Mega Drive into displaying the Japanese language settings with 50Hz and shows the ending with credits and ''The Super Shinobi'' title screen. This unfortunately can only be done by using a Mega SG first on the PAL Domestic setting on a flash cart with save state ability and then running the cart on a standard PAL Mega Drive console at 50Hz. I dare say this procedure would probably work for an NTSC Genesis if the Mega SG was first set to Japan NTSC saved and then played on an NTSC Genesis in 60Hz.
It's the cheaper, sneakier way to play ''The Super Shinobi'' on your system of choice without owning a Japanese Mega Drive.
I was originally planning on adding in me talking and explaining over the audio about this trick but my kids make the lounge room pretty hectic for those kinds of videos these days that have me doing audio commentary over the video as they make so much noise.
NOTE: Sonic The Hedgehog was booted just to prove the console was running at 50Hz, although i'm sure the borders on ''The Super Shinobi'' could give it away.
Enjoy!
Super Hang-On is one of Yu Suzuki's classic SEGA 16 super scalers from the mid to late 1980's.
I love the soundtrack to this game, fits the game perfectly! It's using the Outrun Arcade drum kit aswell.
I particularly love the part one minute in on the track ''Sprinter''. It always reminds me of someone who has just picked up a bass guitar for the very first time and doesn't know how to play it and just puts their fingers anywhere along the strings making the bass sound extremely out of tune.
MUSIC COMPOSER: Koichi Namiki (Pretty Mickey K.N.) 1985, 1987.
ARCADE YM2151
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Sprinter 00:16)
2. Winning Run (05:14)
3. Hard Road (11:21)
4. Outride A Crisis (17:20)
BONUS TRACKS:
5. Hang-On (22:30)
6. Fanfares/Jingles (25:41)
Enjoy!
Sonic CD's audio soundtrack really was an innovative product of it's time, the music and sound defined the 1990's dance floor scene down to a T! It's a magical mix of house/techno and old school beats all blended together where the momentum of time fuels the sound of the music. Each piece of music can be heard four different ways depending on where Sonic The Hedgehog travels to giving the player a thrilling audio experience along a magical journey to free little planet from the diabolical Dr. Robotnik.
I strongly believe that Sonic CD's Jap/PAL soundtrack is the very best on the Mega-CD hardware, it helped push the hardware in the way it was supposed to play games on that system. Like for example each Past track comes from the PCM Ricoh RF5C164 sound chip purposely coded to make the music sound inferior to the present and future tracks and it's done this way to demonstrate that Sonic travelling to the past means inferior technology is to be used. One could also argue that it was to save some space on the actual CD-ROM game disc itself.
Lastly although I have uploaded this soundtrack before on a DVD video upload I wanted to upload it again onto a single CD-R audio disc only with no ISO/bin file as track 1, and without those 12 minutes of data as track 1, I just managed to fit every single track onto this audio only CD, I even managed to include a few bonus tracks that were not originally included on the game disc. I mixed this one a bit differently to my old DVD one. Past tracks are now in DA redbook audio just like the official redbook audio tracks and I deliberately made the Past tracks quieter than the DA redbook tracks to help imply that the Past tracks are inferior sounding as they come from the past, as in the present and future the loudness wars now dominate every physical remastered audio vinyl and CD releases of popular music these days and it's a well known fact that DA redbook recorded audio is superior to any music made through a soundchip (although this doesn't necessarily mean it sounds better as it all really comes down to personal taste in the end.
MUSIC COMPOSERS: Masafumi Ogata, Naofumi Hataya 1993.
ADDITIONAL COMPOSERS: Mitsuhiro Tada, Woofle 1996/2011.
SOUND PROGRAMMERS: Yukifumi Makino, Masafumi Ogata, Naofumi Hataya.
LYRICS: Casey Rankin.
VOCALS: Keiko Utoku.
SOUND QUALITY: 384 Kbps.
CUSTOM THUMBNAIL ART BY: AceAl1
TRACKS: ♫
1. Palmtree Panic Past (00:20)
2. Palmtree Panic Present (03:20)
3. Palmtree Panic Good Future (05:10)
4. Palmtree Panic Bad Future (06:31)
5. Collision Chaos Past (07:56)
6. Collision Chaos Present (10:44)
7. Collision Chaos Good Future (12:25)
8. Collision Chaos Bad Future (13:45)
9. Tidal Tempest Past (15:07)
10. Tidal Tempest Present (17:45)
11. Tidal Tempest Good Future (19:41)
12. Tidal Tempest Bad Future (21:01)
13. Quartz Quadrant Past (22:19)
14. Quartz Quadrant Present (25:06)
15. Quartz Quadrant Good Future (26:49)
16. Quartz Quadrant Bad Future (28:07)
17. Wacky Workbench Past (29:12)
18. Wacky Workbench Present (32:56)
19. Wacky Workbench Good Future (34:29)
20. Wacky Workbench Bad Future (35:31)
21. Stardust Speedway Past (36:51)
22. Stardust Speedway Present (40:34)
23. Stardust Speedway Good Future (42:29)
24. Stardust Speedway Bad Future (43:43)
25. Metallic Maddness Past (44:50)
26. Metallic Maddness Present (48:43)
27. Metallic Maddness Good Future (50:09)
28. Metallic Maddness Bad Future (51:14)
29. Sonic 6290 Mix (52:28)
30. Sonic After 6290 Mix (55:20)
31. Dr. Robotnik (59:52)
32. Final Fever (01:01:14)
33. Special Stage (01:02:37)
34. Little Planet (01:04:39)
35. Look A Like (01:06:43)
36. Sonic - You Can Do Anything (01:08:29)
37. Cosmic Eternity - Believe In Yourself (01:10:01)
38. Starry Night/Time Attack Menu (01:13:04)
39. Title Screen (01:16:34)
40. Clear! (01:17:05)
41. Invincible (01:17:13)
42. Speed Up! (01:17:35)
43. Game Over (01:17:58)
44. Stardust Speedway Samples (01:18:10)
NOTE: This was all recorded from the original 1993 release of Sonic CD, not the bullshit Christian Whitehead/Simon Thomley remakes.
Recorded all Past tracks from an actual pal SEGA Mega-CD II attachment by going through the game's hidden sound test by entering a cheat. All the other digital audio redbook tracks were recorded straight from the game disc itself. So no quality is lost or dropped.
Work That Sucker To Death!
This is the full soundtrack to Dr. Robotnik's Mean Bean Machine including all unused hidden tracks that were buried deep within the ROM that have been previously unavailable to the public. Overall, this is a great soundtrack to add to your playlist. A very groovy late 1980's vibe to it with some really nice FM synths and it sounds great coming from original hardware.
The music comes from the hack ''DX Edition'' which features alot of improvements to the already existing base game.
This DX EDITION has the following improvements:
1. Sonic replaces Has-Bean (original art by E-122-Psi).
2. New improved dialog for Dr. Robotnik and his 12 Robots.
3. X marks are placed on the dungeon areas (aka playing fields) to indicate where you must NOT place a bean.
4. In OPTIONS, you can select to use the ORIGINAL dialog, or the DX EDITION dialog. You can also choose to display the USA or UK spelling of words (like color to colour).
5. In OPTIONS, you can activate Colorblind Mode. Support for: Tritanopia, Protanopia, and Deuteranopia.
6. During SCENARIO MODE, the name of your opponent is displayed during battle.
7. The SOUND TEST is available to select in OPTIONS (it should have been in the original).
8. The MUSIC and VOICE tracks in the SOUND TEST each have a Track Name.
9. The unused music is now used.
10. The game supports SRAM to save your High Scores, Options you have selected, and Passwords you received / entered.
11. OPTIONS includes a option to reset the HIGH SCORES.
12. The Region Check has been disabled so it will run on any region Sega Genesis / Sega Mega Drive consoles.
13. Changed the Serial Number in the header so a different Blue Sphere stage will be generated when connected to SONIC & KNUCKLES.
14 Changed all the PASSWORDS.
15. Added website link on SOUND TEST to: www.shc.zone
16. Fixed bug on HIGH SCORES so you can only select letters A to Z.
17. Player 1’s font is now blue, while Player’s 2 font is now red.
Other miscellaneous changes.
Want the link? romhacking.net/hacks/4858
MUSIC COMPOSER: Masayuki Nagao 1993.
MUSIC PROGRAMMER: Masanori Hikichi -CUBE-
ADDITIONAL SAMPLES: David Javelosa.
SOUND DRIVER: Cube/Dougen Shibuya Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Opening Theme (00:13)
2. Options Theme (02:58)
3. Cast Theme (06:52)
4. Password Theme (10:35)
5. Exercise Theme (14:35)
6. 1P VS. 2P Theme/All Clear (18:52)
7. Danger Theme 1/Clear (22:47)
8. Main Menu Theme (25:17)
9. Battle Theme 1 (30:21)
10. Battle Theme 2 (33:08)
11. Battle Theme 3 (35:32)
12. Battle Theme 4 (38:20)
13. Battle Theme 5 (41:07)
14. Danger Theme 2 (44:33)
15. Intro Theme 1 (46:48)
16. Intro Theme 2 (49:06)
17. Intro Theme 3 (51:58)
18. Intro Theme 4 (54:41)
19. Intro Theme 5 (57:20)
20. Continue Theme (1:00:03)
21. Staff Theme (1:02:20)
22. All Samples (1:07:50)
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' VA5 SEGA Mega Drive model 1 console and out through the front headphone jack. It was then carefully copied to a recordable audio CD-R blank disc and played back in the PAL SEGA Mega-CD II attachment to my PAL Mega Drive that initially recorded it in the first place.
Enjoy!
It's another tale of man against computer!
Sol-Feace ( ソルフィース?) is a shoot 'em up developed by Wolf Team. It was first released for the Sharp X68000 in Japan in 1990, and was later ported in to the Sega Mega-CD in 1991, with rearranged Redbook music. This version was available as a pack-in with the Sega CD when it was first released in North America. In Europe the game was also bundled with Cobra Command for the Mega-CD. In 1992, the Mega-CD version of Sol-Feace was ported to cartridge and released for the Sega Genesis in North America by Renovation Products as Sol-Deace. Why they changed the name Sol-Feace to Sol-Deace with only the first letter is anyone's guess? Although i'm assuming it maybe due to the original name closely being mis-pronounced as Sol-Feces.
The cartridge port also never saw a PAL release in PAL regions, another case of no publisher wanting to bother to publish for the other half of the world. Lots of Mega Drive/Genesis games suffered this same fate as it was a common issue where unless SEGA themselves published it for Europe and Australia, lots of other well known publishers just didn't care enough to publish for PAL. (Sunsoft, Renovation, Data East, Capcom, Namco, Taito etc). These games could have had a bigger audience back in the day if publishers actually cared enough for the products they should have published, instead they opted to only publish games in North America NTSC-U.
The music is quite good overall here and if you've listened to many other Wolf Team games such as ''El Viento'' then this would sound exactly the same as that. Is it just me or does the Wolf Team Custom sound driver sound exactly like Noriyuki Iwadare's and Dougen Shibuya's Cube driver? I get the feeling that Wolf Team pinched it and changed the name for their own games or it could be an exact replicant? Whatever the reason or story behind it, it's archived as ''Wolf Team Custom'' on the internet.
The story goes: In the year 3300, human technology advances drastically when a super computer known as GCS-WT is created after an AI circuit is developed and utilized. GCS-WT's purpose was to ultimately unify every human society using the power of diplomacy, but GCS-WT has other plans: rather than unify mankind, GCS-WT turns societies into a dystopia after becoming an all-powerful dictator who controls all military action as it sees fit and oppressess mankind of various liberties; anyone who spoke against GCS-WT's will did not live very long.
Only one man was the most successful in running a campaign against GCS-WT: a scientist known as Edwin Feace. Feace had fled SOL completely and stationed himself near a recently discovered planet dubbed Cilius that awaited colonization. It was there that Feace secretly established a resistance group against GCS-WT and developed a multi-directional, dual-occupant space fighter called the Sol-Feace. The Sol-Feace was Edwin's plan to use against the GCS-WT and any who fell under its militaristic order in hopes of releasing human suppression. However, Edwin was assassinated along with thousands of colonists under GCS-WT's command before the ship could be mass produced in a violent manhunt near the yet to be colonized planet Cilius.
Now, only the two crew members of the Sol-Feace - the pilot Eric Williams and his gunner Misao Hatanaka - stand in the way of GCS-WT's grasp over mankind.
MUSIC COMPOSER: Motoi Sakuraba 1990.
MUSIC PROGRAMMER: Ryota Furuya 1992.
SOUND DRIVER: Wolf Team Custom Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Wolf Team Intro (00:17)
2. Cosmic Illusion (00:32)
3. Cilius Weapons Factory (04:31)
4. Artificial Sun (08:42)
5. Enemy Cruiseship (12:30)
6. Pluto Base (16:53)
7. The Almathes Moon (20:57)
8. Boss 1 (25:03)
9. Boss 2 (28:20)
10. Boss 3 (32:04)
11. Fight For Mankind (35:41)
12. Joyous Beat (39:41)
13. Approaching The GCS-WT (43:41)
14. Opening Theme (46:08)
15. Ending Theme (48:32)
16. Game Creative Staff (51:48)
17. Mission Clear/Game Over (57:35)
Recorded from an original PAL ''High Definition Graghics - Stereo Sound'' VA5 Model 1 SEGA Mega Drive console onto a blank audio recordable CD-R for playback in a CD player.
Free music enjoy!
Designed by Sega veteran Yu Suzuki and the Sega AM2 division, After Burner was intended as being Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun, Laputa and Castle in the Sky; he originally planned for the game to have a steampunk aesthetic similar to Laputa, but instead went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", due to Sega adopting a flextime schedule to allow for games to be worked outside company headquarters. An updated version with the addition of throttle controls, After Burner II, was released later the same year.
Now for the music: The arcade soundtrack is the best on offer here no argument from me, it is the original and because it was programmed on a superior board, it allows it to have better instruments with a nice mix of FM synthesis and sample playback (guitars/drums/percussion). The Mega Drive soundtrack was programmed by the Japanese FM heavy metal wizard Noriyuki Iwadare who created this experimental sound driver for the Mega Drive right before going on to create the better sounding Cube driver. The Mega Drive soundtrack was recorded from an original discrete YM2612 sound chip and suffers from a very low audio volume which gives it a very muddy and washed out sound due to the ''ladder effect'' or ''quantization noise'' being far too dominant, it uses the PSG chip for all samples (drums and voice) by muting PSG 3 & 4 and only using the square channels for sample playback combined. The drums are also at a very low volume and the sample quality is quite rough so it sounds very muffly. The Mega Drive ost is also slower in 50Hz giving the tracks a slightly different feel. Noriyuki Iwadare made damn well sure slower music would never appear in his next driver for the system.
Corneria is simply added as a joke as many believe Hajime Hirasawa used after Burner's ost as an influence for Star Fox. Many also believe ''Corneria'' is a blatant rip off of the track ''After Burner'' by Hiroshi Kawaguchi. Whatever you believe, the marvellous McQueen8601 is the one who made this possible through FL studio by emulating Sega's X Board YM2151.
MUSIC COMPOSERS:川口博史Hiroshi Kawaguchi (all tracks except 16) 1987, Hajime Hirasawa - Corneria 1993.
ARRANGERS:川口博史Hiroshi Kawaguchi.
SOUND PROGRAMMERS: MEGA DRIVE PORT: Noriyuki Iwadare 1990.
SOUND DRIVER MEGA DRIVE: Unique (After Burner/Noriyuki Iwadare)
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
Arcade SEGA YM2151 X Board Original
1. Maximum Power (00:17)
2. Final Take Off (01:19)
3. Red Out (08:31)
4. Super Stripe (12:19)
5. After Burner (16:15)
6. City 202 (21:54)
7. Maximum Power - Melody (23:09)
8. Final Take Off - Melody (24:13)
9. After Burner - Melody (32:15)
SEGA Mega Drive PAL 50Hz
10. Maximum Power (37:53)
11. Final Take Off (40:09)
12. Red Out (48:20)
13. Super Stripe (52:45)
14. After Burner (56:58)
15. City 202 (01:03:54)
Not satisfactory in PAL 50HZ? Then click here: youtube.com/watch?v=3XTsB_pKa-s&t=354s
BONUS TRACKS BY Marvellous McQueen8601
16. Corneria (01:06:55) youtube.com/watch?v=BLWB9hxBZDY
17. Black Belt Boss Theme (01:11:29) youtube.com/watch?v=tpBWbyGzhNA
Ripped the Arcade music straight from Youtube and recorded the Mega Drive port from my own PAL High Definition Graphics - Stereo Sound model 1 console through the front headphone jack. The final rip for the whole video was done through my Mega Drive console attached to a model 2 Mega-CD streaming the disc.
After Burner = ''After listening to this, you'll want to burn the whole thing to your own music library, ha ha''.
Enjoy!
At the end of the act when you spin the panel, if you run off screen to the right and jump back in the screen just before the act clear jingle you're fine and there is no issue but if you do nothing after spinning the panel Sonic will automatically walk off screen and this happens over and over again unlike in the original Sonic The Hedgehog game, this game forgets to free Sonic so you can't control him again.
This only happens at the end of Central Chaos Zone Act 2 (Scrap Brain Zone Act 2).
I've played this game many times before and never found this but I can only assume I always jumped back in screen before the act clear jingle when this was the first time that I didn't.
This was played on real hardware.
This game has alot of very confusing information attached to it and i'll simplify it all for you right here.
The original Arcade version of Slap Fight was developed by (Toaplan) and published by (Taito) in 1986 in Japan, even though only Taito's name is featured on the title screen.
The SEGA Mega Drive port was developed in 1993 by (M.N.M Software) under Toaplan's Tatsuya Uemura approval and it was published by (Tengen) confused yet?
The Mega Drive port had a special mode in it to add something more for the player over the basic original game and was only released in Japan and Korea.
Since this is a game with no official Western PAL-SECAM Mega Drive or NTSC-U Genesis release, playing it on a standard PAL Mega Drive running at 50Hz results in slower music and gameplay (nothing new here). As heard on this disc, the music sounds pretty good at default 50Hz especially Yuzo Koshiro's own special compositions for the game. The game's sound test does feature a custom tempo control for the game music so regardless of the music playing slow you can speed it up matching it's NTSC-J counterpart but as for playing the actual game you have to play it with 17% slower music.
I arranged the soundtrack from bottom to top (rather than top to bottom). Yuzo Koshiro's special tracks play first rather than last, the arranged tracks go second in the middle with the Toaplan original tracks playing out last rather than first.
The album finishes with some of Yuzo Koshiro's work on the Sharp X68000 from ''The Super Shinobi & Works'' album.
I was first amazed at finding out that Yuzo Koshiro was behind the music to this one as i'm not used to Koshiro using the traditional Mega Drive yamaha synths and bass patches, considering this is the same sound driver that was used in ''Streets Of Rage 2'' and that game sounded completely different. Slap Fight on the Mega Drive uses synths from Sonic 1, Sonic 3, Revenge Of Shinobi and Captain Havoc.
MUSIC COMPOSERS: Yuzo Koshiro, Mikito Ichikawa, Masahiro Yuge 1986, 1993.
SOUND PROGRAMMERS: Jun Shimizu, Takeshi Maruyama, Mikito Ichikawa.
SOUND DRIVER: Marudora MD v1.3+ (M.N.M Software/Takeshi Maruyama & Jun Shimizu 68K.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
(SPECIAL)
1. Sortie (00:13)
2. Flight (00:33)
3. Charge (03:32)
4. Tactics (05:55)
5. Section 3 Special (08:42)
6. Complication (11:06)
7. Hope (13:37)
8. Final Boss Theme (16:33)
9. Game Over Special (19:04)
(ARRANGED)
10. Game Start (19:11)
11. Section 1 (19:24)
12. Section 2 (22:23)
13. Section 3 (25:40)
14. Section 4 (28:10)
15. Section 5 (31:19)
16. Boss Theme (33:51)
(ORIGINAL)
17. Game Start (36:24)
18. Section 1 (36:34)
19. Section 2 (39:36)
20. Section 3 (42:47)
21. Section 4 (45:15)
22. Section 5 (48:22)
23. Game Over (51:08)
SHARP X68000 BONUS TRACKS:
24. Flash, Flash, Flash (51:14)
25. Blast Power (55:24)
26. Inner World (57:59)
27. Asteroid Memory (59:28)
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' November 1991 VA5 SEGA Mega Drive model 1 console from the front headphone jack and carefully transferred to an audio blank CD-R recordable disc and played back in the PAL SEGA Mega-CD II attachment.
Enjoy!
Do you like the music of Enya and Lady Gaga? Because that's just some of the stuff that's on offer here.
This album I put together features the best music tracks from 2 Sonic hacks, (Sonic 3 Resort Island) and (Mobius Evolution). It was made a long time ago in December 2015 not long after I got my first Mega EverDrive X7 flash cart which means this album was recorded from real hardware (yay) And all of it in 50Hz.
I've set up the music so it gradually starts speeding up it's tempo half way through the album, the first half retains that Sonic 3 1970's disco throwback that it's known for. If you listen carefully you can spot which tracks are from which hacks. The tracks with the muddier compressed drums with no hi-hats are the one's using Sonic 3's driver while the tracks using PSG hi-hat cymbals and less compressed drums are the one's using Sonic 1's driver.
I'm not sure what motivated me to upload this, I had a spare day today so I decided on this, it's not the best one i've uploaded but something made me choose this today. Prepare for an even longer wait with whatever I upload next. Got a wife and kids to raise now.
MUSIC COMPOSERS: Enya, Roma Ryan, Stefani Germanotta, Nadir Khayat, Aliaune "Akon" Thiam, Tim Wright, Brian Johnston, Richard Joseph, Howard Drossin, Yuzo Koshiro, Jun Senoue, Tomoko Sumiyama, Kouji Murata, Yuko Takehara, Naoto Tanaka, Naoya Kamisaka, Takuya Miyawaki, Yoshinori Sasaki, Jun Funahashi, Yukie Morimoto, Hironobu Inagaki, Atsuyoshi Isemura, Toshihiko Horiyama, Toshiharu Yamanishi, Naofumi Hataya, Masafumi Ogata, Tomonori Sawada.
MUSIC PROGRAMMERS: UtopiaUK, Eduardo Knuckles, Dynamite Slash, Mr. Moonshining, Cinossu 2015.
SOUND DRIVERS: SMPS 68k, SMPS Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Orinoco Flow (00:18)
2. Poker Face (03:51)
3. Just Dance (07:52)
4. Bonbon Bonanza 1 (12:01)
5. Bonbon Bonanza 2 (15:58)
6. Radical Ruin (20:36)
7. Creepy Crypt 1 (24:27)
8. Uncharted Tide 2 (28:05)
9. Uncharted Tide 1 (31:38)
10. Egg Hell 2 (35:47)
11. Pinball Mayhem 3 (39:50)
12. Golden Nature 1 (43:06)
13. Golden Nature 2 (46:46)
14. Pinball Mayhem 1 (50:39)
15. Pinball Mayhem 2 (53:35)
16. Golden Nature 3 (56:24)
17. Egg Hell 1 (59:44)
18. Egg Hell 3 (01:03:00)
19. Sonic 2 8-bit Invincibility (01:06:15)
20. Sonic 3 Invincibility (01:08:48)
21. Uncharted Tide 3 (01:11:05)
22. Creepy Crypt 2 (01:14:22)
23. Unknown Unused (01:17:15)
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' November 1991 VA5 SEGA Mega Drive model 1 console and put straight onto a recordable audio blank CD-R for playback in the PAL Mega-CD II attachment.
Enjoy!
Karl Bruggemann is a musical genius and fierce rival and influencer of Masato Nakamura, Jun Senoue, Yuzo Koshiro and many others. He is also a multi-instrumentalist who can play drums, guitar, bass, piano and keyboard. Aside from making his own chip-tunes he has his own band of musicians called ''Karl B & The Soul Surgeons'' and has an awesome library of many great albums of video game music and actual live recorded musician music from his band.
As for Mega Drive/Genesis, for some unknown reason Karl Bruggemann remains underrated in the retro video game music community and it's a bit of a slap in the face as Karl Bruggemann composes, writes, programs and producers his own music. There are the great well-known converters we know and love such as (Yuzoboy, TheLegendOfRenegade, Savaged Regime and many others) who never compose their own music and only convert other people's music to Sega Genesis or SNES and they're hailed as Gods for their work, not saying they shouldn't be treated this way but Karl Bruggemann has produced 5 original Sonic The Hedgehog 16-bit inspired albums and all containing original music that he wrote himself and surely that has to be weighed into the factor aswell.
After disappointing low level of feedback from the community after the release of his ''Sonicesque Flash Field'' album on Youtube Karl has said that he wishes he had more views, likes, patrons and recognition for his music and wants many of us to spread the word of his great music and that's where I come into play. I have uploaded one of Karl's albums in complete status from an audio CD and streamed it from the actual SEGA Mega-CD attachment for added enjoyment. I can proudly say that I paid for this album from his bandcamp page (even though I could have gotten it for nothing) i'm happy to pay money for original music but I won't personally pay money for conversions and covers.
I haven't actually got permission to upload this but considering he's hungry for more views, likes and acknowledgement for his music i'm sure he wouldn't mind and I collect nothing for this upload and point everyone to his bandcamp page if you wanna own a copy.
Karl Bruggemann's High Flyer album is a wonderful inspired collection of music emulating the Mega Drive's FM-YM2612 sound chip through a program called FM Drive with his own polish of sound added onto it. It's a mix of groovy and imaginative pop music and sounds like a lost Sega Mega Drive/Genesis soundtrack from a game that never came out.
The bonus tracks were added to give the album more of a longer running time, ''Growler'' and ''Midnight Shuffle'' are one man band tracks by Karl that have him playing all instruments and then sequenced at once while ''Walk The Walk'' and ''Sundown Station' remain as 16-bit grooves with some excellent PSG in them.
As a whole, I feel ''Sea Legs'' and ''Full Tilt'' are the tracks that get me really excited while ''Equinesis'' is the least best track on the album. ''Danger Boys'' should be highlighted as the only track with the funky Mystic Cave loose bass guitar FM patch.
COMPOSED, WRITTEN, SEQUENCED, PROGRAMMED & PRODUCED BY: Karl Bruggemann June 2018.
SOUND TOOL: FM Drive.
AUDIO QUALITY: 384 Kbps.
TRACKS: ♫
1. Sea Legs (00:11)
2. Drifting Beyond (03:03)
3. Climbing Technatower (06:45)
4. Stay And Groove With Me (10:19)
5. Danger Boys (13:58)
6. Equinesis (17:33)
7. Watch Out For The Electric Rocks (21:04)
8. Dreaming Under The Big Tree (22:58)
9. Full Tilt (27:01)
10. We're The Nicest Village (29:57)
11. High Flyer (32:07)
12. Touchy - Feely (35:11)
13. Big Cheese (37:38)
BONUS TRACKS:
14. Growler (40:43)
15. Walk The Walk (44:16)
16. Sundown Station (47:06)
17. Midnight Shuffle (50:43)
Recorded from a digital purchase onto a blank audio recordable CD-R and played back in the PAL SEGA Mega-CD II attachment to a PAL SEGA Mega Drive model 1 console.
BUY ALBUM: karlbmusic.bandcamp.com/album/high-flyer
Karl's Website: karlbmusic.com
youtube.com/watch?v=GRdohdnB_UQ&t=81s
Enjoy!
For the first time on Youtube!
The Komplete Mortal Kombat Jakks Pacific soundtrack!
Alot of people have been asking for the soundtrack to this port over the years and no one ever put it out there, until now.
This port's soundtrack stays very faithful to the original Arcade version. Im not sure if it's MIDI based, sample based or FM-Synthesis based but to me, it sounds like it uses traditional Sega sound drivers like SMPS as it sounds like a Sonic The Hedgehog version of Mortal Kombat done with Green Hill instruments. Aside from the fact that there are only 4 or 5 instruments being heard all at once and always in every single piece of music, it manages to stay faithful to the Arcade and delivers with a clear sound.
Reminds me of what Mortal Kombat might have sounded like if it was done through SMPS on the Mega Drive (rather than Krisalis Matt Furniss).
MUSIC COMPOSER: Dan Forden 1992.
SOUND CONVERSION: Jeroen Tel 2004.
SOUND QUALITY: 384 Kbps.
DEVELOPER: Digital Eclipse 2004.
PUBLISHER: Jakks Pacific 2004.
TRACKS: ♫
1. In The Beginning (00:11)
2. The Courtyard (03:16)
3. Palace Gates (05:23)
4. Warrior Shrine (07:29)
5. The Pit (09:39)
6. Throne Room (11:46)
7. Goro's Lair (13:59)
8. Ending (16:57)
9. Game Over (19:34)
10. Kontinue (22:08)
11. Jingles (24:23)
12. All Samples (25:19)
Recorded from the original TV Plug n' Play unit itself and put straight onto a blank audio CD-R recordable disc and streamed back through the PAL SEGA Mega-CD II attachment to a PAL SEGA Mega Drive model 1 console.
And to Warner Music Group - ''Get outta here! This is not the original Arcade score so you cannot claim for sound recording''.
Enjoy!
So basically last year in April 2021 Warner Music Group blocked my Mortal Kombat video titled ''Mortal Kombat Arcade 1, 2 & 3 Komplete Soundtrack CD'' it was just like all my other videos of video game music where you hear the soundtrack and see the Mega-CD player on screen.
Anyway because of this video being blocked, I have uploaded the entire CD to my MEGA account and you can now download the soundtracks to Mortal Kombat 1, 2 & 3 from my folder. All tracks are in MP3 format but don't let that turn you off, they are all in very clear audio (identical to WAV) and instead of watching one video and having all the tracks stuck in that one video, now every track is in a separate file which makes it extremely easy to rip to your phone, PC or even on a burned CD-R like what I do and they should all be in alphabetical order from 1 to 34, just ignore all the unknown artist, unknown album crap and look for the track numbers, each file has a track number to the far right.
DOWNLOAD: mega.nz/folder/6vYmULJR#RBqtHiLS5nBiho09ZagELg
* Requested by NickGamer
I had a bit of free time today so I thought about it a little more and decided to do it.
Here is a short video showcasing all of the known ''Tails In Sonic 1'' hacks including the awful ear raping Puto hack from 2007. A total of 3 hacks are available in this video and one of them has two variants that I show off.
Everything is played in PAL 50Hz on my native PAL VA5 SEGA Mega Drive model 1 console. I talk a little in between showcasing the hacks.
The sound bug in Puto's hack is something that only affects the original model 1 Mega Drive/Genesis discrete YM2612 sound chip, later revisions found in the Sega Mega Drive/Genesis model 2 use an ASIC YM3438 sound chip where this sound bug isn't present. Playing this hack on emulators also eliminates the issue where the sound bug isn't present. All links to the hacks in the video are down below if you wanna give them a try.
TIMESTAMPS:
1. Puto's Tails In Sonic 1 - Final 2007 (03:28)
2. Puto's Tails In Sonic 1 - V5 Build 2007 (06:06)
3. AsuharaMoon's Tails In Sonic 1 - 2018 (07:56)
4. Sophiedude's Sonic 1 - Anniversary Edition - SHC 2021 (09:43)
Video thumbnail by spongefox.
Deviantart deviantart.com/spongefox/art/The-True-Tails-31555205
Sonic 1 - Anniversary Edition 2021 By Sophiedude https://shc.zone/entries/contest2021/505
Tails In Sonic 1 2018 By AsuharaMoon mediafire.com/file/yb1b49kci4op3hc/Tails_in_Sonic_1_%2528Asuhara%2527s_variant_-_22-10-18%2529.rar/file
Tails In Sonic 1 2007 By Puto http://info.sonicretro.org/Tails_in_Sonic_the_Hedgehog
Recorded from an original PAL High Definition - Stereo Sound VA5 model 1 Sega Mega Drive console TMSS free running a Mega EverDrive X7 (which contains the ROMs).
Enjoy!
* Mega EverDrive X7
* Played on a PAL SEGA Mega Drive November 1991 VA5 Model 1.
* Played on very hard with both secret fights against Reptile and Ermac.
One of the greatest Christmas presents we Mega Drive/Genesis fans ever got.
This hack of Mortal Kombat is near Arcade perfect and is the most accurate you will ever get on the Mega Drive. Months and months of work has been put into this project by Master Linkuei, Billytime! Games, Chev Chelios, Danilo Dias, and Tiago SC.
IMPROVED FEATURES:
1. 80+ samples and all voice samples restored from the Arcade.
2. All frames of animation for each fighter restored.
3. Sub-Zero has his original stance restored.
4. Every graphic made by PROBE Software was completely changed or improved by Master Linkuei, Chev Chelios and Danilo Dias to look more accurate.
5. New animations for the Courtyard (monks and tsung), Palace Gates (Flame), Warrior’s Shrine (Flame during Ermac fight) and Throne Room (Shang Tsung head + Shang Tsung clap).
6. Master Linkuei remade all the bio and ending screens using the arcade gfx as base. Including the 2 absent ending screens from Kano.
7. BillyTime!Games added a whole new SRAM system to save the Winning Streak name list.
8. Option to change between original Music order or the more accurate Arcade one.
9. Matt Furniss Music has also been tweaked to soften some instruments in order to make others louder, the drums and percussion are a tad louder making this version play just like the original in MAME.
Now I hate to seem negative but I noticed a few little things that didn't look or sound quite right. Take it as Constructive criticism
1. Goro's Lair background floor doesn't match the foreground's floor looking weird.
2. On the ''Choose Your Fighter'' screen, the frame rate looks really slow when selecting a fighter (this looks slow even in 60Hz).
3. The music Arcade samples seem to cut out at the end and restart when you finish the game.
Aside from these minor issues this version is gold and it's the best you're ever gonna get. Hopefully more revisions will come out in the near future to address these issues.
Want a really good review of this version?
SegaLordX Review youtube.com/watch?v=gaqUCSPAcRw
Want the ROM itself: http://www.romhacking.net/hacks/6446
Enjoy!
This is one of my best compilation audio albums ever done! I worked really hard on this one collecting music from so many different sources all for your enjoyment.
I made another Sonic compilation album recently of more 16-bit Sonic music based off of Sonic 1 and Sonic 2's sound format with a whole range of songs and wonderful music taken from different hacks and Youtubers across the net. This CD album has tracks taken from a few Sonic hacks aswell as many Youtubers. I did whatever I could to keep the Sonic 1 & 2 feel going through out the entire CD not mixing it up with other Mega Drive/Genesis sound formats such as Sonic 3 & Knuckles. Amazing what can be ported to SMPS through skilled and talented programmers like Mr.Joker27 and Nineko, we have tracks ported from GEMS, Krisalis, and Cube aswell as cartoon themes and various remixes of other Sonic tracks, oh and Ristar managed to make it's way onto the album yet again, thankfully this time it's not the ''Splash Down!!'' theme that has been done to death in Sonic hacks.
The album title is something I came up with as opposed to saying ''All Systems Go!'' ''Plugged, Mega Drived And Ready!'' is the theme of the album meaning to get up and go! Sonic is ready to take off on another adventure.
One thing to note is the recorded volume was very difficult for me to match for every single music track on the disc. Some tracks were slightly louder than others and others slightly softer in volume, I did my best to get them all as close as possible but as you will hear some are louder than others. I found the tracks recorded from Youtube were softer while the ones taken straight from Sonic hacks running on an emulator were louder.
This compilation album uses tracks recorded in both 50Hz and 60Hz as whatever I felt a track sounded better in is what I recorded it in ignoring the old ''intended speed'' argument.
Some Youtubers for whatever reason like to use really bad quality rips of the sampled drum kit like Yuzoboy and KIKO1 for example, I have no idea why? But the scratchy snare drums is not down to me, it is from the original audio source from these people. For clear Sonic 2 drum rips they should be taken from Sonic 2 in 50Hz not 60Hz. They're less compressed in 50Hz for some reason and lower pitched better matching Sonic 1's drums.
I will not get any royalties or profit from this video, it's an album made by fans for the fans. I will credit as many people who made this album possible though down below and if you like the songs on this CD I urge you to check them out.
1. Remixis SG youtube.com/channel/UCC77wVM9Q-xaqJ1IHP-g59Q
2. Mr. Joker27 youtube.com/c/MrJoker27DjJoker27_Prod
3. Nineko youtube.com/c/nineko
4. Karl Bruggemann youtube.com/user/KGB525/featured
5. Yuzoboy youtube.com/c/Yuzoboy/featured
6. KIKO1 youtube.com/channel/UCl-JiddLPYRVsX3ICQHWR6Q
7. Matt Furniss youtube.com/c/MattFurniss
8. Yuzo Koshiro youtube.com/channel/UCe_lUL6kLzZLS49SIdHly5A
MUSIC COMPOSERS AND SOUND PROGRAMMERS: Karl Brueggemann, Brian Coburn, Howard Drossin, Barry Blum, Matt Furniss, Thomas Chase, Will Adams, Remixis SG, Kiko Mosquito, Atsushi Chikuma, Masanori Hikichi, Masayuki Nagao, Tatsuyuki Maeda, Yutaka Minobe, Jun Senoue, Yuzo Koshiro, Tomoko Sasaki, Masafumi Ogata, Naofumi Hataya, Osamu Ōta, Nineko, Yuzoboy, Mr. Joker27, Gamma V, Animemaster, The Invisible Sun, Konami Kukeiha Club.
If i've left out anybody I do apologise.
SOUND DRIVERS: SMPS 68k, SMPS Z80, Clownacy's Sonic 2 Cloned V2 SMPS 68K, VOPM VST, Reaper, Yamaha M08 keyboard, FL Studio, Ultimate Genesis Soundfont. Deflemask.
SOUND QUALITY: 384 Kbps.
SOUND FORMAT: Sonic 1 & 2
CD Album Thumbnail Cover Art: Tadelamia https://www.pinterest.com.au/Tadelamia/
TRACKS: ♫
1. Dashing Dock (00:20)
2. Charging Alloy (03:01)
3. Groovy Grotto (05:17)
4. Sunshine Hill (08:25)
5. Lava Powerhouse (10:50)
6. Ore Workshop (13:45)
7. Xalabaia - Full Version (16:20)
8. Megalovania (18:57)
9. Steel City (21:59)
10. Good Morning (24:41)
11. Beginning (28:19)
12. Blooming Canopy (32:58)
13. Area 1 - Super Bomberman (35:20)
14. Samurai Jack Theme (38:00)
15. Chaos Casino (41:02)
16. Speedlight City (43:38)
17. Stardust Speedway - Present (47:27)
18. Tidal Tempest - Good Future (51:20)
19. Ocean Wind (54:10)
20. Molten Mines (58:10)
21. Neo Green Hill 1 (01:00:55)
22. Neo Green Hill 2 (01:03:21)
23. Neo South Island 2 (01:06:35)
24. The Powerpuff Girls Ending Theme (01:08:51)
25. Memories Of Puyo Puyo V1 (01:10:57)
26. Metal Fortess 3 (01:15:05)
27. Sonic 1 SMS Staff Roll (01:18:17)
Recorded from Youtube and Kega Fusion emulator onto a blank audio CD-R and played back in the Sega Mega-CD.
Enjoy!
This is a very difficult game to record the music from. For starters there is no in-game sound test so unless you have a set of VGM files and a player to play them back on, playing through the game with the sound effects turned off is the only other way and since I can't figure out how to get VGM files to play on the Mega Drive, I had a go playing the game while recording as I went. G-LOC is a very difficult game and I gave up after stage 4 and went with emulation on the net for the rest and i'm not even sure if all the tracks are here, there may be some missing as the place where I got them from only had these tracks. As such I won't call it a ''Complete Soundtrack CD'' but instead ''Soundtrack CD''.
This is another really early ost by Matt Furniss and Shaun Hollingworth on the Mega Drive and that's why it sounds like something out of Alien 3 or The Terminator, but this one introduces the Krisalis ryde cymbal which was heard in alot of later osts like ''Lemmings 2 The Tribes''. G-LOC is an electronic rock soundtrack of epic proportion and probably one of the system's very finest. A lost and rare gem of a game .
I did my best with this one so forgive me if not all tracks are here but at the time of recording and making this album, there were not many uploads of this soundtrack.
It would help greatly if every game had a sound test but as usual with alot of western releases on the system, western developers chose not to include one.
MUSIC COMPOSER: Matt Furniss 1992.
MUSIC ARRANGER: Matt Furniss 1992.
SOUND DRIVER: Krisalis 68k Shaun Hollingworth.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Title (00:15)
2. Stage 1 (03:38)
3. Stage 2 (07:12)
4. Stage 3 (11:04)
5. Stage 4 (14:48)
6. Stage 1 Briefing (19:03)
7. Stage 2 Briefing (19:59)
8. Stage 3 Briefing (21:28)
9. Stage 3B (22:43)
10. Stage 4B (24:34)
11. Game Over (26:01)
12. Ending Theme (27:21)
Tracks 1 to 5 were recorded from an original PAL VA5 ''HIGH DEFINITION - STEREO SOUND'' model 1 SEGA Mega Drive console through the front headphone jack, while tracks 6 to 12 were emulated from somewhere on the net, I don't even remember as it was back in December 2017.
After recording, it was all put onto a blank audio CD-R recordable disc and played back in the PAL SEGA Mega-CD II attachment as seen in the video.
I try very hard to avoid emulation but for some soundtracks it just ain't always possible to record from real hardware. This game was one of those times.
Enjoy!
Unlike all other Castlevania rips of this game recorded from emulators or real hardware, this one is very special in that it is the only real one that is recorded not only from real hardware in the highest quality available, but it is recorded from the dedicated PAL version known as ''Castlevania - The New Generation'' running at 50Hz which has a few gameplay differences in graphics, violence and some sections being harder and others being easier than the American counterpart most famously known as ''Castlevania - Bloodlines''.
This soundtrack is very popular among Castlevania fans and it consists of alot of new compositions mixed in with some of the classic NES ones from past games under Konami's approval. The ost plays out like a lost Phantom Of The Opera recording with lots of dramatic arrangements and atmospheric tunes aswell as the occasional kick-arse get down on the floor and go wild sound which is heard in the first 7 tracks.
I arranged this soundtrack to play in my own personal running order from best to worst (or least interesting). I didn't want to have them play in the running order that they play in the actual game, the kick-arse wild tracks had to go first.
This is probably the most accurate and clearest rip of the soundtrack you will ever find on the internet. It has the original muffly analogue FM-YM2612 ladder effect and all original hardware and soundchip traits. No incorrect notes, unnecessary echo/reverb and or emulation issues as there was no emulator being used. It's all from an original un-modified PAL 50Hz SEGA Mega Drive model 1 console.
MUSIC COMPOSER: Michiru Yamane 1994.
en.wikipedia.org/wiki/Michiru_Yamane
SOUND PROGRAMMERS: Atsushi Fujio, Osamu Kasa, Michiru Yamane.
SOUND DRIVER: Konami Custom Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Beginning (00:14)
2. Vampire Killer (02:55)
3. Bloody Tears (05:36)
4. Theme Of Simon (08:29)
5. Iron-Blue Intention (12:02)
6. Reincarnated Soul (14:52)
7. Calling From Heaven (17:38)
8. The Prayer Of A Tragic Queen (21:17)
9. The Sinking Old Sanctuary (23:49)
10. The Discoloured Wall (26:40)
11. A Vision Of Dark Secrets (29:43)
12. Requiem For The Nameless Victims (32:01)
13. Mysterious Curse (34:33)
14. Pressure (36:40)
15. Nothing To Lose (38:57)
16. Messenger From Devil (41:55)
17. The Six Servants Of The Devil (44:26)
18. The Vampire's Stomach (47:22)
19. Bonds Of Brave Men (50:47)
20. Together Forever (53:10)
21. Fanfares, Jingles (56:15)
BONUS TRACKS BY The Legend Of Renegade:
22. Clockwork Mansion (57:39)
23. Cursed Clock Tower (01:04:35)
24. Bloody Tears (01:11:27)
youtube.com/user/TheLegendOfRenegade
Recorded from an original PAL ''HIGH DEFINITION GRAPHICS - STEREO SOUND'' VA5 model 1 SEGA Mega Drive console and then very carefully converted to an audio recordable CD-R for playback in the PAL SEGA Mega-CD II attachment. No quality is lost and the disc sounds exactly the same as the cartridge played back through the Mega Drive. The only difference is that it is now FM-YM2612 edited redbook audio and not FM-YM2612 synthesis.
By all means, enjoy!
Nobody has it on Youtube yet so I guess I will be the first. It is a hard rockin' metal track and the song is about falling in love with the pictures of a glamour model in the pages of a magazine, although I have a feeling it's about a little more than just that for which you will have to use your imagination.
The song is from an album called ''Wilder - Violent Passions'' recorded and released in 1989 on the Rocking Horse Records label. It's your typical 1980's metal hair band sound.
Everybody seems to upload the opening track ''Her Side Of Town'' but I believe this track is an even better one by the band.
My dad bought the album on a cassette in a bargain bin for $1.00. Years later we had a double CD recorder and I copied the cassette to CD which is what you hear here. It does sound like it came from a cassette tape with the hissing and wobbly sound, not to mention the slight drop outs and how loud it was originally recorded on cassette.
MUSICIANS:
Carmen Wilder - Lead vocal, keyboards
Bill Bruce - Lead and acoustic guitar
Kent UnRuh - Rhythm Guitar
Kelly Lemon - Bass Guitar
Mick Meyers - Drums, Percussion
Brent Frazier - Various Guitars
facebook.com/violentpassions
Rock n' roll!
ROM DOWNLOAD: mega.nz/folder/7q4EiJZD#mkgmsknts2NK4vznnjEjbg
MUSIC BY: Tahnee Cain & Tryanglz 1984.
The rest is by Tommy Tallarico as normal.
When you download this folder it will contain all music files as seperate MP3 files aswell as the data ROM track in ISO file and most importantly, the cue file which is all you really need. It contains all the files in the correct order, but if for some reason something should go wrong and you wanna try and make your own cue from the seperate files, just make sure to put all the music tracks in order and label them 1 to 10 with ''Photoplay'' as track 9.
NOTE: This is the PAL (Europe) ROM that I did the hack to, so downloading the folder from MEGA will only show the (E) ROM. If you own an NTSC SEGA Genesis and a SEGA-CD attachment then you're gonna have to swap out the ISO data track and swap it with the (U) NTSC one yourself.
If it's not a (W) World ROM then I only hack the PAL (E) ROMS only deliberately because the rest of the community of rom hacking only hacks for the USA ROMS, so I go in reverse because of this. If the community won't think of PAL hardware owners then I won't think of NTSC hardware owners simple as that.
Hoping the video won't come down because of copyright of some sort.
Good luck and enjoy!
Alien Storm on the Mega Drive has a psychedelic electro pop soundtrack written by Keisuke Tsukahara originally for the SEGA Arcade original version and aside from the Arcade original in terms of sound, there isn't much that is different other than some tracks play a little faster here on the Mega Drive and the percussion is different.
It's a great ost and it always gets me pumped to blast those Alien scums into oblivion. One of my favourite games.
MUSIC COMPOSER: Keisuke Tsukahara (Psychedelic Chung) 1990.
SOUND DRIVER: SMPS Z80
AUDIO BITRATE: 384 Kbps.
TRACKS: ♫
1. Noise Of Art! (00:11)
2. Cybernate-P (03:35)
3. We Are Busters (07:35)
4. Here We Go! (11:30)
5. Neuropath (15:14)
6. Ulcer (19:26)
7. Nuclear Dance! (23:12)
8. Cybernate-Q (24:41)
9. Player Select/Game Over (28:45)
10. Dark Alley (31:26)
11. That's G.G. (35:09)
12. Speed Queen/Tireless (39:13)
13. Beyond Dance (42:58)
14. Alien Storm/Mission Start (47:10)
BONUS TRACKS WOW!
15. The Andes Mountains (48:47)
16. Mecha Green Hill (52:38)
17. Unknown (55:56)
18. Marble Mix (01:00:19)
19. Launch Base 2 (01:06:17)
20. Bloody Tears (01:09:48)
Recorded from my High Definition Graphics - Stereo Sound VA5 PAL SEGA Mega Drive model 1 console and recorded to an audio recordable CD-R to play in the PAL SEGA Mega-CD II attachment.
Have a nice day!
Sonic Adventure is one of the very few fully 3D Sonic games in the series that I actually really like and consider it a classic now days.
What happens when you mix Disco and Heavy Metal together? Well you get a unique sound known as ''Boogie Rock'' and that is the style of music on offer here. Nice enjoyable music thats easy on the ears and I like how it's not overly produced to include alot of reverb and musical effects like alot of other Heavy metal records.
This is a home made audio CD, I did not buy it from some Japanese retail game store or order it online from somewhere obscure. It's a compilation album of all the instrumental hard rock tracks in the game leaving out all the dramatic atmospheric tracks and vocal tracks. I recorded it all myself from an official copy of the game that I did buy with my own money and I recorded it in PAL 50Hz. So if you really wanna argue about piracy or the fact that no money has gone towards Jun Senoue, well just remember that it's no different to every other uploader who uploads video game music, none of them pay diddly squat to anybody and at least the copy of the game where I got the music from was bought from the shop in an official capacity.
Sonic Adventure's score was primarily composed by Jun Senoue, with additional music by Fumie Kumatani, Kenichi Tokoi, and Masaru Setsumaru. Adventure was Senoue's first project as sound director and its scope meant he had many more responsibilities, including schedule management, compared to his previous games. Despite this, Senoue said he did not feel much pressure, as he was a Sonic fan and had contributed to previous games' soundtracks.
In contrast to previous Sonic games, which featured electropop soundtracks, the Adventure sound team preferred "hot, funky, and rock 'n' roll" music. Iizuka noted that Sonic Team's primary goal with Adventure was "to evoke the essence of Sonic by going from 2D to 3D", and felt the music needed to exceed fan expectations due to previous Sonic soundtracks' popularity. He stated a new style was adopted because the Dreamcast's sound was a significant advance from that of the Mega Drive. Senoue added he felt more comfortable composing rock music and wanted to create music everyone could enjoy. Despite the variety of melodies, Senoue did retain some music from the Mega Drive Sonic games, the music for the Windy Valley and Twinkle Park levels were rearranged from Sonic 3D Flickies' Island (1996), while the level clear jingle was taken from Sonic 3. He chose to reuse his Sonic 3D tracks because he felt they were strong enough to be more widely heard, as they were only used in the Mega Drive version (which was not released in Japan).
A two-disc soundtrack, Sonic Adventure "Digi-LOG Conversation" Original Sound Track, was released in Japan in January 1999. In May 2011, the soundtrack was rereleased to commemorate the Sonic franchise's 20th anniversary. A two-volume digital soundtrack was also released on iTunes and Spotify in September 2014 and January 2017, respectively. Brave Wave Productions released a vinyl LP version of the soundtrack including interviews with Senoue and Iizuka in 2018.
MUSIC COMPOSERS: Jun Senoue, Kenichi Tokoi, Fumie Kumatani, Masaru Setsumaru 1998.
MUSICAL DIRECTOR: Jun Senoue.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Green Grove (00:17)
2. Emerald Coast 1 (03:16)
3. Emerald Coast 2 (06:12)
4. Speed Highway (09:26)
5. Invincible - Full Version (13:15)
6. Snowboarding (15:31)
7. Pleasure Castle (19:25)
8. Big Fishin' (23:57)
9. Windy Valley (27:23)
10. Dilapidated Way (30:46)
11. Station Square (34:48)
12. Dr. Eggman Appearance (38:01)
13. Options (41:35)
14. Choose Your Buddy - Full Version (44:59)
15. Hot Shelter 1 (49:17)
16. Red Mountain 2 (52:54)
17. Final Egg 2 (57:55)
18. Sky Deck 1 (01:02:16)
19. Trial (01:05:35)
20. Final Egg 1 (01:08:22)
21. Hot Shelter 2 (01:12:33)
22. Jingles (01:16:52)
Recorded from the Nintendo Gamecube version ''Sonic Adventure DX Director's Cut'' and carefully transferred to audio compact disc and streamed back in the PAL SEGA Mega-CD II attachment.
Rock n' roll!
This is the complete soundtrack to the North American version of Sonic CD. A great soundtrack and a worthy addition to the Sonic The Hedgehog library of great music. This is just an audio CD only, the ISO file data track is missing as it's just for music listening only.
There were those that were in the Jap/Euro ost camp back in the day and others that were in the USA ost camp, I was originally in neither of them as I was in the ''too expensive to own a Mega-CD/SEGA-CD attachment'' back in the day, so I ultimately missed out on Sonic CD back in the 90's. Years later I found a used PAL Mega-CD II attachment in a second hand shop with a scratched copy of Sonic CD and the soundtrack on that disc was the Jap/Euro soundtrack, so I guess I was exposed to the Jap/Euro soundtrack first and do consider that one to be the better one as it's the original and the tracks all carry the same theme to each zone, but, the North American soundtrack version is awesome aswell as it's more atmospheric and gave us our first real taste of what rock music sounds like in a Sonic game, and this was 7 years before Sonic Adventure's Crush 40 hard rock music.
I first discovered the North American soundtrack in ''Sonic Gems Collection'' in 2005 on the Nintendo Gamecube, I must admit that I hated it at first especially the industrial rock tracks of Metallic Maddness and Collision Chaos but the ost ended up growing on me in the end and now I have an enormous amount of respect for the soundtrack.
These days I find that when I do pull out Sonic CD and give it a go, I levitate more towards the North American soundtrack. I guess I just can't get enough of those Palmtree Panic rhythms.
NOTE: The Past tracks are omitted because I don't consider them part of this soundtrack but rather leftovers from the original Jap/Euro soundtrack.
MUSIC COMPOSERS: Spencer Nilsen, David Young, Mark ''Sterling'' Crew 1993.
MUSICIANS: Spencer Nilsen, David Young, Pastiche, Brad Kaiser, Erik Frykman, Bobby Vega, Armando Peraza.
BACKGROUND SINGERS: Sandy Cressman, Jenny Meltzer, Becky West.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. Palmtree Panic Present (00:19)
2. Palmtree Panic Good Future (02:09)
3. Palmtree Panic Bad Future (03:30)
4. Collision Chaos Present (04:56)
5. Collision Chaos Good Future (06:36)
6. Collision Chaos Bad Future (07:56)
7. Tidal Tempest Present (09:18)
8. Tidal Tempest Good Future (11:14)
9. Tidal Tempest Bad Future (12:34)
10. Quartz Quadrant Present (13:52)
11. Quartz Quadrant Good Future (15:36)
12. Quartz Quadrant Bad Future (16:53)
13. Wacky Workbench Present (17:59)
14. Wacky Workbench Good Future (19:32)
15. Wacky Workbench Bad Future (20:35)
16. Stardust Speedway Present (21:55)
17. Stardust Speedway Good Future (23:51)
18. Stardust Speedway Bad Future (25:05)
19. Metallic Maddness Present (26:12)
20. Metallic Maddness Good Future (27:38)
21. Metallic Madness Bad Future (28:46)
22. Soom Boom 1 Opening (29:59)
23. Soom Boom 2 Ending Credits (31:30)
24. Soom Boom 3 Time Attack Menu (34:01)
25. Invincible (36:07)
26. Speed Up (36:30)
27. Clear (36:53)
28. Special Stage (37:03)
29. Dr. Robotnik! (39:05)
30. Final Fever (40:37)
31. Sonic Boom D'n B Mix (42:02)
Recorded from the Nintendo Gamecube version and transferred straight onto a blank audio recordable CD-R disc and played back in the SEGA Mega-CD II attachment.
Enjoy!
Loved the Rouge The Bat music from this game as a kid, I used to think it was Donna Summer from the early to mid 1970's but looking it up on the net years later quickly put that thought to bed. Enjoy this smooth jazz music featuring Tabitha Fair on vocals. Tracks 1 and 5 are ripped from the internet while tracks 2, 3 and 4 were recorded from the actual game on loop and all the tracks are called by their level names.
Tabitha Fair grew up in the state of Oklahoma. Both her parents minister through either preaching and music. Because of this, Tabitha grew up singing in her father's church which sparked her talent in singing. At age 15, she signed her first record and then toured the country by ministering through music. She was found by Keith Thomas in Nashville who allowed her to tour with Amy Grant. Through time, she has recorded and sang with numerous Christian artists and co-founded Avalon, a contemporary christian group.
Since, she has been living in New York City, and has been focusing on her solo career, recording many songs and singing with other well known artists.
Outside of Sonic Adventure 2, Tabitha has recorded many songs over a variety of media. Such media includes tracks from movies such as ''The Sum of All Fears'' and ''Te Ata''. She has also contributed to the Chickasaw Nation events by providing her voice for the music video, Coming Home. Some of her more recent work includes her being one of the lead vocalists for a relatively new band called TNTDuo. Tabitha has also performed with a number of other artists, including U2, Lady GaGa, Michael McDonald, Amy Grant and Celine Dion.
MUSIC COMPOSER: Fumie Kumatani 2001.
SOUND QUALITY: 384Kbps.
TRACKS: ♫
1. Fly In The Freedom - Theme Of Rouge (00:15)
2. Dry Lagoon (05:09)
3. Egg Quarters (08:52)
4. Mad Space (12:18)
5. Security Hall (15:59)
BONUS TRACK:
6. Feel Like Makin' Love (19:36)
Another 16-bit Sonic The Hedgehog audio CD album exploring even more of Sonic's funk and groove library.
The music has all been taken from the hacks (Socket The Hedgeduck, Sonic & Ashuro, Sonic Alpha, Sonic Next Genesis and Sonic 3 Battle) aswell as myself helping out on a few of them.
Every track on the CD (except for track 23) has been recorded from real hardware in PAL 50Hz. I thought it was time to return to the 16-bit Sega stuff and start by uploading another Sonic CD.
MUSIC COMPOSERS: Fumito Tamayama, Yoko Suzuki, Shigenori Masuko, Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa, Tokuhiko Uwabo, Sachio Ogawa, Yoshiaki Kashima, Masaru Setsumaru, Aki Hata, Naofumi Hataya, Hirotoshi Moriya, Dandy.
SOUND PROGRAMMERS: ProjectFM, Markey Jester, Aurora Fields, HCKTROX, AfterLife, Amesuki, CamManS5 (CaDa), Adrian Gauna.
SOUND DRIVERS: SMPS 68k, SMPS Z80.
SOUND QUALITY: 384 Kbps.
TRACKS: ♫
1. All Along The Spherical Special Stage (00:09)
2. Chrome Gadget (04:08)
3. Antiquity 1 (08:21)
4. Emerald Forest 1 (11:41)
5. Treasure Castle 1 (15:27)
6. Socket The Hedgeduck Title Screen (18:48)
7. Lava Bonus 1 (22:11)
8. Sky Canyon 2 (25:04)
9. Replay - Virtua Racing Deluxe (28:31)
10. Cocoon Fight BGM 2 (31:44)
11. Janken's Castle (35:54)
12. High Speed 1 (39:26)
13. Ice Mountain 2 (42:55)
14. Battle Theme 1 (46:18)
15. Olein Cavern 3 (49:35)
16. Olein Cavern 1 (53:27)
17. F1 Grand Prix Challenge - Options (56:44)
18. Mini Game Menu (01:00:05)
19. Time Castle 1 (01:03:03)
20. Sonic Halloween Invincibility (01:06:29)
21. Sailor Moon Stage 3-1 (01:07:16)
22. Sapphire Hill 1 (01:11:16)
23. Sylvania Castle 1,2,3 (01:13:43)
Recorded from an original PAL ''High Definition Graphics - Stereo Sound'' VA5 SEGA Mega Drive model 1 console by using a Mega EverDrive X7, it was then carefully put onto a blank audio CD-R recordable compact disc and played back in the SEGA Mega-CD II attachment.
Enjoy!
Running Battle is a 1991 Sega Master System beat 'em up video game developed by Opera House and published by Sega and released exclusively in PAL regions.
This game is a brawler where the police officer named ''Gray'' has to eliminate a series of armed thugs that are trying to take over his city. The enemy leader's name is simply the letter "M" and he calls his troops "The Soldiers of Darkness". Gray constantly interrogates bosses once they're defeated trying to find out who it was that killed his partner Brody. Players can only move from left to right, like in a side-scrolling platformer. The player can also regain health from certain power-ups, in addition to getting a temporary boost in muscle power and the temporary ability to access weapons.
There are five levels in the game, which are divided into sub-levels and end with a confrontation with a powerful boss. Each section can be crossed over without killing anyone. However, the player is required to destroy a minimum amount of enemies on the screen.
It's an often overlooked game that has an awful hit detection method making it extremely difficult to land a punch or kick at most times, poor graphics, poor story, lots of spelling typos and a game that's just too hard to even play at times. But, it has a great soundtrack which is the only good thing about this game. Hikoshi Hashimoto returns to give us some more PSG Master System beatboxing with some new and interesting melodies. The music to the game is in an unoptimised state because in 1991 it was clearly made for Europe and PAL regions only at that point in time, yet many playthroughs on Youtube have the emulators set to NTSC USA speeding up the music to a blistering pace.
The music was recorded from the game's hidden sound test which strangely omits the ''Invincible'' and ''Clear'' themes and because of that I cannot call it a ''Complete Soundtrack CD'' but rather ''Soundtrack CD'' instead. The sound test also features an unused ''Credits'' theme which is not present in the game's ending, go figure?
Not popular by any means but if I don't archive it in PAL format, who will? The least popular and more obscure Sega soundtracks need to be uploaded because there is more to Sega's wonderful library than Streets Of Rage and Sonic The Hedgehog.
MUSIC COMPOSER: Hikoshi Hashimoto (Hiko) 1991.
SOUND DRIVER: 8-bit SMPS SMS No.3
AUDIO BITRATE: 384 Kbps.
TRACKS: ♫
1. The Running Battle (00:19)
2. Title Screen & Story (04:21)
3. Captain Brass (07:09)
4. Killer The Kid (09:29)
5. Samrai Man (11:44)
6. Milacle Man (13:57)
7. M - Final Boss (16:21)
8. Unused Credits Theme (18:56)
9. Cutscenes (20:36)
Recorded from Regen and carefully transferred to a recordable audio CD-R disc and played back in the PAL SEGA Mega-CD II attachment to a PAL SEGA Mega Drive model 1 console.
Enjoy!
I personally grew up with Alien Storm on the PAL SEGA Master System and consider it a great 8-bit port, I loved it as a kid. I grew up never knowing there was a superior port on the 16-bit Mega Drive or even in the Arcade for that matter until much later in my life, but I didn't care, the Master System port done me justice. Karens missing in the Master System port but until I learned of the Mega Drive port I never even knew she was a selectable character, only Gordon and Slammer are on the box art of the game, yes even on the Mega Drive cover box art so I grew up thinking they were the only two.
Alien Storm on Arcade and SEGA Mega Drive have faster tempos (even in PAL regions) but on the Master System it went unoptimised for PAL regions, probably a good thing because the slower tempos seem to work a little better in PSG and give off a more funky feel. Keisuke Tsukahara is responsible for the compositions but had nothing to do with the Master System conversion, Hikoshi Hashimoto is the sound artist who converted all of Tsukahara's tunes to PSG for this port even though some tracks from the 16-bit version are missing for this one (probably due to space saving). Apparently Hikoshi Hashimoto went on to score the soundtracks to ''Cosmic Carnage'' 32X and ''Mighty Morphin Power Rangers The Movie'' on the Sega Mega Drive years later which are very popular game soundtracks. I know his work mostly from his Master System days converting Alien Storm, Line Of Fire and also Running Battle which I think he composed himself to 8-bit.
Different sound converter this time but once again, same sound driver, so expect to hear more 3 pitch noise beatboxing! Such a beautiful sound don't you think? I can't get enough of these 8-bit drums myself.
MUSIC COMPOSER: Keisuke Tsukahara 1990.
SOUND PROGRAMMER: Hikoshi Hashimoto (Hiko) 1991.
SOUND DRIVER: 8-bit SMPS SMS No.3
AUDIO BITRATE: 384 Kbps.
TRACKS: ♫
1. Noise Of Art! (00:18)
2. Cybernate-P (03:21)
3. We Are Busters (06:26)
4. Here We Go! (09:53)
5. Ulcer (14:11)
6. Neuropath (17:39)
7. Speed Queen (20:21)
8. Nuclear Dance!/Break Out (22:33)
9. Player Select (23:54)
10. Dark Alley (26:25)
Recorded from Regen and carefully transferred to a recordable audio CD-R disc and played back in the PAL SEGA Mega-CD II attachment to a PAL SEGA Mega Drive model 1 console.
Get down and bust!
An unusual but very interesting shooting game in the Light Phaser series on the Sega Master System, it is a horror themed game that has you taking on the role of the unsung heroine shooting and protecting young 10 year old Catherine from a range of ghosts, bats, goblins and many other nasty creatures on the way to get her soul back from Ghost city. Not a bad game by any means, it seems to borrow heavily from a 1988 horror film called ''Poltergeist III'' which came out a few years earlier where the girl has a striking similarity to the late great child star Heather O'Rourke, other similarities come into play taken right out of the film such as parked cars coming to life, giant grotesque hands and one of the levels resembles the John Hancock building of the film with elevators and mirrors. Despite all this, it's still it's own thing with just enough game changes to be Sega's own creation and not a licensed game.
Now, the music is simply amazing! Never in a million years could this ost be recordable from real hardware without an in-game sound test available which this game does not have, so finding VGM files on the net is the only option. The reason why not all of the music from the game are on the actual CD is simply because I never cared enough for the boring ones like the story and ending themes, I was only ever interested in the funky level tracks. And you get to hear the Master System in stereo sound for once.
Sadly this game has no credits, so no one ever bothered to put their name to the musical composition? And I can't find out who it is on the internet, it's a largely unpopular title with not much information about it.
MUSIC COMPOSER: ? 1991.
SOUND DRIVER: 8-bit SMPS SMS No.3
AUDIO BITRATE: 384 Kbps.
TRACKS: ♫
Introduction (00:01)
1. Demon Manor/ Beyond Horror Hotel (00:37)
2. The Haunted Portrait (03:19)
3. Demon Woods/The Sinister Swamp (05:58)
4. The City Of Terror (08:50)
5. Boss (11:43)
6. Final Boss (13:20)
7. Story (14:56)
8. Chapters (16:09)
9. Ending (16:58)
Tracks 1 to 6 were recorded from VGM files on the internet, while tracks 7, 8, 9 and the intro were recorded from the actual game running off a Mega EverDrive X7 on a PAL SEGA Mega Drive model 1 console.
Enjoy!


