Spyro: Year of the Dragon Any% is a category which requires the Sorceress to be defeated with no restrictions placed on the method of completing that objective. In other words, "beat the final boss as quickly as you can get to her and win the fight."
Normally, and as was true for the last TASVideos submission of this category, this would require the collection of 100 eggs in order to open the door to Sorceress's Lair as per the in-game requirement. However, a skip found in November of 2013 allows us to bypass this requirement and complete the category with only 19 eggs (and 0 mandatory gems).
Rather than us being restricted by egg "count", we were restricted by specific eggs that seem inarguably necessary to progress. Namely, the end of level eggs for the five main levels in each homeworld (a total of 15 eggs) which are required to access each homeworld's boss level, the boss level eggs (a total of 3 eggs) which are required to advance to the homeworld that follows each boss, and 1 additional egg midway through Sgt. Byrd's Base which is required by the level-wide escort mission that leads to the end of level egg (required by the first classification of necessary eggs). In effect, this is a run of skips: we need almost nothing, we collect almost nothing.
[TAS] Spyro: Year of the Dragon - Any% by Nitrofski & lapogne36 in 22:35.17Nitrofski2019-12-07 | Prefer a version with commentary? Watch the reveal livestream video here: youtu.be/i_3nLuv7k2Y
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This is a tool-assisted speedrun.
Spyro: Year of the Dragon Any% is a category which requires the Sorceress to be defeated with no restrictions placed on the method of completing that objective. In other words, "beat the final boss as quickly as you can get to her and win the fight."
Normally, and as was true for the last TASVideos submission of this category, this would require the collection of 100 eggs in order to open the door to Sorceress's Lair as per the in-game requirement. However, a skip found in November of 2013 allows us to bypass this requirement and complete the category with only 19 eggs (and 0 mandatory gems).
Rather than us being restricted by egg "count", we were restricted by specific eggs that seem inarguably necessary to progress. Namely, the end of level eggs for the five main levels in each homeworld (a total of 15 eggs) which are required to access each homeworld's boss level, the boss level eggs (a total of 3 eggs) which are required to advance to the homeworld that follows each boss, and 1 additional egg midway through Sgt. Byrd's Base which is required by the level-wide escort mission that leads to the end of level egg (required by the first classification of necessary eggs). In effect, this is a run of skips: we need almost nothing, we collect almost nothing.Spyro: Year of the Dragon 117% speedrun in 2:52:56Nitrofski2022-03-19 | This run was WR from 2022-03-18 to 2024-02-10. The record has since been taken by notvanni with a time of 2h51m47s.
After only a month since I first took the record back, I improve it again by a larger margin than I could have hoped for! This run was unreal. I played out of my mind. 2:52 was my "extended" goal and yet here I am, reaching it before I could decide whether I wanted to go for it or not.
This is probably the last several-minute leap the WR of this category will see... though who the heck knows.
Livestreaming attempts and more at twitch.tv/nitrofskiSpyro: Year of the Dragon 117% speedrun in 2:55:35Nitrofski2022-02-18 | This run was WR from 2022-02-16 to 2022-03-17.
Original comment:
It feels great to be back on top. However, I don't plan on stopping just yet. While watching the run you will notice it still lost plenty of time in several levels. Heck, Country Speedway alone lost me over 35 seconds.
Livestreaming attempts and more at twitch.tv/nitrofskiSpyro: Year of the Dragon 117% speedrun in 2:56:47Nitrofski2022-02-05 | ‾\_(ツ)_/‾
Came back after a year of jumping from game to game for the Sprashfecta with the intent of getting WR and pushing the time down as far as I could... I got there much faster than I thought. At the time of this video, WR is a 2:56:33 by nerfripp. This run comes within 14 seconds of that time. A huge leap from my last PB of 2:59:56, and for once a run that actually doesn't feel trash.
Livestreaming attempts and more at twitch.tv/NitrofskiBamboatless TAS demoNitrofski2021-12-16 | ...Icy CheapNitrofski2020-10-04 | According to my timing, this is 1.8 seconds faster than what the WR does (Nerf's 2:56:33), and 5 seconds faster than my previous attempt at an Icy Peak route that incorporated Culture Skip.Spyro: Year of the Dragon 117% speedrun in 2:59:56Nitrofski2020-09-08 | This personal best has been superseded by a 2:56:47 on 2022-02-05: youtu.be/MhiiugzGLfk
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‾\_(ツ)_/‾
My first ever sub 3, but not my last PB. Uploading to Youtube because it's a big milestone and my most popular video is still my 117% PB from 7 years ago, so hopefully this will funnel some of you avid viewers to watching a much better run :)
Livestreaming attempts and more at twitch.tv/NitrofskiHaunted DreamsNitrofski2020-07-21 | THIS IS NOT PLAYED IN REAL TIME. I used savestates and re-recording to create a video demonstrating this Haunted Tomb route which, if my math and execution were correct, should save about 7 seconds over what the record currently does. The route itself is real-time viable
The (second) falling rocks room is risky. If Sparx breaks a vase at about the same time that a snowball explodes, the game _will_ crash. The weirdness you see in that room (Spyro discarding a snowball and grabbing another moments later) is to slow Spyro down a bit but, most importantly, to remove all snowballs that would explode around the time where Spyro would reach the far side of the room (where the 2 vases are). With experience, it should always be possible to avoid crashes.The True Power Of Bash MMNitrofski2020-06-20 | There is one index in the OoB save menu which modifies the timer in a different way than what we're used to. For some challenges, it puts the timer to 0:00. For some other, it puts it to 0:38. For some, it puts it to 6:14. For the rest, it puts it to 6:XX and just doesn't know how to count down (the timer never reaches 0).
Pogo-a-Gogo and El Pogo Loco get their timer set to 0:38. They lose 2 seconds per round over the usual time-related MM index (the one I call Time Skip index).
Pogo Painter and Pogo Padlock get their timer set to 0:00. That means the minigame runs for 1 second before it is stopped. If, during this 1 second, a character manages to break a box, it's automatic victory. Otherwise, it's Tie, Rinse and Repeat. This saves 35 seconds per round over the Time Skip index. Unfortunately, it makes this challenge 100% RNG, so you could say it's TAS only.
Unfortunately, the other minigame which requires to drain the timer to end a round (Ring Ding) gets a timer of 6:14 with this new MM index. Still, Pogo Painter and Pogo Padlock save enough time together that it is almost definitely worth resetting the console and inputting a different code for Ring Ding.[TAS] Spyro: Year of the Dragon - Any% by Nitrofski & lapogne36 with 3-phase co-commentaryNitrofski2019-12-08 | First showing: 15:25 Second showing: 48:00 Buzz in details: 1:18:00 Icy Peak in details: 1:25:40 Lost Fleet in details: 1:37:30 Sorceress in details: 1:40:50
It is the 3-phase live reveal of the TAS we have spent months (over 2 years in fact) working on on and off. We are very proud of the final result, and this livestream reflects that in our desire to bring people together in a live reveal.
Spyro: Year of the Dragon Any% is a category which requires the Sorceress to be defeated with no restrictions placed on the method of completing that objective. In other words, "beat the final boss as quickly as you can get to her and win the fight."
Normally, and as was true for the last TASVideos submission of this category, this would require the collection of 100 eggs in order to open the door to Sorceress's Lair as per the in-game requirement. However, a skip found in November of 2013 allows us to bypass this requirement and complete the category with only 19 eggs (and 0 mandatory gems).
Rather than us being restricted by egg "count", we were restricted by specific eggs that seem inarguably necessary to progress. Namely, the end of level eggs for the five main levels in each homeworld (a total of 15 eggs) which are required to access each homeworld's boss level, the boss level eggs (a total of 3 eggs) which are required to advance to the homeworld that follows each boss, and 1 additional egg midway through Sgt. Byrd's Base which is required by the level-wide escort mission that leads to the end of level egg (required by the first classification of necessary eggs). In effect, this is a run of skips: we need almost nothing, we collect almost nothing.Nitrofski Live StreamNitrofski2019-10-29 | ...Harry Potter and the Philosophers Stone (PS1) - Any% Speedrun in 1:14:31Nitrofski2019-02-27 | Came out of nowhere! I was saying 1:14:2X was a long term goal, but clearly I need to reassess that. 1:13:5X is now my long term goal. Faster than TAS maybe?
This run has a slow start, but a very solid ending (including a near perfect toad warts RNG and a number of nice golds). Enjoy :)
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Watch me speedrun this game live at twitch.tv/NitrofskiHarry Potter and the Philosophers Stone (PS1) - Any% Speedrun in 1:15:26Nitrofski2019-02-25 | Heck. This won't be a long-standing PB. I can easily improve this run, and I shall do so soon.
In the meantime, enjoy!
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Watch me speedrun this game live at www.twitch.tv/NitrofskiHarry Potter and the Philosophers Stone (PS1) - Any% Speedrun in 1:17:25Nitrofski2019-02-20 | After a good 5 years without running this game, I came back, did a few runs and this one happened during a spontaneous race between DylWingo and myself. This could easily have been WR, had I not choked on Voldy.
DylWingo: twitch.tv/DylWingo PhoenixAki: twitch.tv/PhoenixAki NanachiSR: twitch.tv/NanachiSRPMW1 – Gate Skip without Disc EjectNitrofski2016-10-22 | Finally pulled it off. This is not only a proof of concept but can also be used for people to learn from it, using the Gamepad Viewer at the bottom-left.
I had been told before that a TAS had done it, I had not details other than that. I decided to try and see if I could get somewhere close and found out that you could clip in the railing using the wall that you passed through before. This is, as far as I know, only possible if the wall is still present.
The stutter at 0:47 is for me the only part which I'd consider inconsistent, as it's the only part which seem to require a certain timing in the change of Dpad direction. It may be possible to find a setup to make it consistent. If you find one, please let me know as this will be infinitely more fun to do if I know I can pull it off first try rather than rely on some semi-consistent timing.Seashell ShoreNitrofski2016-05-22 | a.k.a. My Movie1 It's kinda hard. It should be attempted in every run, honestly. Obviously, if you mess up the setup, don't waste time trying to recover from it. Go straight for the usual strat. Saves over 6 seconds on PSTV, less on PS2 SDS due to the fact that you have to load a side areaMystic Marsh potential route (Spyro 2)Nitrofski2015-12-29 | Contains mistakes, but that's the idea. I have improved it since my stream (I think). There may very well be more improvements to be made.WARP - Any% Speedrun in 19:48Nitrofski2015-12-22 | This is an Any% Speedrun of WARP, a really nice Hindi game released in 2012 by EA, created by Trapdoor. It was realized using the game in it original state (no hacks/cheats). It is the best time (World Record) as of 2015/12/22.
In-game time: 16:17.723
I've been going at this game for just over a week, at first improving the routes by bits and pieces. This here speedrun is a whole other league as it uses a skip that requires only the Echo Swap ability and skips almost completely the second passage through each floor. It is not the most packed speedrun of this game despite it being the shortest one, as it uses multiple Out-of-bound glitches to skip whole sections of the floors and reach the submarine early. For a more packed speedrun, Inbounds and 100% can fill the part. Look for them when I release them. By the way, the game just gives you the Launch Power when loading the final boss. I did not cheat.
PreFiXAUT, I'm waiting for you to get back at me!Jak II - Class 2 Race in 1:51.470Nitrofski2015-11-10 | Might as well make this video public to show off the strat.
First lap was garbage, but the rest was ok. Lap 2 and 3 in particular went delightful. Will improve it eventually.Jak II - Class 3 Race in 1:55.213Nitrofski2015-11-10 | Not that bad anymore. I was doing the old strat and not long after I uploaded the last video, Blahpy gave me an idea that was meant to be for the last lap. It turns out it works for all laps and save a good 3 seconds per lap over the old, harder strat. The new strat is EZPZ by the way.Jak & Daxter Sandover Routes ComparisonNitrofski2015-08-30 | Top-left is an improvement over the route generally used by runners. 1 notable improvement is triggering the Fire Canyon text slightly earlier and grabbing the last orb after the text goes away, saving approximately 2 seconds.
Top-right is a route using a S+L after the last mirror in Forbidden Jungle, to cut out some travelling to Misty Island.
Bottom is a route that gets additional orbs and get the Fire Canyon title early. The additional orbs let us talk to the Oracle right after FJ, while getting the Fire Canyon text early makes waiting before getting the last orb of Sandover (Or talking to Keira) shorter.Spyro 2: Riptos Rage! - 100% Speedrun (2:02:08)Nitrofski2015-05-15 | This is a 100% Speedrun of Spyro 2: Ripto's Rage!, realized in just over 2 hours. It was executed live on http://twitch.tv/Nitrofski - feel free to come by anytime I stream if you enjoyed the commentary for this run.
Not the greatest time, but this is my first PB in a very long time (Since last uplaoded Spyro 2 video). Sub 2 incoming.
Watch untill the end for a message regarding my intentions for my Youtube channel. To sum it up, I'll be starting to uplaod recordings of my livestreamed speedruns directly to Youtube rather than editing the gameplay only. It's much simpler for me and I'm pretty sure it's more enjoyable for most people.
Let me know in the comment if you like this video format or if you preferred the previous one.[TAS] Spyro: Year of the Dragon - 117% with co-commentary - 1 / 2Nitrofski2014-10-12 | Thanks everybody! -- Watch live at http://www.twitch.tv/nitrofski[TAS] Spyro: Year of the Dragon - 117% with co-commentary - 2 / 2Nitrofski2014-10-12 | Thanks everybody! -- Watch live at http://www.twitch.tv/nitrofskiSpyro 3: YotD - 117% TAS (WIP 16/16)Nitrofski2014-09-29 | Last WIP of this TAS. All that's left is Super Bonus Round and I'm currently working on it. Expect an onstream final playback in 2 to 3 weeks I'd guess.
Comments on the WIP: Dno Mines was nice. The nature of the level makes for very original and nice movement, just like Haunted Tomb. I charged through rock falls in the Wind Tunnel, but that's a minor thing compared to the zigzagging that happened in the Bailey Gang sub-level.
I think I'm happy that Harbor Speedway is the last level before SBR. In my opinion, speedway levels are nice to see TASed and this one is my favorite by far. Statistics: 39.21s Time Attack (4 seconds faster than my best RTA) and 2m14.5s Race. Also ending with DatAss.Spyro 3: YotD - 117% TAS (WIP 15/16)Nitrofski2014-09-16 | Second last WIP of this TAS!
Crystal Islands took an unfortunate while to route, which is the reason this TAS didn't come out earlier. Route is good. Although it doesn't look the best, I don't think there is any better route with our current knowledge of the game. A few things: Bentley's area can be entered as Spyro, the same way you do Agent Spyro in Fireworks Factory. Unfortunately, you can't avoid using Bentley as both the moles and the metal crates can only be destroyed with a club smash (although wizards can be hit with charge and flame...). If you could have only hit the lizards with spyro, this area would have benefitted from a very interresting route, which would have implied going back into Bentley's room from Oob to talk to him and start playing as him again. Later in the level, I used what I call a Map Glitch to load every metadata from the slide area into the main level, allowing us to completely skip the slide and, instead, travel through the main level with Swim in Air to gather the egg and the few gems that did not instantly home in when doing the glitch. Overall, this glitch is only slightly faster than doing the slide normally.
Haunted Tomb was much shorter... It was actually done in a mere 2 days span. During the first day, I did Tanks... Redid Tanks, lost my progress and had to redo Tanks. I basically had to do Tanks 1 three times and Tanks 2 1 and a half time. On the second day, I did the rest of the level. I think the result is very nice. Of course, I had to wait in a few places and that sucks, but it was necessary and does not really hurts the look of this level.
Timer after Haunted Tomb was around 2h13m40s, which is more than on track for sub 2h30m. Coming next are the last 2 levels before SBR, i.e. Dino Mines and Harbor SpeedwaySpyro 3: YotD - 117% TAS (WIP 14/16)Nitrofski2014-07-25 | There really isn't much to say about those two level, as they pretty much speak for themselves, though I think it's important to note that Agent 9's Lab was probably the level with the highest Rerecords per frame count. Each part of the level has been completed at least twice, for optimization reason. I think in the end, it turned out pretty well, as the segment is as short as 2m40s.Spyro 3: YotD - 117% TAS (WIP 13/16)Nitrofski2014-07-12 | I'm releasing those like crazy! Another short WIP. This time, we go through the Sorceress Fight and Bugbot Factory, the goal being to get the sparx final ability as soon as possible, in order to save time on cutting corners.
The sorceress fight has been done, from fade in to last hit, in as low as 58 seconds, using both phase skips, that allows us to use the weapong from the previous phase in the Tank and UFO phases. I also got an extra hit on both first phases, although only the second one really matter as far as saving time goes. Fun fact: I also got a third "phase skip" asproved by the UFO on sight during the egg hatching.
Bugbot was pretty short and nice, and there really is nothing much to say about this level. The head of the boss is invulnerable, so I couldn't start hitting him as early as I wanted, but it still went nice and quick.Spyro 3: YotD - 117% TAS (WIP 12/16)Nitrofski2014-07-08 | Very shortly after WIP 11, this comes out (It only took 1 TAS stream to TAS the whole thing). The timestamp upon starting Midnight Mountain is 1:52:15, which lets me 37m45s to complete Midnight Mountain and Super Bonus Round to have a sub 2h30m TAS.Spyro 3: YotD - 117% TAS (WIP 11/16)Nitrofski2014-07-05 | Pretty short WIP, but still longer than the one to come. In this Work in Progress, we visit Bentley's Outpost and clear it and a small 2m30s, then we go to Frozen Altars, where 2 TAS-only jumps, along with a few proxies, are used to make the route clean and fast. We first skip into Cat Hockey, which is very unusual for 117% speedruns, but since a TAS can make this jump and that it is faster than paying Moneybags, we do it (it needed to waste at most 6.5 seconds to be even, and I think it even saves time over if you didn't have to pay moneybags the other way around...). Right after this sub level, we do another TAS-only jump that was believed impossible untill I proved otherwise.
Boxing needs a paragraph on its own. For long, speedrunners and even casual players knew it was better to spam jabs instead of trying to have a strategy, though they thought is was only easier, and therefore more consistent, but I don't think they knew it was also the fastest way to deal damage. Here is why: when the yeti blocks the jabs and you somehow still manage to hit through the guard (probably not intended), the game thinks you hit with a lower hook. After all, how would you hit the yeti if not with a lower hook if the yeti is blocking jabs and high hooks?... So yeah, the game just does everything to the yeti as if you really did a lower hook: the yeti does the lower hook recoil animation and gets hit for 2 damage instead of 1. On our side though, we still only get the fatigue from a jab and the jab animation, which means we get to deal twice the damage for the same jab animation, which is obviously faster than the hook animation and fatigue. Does it makes sense? Anyway, to all speedrunners (and casual players), keep jabing.
By the way, this whole WIP is only slightly longer that Lost Fleet alone... Based Lost FleetSpyro 3: YotD - 117% TAS (WIP 10/16)Nitrofski2014-06-15 | This TAS WIP features what are considered the two longest levels in the game (at least RTA). Though, as expected, the time spent in each of them is drastically shorter than RTA (Slightly more than half RTA time for Lost Fleet and less thant half RTA time for Fireworks Factory).
Overall, this WIP brings some highly awaited moments to the TAS. The routes of each of the levels were undecided untill I got to TASing them, and a few surprises await those who didn't see any of the playbacks so far (Keyword: PROXY). On top of that, each and every sub-level challenges turned out to be more impressive than the previous one: I found a way to break Lost Fleet's skateboard race, destroyed all of the submarines in an impressively short amount of time (I was surised myself to how short both of the submarin challenges could be), showed of my ninja skills in Ninja HQ ("Now who's the ninja, motherf***?!" -- Nitrofski 2014), reached new speed caps in Agent 9's challenge and finally... well, I destroyed the twin dragons but also got all the gems in the area with minimal running around and stuff.
I am VERY satisfied about how they turned out, and I think many people will agree to say that, so far, Lost Fleet and Fireworks Factory are the sexiest part of this TAS (Fireworks, mostly)
Thanks for watching and supporting me.Did I win?Nitrofski2014-05-13 | We thought this race wasn't broken... We were wrong I guess!Spyro 3: YotD - 117% TAS (WIP 9/16)Nitrofski2014-04-13 | After 4 month, I finally release another WIP. This time, the first 2 levels of Evening Lake have been completed.
Honey Speedway (aka Cheesy River) took a lot of time and energy out of me, as I redid the same race lap nearly 6 times in order to give you the result you can see in this video. Fortunately, after completing the race, the level started to be fun. I saved time on an autoscroller, and I managed to incorporate proxies in the Time Attack. Final race time: 2:29.53 Final TA time: 47.36
Charmed Ridge is the first "real" level of the third homeworld that have been completed. What you can see in this video is the fruit of many hours of routing, getting pissed and rerouting, trying to get good proxies and rerouting, and finally trying not to get the Mystery Jar glitch (which consists in breaking the jar without having the gems to follow it...). There is nothing much to say, but that I am very proud of the result, and that this level is, so far, the level with the most proxies in the TAS. If you're interrested in the making of the TAS, you might wanna have a look at this stream highlight, that shows and explain something quite unfortunate that happened.Spyro 3: YotD - 117% TAS (WIP 8/16)Nitrofski2013-12-16 | 8th WIP out of 16. 50% in.
This WIP is pretty short. As usual, 2 levels have been completed since last WIP and here is the result: A nice Spike and a crazy Spider Town. A bunch of good stuff happened.
TAS time at leaving Midday is 1:14:15. After 2 worlds, I can safely say that the final time will be under 3 hours, and hopefully under 2:45.Spyro 3: YotD - 117% TAS (WIP 7/16)Nitrofski2013-12-10 | That's it! 2 more levels have been TASed. This time, Bamboo Terrace and Enchanted Towers, along with their Sub-levels are made as fast as can be.
In Bamboo Terrace, you first see me using a proxy to the Fireball challenge, which makes the whole route much cleaner (No going twice in the same area). Then I Swim in the Air to Bentley, getting the thief egg on the way (usual stuff), the difference is I also get the EoL egg before entering Bentley's sub-level, which moves the boulder at the start of the level since when the map is loaded, it's in the "Completed" state. After I start he mystery jar route, you'll see 3 proxies, 2 of them looking, in my honest opinion, very nice and making the whole route much smoother. I won't go through all the technical stuff though :p
Enchanted Towers, on its side, was probably the hardest level to TAS so far.The sub-levels were alright: nothing too hard nor too precise, and not much time to be saved. The main level though, because of the Inflatable Flying Green Toads' weird and picky gem spawn along with the fact that you can travel the whole thing with both Spyro and Byrd and that they both act differently on the Inflatable Flying Green Toads made the route a real mess, and the details of the route a pain to figure out. I'm glad I'm finally done with this level and I never wanna go back on it again. I could tell a lot about how the Inflatable Flying Green Toads death and gem spawn works, but I'll keep that for the official TAS submission text I'll have to lay when the thing will be finished.
By the way, for the curious among you, the final score for the Skateboarding part was 31225 (http://puu.sh/5EJi5)New Bamboo Terrace level skipNitrofski2013-11-28 | Kreygasm. Also, Keyboard strats, hence the sloppiness.
This can also be used to get Madison early,Spyro 3: YotD - 117% TAS (WIP 6/16)Nitrofski2013-11-26 | Not much to say. Spooky Swamp Featured a ton of proxies, and Country Speedway looks pretty great in my honest opinion :) 36.25 is the final time for the Speedway.Spyro 3: YotD - 117% TAS (WIP 5/16)Nitrofski2013-11-05 | Fifth Work in Progress of my 117% TAS.
It's been a while since I last uploaded a WIP. The reason for this is the time it took me to finally know what route to use in Icy Peak. The discovery of the dead body proxies and of a new way to skip into Nancy's challenge are 2 reasons why it was hard to come up with a perfect route; yet, I think I could have done a better work but this looks nice to me.
Byrd's level wasn't a problem. The route was pretty straight forward and resembles my RTA route. This didn't prevent me from making this level look excessively nice with all the long range shots and the cage proxies I've pulled off. Unfortunately, a difference in cycles prevented me from getting the proxy that would have looked best.
Overall I'm pretty happy with how this WIP turned out. No WIP of those level has ever been released, so seeing those levels TASed at 100% will be a first for most of you. I hope you enjoy the video :)Rayman Legends (PS3) - The Winds of Strange (Invaded) in 18.91Nitrofski2013-10-08 | I got the 1st place and improved it! God it wasn't easy to pull that off... When I was finally getting a good attempt going, I was getting bad RNG or when I was getting good RNG, I was screwing it over dumbly. I finally made it though, and I don't think it'll be beaten soon :)Spyro 3: YotD - 117% TAS (WIP 4/16)Nitrofski2013-10-02 | This is the last WIP of Sunrise Spring, the first Home World of the game. It really doesn't feature much. Differences from last TAS are quicker Buzz by always pushing Buzz as close to Sheila as possible, less "Wiggling" in Crawdad's farm (doesn't save time but looks slightl better) and I took no damage at all this time.Spyro 3: YotD - 117% TAS (WIP 3/16)Nitrofski2013-09-26 | Saved a ton of time over previous TAS again, and I've discovered a glitch that will changed most of the routes from now on: Dead body proxiesSeashell Shore Proxy on Shovel RhynocsNitrofski2013-09-22 | After thinking about how the Jumpy Jump in Spyro 2 works and seeing how those guys, when on their invincibility frames, have exactly the same phycis as the top of Idol Springs chest, I decided to try to get proxies out of those guys...
For those you don't know... You can charge through those guys without any problem, though if you're nit charging, you won't be able to pass through them. The trick is to get out of the "charging" state for 1 or 2 frames while some of spyro's body is through the dude. On that frame, the game will try to push you out quickly. On the next frame, spyro starts charging again, keeping the speed from what we call a Proxy. (Just charge jump and press X when through the guy :p)Spyro 2: Riptos Rage! - 100% Speedrun (2:05:23.68)Nitrofski2013-09-15 | Version with Splits and "commentary": http://www.twitch.tv/nitrofski/c/2926984
Picture of splits: http://puu.sh/4qDr1.png
Decent run. At the time of the run, this was 28 seconds behind World Record (World Record is now 2:04:10) I messed up a little bit everywhere as always, but I'm happy about that time anyway.Spyro 3: YotD - 117% TAS (WIP 2/16)Nitrofski2013-09-06 | 2 more levels have been reTASed.
Cloud Spires was fun. New skip at the very beginning, better routing, etc... In the Belltower challenge, I've saved 1 second by changing the route. It would have been more if it wasn't for the cycles from which I depend. I also improved the Moneybags / Billow skip by finding a way to make it without jumping to the cloud but simply gliding (It looks awesome) Apart from that, nothing really stands out.
In Molten Crater, I saved a LOT more time than I was expecting to, mainly because of the complete rerouting of the Supercharge area (which was already "good", but not good enough for me...) I saved a tad of time on the whole level, and some in the Byrd's challenge too. In the end, the last bit of movement you'll see by watching this video is also pretty cool in my opinion. I grab all of those Locked crate gems in a fraction of the time the previous TAS took to do the same :)
In the next TAS, you'll see Mushroom Speedway and Seashell Shore. I hope you guys like how this forced reTAS turns out, because I am ;DWhat Ive come up with for the Supercharge Challenge in Molten CraterNitrofski2013-09-05 | It's about 8 seconds faster than the previous one. I actually can't believe I've made it so much shorter!Spyro 2: Riptos Rage! - 100% Speedrun (2:13:25.19)Nitrofski2013-08-03 | Version with Splits and "commentary": http://www.twitch.tv/nitrofski/c/2685309Spyro the Dragon - 120% Speedrun (1:52:19.09)Nitrofski2013-07-29 | Version with Splits and "commentary": http://www.twitch.tv/Nitrofski/c/2650198
First but not least Spyro 1 video to be uploaded to my Channel. This is my brand new 120% PB. It's not optimal and actually more than 15 minutes slower than teh WR, though I guess it shows my current skills in this game. Sub 1:50 is to come in a somewhat near future ;)Spyro 3: YotD - 117% TAS (WIP 1/16)Nitrofski2013-07-28 | This is the new version of Sunny Villa and Sheila's Alp... for those who are interrested in knowing the statistics, I saved about 20 seconds in SV and maybe 4 in SA... This was done by optimizing Sheila Movement a lot and, mostly, by rethinking completely the skateboarding part. Hope you guys enjoy the new progress :)[OLD] Spyro 3: YotD - 117% TAS (WIP 4/16)Nitrofski2013-06-18 | This WIP is shorter than the previous ones. It completes Sunrise Spring with Buzz's Dungeon and Crawdad Farm. Those levels being pretty simple, there is nothing much to highlight... Still, I think I manage to make them look pretty awesome ;p
Enjoy! :)
By the way, TAS completes Sunrise Spring in 34:29, which is more than 8 minutes faster than the current World Record.[OLD] Spyro 3: YotD - 117% TAS (WIP 3/16)Nitrofski2013-06-16 | Mushroom Speedway: TASed There is nothing really special in this level, but I thought I'd give some quick stats: - Race has been beaten in 1:34.00, which is 5 seconds faster thant the fastest RTA I've seen... - Time Attack has been beaten in 38.21 which is only 1.65 faster than my WR (http://youtu.be/DZuVOpdLYhQ)
Seahsell Shore: TASed Many things to say here... There is one big area that had multiple possible route and none of them standed over the others at first sight... 2 of them used Swim in Air, the other (The winner by 200 frames) not. I'm glad that the NoSwim strat was faster as it looked a lot sexier than the other 2 routes. Bluto also required 3 reTASes as I was not satisfied with the result untill the one you see in this video which saved... 20 frames over the 2nd fastes B)
Overall, the TAS is 2:30 faster than the current WR for those 2 levels (0:50 for Mushroom Speedway and 1:40 for Seashell Shore), so I'd say this part of the TAS is a success. Moreover, if we look closely at those stats and the fact that, at this point, TAS is 7:0X faster than WR, we notice that the TAS is on pace for sub 3:00:00 :O.
There is even more time to save in the later levels, if I'm guessing right, which means this time will in the end be way under 3 hours B)