#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine now has a new procedural leg system!
It is imperative that the person experiencing the VR world is able to treat the environment as though it is actually there!
MUSIC: Ikson - Spring Ikson - Throwback
0:00 Intro 0:39 No Animations! 1:23 Questions... History 2:48 Physics Explained (better) 3:28 Fast Tracking 5:27 Understand the Muscles 6:32 LEGS: The Problem with Procedural Legs 8:33 Moving Ground 9:10 Problems... REWRITING EVERYTHING! 9:52 Much Better Arm Lengths 10:57 SWIMMING! 12:25 The TIGHT CRAWL! 13:31 No Fakery, True Collision 14:18 The Chain Ball 15:53 Too Heavy To Swim 18:02 The EGGMAN Runs Again! 19:25 The T-REX! 20:38 The Ladder 21:35 The Swingy Poles 22:42 HAND TRACKING SWIMMING 23:47 Why you CAN'T just use FBT 24:58 Not just FBT Continued... 29:05 SONIC Runs FAST! 30:03 A Final Swim 31:17 Guns and Grab Poses 32:00 COMING UP NEXT! 32:21 Outro
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine now has a new procedural leg system!
It is imperative that the person experiencing the VR world is able to treat the environment as though it is actually there!
MUSIC: Ikson - Spring Ikson - Throwback
0:00 Intro 0:39 No Animations! 1:23 Questions... History 2:48 Physics Explained (better) 3:28 Fast Tracking 5:27 Understand the Muscles 6:32 LEGS: The Problem with Procedural Legs 8:33 Moving Ground 9:10 Problems... REWRITING EVERYTHING! 9:52 Much Better Arm Lengths 10:57 SWIMMING! 12:25 The TIGHT CRAWL! 13:31 No Fakery, True Collision 14:18 The Chain Ball 15:53 Too Heavy To Swim 18:02 The EGGMAN Runs Again! 19:25 The T-REX! 20:38 The Ladder 21:35 The Swingy Poles 22:42 HAND TRACKING SWIMMING 23:47 Why you CAN'T just use FBT 24:58 Not just FBT Continued... 29:05 SONIC Runs FAST! 30:03 A Final Swim 31:17 Guns and Grab Poses 32:00 COMING UP NEXT! 32:21 OutroHybrid VR Physics - The Impact of Density! #hybridpresence #virtualreality #gaming #vr #indievrNimso Studios2024-04-23 | ORIGINAL VIDEO: youtu.be/tMDmwD1cQPg
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine now has INTERACTIONS EVERYWHERE! We've got sounds, sharp & pointy things, energy distance grabs, "Force (based) Pull", Bottle shaders, LEG COLLISION... soo many things!!
MUSIC: HeatleyBros - Continue Sappheiros - Dawn
0:00 Intro 0:22 Patreon - Subscribe - CrowdFund 1:01 Start of Video 2:30 The Transporty Pipe & Removal Zone 4:40 Explanations & Physics of the Shot 6:05 Magazines 6:40 Physical Magazine Sliding 7:31 Dynamic Posing with Magazines 10:10 The Slide 11:20 Skills Time 12:20 Magazines & Attachments 13:45 Grenades 14:40 Gameplay Skills 15:44 The Buoyant Bubble! 20:50 Physical Attachments Extended 25:27 Magazine Types 29:42 The Balloon Mag! 32:07 OutroHybrid VR Physics - Physically Based Audio! #hybridpresence #virtualreality #gaming #vr #indievrNimso Studios2024-04-19 | ORIGINAL VIDEO: youtu.be/tMDmwD1cQPg
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine now has INTERACTIONS EVERYWHERE! We've got sounds, sharp & pointy things, energy distance grabs, "Force (based) Pull", Bottle shaders, LEG COLLISION... soo many things!!
MUSIC: HeatleyBros - Continue Sappheiros - Dawn
0:00 Intro 1:00 Patreon & Subscribe! 1:25 Crowd-Funding ProjectTX 2:36 Visual Improvements & Shaders 3:56 More Muscle Improvements! 5:17 You can't lift a Sledgehammer with one hand! 7:40 Use the shoulders for better swinging 9:34 Muscle limits when sword fighting 10:21 Sword testing 11:02 BOTTLE & LIQUID SHADER! 12:20 Handling Sounds 13:25 Physical Properties 14:30 Sound Testing with different surface types 15:56 THE ACTUAL GLASS! 16:40 Details per material 17:01 Pokey things 17:35 DENSITY 19:26 THE STRONG GUY! 20:30 MAGNETISM! 22:42 Additional Bottle Functionality! 23:10 THE ENERGY/HOVER GRAB 24:20 FORCE (based) PULL 25:48 Energy grabbing for puzzles! 26:56 PHYSICAL ATTACHMENT SYSTEM 28:08 Actually weighing me down! 30:19 LEG COLLISION 32:05 Interfering with movement 33:50 The Attached Grapple! 36:25 Bungee Grapple! 37:30 Prop Vending Machines 39:00 DYNAMIC GRAB CYLINDERS - BATS 40:40 Dynamic posing on Bottles 41:08 No restricting 2-hand grabbing! 42:14 A bit of boxing 43:04 It's all based on materials... erm... 43:54 The last little bit of movement 44:36 Patreon - Subscribe - CrowdFund? - OutroHybrid Body Mechanics - Swimming in VR! #hybridpresence #virtualreality #gaming #vr #indievrNimso Studios2024-02-28 | ORIGINAL VIDEO: youtu.be/i7F4V9K6SlU
#hybridpresence #virtualreality #gaming #vr #indievr #locomotion #virtualrealitygame #vrgaming #physics #metaverse #quest2 #quest3 #steamvr #openxrHybrid Leg System - VR Legs that actually Run! #hybridpresence #virtualreality #gaming #vr #indievrNimso Studios2024-02-27 | ORIGINAL VIDEO: youtu.be/i7F4V9K6SlU
#hybridpresence #virtualreality #gaming #vr #indievr #locomotion #virtualrealitygame #vrgaming #physics #metaverse #quest2 #quest3 #steamvr #openxrHybrid Muscle System - Fast VR Physics! #hybridpresence #virtualreality #gaming #vr #indievrNimso Studios2024-02-26 | ORIGINAL VIDEO: youtu.be/i7F4V9K6SlU
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine is being showcased once more... This time we're looking at the accuracy and attention to detail in the physical simulation!
It is imperative that the person experiencing the VR world is able to treat the environment as though it is actually there!
0:00 Intro 0:23 Legs... In the Next Video! 1:07 The Problem with Physics-Based VR 3:33 Everything is Awkward, The Solution? 4:14 STEP 1 - Soft Grabbing 5:30 More Complexity 6:23 The Most Complexity 8:04 STEP 2 - Holding 8:50 The Conventional Problems 9:40 Muscle Systems - The Solution 10:33 Stress Testing 12:10 The Hang Example 13:19 No Corrections - Physics First! 14:25 Perfect Sliding! 15:18 STEP 3 - Release 16:17 The Updated Penguinades! 16:47 Basic Procedural Posing 16:58 INHERENT HAND TRACKING! 18:00 The SOFTEST Hand Tracking Grab! 19:14 Hand Tracked Sledgehammer Grabs 20:32 Climbing with Hands! 21:09 Trigger Interactions with Hand Tracking 22:03 Swimming & Ballistics 22:53 Accessibility for Crawling 24:40 ADAPTIVE AGAIN! 25:25 Running Around At The Speed Of Sound 26:00 Eggy does a Nose Dive! 26:17 Kirby uses Weapons! 26:49 * * * PATREON * * * 27:20 OutroADVANCED BODY ADAPTATION - Pushing The Limits of VR!Nimso Studios2024-01-12 | Join the Discord ► discord.gg/PPX5qcq Patreon ► patreon.com/nimsostudios Twitter ► twitter.com/nimsoStudios Itch.io ► nimsostudios.itch.io
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine now with a fully adaptive character body system! Structure, shape, body posing, movement... Everything is adaptive!
0:00 Intro 0:23 Basic Body Posing 2:02 Standard Humanoid 4:15 EGG PAWN - Unusual Body Shapes 4:53 Standard Posing & Movement 6:45 Physical Crawling 8:10 Hand Tracking 9:09 ROBOTNIK 9:30 Fluid Hand Adaptation 9:55 Hand Touch Scaling 10:56 Hybrid's Shoulder Scaling 11:58 MASTERCHIEF 12:57 Body Pose Adaptation 13:45 Eggy's Crouch Posing 14:10 "I've fallen and I can't get up!" 14:50 GRUNT / UNGGOY 15:00 Grunt - Awkward Body Posing 15:38 KIRBY 15:54 Kirby - Difficult Body Structures 16:23 Squishy Kirby - His Head is his Body! 16:53 MARIO - Jumping High! 17:35 SONIC - The Fast One! 18:13 T-REX - No longer "Humanoid" 19:30 T-Rex - Crouch Posing the Giant! 20:04 How Dinos Press Buttons 20:54 Mario - Exploration Locomotion Upgrades 21:22 Mario - Jumping Without Controllers! 22:55 Jump & Climb Without Controllers! 24:10 DIVING! 24:45 See Me Dive Live! 25:20 MARIO DIVES TOO! 26:17 * * * PATREON * * * 26:35 OutroPerfecting VR with Fluid Hands and Locomotion! #hybridpresence #virtualreality #gaming #vr #indievrNimso Studios2023-12-13 | ORIGINAL VIDEO: youtu.be/lHgpibsjgek
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine expands with my new hand posing, allowing the body, hands and fingers to be adapted to any body or hand structure, with immediate switching between game controllers and hand tracking!
MUSIC: Heatley Bros - Continue
0:00 Intro 1:05 Hybrid Presence Engine 1:48 Fluid Hand Pose System 2:20 Body Adaptation 3:00 Hand Adaptation 4:27 Base Poses 4:53 HAND SWITCHING! 5:46 More Fingers 6:30 More Thumbs 7:50 Controller Sim Detailing 9:30 MICROSTUTTER! 10:40 More visible Microstutter 11:59 HAND TRACKING! 12:47 Hand Tracking + Adaptive Hands 14:08 Hand Tracking + Extra Thumb 14:48 FULLY ADAPTIVE BODY 15:47 Climbing with Hand Tracking 16:53 Basic Finger Collision 17:42 Generic OpenXR Support 18:30 PATREON 19:37 OutroRoomWalker - Another New Locomotion System!Nimso Studios2023-11-21 | Join the Discord ► discord.gg/PPX5qcq Patreon ► patreon.com/nimsostudios Twitter ► twitter.com/nimsoStudios Itch.io ► nimsostudios.itch.io
#vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame Walking around at the speed of sound... Got no place to go, gotta... keep moving back and forth in my playspace!
#supermario #mario #mario64 #mariosunshine A long while ago I made a demo of a classic platformer in VR. This expands it slightly and replaces it with my own designs.
#supermario #mario #mario64 #mariosunshine Just a little test world where 128 little tiinys run about. They can be thrown about by physics. soon to be available in the Nimso Studios - History Collection!
#vr #virtualreality #truck #simulator VR Truck Driving Simulator A test of VR physics within vehicles (back when it hadn't really been done) Managing actual gears would be incredible and worth an upgrade if people want it. soon to be available in the Nimso Studios - History Collection!
Sonic Superstars looks incredible. As is a normal habit of mine I like to see past just what is shown and investigate the motion behind the footage, so here's my breakdown of the trailer.
#sonic #sonicthehedgehog #sonicsuperstars #spindash #tails #tailsprower #milesprower #amyrosethehedgehog #eggman #robotnik #knuckles #knucklestheechidna #greenhillzone #emeraldhill #sonicfrontiers #sonic2 #sonicforcesRandom - If Super Mario 64 was based on the Mario Bros Movie!Nimso Studios2023-05-04 | Join the Discord ► discord.gg/PPX5qcq Patreon ► patreon.com/nimsostudios Twitter ► twitter.com/nimsoStudios Itch.io ► nimsostudios.itch.io
More using the recreation of the movie castle that I made. Since I already have a Unity recreation of the mechanics I might as well try it out!
* DISCLAIMER * This is a FAN MADE recreation of the castle as seen in movie trailer footage. All ASSETS are 100% recreated by me, this includes Models and Textures including the stained glass window panels. The artworks on the walls are fan made.
Welcome to my accurate recreation of the interior of Peach's Castle, based on the new redesign from the Super Mario Bros Movie! What you see in the video is running in the Unity Game Engine.
* DISCLAIMER * This is a FAN MADE recreation of the castle as seen in movie trailer footage. All ASSETS are 100% recreated by me, this includes Models and Textures including the stained glass window panels. The artworks on the walls are fan made and credits for those are below.
MUSIC: File Select - MerryBerryMusic Ending Remix - AJ DiSpirito Dawn - Sappheiros
Spinning around at the speed of sound! Got places to go gotta spin drift my limo!
0:00 Intro 0:58 The Idea 1:41 The Original 3:05 The Mod 4:48 The Tunnel 5:09 The Controls 7:02 The Extras 7:58 The Pier 10:06 Parking Perfection! 12:11 The End 13:25 The Outro
It's already brilliant but I'm still going to upgrade it anyway!
0:00 Intro 0:18 It Begins 1:36 How It Works 2:55 These Hips Don't Lie 4:58 Better Shoulders 6:10 The Right Direction 6:56 Ragdoll Time! 8:03 Better Tiiny 8:25 Trouble With Bowser 9:20 Super Fast Tracking 11:38 More Scaling Needed 14:23 Easier Game Building 16:17 ProjectTX Update 18:20 Outro
This day is a new dawn for the next game, this is a tribute to the previous game. The final SlowMo in RealTime video on Boneworks. Bone Wick is tired of these avatars and ready to take down the whole system, he's going out guns blazing!
Another 3 Day Prototype. This time I'm trying out some Bonelab style avatar scale matching, complete with body shape matching and even non-uniform arm length scaling!
0:00 Intro 1:09 Basic Ragdoll System 1:34 Talking Scale! 2:32 Avatar Matching 4:16 VR Arm Length Scaling 7:31 Minding Gravity 8:54 KING KONG! 9:59 Mind Your Head 10:50 Physics Objects 12:59 Nothing Can Stop King Kong 13:28 Small! 15:08 Monkeying Around
A short look at some possible improvements in Vail VR. As a VR developer I focus on gameplay mechanics, so that's what I'm looking at in this video.
0:00 Intro 1:07 Game Info 2:22 Movement & Locomotion 6:01 Head Collision 6:16 Minor Settings Trouble 8:55 Avatar Body 12:16 Hand Positioning 16:24 Grab Physics 19:30 Secondary Grab Glitch 22:30 Secondary Grab Swapping 24:17 Simple Two Hand Improvements 30:50 Magazine Grabbing
This is a follow up after the last video about #sonicfrontiers as well as a little bit of my own opinion on the future of #sonicthehedgehog based on the interview with Takashi Iizuka.
This isn't really a Sonic game! There are engine problems here that are unlikely to be fixed properly for release, this engine really isn't made for Sonic!
Jumping around between areas? Pfft.. old school.. Gotta travel the Metaverse now, a true Virtual Reality, from the VTubing studio to the Oasis, it doesn't get more Meta than this!