tesserakt123
strat by ceeszee
updated 5 years ago
Encoded by Tomatobird8.
youtube.com/user/fincraft0eng
Some strats by FrostyZako.
youtube.com/channel/UC8h45fTqn9UMPz5l6BUaPGg
Romhack by Kaze Emanuar.
youtube.com/user/KazeBG0
This is a Tool-assisted speedrun which completes the Romhack Super Mario 64 Land as fast as possible. The timing ends when mario collects the grand star.
27k-30k rerecords.
I TASed this a few months ago and then forgot about it. Maybe improvable.
Download: cdn.discordapp.com/attachments/535555389828104193/611262967211884544/Malario_TAS_AdventureV0.9final.zip
sub to jesusyoshi54:
youtube.com/channel/UCVmYWUCBpUKSHCZdDhRLM9A
For the first star its necessary to get a perfect angle, only achievable with camera manipulation, to perform the glitch that allows you to slide down without changing the facing angle.
The reds in the second star are only collectable without dying to the lava, if the throw landing glitch is being used.
For the third star the igloo barrier glitch is being used to make Mario not break out of the hyperspeed spot.
The star grab is more precise than it looks like.
Console verified PU strat
Special thanks to:
DyllonStej youtube.com/user/DstejGaming
Superdavo0001 youtube.com/user/Superdavo0001
ShadoXFM youtube.com/channel/UCfHeXD8sGb3rRYIM6NNueQg
Creator of the hack
Kaze Emanuar: youtube.com/user/KazeBG0
Subscribe to PewDiePie
youtube.com/user/PewDiePie
discord.gg/48kD2Fu
discord.gg/48kD2Fu
discord.gg/48kD2Fu
Lyrics:
Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie Dorrie
Course 1: Blue Kappa Temple
Super Mario 64 Temple Explorer by Brodute
Tool-Assisted
Spawning Grounds
Vacation of Cursed Dreams by Brodute
Tool-Assisted
-12f from the previous record by Dennis
Uses a weird 0 input sblj.
Course 2: Stonesnake Shatters
Super Mario 64 Last Impact by Kaze Emanuar
Tool-Assisted
Course 3: Piranha Plant Pond
Super Mario 64 star road smsr
Tool-Assisted
youtube.com/watch?v=jSIPaSZDwtw
Emulator timing: 4'21"13
This video was made by Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, Superdavo0001 and dar gos.
1 frame was saved over the previous fastest BitFS TAS when not accounting for lag frames.
Additionally the new improved camera angles have saved a few lagframes when playing the TAS back on console.
The previous fastest "1 key TAS" according to console timing was 4'21"32.
Check out this video to see the new improvement in particular:
youtu.be/Mm1sxN1lSLI
-2f from the 120 star wip
-3f from plush's first attempt of this new star bounce cancel strat
star bounce cancel glitch found by superdavo0001
Check Superdavo0001's channel:
Superdavo0001: youtube.com/user/Superdavo0001
(This TAS is very poorly optimized)
youtube.com/watch?v=4bMfjtHoBjk
For room number 3, 6 and 8 I use a glitch that allows me to teleport to NaN horizontally and the 2nd portal's Y position. This means that I touch every object (warp pipe) in that plane in processing order ultimately warping me to the next room.
Special thanks to TimeTravelPenguin (youtube.com/channel/UCUMWpmbkD0HvkgFC0BqrTFw) for finding the first half of the strat for the 2nd room.
SM64: Sapphire is a Romhack made by Nebula SM64 which can be found here: youtube.com/watch?v=WdhTxKbsnUI
Special thanks to
Non5en5e and Black Mozart for finding the blj spot in course 3 and testing potential use.
Bretaigne for the switch at the summit strat.
Tomatobird8 for the scale the shrooms strat.
Non5en5e's channel youtube.com/channel/UC6ECrHRUCfWbLQSN6mtItBQ
Bretaigne's channel youtube.com/channel/UCgu0GSeWCT_ww9Hv3vZp4Pw
Black Mozart's channel youtube.com/channel/UC3Sl4I7viDH6QgYo6g6fYZg
Tomatobird8's channel youtube.com/channel/UCOlu12oqDpbMXhkiNMxM8Fw
0:30-1:05 ceeszee
1:05-1:35 black mozart
1:35-2:23 non5en5e
2:23-2:49 alex
2:50-end bretaigne
Subscribe to
CeeSZee youtube.com/channel/UCrmbllPtODE3dQ_aFLGr5sg
Black Mozart youtube.com/channel/UC3Sl4I7viDH6QgYo6g6fYZg
Non5en5e youtube.com/channel/UC6ECrHRUCfWbLQSN6mtItBQ
Alex youtube.com/channel/UCYGO_S0xzN4AnE612PgCeEA
Bretaigne youtube.com/channel/UCgu0GSeWCT_ww9Hv3vZp4Pw
:sweat_smile:
00:00 dar gos
00:15 CeeSZee
00:26 dar gos
00:53 CeeSZee
01:21 dar gos
2:16 CeeSZee
2:27 dar gos
Rerecords: ~19k
CeeSZee's Channel:
youtube.com/channel/UCrmbllPtODE3dQ_aFLGr5sg
In this tool-assisted video, we complete Super Mario Color Splash as quickly as possible, by any means necessary.
SM64 Color Splash is a Super Mario 64 ROMHack made by Kaze Emanuar in response to the many hack requests he has received, and is a sequel to Super Releasio 64. It replaces many of the game’s models, textures, text & music with Toad, and modifies the game’s physics to make it virtually unplayable. It achieves this with several changes:
• When Toad’s speed exceeds 15, it is set to 200 (though it is capped at 48 by in-game code unless you’re sliding or airborne)
• When you press B or Z, Toad’s speed is set to -262,144, or 1 QPU. (You should know what this means from the memes by now :P). Note that this speed won’t apply in certain situations, such as ground-pounding & punching while stationary.
• Toad’s position oscillates sideways relative to his facing angle. The amplitude of these oscillations also varies in a cycle.
In order to complete the game in the shortest time, a number of tricks & glitches were exploited, including:
• PU movement: Gaining QPU speed and travelling to PUs allows for a number of time-saves. The simplest of these occurs when you travel to PU and return to the main-map - you can arrive at a different location to where you left, and with suitable angles & speeds, you can move significantly closer to your intended destination in a very short time. Unfortunately, the fixed speed gained by pressing B or Z and lack of a method to reduce it quickly without immediately being slowed to a speed too low to reach PUs as well as not being able to Overflow Jump to platforms with arbitrary height (1QPU speed is too low for it to work) means that only a limited number of locations at the right distance & height can be reached this way.
Also, as there are no doors or water (among other things) in PUs, it is often faster to travel to a PU and move to the destination, before returning to the main-map, even without any displacement (though some displacement was incorporated into these movements wherever possible in the TAS).
• Moat-door skip: By travelling to a PU, and returning to the main-map very close to the door under the moat, you can open the moat-door before Toad can enter the swimming animation. By doing this, you can enter Bowser In The Fire Sea without having to complete Bowser In The Dark World first, cutting out a large portion of the run, and saving a huge amount of time.
• Early Bowser grab: Believe it or not, in Bowser And The Fire Sea, it is possible to grab Bowser before he lands from his jump. In vanilla SM64, there isn’t enough time to reach him, but in this hack, the hyperspeed makes it easy, saving several seconds.
• Instantly re-enter BitFS: After completing Bowser In The Fire Sea & beating Bowser, an animation plays in which Toad jumps out of the warp & puts the key away. However, depending on your timing, Toad’s oscillations can interrupt this animation, leaving you in the BitFS portal, which will re-activate after the saving screen disappears. You then re-enter BitFS, from which you can pause-exit & return to the main castle lobby. This saves 3 seconds when compared to the normal strategy of pause-exiting from DDD.
• Door-clipping: When moving at 200 speed, it is possible to clip through large doors. You can then perform a glitchy wallkick on the other side to wallkick away from the wall & maintain your speed.
• Instant-descent: When your intended next position is out-of-bounds (usually done with hyperspeed), pressing A or Z will cause you to instantly warp to a lower location. By allowing oscillations to push you into the air above an intended destination, you can use this to drop instantly, which is faster than falling. This is useful for quickly reaching warps in holes, such as the warp to enter BitS.
• Sideflip-diving: By pressing B on the first frame of a sideflip, it is possible to enter a diving state without gaining QPU speed. This allows you to grab Bowser in midair, instead of having to wait for him to land.
The work on this TAS was divided between the three of us, and we each did different sections. Our individual contributions were as follows:
• Superdavo0001: Created the initial moat-skip route (beaten later by Dargos), improved the BitFS Bowser fight (using Bowser early), and saved time on the route from BitFS to the upstairs area of the castle (including the instant BitFS re-entry). Also wrote this description you’re reading right now.
• Ethan White: Saved time on the final Bowser fight (much of it was optimised further by Dargos later)
• Dargos: Everything else ¯\_(ツ)_/¯
Check out our channels!
Dar gos: You’re already here!
Superdavo0001: youtube.com/user/Superdavo0001
Ethan White: youtube.com/EthanWhiteRules
Kaze’s channel: youtube.com/channel/UCuvSqzfO_LV_QzHdmEj84SQ
Re-records: 11,365
beats the previous wr by dennis
Course 9: Mad Musical Mess
SM64 Star Road by Skelus
Tool-Assisted
Old description:
For Tomatobird8 KappaPride
Rerecords: 18k
Special thanks to Luigihaxd and Plush for letting me compare my TAS with the beginning of their WIP TAS.
First I light-grab the Chuckya to bring it away from it's spawning positon to make sure that it stays in one place and doesn't attack me while I'm reducing my speed next to it. Then I do an Overflow Jump and return to the mainmap next to where I placed the chuckya. Then I wait until I drop down to QPU syncing speed and bring the Chuckya to a PU in which I can simply clone the star by constantly switching between the two areas.