Intended for long-running solos. Duo partner will take 1 hourglass hit when Void Flares spawn, and 1 hourglass hit after killing Void Flares. However, you can still use this as your main method in a duo, since duos kill before Void Flares spawn.
As the non-host, you can do the dodge at "4.1" by running 1 tick south instead of waiting, then attacking (if your duo gets bad dps). I might look into fixing these spots but this method is mainly for CAs & Contracts potentially, and Contracts are solo-only.
This cycle causes the Void Flares to spawn at the same point in the cycle consistently, and same multi wave dodges. This removes the complex patterns people have been using to solve multi waves. This cycle also saves 1t over a lot of other cycles shown on youtube (taking advantage of the 3t purging staff hit and not losing a tick on that)
Dragon Scimitar P3 to prove the cycle works and maintains the same pattern. Huge lag spike at end so I just killed
Intended for long-running solos. Duo partner will take 1 hourglass hit when Void Flares spawn, and 1 hourglass hit after killing Void Flares. However, you can still use this as your main method in a duo, since duos kill before Void Flares spawn.
As the non-host, you can do the dodge at "4.1" by running 1 tick south instead of waiting, then attacking (if your duo gets bad dps). I might look into fixing these spots but this method is mainly for CAs & Contracts potentially, and Contracts are solo-only.
This cycle causes the Void Flares to spawn at the same point in the cycle consistently, and same multi wave dodges. This removes the complex patterns people have been using to solve multi waves. This cycle also saves 1t over a lot of other cycles shown on youtube (taking advantage of the 3t purging staff hit and not losing a tick on that)
Dragon Scimitar P3 to prove the cycle works and maintains the same pattern. Huge lag spike at end so I just killed
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0:00 level 7 1:18 level 8Zero Time Salt - Optimized Duke Prep by Dono and Greg 41-42 KPHsurf2025-06-27 | 7/2/25 Game Update: 1. Soulflame horn tick manip was patched - You'll need to revert back to celastrus bark + knife 2. Potions are stackable - Only need to drop 4 items at start instead of 9 The zero time salt should still be meta
Thanks to Dono for pointing out these improvements to the method. This adds 1 KPH at least. You can get 41-42 KPH with this method.
2 hour example @ 41.5 KPH: youtube.com/watch?v=jw67jVAF088 Tile markers: pastebin.com/LC6cY3LH BIS gear setup for mains: imgur.com/b7NfUnTWhere is loot placed at Zulrah? (new plugin)surf2025-06-22 | Check out the ZulrahLootLocator plugin on the plugin hub. Thanks to Mod Ash, GeChallengeM and members of the Summit Community for helping figure this out.
6/22/25: GeChallenge came up with an improvement to how the logic is written pastebin.com/gTbCbHch I honored the offer I put out in the video, but he only took half the prize. The other half will be reserved for another person who expresses interest in this.[PATCHED] Ironman Pet Contracts with Chicken Techsurf2025-06-05 | 3 pet contract kc in 14.5 minutes, so this is an 8 hour pet. Mains both get 1/100 roll, but Irons need to open the contract to get the 1/100. If you are playing with another iron, it becomes 16 hours for pet when trading kc for fairness. This method makes it pretty easy, but it's still highly failable and monkas.
If you have max max with fortified ward & lightbearer, then you don't need any offensive prayer to 1-shot void flares. On my main, I didn't have fortified ward for practice, so I needed to use mystic might.
In my opinion, Jagex's game design here for the pet contracts is absolutely horrendous, regarding the implications for the Ironman gamemode. Your duo partner could just wipe all your contracts, and then your pet grind increases by 10-20x hours (8hrs to 125hrs). Really only affects irons, so this sounds like whining/asking for catering, but good lord is this dreadful design.
For Travis and me, we traded kc tonight for 8 kills each. We opened 19 contracts in total, failing 3. Our success rate is currently at 84%.Yama Pet Contract - Example Clear (No Chicken Tech)surf2025-06-02 | Thanks to Marni for showing me the ropes here and suggesting this setup. Decided on binning SGS in favor of emberlightContract of Bloodied Blows - Example Clearsurf2025-05-28 | Molgoatkirby's guide: youtube.com/watch?v=mxSGEY1WuGY
Distracting sounds IDs that you can mute via Annoyance Mute plugin: Boss receiving hitsplat: 4997 Dark demonbane: 5053 Dark demonbane hitting opponent: 5035 Purging staff special attack proc: 9315 Waves pulsing: 10238 Hourglass explosion: 10255 Hourglass spawning: 9335 Paste: 4997,5053,5035,9315,10238,10255,9335
Alternatively, since there are some extra sounds I couldn't figure out... You can explicitly whitelist these important sounds via Sound Swapper plugin: Boss mage attack: 10272 Boss range attack: 10263 Boss finger snap: 10268 Player mage pray: 2675 Player range pray: 2677 Player melee pray: 2676 Paste: 10272,10263,10268,2675,2677,2676 (hint: Check "consume sound effects")
Tiles:
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--------------------------------------
This method is from red eye jedi/molgoatkirby's videos. I'm taking a stab at explaining it in my own way that I think helps clarify what you need to do. This is how I had to think about it to learn it for myself.
If you get this method down and you want to use it for actual long term farming instead of just 1 glyphic attenuation contract completion, I would recommend watching Kirby's video to learn the tick optimizations and modifications to the patterns. What I'm showing here is NOT tick-optimal.
0:00 intro 0:16 why? 0:46 explanation 2:30 unedited example
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To help focus on the sounds of the prayers in the midst of the chaos, here are some options for muting/whitelisting sounds:
Distracting sounds IDs that you can mute via Annoyance Mute plugin: Boss receiving hitsplat: 4997 Dark demonbane: 5053 Dark demonbane hitting opponent: 5035 Purging staff special attack proc: 9315 Waves pulsing: 10238 Hourglass explosion: 10255 Hourglass spawning: 9335 Paste: 4997,5053,5035,9315,10238,10255,9335
Alternatively, since there are some extra sounds I couldn't figure out... You can explicitly whitelist these important sounds via Sound Swapper plugin: Boss mage attack: 10272 Boss range attack: 10263 Boss finger snap: 10268 Player mage pray: 2675 Player range pray: 2677 Player melee pray: 2676 Paste: 10272,10263,10268,2675,2677,2676 (hint: Check "consume sound effects")Contract of Sensory Clouding - Example Clearsurf2025-05-25 | Was unpotted over 50% of P3 xd
I heard that max mage for P3 with a scorching bow to stun the boss during waves is a viable alternative that you may want to experiment with if melee isn't working for you.
Use the "+2" rule to identify the boss tick: 1. For P1, look at your tick counter on the tick that you press the final "yes" in the dialogue. Take this number +2, and that is the important tick where you need to click to step back. For example, if I press "yes" on tick 2, then I need to click back on tick 4,
2. For P2 and P3, spam click to move (as normal). Look at your tick counter on the first tick your true tiles moves. Add +2 and that is the important tick to step backwards.
Distracting sounds IDs that you can mute via Annoyance Mute plugin: Boss receiving hitsplat: 4997 Dark demonbane: 5053 Dark demonbane hitting opponent: 5035 Purging staff special attack proc: 9315 Waves pulsing: 10238 Hourglass explosion: 10255 Hourglass spawning: 9335 Paste: 4997,5053,5035,9315,10238,10255,9335
Alternatively, since there are some extra sounds I couldn't figure out... You can explicitly whitelist these important sounds via Sound Swapper plugin: Boss mage attack: 10272 Boss range attack: 10263 Boss finger snap: 10268 Player mage pray: 2675 Player range pray: 2677 Player melee pray: 2676 Paste: 10272,10263,10268,2675,2677,2676 (hint: Check "consume sound effects")Contract of Glyphic Attenuation - Example Clearsurf2025-05-24 | 1st try on the iron! Did like ~30 practice on the main. P3 felt like a brick wall earlier today, so I spent some time tonight learning the 3t fundamentals from red eye jedi's video: youtube.com/watch?v=jG05xEhsnkY
Still improving but 3t is a bunch of fun and really helps you take control of the fight
Tip: To full skip "infernus" fire special on P2 without fire glyph, run away from the boss and spam red-x on him to drag in as the attack is starting. That allows you to move on the 1st tick instead of getting stunned. Yellow clicking at the start to move doesn't work for this.
Tip #2: My friend Travis 42 suggested an easier way of dealing with the "infernus" fire special on P2. When the special attack is coming soon, simply put on your purging staff and mage the boss once. This puts Yama into "mage mode" and it won't follow you. Then you can just take the fire symbol without having to worry about taking a 36 from stepping on it.Contract of Forfeit Breath - Example Clearsurf2025-05-23 | Tips: P1/P2 Void Flares can only spawn in place of a shadow special, so kill the red flare and step on the purple symbol when the shadow special comes out.
P3 waves can be on 3 different rows for the X intersection. Look when they spawn to see what row you need to be on.Gregs Donofly V2 (solo/host only)surf2025-05-20 | Improvement to my previous method (for solo/host only). Most notably, I moved tile 2 to the opposite side of the map, so you don't need to zoom out and click a tile in Narnia. Tile 4 was moved (as suggested by others), so there are no longer any waiting ticks in the cycle. Feel free to leave 4 where it was before if you prefer it the old way - both work
Note: It was brought to my attention that the diagonal hourglass coming up from tile 2 will hit the non-host (person who didn't start fight at throne). So, this method only works for solo, or the duo host (person who starts fight at thone).
If you want to use this pattern as the non-host in a duo, do it like this: youtube.com/watch?v=fn-dyWV4ztw Please keep in mind that this is not designed for non-host duo though, so if for some reason you need to go super deep in the pattern, this will fail for a couple reasons. This is really just if you don't want to have to swap between two sets of tiles if you duo/solo interchangeably. (There's a different tile 2, and you need to use the old 4 tile that was moved to do the hourglass dodge when jellies spawn)
0:00 what changed? 1:00 extended example 4:09 commentary 9:09 plugin tips
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some interesting timestamps: 13:40 - punished for not stepping north to let minotaur slide (solution released the trapped manticore across room) 14:59 - destack example 20:16 & 23:29 - successfully preparing for minotaur spawn so it doesn't get trappedbhop_futile completionsurf2023-11-23 | ...bhop_blue_abstract pbsurf2023-06-16 | ...bhop_bob_v1 pbsurf2023-06-13 | ...nebula b3 trigger dodgingsurf2022-12-06 | [Surf Timer] - dayoh finished bonus [Bonus 3] in 00:15:38 (WR +00:00:53) trigger you need to dodge (small slot that the character model can fit through): /sm_makezone 7519|8969|-10890|7429|7349|-8647surf_666 b6 tricksurf2022-11-28 | Enjoy this edit of the first b6 wrap completion! I'm trying something new in this video - the first couple shots are meant for the viewer to take in the beauty of the stage design. This trick is a fun challenge and I encourage you to try it for yourself.
[Surf Timer] - dayoh finished bonus [Bonus 6: Syncronyze] in 00:29:42 (WR +00:08:75) [PRO] dayoh : adfoiaushdfasd SPEC [κѕғ] julian : OMG [PRO] dayoh : YESSS SPEC [κѕғ] julian : OH MY GOD SPEC [κѕғ] julian : OOOOOOH SPEC [κѕғ] julian : MY SPEC [κѕғ] julian : GOD SPEC [κѕғ] julian : GREGGO HOW
[Veteran] Saxton : feels like doing the bonus for the first time again
song: Victoriya x Andy Leech - Night Gardensurf_sanctuary b3 surfed by dayohsurf2022-11-19 | [Surf Timer] - dayoh finished bonus [Bonus 3] in 00:49:96 (WR +00:00:98). Improving by 00:00:67 [Surf Timer] - Bonus: 'Bonus 3' finished with Rank 12/28
song: Zane Alexander - Orion's Beltsurf_corruption completion by dayohsurf2022-09-23 | [Surf Timer] - dayoh finished in 03:17:53 (WR +00:21:00) *SPEC* [Expert] ratsack : GREG *SPEC* [Expert] ratsack : FLYING SQUIRREL MAN *SPEC* [Expert] ratsack : YESSSSSS
Rank: 17 27th player to complete ~1400 attempts + 13 hours zone + 5 hours saveloc
Song: Zane Alexander - 300 Milessurf_zen2 b5 WRBsurf2021-05-29 | [Surf Timer] - dayoh finished bonus [Bonus 5] in 00:29:62 (WR -00:00:37). Improving by 00:00:40 [Surf Timer] - dayoh beat the bonus record! Rank: 1/62
song: Funkmammoth - Es Tas Southshodan b10 new routesurf2021-05-16 | song: HL2E1 OST Self Destructionsquirrel on ACsurf2021-04-25 | This squirrel, with its great agility, can easily jump back and forth between the roof and my window AC which is right next to it, which he jumped on himself - so he was not in danger, or at least in any more danger than he put himself into, in case anyone was wondering. He jumped back to the roof afterwardssurf_666 WRB b6 surfed by dayohsurf2021-02-16 | [Surf Timer] - dayoh finished bonus [Bonus 6: Syncronyze] in 00:20:81 (WR -00:00:01). Improving by 00:00:07 [Surf Timer] - dayoh beat the bonus record! Rank: 1/197some WRCPs and WRBsurf2020-10-20 | surf_hades s7 -0.06 surf_overgrowth s2 -0.02 surf_drifting b1 -0.07
song: Nitemoves - 130R [Japanese Bonus Track]squirrel playing with sticksurf2020-09-22 | ...squirrel rolling in dirtsurf2020-09-22 | ...stonework4 s3 & s4 WRCPssurf2020-09-05 | -0.00 and -0.06infamous s5 and zen2 s3 WRCPssurf2020-08-15 | infamous s5 -0.07 zen2 s3 -0.01 (17 hours zone time, 7666 attempts)
song: opal - kill me youtube.com/watch?v=_aWd75EgV08surf_hollow b2 WRB skip surfed by dayohsurf2019-04-29 | new b4 in town [Surf Timer] - dayoh finished bonus [Bonus 2] in 00:15:16 (WR -00:02:49). Improving by 00:03:25 [Surf Timer] - dayoh beat the bonus record! Rank: 1/80 *SPEC* [swoll patrol] DING BUP : nice *SPEC* [κѕғ] shifty : (⌐■_■) *SPEC* [κѕғ] shifty : (⌐■_■) *SPEC* [swoll patrol] DING BUP : thats kinda gg
song: DOOMROAR - Sagittarius (feat. A.L.I.S.O.N)surf_mdrn b4 WRB surfed by dayohsurf2019-04-26 | [Surf Timer] - dayoh finished bonus [Bonus 4] in 00:20:11 (WR -00:00:03). Improving by 00:00:04 [Surf Timer] - dayoh beat the bonus record! Rank: 1/30 [Hotshot] Daracho_o : ㆆ͜ㆆ *SPEC* [Expert] Allah! : wow *SPEC* [Expert] Allah! : nice one [Hotshot] Daracho_o : pog *SPEC* [Veteran] kalle : cuz I watched *SPEC* [Expert] pills : n111
song: VAPERROR - ://start_up_seq_.exesurf_happyhug b1 WRB surfed by dayohsurf2019-04-22 | This is the best WRB ever surfed, it will definitely never be beaten. [Surf Timer] - dayoh finished bonus [Bonus 1 - Spree] in 00:17:28 (WR -00:01:15) [Surf Timer] - dayoh beat the bonus record! Rank: 1/6
song: rayman 3 longest shortcutsurf_vast s4 WRCP surfed by dayohsurf2019-04-16 | 55.95 (-0.21) 66 tick song: Rayman 3 OST - end credits (similar to hoodoo sorcerer)Tier 7 - A b4 compilation by dayohsurf2018-10-23 | These are the hardest stages in surf 66 tick Bonus prinfo:
song: Klimeks - Rebornsurf_sinsane_ksf bonus surfed by recoilsurf2018-10-17 | Runner's notes: Shoutout to dayoh, scotty, beetle, nemix, fucking cole, and skip tracer [Surf Timer] - recoil finished bonus [Bonus 1] in 00:50:08 (WR +00:03:68) [Surf Timer] - Bonus: 'Bonus 1' finished with Rank 14/69
7504 attempts
song: пl3nk rain, riversurf_highlands b4 surfed by dayohsurf2018-10-13 | I would not wish this bonus upon my worst enemy, attempt with caution, you have been warned
Big thanks to systm, syrx, alex, julian, recoil and makela for support and tips imgur.com/a/OirdGmA
[Surf Timer] - dayoh finished bonus [Bonus 4] in 00:13:50 (WR +00:00:61) [Surf Timer] - dayoh finished in the top 10! Rank: 3/10 *SPEC* Syrx : OMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG *SPEC* [PRO] b : LOL *SPEC* [PRO] b : dude *SPEC* Syrx : DUDE *SPEC* Syrx : I TOLD YOU *SPEC* [PRO] b : im good luck *SPEC* Syrx : TODAY WAS THE DAY *SPEC* [PRO] b : legend *SPEC* Syrx : you're finally free
27429 attempts // 60 hours + ~20 hours saveloc
song: xfilessurf_not_so_zen surfed by dayohsurf2018-09-22 | [Surf Timer] - dayoh finished in 02:04:39 (WR +00:11:25) [Surf Timer] - dayoh finished in the top 10! Rank: 8/13
729 attempts // 7 hours (+10 saveloc)
song: uglyyyy - will we ever get to talk againSkull Shock - A Gmod Machinima by Killerblondesurf2018-07-21 | Skull Shock is a supernatural horror action machinima inspired by the SCP foundation wiki and stories. A team of researchers discoveres a skull with dangerous properties. When all hell breaks loose, our heroes must work together to recontain the skull. The movie was filmed in Garry's Mod, entirely in singleplayer! Voice acting was done by a group of friends. In total it took two and a half weeks to produce from initial concept to upload.
Links to music used (with appropriate usage rights):