Lloyd DunamisBlue Archive BGM, Future Bossa playing on Student Management screen, or any student's screen, Seamlessly looped for at least 30 minutes, or 16 loops in this case.
Audio sourced from in-game to preserve as much sound quality. Looping based on own judgment for a seamless loop. Use of custom crossfade was necessary to loop it as much as it can be w/o sounding awkward. Kudos to Yostar's composers & sound engineers for beat-precise audio cuts!
Keypoints: 00:00 Intro 02:07 Loop 2 06:01 Loop 4 13:51 Loop 8 21:40 Loop 12 29:29 Loop 16 Looping pt.: Custom crossfade on the current loop's 2:07.000 to the next loop's 0m09.667s to attain smooth transition and skip the silence. (Visual: imgur.com/8OISNBI ) 4th loop variation: On every 4th loop, cut-in to the track's beginning on its 1m57.333s.
[Blue Archive] Student Management - Future Bossa (Seamless 30m)Lloyd Dunamis2021-06-16 | Blue Archive BGM, Future Bossa playing on Student Management screen, or any student's screen, Seamlessly looped for at least 30 minutes, or 16 loops in this case.
Audio sourced from in-game to preserve as much sound quality. Looping based on own judgment for a seamless loop. Use of custom crossfade was necessary to loop it as much as it can be w/o sounding awkward. Kudos to Yostar's composers & sound engineers for beat-precise audio cuts!
Keypoints: 00:00 Intro 02:07 Loop 2 06:01 Loop 4 13:51 Loop 8 21:40 Loop 12 29:29 Loop 16 Looping pt.: Custom crossfade on the current loop's 2:07.000 to the next loop's 0m09.667s to attain smooth transition and skip the silence. (Visual: imgur.com/8OISNBI ) 4th loop variation: On every 4th loop, cut-in to the track's beginning on its 1m57.333s.
Audio sourced from demo's source mp3 for the closest in-game sound quality. Looping based on own judgment for a seamless loop. It's been reported that the looping is disabled for the demo for technical reasons. Come release time, this looping could be different from how the devs decide to loop it. This BGM satisfactorily, smoothly transitions to its filtered, low frequency-only story version in-game and in other effects. To experience this, you can try the demo!
Keypoints: 00:00 Start 05:06 Loop 2 15:11 Loop 4 25:16 Loop 6 Transition: Overlap next loop on 05:02.400.
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Source Filename: 02_EIM002.mp3 (137kbps VBR) BPM: 200 (officially 100) 1-loop: N/A Offline Use: (decided not to provide until an OST is provided) Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game for a seamless loop.
Keypoints: 00:00 Start 01:36 Loop 2 04:42 Loop 4 10:54 Loop 8 17:05 Loop 12 23:17 Loop 16 29:29 Loop 20 Transition: Cut-in next loop's 0:03.914 on 1:36.817; cutting off a 0.015s silence/imperfection in the process.
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Source Filename: BGM_Saga_UI.wav BPM: 124 1-loop: N/A Offline Use: bit.ly/BGMLoop_GFL_ZLS, Intermission - UI -Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m51s -High-qual 1-loop ogg: q0.80 (320kbps VBR), 1m44s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
BPM: 222 Offline Use: bit.ly/BGMLoop_HBR, Unexplored Land -Portable-ready 3 loop mp3: V2 (192kbps VBR), 6m41s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m24s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! - HBR OST Vol.1: vgmdb.net/album/123829 (in the "Available at" sidebar) If you insist, I counter-insist! Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Audio sourced from in-game and Soul Tide's official NetEase Cloud Music page to preserve sound quality. I had to patch out rather-muted portion at the beginning and at 1:00.811 in the official publish one with the in-game one...even though those portions of 0.007s will sound negligible. The game loops the whole track seamlessly already.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Hearing Caution: As this is an extension of a "mostly loud" track, I am self-obliged to remind you to be mindful of your volume. As several researches have noted, listening to music under a desired high volume in extended lengths, -In Extended Lengths-, could cause hearing loss/impairments. Don't be like me who just recently couldn't hear higher than 15KHz anymore...
Audio sourced from OST for the highest sound quality. Looping based on own judgment for a seamless loop, since the game loops the whole track. This BGM is looped in an extended battle context: firstly looping back the middleway to skip the intro ramp for consistent action, 2 times. The 4th loop starts in the latter portion, intended for intense boss moments, for continuity of & extending that climax part. After the 4th loop ends, it restarts from the beginning, replaying the intro. The after-8th-loop is an extra, to slip in that fade-out natural to the track itself, then re-introduces the beginning on-beat to the rhythm. In turn, this extension plays the entirety of the track so you're not missing out on anything, while still (hopefully) enjoying seamless extension!
Keypoints: 00:00 Start 02:12 Loop 2 03:58 Loop 3 05:44 Loop 4 06:37 Loopset 2, Loop 5 13:16 Loopset 3, Loop 9 19:53 Loopset 4, Loop 13 26:32 Loopset 5, Loop 17 33:09 Loopset 6, Loop 21 Transition: Loops 2 & 3 loops back to 0:26.601 from 2:12.532; Loop 4, to 1:19.576. Loop 5 completes a loop set, to the beginning 0m00.118s. 2nd Loopset variance (or Loop 9): Allows the fade-out to play for 4 beats, then returns to the beginning.
AfterEffects: -Levels to adjust gamma instead of brightness -Camera Lens Blur, instead of Gaussean Blur. -Mask shape-based adjustment layers. -Composition motion blur on the latter quick-succession transitions. -Very initial- and ending-skewed movement transitions to give that sudden & instant effect. -The shadowed-bullet effect is a separate composition masking only the bullet, its progression being layers of that composition, then rotating the whole thing as routed.
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In-game Filename: Theme_76_KARUT_29_CrossFire_Hard_Arrange Visuals: BG_CS_Rabbit_03 & 09 Processing: waifu2x x6 denoise=0 (borrowing Salieri's link http://tiny.cc/bluearchive_gallery ) 1-loop Track: youtu.be/66pV9jzBeOc?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX BPM: 145 Offline Use: bit.ly/BGMLoop_BlueArchive, CrossFire (Hard Arrange) -Portable-ready 3 & a half-loop mp3: V2 (192kbps VBR), 6m49s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m19s (alternative beginning looping point: LOOP_START=5192, LOOPLENGTH(optional)=5839440) Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! vgmdb.net/release/13480 If you insist...nnn, I'd prefer not financially incentivising what I didn't originally create. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing. A word of appreciation should suffice, and I am very thankful for it.
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it. The game loops the whole track seamlessly already.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game and Soul Tide's official NetEase Cloud Music page to preserve sound quality. I had to patch out a rather-muted portion at 1:05.279 in the official publish one with the in-game one...even though that portion of 0.004s will sound negligible. The game loops the whole track seamlessly already.
In-game Filename: BGM_Maze_Battle_BehemothVally01 BPM: 147 Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.17 Offline Use: bit.ly/BGMLoop_SoulTide, Chapter 5 - Steppes, Battle -Portable-ready 2-loop mp3: V2 (192kbps VBR), 3m27s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m13s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it. The game loops the whole track seamlessly already.
In-game Filename: BGM_Maze_Main_BehemothVally01 BPM: 78 Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.9 Offline Use: bit.ly/BGMLoop_SoulTide, Chapter 5 - Steppes, Labyrinth -Portable-ready 2-loop mp3: V2 (192kbps VBR), 5m44s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m58s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 02:09 Loop 2 06:16 Loop 4 14:31 Loop 8 22:46 Loop 12 28:57 Loop 15 Transition: Cut-in next loop's 0:05.297 on 2:09.047; cutting off a 0.010s silence/imperfection in the process.
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Source Filename: 2022_white_valentine_BGM2.wav BPM: 160 1-loop: N/A Offline Use: bit.ly/BGMLoop_GFL_LB, White Valentine 2 -Portable-ready 3-loop mp3: V2 (192kbps VBR), 6m23s -High-qual 1-loop ogg: q0.80 (320kbps VBR), 2m12s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:57 Loop 2 05:51 Loop 4 13:38 Loop 8 21:26 Loop 12 29:13 Loop 16 Transition: Cut-in next loop's 0:00.537 on 1:57.407; cutting off a 0.017s silence/imperfection in the process.
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Source Filename: 2022_white_valentine_BGM1.wav BPM: 115 1-loop: N/A Offline Use: bit.ly/BGMLoop_GFL_LB, White Valentine 1 -Portable-ready 3-loop mp3: V2 (192kbps VBR), 6m02s -High-qual 1-loop ogg: q0.80 (320kbps VBR), 2m05s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Audio is sourced from in-game to preserve as much sound quality. Looping based on in-game, for seamless loops. The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints: 00:00 Prologue 01:24 Loop 2 03:30 Loop 4 07:42 Loop 8 16:07 Loop 16 24:32 Loop 24 29:48 Loop 29 Transition: Cut-in to next loop's 0:20.564 from 1:02.625.
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In-game Filename: bgm_GM003 # 2 Visual: in-game recording BPM: 95 Offline Use: bit.ly/BGMLoop_PriconneGM, Battle Matching -Portable-ready 3-loop mp3: V2 (192kbps VBR), 3m21s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m31s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one. If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
Audio is sourced from in-game to preserve as much sound quality. Looping based on in-game, for seamless loops. The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints: 00:00 Prologue 01:24 Loop 2 03:30 Loop 4 07:42 Loop 8 16:07 Loop 16 24:32 Loop 24 29:48 Loop 29 Transition: Cut-in to next loop's 0:20.564 from 1:02.625.
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In-game Filename: bgm_GM003 # 1 Visual: in-game recording BPM: 95 Offline Use: bit.ly/BGMLoop_PriconneGM, Battle Lobby -Portable-ready 3-loop mp3: V2 (192kbps VBR), 3m21s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m31s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one. If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it. Looping based on own judgment, in context of a looped game BGM, for a seamless loop. Doing it slightly differently here: letting the epilogue end the song in the last loop, instead of the usual continuous loop, as it would in a game.
Keypoints: 00:00 Start 03:48 Loop 2 07:17 Loop 3 10:46 Loop 4 17:45 Loop 6 24:44 Loop 8 28:14 Loop 9 Transition: Cut-in next loop's 18.909 on 3:48.364; the middle beat of the similarly-sounding prologue & epilogue.
CN lyrics sourced from its origin. EN: Converted to pinyin/phonetics via Google Translate. JP: From pinyin to katakana via chineseconverter.com/en/convert/chinese-characters-to-katakana-conversion , with some personal fixes. Lyrics manually synced for the whole loopings. *Note: In long playtimes or laggy browsing, the subtitles can have delays in timing. I noticed that a quick pause-play or a little rewind re-syncs it; try doing that if it delays on yours.
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BPM: 165 Source: Soul Tide Title Song Album music.163.com/#/album?id=132085743 Track No.2 or 3 Offline Use: bit.ly/BGMLoop_SoulTide, Soul Tide Theme Song feat. 泠鸢yousa -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 4m11s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Composer: Specifics undetermined; please see vgmdb.net/product/7087 for common & complete Priconne composers Visual: Area map for the new place; tx_worldmap_000003a to d combined + in-game logo
Audio sourced from in-game to preserve as much sound quality from its source. Looping based on in-game BGM, for a seamless loop. The BGM source is at low volume, so it's increased by 9dB while making sure nothing clips.
Keypoints: 00:00 Start 01:29 Loop 2 04:13 Loop 4 09:42 Loop 8 15:11 Loop 12 20:40 Loop 16 28:54 Loop 22 Transition: Cut-in next loop's 0:06.531 from 1:28.775. Supplementing 3 samples before actual in-game loop to exactly align with the audio (else it misses to loop 3 audio samples...but this is audibly negligible anyway).
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In-game Filename: bgm_MC022 BPM: 143 Offline Use: bit.ly/BGMLoop_PriconneR, Area 63 - Geo Theogonia, Battle -Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m19s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m36s Let me know if there are errors/mistakes anywhere. Thank you!
Composer: Specifics undetermined; please see vgmdb.net/product/7087 for common & complete Priconne composers Visual: Area map for the new place; tx_worldmap_000003a to d combined + in-game logo
Audio sourced from in-game to preserve as much sound quality from its source. Looping based on in-game BGM, for a seamless loop. The BGM source is at low volume, so it's increased by 9dB while making sure nothing clips.
Keypoints: 00:00 Start 02:14 Loop 2 06:08 Loop 4 13:55 Loop 8 21:43 Loop 12 29:31 Loop 16 Transition: Cut-in next loop's 0:16.108 from 1:55.974. Supplementing 3 samples before actual in-game loop to exactly align with the audio (else it misses to loop 3 audio samples...but this is audibly negligible anyway).
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In-game Filename: bgm_MC001 BPM: 136 Offline Use: bit.ly/BGMLoop_PriconneR, Area 63 - Geo Theogonia -Portable-ready 3-loop mp3: V2 (192kbps VBR), 6m10s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m20s Let me know if there are errors/mistakes anywhere. Thank you!
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it. The game loops the whole track seamlessly already.
In-game Filename: BGM_Maze_LevelSelect_Forest02 BPM: 112 Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.3 Offline Use: bit.ly/BGMLoop_SoulTide, Graveland Select - Yomi Marsh -Portable-ready 2-loop mp3: V2 (192kbps VBR), 4m16s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m29s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it. The game loops the whole track seamlessly already.
In-game Filename: BGM_Maze_LevelSelect_Forest01 BPM: 60 Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.2 Offline Use: bit.ly/BGMLoop_SoulTide, Graveland Select - Dire Forest -Portable-ready 2-loop mp3: V2 (192kbps VBR), 4m12s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m28s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it. The game loops the whole track with the fade-out epilogue; so, looping is based on own judgment for a seamless loop.
Keypoints: 00:00 Start 03:53 Loop 2 07:46 Loop 3 11:40 Loop 4 19:27 Loop 6 27:14 Loop 8 31:08 Epilogue Transition: Cut-in to the beginning from 3:53.438.
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In-game Filename: BGM_Town_Harbour BPM: 85.333 Source: Soul Tide OST Vol.1 music.163.com/#/album?id=132746742 No.14 Offline Use: bit.ly/BGMLoop_SoulTide, Town - Harbour -Portable-ready 2-loop mp3: V2 (192kbps VBR), 8m00s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 4m06s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297 If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve sound quality. Looping based on in-game for a seamless loop. The game loops this well already.
Keypoints: 00:00 Start 00:46 Loop 2 02:16 Loop 4 05:18 Loop 8 08:19 Loop 12 14:22 Loop 20 19:39 Loop 27 Transition: Cut-in back to 0:00.674 from 0:46.007.
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In-game Filename: bgm_mainUI BPM: 90 Offline Use: bit.ly/BGMLoop_Animistic, Main Menu -Portable-ready 3-loop mp3: V2 (192kbps VBR), 2m28s -High-qual 1-loop oggl: q0.80 (320kbps VBR), 0m54s Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! (This does not have one) If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Performer: yanaginagi 「やなぎなぎ」 Composer: Jun Maeda 「麻枝 准」 Arranger: MANYO Further Track Info: vgmdb.net/release/11524 Visual: Personal recording of the title screen sequence from a 2340x1080-resolution phone
Audio sourced from the OSTs to preserve as much sound quality. Looping based on in-game's title screen, adapted to the OST version which ends, for as seamlessly looped as I can make it sound. Also an experimental upload for multiple audio tracks, the vocal one and the instrumental one. The instrumental incorporates the intro fade-in from the vocal one, which is absent on both in-game and OST instrumentals. ...buuut YT's "multiple audio tracks" doesn't work that way just yet, or ever, and thus the instrumental track is ignored.
BPM: 140 Subtitle sync: personally done Offline Use: (not considered for now due to possible copyright stuff) Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! -「Before I Rise」Single: https://linkco.re/edBh3pP6?lang=en - HBR OST Vol.1: vgmdb.net/album/123829 (in the "Available at" sidebar) If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for at least 30 minutes, or 19 loops in this case. Supposedly the event stage 『貝葉斯決策』 "Bayesian Decision Theory" 's level/floor 3 BGM.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:40 Loop 2 04:48 Loop 4 11:05 Loop 8 17:22 Loop 12 23:39 Loop 16 28:22 Loop 19 Transition: Cut-in next loop's 0:06.699 on 1:40.932; cutting off a 0.005s silence/imperfection in the process. Music loop is actually on 1:35, but technical loop is the one stated above.
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Source Filename: BGM_23SF_zonghe_3.wav BPM: 163 1-loop: N/A 5-loop: youtu.be/hMIQ8tyvlCA Offline Use: bit.ly/40uMNmj, Bayesian Decision Theory 3 -Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m55s -High-qual 1-loop oggl: q0.80 (320kbps VBR), 1m48s Event name placeholder translation: hekk of GFL Discord Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for at least 30 minutes, or 21 loops in this case. Supposedly the event stage 『貝葉斯決策』 "Bayesian Decision Theory" 's level/floor 2 BGM.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:34 Loop 2 04:30 Loop 4 10:23 Loop 8 16:16 Loop 12 22:09 Loop 16 29:31 Loop 21 Transition: Cut-in next loop's 0:06.280 on 1:34.576; cutting off a 0.019s silence/imperfection in the process. Music loop is actually on 1:29, but technical loop is the one stated above.
=========================
Source Filename: BGM_23SF_zonghe_2.wav BPM: 174 1-loop: N/A 5-loop: youtu.be/TYetEFpwlCU Offline Use: bit.ly/40uMNmj, Bayesian Decision Theory 2 -Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m37s -High-qual 1-loop oggl: q0.80 (320kbps VBR), 1m35s Event name placeholder translation: hekk of GFL Discord Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for at least 30 minutes, or 22 loops in this case. Supposedly the event stage 『貝葉斯決策』 "Bayesian Decision Theory" 's level/floor 1 BGM.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:27 Loop 2 04:12 Loop 4 09:41 Loop 8 15:10 Loop 12 20:39 Loop 16 26:99 Loop 20 28:53 Loop 22 Transition: Cut-in next loop's 0:06.071 on 1:28.357; cutting off a 0.018s silence/imperfection in the process. Music loop is actually on 1:23, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned): LOOP_START 267750 LOOP_END 3894551 LOOPLENGTH 3628801
=========================
Source Filename: BGM_23SF_zonghe_1.wav BPM: 140 1-loop: N/A 5-loop: youtu.be/t_B3VyQGxNo Offline Use: bit.ly/40uMNmj, Bayesian Decision Theory 1 -Portable 3-loop mp3: V2 (192kbps VBR), 4m19s -High-qual 1-loop oggl: q0.80 (320kbps VBR), 1m36s Event name placeholder translation: hekk of GFL Discord Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for a little under 30 minutes, or 20 loops in this case. Supposedly the event's battle BGM 3.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:32 Loop 2 04:30 Loop 4 10:27 Loop 8 16:25 Loop 12 22:22 Loop 16 28:19 Loop 20 Transition: Cut-in next loop's 0:02.842 on 1:32.144; cutting off a 0.016s silence/imperfection in the process. Music loop is actually on 1:29, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned): LOOP_START 125319 LOOP_END 4063551 LOOPLENGTH 3916182
=========================
Source Filename: BGM_23SF_Battle_3.wav BPM: 172 1-loop: N/A 5-loop: youtu.be/4u6loX9uz94 Offline Use: bit.ly/40uMNmj, Battle 3 -Normal Loop: mp3 (3 loops, 4m40s) -Custom Loopable: oggl (1m40s with loopable 1m29s) Event name placeholder translation: hekk of GFL Discord Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for at least 30 minutes, or 18 loops in this case. Supposedly the event's battle BGM 2.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:47 Loop 2 05:17 Loop 4 12:16 Loop 8 19:15 Loop 12 26:14 Loop 16 29:43 Loop 18 Transition: Cut-in next loop's 0:03.192 on 1:47.919; cutting off a 0.007s silence/imperfection in the process. Music loop is actually on 1:45, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned): LOOP_START 140773 LOOP_END 4759247 LOOPLENGTH 4618474
=========================
Source Filename: BGM_23SF_Battle_2.wav BPM: 110 1-loop: N/A 5-loop: youtu.be/HLWSoN03Bx4 Offline Use: bit.ly/40uMNmj, Battle 2 -Normal Loop: mp3 (3 loops, 5m26s) -Custom Loopable: oggl (1m48s with loopable 1m44s) Event name placeholder translation: hekk of GFL Discord Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Audio sourced from in-game to preserve sound quality. Looping based on in-game for a seamless loop. The game loops the whole track well w/o obvious silence gaps.
In-game Filename: BGM_Maze_Main_XKMB01 BPM: 76 0:00 1:47, 114 0:25 Offline Use: bit.ly/BGMLoop_SoulTide -Normal Loop: Trials - Illusory Limbo.mp3 (3 loops, 5m53s) -Custom Loopable: Trials - Illusory Limbo.oggl (whole loopable 1m53s) Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for at least 30 minutes, or 17 loops in this case. Supposedly the event's battle BGM 1.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on in-game, with own optimization, for a seamless loop.
Keypoints: 00:00 Start 01:54 Loop 2 05:28 Loop 4 12:34 Loop 8 19:41 Loop 12 28:34 Loop 17 Transition: Cut-in next loop's 0:08.014 on 1:54.680; cutting off a 0.026s silence/imperfection in the process. Music loop is actually on 1:49, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned): LOOP_START 353400 LOOP_END 5057401 LOOPLENGTH 4704001
=========================
Source Filename: BGM_23SF_Battle_1.wav BPM: 90 1-loop: N/A 5-loop: youtu.be/YX9Xsn3bRu0 Offline Use: bit.ly/40uMNmj -Normal Loop: Battle 1.mp3 (3 loops, 4m29s) -Custom Loopable: Battle 1.oggl (2m03s with loopable 1m46s) Event name placeholder translation: hekk of GFL Discord Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles. Seamlessly looped for at least 30 minutes, or 23 loops in this case. Supposedly the event's main menu BGM.
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore. Looping based on own judgment for a seamless loop.
Keypoints: 00:00 Start 01:45 Loop 2 04:25 Loop 4 09:45 Loop 8 20:25 Loop 16 29:45 Loop 23 Transition: Cut-in next loop's 0:25.017 on 1:45.017; cutting off a 0.007s silence in the process. Music loop is actually on 1:37, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned): LOOP_START 1103059 LOOP_END 4631259 LOOPLENGTH 3505950
=========================
Source Filename: BGM_23SF_Main.wav BPM: 120 1-loop: N/A 5-loop: youtu.be/UnLlSVu7YDA Offline Use: bit.ly/40uMNmj -Normal Loop: Main Menu.mp3 (3 loops, 4m29s) -Custom Loopable: Main Menu.oggl (1m53s with loopable 1m20s) Event name placeholder translation: hekk of GFL Discord Let me know if there are any mistakes around. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
Audio sourced from in-game to preserve as much sound quality as possible. Looping based from own judgment for a seamless loop; the game loops the whole track with the fades & all.
Common RO BGM note: We are very used to its BGM being looped as a whole by now, and RO doesn't have different BGMs in one place to play like Tree of Savior, so it's likely that listening to a looped version might sound awkward at first.
Keypoints: 00:00 Initial 02:24 Loop 2 07:07 Loop 4 11:49 Loop 6 21:14 Loop 10 28:18 Loop 13 Looping pt.: Cut-in next loop from 2:24.991 to 0:03.755.
Audio sourced from the YouTubes. Looping based on own judgment for a seamless loop.
Keypoints: 00:00 Prologue 02:14 Loop 2 06:14 Loop 4 08:14 Loop 5, Sequence Loop 2 16:29 Loop 9, Sequence Loop 3 24:44 Loop 13, Sequence Loop 4 31:59 Loop 16 Transition: Overlap the next loop's 0:14.736 on 2:14.736, with custom crossfade for as subtle as I can make it mix w/o volume jump issues & audio clipping. -imgur.com/MwvdxuN 4th Variation: At the end of every 4th loop, it plays the beginning again. -imgur.com/5QlZ4lr
Audio sourced from in-game to preserve sound quality. Looping based on own judgment for a seamless loop. As a side effect, the epilogue plays only on the last loop. The game loops the whole track with the silence gaps/epilogue. The track itself loops another time at 1:57 on its whole track, so the music sounds like it's looping twice. Volume is left untouched, so it's a mystery why this track plays so quietly when other story themes play at normal volumes.
Keypoints: 00:00 Start 03:57 Loop 2 07:50 Loop 3 11:43 Loop 4 19:30 Loop 6 27:16 Loop 8 Transition: Cut-in back to 0:04.454 from 3:57.631.
=========================
In-game Filename: BGM1 BPM: 81, 88 Offline Use (2 loops, 8m08s): bit.ly/BGMLoop_Animistic (Story Theme.mp3) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! (This does not have one) If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve sound quality. Looping based on in-game with own slight adjustment for a seamless loop. The game loops the whole track well w/o obvious silence gaps.
In-game Filename: WorldBoss01_01 BPM: 126 Offline Use (3 loops, -m--s): bit.ly/BGMLoop_SoulTide (pending...) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve as much sound quality. Looping based on own judgment for a seamless loop. Volume is reduced by 0.5dB to avoid audio clipping. I'm making use of its ambient epilogue fade-out to make the 3rd loop a little different on its end. How do you think it sounds?
Keypoints: 00:00 Start 01:58 Loop 2 03:56 Loop 3 05:56 Loop 4 09:52 Loop 6 15:48 Loop 9 21:45 Loop 12 27:41 Loop 15 Transition: Overlap next loop's beginning on 1:58.153. 3rd Loop Variance: On the 3rd loop's end on 1m58.153s, allow the epilogue to play by itself for 4 beats, before overlapping back to the beginning.
Audio sourced from the OST to preserve sound quality. Looping based on in-game BGM for a seamless loop.
Keypoints: 00:00 Prologue 00:15 Initial 01:56 Loop 2 05:11 Loop 4 11:41 Loop 8 18:11 Loop 12 24:41 Loop 16 29:33 Loop 19 Transition: Cut-in next loop's 0:03.862 on 2:00.225. Rhythmical loop is actually on 1:52, but technical loop is the one stated above.
=========================
In-game Filename: GF_MAP4_BGM OST Track No./Name: 13. SENTRY B BPM: 128 Offline Use (3 loops, 5m18s): bit.ly/BGMLoop_GFL_General (13 SENTRY.B.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! For GFL though, I believe it was a limited time sale? If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
Audio sourced from in-game to preserve sound quality. Looping based on in-game for a seamless loop. Flavor text for the BGM is available with the game.
Keypoints: 00:00 Start 03:24 Loop 2 06:34 Loop 3 09:43 Loop 4 16:02 Loop 6 22:21 Loop 8 28:40 Loop 10 Transition: Cut-in to 0:15.474 from 3:24.947. Melodic loop is at 3:10.
=========================
Track Name: 06. 移ろう風と揺るがぬ心 EN Self-translation (unofficial): Shifting Winds and Unwavering Heart BPM: 190 Offline Use (2 loops, 6m31s): bit.ly/BGMLoop_DanPura (Utsurou Kaze to Yuruganu Kokoro.mp3) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any. In DanPura's case, author said they won't be releasing an OST for it (personally asked), so the closest you can for a contribution is to buy the game!
Audio sourced from in-game to preserve sound quality. Looping based on own judgment, looping the strangely faded-out track, for a seamless loop. I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints: 00:00 Intro 02:19 Loop 2 06:47 Loop 4 11:15 Loop 6 20:11 Loop 10 29:06 Loop 14 Transition: Cut-in back to 0:05.582 from 2:19.535.
=========================
In-game Filename: m_va_reminiscence BPM: 86 Offline Use (2 loops, 4m52s): Pondering if it's alright to.
Audio sourced from the .wma download available in Erutan's video to preserve sound quality. Looping based on own judgment for a seamless loop, as it doesn't loop in-game anyway. To attain looping, a portion of a middle part of the track where the chorus sound similar is borrowed for 4 beats before looping back to the beginning. (exact timings in Keypoints section) As a side effect, this track does not include the epilogue in the loops. However, I still incorporated it at the last loop. I would've made it an hour's length, but I wished for everyone to still hear the epilogue more often than not, as it still feels as a vital part of the song.
Subtitle & timing personally added (for that long length + epilogue), along with personally-translated Japanese version.
Keypoints: 00:00 Start 03:54 Loop 2 07:44 Loop 3 11:33 Loop 4 19:12 Loop 6 26:52 Loop 8 30:35 Epilogue Transition: Cut-in to the 4-beat portion of 1:16.830 to 1:22.726 from 3:48.803, as a bridge to finally cutting-in to 0:05.140. ...That sounded like a simple transition, but finding it and trying if it works is something else; as is the common challenge for non-looped songs in-general anyway.
=========================
BPM: Initially 132, then 135 Offline Use (2 loops, 8m10s): bit.ly/BGMLoop_DN (Song of the Goddess - The Eternal Path.mp3)
Audio sourced from in-game to preserve sound quality. Looping based on in-game with own slight adjustment for a seamless loop. The game loops the whole track well w/o obvious silence gaps.
Keypoints: 00:00 Start 00:52 Loop 2 02:37 Loop 4 06:08 Loop 8 13:09 Loop 16 20:09 Loop 24 25:25 Loop 30 29:48 Loop 35 Transition: Overlap 0.0001s to dissolve the possible pop between the loop and to sync to 146 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest03 BPM: 146 Offline Use (3 loops, 3m42s): bit.ly/BGMLoop_SoulTide (pending...) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve sound quality. Looping based on in-game with own slight adjustment for a seamless loop. The game loops the whole track well w/o obvious silence gaps.
Keypoints: 00:00 Start 01:21 Loop 2 04:03 Loop 4 09:29 Loop 8 14:54 Loop 12 23:01 Loop 18 29:48 Loop 25 Transition: Overlap 0.0001s to dissolve the possible pop between the loop and to sync to 62 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest03 BPM: 62 Offline Use (3 loops, 4m15s): bit.ly/BGMLoop_SoulTide (pending...) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve sound quality. Looping based on in-game with own slight adjustment for a seamless loop. The game loops the whole track well w/o obvious silence gaps.
Keypoints: 00:00 Start 01:05 Loop 2 03:17 Loop 4 07:40 Loop 8 12:03 Loop 12 16:26 Loop 16 23:00 Loop 22 29:35 Loop 28 Transition: Custom crossfade 0.0001s to the next loop's beginning to dissolve the possible pop between the loop and to sync to 146 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest02 BPM: 146 Offline Use (3 loops, 3m27s): bit.ly/BGMLoop_SoulTide (pending...) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve sound quality. Looping based on in-game with own slight adjustment for a seamless loop. The game loops the whole track well w/o obvious silence gaps.
Keypoints: 00:00 Start 01:32 Loop 2 04:36 Loop 4 10:46 Loop 8 16:55 Loop 12 23:04 Loop 16 29:13 Loop 20 Transition: Cut-in back to the next loop's beginning from 1:32.301, a slightly earlier loop than the in-game one.
=========================
In-game Filename: BGM_Maze_Main_Forrest02 BPM: 130, 5/4 beats Offline Use (3 loops, 4m48s): bit.ly/BGMLoop_SoulTide (pending...) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
Audio sourced from in-game to preserve sound quality. Looping based on in-game for a seamless loop. I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints: 00:00 Intro 03:12 Loop 2 08:32 Loop 4 13:52 Loop 6 19:12 Loop 8 27:12 Loop 11 Transition: Cut-in back to 0:32.006 from 3:12.006. Set loop transition after every 6th loop: Loop back to start.
=========================
In-game Filename: m_va_showtime BPM: 120 Offline Use (- loops, -m--s): Pondering if it's alright to.
Audio is sourced from in-game to preserve as much sound quality. Looping based on in-game, and arrangement upon own judgment, for seamless loops. The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints: 00:00 Prologue 01:53 Loop 2 04:41 Loop 4 08:54 Loop 7 10:01 Set Loop 2, Loop 8 20:02 Set Loop 3, Loop 15 28:56 Loop 21 Transition: Cut-in to next loop's 0:28.787 from 1:53.018. 7th loop variant: Custom cross-fade starting from last loop's 1m35.753 to the beginning of track.
=========================
In-game Filename: bgm_GM002 Visual: in-game recording BPM: 156 Offline Use (3 set loop, 4m36s): bit.ly/BGMLoop_PriconneGM (Unit & Equipment Picture Book.mp3) Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one. If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
Uma Musume -Pretty Derby- A song replacing the common day/night lobby BGMs during Golden Week 2022. Seamlessly looped of a 25-second track for at least 1 hour, or...148 loops in this case.
Audio sourced from in-game to preserve sound quality. Looping based on in-game for a seamless loop. The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common with Priconne/Cygames games. It's labeled as short ver. in-game, so I wonder if there's a full version...
Keypoints: 00:00 Start 00:28 Loop 2 01:20 Loop 4 03:02 Loop 8 06:27 Loop 16 12:51 Loop 32 25:39 Loop 64 38:27 Loop 96 51:15 Loop 128 59:47 Loop 148 Transition: Cut-in to 0:03.220 from 0:28.820. Melodic loop is at 26s, but technical loop is at 8 beats after, on time mentioned above.
=========================
In-game Filename: snd_bgm_cs1055_short Visuals: GoldenWeek 2022 Login Bonus banner (loginbonus_vertical_bg_30037) + game logo (utx_obj_title_logo_umamusume) + post-processing via waifu2x @ low noise cleanup(0) for clean visual purposes. BPM: 150 Offline Use (8 loops, 3m36s): bit.ly/BGMLoop_UmaMPD (Golshinshin.mp3, "Golshinshin loop.flac" for self-repeat or ringtones or something)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting. Thank you for your support!
Audio sourced from in-game to preserve sound quality. Looping based on in-game and rearranged upon own judgment for a seamless loop; intended to loop back to the earlier half instead of in-game where it loops only the latter half. I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints: 00:00 Intro 01:54 Loop 2 04:06 Loop 4 06:17 Loop 6 07:23 Set Loop 2, Loop 7 11:29 Set Loop 2, Loop 10 14:46 Set Loop 3, Loop 14 22:09 Set Loop 4, Loop 21 Transition: Normal: Cut-in to 0:49.231 from 1:54.872, removing a bit of 0.006 excess audio to align it properly. Set loop transition after every 6th loop: Loop back to start.
=========================
In-game Filename: m_va_follow_the_trail BPM: 117 Offline Use (- loops, -m--s): Pondering if it's alright to.
Audio is sourced from in-game to preserve as much sound quality. Looping based on in-game, and arrangement upon own judgment, for seamless loops. The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips. BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game! This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 2 consists of 13 sections/fragments joined together: - Intro: 1.509s, raw track #7 - Prologue: 12.075s, #8 - Transitions - Prepare phase to Battle: 3.019s, #2,5 - Transitions - Battle phase to Prepare: 1.509s, #12,13 - Prepare phase - 3 progressive variants: normal 31.698s, #9,11; rare 30.189s, #10 - Battle phase - 4 progressive variants: normal 42.264s, #1,4; rare 54.340s, #3,6 - Unused: #14,15, possibly for BGM-ending (which doesn't happen even in-game as far as I can tell) The rare versions don't play in this particular version. Go here if you're looking for the complete version. youtu.be/KYyqHwMu5iQ?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
Keypoints: 00:00 Prologue 00:13 Prepare 00:59 Battle 1 02:13 Prepare 02:59 Battle 2 04:14 Loop 2 08:16 Loop Set 2 16:31 Loop Set 3 24:47 Loop Set 4 Transitions: Each Prepare & Battle transition ends by a 0.377 (or 1 beat), almost-immediate fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM014 #1-2,4,7-9,11-12 Visual: (a portion of) game OP recording + Homepage logo & background BPM: 128 Offline Use (2 set loop, -m-s): Pending Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one. If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.