Lloyd Dunamis
[Girls Frontline] Chapter 04 Map BGM - SENTRY A (Seamless 30m)
updated
Seamlessly looped for at least 30 minutes, or 6 loops in this case.
Composer: Studio EIM (youtube.com/@StudioEIM )
Visual: Collated in-game elements
=========================
Audio sourced from demo's source mp3 for the closest in-game sound quality.
Looping based on own judgment for a seamless loop. It's been reported that the looping is disabled for the demo for technical reasons. Come release time, this looping could be different from how the devs decide to loop it.
This BGM satisfactorily, smoothly transitions to its filtered, low frequency-only story version in-game and in other effects. To experience this, you can try the demo!
Keypoints:
00:00 Start
05:06 Loop 2
15:11 Loop 4
25:16 Loop 6
Transition: Overlap next loop on 05:02.400.
=========================
Source Filename: 02_EIM002.mp3 (137kbps VBR)
BPM: 200 (officially 100)
1-loop: N/A
Offline Use: (decided not to provide until an OST is provided)
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#Pygmalion #ピグマリオン #피그말리온』
Steam: store.steampowered.com/app/2234960/Pygmalion
I am not affiliated with whom All the Rights Belong to:
©CandLE
Intermission / UI BGM
Seamlessly looped for at least 30 minutes, or 20 loops in this case.
Producer/Composer: Vanguard Sound - GhostFinal
Visual: Event CG
GFL ⅹ ZLS The Glistening Bloom BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eJDsiyFsrIoVaP0wTA7KYJ
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game for a seamless loop.
Keypoints:
00:00 Start
01:36 Loop 2
04:42 Loop 4
10:54 Loop 8
17:05 Loop 12
23:17 Loop 16
29:29 Loop 20
Transition: Cut-in next loop's 0:03.914 on 1:36.817; cutting off a 0.015s silence/imperfection in the process.
=========================
Source Filename: BGM_Saga_UI.wav
BPM: 124
1-loop: N/A
Offline Use: bit.ly/BGMLoop_GFL_ZLS, Intermission - UI
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m51s
-High-qual 1-loop ogg: q0.80 (320kbps VBR), 1m44s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
『#ZombieLandSaga #ゾンビランドサガ』
http://zombielandsaga.com
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
©ゾンビランドサガ製作委員会
Seamlessly looped for at least 30 minutes, or 14 loops in this case.
Composer: MANYO
Further Track Info: vgmdb.net/album/123829
Visual: A sequence from the 1st PV youtu.be/QkhJBs7AymI?t=11
Heaven Burns Red BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dNEvm5l4KfMjFewByLd1ab
=========================
Audio sourced from the OSTs to preserve as much sound quality.
Looping based on in-game for a seamless loop.
Keypoints:
00:00 Start
02:16 Loop 2
06:36 Loop 4
15:15 Loop 8
23:54 Loop 12
28:13 Loop 14
Transition: Cut-in to 0:07.214 from 2:16.9144.
=========================
BPM: 222
Offline Use: bit.ly/BGMLoop_HBR, Unexplored Land
-Portable-ready 3 loop mp3: V2 (192kbps VBR), 6m41s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m24s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead!
- HBR OST Vol.1: vgmdb.net/album/123829 (in the "Available at" sidebar)
If you insist, I counter-insist! Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#HeavenBurnsRed #へブバン #ヘブンバーンズレッド #헤븐번즈레드 #緋染天空』
Homepage: heaven-burns-red.com
Steam (JP): store.steampowered.com/app/1973710
QooApp (JP/KR/TW): apps.qoo-app.com/en/app/10878
My Friend Invite Code: 1igw6rbw6d26va44
I am not affiliated with whom All the Rights Belong to:
©WFS Developed by WRIGHT FLYER STUDIOS ©VISUAL ARTS/Key
CN track name「贝希摩斯 圣山之战」Behemoth, Battle of the Holy Mountain (G.Translated).
Seamlessly looped for at least 30 minutes, or 30 loops in this case.
Composer: YinXin Shi (音心 石)
Visual: Various in-game elements, mainly login screen's.
Graveland BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eUYs0vRxqCS9j_e9ku6GdM
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game and Soul Tide's official NetEase Cloud Music page to preserve sound quality.
I had to patch out rather-muted portion at the beginning and at 1:00.811 in the official publish one with the in-game one...even though those portions of 0.007s will sound negligible.
The game loops the whole track seamlessly already.
Keypoints:
00:00 Start
01:00 Loop 2
03:02 Loop 4
07:05 Loop 8
15:12 Loop 16
23:19 Loop 24
29:24 Loop 30
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_Battle_BehemothVally02
BPM: 142
Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.18
Also in Soul Tide BGM Collection II No.16 youtube.com/watch?v=N69jJdmYmew&list=PLxGA0R3thZrkte_SljkgPAiD1gf_95nej&t=1325s
Offline Use: bit.ly/BGMLoop_SoulTide, Chapter 6 - Mountains, Battle
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 3m27s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m08s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
「#靈魂潮汐」
Homepage: bit.ly/3tsDhAi
Playstore: play.google.com/store/apps/details?id=com.herogame.gplay.soultide.tw
Appstore: apps.apple.com/tw/app/id1595809252
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Dino Games Co., Ltd.
©Ujoy Games Limited
©LemcnSun Entertainment
Seamlessly looped for...accidentally almost-exactly 40 minutes, or 24 loops in this case.
Hearing Caution: As this is an extension of a "mostly loud" track, I am self-obliged to remind you to be mindful of your volume. As several researches have noted, listening to music under a desired high volume in extended lengths, -In Extended Lengths-, could cause hearing loss/impairments.
Don't be like me who just recently couldn't hear higher than 15KHz anymore...
Composer: KARUT (youtube.com/@karut )
CrossFire, normal stage ver.: by Shiroiro Sekai youtu.be/A6mYsc88RWA
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist: by Salieri youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from OST for the highest sound quality.
Looping based on own judgment for a seamless loop, since the game loops the whole track.
This BGM is looped in an extended battle context: firstly looping back the middleway to skip the intro ramp for consistent action, 2 times. The 4th loop starts in the latter portion, intended for intense boss moments, for continuity of & extending that climax part.
After the 4th loop ends, it restarts from the beginning, replaying the intro.
The after-8th-loop is an extra, to slip in that fade-out natural to the track itself, then re-introduces the beginning on-beat to the rhythm.
In turn, this extension plays the entirety of the track so you're not missing out on anything, while still (hopefully) enjoying seamless extension!
Keypoints:
00:00 Start
02:12 Loop 2
03:58 Loop 3
05:44 Loop 4
06:37 Loopset 2, Loop 5
13:16 Loopset 3, Loop 9
19:53 Loopset 4, Loop 13
26:32 Loopset 5, Loop 17
33:09 Loopset 6, Loop 21
Transition:
Loops 2 & 3 loops back to 0:26.601 from 2:12.532;
Loop 4, to 1:19.576.
Loop 5 completes a loop set, to the beginning 0m00.118s.
2nd Loopset variance (or Loop 9): Allows the fade-out to play for 4 beats, then returns to the beginning.
AfterEffects:
-Levels to adjust gamma instead of brightness
-Camera Lens Blur, instead of Gaussean Blur.
-Mask shape-based adjustment layers.
-Composition motion blur on the latter quick-succession transitions.
-Very initial- and ending-skewed movement transitions to give that sudden & instant effect.
-The shadowed-bullet effect is a separate composition masking only the bullet, its progression being layers of that composition, then rotating the whole thing as routed.
=========================
In-game Filename: Theme_76_KARUT_29_CrossFire_Hard_Arrange
Visuals: BG_CS_Rabbit_03 & 09
Processing: waifu2x x6 denoise=0
(borrowing Salieri's link http://tiny.cc/bluearchive_gallery )
1-loop Track: youtu.be/66pV9jzBeOc?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 145
Offline Use: bit.ly/BGMLoop_BlueArchive, CrossFire (Hard Arrange)
-Portable-ready 3 & a half-loop mp3: V2 (192kbps VBR), 6m49s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m19s
(alternative beginning looping point: LOOP_START=5192, LOOPLENGTH(optional)=5839440)
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! vgmdb.net/release/13480
If you insist...nnn, I'd prefer not financially incentivising what I didn't originally create. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing. A word of appreciation should suffice, and I am very thankful for it.
『#ブルアカ』
Homepage: bluearchive.jp
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
YouTube Channel: youtube.com/channel/UCmgf8DJrAXFnU7j3u0kklUQ
『#BlueArchive #블루아카이브』
Homepage: bluearchive.nexon.com
Google Play: play.google.com/store/apps/details?id=com.nexon.bluearchive
QooApp: apps.qoo-app.com/en/app/18698
YouTube Channel
[EN] youtube.com/channel/UCsrnDYrkovQhCCE8kwKcvKQ
[KR] youtube.com/channel/UCj0iColXMAjPA92rH-AXVGQ
I am not affiliated with whom All the Rights belong to:
©2020 2021 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
©2021 NEXON KOREA Corp.
CN track name「巨兽 死亡之径」Behemoth, Death's Path (G.Translated)
Seamlessly looped for at least 30 minutes, or 19 loops in this case.
Composer: YinXin Shi (音心 石)
Visual: Various in-game elements, mainly login screen's.
Graveland BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eUYs0vRxqCS9j_e9ku6GdM
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it.
The game loops the whole track seamlessly already.
Keypoints:
00:00 Start
01:36 Loop 2
04:50 Loop 4
11:16 Loop 8
17:43 Loop 12
24:10 Loop 16
29:00 Loop 19
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_Main_BehemothVally02
BPM: 66 ~ 101, varying
Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.10
Also in Soul Tide BGM Collection II No.12 youtube.com/watch?v=N69jJdmYmew&list=PLxGA0R3thZrkte_SljkgPAiD1gf_95nej&t=996s
Offline Use: bit.ly/BGMLoop_SoulTide, Chapter 6 - Mountains, Labyrinth
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 5m02s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m44s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
「#靈魂潮汐」
Homepage: bit.ly/3tsDhAi
Playstore: play.google.com/store/apps/details?id=com.herogame.gplay.soultide.tw
Appstore: apps.apple.com/tw/app/id1595809252
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Dino Games Co., Ltd.
©Ujoy Games Limited
©LemcnSun Entertainment
CN track name「贝希摩斯 草原之战」Behemoth, Battle of the Prairie.
Seamlessly looped for at least 30 minutes, or 28 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Graveland BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eUYs0vRxqCS9j_e9ku6GdM
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game and Soul Tide's official NetEase Cloud Music page to preserve sound quality.
I had to patch out a rather-muted portion at 1:05.279 in the official publish one with the in-game one...even though that portion of 0.004s will sound negligible.
The game loops the whole track seamlessly already.
Keypoints:
00:00 Start
01:50 Loop 2
05:32 Loop 4
12:55 Loop 8
20:18 Loop 12
29:32 Loop 17
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_Battle_BehemothVally01
BPM: 147
Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.17
Offline Use: bit.ly/BGMLoop_SoulTide, Chapter 5 - Steppes, Battle
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 3m27s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m13s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
「#靈魂潮汐」
Homepage: bit.ly/3tsDhAi
Playstore: play.google.com/store/apps/details?id=com.herogame.gplay.soultide.tw
Appstore: apps.apple.com/tw/app/id1595809252
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Dino Games Co., Ltd.
©Ujoy Games Limited
©LemcnSun Entertainment
CN track name「巨兽 回转山路」Behemoth Valley, Turning Mountain Road
Seamlessly looped for at least 30 minutes, or 17 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Graveland BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eUYs0vRxqCS9j_e9ku6GdM
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it.
The game loops the whole track seamlessly already.
Keypoints:
00:00 Start
01:50 Loop 2
05:32 Loop 4
12:55 Loop 8
20:18 Loop 12
29:32 Loop 17
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_Main_BehemothVally01
BPM: 78
Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.9
Offline Use: bit.ly/BGMLoop_SoulTide, Chapter 5 - Steppes, Labyrinth
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 5m44s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m58s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
「#靈魂潮汐」
Homepage: bit.ly/3tsDhAi
Playstore: play.google.com/store/apps/details?id=com.herogame.gplay.soultide.tw
Appstore: apps.apple.com/tw/app/id1595809252
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Dino Games Co., Ltd.
©Ujoy Games Limited
©LemcnSun Entertainment
Seamlessly looped for at least 30 minutes, or 15 loops in this case.
Producer/Composer: Vanguard Sound - GhostFinal
Visual: Event login
GFL Love Bakery BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4czbC0vdTlXnxwRYIks6Yyd
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
02:09 Loop 2
06:16 Loop 4
14:31 Loop 8
22:46 Loop 12
28:57 Loop 15
Transition: Cut-in next loop's 0:05.297 on 2:09.047; cutting off a 0.010s silence/imperfection in the process.
=========================
Source Filename: 2022_white_valentine_BGM2.wav
BPM: 160
1-loop: N/A
Offline Use: bit.ly/BGMLoop_GFL_LB, White Valentine 2
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 6m23s
-High-qual 1-loop ogg: q0.80 (320kbps VBR), 2m12s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Seamlessly looped for at least 30 minutes, or 16 loops in this case.
Producer: Vanguard Sound - GhostFinal
Visual: Event login
GFL Love Bakery BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4czbC0vdTlXnxwRYIks6Yyd
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:57 Loop 2
05:51 Loop 4
13:38 Loop 8
21:26 Loop 12
29:13 Loop 16
Transition: Cut-in next loop's 0:00.537 on 1:57.407; cutting off a 0.017s silence/imperfection in the process.
=========================
Source Filename: 2022_white_valentine_BGM1.wav
BPM: 115
1-loop: N/A
Offline Use: bit.ly/BGMLoop_GFL_LB, White Valentine 1
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 6m02s
-High-qual 1-loop ogg: q0.80 (320kbps VBR), 2m05s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
The BGM switches from Lobby to Matching fluidly.
Extended to at least 30 minutes, or 29 loops in this case.
Composer: allegedly Yasunori Nishiki or Kohei Tanaka (西木 康智/田中 公平), or any of Priconne's common composers. vgmdb.net/product/7087
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints:
00:00 Prologue
01:24 Loop 2
03:30 Loop 4
07:42 Loop 8
16:07 Loop 16
24:32 Loop 24
29:48 Loop 29
Transition: Cut-in to next loop's 0:20.564 from 1:02.625.
=========================
In-game Filename: bgm_GM003 # 2
Visual: in-game recording
BPM: 95
Offline Use: bit.ly/BGMLoop_PriconneGM, Battle Matching
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 3m21s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m31s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
#プリグラ #エイプリルフール #aprilfools
#PrincessConnect #priconne #プリコネ #プリコネR #PrincessConnectBackgroundMusic #PrincessConnectOST
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Extended to at least 30 minutes, or 29 loops in this case.
Composer: allegedly Yasunori Nishiki or Kohei Tanaka (西木 康智/田中 公平), or any of Priconne's common composers. vgmdb.net/product/7087
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints:
00:00 Prologue
01:24 Loop 2
03:30 Loop 4
07:42 Loop 8
16:07 Loop 16
24:32 Loop 24
29:48 Loop 29
Transition: Cut-in to next loop's 0:20.564 from 1:02.625.
=========================
In-game Filename: bgm_GM003 # 1
Visual: in-game recording
BPM: 95
Offline Use: bit.ly/BGMLoop_PriconneGM, Battle Lobby
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 3m21s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m31s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
#PrincessConnect #priconne #プリコネ #プリコネR #PrincessConnectBackgroundMusic #PrincessConnectOST #priconneGM #プリコネGM #プリグラ #エイプリルフール #AprilFools
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Main Theme Song, Chinese version.
Seamlessly looped for at least 30 minutes, or 9 loops in this case.
Composer: 闹闹丶
Singer: 泠鸢yousa (space.bilibili.com/282994 )
Visual: Various in-game elements, mainly login screen's.
BiliBili Official Lyric Video: bilibili.com/video/BV14h411q7Kh?p=2
Japanese version loop feat. Kato Emiri: youtu.be/4a9DbZXHLJU
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it.
Looping based on own judgment, in context of a looped game BGM, for a seamless loop.
Doing it slightly differently here: letting the epilogue end the song in the last loop, instead of the usual continuous loop, as it would in a game.
Keypoints:
00:00 Start
03:48 Loop 2
07:17 Loop 3
10:46 Loop 4
17:45 Loop 6
24:44 Loop 8
28:14 Loop 9
Transition: Cut-in next loop's 18.909 on 3:48.364; the middle beat of the similarly-sounding prologue & epilogue.
CN lyrics sourced from its origin.
EN: Converted to pinyin/phonetics via Google Translate.
JP: From pinyin to katakana via chineseconverter.com/en/convert/chinese-characters-to-katakana-conversion , with some personal fixes.
Lyrics manually synced for the whole loopings.
*Note: In long playtimes or laggy browsing, the subtitles can have delays in timing. I noticed that a quick pause-play or a little rewind re-syncs it; try doing that if it delays on yours.
=========================
BPM: 165
Source: Soul Tide Title Song Album music.163.com/#/album?id=132085743 Track No.2 or 3
Offline Use: bit.ly/BGMLoop_SoulTide, Soul Tide Theme Song feat. 泠鸢yousa
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 4m11s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
「#靈魂潮汐」
Homepage: bit.ly/3tsDhAi
Playstore: play.google.com/store/apps/details?id=com.herogame.gplay.soultide.tw
Appstore: apps.apple.com/tw/app/id1595809252
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
@Dino Games Co., Ltd.
©Ujoy Games Limited
©LemcnSun Entertainment
presumably for the whole Geo Theogonia or just on "Appareil Highway - West Side"
Seamlessly looped for at least 30 minutes, or 22 loops in this case.
Composer: Specifics undetermined; please see vgmdb.net/product/7087 for common & complete Priconne composers
Visual: Area map for the new place; tx_worldmap_000003a to d combined
+ in-game logo
Priconne!R BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4cU1OIffAEL5JG49pv9Gf_5
=========================
Audio sourced from in-game to preserve as much sound quality from its source.
Looping based on in-game BGM, for a seamless loop.
The BGM source is at low volume, so it's increased by 9dB while making sure nothing clips.
Keypoints:
00:00 Start
01:29 Loop 2
04:13 Loop 4
09:42 Loop 8
15:11 Loop 12
20:40 Loop 16
28:54 Loop 22
Transition: Cut-in next loop's 0:06.531 from 1:28.775.
Supplementing 3 samples before actual in-game loop to exactly align with the audio (else it misses to loop 3 audio samples...but this is audibly negligible anyway).
=========================
In-game Filename: bgm_MC022
BPM: 143
Offline Use: bit.ly/BGMLoop_PriconneR, Area 63 - Geo Theogonia, Battle
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m19s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m36s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. I encourage you to buy the OSTs or music tracks instead! vgmdb.net/product/7087
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
『#PrincessConnectReDive』
Google Playstore: play.google.com/store/apps/details?id=com.crunchyroll.princessconnectredive
QooApp: apps.qoo-app.com/en/app/16051
Twitter: twitter.com/priconne_en
『#プリンセスコネクト ReDive』
Homepage: priconne-redive.jp
DMM Games (PC): dmg.priconne-redive.jp
QooApp: apps.qoo-app.com/en/app/5372
Twitter: twitter.com/priconne_redive
#PrincessConnect #priconne #プリコネ #プリコネR #PrincessConnectBackgroundMusic #PrincessConnectOST
I am not affiliated with whom All the Rights Belong to:
© Cygames, Inc.
presumably for the whole Geo Theogonia or just on "Appareil Highway - West Side"
Seamlessly looped for at least 30 minutes, or 16 loops in this case.
Composer: Specifics undetermined; please see vgmdb.net/product/7087 for common & complete Priconne composers
Visual: Area map for the new place; tx_worldmap_000003a to d combined
+ in-game logo
Priconne!R BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4cU1OIffAEL5JG49pv9Gf_5
=========================
Audio sourced from in-game to preserve as much sound quality from its source.
Looping based on in-game BGM, for a seamless loop.
The BGM source is at low volume, so it's increased by 9dB while making sure nothing clips.
Keypoints:
00:00 Start
02:14 Loop 2
06:08 Loop 4
13:55 Loop 8
21:43 Loop 12
29:31 Loop 16
Transition: Cut-in next loop's 0:16.108 from 1:55.974.
Supplementing 3 samples before actual in-game loop to exactly align with the audio (else it misses to loop 3 audio samples...but this is audibly negligible anyway).
=========================
In-game Filename: bgm_MC001
BPM: 136
Offline Use: bit.ly/BGMLoop_PriconneR, Area 63 - Geo Theogonia
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 6m10s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m20s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. I encourage you to buy the OSTs or music tracks instead! vgmdb.net/product/7087
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
『#PrincessConnectReDive』
Google Playstore: play.google.com/store/apps/details?id=com.crunchyroll.princessconnectredive
QooApp: apps.qoo-app.com/en/app/16051
Twitter: twitter.com/priconne_en
『#プリンセスコネクト ReDive』
Homepage: priconne-redive.jp
DMM Games (PC): dmg.priconne-redive.jp
QooApp: apps.qoo-app.com/en/app/5372
Twitter: twitter.com/priconne_redive
#PrincessConnect #priconne #プリコネ #プリコネR #PrincessConnectBackgroundMusic #PrincessConnectOST
I am not affiliated with whom All the Rights Belong to:
© Cygames, Inc.
Chapter 3 & 4 labyrinth/graveland selection/menu BGM 「终末之地」
Seamlessly looped for at least 30 minutes, or 22 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Graveland BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eUYs0vRxqCS9j_e9ku6GdM
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it.
The game loops the whole track seamlessly already.
Keypoints:
00:00 Start
01:21 Loop 2
04:04 Loop 4
09:30 Loop 8
14:55 Loop 12
20:21 Loop 16
28:30 Loop 22
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_LevelSelect_Forest02
BPM: 112
Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.3
Offline Use: bit.ly/BGMLoop_SoulTide, Graveland Select - Yomi Marsh
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 4m16s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m29s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
「#靈魂潮汐」
Homepage: bit.ly/3tsDhAi
Playstore: play.google.com/store/apps/details?id=com.herogame.gplay.soultide.tw
Appstore: apps.apple.com/tw/app/id1595809252
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
@Dino Games Co., Ltd.
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 1 & 2 labyrinth/graveland selection/menu BGM 「巨木之森」
Seamlessly looped for at least 30 minutes, or 23 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Graveland BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4eUYs0vRxqCS9j_e9ku6GdM
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it.
The game loops the whole track seamlessly already.
Keypoints:
00:00 Start
01:20 Loop 2
04:00 Loop 4
09:20 Loop 8
20:00 Loop 16
29:20 Loop 23
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_LevelSelect_Forest01
BPM: 60
Source: Soul Tide OST Vol.2 music.163.com/#/album?id=132749312 No.2
Offline Use: bit.ly/BGMLoop_SoulTide, Graveland Select - Dire Forest
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 4m12s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 1m28s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Apple Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Town - Harbour / Busy Port 「繁忙的港口」
Seamlessly looped for at least 30 minutes, or 8 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Interface & Town BGMs Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fZFOXWkbz4PBBAas1LxW_r
General Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from Soul Tide's official NetEase Cloud Music page to preserve sound quality...not that it would matter to YT compression, but at least there's a little/lot more clarity to it.
The game loops the whole track with the fade-out epilogue; so,
looping is based on own judgment for a seamless loop.
Keypoints:
00:00 Start
03:53 Loop 2
07:46 Loop 3
11:40 Loop 4
19:27 Loop 6
27:14 Loop 8
31:08 Epilogue
Transition: Cut-in to the beginning from 3:53.438.
=========================
In-game Filename: BGM_Town_Harbour
BPM: 85.333
Source: Soul Tide OST Vol.1 music.163.com/#/album?id=132746742 No.14
Offline Use: bit.ly/BGMLoop_SoulTide, Town - Harbour
-Portable-ready 2-loop mp3: V2 (192kbps VBR), 8m00s
-High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 4m06s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! Soul Tide's is provided free via NetEase Cloud Music: music.163.com/#/artist?id=48772297
If you insist, still no; Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Apple Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
or Home BGM, but the "Home" or housing feature stuff is a separate one.
Seamlessly looped for at least 20 minutes, or 27 loops in this case.
Composer: Unknown
Visual: Various in-game elements
loading_qinglongji
4015_zhujiemian01_sky01_QC
postprocessed via waifu2x(denoise=0)
Animistic/Animae Arche BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4cIi41KZnmcGIutUbM5w4Dj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
The game loops this well already.
Keypoints:
00:00 Start
00:46 Loop 2
02:16 Loop 4
05:18 Loop 8
08:19 Loop 12
14:22 Loop 20
19:39 Loop 27
Transition: Cut-in back to 0:00.674 from 0:46.007.
=========================
In-game Filename: bgm_mainUI
BPM: 90
Offline Use: bit.ly/BGMLoop_Animistic, Main Menu
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 2m28s
-High-qual 1-loop oggl: q0.80 (320kbps VBR), 0m54s
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! (This does not have one)
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
「#AnimaeArche #アニマエアルケー #ア二アル」
Homepage aniaru.jp
Twitter twitter.com/Animae_Arche
Google Playstore play.google.com/store/apps/details?id=jp.co.gomashio.animaearuke
QooApp apps.qoo-app.com/en/app/16214
「#Animistic #万灵启源」
Homepage game.bilibili.com/animistic
Taptap taptap.com/app/166880
Bilibili biligame.com/detail/?id=102835
QooApp apps.qoo-app.com/en/app/14114
Wiki wiki.biligame.com/wlqy
--Games in both regions have ended service--
I am not affiliated with whom All the Rights Belong to:
©2020,2021 KADOKAWA Games
©2020 BILIBILI
©华清飞扬sincetimes
©Gomashio, Inc.
Seamlessly looped for at least 30 minutes, or 7 loops in this case.
In commemoration of HBR's 1st Anniversary.
Performer: yanaginagi 「やなぎなぎ」
Composer: Jun Maeda 「麻枝 准」
Arranger: MANYO
Further Track Info: vgmdb.net/release/11524
Visual: Personal recording of the title screen sequence from a 2340x1080-resolution phone
Heaven Burns Red BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dNEvm5l4KfMjFewByLd1ab
=========================
Audio sourced from the OSTs to preserve as much sound quality.
Looping based on in-game's title screen, adapted to the OST version which ends, for as seamlessly looped as I can make it sound.
Also an experimental upload for multiple audio tracks, the vocal one and the instrumental one. The instrumental incorporates the intro fade-in from the vocal one, which is absent on both in-game and OST instrumentals.
...buuut YT's "multiple audio tracks" doesn't work that way just yet, or ever, and thus the instrumental track is ignored.
Keypoints:
00:00 Start
04:59 Loop 2
09:51 Loop 3
14:42 Loop 4
19:33 Loop 5
24:25 Loop 6
29:16 Loop 7
Transition: Custom 4.713s crossfade connecting from 4:54.995 through 0:08.277. (Visual: imgur.com/a/1czKhlD )
=========================
BPM: 140
Subtitle sync: personally done
Offline Use: (not considered for now due to possible copyright stuff)
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead!
-「Before I Rise」Single: https://linkco.re/edBh3pP6?lang=en
- HBR OST Vol.1: vgmdb.net/album/123829 (in the "Available at" sidebar)
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#HeavenBurnsRed #へブバン #ヘブンバーンズレッド #헤븐번즈레드 #緋染天空』
Homepage: heaven-burns-red.com
Steam (JP): store.steampowered.com/app/1973710
QooApp (JP/KR/TW): apps.qoo-app.com/en/app/10878
My Friend Invite Code: 1igw6rbw6d26va44
I am not affiliated with whom All the Rights Belong to:
©WFS Developed by WRIGHT FLYER STUDIOS ©VISUAL ARTS/Key
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for at least 30 minutes, or 19 loops in this case.
Supposedly the event stage 『貝葉斯決策』 "Bayesian Decision Theory" 's level/floor 3 BGM.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:40 Loop 2
04:48 Loop 4
11:05 Loop 8
17:22 Loop 12
23:39 Loop 16
28:22 Loop 19
Transition: Cut-in next loop's 0:06.699 on 1:40.932; cutting off a 0.005s silence/imperfection in the process.
Music loop is actually on 1:35, but technical loop is the one stated above.
=========================
Source Filename: BGM_23SF_zonghe_3.wav
BPM: 163
1-loop: N/A
5-loop: youtu.be/hMIQ8tyvlCA
Offline Use: bit.ly/40uMNmj, Bayesian Decision Theory 3
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m55s
-High-qual 1-loop oggl: q0.80 (320kbps VBR), 1m48s
Event name placeholder translation: hekk of GFL Discord
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for at least 30 minutes, or 21 loops in this case.
Supposedly the event stage 『貝葉斯決策』 "Bayesian Decision Theory" 's level/floor 2 BGM.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:34 Loop 2
04:30 Loop 4
10:23 Loop 8
16:16 Loop 12
22:09 Loop 16
29:31 Loop 21
Transition: Cut-in next loop's 0:06.280 on 1:34.576; cutting off a 0.019s silence/imperfection in the process.
Music loop is actually on 1:29, but technical loop is the one stated above.
=========================
Source Filename: BGM_23SF_zonghe_2.wav
BPM: 174
1-loop: N/A
5-loop: youtu.be/TYetEFpwlCU
Offline Use: bit.ly/40uMNmj, Bayesian Decision Theory 2
-Portable-ready 3-loop mp3: V2 (192kbps VBR), 4m37s
-High-qual 1-loop oggl: q0.80 (320kbps VBR), 1m35s
Event name placeholder translation: hekk of GFL Discord
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for at least 30 minutes, or 22 loops in this case.
Supposedly the event stage 『貝葉斯決策』 "Bayesian Decision Theory" 's level/floor 1 BGM.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:27 Loop 2
04:12 Loop 4
09:41 Loop 8
15:10 Loop 12
20:39 Loop 16
26:99 Loop 20
28:53 Loop 22
Transition: Cut-in next loop's 0:06.071 on 1:28.357; cutting off a 0.018s silence/imperfection in the process.
Music loop is actually on 1:23, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned):
LOOP_START 267750
LOOP_END 3894551
LOOPLENGTH 3628801
=========================
Source Filename: BGM_23SF_zonghe_1.wav
BPM: 140
1-loop: N/A
5-loop: youtu.be/t_B3VyQGxNo
Offline Use: bit.ly/40uMNmj, Bayesian Decision Theory 1
-Portable 3-loop mp3: V2 (192kbps VBR), 4m19s
-High-qual 1-loop oggl: q0.80 (320kbps VBR), 1m36s
Event name placeholder translation: hekk of GFL Discord
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for a little under 30 minutes, or 20 loops in this case.
Supposedly the event's battle BGM 3.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:32 Loop 2
04:30 Loop 4
10:27 Loop 8
16:25 Loop 12
22:22 Loop 16
28:19 Loop 20
Transition: Cut-in next loop's 0:02.842 on 1:32.144; cutting off a 0.016s silence/imperfection in the process.
Music loop is actually on 1:29, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned):
LOOP_START 125319
LOOP_END 4063551
LOOPLENGTH 3916182
=========================
Source Filename: BGM_23SF_Battle_3.wav
BPM: 172
1-loop: N/A
5-loop: youtu.be/4u6loX9uz94
Offline Use: bit.ly/40uMNmj, Battle 3
-Normal Loop: mp3 (3 loops, 4m40s)
-Custom Loopable: oggl (1m40s with loopable 1m29s)
Event name placeholder translation: hekk of GFL Discord
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for at least 30 minutes, or 18 loops in this case.
Supposedly the event's battle BGM 2.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:47 Loop 2
05:17 Loop 4
12:16 Loop 8
19:15 Loop 12
26:14 Loop 16
29:43 Loop 18
Transition: Cut-in next loop's 0:03.192 on 1:47.919; cutting off a 0.007s silence/imperfection in the process.
Music loop is actually on 1:45, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned):
LOOP_START 140773
LOOP_END 4759247
LOOPLENGTH 4618474
=========================
Source Filename: BGM_23SF_Battle_2.wav
BPM: 110
1-loop: N/A
5-loop: youtu.be/HLWSoN03Bx4
Offline Use: bit.ly/40uMNmj, Battle 2
-Normal Loop: mp3 (3 loops, 5m26s)
-Custom Loopable: oggl (1m48s with loopable 1m44s)
Event name placeholder translation: hekk of GFL Discord
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
Appstore: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Keys Dungeon/Trials, Illusory Limbo
Seamlessly looped for at least 30 minutes, or 16 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:53 Loop 2
05:41 Loop 4
13:15 Loop 8
20:50 Loop 12
28:25 Loop 16
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Maze_Main_XKMB01
BPM: 76 0:00 1:47, 114 0:25
Offline Use: bit.ly/BGMLoop_SoulTide
-Normal Loop: Trials - Illusory Limbo.mp3 (3 loops, 5m53s)
-Custom Loopable: Trials - Illusory Limbo.oggl (whole loopable 1m53s)
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
Apple Appstore: apps.apple.com/us/app/id1558259776
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Apple Appstore: apps.apple.com/jp/app/id1580900245
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
TapTap: taptap.io/app/171371
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for at least 30 minutes, or 17 loops in this case.
Supposedly the event's battle BGM 1.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on in-game, with own optimization, for a seamless loop.
Keypoints:
00:00 Start
01:54 Loop 2
05:28 Loop 4
12:34 Loop 8
19:41 Loop 12
28:34 Loop 17
Transition: Cut-in next loop's 0:08.014 on 1:54.680; cutting off a 0.026s silence/imperfection in the process.
Music loop is actually on 1:49, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned):
LOOP_START 353400
LOOP_END 5057401
LOOPLENGTH 4704001
=========================
Source Filename: BGM_23SF_Battle_1.wav
BPM: 90
1-loop: N/A
5-loop: youtu.be/YX9Xsn3bRu0
Offline Use: bit.ly/40uMNmj
-Normal Loop: Battle 1.mp3 (3 loops, 4m29s)
-Custom Loopable: Battle 1.oggl (2m03s with loopable 1m46s)
Event name placeholder translation: hekk of GFL Discord
Let me know if there are errors/mistakes anywhere. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline minor event『迷籠猜想』; placeholder title, Lantern Riddles.
Seamlessly looped for at least 30 minutes, or 23 loops in this case.
Supposedly the event's main menu BGM.
Producer: Vanguard Sound - GhostFinal
Visual: Event background image, waifu2x'd denoise0 to 1080p
GFL Lantern Riddles BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4f07gdbwDrRgAFvGl8yy7H0
=========================
Audio sourced from someone else's WAV extract for the closest in-game sound quality. I couldn't for the life of me find the raw source file for it in-game anymore.
Looping based on own judgment for a seamless loop.
Keypoints:
00:00 Start
01:45 Loop 2
04:25 Loop 4
09:45 Loop 8
20:25 Loop 16
29:45 Loop 23
Transition: Cut-in next loop's 0:25.017 on 1:45.017; cutting off a 0.007s silence in the process.
Music loop is actually on 1:37, but technical loop is the one stated above.
Loop Data (in samples, based from the sourced WAV; personally assigned):
LOOP_START 1103059
LOOP_END 4631259
LOOPLENGTH 3505950
=========================
Source Filename: BGM_23SF_Main.wav
BPM: 120
1-loop: N/A
5-loop: youtu.be/UnLlSVu7YDA
Offline Use: bit.ly/40uMNmj
-Normal Loop: Main Menu.mp3 (3 loops, 4m29s)
-Custom Loopable: Main Menu.oggl (1m53s with loopable 1m20s)
Event name placeholder translation: hekk of GFL Discord
Let me know if there are any mistakes around. Thank you!
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
『#GirlsFrontline #ドルフロ #少女前线 #少女前線』
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Seamlessly looped for at least 30mins, or 13 loops in this case.
Music: Moonstruck (Sun-gon, Moon)
Visuals: Yakkun 「やっくん」 -ragnarokonline.gungho.jp/special/episode/memory-record
Ragnarok Online BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fhbASCCeejKFdO-fufm810
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from own judgment for a seamless loop; the game loops the whole track with the fades & all.
Common RO BGM note: We are very used to its BGM being looped as a whole by now, and RO doesn't have different BGMs in one place to play like Tree of Savior, so it's likely that listening to a looped version might sound awkward at first.
Keypoints:
00:00 Initial
02:24 Loop 2
07:07 Loop 4
11:49 Loop 6
21:14 Loop 10
28:18 Loop 13
Looping pt.: Cut-in next loop from 2:24.991 to 0:03.755.
=========================
Audio Filename: 163
BPM: 125
Offline Use: http://bit.ly/BGMLoop_RO (163 Lost Souls)
MP3: 3 loops, 7m21s
OGG Vorbis: 1 loop 2m38s, loop tags
LOOP_START: 165595 samples
LOOP_END: 6394102
LOOPLENGTH: 6228507
[#RagnarokOnline #ラグナロクオンライン #라그나로크온라인]
KR: ro.gnjoy.com
International: http://iro.ragnarokonline.com
Steam: store.steampowered.com/app/215100/ragnarok_online
Asia: https://ro.gnjoy.asia/
Too many RO sites, I dunno which one's which now, really.
I am not affiliated with whom All the Rights belong to:
© Gravity Co., Ltd. & Lee MyoungJin(studio DTDS)
© GungHo Online Entertainment, Inc.
BGM playing on uhh...mission/achievements screens?
Seamlessly looped for at least 15mins, or 22 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
00:00 Initial
00:44 Loop 2
02:06 Loop 4
04:49 Loop 8
07:32 Loop 12
10:15 Loop 16
12:59 Loop 20
14:20 Loop 22
Looping pt.: Cut-in next loop from 0:44.659 to 0:03.860.
=========================
Audio Filename: bgm_missionTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 125
Offline Use (3 loop, 2m14s): http://bit.ly/BGMLoop_MushoTenGame (Mission Screen.mp3)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
BGM playing on team formation screens.
Seamlessly looped for at least 15mins, or 20 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
00:00 Initial
00:48 Loop 2
02:18 Loop 4
05:18 Loop 8
08:18 Loop 12
11:18 Loop 16
14:18 Loop 20
Looping pt.: Cut-in next loop from 0:48.803 to 0:03.803.
=========================
Audio Filename: bgm_henseiTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 128
Offline Use (3 loop, 2m26s): http://bit.ly/BGMLoop_MushoTenGame (Formation Screen.mp3)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
BGM playing on story select screens.
Seamlessly looped for at least 15mins, or 18 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
00:00 Initial
00:52 Loop 2
02:32 Loop 4
05:51 Loop 8
09:11 Loop 12
14:10 Loop 18
Looping pt.: Cut-in next loop from 0:52.269 to 0:02.368.
=========================
Audio Filename: bgm_storyTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 101
Origin Freq.: 48KHz
Offline Use (3 loop, 2m41s): http://bit.ly/BGMLoop_MushoTenGame (Story Menu.mp3)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
This is a theme played outside the game.
Seamlessly looped for at least 30 minutes, or 16 loops in 4 sequence loops in this case.
Composer: Unknown
Visual: Shirow Miwa's JP 2nd Anniversary Art -twitter.com/GirlsFrontline/status/1286595563698319360 -twitter.com/zi38
JP 2nd Anniversary PV -youtu.be/ab7MFTkUtjE
GFL General BGMs Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4foS0Y3ndDozDzhMClZ4RuV
Anniversary Theme Source: youtu.be/ab7MFTkUtjE
=========================
Audio sourced from the YouTubes.
Looping based on own judgment for a seamless loop.
Keypoints:
00:00 Prologue
02:14 Loop 2
06:14 Loop 4
08:14 Loop 5, Sequence Loop 2
16:29 Loop 9, Sequence Loop 3
24:44 Loop 13, Sequence Loop 4
31:59 Loop 16
Transition: Overlap the next loop's 0:14.736 on 2:14.736, with custom crossfade for as subtle as I can make it mix w/o volume jump issues & audio clipping. -imgur.com/MwvdxuN
4th Variation: At the end of every 4th loop, it plays the beginning again. -imgur.com/5QlZ4lr
=========================
BPM: 128
Offline Use (3 loops, 6m22s): bit.ly/BGMLoop_GFL (Anniversary Theme (JP Server).mp3)
[#GirlsFrontline #ドルフロ #少女前线]
Homepage: http://gf-jp.sunborngame.com
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.jp
App Store: apps.apple.com/app/id1409632367
QooApp: apps.qoo-app.com/en/app/6742
I am not affiliated with whom All the Rights Belong to:
© SUNBORN Network Technology Co., Ltd.
© SUNBORN Japan Co., Ltd.
BGM playing on stage select/battle prep screens;
Seamlessly looped for at least 15mins, or 30 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
0:00 Initial
00:33 Loop 2
01:32 Loop 4
03:31 Loop 8
05:30 Loop 12
07:29 Loop 16
11:27 Loop 24
14:26 Loop 30
Looping pt.: Cut-in next loop from 0:33.368 to 0:03.616.
=========================
Audio Filename: bgm_battleTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 121
Origin Freq.: 48KHz
Offline Use (4 loop, -m--s): http://bit.ly/BGMLoop_MushoTenGame (pending)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
Unlike other BGMs, it's set to a very low volume in-game.
Seamlessly looped for at least 30 minutes, or 8 loops in this case.
Composer: Unknown
Visual: Various in-game elements
Mainstory_Loading001
4012_zhujiemian01_sky01_QT
postprocessed via waifu2x(denoise=0)
Animistic/Animae Arche BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4cIi41KZnmcGIutUbM5w4Dj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment for a seamless loop. As a side effect, the epilogue plays only on the last loop.
The game loops the whole track with the silence gaps/epilogue. The track itself loops another time at 1:57 on its whole track, so the music sounds like it's looping twice.
Volume is left untouched, so it's a mystery why this track plays so quietly when other story themes play at normal volumes.
Keypoints:
00:00 Start
03:57 Loop 2
07:50 Loop 3
11:43 Loop 4
19:30 Loop 6
27:16 Loop 8
Transition: Cut-in back to 0:04.454 from 3:57.631.
=========================
In-game Filename: BGM1
BPM: 81, 88
Offline Use (2 loops, 8m08s): bit.ly/BGMLoop_Animistic (Story Theme.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! (This does not have one)
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
「#AnimaeArche #アニマエアルケー」
Homepage aniaru.jp
Twitter twitter.com/Animae_Arche
Google Playstore play.google.com/store/apps/details?id=jp.co.gomashio.animaearuke
QooApp apps.qoo-app.com/en/app/16214
「#Animistic #万灵启源」
Homepage game.bilibili.com/animistic
Taptap taptap.com/app/166880
Bilibili biligame.com/detail/?id=102835 (Inaccessible)
QooApp apps.qoo-app.com/en/app/14114
Wiki wiki.biligame.com/wlqy
--Games in both regions have ended service--
I am not affiliated with whom All the Rights Belong to:
©2020,2021 KADOKAWA Games
©2020 BILIBILI
©华清飞扬sincetimes
©Gomashio, Inc.
1st World Boss battle music
Seamlessly looped for at least 30 minutes, or 20 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:31 Loop 2
03:02 Loop 3
04:34 Loop 4
07:37 Loop 6
10:40 Loop 8
16:45 Loop 12
22:51 Loop 16
28:57 Loop 20
Transition: Loop the whole track.
=========================
In-game Filename: WorldBoss01_01
BPM: 126
Offline Use (3 loops, -m--s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Seamlessly looped for a little under 30 minutes, or 15 loops in this case.
Composer: Mitsukiyo (twitter.com/mitsukiyo_5 )
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist, Salieri ver.: youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from in-game to preserve as much sound quality.
Looping based on own judgment for a seamless loop.
Volume is reduced by 0.5dB to avoid audio clipping.
I'm making use of its ambient epilogue fade-out to make the 3rd loop a little different on its end. How do you think it sounds?
Keypoints:
00:00 Start
01:58 Loop 2
03:56 Loop 3
05:56 Loop 4
09:52 Loop 6
15:48 Loop 9
21:45 Loop 12
27:41 Loop 15
Transition: Overlap next loop's beginning on 1:58.153.
3rd Loop Variance: On the 3rd loop's end on 1m58.153s, allow the epilogue to play by itself for 4 beats, before overlapping back to the beginning.
=========================
In-game Filename: Theme_73_Mitsukiyo_27_Interface_Hard_Arrange
Visuals: BG_CS_Gehenna_02, waifu2x denoise0
1-loop Track: youtu.be/-z-T3vkn66A?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 130
Offline Use (3 loops, 6m08s): http://bit.ly/BGMLoop_BlueArchive (73 Interface (Hard Arrange).mp3)
[#BlueArchive #ブルアカ #블루아카이브]
[JP]
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
Homepage: bluearchive.jp
YouTube Channel: youtube.com/channel/UCmgf8DJrAXFnU7j3u0kklUQ
[EN/KR]
Google Play: play.google.com/store/apps/details?id=com.nexon.bluearchive
QooApp: apps.qoo-app.com/en/app/18698
Homepage: bluearchive.nexon.com
YouTube Channel
[EN]: youtube.com/channel/UCsrnDYrkovQhCCE8kwKcvKQ
[KR]: youtube.com/channel/UCj0iColXMAjPA92rH-AXVGQ
I am not affiliated with whom All the Rights belong to:
©2020 2021 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
©2021 NEXON KOREA Corp.
Seamlessly looped for at least 30 minutes, or 19 loops in this case.
Composer: G.K (Vanguard Sound)
Illust: ONIs (pixiv.net/en/artworks/91270026 )
Map (A) ver: youtu.be/2e4pdV7w_0E?list=PLE9ZimhkWp4foS0Y3ndDozDzhMClZ4RuV
OST ver: youtu.be/jDEnVe9NJIA?list=PLJE48NiRZnXbX5TMsFmG6xhbfQX8d0pCo
Exploration TV ver: youtu.be/H0EWey2LY5k?list=PLE9ZimhkWp4dh6NXdIbf-OldF1j62-HxO
GFL General BGMs Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4foS0Y3ndDozDzhMClZ4RuV
=========================
Audio sourced from the OST to preserve sound quality.
Looping based on in-game BGM for a seamless loop.
Keypoints:
00:00 Prologue
00:15 Initial
01:56 Loop 2
05:11 Loop 4
11:41 Loop 8
18:11 Loop 12
24:41 Loop 16
29:33 Loop 19
Transition: Cut-in next loop's 0:03.862 on 2:00.225.
Rhythmical loop is actually on 1:52, but technical loop is the one stated above.
=========================
In-game Filename: GF_MAP4_BGM
OST Track No./Name: 13. SENTRY B
BPM: 128
Offline Use (3 loops, 5m18s): bit.ly/BGMLoop_GFL_General (13 SENTRY.B.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! For GFL though, I believe it was a limited time sale?
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
BGM in Stage 3, Wind-deserted Valley 「風さびれた谷」
Seamlessly looped for at least 30 minutes, or 10 loops in this case.
Composer: 雨霧 (Amagiri)
Visual: In-game and homepage elements
One-Shot BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fS7D29GvgI3mDZ4o-IK4pT
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
Flavor text for the BGM is available with the game.
Keypoints:
00:00 Start
03:24 Loop 2
06:34 Loop 3
09:43 Loop 4
16:02 Loop 6
22:21 Loop 8
28:40 Loop 10
Transition: Cut-in to 0:15.474 from 3:24.947.
Melodic loop is at 3:10.
=========================
Track Name: 06. 移ろう風と揺るがぬ心
EN Self-translation (unofficial): Shifting Winds and Unwavering Heart
BPM: 190
Offline Use (2 loops, 6m31s): bit.ly/BGMLoop_DanPura (Utsurou Kaze to Yuruganu Kokoro.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any. In DanPura's case, author said they won't be releasing an OST for it (personally asked), so the closest you can for a contribution is to buy the game!
[#DungeonPrime #だんじょんぷらいむ #だんぷら]
Homepage: n-linear.org/danpura
Purchase: melonbooks.co.jp/detail/detail.php?product_id=967098
I am not affiliated with whom All the Rights Belong to:
©2011 NonLinear
in the BGM-looping context of the Girls' Frontline collaboration event; though more liked fixed version.
Seamlessly looped for a little under 30 minutes, or 14 loops in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/Az-eDschSEA
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment, looping the strangely faded-out track, for a seamless loop.
I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints:
00:00 Intro
02:19 Loop 2
06:47 Loop 4
11:15 Loop 6
20:11 Loop 10
29:06 Loop 14
Transition: Cut-in back to 0:05.582 from 2:19.535.
=========================
In-game Filename: m_va_reminiscence
BPM: 86
Offline Use (2 loops, 4m52s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[#VA11HallA]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Commissioned song to Erutan exclusive for Dragon Nest SEA. (We no longer hear this in the current DN SEA incarnation)
Seamlessly looped for at least 30 minutes, or 8 loops in this case.
Performer, Composer, everything: Erutan (youtube.com/user/katethegreat19 )
Original Video:
-Erutan's youtu.be/q4GlvOHk0Y4 (please visit to know more about the song!)
-DN Sea's youtu.be/kHza3DbfwJ0
Visual: "GUEST" (pixiv.net/en/artworks/43581420 )
by Krace (pixiv.net/en/users/3429616 / http://weibo.com/kracez. )
+ waifu2x'd @ x3, denoise level 0 (from -1 to 3; none to high)
One-Shot BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fS7D29GvgI3mDZ4o-IK4pT
=========================
Audio sourced from the .wma download available in Erutan's video to preserve sound quality.
Looping based on own judgment for a seamless loop, as it doesn't loop in-game anyway.
To attain looping, a portion of a middle part of the track where the chorus sound similar is borrowed for 4 beats before looping back to the beginning. (exact timings in Keypoints section)
As a side effect, this track does not include the epilogue in the loops. However, I still incorporated it at the last loop.
I would've made it an hour's length, but I wished for everyone to still hear the epilogue more often than not, as it still feels as a vital part of the song.
Subtitle & timing personally added (for that long length + epilogue), along with personally-translated Japanese version.
Keypoints:
00:00 Start
03:54 Loop 2
07:44 Loop 3
11:33 Loop 4
19:12 Loop 6
26:52 Loop 8
30:35 Epilogue
Transition: Cut-in to the 4-beat portion of 1:16.830 to 1:22.726 from 3:48.803, as a bridge to finally cutting-in to 0:05.140.
...That sounded like a simple transition, but finding it and trying if it works is something else; as is the common challenge for non-looped songs in-general anyway.
=========================
BPM: Initially 132, then 135
Offline Use (2 loops, 8m10s): bit.ly/BGMLoop_DN (Song of the Goddess - The Eternal Path.mp3)
[#DragonNest #ドラゴンネスト #드래곤네스트]
sea.dragonnest.com
us.dragonnest.com
http://www.dragonnest.eu/ (redirects to US, so maybe US EU's connected now?)
store.steampowered.com/app/11610/Dragon_Nest
I am not affiliated with whom All the Rights Belong to:
©Eyedentity Games
©2011 Sheridan Games/CherryCredits
Chapter 4 Maze - Battle portion
Seamlessly looped for at least 30 minutes, or 35 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
00:52 Loop 2
02:37 Loop 4
06:08 Loop 8
13:09 Loop 16
20:09 Loop 24
25:25 Loop 30
29:48 Loop 35
Transition: Overlap 0.0001s to dissolve the possible pop between the loop and to sync to 146 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest03
BPM: 146
Offline Use (3 loops, 3m42s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 4 Maze - Labyrinth portion
Seamlessly looped for at least 30 minutes, or 25 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:21 Loop 2
04:03 Loop 4
09:29 Loop 8
14:54 Loop 12
23:01 Loop 18
29:48 Loop 25
Transition: Overlap 0.0001s to dissolve the possible pop between the loop and to sync to 62 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest03
BPM: 62
Offline Use (3 loops, 4m15s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 3 Maze - Battle portion
Seamlessly looped for at least 30 minutes, or 28 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:05 Loop 2
03:17 Loop 4
07:40 Loop 8
12:03 Loop 12
16:26 Loop 16
23:00 Loop 22
29:35 Loop 28
Transition: Custom crossfade 0.0001s to the next loop's beginning to dissolve the possible pop between the loop and to sync to 146 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest02
BPM: 146
Offline Use (3 loops, 3m27s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 3 Maze - Labyrinth portion
Seamlessly looped for at least 30 minutes, or 23 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:32 Loop 2
04:36 Loop 4
10:46 Loop 8
16:55 Loop 12
23:04 Loop 16
29:13 Loop 20
Transition: Cut-in back to the next loop's beginning from 1:32.301, a slightly earlier loop than the in-game one.
=========================
In-game Filename: BGM_Maze_Main_Forrest02
BPM: 130, 5/4 beats
Offline Use (3 loops, 4m48s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
in the BGM-looping context of the Girls' Frontline collaboration event.
Seamlessly looped for a little under 30 minutes, or 11 loops in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/Az-eDschSEA
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints:
00:00 Intro
03:12 Loop 2
08:32 Loop 4
13:52 Loop 6
19:12 Loop 8
27:12 Loop 11
Transition: Cut-in back to 0:32.006 from 3:12.006.
Set loop transition after every 6th loop: Loop back to start.
=========================
In-game Filename: m_va_showtime
BPM: 120
Offline Use (- loops, -m--s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[#VA11HallA]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
or "Picture Book" as it's named in-game.
Extended to at least 30 minutes, or 3 set loops of 7 loops each (21) in this case.
Composer: allegedly Yasunori Nishiki or Kohei Tanaka (西木 康智/田中 公平)
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arrangement upon own judgment, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints:
00:00 Prologue
01:53 Loop 2
04:41 Loop 4
08:54 Loop 7
10:01 Set Loop 2, Loop 8
20:02 Set Loop 3, Loop 15
28:56 Loop 21
Transition: Cut-in to next loop's 0:28.787 from 1:53.018.
7th loop variant: Custom cross-fade starting from last loop's 1m35.753 to the beginning of track.
=========================
In-game Filename: bgm_GM002
Visual: in-game recording
BPM: 156
Offline Use (3 set loop, 4m36s): bit.ly/BGMLoop_PriconneGM (Unit & Equipment Picture Book.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Think again.
Gold Ship Week Song Persists! For Eternity~
Uma Musume -Pretty Derby-
A song replacing the common day/night lobby BGMs during Golden Week 2022.
Seamlessly looped of a 25-second track for at least 1 hour, or...148 loops in this case.
Gold Ship CV: Ueda Hitomi / 上田 瞳
Lyrics: 確井雅隆 (Cygames)
漫田美咲 (Cygames)
Composition & Arrangement: 漫田美咲 (Cygames)
UmaMusume Looped Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fJOI9nvfBkX9oU88BfndQq
Other 1hr Endurance: youtu.be/kCUTwsyS0dQ
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common with Priconne/Cygames games.
It's labeled as short ver. in-game, so I wonder if there's a full version...
Keypoints:
00:00 Start
00:28 Loop 2
01:20 Loop 4
03:02 Loop 8
06:27 Loop 16
12:51 Loop 32
25:39 Loop 64
38:27 Loop 96
51:15 Loop 128
59:47 Loop 148
Transition: Cut-in to 0:03.220 from 0:28.820.
Melodic loop is at 26s, but technical loop is at 8 beats after, on time mentioned above.
=========================
In-game Filename: snd_bgm_cs1055_short
Visuals: GoldenWeek 2022 Login Bonus banner (loginbonus_vertical_bg_30037)
+ game logo (utx_obj_title_logo_umamusume)
+ post-processing via waifu2x @ low noise cleanup(0) for clean visual purposes.
BPM: 150
Offline Use (8 loops, 3m36s): bit.ly/BGMLoop_UmaMPD (Golshinshin.mp3, "Golshinshin loop.flac" for self-repeat or ringtones or something)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
Thank you for your support!
[#ウマ娘]
Google Play: play.google.com/store/apps/details?id=jp.co.cygames.umamusume
App Store: apps.apple.com/jp/app/id1325457827
QooApp: apps.qoo-app.com/en/app/6172
I am not affiliated with whom All the Rights Belong to:
©Cygames, Inc.
in the BGM-looping context of the Girls' Frontline collaboration event.
Seamlessly looped for a little under 30 minutes, or 4 set loops with 6 normal loops each (24 in total) in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/Az-eDschSEA
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game and rearranged upon own judgment for a seamless loop; intended to loop back to the earlier half instead of in-game where it loops only the latter half.
I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints:
00:00 Intro
01:54 Loop 2
04:06 Loop 4
06:17 Loop 6
07:23 Set Loop 2, Loop 7
11:29 Set Loop 2, Loop 10
14:46 Set Loop 3, Loop 14
22:09 Set Loop 4, Loop 21
Transition:
Normal: Cut-in to 0:49.231 from 1:54.872, removing a bit of 0.006 excess audio to align it properly.
Set loop transition after every 6th loop: Loop back to start.
=========================
In-game Filename: m_va_follow_the_trail
BPM: 117
Offline Use (- loops, -m--s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[#VA11HallA]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Playing the sections by the same order it plays in-game (prepare phase, battle phase then back).
Extended to at least 30 minutes, or 3 whole set loops of all the BGM's sections in this case.
With rare BGM version: youtu.be/KYyqHwMu5iQ?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arrangement upon own judgment, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 2 consists of 13 sections/fragments joined together:
- Intro: 1.509s, raw track #7
- Prologue: 12.075s, #8
- Transitions - Prepare phase to Battle: 3.019s, #2,5
- Transitions - Battle phase to Prepare: 1.509s, #12,13
- Prepare phase - 3 progressive variants: normal 31.698s, #9,11; rare 30.189s, #10
- Battle phase - 4 progressive variants: normal 42.264s, #1,4; rare 54.340s, #3,6
- Unused: #14,15, possibly for BGM-ending (which doesn't happen even in-game as far as I can tell)
The rare versions don't play in this particular version. Go here if you're looking for the complete version. youtu.be/KYyqHwMu5iQ?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
Keypoints:
00:00 Prologue
00:13 Prepare
00:59 Battle 1
02:13 Prepare
02:59 Battle 2
04:14 Loop 2
08:16 Loop Set 2
16:31 Loop Set 3
24:47 Loop Set 4
Transitions: Each Prepare & Battle transition ends by a 0.377 (or 1 beat), almost-immediate fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM014 #1-2,4,7-9,11-12
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 128
Offline Use (2 set loop, -m-s): Pending
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.