In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Item Stacking - Items & Inventory in Unity (pt.13)Kryzarel2018-08-13 | We finally implement Item Stacking! Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Voxel Engine in Unity - Sneak PeekKryzarel2018-11-27 | In this video we take a brief look at a Voxel Engine I've been developing in Unity. It uses dynamic mesh generation, perlin noise, multi threading and an architecture heavily inspired by the Entity Component System pattern.
In the future, I'll be making a brief tutorial/overview of the system and later, port this into Unity's new Entity Component System. We'll also make heavy use of the Job System.
Note: The original tutorial I used is no longer available! The site no longer exists :( The best I can find is this repository by the author: github.com/Voxelmetric/Voxelmetric1
Unity ECS (Entity Component System) is a new preview package that allows you to structure your game in a much more "data oriented" approach (as opposed to object oriented) and allows for much greater performance in many scenarios due to better data locality.
Associated with this, is the Job System, also a preview package that makes it very easy to write efficient and safe multi threaded code. While ECS and the Job System are two separate things, they have been made to work extremely well together.Save System (cont.) - Items & Inventory (pt.19.5)Kryzarel2018-11-19 | In this episode we finish the implementation of the saving system (aka serialization) by creating the Asset Database, tying it in with the Item Save Manager, and make use of the manager in the Character script.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Save System (aka Serialization) - Items & Inventory (pt.19)Kryzarel2018-11-12 | In this episode we start the implementation of a saving system (aka serialization) using C#'s BinaryFormatter.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Infinite Scrollable Inventory - Items & Inventory (pt.18)Kryzarel2018-10-29 | We create an infinite and scrollable inventory, that can dynamically increase its number of item slots with a simple method call. And we even cover how to make it 100% dynamic where each new item will create a new item slot.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Channel Update - Future of the ChannelKryzarel2018-10-22 | In this video I discuss some of my ideas about the future of the YouTube channel and a few related topics. Thank you everybody for all the support, let's keep it going! :DDropping and Destroying Items - Items & Inventory (pt.17)Kryzarel2018-10-08 | Learn how to drop items outside the inventory UI and then destroy them or use the same logic to do anything else that you want to. Like instantiate the 3D model of the item in your game world.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Item Stash (Bank) System - Items & Inventory (pt.16)Kryzarel2018-10-01 | Implementation of an Item Stash system, supporting multiple chests where we can store our items.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14More Improvements and Fixes - Items & Inventory in Unity (pt.15.5) (Mini)Kryzarel2018-09-24 | Replace IsFull() with CanAddItem() in the ItemContainer Interface. Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Improvements and Fixes - Items & Inventory in Unity (pt.15)Kryzarel2018-09-17 | We make a series of improvements and fix a few long standing issues such as tooltips not hiding when the inventory is closed, removing the need for custom script execution order, and more. Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Stacking by Drag n Drop - Items & Inventory in Unity (pt.13.5) (Mini)Kryzarel2018-09-10 | When first implementing Item Stacking, we didn't take into account Drag n Drop. Now we do! :D Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Stat Buff Item Effect - Items & Inventory in Unity (pt.14.5) (Mini)Kryzarel2018-09-07 | We implement Items that can be used and consumed. Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Usable Items - Items & Inventory in Unity (pt.14)Kryzarel2018-09-03 | We implement Items that can be used and consumed. Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Crafting System Unity #4 - Crafting Window Code (cont.)Kryzarel2018-08-27 | Implementation of a crafting system in Unity. In this video we finish implementing the code for the Crafting Window. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Crafting System Unity #3 - Crafting Window CodeKryzarel2018-08-21 | Implementation of a crafting system in Unity. In this video we start implementing the code for the Crafting Window. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Crafting System Unity #2 - Crafting Window UIKryzarel2018-08-06 | Implementation of a crafting system in Unity. In this video we build our Crafting Window using Unity's UI tools. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
Music by TeknoAXE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Instantiating Scriptable Objects - Items & Inventory in Unity (pt.12)Kryzarel2018-07-23 | In this video, we change our scripts to instatiate the Item Scriptable Objects in preparation for the implementation of Item Stacking. This is part 12 of our tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE Small Whale - youtube.com/watch?v=9wLlj52PkJQ Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Crafting System Unity #1 - RecipesKryzarel2018-05-16 | Implementation of a crafting system in Unity. In this video we implement the basics of a Crafting Recipe. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE Small Whale - youtube.com/watch?v=9wLlj52PkJQ Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5A Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Keyboard Input + Hide/Show Mouse - Items & Inventory in Unity (pt.10)Kryzarel2018-04-16 | In this video, we add keyboard shortcuts to open and close the inventory UI and we take a look at how to show and hide the mouse cursor, allowing us to use this in an FPS game. This is part 10 of our implementation of an inventory system and items in Unity.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE: Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5ABug Fixes - Items & Inventory in Unity (pt.8)Kryzarel2018-03-05 | We fix some bugs that have been pointed out by viewers along the series. This is part 8 of our implementation of an inventory system and items in Unity.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Black Widow - youtube.com/watch?v=LwtDNsGHUuA Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Stat Tooltip Implementation - Items & Inventory in Unity (pt.7)Kryzarel2018-02-24 | We finish all our tooltips by implementing the StatTooltip script and making them show when hovering over stats in the stat panel. This is part 7 of our implementation of an inventory system and items in Unity.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Europa - youtube.com/watch?v=Hsna9CDg5AY Nevermind the Ether - youtube.com/watch?v=NnGSNkcNsDc Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Channel Update?Kryzarel2018-02-13 | Just wanted to let you guys know what's been going on and why I haven't posted a video in a while. I hope to have the next episode of the Items & Inventory series this week. Fingers crossed!Character Stats - Free Unity AssetKryzarel2018-01-26 | ✔ Character Stats on the Asset Store: http://u3d.as/11Vp
💬 Discord Server: discord.gg/98YSpu2 For questions or support, you can talk to me directly in there :)
If you want Stats (aka Attributes) to be affected by items, spells, skills or something else entirely, this system helps you keep track of all the modifiers you apply to each stat.
Whether you want to modify your stat by +5, +10% or -27.5%, this system keeps it all neatly organized and accurately calculates the stat's value.
Music by TeknoAXE: Home Sweet Megalopolis (http://youtu.be/zt9QEvsZZpE)Vertical Layouts & More Tooltips - Items & Inventory in Unity (pt.5)Kryzarel2018-01-19 | We finish the UI for our tooltips and we have an in-depth look at vertical layout groups and how they interact with other objects and layout elements. This is part 5 of our implementation of an inventory system and items in Unity.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Black Widow - youtube.com/watch?v=LwtDNsGHUuA Small Whale - youtube.com/watch?v=9wLlj52PkJQ Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14In-depth UI Topics & Tooltips - Items & Inventory in Unity (pt.4)Kryzarel2018-01-12 | We start making tooltips and we go pretty in depth into some Unity UI topics: anchors, pivots, layout elements and content size fitters. This is part 4 of our implementation of an inventory system and items in Unity.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5A Nevermind the Ether - youtube.com/watch?v=NnGSNkcNsDc Europa - youtube.com/watch?v=Hsna9CDg5AY Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Stats Panel & Character Stats Integration - Items & Inventory in Unity (pt.3)Kryzarel2018-01-04 | We make the stat panel UI and code implementation, and integrate CharacterStats (developed in the previous tutorial series) into this project. Part 3 of our implementation of an inventory system and items in Unity, trying to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5A Nevermind the Ether - youtube.com/watch?v=NnGSNkcNsDc Small Whale - youtube.com/watch?v=9wLlj52PkJQ Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Kryzarel Live StreamKryzarel2017-12-31 | ...Equipping Items - Items & Inventory in Unity (pt.2)Kryzarel2017-12-27 | Part 2 deals with input detection (clicking item slots), equipping and unequipping items. We continue with our implementation of an inventory system and items in Unity, trying to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
Music by TeknoAXE Retro Future Nights - youtube.com/watch?v=D_jQLR6zq30 Small Whale - youtube.com/watch?v=9wLlj52PkJQ Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14Items & Inventory in Unity (pt.1) - Start SimpleKryzarel2017-12-20 | Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI. In part 1 we build the base UI, implement Items using ScriptableObject and make the Inventory class. We'll also use the Character Stats asset (developed in another tutorial series).
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
I do realize Brackeys made a system quite similar to this one in the following video: youtu.be/e8GmfoaOB4Y. But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
I do realize Brackeys made a system quite similar to this one in the following video: youtu.be/e8GmfoaOB4Y. But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
I do realize Brackeys made a system quite similar to this one in the following video: youtu.be/e8GmfoaOB4Y. But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
Music by TeknoAXE: 00:02 Retro Future Nights (http://youtu.be/D_jQLR6zq30) 04:45 Life as a Sprite (http://youtu.be/ybGv38fqd-8) 10:00 Stripped to the Bones (http://youtu.be/xfYRTmoNwAE)Genetic Algorithm C# (part 4) - Serialization aka SavingKryzarel2017-11-14 | Implementation of a Genetic Algorithm in C#, using Unity. In this video, we take a viewer question from the last video, and see how to serialize, save and load a generation to file.
Part 1 | Base Implementation: youtu.be/G8KJWONEeGo Part 2 | Fitness Function & Generating Genes: youtu.be/OuP-nicgS_4 Part 3 | Adding Individuals on New Generations: youtu.be/OsfWyHo9qY8 Part 4 | Serialization, Saving & Loading: [current video]
Music by TeknoAXE: 00:00 Figuring it All Out (http://youtu.be/gtZoKB_VI5A) 03:46 Europa (http://youtu.be/Hsna9CDg5AY) 08:55 Nevermind the Ether (http://youtu.be/NnGSNkcNsDc) 14:12 Burnt to a Crisp or Bloody as Hell (http://youtu.be/7RJQTOGcK14)Genetic Algorithm C# (part 3) - Adding Individuals on New GenerationsKryzarel2017-11-04 | Implementation of a Genetic Algorithm in C#, using the Unity game engine to demonstrate the algorithm in action. In this video we implement a few changes that allow us to add new individuals to our population on a new generation.
These changes are not part of any textbook implementation of a Genetic Algorithm, they're just something that I thought could make it more interesting to use in a video game.
Part 1 | Base Implementation: youtu.be/G8KJWONEeGo Part 2 | Fitness Function & Generating Genes: youtu.be/OuP-nicgS_4 Part 3 | Adding Individuals on New Generations: [current video] Part 4 | Serialization, Saving & Loading: youtu.be/8_IzdJakKzU
Music by TeknoAXE: 00:00 Figuring it All Out (http://youtu.be/gtZoKB_VI5A) 03:44 Nevermind the Ether (http://youtu.be/NnGSNkcNsDc) 06:25 Burnt to a Crisp or Bloody as Hell (http://youtu.be/7RJQTOGcK14)Genetic Algorithm C# (part 2) - Fitness Function & Generating GenesKryzarel2017-06-22 | Implementation of a Genetic Algorithm in C#, using the Unity game engine to demonstrate the algorithm in action. In this video we go over the fitness function, the GetRandomGene() function and a few optimizations.
Part 1 | Base Implementation: youtu.be/G8KJWONEeGo Part 2 | Fitness Function & Generating Genes: [current video] Part 3 | Adding Individuals on New Generations: youtu.be/OsfWyHo9qY8 Part 4 | Serialization, Saving & Loading: youtu.be/8_IzdJakKzU
Part 1 | Base Implementation: [current video] Part 2 | Fitness Function & Generating Genes: youtu.be/OuP-nicgS_4 Part 3 | Adding Individuals on New Generations: youtu.be/OsfWyHo9qY8 Part 4 | Serialization, Saving & Loading: youtu.be/8_IzdJakKzU