Intro sound effects from: freesound.orgSearch the Unsearchablesirrandalot2024-04-01 | Creativity is exploration.
Music: Le Monde - Richard Carter
Words: There's a particular space through which a journey would never end, a truly unfathomable place, it's much too large to comprehend.
It's a place of many secrets, well, all of them in fact. Contained within it you'll find everything from concrete to abstract.
The concept itself is simple, some might even say it's comical that something so ideologically basic would have results so astronomical.
Picture a collection of pixels, an image, if you will, now imagine all the different ways that image could be filled.
It could be a barbecue, or a moose in a canoe or a yew, or bamboo, or many different shades of blue.
A visual representation of every sound to ever be heard, every letter, every word, can you see how it's absurd?
Your DNA on full display, a record kept of every day not just of now, or of before, but going forward, evermore!
Every truth, every lie, simply waiting for your eye, a nearly endless stream of content to delight and horrify!
Hang on, hold up a second, what exactly is the implication? That somehow creativity is itself a work of fiction?
The question becomes not how it can be made, but instead, how it can be found... an idea, ironically, upon which the space itself could expound.
How does one even begin to navigate such a gargantuan expanse? If you stare into the abyss, does it return so much as a glance?
To search the unsearchable would seem to be an impossible affair, but before you're quick to despair there's something of which you should be made aware:
every photo taken, every line drawn, every pixel manipulated is in fact an act of exploration, motivated and dictated by you!
Your mind is designed to be exploratorily inclined, so why not pick up a pencil and show us what you find?(MEME 106 f.2023) 15. gyatt for the rizzlersirrandalot2023-12-10 | "Sticking out your gyatt for the rizzler" analyzed.
Music (in order): - "Big Day Out" by Geoff Harvey - "A Rising Wave" by Jeremy Blake - "Dance" by Benjamin Tissot - "After School Jamboree" by The Green Orbs - "Tropical Summer Music" by Music_Unlimited - "For Elevator Jazz Music" by Music_Unlimited - "Quirky Dog" by Kevin MacLeod - "Organ Bossa" by Julius H - "The Key (Instrumental)" by Josh Woodward - "Mall Walker" by Audionautix - "Sneaky Feet" by Geoff Harvey - "Peaceful Garden Healing Light Piano For Zen Landscapes" by Harumachi Music - "Let's Get This Done" by Geoff Harvey - "Mr Badger" by Geoff Harvey - "Book Bag" by E's Jammy Jams - "Sunset Piano Instrumental" by unknown artist (from Pixabay)
Now you, too, can take virtual photos inside of blender! Send me your photos, and I'll feature the best ones in a future video.
0:00-Intro 0:16-Improvements 0:55-Overview 1:54-Send me your photos!
Music: Garrett Williamson - In Evolution Flight of the Bumblebee Book Bag - E's Jammy Jams Febuary - Vibe Mountain Peter Crowley - Conqueror Of The SkyMake Your Renders Unnecessarily Complicatedsirrandalot2023-06-20 | Download the camera! sirrandalot.gumroad.com/l/VirtualBlenderCamera How to use it: youtu.be/gI8Olz-SPP4
Or you can try it yourself, at your own risk... Had this idea 10 years ago, finally got around to it. Took a good couple of months too. Maybe I'll have to come back in another 10 years in order to properly simulate diffraction and lens flare...
Music: Book Bag - E's Jammy Jams (from the YouTube audio library)AI is Starting to get Cockysirrandalot2023-04-03 | Full video: youtu.be/R7opIJQ-SM8Overconfident AI Writes Dumb Song About Itself (real)sirrandalot2023-04-01 | ChatGPT wrote some mediocre lyrics, so I made it into a song and animated it.
Music: "A Rising Wave - Jeremy Blake" from the YouTube audio library.This is what Canada Really Looks Likesirrandalot2021-08-29 | All info is in the description!
It's been bothering me for a while that there was no map that satisfied my curiosity about what it would look like if we actually took all the votes into account. Finally decided to just go and make it myself.
0:00 Intro 0:34 Maps 1:00 Federal Elections 1:18 Identifying the problem 2:10 The solution 3:46 Pretty results
Sound effects from: freesound.org Music: Bumper Tag : YouTube Audio Library Chess Pieces : YouTube Audio Library A Rising Wave - Jeremy Blake : YouTube Audio Library Book Bag - E's Jammy Jams : YouTube Audio Library After School Jamboree : YouTube Audio Library Dreams : Bensound (bensound.com/royalty-free-music)PRELUDE : No Mans Sky Tributesirrandalot2021-07-12 | All info is in the description!
The game has come a long way but the original vision still remains.
Music is Chopin's Prelude Op.28 No.20 in C MinorWe Are Stardust Teaser (LukHash & sirrandalot)sirrandalot2021-04-09 | See the full video: youtu.be/lBJnKNSvBsE
Animation was made using Blender 2.90 and rendered with Cycles.Outpost X Teaser (Neon.Deflector & sirrandalot)sirrandalot2021-02-11 | See the full video: youtu.be/OghnfG2zYuo
Animation was made using Blender 2.90 and rendered with eevee.clearly I interrupted somethingsirrandalot2021-02-02 | i don't even knowImproved genetics cant help these snakessirrandalot2020-10-10 | All info is in the description!
0:00 Intro 0:11 Typical Genetic Algorithm Explanation 0:30 Programmers don't understand biology 1:10 How it works 3:09 Is it any good?
The snakes turned out pretty dumb, but I can't blame them, if I was a simplified genetic algorithm experiment, I'd take the easy route as well.
Music: "Book Bag" - E's Jammy Jams, from the YouTube Audio Library "Cover Charge" - TrackTribe, from the YouTube Audio Library "February" - Vibe Mountain, from the YouTube Audio Library
Intro sound effects from: freesound.orgHow to Modify Renders With Python (Blender 2.82)sirrandalot2020-03-07 | All info is in the description!
This is a relatively simple way of being able to render an image and then access its pixel data all from one script, which allows you to do effects which require more detailed procedures than can easily be done in the compositor!
What originally started out as a quick couple hour dumb little joke animation turned into me looking for every instance of blender tutorial people saying "press x to delete the default cube". I found over 60, didn't even use them all and I'm pretty sure I barely scratched the surface.
Intro sound effects from: freesound.orgEarth Exploration (Google Earth Studio)sirrandalot2019-03-17 | All info is in the description!
Figured I would give this incredible new tool a proper test by getting a variety of footage from all over the world ... from the comfort of my own chair of course.
Can you name all the countries these shots are from?
Intro sound effects from: freesound.orgGLASS : No Mans Sky Fan Animation (Blender 2.79)sirrandalot2019-01-21 | All info is in the description!
Want to use this video in one you're making? Go for it! All I ask is that you credit me in the description and provide a link to my channel: youtube.com/user/sirrandalot
Disclaimer: This video is simply a fan animation inspired by "No Man's Sky" and is not representative of the actual game.
Rendered using "Sheep it!", a free distributed render farm for blender: sheepit-renderfarm.com
Music is "Sink Whole Dream" By The 129ers from the YouTube audio library: youtube.com/audiolibrary/musicPandemic (School project using Unity)sirrandalot2018-11-09 | All info is in the description!
This is a quick video showing some of the stuff I did on a group project. The project was to make a video game version of a board game, in this case "Pandemic". I was responsible for creating the animation system, most of the gameplay and logic, as well as the UI and art for the game. All things considered I'm happy with how it turned out in the end, despite some of the difficulties.
Intro sound effects from: freesound.orgTrue Displacement (Blender 2.79)sirrandalot2018-10-27 | All info is in the description!
These are all made using the true displacement (technically "Both") option and the adaptive subdivision surface modifier experimental features. All the "spheres" are actually just cubes! All the displacement was done using layered noise and the warping was done by animating some of the noise position offset values.
Intro sound effects from: freesound.orgHow Thick is a 3 Sided Die? (WRONG - see update)sirrandalot2018-10-02 | UPDATE! This number is irrelevant, see why here: youtu.be/cE12ri79FUQ
Made a little simulation to see if I could figure out the necessary ratio of diameter to thickness to produce a fair 3 sided cylindrical die. The magic number is 2.415 ... apparently.
Music is "Long Stroll" by Kevin MacLeod from incompetech.com
Intro sound effects from freesound.orgMore Hexworld Testing! (Unity 2017)sirrandalot2017-11-14 | All information is in the description!
I did a little bit of improvement on this procedural generation project a while ago but never got around to making a little video so I decided it was about time!
The terrain is still generated using multiple layers of 2D and 3D simplex noise. A lot of the improvement came from the way the chunks are loaded and meshed. Instead of messing around with combining meshes, the chunks are manually meshed every time they need to be updated (in the case of a block add/remove). This method seems to be the fastest and really speeds up not only the chunk loading but general performance as well, since there are no faces present that don't need to be there (ie interior faces aren't meshed).
All the terrain is using one material with a slightly modified standard shader. A Texture2DArray is used to store all the different block textures, and the appropriate index is passed through a second UV value when meshing the chunk. The second UV channel is also used to pass a lighting value, so per-face lighting is fully functional except for the fact that I never managed to figure out a proper propagation algorithm (mostly due to the lack of planning and abundance of kinda gross code).
It's been quite the project but unfortunately, I can't see myself completing it any time in the next 3 or 4 years so it's with sadness that I'm stopping. Thanks again to everyone who helped, and I hope to keep making the odd animation here and there when I have the time for it.
Sound effects from: No Man's SkyCHASE : No Mans Sky Fan Animation (Blender 2.78)sirrandalot2017-05-30 | All information is in the descripiton!
Want to use this video in one you're making? Go for it! All I ask is that you credit me in the description and provide a link to my channel: youtube.com/user/sirrandalot
Disclaimer: This video is simply a fan animation inspired by "No Man's Sky" and is not representative of the actual game.
Rendered using "Sheep it!", a free distributed render farm for blender: sheepit-renderfarm.com
Sound effects from http://www.freesound.orgprocrastination in the form of a black holesirrandalot2017-03-26 | I wanted to take a quick break from the things I had to do so I threw this together in a couple of hours. Don't mind the super derpy walk animation... maybe that's how he walks you don't know him what right do you have to judge ;)
Music: Grabbitz - Follow me : youtu.be/5vEemU5hfpkanother test?sirrandalot2017-01-03 | this is funno look pls ... ( ͡° ͜ʖ ͡°)sirrandalot2016-11-02 | hmm . . . . . . gotcha ;)Hexworld Testing! (Unity 5)sirrandalot2016-10-09 | All information is in the description!
My friend and I have been working on a little project and having fun with some procedural generation in unity. The terrain is generated using a combination of different levels of simplex and perlin noise in 2D and 3D space. We're able to get so many blocks on screen at the same time while maintaining a decent frame-rate by combining meshes together.
Music from: http://incompetech.com/music -"Hall of the Mountain King" -"Mirage" -"Thunder Dreams"Scene Test: Progress and Breakdown! (Blender 2.77)sirrandalot2016-09-30 | All information is in the description!
Over the past week or so I've been working on a little scene text using some No Man's Sky assets and textures. My goal is to get a look and feel similar to that of No Man's Sky but while throwing a tiny bit of my own twist on it. I sincerely hope Hello Games will approve! :D
This video shows the different iterations of the test as well as some of the post processing effects and layers that were applied. Enjoy!
I was confused about how planets moved in No Man's Sky so I decided to analyze the situation. It seems like all the planets are static relative to each other. The more you knooooowwwwwww...