Also check out Shane Stone's epic map with his own, independently designed, weapon mechanics that work similary to mine, yet work even smoother with scopes and such! https://www.youtube.com/watch?v=XDo_G...
All build by hand with over 1400 commandblocks. In reality this was made in MC 1.8 but I never released it due to the absurbt amount of lag the machine generated. MC 1.9/snapshots brings new commandblocks which can be arranged such that the computations involved are much more streamlined. Furthermore the particle effects are much more lightweight on MC 1.9 which make the gameplay much more intense.
The machine features as of now; -9 weapons: magnum, assault rifle, shotgun, sniper, flamethrower, rocketlauncher, fuel rod gun (Halo), fragrenades & plasma grenades (Halo). -High accuracy weapons (0.001 degree accuracy polar/azimuth angle) -Bullets detect entity/block collisions -Configurable speed/damage/range of bullets -Projectiles with ballistic trajectories (grenades/fuel rod gun). -Multiplayer compatible + player kills can be kept in a scoreboard to make an FPS -Projectile Physics; grenades can bounce around rooms experiencing friction with the floor and walls. -Headshot detection
Also check out Shane Stone's epic map with his own, independently designed, weapon mechanics that work similary to mine, yet work even smoother with scopes and such! https://www.youtube.com/watch?v=XDo_G...
All build by hand with over 1400 commandblocks. In reality this was made in MC 1.8 but I never released it due to the absurbt amount of lag the machine generated. MC 1.9/snapshots brings new commandblocks which can be arranged such that the computations involved are much more streamlined. Furthermore the particle effects are much more lightweight on MC 1.9 which make the gameplay much more intense.
The machine features as of now; -9 weapons: magnum, assault rifle, shotgun, sniper, flamethrower, rocketlauncher, fuel rod gun (Halo), fragrenades & plasma grenades (Halo). -High accuracy weapons (0.001 degree accuracy polar/azimuth angle) -Bullets detect entity/block collisions -Configurable speed/damage/range of bullets -Projectiles with ballistic trajectories (grenades/fuel rod gun). -Multiplayer compatible + player kills can be kept in a scoreboard to make an FPS -Projectile Physics; grenades can bounce around rooms experiencing friction with the floor and walls. -Headshot detection
Music: In the House, In a Heartbeat - John Murphy[Concept] Simple translational dynamics with ray-casting [MC 1.10.X]GamerGuppy2016-10-13 | Big thanks to Shane for his help! youtube.com/user/shanewolf38 Stay up to date with the LoZ map! zeldaminecraft.wordpress.com Expand for info & download map!
Special thanks to: QwertyuiopthePie, LapisDemon, RazeNave, Gl3nd, Onnowhere & GerryBrano for feedback and suggestions!
Music artist: Gee Name songs: Pixel-Journey & Lupo Channel: youtube.com/user/Geemeeofficial[Concept] Disintegration: Flood Fill algorithm [MC 1.8+]GamerGuppy2015-11-02 | I made a "one" commandblock contraption that I will release in a few days, that causes structures and mines to collapse. The chance of such a collapse taking place can be altered.
It uses a recursive flood fill algorithm that selects random nodes, and expands from there. It also stops randomely at some time (chance can be altered).
Audio: Disintegrating Artist: Myuu[Concept] Guns & Grenades in Vanilla MC: Ray-Casting & Bullet Physics [MC 1.9]GamerGuppy2015-10-18 | Feedback is much appreciated! Leave a like if you did like it and subscribe for more. Expand for download ;). Thanks for all for the support and special thanks to bczroman, Maul Redstone, Mantisropa, Shane Stone and Fregaropa for extensive testing.
Also check out Shane Stone's epic map with his own, independently designed, weapon mechanics that work similary to mine, yet work even smoother with scopes and such! youtube.com/watch?v=XDo_GLKhdT4 __
Background info:
All build by hand with over 1400 commandblocks. In reality this was made in MC 1.8 but I never released it due to the absurbt amount of lag the machine generated. MC 1.9/snapshots brings new commandblocks which can be arranged such that the computations involved are much more streamlined. Furthermore the particle effects are much more lightweight on MC 1.9 which make the gameplay much more intense.
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The machine features as of now;
- 10 weapons: magnum, assault rifle, shotgun, sniper, flamethrower, rocketlauncher, spartan laser, fuel rod gun (Halo), fragrenades & plasma grenades (Halo). - High accuracy weapons (0.001 degree accuracy polar/azimuth angle) - Bullets detect entity/block collisions - Configurable speed/damage/range of bullets - Projectiles with ballistic trajectories (grenades/fuel rod gun). - Multiplayer compatible + player kills can be kept in a scoreboard to make an FPS - Projectile Physics; grenades can bounce around rooms experiencing friction with the floor and walls. - Headshot detection
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Music used:
Music 1: Electroswing Revival Music 2: Lupo Music 3: Pixel Journey By: Gee https://www.youtube.com/user/Geemeeof...
And default Minecraft music[Concept] Futuristic Transport in Vanilla MC: Jump Pads, Portals & Aircrafts [MC 1.8+]GamerGuppy2015-09-08 | This one-command block contraption is a contest-submission for IJAMinecraft's "one command block" contest. Good luck to all participants!
If you think I should do a more in depth explanation of one of the contraptions, please let me know in the comments. This video namely merely shows off some of the features.
My commandblock contraption introduces (multiplayer friendly) "futuristic transport" in vanilla MC; specifically JumpPads (1:00 in video), Portals (1:50 in video) and Aircrafts (2:50 in video).
JumpPads are omni-directional jumping pads like in the server HiveMC. It employs creepers with a negative blastradius which is sharply timed based on 3 criteria to launch the player far into the air. Despite these strict criteria the system proved to be very consistent and intuitive in use.
Portals might seem not very spectacular at first, since they have been done a lot. But these employ an ID system. What this means is, is that every portal "couple" shares a unique ID. If a player enters a portal, a smart scoreboard trick quickly traces down the other portal it is coupled with, and teleports the player there. This ensures that a player can create (practically) endless amount of portals which all have a unique destination.
The Aircrafts are minecarts that are driven by a fireball. The fireballs direction of motion however is synced with the players orientation using a special trick. This enables a player to control an aircraft with great precision and considerable speed. __
Music: Pixel Journey By: Gee youtube.com/user/Geemeeofficial[Tutorial] Gatling Minigun in Vanilla Minecraft [MC 1.8+]GamerGuppy2015-07-07 | To have it work in MC 1.9: Change 'Direction:[]' to 'Direction:[0.0,0.0,0.0]' Change 'ownerName:1-0-0-0-0' to 'ownerName:00000001-0000-0000-0000-000000000000'
An omni-directional mounted minigun that fires at 5 rounds per second. You can customize it's firepower, rate of fire & tracking distance.
World download + texturepack: https://drive.google.com/file/d/0B4P4...
Samasaurus6 modeling tutorial: https://youtu.be/wm-giZnkUk4?list=PL9...[Concept] Pathfinding robot in vanilla MC with Dijkstra, semi-A* & chase algorithm [MC 1.8]GamerGuppy2015-05-31 | GupBot is a PathFinding AI that autonomeously switches between three Algorithms: Dijkstra's Concurrent Algorithm, semi-A* and a simple chase algorithm. All of them are compatible with 3d terrain, collision detection & have an easily configurable search radius. Tutorial hopefully coming soon!
Useful for mapmakers, boss battles & other applications.[Tutorial] A new randomizer concept with up to 360 outputs at 20 outsputs/sec! [MC 1.8.6+]GamerGuppy2015-05-26 | "One" command block command: http://pastebin.com/zTrVSLRn You can safely remove the last 3 commandblocks which were used to make the stone cauldron only.
Minecraft 1.8.6 broke the dispenser randomizer which is used by many Minecraft maps. A few months ago I experimented with another concept for randomizers which I call the Squid cauldron. It supports up to 360 outputs at a speed of 20 outsputs/sec. Hope you guys can put it to good use![Tutorial] Guided & Regular Rocket Launcher in Vanilla Minecraft Using Fireballs! [MC 1.8]+GamerGuppy2015-05-07 | To have it work in MC 1.9: Change 'Direction:[]' to 'Direction:[0.0,0.0,0.0]'
This is my first tutorial on a mechanism I discovered a while back; I call it the Fireball cascade. This mechanism can be exploited for many things such as:
-a guided rocket launcher weapon -flying machines (pod racing!) -pong/tennis/soccer games -firebending -3D-drawing -trick-shots
I couldn't find any other videos on this mechanic and decided to post my own video explaining it. I hope you find it useful and I'm curious as to what other applications you can find for the fireball mechanic in Minecraft!
Thanks to LolKittyFufu, KateTheAwesome, Fregaropa & Mantisropa for testing it.mc.iciclecraft.net - Server ShowcaseGamerGuppy2013-05-04 | Server IP: mc.iciclecraft.net Music: Fort Knox - Goldfish
Special thanks to the community for their hard work.
Due to the limited time I had to create this video I'm sure I've missed out on many incredible builds of other members. But don't be sad if yours is not featured; I shall soon make another extended showcase!