PolyToots
Unity Shader Graph: Vertex Painting Shader!
updated
That’s oddly specific but as fortune would have it, I cover all 5 of these examples in this Unity tutorial. We use Shadergraph in the video but Amplify versions are also available for download.
♥ Source files for this tutorial:
www.patreon.com/polytoots
● Check out TheBaseMesh.com!
www.thebasemesh.com
● Join the TheBaseMesh discord!
discord.gg/6kNgsQrH3h
Other tutorials mentioned in the video:
● Frosty Ice Shader: youtu.be/4oqT2l7VLSg
● Vertex Painting (textures): youtu.be/bA9BXvYfaB0
● Height Blended Vertex Painting: youtu.be/YH1zm-Xm-Do
Timestamps:
0:00 = Intro
0:45 = Windy Sail
3:19 = Vertex Painting
4:50 = Snow and Moss Intro
5:02 = TheBaseMesh
5:31 = Snow and Moss
7:38 = Swimming Fishies
9:25 = Singularities
11:40 = Exit
Do you like flipbook animations but wish you could make them smoother without rendering a bajillion frames? When then you my friend are in luck, cause that's what this video is all about.
Tutorial uses Amplify Shader Editor but Shadergraph version also freely available.
A large section is dedicated to Blender, and how we make the textures in the first place, but I do eventually get around to making the Unity shader, I promise.
Get the Slate Editor from FaceDownFX:
● facedownfx.com
♥ Patreon for more (free) stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
♥ Patreon for more (free) stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
Hip Hop Christmas by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Artist: http://www.twinmusicom.org
0:00 = Intro
1:00 = Shape Examples
3:40 = Dark Star
5:55 = Groups
6:11 = Branches
7:10 = Opposite Rays
8:10 = Hookup and Settings
9:00 = Masking
9:50 = Happy New Year
Huh? November? Oh, well. Anyway, in this tutorial we're melting our objects with both Amplify and Shadergraph (tutorial uses Amplify, Shadergraph available to download), and trying to get them to be a bit blobby as well. Am I running out of ideas? No! Just time, unfortunately.
As usual all assets available for download over on the patreon.
♥ Patreon for more (free) stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
The Amplify Shader Pack (free for Amplify users)
● assetstore.unity.com/packages/vfx/shaders/amplify-shader-pack-202484
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Timestamps:
0:00 = Intro
0:48 = Setup
1:30 = Albedo
3:40 = Melting
6:55 = Amplify Shader Pack
8:10 = Gloopy Woopy
13:00 = Bloopy Shmoopy
20:15 = Shadergraph
22:00 = Outro
♥ Patreon for more (free) stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
● The Diablo 3 VFX Tutorial: youtu.be/jh7DtNXqnlM
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Timestamps:
0:00 = Intro
0:37 = The Mesh (Blender Example)
1:07 = Particle System Basics
2:30 = Shader Graph Begin
5:19 = Particle Tinker
6:00 = Bloom and CVS
8:50 = End Result
9:11 = Outro
♥ Patreon for more (free) stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
Fluffy stylized trees tutorial from Pontus Karlsson:
● youtube.com/watch?v=iASMFba7GeI
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Timestamps:
0:00 = Intro
0:40 = The Mesh (Blender Example)
2:05 = Quad Scattering
5:50 = Pseudo Subsurface Scattering
8:20 = Texture and Alpha
9:50 = Light Colour
10:54 = Wind
14:20 = Second Wind
16:09 = The End
wingfox.com/c-8443_29059_6910
♥ Use code "WFR15" for 15% off any purchase.
What's this, no Unity? No Shaders!? That's right, it's time to learn something new so let's jump into Blender and get some basic modelling and sculpting down and then use these super powers to bang out some quick and awesome textures for normals, height/displacement and some good tiling tips too.
♥ Patreon for source files: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
● Zelda BotW Explosion Unity Tutorial:
youtube.com/watch?v=tb2qggJjOLE&t=304s
0:00 = Intro
0:45 = Modelling Basics
1:51 = Sculpt Basics
3:31 = Normal Map MatCap
4:15 = Rendering The View
4:46 = Height / Displacement Maps
7:09 = WingFox Sponsor
7:45 = Tile Setup
9:17 = Camera and Resolution
11:06 = Tile Sculpt
12:39 = Adjustable Height Map
13:32 = Tiling Stone/Brick Sculpt
16:25 = Pivot Based Heightmap
17:49 = Photoshop Channel Packing
20:50 = Goodbye
"One-eyed Maestro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
Timestamps:
0:00 = Intro
1:06 = Breakdown
2:13 = Shader Begin
4:00 = The Texture
5:35 = Smoke
9:16 = Fire
10:45 = Custom Vertex Stream
13:45 = Jiggle Wiggle
19:05 = Distortion Tip
21:25 = Bye Bye
In today's lesson we're sticking with the Amplify Shader Editor to create a jet engine VFX shader that can be tweaked to produce a range of different visuals.
♥ Patreon for source files: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Timestamps:
0:00 = Intro
1:14 = Setup
2:00 = Streaky Scrolling
8:30 = Gradient Masking
11:10 = Mixing Alphas
13:00 = Colour
15:51 = Jiggle Wibble
19:32 = Jiggle Switch
21:25 = Outro
In this frosty little tutorial we're going to take a look at freezing up our assets and automatically creating hanging icicles. We'll be using the amplify shader editor to do this, which is a paid shader editor plugin found on the asset store (link below).
We're using the Universal Render Pipeline (URP) for this but you can also follow along with HDRP or Built-in/Legacy.
♥ Follow me on Patreon for source files: patreon.com/polytoots
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
● ahtiandr's alliance statue model: tinyurl.com/yxup2rrl
Frost Waltz by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100516
Artist: http://incompetech.com
0:00 = Intro
1:19 = Initial Lerp
4:38 = Lower Vertex Displacement
7:51 = Ice Texture Mask
11:30 = Tesselation
12:10 = Extra Frost
16:32 = Normals
18:16 = Top Layer Ice
21:21 = Emission
23:24 = Icicle Control
25:46 = Mesh Normal Caveat
26:20 = Exit
This is a 50% shader magic and 50% particle custom vertex stream solution, so I guess actually that's more like 80% shader and 30% particle? Look I'm not very good at math, or science, geography, history, language etc.
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Download the tutorial files: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
See the original "The VFX of Diablo" GDC talk here:
● youtube.com/watch?v=YPy2hytwDLM
Understanding Custom Vertex Streams (CVS) a bit more:
● docs.unity3d.com/Manual/PartSysVertexStreams.html
● realtimevfx.com/t/unity-custom-vertex-stream-and-shadergraph-amplify-shader/9524
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
0:00 = Intro
1:36 = Blending Modes
3:49 = Amplify and Shadergraph
9:41 = Bye Bye Shadergraph
11:38 = Custom Vertex Streams (CVS)
14:24 = Tidy Up and Random Noise
17:44 = Triple Noise Mixing
18:58 = Shadergraph Version
19:42 = Exit
I’m using Amplify shader editor on the UR-Pipeline for this but feel free to hit me up on the tweets or patreon (links below) if you want help converting it to shader graph.
● Follow Sai (the creator of the fixed refraction) on Twitter:
twitter.com/saismirk
● Source files for this tutorial:
patreon.com/polytoots
● 3dTextures.me free PBR textures!
http://www.3dtextures.me
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
0:00 = Intro
2:00 = Blender Ocean
7:36 = Packing the Texture3D
9:50 = Finally, The Shader
10:50 = Normals + Texture3D Lock
11:31 = texture3D UVs
12:43 = Side Fix for Normals.
13:21 = Displacement
14:37 = Cheeky Wave Smoother
15:46 = Albedo
16:57 = Proper Refraction
18:16 = Pipeline Settings
18:35 = Depth Masks
20:12 = Underwater Caustics
22:33 = Adding the Depths
24:02 = Underwater Volume
24:47 = 3dtextures.me
25:30 = Message + Outro
● Follow Sai (the creator of the fixed refraction) on Twitter for amazing art:
twitter.com/saismirk
● Download the scene and all VFX (free):
patreon.com/posts/room-full-of-vfx-40555654
● Unity blog flipbook textures:
blogs.unity3d.com/2016/11/28/free-vfx-image-sequences-flipbooks
● Support Links:
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
● Social Links:
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Timestamps:
0:00 = Intro
1:04 = Fire
3:48 = Smoke
5:52 = Super Awesome Distortion
9:18 = Bubbles
14:00 = God Rays
16:37 = Outro
● Support Links:
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
● Social Links:
♥ Twitter: twitter.com/PolyToots
● Rosie Jarvis' Walrus Cave:
sketchfab.com/3d-models/walrus-cave-691f94c653b242f1a172ba018b4e6318
● CodinBlack's refraction:
codinblack.com/glass-shader-using-shader-graph-in-unity3d
FAQ:
"Will this work in HDRP?"
Yeah
"Can you make objects float on the water?"
With a bit of code magic yes, look for "buoyancy" scripts.
"Can you do an underwater shader?"
This typically involves a post process and some code to switch lighting and fog volumes, it's not something that is only done with a surface shader.
Music:
"One-eyed Maestro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
Timestamps:
0:00 Intro
1:20 Important Setup!
2:41 Refraction!
5:54 CodinBlack's Refraction
6:41 Depth Mask
11:21 Normal Maps and Panning.
16:35 Opposite Panning
19:57 Displacement
22:48 Colour
24:28 Why no object intersection.
25:00 Ending?
26:11 Message
26:39 Outro
For the Amplify versions of the tutorials see here:
● Pipe bulge: youtube.com/watch?v=Ol456nXt8Lo
● Flower Grow: youtube.com/watch?v=Xv_X--ZW1Iw
● Rug Deform: youtube.com/watch?v=TKkblNiklM0
● Support Links:
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Buy me a coffee?: ko-fi.com/polytoots
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
● Social Links:
♥ Twitter: twitter.com/PolyToots
Music:
"One-eyed Maestro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
*Doesn't work on skinned mesh renderers, you need some sort of tangent space uv's for that and it's not what this tutorial covers
The vehicle from Karol Miklas:
sketchfab.com/3d-models/free-zuk-3d-model-bb4OJb5V4L0hgYjM3vtGvPB7ZMt
● Support Links:
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Buy me a coffee?: ko-fi.com/polytoots
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
● Social Links:
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Timestamps:
0:00 Intro
2:04 Texture Mask
4:58 Panning Example
8:12 World Space Masks
9:40 Triplanar Projection
18:12 Distortion Effect
22:18 Generated Normal Map
23:42 Splotches
30:21 Splotch Masking
32:36 Combining
34:14 Last Bits
----------● Support Links:
♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Buy me a coffee?: ko-fi.com/polytoots
♥ Follow me on Patreon and get more stuff: patreon.com/polytoots
----------● Social Links:
♥ Twitter: twitter.com/PolyToots
----------● Third Party Links:
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
**I've made changes to my patreon that are not reflected in this video! (the audio for this was done a few days ago). Most source files (including this one) are now freely available.**
This is being made with the amplify shader editor but I'm pretty sure it's simple enough that it will make sense in Unity's Shadergraph too.
♥ Follow me on Patreon for source files and extra goodies: patreon.com/polytoots
♥ Subscribe for more: tinyurl.com/y7hdjg38
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
In the next video we'll cover the "grow" mesh with the flower examples.
♥ Follow me on Patreon to get more stuff: patreon.com/polytoots
♥ Subscribe for more: tinyurl.com/y7hdjg38
♥ Twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
In this video we're looking at upgrading our particles in unity by creating a simplistic-ish shader with amplify shader editor. It aims to re-create the volumetric effects of modern particle systems whereby light actually has a proper effect on our particles.
The original shader is from twitter.com/cayou66 who I recommend following because he's a much smarter man than I am.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Slight note that nobody will notice:
I completely forgot to hook up the "Density" from the first example. This is basically just a range of 0 - 1 multiplied by our alpha. Nothing fancy!
Intro Music:
Stopping By the Inn by Twin Musicom is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://www.twinmusicom.org/song/298/stopping-by-the-inn
Artist: http://www.twinmusicom.org
You can make your own flow map textures easily with the FlowMapPainter program from here:
● http://teckartist.com/?page_id=107
♥ Subscribe if you know what's good for you: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Amplify Discord Channel (where you can even get amazing ideas for shader graph shaders): discord.gg/YCrE5rD
In the first tutorial of the year I've put together something I've been wanting to do for a long time, and that's a flow map shader. Flow map's are cool, and so are you. We're using amplify shader editor for this but I'll be working on a shader graph version a day or two after this goes live.
Grab the FlowMapPainter program from here:
● http://teckartist.com/?page_id=107
Big thanks to http://www.catlikecoding.com for just an insane amount of useful information.
♥ Subscribe if you appreciate the content: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Join the Amplify Discord Channel: discord.gg/YCrE5rD
♥ Subscribe for more: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
Shader Graph Ocean Tutorial:
● youtube.com/watch?v=FbTAbOnhRcI
My Amplify Shader Editor version (with more features)
● youtube.com/watch?v=bl8sAEDpiTs
Have any suggestions or feedback for future videos? Let me know!
Peace and love my dudes.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD
Neat! Thanks for joining me on this journey, I promise the next series won't take this long.
● AE Tuts' outline with Shader Graph:
youtube.com/watch?v=_zICyYeM6IU
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Mega image dump of Borderlands 2 in-game artwork:
polycount.com/discussion/109497/borderlands-2-art-mega-thread-omg-image-heavy
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord: discord.gg/YCrE5rD
♥ Borderlands Loot Chest: Exporting and Animating in Unity! [07]:
youtu.be/YCS-NXSpSo8
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Mega image dump of Borderlands 2 in-game artwork:
polycount.com/discussion/109497/borderlands-2-art-mega-thread-omg-image-heavy
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
In this episode we're still deep inside 3d coat and starting our hand painted texture for the borderlands loot chest, we look at some little tips and tricks in the beginning like layer freezing, smart materials and probably some other stuff I'm forgetting. Then we just all itty, bitty and gritty with the brush tool and start going to town.
♥ Borderlands Loot Chest: Hand Painting in 3d Coat! (Part 2) [06]:
youtube.com/watch?v=3W-CePHc2fY
● Mega image dump of Borderlands 2 in-game artwork:
polycount.com/discussion/109497/borderlands-2-art-mega-thread-omg-image-heavy
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
● Borderlands Loot Chest: Hand Painting in 3d Coat! [05]:
youtube.com/watch?v=E2cHGG0L-3U
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Discord:
●discord.gg/YCrE5rD
Github:
●github.com/DMeville/AmplifyShaderCommunityExtras
So yeah, not my usual video but if you're using ASE and want to get better at it, I can't really think of a better place than their discord, the free examples are great to root through, try to discover what other people are doing, and if you get stuck, you can ask the people who made them!
The sorted water refraction is by far the coolest thing I've seen so far, and hopefully a lot more awesome stuff can be added.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
We start by fixing a little forgotten mistake from the previous episode, and then cover the mark seams tool and when/where you might want to use symmetry, and how to deal with these choices when it comes to the unwrap itself. Then we move onto the bake and there's not much to say about that because it's like really super simple.
● Borderlands Loot Chest: Quick Fixes in 3d Coat! [04]:
youtu.be/pZFgsx7bTnw
Want the guide image and my reference? Look no further!:
https://i.imgur.com/55ZEkUz.png
https://i.imgur.com/xaBYhHK.jpg
The "fix some bake issues" video I was talking about:
● youtube.com/watch?v=jrB1QgfM-cA
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
I'm back and continuing with the loot chest from borderlands 2, this time we're picking up the retopology in 3d coat and beginning the journey of converting our lovely high resolution mesh into an even lovelier game ready asset.
See you later you big tooters!
● Borderlands Loot Chest: Unwrap and Bake [03]:
youtu.be/nxVdOUukBRg
Want the guide image and my reference? Look no further!:
https://i.imgur.com/55ZEkUz.png
https://i.imgur.com/xaBYhHK.jpg
● Peace and love my amigos, remember to be cool.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
But I'm back, and with another 3d coat series where we'll eventually finish off in Unity with all the bells and whistles. In this video we're creating our sculpt of the borderlands 2 style loot chest. We'll do the retopo in the next video, which you will find here:
● Borderlands Loot Chest: Retopology in 3d Coat [02]:
youtube.com/watch?v=O_1fjLwe_ME
Want the guide image and my reference? Look no further!:
https://i.imgur.com/55ZEkUz.png
https://i.imgur.com/xaBYhHK.jpg
● Peace and love my amigos, remember to be cool.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Shader is compatible with HDRP., *Edit*: it used to be compatible with LWRP but Unity changed something. I'll update this if it gets fixed!
I'm using some pretty basic audio tweaks inside Premiere Pro for this video, so let me know if things sound a little off. I'm looking for suggestions on decent Audio Interfaces if anyone is knowledgeable.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
Once more I’d like to give a big shoutout to AE Tuts, go check him out here:
youtube.com/channel/UC5F69YiFSK7zVaNHeX78Qdw
AE Tuts Intersect Material with Shader Graph::
● youtube.com/watch?v=ayd8L6ZyCvw
My old Shader Graph water tutorial:
● youtube.com/watch?v=uuzB93F39P8
My Amplify Shader Editor ocean tutorial (with more features)
● youtube.com/watch?v=bl8sAEDpiTs
Link to the Normal Map that I use here:
● imgur.com/4bgAedW
(You'll need to convert it to a normal map inside Unity, as it's a greyscale image)
● Music by Francis Preve
This week is just a quick little video covering some tips on sculpting props and the like inside 3d coat. It has some great tools that allow you to get some great shapes really easily
I chose a retro radio sort of design as it has some interesting shapes in there, but nothing too too crazy. I model a lot of game props this way, and it's always enjoyable.
Let me know if you run into any issues. And as always, have fun sculpting.
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Welcome to part 2 (the final part) of this Unity shader tutorial where we dive (yeah, I went there) right in to create an ocean shader with shoreline, depth, refraction and wave capability. All being tiled seamlessly across your big beautiful world.
I know a lot of my subscribers want to see this in ShaderGraph, but I'm either too stupid, or it's just not possible at the moment. So have this Amplify Shader Editor version instead (plus ASE is amazing), arm yourself with all the knowledge you'll need to create your own ocean/water shader for your games.
● Want to see part 1 again? Okay!: youtu.be/bl8sAEDpiTs
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● The normal map I use for my water (will need to be covnerted in Unity): dropbox.com/s/hb5ror23d0hphef/WaterBump.jpg?dl=0
● The sea foam texture I'm using: dropbox.com/s/2oklx8i6tmee5lz/SeaFoam.png?dl=0
● Distance based tessellation in Shader Forge: dropbox.com/s/5g8fxtjq7ffgnrc/SF_TessDistance.png?dl=0
● Amplify Discord: discord.gg/YCrE5rD
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
Welcome to part 1 of this Unity shader tutorial where we dive (yeah, I went there) right in to create an ocean shader with shoreline, depth, refraction and wave capability. All being tiled seamlessly across your big beautiful world.
I know a lot of my subscribers want to see this in ShaderGraph, but I'm either too stupid, or it's just not possible at the moment. So have this Amplify Shader Editor version instead (plus ASE is amazing), arm yourself with all the knowledge you'll need to create your own ocean/water shader for your games.
● Part 2: youtu.be/NgU-q-ZANuQ
♥ Subscribe for more!: tinyurl.com/y7hdjg38
● Amplify Discord: discord.gg/YCrE5rD
● The normal map I use for my water (will need to be covnerted in Unity): dropbox.com/s/hb5ror23d0hphef/WaterBump.jpg?dl=0
● The sea foam texture I'm using: dropbox.com/s/2oklx8i6tmee5lz/SeaFoam.png?dl=0
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
Just a quick little tip about avoiding some bake issues. We all get them, and we'll probably continue to get them until our final days, so in this video I check off some of the more bizarre problems that no manner of re-baking can change. And also show you how you can fix pretty much any bake issue with the power of your own paint brush.
I'm using 3d Coat for this demonstration, but a lot of the issues are pretty universal with other products, like Xnormal or even Substance Painter.
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♥ Find me on the twitter: twitter.com/PolyToots
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
● Music by Francis Preve
Peace be with you my dudes.
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♥ Find me on the twitter: twitter.com/PolyToots
View and download the crystal model + textures here:
● skfb.ly/6IRvT
Binary Impacts cracked ice tutorial::
● youtube.com/watch?v=rlGNbq5p5CQ
● Music by Francis Preve
I’m in Unity for this, and using ShaderGraph, but literally any shader editor will do. This is not a shader tutorial.
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The height blended vertex painting shader tutorial I mentioned at the start:
● youtube.com/watch?v=YH1zm-Xm-Do
The thing I forgot to mention: The textures on the cubes came from a great Substance Designer tutorial from Get Learnt (Minus the alpha and emissive), you can learn it yourself here:
● youtube.com/watch?v=ov2jSf4fKR4
The other thing I forgot to mention:
If you’re saving these out in Photoshop as .tga’s, you’ll need to choose the 32bit option on the pop-up window, otherwise you’ll lose your alpha channel.
● Music by Francis Preve
For my usual subscribers, I know it's a topic we've already covered so I'll try to have to something new for you in a few days. Pinky Promise*
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♥ Find me on the twitter: twitter.com/PolyToots
● Watch the full Amplify Shader Editor version here: youtube.com/watch?v=32VeEzhQ3Ys
● Download the ripple texture sheet: goo.gl/oEWR2u
How I made the texture sheet animation:
● http://y2u.be/t6tu-SFaQoE
● Music by Francis Preve
*Pinky Promises aren't real.
In this week's tutorial we're going back to rain again, only this time it's water drops running down the surface of an object, pretty cool effect for windows, walls, props and almost anything really.
I make this one using a particle system and Unity's render texture system, and pack it all together with Amplify Shader Editor, but this tutorial is 100% compatible with Unity's Shader Graph too, so chill out.
● Raindrop Ripple Tutorial: youtube.com/watch?v=32VeEzhQ3Ys
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♥ Find me on the twitter: twitter.com/PolyToots
● Music by Francis Preve
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
Thanks for watching, I hope these tutorials have proven useful and I'll be back soon with more goodies.
● Download the reference guide here: tinyurl.com/y27pqkvz
● Music by Francis Preve
♥ Subscribe: tinyurl.com/y7hdjg38
♥ Find me on the twitter: twitter.com/PolyToots
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Next part: Animation, Particles and Shader in Unity
youtube.com/watch?v=s3-Tj5aQ6xk
● Download the reference guide here: tinyurl.com/y27pqkvz
● Music by Francis Preve
♥ Subscribe: tinyurl.com/y7hdjg38
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Next Video: Smart Materials and Texturing in 3d Coat
youtube.com/watch?v=9w1x_HM3vkc
Does anyone even read these things?
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● Download the reference guide here: tinyurl.com/y27pqkvz
● Music by Francis Preve
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● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
In this part of the guide we're going over the retopo and I only really mess up like once or twice, but I actually correct one of them so my father would be proud if he actually spoke to me.
Next video: Unwrap and Baking in 3d Coat
youtube.com/watch?v=KBSaY13wixA
● Download the reference guide here:
dropbox.com/s/n2euo90dx5lbles/PolyToots_ZeldaBotW_AncientSword.png?dl=0
● Music by Francis Preve
♥ Subscribe: tinyurl.com/y7hdjg38
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Next part: Retopology in 3d coat
youtube.com/watch?v=JpktujKx9ro
● Download the reference guide here: dropbox.com/s/n2euo90dx5lbles/PolyToots_ZeldaBotW_AncientSword.png?dl=0
♥ Subscribe: tinyurl.com/y7hdjg38
● Music by Francis Preve
● Download Unity: unity3d.com/get-unity/download
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Watch the next part here:
youtu.be/8Oycnb-Bxuc
♥ Subscribe: tinyurl.com/y7hdjg38
● Music by Francis Preve
● Download Unity: unity3d.com/get-unity/download
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
In this tutorial we're going to build our very own triplanar mapping shader using Unity's Shader Graph. I'm using the HD render pipeline, but lightweight should be all fine and dandy.
We cover the full triplanar experience, and then make 2 more variations of the same shader, one including projection on a uniquely mapped mesh, so you can add snow or moss or sand, etc to the tops of anything you want. Neat eh? Yeah it's neat.
If you want to build this in amplify or shader forge, it's totally doable, it's actually a lot easier in those but don't let Unity hear me tell you that.
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● Rock and Boulders 2 pack I used: assetstore.unity.com/packages/3d/props/exterior/rock-and-boulders-2-6947
We also take a look at world space UV's to make your tiling worries disappear, and show off a little free plugin called PolyBrush as a bit of inspiration for creating more interesting level design.
Hope this tutorial helps, as always let me know if you have any questions or requests. May your 2019 be filled with amazing game art.
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● Previous Vertex Painting Tutorial: youtu.be/bA9BXvYfaB0
Please feel free to check out the free game that this model is featured in. "Blow The Shark Down" It was made for a quick competition so don't get too excited:
● itch.io/jam/game-off-2018/rate/333753
♥ Subscribe: tinyurl.com/y7hdjg38
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php