Live FX - Virtual Camera CalibrationAssimilate2022-10-11 | This video will show you how you can calibrate your virtual camera to the physical camera on-set.
We have also prepared an article on our support page to go over common issues of camera calibration and how to solve them:
General new Features: - Performance update through native support for Metal on macOS - Support for USD file format on macOS - Support for Radiance HDRi file format - OCIO 2.3 incl. default config - Node Tree Update to easily create clip references
Projection Mapping: - Updated Projection Setup Panel for easy multi-wall setups - Updated Stage Manager with new viewing and navigation functionality - New Cylindrical projection - Frustum Border and Frustum Highlight improvements - New 'Top View' Setting to ensure correct LED Volume output
Stage Lights: - Support for fixtures with very high pixel count (1000s of pixels) - Crossfade function to mix video sample color and a solid color - New Grid-mapping options - New flip/flop function - Lighting console patching updates - 'Latest Takes Precedence' setting for lighting consoles
See full release notes here: assimilatesupport.com/akb/Download51056.aspxAssimilate Live FX - Introduction and first stepsAssimilate2024-11-04 | This video should be the first one to watch, if you're new to Live FX - no matter if you're only interested in it for either green screen production, virtual production or image-based lighting. This video will show you how the Software is built up, what to find where and how to navigate your way through the different modules. No worries though - it's pretty straight Forward.
06:55 Construct Tab 12:08 Live FX Tab 12:30 Live FX Tab - Generic UI Elements 13:24 Live FX Tab - Right side Stack 15:00 Live FX Tab - Layer Stack and Grading Tools 16:27 Live FX Tab - Adding Plugins 17:48 Live FX Tab - Node Tree 23:06 Live FX Tab - Live FX Menu 24:15 Stage Manager 25:53 Creating a Projection Setup 27:37 Camera Tracking - Flow of Data 30:55 Settings Menu 32:00 Settings Menu - Color Management
33:27 Stage Lights Tab 34:02 Stage Lights Tab - Protocols Menu 34:21 Stage Lights Tab - Fixture Menu 36:23 Stage Lights Tab - Config Menu and Lighting Console Setup 37:12 Stage Lights Tab - Mixer Menu 37:47 Stage Lights Tab - Misc functions
Our our user guide: assimilate.gitbook.io/live-fx-documentationAssimilate Live FX - Image-based Lighting: Patching a Lighting ConsoleAssimilate2024-08-05 | In this video, we're going to show you how you can hook up a lighting console, in order to control any virtual fixture inside Live FX. To better demonstrate, we're using Blackout - an iPad app, which you can check out here: blackout-app.com .
To start your trial with Live FX, go here: assimilateinc.com/products/livefxAssimilate Live FX: Node Tree and Layer Stack NavigationAssimilate2024-07-25 | In this video we're talking about the Node Tree and the Layer stack and how to efficiently navigate them. You'll learn how to build a node tree, and how to manage layers on every node of that node tree.Assimilate Live FX: Color ManagementAssimilate2024-07-24 | In this video we're going over the 4 corner points of color management in Live FX and how they work together:
1) Color space of the source clip 2) Color space of any display output 3) Color space of any fixture attached 4) Color space for exporting clips (Live FX Studio only)Assimilate Live FX - Virtual Production: Projection Mapping with Unreal EngineAssimilate2024-07-22 | In this part of the tutorial about LED wall projection with Live FX Studio, we dive into Unreal workflows.
With most other applications, this involves the setup of ndisplay within your Unreal scene. With Live FX Studio this is not necessary, since our workflow does not rely on ndisplay. As we showed in the preceeding parts of this tutorial series, Live FX Studio has its own projection functions, using the stage manager.
See our VP Checklist here: assimilatesupport.com/akb/KnowledgebaseArticle51054.aspxAssimilate Live FX Studio - Virtual Production: Projection Mapping on multiple wallsAssimilate2024-07-22 | In this part of the tutorial series, we discuss more complex stage setups with multiple LED walls and LED wall processors. To a certain extent this is just up-scaling of what we already covered in the first two videos of this tutorial series.
See our VP Checklist here: assimilatesupport.com/akb/KnowledgebaseArticle51054.aspxAssimilate Live FX Studio - Virtual Production: Projection Mapping - Media Types & Projection ModelsAssimilate2024-07-22 | In this part of the tutorial series, we are having a closer look at the different types of projections that are available and which one to use for various types of media.
See our VP Checklist here: assimilatesupport.com/akb/KnowledgebaseArticle51054.aspxAssimilate Live FX Studio - Virtual Production: General Introduction to Projection MappingAssimilate2024-07-22 | In this tutorial we will go over the basics of projection mapping. How it works, why it's necessary and how to set up a simple projection composition in Live FX Studio using our Stage Manager.
See our VP Checklist here: assimilatesupport.com/akb/KnowledgebaseArticle51054.aspxAssimilate Live FX: Configuring Video-IOAssimilate2024-07-12 | In this video you'll not only just learn how to configure video-io in Live FX. You'll also get a crash course on RGB vs. YUV (YCbCr) and full vs. video range levels and what it means to configure them incorrectly.Assimilate Live FX Studio - Virtual production: Unreal Engine WorkflowAssimilate2024-07-10 | How to set up a simple and efficient workflow between Live FX Studio and Unreal Engine on a single machine, using texture sharing for the inner frustum and NDI transmission for the outer frustum.Assimilate Live FX Studio - Virtual Production: 2.5D Workflow with Cuebric AI-generated ContentAssimilate2024-03-01 | In this video you'll learn how to manually create a 2.5D setup with AI-generated content from Cuebric (cuebric.com/). Not only that, but also how to enhance the scene using other textures, plugins and color grading!Assimilate Live FX - Image-based Lighting: DMX Patching & AnimationsAssimilate2023-11-28 | In this video we'll show you how you can manually map out your fixtures and assign different types of DMX channels. Also you'll learn how to create pre-defined animations for DMX channels or aspects of the image sampling and color.
Content: 00:00 - Intro 00:12 - How to create new fixtures 00:58 - DMX Channel Types 02:40 - Segmented Fixtures (e.g. Quasar Science Rainbow tube) 03:00 - How to solve Universe Conflicts & DMX RAW data viewer 06:15 - Defining Custom DMX Channel Range and Option lists 08:35 - Animations - routing incoming DMX channels and OSC URLs 10:45 - Animations - creating pre-defined animations for DMX Channels 12:35 - Animations - using the animation editor 13:35 - Animating RGB sample boxes and colorAssimilate Live FX - Image-based Lighting: Multi-System SetupsAssimilate2023-11-28 | Live FX does not always drive the LED volume and the stage lighting. For scenarios, where Live FX is used exclusively for image-based lighting, we show two possible workflows in this video: Doing IBL based on an incoming live signal from another media server or Unreal Engine, and linking two Live FX systems via the Sync Players feature, where one system drives the LED VOlume, and the other system drives the stage lights.
00:00 - Intro 00:50 - Two ways of working with Live FX for IBL only 01:45 - Using Live FX for IBL based on a live stream from another media server / Unreal 03:44 - How to maintain multiple IBL setups for live signals 04:42 - Linking two Live FX systems via Sync Players 07:10 - Frame-locking with Nvidia Quadro Sync II cardsAssimilate Live FX - Image-based Lighting: Video FixturesAssimilate2023-11-15 | In this video we’ll talk about video fixtures like the Kino Flo Mimiks. We’ll go over what they, are, how they work and how to hook them up in Live FX correctly.Assimilate Live FX - Image-based Lighting: Introduction & BasicsAssimilate2023-11-15 | In this video we’ll show you the basic in&outs of Live FX for image-based lighting workflows. After watching it, you should be able to hook up your lights and do the first steps in IBL for virtual production!ProRes RAW to CinemaDNG & CinemaDNG Metadata Hacks for DaVinci ResolveAssimilate2023-09-09 | Update on ProRes RAW to CinemaDNG workflows! With the latest build of Play Pro Studio 9.6 comes a significant performance boost when transcoding ProRes RAW to lossy compressed CinemaDNG.
We’ll also show the fastest way to transcode ProRes RAW to CinemaDNG with Play Pro Studio, and most importantly a few CinemaDNG metadata hacks for DaVinci Resolve, to offer more debayering options.
Enjoy and grab the latest build from assimilateinc.com/download .Assimilate Live FX Studio - Virtual Production: Stage Manager Basics and adding Light CardsAssimilate2023-07-19 | In this tutorial you will learn the basics of the Stage Manager and how to add Elements, like a Light Card, into the scene.Assimilate Live Looks: Live Grading with Atomos Connect & NDIAssimilate2023-07-13 | Learn more about Assimilate Live Looks and get the free Trial: assimilateinc.com/products/livelooks
More Live Looks Tutorials: youtube.com/playlist?list=PLMHM5FmtrBBN-vpbQ5dmUx0GKpZAtlst2Assimilate Live FX Studio - Virtual Production: Nvidia Mosaic & Quadro Sync SetupAssimilate2023-07-03 | Learn how to configure the connection between GPU and LED processor, along with a quick introduction to projection mapping and image-based lighting!Assimilate Live FX Studio - Virtual Production: Set Extensions with 180/360 PlatesAssimilate2023-06-30 | In this video you will learn how to create set extensions with 180/360 equirectangular material in Live FX Studio, using the Stage Manager.Assimilate Live FX Studio - Virtual Production: Stage Manager & Projection Mapping for LED VolumesAssimilate2023-06-28 | In this video we're showing you how to set up the virtual stage inside Live FX's Stage Manager for accurate projection mapping of 2D, 2.5D, 3D and 180/360 content.Assimilate Live FX Intro TrailerAssimilate2023-03-29 | Grab the free trial here: assimilateinc.com/products/livefx
More info on www.assimilateinc.comAssimilate Live FX - Virtual Production: Workflow with UnityAssimilate2023-03-15 | In this video we are showing you how to set up the workflow between Unity and Live FX: Live FX sends tracking data to Unity, and the image output from Unity is captured back into Live FX via Spout!
To download all components needed, visit our support site: assimilatesupport.com/akb/KnowledgebaseArticle51047.aspxAssimilate Live Looks & Live FX: Live grading the volume via Bromptons tessera SX40 LED processorAssimilate2023-03-01 | In this video we’re walking you through two volume live grading workflows:
1) With Live Looks, you can use Brompton’s Tessera LED processors like a LUT box, and this way live grade the volume.
2) With Live FX, you can not only grade the content right inside Live FX, before it is sent to the LED processor, but you can also remote control various parameters directly on the Brompton Tessera LED processor.
Both workflows provide maximum flexibility and real time color for any volume size in virtual production.Live Assist - managing recorded ClipsAssimilate2023-02-23 | In this tutorial we'll show you how to manage all recorded clips, how to play them out, refine composites and how to use the new reference channel in version 9.6!Live Looks - Managing GradesAssimilate2023-02-23 | In this tutorial we'll show you how you can manage, recall and update grades, as well as use the new reference channel in Live Looks 9.6!Virtual Production: Car crash scene on The L Word done with Assimilate Live FXAssimilate2023-02-21 | Here is a short making-of video on how Leandro Marini of Imperial Creative used Assimilate Live FX in the virtual production process of shooting a car scrash scene for "The L Word".Play Pro Studio - Transcoding Nikon RAWAssimilate2023-02-20 | In this video we'll show you why Play Pro Studio is the best application to review and transcode Nikon RAW footage. Did you know that Play Pro Studio supports lens distortion and lens vignette information from NRAW clips? It also ships with a highlight recovery function, which can restore a great deal of image information.Play Pro Studio - Offload & BackupAssimilate2023-02-05 | In this video we will show you how you can offload your footage from the recording media 100% secure, including checksums and media hash lists to verify your copies.Play Pro Studio - Converting ProRes RAW to CinemaDNGAssimilate2023-02-05 | In this video we'll show you how to convert ProRes RAW to CinemaDNG, using Play Pro Studio. Play Pro Studio has several advantages, when it comes to ProRes RAW workflows: 1) It supports the format better than any other tool on the market 2) It reads out all the source metadata from the ProRes RAW files 3) It supports all cameras and recorders that are ProRes RAW enabled 4) It works on macOS and Windows
Use Coupon Code "PPS50OFF" on our webstore to buy a permanent license of Play Pro Studio with 50% discount: bit.ly/3JKMyh0
Enjoy!Play Pro Studio - IntroductionAssimilate2023-02-05 | In this video you'll learn the basics of the Play Pro Studio UI and get an overview of what it has to offer beyond being just a simple player.Assimilate License ManagementAssimilate2023-01-24 | In this tutorial we show you how you can update, combine and move license keys to different machines. We’ll also show you what to do, if any issue arises and where to find logfiles.SCRATCH and Canon VR180 Stereo Workflows - part 2 of 2Assimilate2022-12-06 | In this video, we will show you how to:
- work in a true stereo VR environment - grade left and right eyes separately - retouch the footage using vector paint - export to different stereo patterns
Part 1 of this series was about:
- importing Canon 180VR clips into SCRATCH - flagging them correctly as 180VR stereo clips to view inside a headset - applying an STmap to unwarp the fisheye footage - primary grade the footage - and transcode it to a different format to work with down the line
Enjoy!SCRATCH and Canon VR180 Stereo Workflows - part 1 of 2Assimilate2022-12-06 | In this video we’ll be looking at
- importing Canon 180VR clips into SCRATCH - flagging them correctly as 180VR stereo clips to view inside a headset - applying an STmap to unwarp the fisheye footage - primary grade the footage - and transcode it to a different format to work with down the line
The second part will show you how to:
- work in a true stereo VR environment - grade left and right eyes separately - retouch the footage using vector paint - export to different stereo patterns
Enjoy!Live FX & Multi-Cam Green Screen Production WorkflowsAssimilate2022-11-16 | In this video, we'll show you how to set up a multi-cam green screen production workflow using the Switcher node. Also, you'll learn how to use staging in order to save work and boost system performance.Assimilate Live FX Projection Mapping Sizzle ReelAssimilate2022-11-14 | Projection mapping for 2D and 2.5D content is coming to Live FX. Supported with any LED wall shape, any camera tracking system and any form of footage - including, but not limited to ProRes, NotchLC, H264, H265, DNxHR, Cineform and more!SCRATCH & Phantom Cine TranscodingAssimilate2022-11-02 | In this video you'll learn how to deal with Phantom Cine footage - and why SCRATCH is the absolute best software to transcode it!Live FX - Advanced Green Screen KeyingAssimilate2022-10-24 | In this tutorial we'll show you how to pull the perfect key of your green screen live signal in Live FX!Live FX & Unreal via Spout for Green Screen ProductionAssimilate2022-10-11 | In this video we're showing you how to live link Live FX to Unreal Engine 5 and get the image output from Unreal over to Live FX via latency free texture sharing on the GPU through Spout.Also make sure to watch our first video on how to live link Unreal with Live FX here: youtu.be/aEVocUKtV34
Also find the video tutorial on virtual camera calibration here: youtu.be/apBi5th6wKkGreen screen workflow with Live FX, Ncam and NotchAssimilate2022-10-07 | In this video we're going over shooting green screen virtual production using Ncam for camera tracking and Notch Block 3D environments to replace the green screen with. Also learn how Live FX records all metadata and preps it for review and dailies!Live FX and Unreal Engine Live Link for Green Screen ProductionAssimilate2022-09-14 | In this video we will show you how to setup the live link between Unreal Engine and Live FX. You'll learn how to efficiently send tracking data, as well as scene and take metadata and record trigger to Unreal, and get an image back into Live FX via SDI. Also how to composite the greenscreen live camera feed over the Unreal Engine background in realtime.SCRATCH & Notch Block QC and PlayoutAssimilate2022-09-01 | In this video we'll show you how you can QC your Notch Block content in SCRATCH, and also output it fully colormanaged to the big screen.SCRATCH & NotchLC Mastering and TranscodingAssimilate2022-09-01 | In this video, we'll show you how to master and transcode material in the NotchLC high performance codec. We'll go over how to create multiple deliverables in different color spaces and versions when encoding NotchLC content.SCRATCH & Notch BlocksAssimilate2022-09-01 | Learn how to use Notch Block 3D environments in traditional finishing sessions. We'll go over animating, as well as colorgrading Notch Blocks in this video.Live FX Studio: Green Screen Production with Notch BlocksAssimilate2022-09-01 | In this video we're showing you how to work with Notch Block 3D environments for green screen production.Live Assist: 3-Layer-CompAssimilate2022-08-18 | This video shows you how to create a live 3-layer-comp, using a live green screen SDI feed with one background and another green screen plate.Streamdeck Setup for SCRATCH and Live FXAssimilate2022-08-17 | This video shows you how to enable the Elgato Stream Deck with SCRATCH and Live FX. Download all required assets from this link:
assimilatesupport.com/akb/KnowledgebaseArticle51042.aspxFrame Remapping technology with Brompton and Live FXAssimilate2022-08-11 | In this video, we'll walk you through the process of capturing two camera angles off the same LED wall, using Assimilate Live FX and the Brompton Tessera LED processor, using their frame remapping technology.