CreepyNinja_
[DF] 東方屁蓮船 ~ Undefined Farting Object (Lunatic) + TLB
updated
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Download the script here:
app.box.com/s/zbq73uxtt8uswx9vh2x9hba3z3ymb3r5
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
From some sources I know the game was released in August 24, 2016. As for the creator, I don't actually know since the original Baidu forum thread has been deleted.
As for the featured boss in a script, Jolin Tsai "is a Taiwanese singer, songwriter, and actress. Referred to as the 'Queen of C-Pop', she is considered one of the most influential figures in Chinese popular culture."
...well, some silly script it is then lol. I promise future videos will be more normal. I guess so.
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Download this uhh... interesting script here:
mega.nz/file/RZhgkRRD#bbKHI-JrK_GP2ypH5QGH94oqbFv3yEGa91dpKo7Vx8g
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Touhou Danmuki ~ Spellbroken Dream Festival is a "Spellcard collection"-like fangame made by Incandescence System (ISY). It has dropped a few months ago, exactly 25th February 2022.
It contains 64 scenes total across 8 stages, with three different playable characters and various unlockable achievements.
As you progress through stages, difficulty will also rise. Some spellcards may require a trick to actually beat them. In some cases - extraordinary skills. Scene 7-9 would be a perfect example of the latter.
All scenes have a score threshold, once reached will you get a star for given scene. While most of them can be acquired pretty easily, sometimes a lot of grazing or bonus from bullet cancelling might be required in order to get best possible score.
The game is really awesome even though simple-looking. Scenes pose quite a challenge sometimes, yet none of them are somehow BS (except for one and only 7-9, lol). If you wanna play this one - feel free to do so, the game is completely free btw.
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[ TIMESTAMPS ]
00:00 - Extra Stage Scenes
04:56 - Unknown Stage
09:33 - Credits
10:32 - Scenes descriptions
----------
Download this great fangame right here:
insys.itch.io/sdf
(Or from here: bulletforge.org/u/arkeeneum/p/touhou-danmuki-spellbroken-dream-festival)
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Well, let's get started with part one of two. The last two stages I'm gonna upload soon :)
----------
Touhou Danmuki ~ Spellbroken Dream Festival is a "Spellcard collection"-like fangame made by Incandescence System (ISY). It has dropped a few months ago, exactly 25th February 2022.
It contains 64 scenes total across 8 stages, with three different playable characters and various unlockable achievements.
As you progress through stages, difficulty will also rise. Some spellcards may require a trick to actually beat them. In some cases - extraordinary skills. Scene 7-9 would be a perfect example of the latter.
All scenes have a score threshold, once reached will you get a star for given scene. While most of them can be acquired pretty easily, sometimes a lot of grazing or bonus from bullet cancelling might be required in order to get best possible score.
The game is really awesome even though simple-looking. Scenes pose quite a challenge sometimes, yet none of them are somehow BS (except for one and only 7-9, lol). If you wanna play this one - feel free to do so, the game is completely free btw.
----------
[ TIMESTAMPS ]
00:00 - Intro
00:22 - Stage 1
04:46 - Stage 2
09:16 - Stage 3
15:13 - Stage 4
20:14 - Stage 5
24:25 - Stage 6
----------
Download this great fangame right here:
insys.itch.io/sdf
(Or from here: bulletforge.org/u/arkeeneum/p/touhou-danmuki-spellbroken-dream-festival)
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
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The game is available on Steam now:
store.steampowered.com/app/1161930/__Touhou_Phantasm_Dream
(no English unfortunately. For older English version I'd recommend checking out my other video~)
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Soooo... since there are 25 of them, why not to face them all at once? Let's do this!
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地を這う獅子の強迫観念的独占 ~ Least Connected Marketeer is a pretty awesome script made by Python for Shrines & Youkai Script Festival (or S&Y for short). Practically, an another chapter for Unconnected Marketeers, where "a mysterious adversary seeks to monopolize the Ability Cards for themselves, preventing the incident from reaching its true conclusion".
Talking about S&Y Script Festival , I have no real info about what Sthat really is. I only know it is annual and many script creators are up into a challenge, to deliver some fine quality stuff.
(...I think I need to ask him personally about it some day...)
Initiated by Python I assume, "festivals" like these for certain breed some really neat scripts and fangames. Soooo, keep 'em coming!
Video streams covering scripts from S&Y, all played by Python (go check them out!):
youtu.be/W1PBfsWr9UA (2021 S&Y)
youtu.be/9w7hICJ4v4U (2020 S&Y Secret Santas)
youtu.be/OpVQHVr_b2c (2019 S&Y)
youtu.be/LZ0IrsA38VU (2018 S&Y)
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Download this great fangame right here:
bulletforge.org/u/python/p/di-wozhe-ushi-zi-falseqiang-po-guan-nian-de-du-zhan-least-connected-marketeer-v101c
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Well, welcome to Least Connected Marketeer, a pretty awesome fangame made by Python & squad for Shrines & Youkai Script Festival! Take the seat and enjoy the play~
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To be honest: I have no real info about what Shrines & Youkai Script Festival (or S&Y for short) is. I only know it is annual and many script creators are up into a challenge, to deliver some fine quality stuff.
(...I think I need to ask him personally about it some day...)
Initiated by Python I assume, "festivals" like these for certain breed some really neat scripts and fangames. Soooo, keep 'em coming!
Video streams covering scripts from S&Y, all played by Python (go check them out!):
youtu.be/W1PBfsWr9UA (2021 S&Y)
youtu.be/9w7hICJ4v4U (2020 S&Y Secret Santas)
youtu.be/OpVQHVr_b2c (2019 S&Y)
youtu.be/LZ0IrsA38VU (2018 S&Y)
----------
Download this great fangame right here:
bulletforge.org/u/python/p/di-wozhe-ushi-zi-falseqiang-po-guan-nian-de-du-zhan-least-connected-marketeer-v101c
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Misremembered Memories is a Len'en fangame made by Mugenri, released about one month ago. It is a demo featuring a full-length boss fight against Tsurubami Senri, and with only one playable character, Yabusame.
The whole game tries to mimmick PC98 style, and basically - they have done an awesome job on it. But I don't think Youtube's gonna like it with its resolution sizing and stuff, lol (I recommend watching in 1080p because of that).
Planning to upload video from Least Connected Marketeer fangame soon, so stay tuned~ One of harder single stage scripts (maybe? Some ppl say so), and one of the better for certain.
----------
Download the fangame right here:
bulletforge.org/u/mugenri/p/lenen-mugenri-misremembered-memories-v050a
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Patreon page - if you want to support my work~
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Misremembered Memories is a Len'en fangame made by Mugenri, released about one month ago. It is a demo featuring a full-length boss fight against Tsurubami Senri, and with only one playable character, Yabusame.
The whole game tries to mimmick PC98 style, and basically - they have done an awesome job on it. But I don't think Youtube's gonna like it with its resolution sizing and stuff, lol (I recommend watching in 1080p because of that).
Tried my best to get the least misses possible, yet I think 5 misses is good enough, knowing two of them happened at the last nonspell.
Also, other games need some attention too. Planning to upload video from Least Connected Marketeer fangame soon, so stay tuned~ One of harder single stage scripts (maybe? Some ppl say so), and one of the better for certain.
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Btw, you might want to visit Perma's video and description regarding good and weak points of the game here: youtu.be/0sDgpSNgA-c. Since he made nice job describing them, I'd recommend looking there for it :)
----------
Download the fangame right here:
bulletforge.org/u/mugenri/p/lenen-mugenri-misremembered-memories-v050a
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Patreon page - if you want to support my work~
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
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CURSE01 - Overused All-Stars was a Danmakufu contest held in 2013. Contestants had to make a script featuring "overused" or overrated character, like Komeiji or Scarlet sisters, Reimu, Marisa, Yuyuko etc.
At least those which were considered overrated at that time. Well, silly were contests these days, I admit.
More info on the contest (archived by Sparen): sparen.github.io/projects/contestdatabase.html#subCURSE_1
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Download Hell's Famous Sisters script here:
bulletforge.org/u/miransu-uwabami/p/curse-01-hells-famous-sisters
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
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"Suddenly, all of Gensokyo woke up to quite an unusual phenomena! All of their abilities became the opposite of what they would normally be! Sakuya was making time flow, Miko was suddenly deaf, Parsee is suddenly happy with her life, and Utsuho suddenly... does... uh... Nuclear Fission?"
RaNGE 13 ~ Contradictory Catastrophe is a yet another Danmakufu Contest. This time, scripters had to make a boss fight, with their Danmaku and usage of them combining their flipped abilities. At least three spellcards required for the script. Also, dual bosses were allowed this time.
Forum thread for the contest: shrinemaiden.org/forum/index.php?topic=17893.0
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Download this neat script right here:
bulletforge.org/u/kirbio/p/contradictory-catastrophe-contest-entry-choujuu-gigaku-everse
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
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"Popularity seems to be thriving in Gensokyo once again. Though about 30 people, myself included, seem to be in this craze now. We'll just see how well these other 29 do against me... A list of participants will be including in this edition of Bunbunmaru News!
Bunbunmaru's One and Only,
~Aya Shameimaru"
RaNGE 14 ~ Popular Popularity contest was held in 2015. The goal was to create a Danmakufu script or game featuring one of top 30 characters from 2015 Touhou popularity poll (all poll results can be found here: en.touhouwiki.net/wiki/Touhou_Project_Popularity_Poll).
Simple rules here. Midboss is allowed and can be anyone. Main boss has to be the top 30 of 2015 popularity poll and contain 3 to 6 spellcards total. Patterns and their relevancy to the character is the major point.
Forum thread for the contest: shrinemaiden.org/forum/index.php?topic=18639.0
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Download the script right here:
bulletforge.org/u/lefkada/p/popular-popularity-koishi-range-14-entry
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
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Awesome Danmaku July is coming once again as ADJ+. For this time, there will be more older scripts played, yet still much enjoyable.
I'm about to upload ADJ+ videos every other day, so you won't get your feed flooded lol. Thus, it will extend to August as well.
Stay tuned for the next scripts. 'Till the next one~
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Download this nice script right here:
bulletforge.org/u/drythemeowstic/p/deep-sea
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Awesome Danmaku July is coming once again as ADJ+. For this time, there will be more older scripts played, yet still much enjoyable.
I'm about to upload ADJ+ videos every other day, so you won't get your feed flooded lol. Thus, it will extend to August as well.
Stay tuned for the next scripts. 'Till the next one~
----------
Music is based on "Alien Alien" by Hatsune Miku - original song here: youtu.be/vRpbtf8_7XM
Download Poisonous Trap script here:
bulletforge.org/u/twizz/p/poisonous-trap-vs-medicine-melancholy
----------
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Let's start with AJS stuff, shall we?
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Guess who's back~ After around half a year of break, doing quite important IRL stuff like working and doing an engineering thesis, I'm finally back!
There is a ton of new fangames and scripts and whatnot to play, oh boy. That might take some time to play them all, tho I will try my best to cover all of them. Pretty much soon, once ADJ+ finishes.
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Awesome Danmaku July is coming once again as ADJ+. For this time, there will be more older scripts played, yet still much enjoyable.
For the uploads, I'm about to upload stuff every other day so you won't get your feed flooded lol. So it will extend to August as well. Stay tuned for the next scripts~
----------
Download this neat script here:
bulletforge.org/u/ajs/p/recollection-of-scripters-past
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Download this great fangame right here:
bulletforge.org/u/shijimi_nono/p/spellcardcollection_2nd
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Download this great fangame right here:
bulletforge.org/u/shijimi_nono/p/spellcardcollection_2nd
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Link to my Patreon page - thanks for your support!
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
I'm about to play some recent Danmakufu scripts soon. For now, let's come back to some neat older ones. Enjoy!
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Perpetual Winter is a Touhou Danmakufu script made by Lunarethic and Kirbio, made for RaNGE 16 Contest - Unexpected Master Mind.
Contest's theme was: Make a 6th stage boss fight with a 1st stage boss character. About the same length as final boss fight, and character chosen cannot be Yuyuko (she already has a final boss fight).
Although the contest was hosted about six years ago, some scripts are genuinely fun and well done.
Contest info page: shrinemaiden.org/forum/index.php/topic,%2019158.0.html
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Download the script here:
bulletforge.org/u/lunarhazuki/p/range16-entry-dong-fang-han-dong-luan-perpetual-winter
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Not gonna lie, Skydash makes some really neat fangames, albeit tough. Maybe because it's simply different and quite harder to navigate in such a playfield. Nonetheless - worth checking out!
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Touhou Multi Scroll Shooting 2 is on Steam! Grab it here:
store.steampowered.com/app/1480040/Touhou_Multi_Scroll_Shooting_2
For more fan-made goodies - check out Touhou Fangames List!
http://bit.ly/FangamesList
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Other than that - we're done with the game! Then I can move on to recent fangames like Touhou Multi Scroll Shooting 2. Stay tuned!
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[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.4.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Song: Divine 1969 Dubstep「SPACELECTRO」
Track 3-5 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9. Final rank: Phi. Final score: 9,800,000.
----------
[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.4.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Song: モシモシビット 「Neutral Moon」
Track 1-1 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 10. Final rank: Phi. Final score: 9,777,777.
----------
[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.4.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Extra's stage part wasn't too creative either, but I don't mind at this point. At least the boss were alright to me :v
----------
東方門殊銭 ~ Bubbling Imaginary Treasures is a third... I guess? Touhou fan-game made by Gore/Corey. Full game was released at 11 November 2021. As with the other of their games, this one also mixes several Touhou games by partially imcorporating their mechanics or boss' patterns. There are many references to Touhou 11 SA and Touhou 12 UFO, even as to tell that Extra stage is a kinda reproduction of one known from Touhou 11 (at least stage-portion-wise).
Two updates were rolled out, improving performance a little, as well as changing some patterns, like ultimate spellcard.
There are four playable characters to choose from: Reimu, Marisa, Sanae and Komachi, each with three different shot-types, bombs and special abilities (aka Skills or Assist Spirit Strike). Gathering enough money enables the player to use a skill, and depending on player character it can have various effects.
For the record, there is an achievements/trophies system known from recent Touhou games.
----------
[ HP system ]
As with Gore's previous game - Franticallt Forbidden Fruit - here we also get HP bar. Once you get hit, your HP decreases. If by any chance your HP would be decreased to zero, it will be set to 1 HP, but then the next hit will result in a miss and losing a life.
HP taken from a hit is not random. It depends on a hitbox of a bullet (in pixels I assume) x4 + skills level x2. When it is a laser, it is fixed to 100. When player is not in focus mode, damage is doubled up.
Sanae can halve the damage when in skills mode.
----------
[ Mechanics of the game ]
Game borrows mechanics known from Touhou SA and Touhou DDC, and it's very apparent. The multiplier from gathering items can go from x0.50 to x5.00, eventually getting much higher when PIV multiplier is applied, up to x9.99.
It has several thresholds, at which selected number of resources are dropped (from 1 to 4) depending on items collected and multiplier achieved. It will also make clearing circle bigger. At x5.00 and higher, it will cover nearly all the screen, even with the player at the very bottom of the screen.
Players' skills can be activated once one gather enough money. They can be collected through grazing, clearing the bullets, dropped from killed enemies and at the end of stages when your performance is calculated. The effect of skill depends on shot-type chosen.
----------
[ My thoughts on BIT? ]
Honestly? I expected some better fangame coming out from them. I mean, this being half a rip-off of patterns from official games is just a part of the problem. I mean, we still have Stage 5, 6 and Extra stage bosses with more unique patterns. Notice I have said "half a rip-off".
For the biggest problem out there: there is no survival play here. Not in this game. Seriously. Since the only option is a HP system (no insta-death mode), plus one is provided with "Assist Spirit Strike"/skills system which is powerful on its own, and pretty much unbalanced characters that can take off most of bosses in an instant... well, where is a difficulty in it then, when anyone can beat this game effortlessly?
Sure, I have taken some hits here and there (guess I had enough of the game already), it's not like it's ultra free so anyone can pull off a perfect run instantly. And yet, it is that easy given that system. It's horrible.
And the second biggest problem: performance. My 7yrs old PC and Win10 system cannot handle it such that it wouldn't lag every so often. So, I had to use my Win7 build from TWC to handle it, and even then there were lags during recording, even with some effects cut. Plus, memory leaks all over there, which eventually slows down the game dramatically. Like, please, it's the first thing you should have fixed instead of the ultimate attack...
Otherwise, the game would be fine. Quite average, compared to the rest of Touhou fangames out there, even some Western ones. But still a fangame :V
----------
Download Bubbling Imaginary Treasures here (Mirror):
mega.nz/folder/kcJnQSKR#Ijf-o7NyDPsy384fnFX6eQ
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
To be fair, I was aiming for LNNN, but when making 1.02a update, Gore though it would be a great idea to uncomment some code for the ultimate spellcard, and make it ultra difficult compared to the rest of the game. Good job man, I feel betrayed lol.
----------
東方門殊銭 ~ Bubbling Imaginary Treasures is a third... I guess? Touhou fan-game made by Gore/Corey. Full game was released at 11 November 2021. As with the other of their games, this one also mixes several Touhou games by partially imcorporating their mechanics or boss' patterns. There are many references to Touhou 11 SA and Touhou 12 UFO, even as to tell that Extra stage is a kinda reproduction of one known from Touhou 11 (at least stage-portion-wise).
Two updates were rolled out, improving performance a little, as well as changing some patterns, like ultimate spellcard.
There are four playable characters to choose from: Reimu, Marisa, Sanae and Komachi, each with three different shot-types, bombs and special abilities (aka Skills or Assist Spirit Strike). Gathering enough money enables the player to use a skill, and depending on player character it can have various effects.
For the record, there is an achievements/trophies system known from recent Touhou games.
----------
[ HP system ]
As with Gore's previous game - Franticallt Forbidden Fruit - here we also get HP bar. Once you get hit, your HP decreases. If by any chance your HP would be decreased to zero, it will be set to 1 HP, but then the next hit will result in a miss and losing a life.
HP taken from a hit is not random. It depends on a hitbox of a bullet (in pixels I assume) x4 + skills level x2. When it is a laser, it is fixed to 100. When player is not in focus mode, damage is doubled up.
Sanae can halve the damage when in skills mode.
----------
[ Mechanics of the game ]
Game borrows mechanics known from Touhou SA and Touhou DDC, and it's very apparent. The multiplier from gathering items can go from x0.50 to x5.00, eventually getting much higher when PIV multiplier is applied, up to x9.99.
It has several thresholds, at which selected number of resources are dropped (from 1 to 4) depending on items collected and multiplier achieved. It will also make clearing circle bigger. At x5.00 and higher, it will cover nearly all the screen, even with the player at the very bottom of the screen.
Players' skills can be activated once one gather enough money. They can be collected through grazing, clearing the bullets, dropped from killed enemies and at the end of stages when your performance is calculated. The effect of skill depends on shot-type chosen.
----------
[ My thoughts on BIT? ]
Honestly? I expected some better fangame coming out from them. I mean, this being half a rip-off of patterns from official games is just a part of the problem. I mean, we still have Stage 5, 6 and Extra stage bosses with more unique patterns. Notice I have said "half a rip-off".
For the biggest problem out there: there is no survival play here. Not in this game. Seriously. Since the only option is a HP system (no insta-death mode), plus one is provided with "Assist Spirit Strike"/skills system which is powerful on its own, and pretty much unbalanced characters that can take off most of bosses in an instant... well, where is a difficulty in it then, when anyone can beat this game effortlessly?
Sure, I have taken some hits here and there (guess I had enough of the game already), it's not like it's ultra free so anyone can pull off a perfect run instantly. And yet, it is that easy given that system. It's horrible.
And the second biggest problem: performance. My 7yrs old PC and Win10 system cannot handle it such that it wouldn't lag every so often. So, I had to use my Win7 build from TWC to handle it, and even then there were lags during recording, even with some effects cut. Plus, memory leaks all over there, which eventually slows down the game dramatically. Like, please, it's the first thing you should have fixed instead of the ultimate attack...
Otherwise, the game would be fine. Quite average, compared to the rest of Touhou fangames out there, even some Western ones. But still a fangame :V
----------
Download Bubbling Imaginary Treasures here (Mirror):
mega.nz/folder/kcJnQSKR#Ijf-o7NyDPsy384fnFX6eQ
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Other than that - we're done with the game! Then I can move on to recent fangames like Touhou Multi Scroll Shooting 2. Stay tuned!
----------
[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
-----
Timestamps:
0:00 - Numazu 「Kotori & Similar Outskirts」(9-1 Normal)
0:54 - Gensokyo 「Cyan Lpegd」(9-2 Normal)
1:50 - Gensokyo 「Cyan Lpegd」(9-2 Hard)
2:57 - Sakura (Dubstep)「Acro (SPACELECTRO)」(9-3 Normal)
3:31 - Sakura (Dubstep)「Acro (SPACELECTRO)」(9-3 Hard)
4:18 - CRAZY MATARAH GIRLS - Jerico Remix「ESQUARIA」(9-4 Normal)
5:14 - CRAZY MATARAH GIRLS - Jerico Remix「ESQUARIA」(9-4 Hard)
Track 1-4 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 8. Final rank: Omega. Final score: 10,000,000.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
-----
TDaMR download link: cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
More gameplays from this game can be found here: youtube.com/playlist?list=PLCfkBqdhdQqO605QugmzQTc7H-dJSS9nk
Track 1-5 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 7. Final rank: Omega. Final score: 10,000,000.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Track 11-2 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 8+. Final rank: Phi. Final score: 9,979,253.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Track 10-4 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Normal 8. Final rank: Phi. Final score: 9,971,264.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Level Pack 5 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard (8+ to 9+). Final ranks: Phi/Omega (Full Combo/Perfect).
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Track 10-4 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9. Final rank: Phi. Final score: 9,882,226.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Track 10-3 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 10. Final rank: Phi. Final score: 9,938,016.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.3.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Track 10-2 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9. Final rank: Phi. Final score: 9,845,360.
----------
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 58 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download TDaMR here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.1.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Track 1-2 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9 / Lunatic 10. Final rank: Phi.
----------
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 58 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download this great fangame right here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.1.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (youtu.be/NIakZN6b9Nw) and "Gensokyo's Day and Night Incident" (youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 58 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
----------
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
----------
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
----------
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
----------
Download this great fangame right here:
cloud.lilywhite.cc/s/oq6HZ (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.1.
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
First of all, it doesn't have a power system, which would be quite pointless as the history shows.
It has an advanced practice mode, which let's you choose a specific section of the stage. It's lacking option to practice nonspells tho, which would benefit for bosses like Annika.
Also, having bosses follow you instead of moving around at random is also a nice thing to have - the latter annoyed me the most.
Yet, for once I have to say that life/bomb indicators - probably the most eye-catching thing - are now sneakily placed at the bottom, and without knowing Chinese one wouldn't know which is which.
Apparently these are shown as a constellation and a moon, but it took a while to figure it out - at least for me.
----------
[ Overview ]
東方霊守祀 ~ Consciousness' Unity of Opposites is a recently released (its demo so far) Touhou fangame, developed by 只鹳狸药堂. It's demo was released 20th August 2021. It's another game having 16:9 ratio - this is a very popular approach among fangames nowadays.
----------
[ Gameplay & System ]
For this game, the system revolves around dango system.
There are three colors of dangos, which are dropped from enemies with proper-colored aura, as well as bosses.
These go into a tube in the bottom-left corner, which can hold up to five of them. They go in from the right, and any excess ones get pushed out from the left, giving you a specific effect depending on the color:
- Red: life piece
- Yellow: bomb piece
- White: spawns a whole bunch of point items
They can also be consumed by holding the C button down. Doing so grants you different effects:
- Red: A shield - guarantees the player i-frames for about 3 seconds
- Yellow: Short-range flash bomb that cancels bullets
- White: Auto-collect all items on screen + double up points and droplets value (thanks williewillus!)
Activating them takes about a full second, so I would advise against using them as a defensive tool. Maybe if you plan them ahead would they do any good.
Just tapping the C button shuffles dangos around, so you can pick suitable one for the battles,
----------
[ Details & More ]
By collecting the small raindrop-like items you fill up the meter in the top right. When that fills up your next bomb will be a super bomb.
There is no POC in this game, instead you use the expanding ring around you, which does that for you. Point items are worth the same regardless of your position.
During a spell, graze goals will appear under the spell bonus. If you graze to one of three possible goals, you'll earn a point award corresponding to how high you got upon capturing the spell.
Manipulating bosses' position is actually very crucial, since their hurtboxes are really tiny. With that, goold luck then with ReimuB.
00:00 - Intro
00:52 - Stage 1
04:14 - Stage 2
08:23 - Stage 3
----------
Get the game from Steam Store:
store.steampowered.com/app/1712580
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Download the script right here:
bulletforge.org/u/jimmy/p/colors-of-the-four-seasons
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Hecatia Lapislazuli Extra boss fight - just different. And quite challenging.
"RaNGE 18 is here! To celebrate this contest series' coming of age, we have planned something a little...extra.
By extra we mean extra stages - this contest will cover any and all Extra bosses from main series Touhou games. This contest is designed to have a large pool of options to choose from so that people are bound to find something they enjoy. There aren't many restrictions beyond which character you can use, so have fun!"
More info on the contest: shrinemaiden.org/forum/index.php?topic=21068.0
----------
Download this Danmakufu script right here:
bulletforge.org/u/jimmy/p/range-18-three-dimensions
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
(Btw, I hoped for a special Last Word theme. I'm utterly disappointed lol)
----------
Download this great fangame right here:
freem.ne.jp/win/game/20533
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Download this neat Spellcards Collection fangame right here:
bulletforge.org/u/len/p/spellcardlibrary
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Download this neat Spellcards Collection fangame right here:
bulletforge.org/u/len/p/spellcardlibrary
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Well, not like expected it would be easy lol.
"These Last Word Cards are together one.
Will you capture all 29 pieces?"
----------
Timestamps:
0:00 - Flandre Scarlet
0:15 - Hong Meiling
0:41 - Sakuya Izayoi
1:12 - Remilia Scarlet
1:46 - Koakuma
2:13 - Patchouli Knowledge
2:37 - Fujiwara no Mokou
3:07 - Kaguya Houraisan
3:33 - Reisen Udongein Inaba
4:02 - Eirin Yagokoro
4:31 - Tewi Inaba
5:00 - Lily White
5:29 - Medicine Melancholy
5:55 - Aya Shameimaru
6:19 - Komachi Onozuka
6:50 - Eiki Shiki, Yamaxanadu
7:26 - Mima
7:56 - Yuuka Kazami
8:32 - Shinki
9:05 - Alice Margatroid
9:40 - Chen & Ran Yakumo
10:23 - Yukari Yakumo
10:51 - Youmu Konpaku
11:30 - Yuyuko Saigyouji
12:07 - Yukari Yakumo & Yuyuko Saigyouji
12:38 - Reimu Hakurei (Final Boss)
13:09 - Suika Ibuki
13:46 - Reimu Hakurei (Phantasm Boss)
14:53 - Reimu Hakurei (Final Boss) - True Final Last Word
----------
Download CtC Last Words package here:
http://www5d.biglobe.ne.jp/~end2001/danmaku/thC_SCC.zip
(Requires Concealed the Conclusion installed in the same folder. Get it here: github.com/danmaq/touhou-ctc-danmakufu/releases/tag/v2.01)
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Translation's courtesy of the Touhou Wiki.
----------
Timestamps (kudos to B X H, as I forgot to add them :V)
0:00 - Flandre Scarlet
0:26 - Hong Meiling
0:50 - Sakuya Izayoi
1:14 - Remilia Scarlet
1:57 - Koakuma
2:28 - Patchouli Knowledge
2:57 - Fujiwara no Mokou
3:27 - Kaguya Houraisan
3:53 - Reisen Udongein Inaba
4:20 - Eirin Yagokoro
4:48 - Tewi Inaba
5:20 - Lily White
5:49 - Medicine Melancholy
6:16 - Aya Shameimaru
6:39 - Komachi Onozuka
7:20 - Eiki Shiki, Yamaxanadu
8:02 - Mima
8:25 - Yuuka Kazami
8:58 - Shinki
9:26 - Alice Margatroid
9:55 - Chen
10:25 - Ran Yakumo
11:13 - Yukari Yakumo
12:44 - Youmu Konpaku
13:15 - Yuyuko Saigyouji
13:45 - Reimu Hakurei (Final Boss)
14:18 - Suika Ibuki
14:54 - Reimu Hakurei (Phantasm Boss)
----------
Download CtC Last Words package here:
http://www5d.biglobe.ne.jp/~end2001/danmaku/thC_SCC.zip
(Requires Concealed the Conclusion installed in the same folder. Get it here: github.com/danmaq/touhou-ctc-danmakufu/releases/tag/v2.01)
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Well, there it is then. If you haven't had enough of them, then there's another one to the collection lol. Enjoy dudes.
----------
Download yet another LuaSTG Boss Rush here:
drive.google.com/file/d/1g1hlyZd4aGwTQ9onnlzZY2x-kYM0LECL/view?usp=sharing
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
Apparently the boss is HNY, a well-known Chinese STG player, with Wuer being the midboss. Well, the boss fight looks cool for sure. Let's give it a try.
----------
Get the Ephemeral Pleasures here: drive.google.com/u/0/uc?id=1Z9ycbNFw1N6Yo8SKIBPsxBPnP0o-a0uC&export=download
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
Download this great fangame right here:
mega.nz/file/MAJXnYDA#AAAAAAAAAAB6FVWjRFx6TwAAAAAAAAAAehVVo0Rcek8
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
From what I know, items in the game do the following:
- A melee attack that also cuts through bullets
- Slow down time for a couple of seconds
- Short freeze like in Fairy Wars
- Create a small black hole that disrupts bullets.
- Jump over bullets
----------
Download Impossible Spell Card Reverse here:
drive.google.com/u/0/uc?id=184L3R8FEq9uSp9te0qFJC9nuWha-F1fK&export=download
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
----------
[ OVERVIEW ]
東方潮聖書 ~ Sapphire Panlogism is a fresh new Western Touhou fangame made by Team Urban Magic, released on May 31, 2021. Being in development for 4 years, it's finally here, with a ton of content to play.
Besides 6-stage maingame and Extra stage, one can face Carrefour stage (aka 2nd Extra) and unlockable Last Words. Additionally, Stage 4 Boss has different spellcards for each of the four shottypes.
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[ DROPLETS SYSTEM ]
A special mechanism for Sapphire Panlogism - droplets and the whole system around it. One can call them borders, but they actually aren't - they won't give you additional free hit :v
On stages we have enemies with red, green or blue aura. Once killed they drop droplets of aura's color, with amount depending on enemy kind.
Collecting 10 of a given color will start a border (of color of collected droplets), lasting for about 10 seconds. Getting another 10 of other color will refresh the border timer (borders' colors gets then mixed). One can end it prematurely by releasing the shot button.
At the end of the border, all the items will be auto-collected, and the extra PiV and bonus score will be granted, along with resources depending on borders active at that time.
Red border grants 2 life pieces, green ones - 2 bomb pieces. Blue border grants 2 PiV items, each increasing total PiV by 1000. Mixing them results in bigger multiplier of bonus score (1x, 3x or 5x, depending on amount of borders active) and bigger resources reward (1x, 1.5x or 2x of them).
For the bosses, they also do have aura, which cycle between red, green and blue color. The moment you beat the spellcard, you get rewarded by 5 droplets of given aura's color, and equivalent reward.
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[ MY THOUGHTS? ]
So, basically, there's a lot of content in the game, so expect a few more videos in a short timespan. Extra stage, Carrefour stage, Last Words, and Stage 4 spells differentiating between charas. Variety of stuff, really.
About the game itself, I feel like it isn't super difficult, yet Stage 5 and Padma are super tricky, which might be an effective LNN killer.
The system is really fun, actually rewarding aggresive play. If you go for score, then you have to be truly effective at managing these borders.
For the cons of the game, I have to mention bullet visibility. Some bullets are super small, many of them on the other hand - too bright, maybe being additive and blending with others. While I didn't have trouble with them blending with the background, it was for sure not easy to differentiate each other sometimes.
If you want to get a video from it - I'd suggest to record it live, just saying.
For the other things, I wish there was boss and/or nonspell practice. It would certainly make some stuff easier. I hope it will become a standard in future games.
All in all - a great solid fangame, with some minor issues, which hopefully will be fixed with another patch (supposedly they're working on it :V). And guess what - it's free. So, why not to give it a try?
----------
Get this neat awesome fangame right here:
bulletforge.org/u/badz/p/dong-fang-chao-sheng-shu-sapphire-panlogism
urbanmagic.itch.io/thsp
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU
[ Timestamps ]
0:00 - Reimu's Scenario
2:33 - Marisa's Scenario
5:16 - Shou's Scenario
7:57 - Hecatia's Scenario
----------
[ OVERVIEW ]
東方潮聖書 ~ Sapphire Panlogism is a fresh new Western Touhou fangame made by Team Urban Magic, released on May 31, 2021. Being in development for 4 years, it's finally here, with a ton of content to play.
Besides 6-stage maingame and Extra stage, one can face Carrefour stage (aka 2nd Extra) and unlockable Last Words. Additionally, Stage 4 Boss has different spellcards for each of the four shottypes.
----------
[ DROPLETS SYSTEM ]
A special mechanism for Sapphire Panlogism - droplets and the whole system around it. One can call them borders, but they actually aren't - they won't give you additional free hit :v
On stages we have enemies with red, green or blue aura. Once killed they drop droplets of aura's color, with amount depending on enemy kind.
Collecting 10 of a given color will start a border (of color of collected droplets), lasting for about 10 seconds. Getting another 10 of other color will refresh the border timer (borders' colors gets then mixed). One can end it prematurely by releasing the shot button.
At the end of the border, all the items will be auto-collected, and the extra PiV and bonus score will be granted, along with resources depending on borders active at that time.
Red border grants 2 life pieces, green ones - 2 bomb pieces. Blue border grants 2 PiV items, each increasing total PiV by 1000. Mixing them results in bigger multiplier of bonus score (1x, 3x or 5x, depending on amount of borders active) and bigger resources reward (1x, 1.5x or 2x of them).
For the bosses, they also do have aura, which cycle between red, green and blue color. The moment you beat the spellcard, you get rewarded by 5 droplets of given aura's color, and equivalent reward.
----------
[ MY THOUGHTS? ]
So, basically, there's a lot of content in the game, so expect a few more videos in a short timespan. Extra stage, Carrefour stage, Last Words, and Stage 4 spells differentiating between charas. Variety of stuff, really.
About the game itself, I feel like it isn't super difficult, yet Stage 5 and Padma are super tricky, which might be an effective LNN killer.
The system is really fun, actually rewarding aggresive play. If you go for score, then you have to be truly effective at managing these borders.
For the cons of the game, I have to mention bullet visibility. Some bullets are super small, many of them on the other hand - too bright, maybe being additive and blending with others. While I didn't have trouble with them blending with the background, it was for sure not easy to differentiate each other sometimes.
If you want to get a video from it - I'd suggest to record it live, just saying.
For the other things, I wish there was boss and/or nonspell practice. It would certainly make some stuff easier. I hope it will become a standard in future games.
All in all - a great solid fangame, with some minor issues, which hopefully will be fixed with another patch (supposedly they're working on it :V). And guess what - it's free. So, why not to give it a try?
----------
Get this neat awesome fangame right here:
bulletforge.org/u/badz/p/dong-fang-chao-sheng-shu-sapphire-panlogism
urbanmagic.itch.io/thsp
For more fan-made goodies - check out Touhou Fangames List
http://bit.ly/FangamesList
Link to my Patreon page
patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill
discord.gg/wBVwcxU