David ArroyoIn this video I show my process for designing an environment with the help of Blender. I discuss the way that I approach the design in 3D, followed by showing a speed paint video of how I finished up the designs in Procreate.
Using Blender for Concept Art - Part 1David Arroyo2019-08-23 | In this video I show my process for designing an environment with the help of Blender. I discuss the way that I approach the design in 3D, followed by showing a speed paint video of how I finished up the designs in Procreate.
0:00 - Intro 0:43 - Part 1: What is Storyboarding? 2:07 - Storyboarding assignments with my students 6:16 - The different stages in storyboarding 7:44 - Part 2: Storyboard Example - Student Work by Bram Maroy 8:59 - Part 2: Storyboard Example - Room 203 by David Arroyo 10:41 - Part 3: My Storyboard Process - Storyboard Assignments 18:39 - Part 3: My Storyboard Process - Fast Layne 25:44 - Part 3: My Storyboard Process - Room 203The Road to Finding an Art StyleDavid Arroyo2022-07-13 | Finding an art style for my comics has taken me from one place to another and I've been fortunate enough to learn so many different things from each different style in order to construct something that I can eventually start calling my own. In this video I go over my journey that has kept on feeding me to become a better and more rounded artist. With still much more journey ahead of me, I thought it was a nice time to document my progress so far. Who knows... maybe it might inspire you to pick up that pen again and keep going on your own journey towards a satisfying art style that you can enjoy.
Useful links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Promotional Video for the 3D Course at Syntra AntwerpDavid Arroyo2022-05-25 | In this video you get a sneak peak into the 3D course that I teach together with the amazingly talented Midge Sinnaeve. I've been given the modules of texturing, sculpting & character design, environment design, story design which includes previs within Unreal Engine and traditional storyboarding. The course is given at the Syntra campus of Antwerp and is taught in the local language which is Dutch.
For further information into the course or the teachers that give it, check the following links:
Sam Van Hulle's Website (taught the students high poly props modeling & blender fundamentals) artstation.com/sam_vhA Fun Storyboard ExerciseDavid Arroyo2022-01-29 | Take a look at one of my storyboarding exercises from one of the courses that I give at the Syntra institute in Antwerp. In the meantime I discuss why it's a useful exercise and how you can do it from home as well.
You can view the same exercise that I did during my previous years right here...
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0How to Create Line Art in BlenderDavid Arroyo2021-09-13 | In this video we take a look at how we can generate line art from different methods such as the freestyle line render, the grease pencil and its line art modifier. Additionally we take a look at how we can combine these techniques with sculpting in order to get the best of both worlds.
0:00 - Intro 2:10 - How to turn on freestyle line rendering 3:58 - How to render out your freestyle line art as a render pass 5:22 - How to add modifiers to your freestyle line art 8:50 - What edge types can you render out with freestyle line render? 10:37 - Where can I get more in-depth info on these topics? 11:24 - How to create line art with the line art modifier for grease pencil 17:31 - My opinion on which line art technique is better to use 19:08 - How to setup a grease pencil 23:16 - How to draw from different views with the grease pencil 25:13 - How to snap your brush strokes to a canvas in 3D space 27:12 - How to edit your brush strokes after drawing them 28:48 - How to create a fill material for your grease pencil 29:43 - How to draw with the grease pencil on a surface 32:13 - How to combine sculpting and the grease pencil 35:27 - How to remove the sculpt and export a drawing of your grease pencil lines
Other useful links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Making Comics with Blender Render PassesDavid Arroyo2021-08-30 | In this video we take a look at how we can use Blender render passes to tremendously cut production time on making comics. With a nice 3D setup and some good render passes, we can let Blender do things for us such as the line art, the flatting process and even help us out with a whole bunch of valuable lighting and effect layers. All ready to import into Photoshop to further process into amazing looking comics!
Link to an awesome plug-in for Photoshop that allows you to import multi-layered EXR files: exr-io.com (works only with Windows, not MacOS!)
Link to another tutorial video from my channel that showcases the basics of Blender: youtu.be/qdme0r1w_XY
Link to Affinity Photo (software that correctly opens multi-layered .exr files): affinity.serif.com/en-gb/photo (available for both PC and Mac)
TIMECODES
0:00 - Intro 3:47 - Assigning colors to your 3D model 5:53 - How to setup your render passes 9:39 - How to export your render passes into Photoshop 14:08 - How to open EXR files in Photoshop (without the EXR-IO plug-in) 15:36 - How to get decent working flats from Blender into Photoshop 16:43 - Playing with the render passes within Photoshop 23:16 - First example of render passes being used for a comic production 27:05 - Second example of render passes being used for making comics
To see how the line art of this tutorial was drawn and how I colored it with digital watercolors in Procreate, you can check out this video: youtu.be/9v2a-HWw7xA
TIMECODES
0:00 - Intro 3:52 - The flatting process explained 23:19 - How to quickly change the colors of your flats 32:16 - Adding lighting & shadow layers to your drawing 55:24 - Adding textures to your drawing 1:04:58 - Creating color selections for the second art style 1:23:28 - Adding lighting and shadows within the second art style 1:51:05 - Finishing off the lighting process (30x sped up) 1:54:17 - Summary of lighting process of the second art style 2:04:31 - How colors are applied within the third art style
The artwork in the thumbnail was made by Charlotte De Geeter. You can view her amazing work right here: artstation.com/charlottedgartIntro to Unreal Engine - Part 10 - Landscapes, Water and FoliageDavid Arroyo2021-04-06 | In this final video of the Intro to Unreal Engine course we take a look at how to use the landscape tool to sculpt our own landscape. Additionally we learn how to use one of Unreal Engine latest features from the 4.26 update... water! We create a lake with a river attached to it and learn how to modify several settings within them. And last but not least, we have a look at how to add all kinds of foliage to our environment to make it look a little more finished and polished.
TIMECODES
0:00 - Intro 3:33 - Setting up our new level and plugins 8:05 - Adding a lake to your landscape 12:20 - Adding a river to our lake 15:54 - How to change the water settings in the lake 19:01 - How to modify the river settings 22:08 - Sculpting our first mountains 39:38 - The benefits of working with landscape layers 42:44 - How to create a simple landscape material 48:16 - Applying your landscape material to your landscape 55:59 - A look at Quixel Bridge and Megascans 1:01:07 - How to add foliage to your landscape 1:18:09 - Course conclusion and final thoughts
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Part 9 - A Look at Cameras and SequencerDavid Arroyo2021-03-25 | In this video we have a look at how we can place and animate cameras within our scenes and how to trigger certain particle effects within sequencer. We also have a quick look at how to modify existing animations and save the new ones as our own.
The music within the short animation sequence that's shown after the title has been written by me specifically for that short 23 second sequence.
TIMECODES
0:00 - Intro 2:51 - How to look through a camera in your 3D viewport 5:59 - Going over some camera key framing within sequencer 8:04 - How to activate a particle effect within sequencer 12:26 - How to add sound to your animations within sequencer 15:50 - How to create your own animations within Unreal Engine 18:56 - Continuation on adding sound within sequencer 19:53 - How to speed up or slow down time within sequencer 22:37 - How to add a fade in and out within sequencer 24:35 - How to add an explosion (particle effect) in your timeline 28:08 - How to add and animate a new camera within your scene 41:41 - Adding a camera rig rail and attaching a camera to it 47:27 - How to track a character through your camera lens 48:59 - Adding a camera rig crane and attaching a camera to it 56:52 - A quick tip about using camera rails as animation curves
Links to the Unreal Engine Asset Packs
Cyberpunk Hacker Room - Kitbash Apartment Made by Softkick Game Studio
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Part 8 - Adding Sound and Objects to CharactersDavid Arroyo2021-03-13 | In this video we learn how to attach objects such as weapons or clothing accessories to a character and its animations. To add an extra layer of quality, we also dive into how to add additional particle effects to such objects like when a gun showcases muzzle flare when being fired. And to top it off, we also look at how to attach sounds to character animations.
0:00 - Intro 2:00 - How to attach sound to character animation sequences 4:13 - What is a Sound Cue and what can I do with it? 9:24 - How to turn a WAV file into a Sound Cue 9:53 - How to add a socket to a skeletal mesh 12:32 - How to preview an asset within a socket 14:33 - Checking if your socket is well placed by testing animations 16:22 - Why can’t I see the object I attached to my socket in my scene? 18:42 - Adding extra particles to an object of a character (e.g. muzzle flare)
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Part 7 - Using Mixamo with Unreal EngineDavid Arroyo2021-03-11 | In this video we have a quick look at how we can use the amazing animation library of Mixamo.com to add additional animations to our library within the Unreal Engine. We also learn how to import our own characters into Mixamo that we can then animate using Mixamo's animation library.
0:00 - Intro 7:44 - Export Settings within Mixamo 9:03 - How to import your own character into Mixamo 11:42 - Why to tick the “in place” box when exporting running animations 13:00 - Jumping into the Unreal Engine 15:09 - How to import your Mixamo animations into the Unreal Engine
Other useful links
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Part 6 - Creating an Animated SequenceDavid Arroyo2021-03-03 | In this video we focus on the absolute basics of adding animations to sequencer within the Unreal Engine and have a look at how to blend them together to get more realistic results. We also add a cinematic camera and follow our animated character from a walk cycle to a run and then a final jump. At the end of the video we also have a look at how to import your own animated characters from your preferred software package like Blender of Maya.
0:00 - Intro 1:22 - How to create a new level sequence 4:20 - How to track an asset within sequencer 5:45 - Where to find the skeleton/rig of my character 7:04 - How to add an animations to your character within sequencer 9:03 - How to blend animations within sequencer 11:22 - How to create keyframes within sequencer 15:02 - How to loop your animations 19:10 - How to zoom in or out of your timeline 24:38 - Where to find the graph editor on my timeline 31:47 - How to add a cinematic camera to your scene 41:46 - How to import your own characters & animations
Other useful links
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Part 5 - Creating your own GeometryDavid Arroyo2021-02-21 | In this fifth video of this tutorial series we start to create our own geometry within our environment and watch how it can serve as a wonderful solution to create quick blockouts wherever needed. As a bonus at the end of the video, we visit the Quixel website and look at their amazing asset library that can be used for FREE within the Unreal Engine.
0:00 - Intro 3:49 - A look at a BSP-based environment without its static meshes 7:02 - How to create and place a player start within your environment 10:45 - The difference between BSP brushes and static meshes 13:27 - How to scale your BSP brushes without stretching your textures 15:18 - How to edit your geometry 16:51 - How to extrude surfaces on your geometry 21:00 - How to assign materials to the surfaces of your geometry 21:31 - How to modify your UV layout within your geometry surfaces 23:57 - How to select and assign materials to all surfaces of your geometry 27:11 - How to scale your surface UV’s to create bigger textures 28:47 - Subtractive BSP brushes explained 35:08 - Adding some BSP stairs to your environment 40:51 - How to modify and snap our pivot point to vertices in our scene 43:04 - Adding some final details to our environment 51:31 - A quick look at Quixel’s Megascans, Bridge and Mixer
Asset Packs that are showcased within this course:
Cyberpunk Hacker Room - Kitbash Apartment Made by Softkick Game Studio
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Part 4 - Lighting and Post ProcessingDavid Arroyo2021-02-21 | In this fourth video of this tutorial series we take a deeper look into improving some of our interior lighting and follow it up by lighting up an exterior scene from scratch. At the same time we look at some of Unreal Engine's post processing capabilities.
0:00 - Intro 1:46 - A look at a few lighting and post processing modifications 4:40 - How to add some thick fog to your scene 6:48 - A quick example of how a sphere reflection capture works 8:23 - How to light an exterior scene from scratch 9:21 - Adding a directional light 11:00 - Adding a sky light 12:52 - Adding a sky sphere 16:57 - How to add sun rays to your sun 17:48 - Adding clouds to your scene 19:55 - Adding a sphere reflection capture 21:27 - Adding an exponential height fog 24:58 - Adding a post process volume 30:38 - How to get rid of very dark shadows within your building interiors 34:54 - Some examples of what you can do with the post process volume 36:53 - Some last additions and changes to the scene’s lighting
Asset Packs that are showcased within this course:
Cyberpunk Hacker Room - Kitbash Apartment Made by Softkick Game Studio
0:00 - Intro 1:09 - Quick preview of a finished cinematic sequence 3:59 - A preview of a stylised female mannequin asset pack 5:01 - How to create a blank new level 7:27 - How to quickly browse through your assets in the content browser 8:52 - Adding your first light into your scene (an introduction to lighting) 11:58 - Why am I seeing a red cross over my lights? 14:02 - A look at some basic light settings 21:38 - Start creating our environment 23:35 - How to snap a static mesh to a surface 25:03 - Working in unlit view mode 36:39 - Adding lights to our environment 40:38 - A quick look at how to access material settings 42:13 - Adding a sphere reflection capture 47:05 - How to create softer shadows (increase the bounce light) 48:22 - Populating your environment with assets 1:10:05 - How to change a character’s pose 1:11:43 - How to add a cinematic camera to your scene 1:15:21 - Adding some last additions to our environment 1:19:23 - How to take a high resolution screenshot
Asset Packs that are showcased within this course:
Cyberpunk Hacker Room - Kitbash Apartment Made by Softkick Game Studio
0:00 - Intro 1:11 - Quick recap of basic navigation 2:50 - Where can I check my FPS (frames per second)? 3:45 - How to toggle game view on and off 4:37 - How to create bookmarks 5:49 - How to create a camera on the spot 9:07 - How to work with orthographic views 10:16 - How to change the view modes in your 3D viewport 11:43 - How to move, rotate & scale things in the 3D viewport 17:57 - How to change the location of your pivot point 20:18 - A look at placing assets into the 3D viewport 22:03 - How to duplicate an asset 22:54 - Why to be careful when scaling 3D assets 24:51 - How to attach a material to a static mesh 26:03 - How to swap static meshes on the spot 27:03 - How to import your own 3D assets 30:36 - A look at the Marketplace 33:38 - How to import assets from the Marketplace into your project 35:16 - Where to download previous versions of the Unreal Engine 36:05 - How to quickly bake your lighting
0:00 - Intro 0:39 - What is the Unreal Engine? 1:23 - Downloading the Unreal Engine 2:04 - The Epic Games Launcher explained 5:16 - Starting the Unreal Editor 6:48 - Setting up your project 11:33 - The way to look at the Unreal Engine 13:17 - A look at the interface 17:13 - The world outliner & details menu explained 19:17 - The content browser explained 20:52 - How to use filters within the content browser 23:42 - A look at the 3D Viewport & basic navigation 26:09 - What if I don’t have a QWERTY keyboard?
Useful Links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Intro to Unreal Engine - Course OverviewDavid Arroyo2021-02-17 | In this video I announce a new online course for those of you who are interested in getting your hands into the world of the Epic Games Unreal Engine. It announces the beginning of a set of upcoming videos that will provide an in-depth overview of the basics within this amazing game engine.
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0How to Become a Happier Artist while StoryboardingDavid Arroyo2020-11-30 | It's not about becoming a famous or successful artist, but more importantly you should be focusing on becoming a happy artist first as success will eventually follow. In this video I showcase one of the storyboarding assignments from my concept art course while I give my two cents on what I think might help aspiring artist to become happier on their creative journeys.
Link to a similar video I did a while back called "My Life as an Artist and the 5 Lessons that I've Learned": youtu.be/u9H9Iphfvzg
Link to the same storyboard assignment I did with my first intake of students back in 2019: youtu.be/YLyyLrV1XDI
As mentioned in this video, I provide a link to a very talented man named Paul Caggegi who has been uploading amazing tutorials on how to use Blender for comics for those of you that want to go a little more in-depth.
His tutorial about compositing 2D and 3D elements in Blender: youtu.be/j4z0kWlQSdA
Other useful links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Using Blender for Making ComicsDavid Arroyo2020-09-27 | In this video we take a quick look at how we can use 3D software like Blender to create interesting compositions that we can later draw over in our illustration package of choice. This is also the 10th episode of My Journey into Making Comics which hasn't seen another episode release in over two years! I guess it's safe to say that this one was greatly overdue.
Laura Casier's awesome work can be viewed on her Instagram account right here: instagram.com/lauracsr.art
Other useful links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Syntra ABs Concept Art Course Highlights from 2020David Arroyo2020-07-04 | This video provides a small and quick overview of what future students can aspire to be creating when joining the concept art course at Syntra AB (located in Antwerp, Belgium). All of this work was created by my students for the academic year of 2019-2020. Despite the grand volume of content in this video, there is still so much more that hasn't been shown here.
You can always visit the course website for further info (in Dutch). Enrollment for the 2020-2021 course can be organized through Syntra AB on the following link:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Why the Unreal Engine is AwesomeDavid Arroyo2020-03-09 | This short video shows what I've been able to do with only one week of experience in the Unreal Engine. I created a small level in about 8 to 10 hours and then made a fun little concept art piece with an additional 4 hours spent drawing. I hope that this inspires you to pick up this amazing game engine and try it out for yourself. It's completely FREE after all!
Make an account with Quixel and get access to over 11,000+ 3D assets and textures also FOR FREE with an Unreal License: quixel.com
While you're at it, don't forget to download Quixel's amazing texturing software solution called Mixer... Also FREE: quixel.com/mixer
Other Useful Links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Lets Draw Faces - Part 01David Arroyo2020-02-14 | In this video I simply talk a bit about what's been going on lately and why I haven't been very active on YouTube lately. Additionally, I'm also showcasing the amazing MaxPacks watercolor brushes by Max Ulichney. You can view and buy his amazing brushes at his website: https://www.maxpacks.art
Here are some useful time markings from this video:
TIMECODES 0:00 - Intro 1:04 - How to duplicate and delete objects 2:51 - How to move objects with more precision 4:19 - How to switch between object mode & edit mode 4:49 - A introduction to what vertices, edges and faces are within a 3D object 7:15 - How to select an edge loop 8:20 - How to subdivide faces and edges 9:12 - How to add extra edges to a 3D object 10:24 - How to extrude faces 11:16 - A look at transform orientations 13:23 - How to inset faces 15:47 - An example of when to change your transform orientation 16:38 - How to add multiple loop cuts to your geometry 17:35 - What’s the shortcut key for quickly adding loop cuts? 18:57 - When it’s a good idea to change the pivot point settings 19:51 - A word of caution for when you’re extruding inwards 20:41 - How to add bevels to your edges 23:07 - A quick reminder on how subdividing works 23:47 - How to close gaps in your geometry 24:52 - The difference between deleting and desolving vertices, edges and faces 25:20 - The difference between joining vertices and using the knife tool 26:37 - A look at the different shading modes within your 3D viewport 27:36 - A tip on how to easily select the back areas of your geometry 29:08 - Why can’t I select my other objects? 29:30 - How to enable x-ray view on your geometry 29:54 - How to display wireframe on top of all my geometry 30:27 - How to display measurements on your geometry 31:06 - How to change the measurement units between the metric & imperial system 32:28 - How to add new geometry to your scene 33:08 - The difference between adding new geometry within edit mode or object mode 33:52 - An important note about working with measurements and how not to mess them up 36:01 - How to quickly add some simple floor geometry
Other useful links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0How to Blender - Part 1 - Navigation & InterfaceDavid Arroyo2019-09-08 | This is the first video of a mini tutorial series on how to use Blender as a part of your creation process. This can apply to concept artists, comic book creators, storyboard artist, etc. Basically it's a condensed Blender course for those of you that are planning on using Blender complementary to your other software such as Photoshop, Procreate, Clip Studio Paint, etc.
Here are some useful time markings from this video:
TIMECODES 0:00 - Intro 1:10 - Where to download Blender & how to install it 2:30 - Let’s open up Blender 3:00 - Introducing Blender’s interface 3:42 - A quick look at the outliner 4:48 - Where is Blender’s timeline? 5:02 - How to customize your workspace in Blender 9:45 - The different workspaces in Blender 11:10 - Different file types to work within Blender 12:25 - How to navigate within the 3D viewport 12:59 - How to remove or reveal the menus within the 3D viewport 14:04 - How to focus your view on a selected object (with and without numpad) 16:02 - Does my keyboard need to have a numpad to work with Blender? 17:08 - How to move objects 19:45 - How to easily move in specific directions with shortcut keys 20:44 - How to snap your selected object to the 3D cursor 21:06 - How to move an object in specific increments 22:09 - How to move an object across a surface without it going up or down 23:28 - A quick word on the 3D cursor 24:30 - How to rotate objects 25:46 - How to scale objects 28:06 - How to move, rotate and scale objects through Blender’s menu 28:34 - Where can I change the measurement units towards the imperial system?
Other useful links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Using Blender for Concept Art - Part 2David Arroyo2019-08-31 | In this video we continue to look at ways of integrating Blender into a concept art design workflow with regards to creating characters and props. To conclude the video, we take a look at combining characters and environments in order to create a finished concept art piece in Procreate.
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0How to Draw Anatomy - An IntroductionDavid Arroyo2019-02-06 | This video provides a quick introduction to anatomy in order to give an idea of what areas to tackle when studying the human body for art. I show how I draw the different body parts while also providing examples on how to simplify the human body to make anatomy a little less daunting.
In this video I also mention a few useful apps that can help you with providing interactive reference material for drawing anatomy. The links for these apps are the following:
0:00 Intro 1:56 Lesson 1 - Anyone can learn to draw 3:41 Lesson 2 - Do not compare yourself to anyone 4:51 Lesson 3 - Find your focus and specialise in it 6:05 Lesson 4 - Don't become an artist for the money 7:45 Lesson 5 - Have patience!
Other Useful Links:
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0Whats New in Procreate 4.1?David Arroyo2018-07-13 | The amazing drawing app Procreate has recently updated their version to 4.1 and it's an amazing update worthy of a quick YouTube video. Have a look at the new features and get your hands on it right here if Procreate is a part of your life yet: https://procreate.art/ipadMaking my Webcomic - RESET - Access Denied - Strip 9David Arroyo2018-06-20 | Following up on last week's entry, here's the making of strip 9 which concludes the third page of this 10-page webcomic.
My website: http://www.artofdavidarroyo.com My Instagram: instagram.com/artofdavidarroyo My Facebook Page: facebook.com/artofdavidarroyo Twitter: twitter.com/DAVIDARR0Y0How to Create Workspaces in Clip Studio Paint for iPad ProDavid Arroyo2018-05-06 | Clip Studio Paint on the iPad Pro supports keyboards, but not everyone has one for their tablet. That's why it's extremely important to have an efficient workspace setup. This will allow you to bypass the keyboard shortcuts and make your life a whole lot easier when working in Clip Studio Paint on the iPad Pro.
The Latest Release Note of Clip Studio Paint: https://www.clipstudio.net/en/dl/rele...
How to make a Comic Book Page in Clip Studio Paint: https://www.youtube.com/playlist?list...
My Usual Links:
My website: http://www.artofdavidarroyo.com My Instagram: https://www.instagram.com/artofdavida... My Facebook Page: https://www.facebook.com/artofdavidar... Twitter: twitter.com/DAVIDARR0Y0 The Quickies: thequickies.tumblr.com IMMERSION website: http://www.immersioncomics.comHow To Import & Export in Clip Studio Paint for iPad ProDavid Arroyo2018-05-01 | Clip Studio Paint on the iPad Pro works a bit differently than on the desktop version. Importing and exporting files, 3D content or fonts is done a little bit differently and that's why I've made this video. This process has also been improved upon since update 1.7.4.