malcolm341
Light Mapping Toolbox for Maya - Free Update 1
updated
New Features in this Release:
-Lightmap UVs from angle creates minimal seams
-Lightmap UVs from angle input field controls amount of seams
-Overwrite lightmap UVs checkbox
-Uniform scale UVs to fit checkbox
-Cut auto seams during lightmap creation checkbox
-Cut crease edges during lightmap creation checkbox
-Crease and uncrease edges buttons
-Orient shell to edge button
-Renamed spin checkbox to orient shells
-Renamed scale checkbox to even texel density
-Updated the help file
Intro 0:00
Tool Info 0:15
Checker Map 0:30
Create lightmap UVs from map1 0:47
UV set editor toggle 1:40
Switch between UV sets 1:50
Checkboxes 2:12
Select shells smaller than 7:06
Create lightmap UVs from angle 7:48
Cut auto seams 8:44
UVs from angle explained 9:29
Cut crease edges 10:45
Individual UV shell adjustments 15:13
Outro 18:09
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Edge selection is no longer required, texel density can be set locally, fixed a couple bugs, and added some user preference settings you can customize. Now you can gridify UVs exactly how you want in Autodesk Maya.
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//Flip suffix script starts here
global proc m341_flipSuffix()
{
string $materials[] = `ls -sl -fl`;
string $name1 = $materials[0];
string $suffix1 = endString($materials[0], 2);
string $trim1 = endString($name1, 2);
string $trimName1 = basename($name1, $trim1);
string $name2 = $materials[1];
string $suffix2 = endString($materials[1], 2);
string $trim2 = endString($name2, 2);
string $trimName2 = basename($name2, $trim2);
select $materials[0];
rename m341_temp;
string $mat1[] = `ls -sl`;
select $materials[1];
rename m341_temp;
string $mat2[] = `ls -sl`;
select $mat1;
rename ($trimName1 + $suffix2);
string $select1[] = `ls -sl`;
select $mat2;
rename ($trimName2 + $suffix1);
string $select2[] = `ls -sl`;
select -add $select1;
}
m341_flipSuffix();
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Learn how to fix the MTK custom shelf partially resetting its height each time you restart Autodesk Maya.
//Maximize the MTK shelf vertically to fix Maya bug where it shrinks on restart
global proc m341_mtkFix()
{
string $pLayouts[] = `lsUI -l -type paneLayout`;
string $pLayout = "";
for ($i in $pLayouts)
{
string $sub = `substring $i 1 14`;
if ($sub == "NEXDockControl")
{
$pLayout = $i;
paneLayout -edit -paneSize 2 1 100 $pLayout;
break;
}
}
}
evalDeferred "m341_mtkFix";
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New features:
-Select UV shells that overlap between tiles
-Auto select shells that overflow into the next tile after packing
-World space to next now works on XYZ axes
-Move and spin buttons are more intuitive
-Added stack UVs button
-Added orient shells to horizontal/vertical buttons
-Fixed a bug where would space to next would skip a with certain selections
-Updated help
UDIM layout gets even easier with this new version in Autodesk Maya.
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Pack UDIM tiles interactively without breaking texel density, or pack tiles automatically based on world space location. UDIM layout has never been this easy in Autodesk Maya.
Intro 0:00
Interface Overview 0:12
Image Dimming Bug Fix 1:08
Tool Workflow and Overview 2:03
Orient Shells To Same Direction 3:23
Pack Selected and Get Texel Density 5:48
Set Texel Density Speed Improvement 9:29
Send Shells to UDIM 11:23
Pack Selected to Pivot 0:21:37
Layout Up and Layout Right 23:15
Auto Pack Shells Checkbox 25:33
Send Shells to Next UDIM 26:56
World Space to Next UDIM 28:56
Outro 33:16
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Learn how to extrude edges inward without creating overlapping geometry in Autodesk Maya.
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Select every other edge, vert, face, or define your own skip pattern. Selecting alternating loops and rings has never been easier in Autodesk Maya.
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Change the default material whenever you want with a single click, or save a custom material that you can load into any scene. Use your favorite material while you model in Autodesk Maya.
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Create multiple reference planes in your scene, with the correct aspect ratio in a single click. Model more accurately and reduce setup time in Autodesk Maya.
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Dynamically measure the distance between multiple verts and meshes without any of the hassle. Measuring things has never been easier in Autodesk Maya.
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Toggle new HUD elements for working units, up axis, selection counter, project location, time since last save, and time since last auto save in Autodesk Maya.
Intro 0:00
Working Units 0:20
Up Axis 0:54
Selected Items 1:08
Project 1:59
Last Save 2:10
Last Auto Save 2:50
Outro 3:58
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Increase and decrease shelf height dynamically while you work in Autodesk Maya.
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Customize settings, then import or export multiple .obj files in one click in Autodesk Maya.
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Quickly prep and export your meshes correctly for use in Marmoset Toolbag. Normals, naming, material ids, and more each with one click in Autodesk Maya.
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Convert any continuous edge loop selection to half of your mesh in face mode. Select half your mesh in half the time in Autodesk Maya.
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Learn how to reveal the hidden MTK custom shelf, and work around all the issues it has in Autodesk Maya.
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Learn how to replace selected objects with another object and keep their translate, rotate, and scale in Autodesk Maya.
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In this update rebuild rotation axis, and rotate model to align with face angle are even faster than before. As well, you can snap a copy of your object to each component center you have selected in Autodesk Maya.
Intro 0:00
Snap to Center Tool 0:11
Rebuild Transform Tool Update 4:00
Face Y Tool Update 5:54
Bake Pivot Hack Fix 7:53
Outro 9:18
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In this free update the mirroring toolbox gets, save settings, create instance, duplicate object with history, merge verts tolerance, and context sensitive combine. Mirroring objects is even faster then before with this handy tool in Autodesk Maya.
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Gridify UVs rectangle gets a huge speed boost, edges no longer have a chance of collapsing, and extreme angles always gridify. Get the correct aspect ratio for your grid of UVs exactly how you want in Autodesk Maya.
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In this free update the UV Mapping Toolbox gets UV shell grouping and select shells smaller than the size you choose. Now you can choose which shells stack, and which don't during layout in Autodesk Maya.
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Xray selected objects in one click, make Xray mode work exactly how you want in Autodesk Maya.
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In this video learn how to duplicate and preserve history nodes, offset faces uniformly, and move objects and components without touching the manipulator in Autodesk Maya.
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In this free update the UV Mapping Toolbox now has two types of transfer UVs to multiple meshes in one click, and more UV layout options including stack UV shells during layout. Customize your UV layout exactly how you want with a couple clicks in Autodesk Maya.
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Create axis aligned lattice deformers for your object or components even if the transform is frozen. Save a lot of time modifying tricky shapes in Autodesk Maya.
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Learn how to change the default material to Blinn or StandardSurface in Autodesk Maya.
//*******************************************************************************************
//The code for Default Blinn Shader
global proc m341_defaultBlinn()
{
string $allMats[] = `ls -mat`;
int $switch = 1;
for ($item in $allMats)
{
if (`gmatch $item "blinn1"`)
{
$switch = 0;
print "blinn1 already exists";
break;
}
}
if ($switch == 1)
{
shadingNode -asShader blinn;
string $defaultBlinn[] = `ls -sl`;
connectAttr -f ($defaultBlinn[0] + ".outColor") initialShadingGroup.surfaceShader;
}
}
scriptJob -compressUndo 1 -runOnce 0 -event "SceneOpened" "m341_defaultBlinn";
//*******************************************************************************************
//The code for Default Phong Shader
global proc m341_defaultPhong()
{
string $allMats[] = `ls -mat`;
int $switch = 1;
for ($item in $allMats)
{
if (`gmatch $item "phong1"`)
{
$switch = 0;
print "phong1 already exists\n";
break;
}
}
if ($switch == 1)
{
shadingNode -asShader phong;
string $defaultPhong[] = `ls -sl`;
setAttr "phong1.cosinePower" 20;
connectAttr -f ($defaultPhong[0] + ".outColor") initialShadingGroup.surfaceShader;
}
}
scriptJob -compressUndo 1 -runOnce 0 -event "SceneOpened" "m341_defaultPhong";
//*******************************************************************************************
//The code for Default Standard Shader
globla proc m341_defaultStandard()
{
connectAttr -f standardSurface1.outColor initialShadingGroup.surfaceShader;
}
scriptJob -compressUndo 1 -runOnce 0 -event "SceneOpened" "m341_defaultStandard";
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Reduce loading time with these handy scripts. Open and close Autodesk Maya faster and be more productive.
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Delete empty groups, transforms, and ghost nodes with one click. Save time cleaning up your scene in Autodesk Maya.
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Check out JL Mussi's channel here youtube.com/jlmussi
Configure sub-d hotkeys for more productivity in Autodesk Maya.
Sub-d hotkeys shown in the video
//1
setDisplaySmoothness 1;
displayPref -wsa "full";
//2
setDisplaySmoothness 2;
displayPref -wsa "none";
//3
setDisplaySmoothness 3;
displayPref -wsa "none";
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Create different primitives aligned to normal at your current selection. Save time blocking out shapes and modeling details in Autodesk Maya.
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Shows geometry border edges by selecting them so you can easily identify unwelded verts, failed mirroring operations, and other problem areas on your mesh in Autodesk Maya. Comes with an option to weld selected verts and show border edges at the same time to quickly clean up your mesh without any guessing.
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In this video learn how to randomize vertex positions, straighten/orient UVs, and use the slice tool in Autodesk Maya.
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Learn how to increase the shelf height so you can have multiple rows of shelf buttons in Autodesk Maya.
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In this video learn how the userSetup.mel file works and how you can use it to configure Autodesk Maya each time it starts up or if you open a new scene.
All the code examples seen in this video can be downloaded here
drive.google.com/file/d/1vSL8Q8Y5NiYZFWYJGkUWvaNzeNSM6pUr/view?usp=sharing
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In this free update the number at the end of the name now works correctly if the object is parented or grouped. As well, the interface has been redesigned to be more intuitive. Now you can name objects exactly how you want in Autodesk Maya.
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In this free update I've added UDIM support and the ability to choose which UV set you'd like to snapshot. As well, I've added a tick box to disable automatically opening the snapshots in Photoshop and a find button which will open the folder where the snapshots are stored. Quickly send UV snapshots directly to Photoshop with this handy tool in Autodesk Maya.
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Quickly weld selected components to closest vertices with or without collapsing to a single point. Tedious target welding made easy with one click in Autodesk Maya.
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In this video learn how to wedge 45 degree angles, export smooth mesh preview as .fbx, and use math equations to solve problems in the channel box in Autodesk Maya.
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In this video learn how to planarize components, snap to verts while you multi-cut, and extrude and clone with a hotkey in Autodesk Maya.
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Original videos here
youtu.be/pKQWrHBgx2E?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
youtu.be/a0xjsgj8xEA?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
In this free update I've added the ability to create UVs from angle and select UV shells smaller than the number you choose. As well, I've added a tickbox to automatically fix self intersecting UV shells when creating light map UVs from map1. Quickly create lightmap UVs automatically with this handy tool in Autodesk Maya.
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Learn how to render vertex colours in Arnold for Autodesk Maya, and also how to create a layered material which uses the vert colours to blend between texture layers similar to Unreal.
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Snap selected vertices to closest vert on another object. Set a maximize distance to avoid errors, or turn on infinite distance to save time. Tedious complex snapping between objects made easy in one click in Autodesk Maya.
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Save a lot of time with these four transform scripts. Move pivot to selection center, rebuild rotation axis, rotate model to align with face angle, and snap multiple objects to surface normal. Works even if the transforms are frozen, all the transform tools you need with one click in Autodesk Maya.
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Learn how to set up normal maps to render correctly in Arnold and the Autodesk Maya viewport.
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The fastest and easiest way to UV map in Autodesk Maya just got even better with free update 4. Use the new features to automatically create UVs any way you want, and then tweak them without losing your changes or needing to switch to a different tool.
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To replace the student logo search for this image instead MayaEDUStartupImage.png
Download the Maya logo here drive.google.com/file/d/1oZgsnI3ckBYZb9j4J_3dn0LcKia53LPx/view?usp=sharing
In this video learn how to change the Autodesk Maya start screen to anything you want.
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In this video learn how to make Autodesk Maya start faster by reducing load time.
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Original video here
youtu.be/xWLcVflYANg?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
Update 1 video here
youtu.be/KTxT8o2Rm9A?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
Update 2 video here
youtu.be/8fS4KAL8NrI?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
Gridify UVs video can be seen here
youtu.be/QkeXYPz-Z9g?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
In this free update the UV mapping toolbox now has buttons to move by one, align UVs, and align UV shells. It also has flip U and V and the measure tool. As well, I've added a gather and ungather UVs feature that lets you quickly move overlapping UV shells out of the 0-1 UV space and then bring them back in one click in Autodesk Maya.
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Instantly create aspect ratio correct references planes from selected file nodes to help you model more accurately. Reference planes can be created on X, Y, Z individually, or all at once in one click in Autodesk Maya.