Lloyd Dunamis
[Girls Frontline] Far Side of the Sea - Battle BGM (30m Extend)
updated
Seamlessly looped for at least 30mins, or 13 loops in this case.
Music: Moonstruck (Sun-gon, Moon)
Visuals: Yakkun 「やっくん」 -ragnarokonline.gungho.jp/special/episode/memory-record
Ragnarok Online BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fhbASCCeejKFdO-fufm810
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from own judgment for a seamless loop; the game loops the whole track with the fades & all.
Common RO BGM note: We are very used to its BGM being looped as a whole by now, and RO doesn't have different BGMs in one place to play like Tree of Savior, so it's likely that listening to a looped version might sound awkward at first.
Keypoints:
00:00 Initial
02:24 Loop 2
07:07 Loop 4
11:49 Loop 6
21:14 Loop 10
28:18 Loop 13
Looping pt.: Cut-in next loop from 2:24.991 to 0:03.755.
=========================
Audio Filename: 163
BPM: 125
Offline Use: http://bit.ly/BGMLoop_RO (163 Lost Souls)
MP3: 3 loops, 7m21s
OGG Vorbis: 1 loop 2m38s, loop tags
LOOP_START: 165595 samples
LOOP_END: 6394102
LOOPLENGTH: 6228507
[#RagnarokOnline #ラグナロクオンライン #라그나로크온라인]
KR: ro.gnjoy.com
International: http://iro.ragnarokonline.com
Steam: store.steampowered.com/app/215100/ragnarok_online
Asia: https://ro.gnjoy.asia/
Too many RO sites, I dunno which one's which now, really.
I am not affiliated with whom All the Rights belong to:
© Gravity Co., Ltd. & Lee MyoungJin(studio DTDS)
© GungHo Online Entertainment, Inc.
BGM playing on uhh...mission/achievements screens?
Seamlessly looped for at least 15mins, or 22 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
00:00 Initial
00:44 Loop 2
02:06 Loop 4
04:49 Loop 8
07:32 Loop 12
10:15 Loop 16
12:59 Loop 20
14:20 Loop 22
Looping pt.: Cut-in next loop from 0:44.659 to 0:03.860.
=========================
Audio Filename: bgm_missionTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 125
Offline Use (3 loop, 2m14s): http://bit.ly/BGMLoop_MushoTenGame (Mission Screen.mp3)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
BGM playing on team formation screens.
Seamlessly looped for at least 15mins, or 20 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
00:00 Initial
00:48 Loop 2
02:18 Loop 4
05:18 Loop 8
08:18 Loop 12
11:18 Loop 16
14:18 Loop 20
Looping pt.: Cut-in next loop from 0:48.803 to 0:03.803.
=========================
Audio Filename: bgm_henseiTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 128
Offline Use (3 loop, 2m26s): http://bit.ly/BGMLoop_MushoTenGame (Formation Screen.mp3)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
BGM playing on story select screens.
Seamlessly looped for at least 15mins, or 18 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
00:00 Initial
00:52 Loop 2
02:32 Loop 4
05:51 Loop 8
09:11 Loop 12
14:10 Loop 18
Looping pt.: Cut-in next loop from 0:52.269 to 0:02.368.
=========================
Audio Filename: bgm_storyTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 101
Origin Freq.: 48KHz
Offline Use (3 loop, 2m41s): http://bit.ly/BGMLoop_MushoTenGame (Story Menu.mp3)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
This is a theme played outside the game.
Seamlessly looped for at least 30 minutes, or 16 loops in 4 sequence loops in this case.
Composer: Unknown
Visual: Shirow Miwa's JP 2nd Anniversary Art -twitter.com/GirlsFrontline/status/1286595563698319360 -twitter.com/zi38
JP 2nd Anniversary PV -youtu.be/ab7MFTkUtjE
GFL General BGMs Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4foS0Y3ndDozDzhMClZ4RuV
Anniversary Theme Source: youtu.be/ab7MFTkUtjE
=========================
Audio sourced from the YouTubes.
Looping based on own judgment for a seamless loop.
Keypoints:
00:00 Prologue
02:14 Loop 2
06:14 Loop 4
08:14 Loop 5, Sequence Loop 2
16:29 Loop 9, Sequence Loop 3
24:44 Loop 13, Sequence Loop 4
31:59 Loop 16
Transition: Overlap the next loop's 0:14.736 on 2:14.736, with custom crossfade for as subtle as I can make it mix w/o volume jump issues & audio clipping. -imgur.com/MwvdxuN
4th Variation: At the end of every 4th loop, it plays the beginning again. -imgur.com/5QlZ4lr
=========================
BPM: 128
Offline Use (3 loops, 6m22s): bit.ly/BGMLoop_GFL (Anniversary Theme (JP Server).mp3)
[#GirlsFrontline #ドルフロ #少女前线]
Homepage: http://gf-jp.sunborngame.com
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.jp
App Store: apps.apple.com/app/id1409632367
QooApp: apps.qoo-app.com/en/app/6742
I am not affiliated with whom All the Rights Belong to:
© SUNBORN Network Technology Co., Ltd.
© SUNBORN Japan Co., Ltd.
BGM playing on stage select/battle prep screens;
Seamlessly looped for at least 15mins, or 30 loops in this case.
Music by: Basiscape
([EN]twitter.com/Basiscape_En/status/1376413535299760135
[JP]twitter.com/Basiscape/status/1376413102112075782 )
Mushoku Tensei Game BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4c_xPkrg9NU9Vh_xMiiWbE9
=========================
Audio sourced from in-game to preserve as much sound quality as possible.
Looping based from in-game for a seamless loop.
Keypoints:
0:00 Initial
00:33 Loop 2
01:32 Loop 4
03:31 Loop 8
05:30 Loop 12
07:29 Loop 16
11:27 Loop 24
14:26 Loop 30
Looping pt.: Cut-in next loop from 0:33.368 to 0:03.616.
=========================
Audio Filename: bgm_battleTOP
Visuals: UIA_Title001 (waifu2x denoise0-cleaned) + UIA_TitleLogo
BPM: 121
Origin Freq.: 48KHz
Offline Use (4 loop, -m--s): http://bit.ly/BGMLoop_MushoTenGame (pending)
[#無職転生 #ゲームになっても本気だす]
HP: mushokutensei-game.jp
Google Play: play.google.com/store/apps/details?id=com.beaglee.mushokutensei
App Store: apps.apple.com/app/id1550876239
QooApp: apps.qoo-app.com/en/app/15433
※Service Ended on August 31, 2022.
I am not affiliated with whom All the Rights belong to:
©理不尽な孫の手/MFブックス/「無職転生」製作委員会
©2020 Beaglee Inc./© GREE, Inc./Powered by Pokelabo
Unlike other BGMs, it's set to a very low volume in-game.
Seamlessly looped for at least 30 minutes, or 8 loops in this case.
Composer: Unknown
Visual: Various in-game elements
Mainstory_Loading001
4012_zhujiemian01_sky01_QT
postprocessed via waifu2x(denoise=0)
Animistic/Animae Arche BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4cIi41KZnmcGIutUbM5w4Dj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment for a seamless loop. As a side effect, the epilogue plays only on the last loop.
The game loops the whole track with the silence gaps/epilogue. The track itself loops another time at 1:57 on its whole track, so the music sounds like it's looping twice.
Volume is left untouched, so it's a mystery why this track plays so quietly when other story themes play at normal volumes.
Keypoints:
00:00 Start
03:57 Loop 2
07:50 Loop 3
11:43 Loop 4
19:30 Loop 6
27:16 Loop 8
Transition: Cut-in back to 0:04.454 from 3:57.631.
=========================
In-game Filename: BGM1
BPM: 81, 88
Offline Use (2 loops, 8m08s): bit.ly/BGMLoop_Animistic (Story Theme.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! (This does not have one)
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
「#AnimaeArche #アニマエアルケー」
Homepage aniaru.jp
Twitter twitter.com/Animae_Arche
Google Playstore play.google.com/store/apps/details?id=jp.co.gomashio.animaearuke
QooApp apps.qoo-app.com/en/app/16214
「#Animistic #万灵启源」
Homepage game.bilibili.com/animistic
Taptap taptap.com/app/166880
Bilibili biligame.com/detail/?id=102835 (Inaccessible)
QooApp apps.qoo-app.com/en/app/14114
Wiki wiki.biligame.com/wlqy
--Games in both regions have ended service--
I am not affiliated with whom All the Rights Belong to:
©2020,2021 KADOKAWA Games
©2020 BILIBILI
©华清飞扬sincetimes
©Gomashio, Inc.
1st World Boss battle music
Seamlessly looped for at least 30 minutes, or 20 loops in this case.
Composer: Unknown
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:31 Loop 2
03:02 Loop 3
04:34 Loop 4
07:37 Loop 6
10:40 Loop 8
16:45 Loop 12
22:51 Loop 16
28:57 Loop 20
Transition: Loop the whole track.
=========================
In-game Filename: WorldBoss01_01
BPM: 126
Offline Use (3 loops, -m--s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Seamlessly looped for a little under 30 minutes, or 15 loops in this case.
Composer: Mitsukiyo (twitter.com/mitsukiyo_5 )
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist, Salieri ver.: youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from in-game to preserve as much sound quality.
Looping based on own judgment for a seamless loop.
Volume is reduced by 0.5dB to avoid audio clipping.
I'm making use of its ambient epilogue fade-out to make the 3rd loop a little different on its end. How do you think it sounds?
Keypoints:
00:00 Start
01:58 Loop 2
03:56 Loop 3
05:56 Loop 4
09:52 Loop 6
15:48 Loop 9
21:45 Loop 12
27:41 Loop 15
Transition: Overlap next loop's beginning on 1:58.153.
3rd Loop Variance: On the 3rd loop's end on 1m58.153s, allow the epilogue to play by itself for 4 beats, before overlapping back to the beginning.
=========================
In-game Filename: Theme_73_Mitsukiyo_27_Interface_Hard_Arrange
Visuals: BG_CS_Gehenna_02, waifu2x denoise0
1-loop Track: youtu.be/-z-T3vkn66A?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 130
Offline Use (3 loops, 6m08s): http://bit.ly/BGMLoop_BlueArchive (73 Interface (Hard Arrange).mp3)
[#BlueArchive #ブルアカ #블루아카이브]
[JP]
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
Homepage: bluearchive.jp
YouTube Channel: youtube.com/channel/UCmgf8DJrAXFnU7j3u0kklUQ
[EN/KR]
Google Play: play.google.com/store/apps/details?id=com.nexon.bluearchive
QooApp: apps.qoo-app.com/en/app/18698
Homepage: bluearchive.nexon.com
YouTube Channel
[EN]: youtube.com/channel/UCsrnDYrkovQhCCE8kwKcvKQ
[KR]: youtube.com/channel/UCj0iColXMAjPA92rH-AXVGQ
I am not affiliated with whom All the Rights belong to:
©2020 2021 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
©2021 NEXON KOREA Corp.
Seamlessly looped for at least 30 minutes, or 19 loops in this case.
Composer: G.K (Vanguard Sound)
Illust: ONIs (pixiv.net/en/artworks/91270026 )
Map (A) ver: youtu.be/2e4pdV7w_0E?list=PLE9ZimhkWp4foS0Y3ndDozDzhMClZ4RuV
OST ver: youtu.be/jDEnVe9NJIA?list=PLJE48NiRZnXbX5TMsFmG6xhbfQX8d0pCo
Exploration TV ver: youtu.be/H0EWey2LY5k?list=PLE9ZimhkWp4dh6NXdIbf-OldF1j62-HxO
GFL General BGMs Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4foS0Y3ndDozDzhMClZ4RuV
=========================
Audio sourced from the OST to preserve sound quality.
Looping based on in-game BGM for a seamless loop.
Keypoints:
00:00 Prologue
00:15 Initial
01:56 Loop 2
05:11 Loop 4
11:41 Loop 8
18:11 Loop 12
24:41 Loop 16
29:33 Loop 19
Transition: Cut-in next loop's 0:03.862 on 2:00.225.
Rhythmical loop is actually on 1:52, but technical loop is the one stated above.
=========================
In-game Filename: GF_MAP4_BGM
OST Track No./Name: 13. SENTRY B
BPM: 128
Offline Use (3 loops, 5m18s): bit.ly/BGMLoop_GFL_General (13 SENTRY.B.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! For GFL though, I believe it was a limited time sale?
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
BGM in Stage 3, Wind-deserted Valley 「風さびれた谷」
Seamlessly looped for at least 30 minutes, or 10 loops in this case.
Composer: 雨霧 (Amagiri)
Visual: In-game and homepage elements
One-Shot BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fS7D29GvgI3mDZ4o-IK4pT
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
Flavor text for the BGM is available with the game.
Keypoints:
00:00 Start
03:24 Loop 2
06:34 Loop 3
09:43 Loop 4
16:02 Loop 6
22:21 Loop 8
28:40 Loop 10
Transition: Cut-in to 0:15.474 from 3:24.947.
Melodic loop is at 3:10.
=========================
Track Name: 06. 移ろう風と揺るがぬ心
EN Self-translation (unofficial): Shifting Winds and Unwavering Heart
BPM: 190
Offline Use (2 loops, 6m31s): bit.ly/BGMLoop_DanPura (Utsurou Kaze to Yuruganu Kokoro.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any. In DanPura's case, author said they won't be releasing an OST for it (personally asked), so the closest you can for a contribution is to buy the game!
[#DungeonPrime #だんじょんぷらいむ #だんぷら]
Homepage: n-linear.org/danpura
Purchase: melonbooks.co.jp/detail/detail.php?product_id=967098
I am not affiliated with whom All the Rights Belong to:
©2011 NonLinear
in the BGM-looping context of the Girls' Frontline collaboration event; though more liked fixed version.
Seamlessly looped for a little under 30 minutes, or 14 loops in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/Az-eDschSEA
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment, looping the strangely faded-out track, for a seamless loop.
I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints:
00:00 Intro
02:19 Loop 2
06:47 Loop 4
11:15 Loop 6
20:11 Loop 10
29:06 Loop 14
Transition: Cut-in back to 0:05.582 from 2:19.535.
=========================
In-game Filename: m_va_reminiscence
BPM: 86
Offline Use (2 loops, 4m52s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[#VA11HallA]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Commissioned song to Erutan exclusive for Dragon Nest SEA. (We no longer hear this in the current DN SEA incarnation)
Seamlessly looped for at least 30 minutes, or 8 loops in this case.
Performer, Composer, everything: Erutan (youtube.com/user/katethegreat19 )
Original Video:
-Erutan's youtu.be/q4GlvOHk0Y4 (please visit to know more about the song!)
-DN Sea's youtu.be/kHza3DbfwJ0
Visual: "GUEST" (pixiv.net/en/artworks/43581420 )
by Krace (pixiv.net/en/users/3429616 / http://weibo.com/kracez. )
+ waifu2x'd @ x3, denoise level 0 (from -1 to 3; none to high)
One-Shot BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fS7D29GvgI3mDZ4o-IK4pT
=========================
Audio sourced from the .wma download available in Erutan's video to preserve sound quality.
Looping based on own judgment for a seamless loop, as it doesn't loop in-game anyway.
To attain looping, a portion of a middle part of the track where the chorus sound similar is borrowed for 4 beats before looping back to the beginning. (exact timings in Keypoints section)
As a side effect, this track does not include the epilogue in the loops. However, I still incorporated it at the last loop.
I would've made it an hour's length, but I wished for everyone to still hear the epilogue more often than not, as it still feels as a vital part of the song.
Subtitle & timing personally added (for that long length + epilogue), along with personally-translated Japanese version.
Keypoints:
00:00 Start
03:54 Loop 2
07:44 Loop 3
11:33 Loop 4
19:12 Loop 6
26:52 Loop 8
30:35 Epilogue
Transition: Cut-in to the 4-beat portion of 1:16.830 to 1:22.726 from 3:48.803, as a bridge to finally cutting-in to 0:05.140.
...That sounded like a simple transition, but finding it and trying if it works is something else; as is the common challenge for non-looped songs in-general anyway.
=========================
BPM: Initially 132, then 135
Offline Use (2 loops, 8m10s): bit.ly/BGMLoop_DN (Song of the Goddess - The Eternal Path.mp3)
[#DragonNest #ドラゴンネスト #드래곤네스트]
sea.dragonnest.com
us.dragonnest.com
http://www.dragonnest.eu/ (redirects to US, so maybe US EU's connected now?)
store.steampowered.com/app/11610/Dragon_Nest
I am not affiliated with whom All the Rights Belong to:
©Eyedentity Games
©2011 Sheridan Games/CherryCredits
Chapter 4 Maze - Battle portion
Seamlessly looped for at least 30 minutes, or 35 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
00:52 Loop 2
02:37 Loop 4
06:08 Loop 8
13:09 Loop 16
20:09 Loop 24
25:25 Loop 30
29:48 Loop 35
Transition: Overlap 0.0001s to dissolve the possible pop between the loop and to sync to 146 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest03
BPM: 146
Offline Use (3 loops, 3m42s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 4 Maze - Labyrinth portion
Seamlessly looped for at least 30 minutes, or 25 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:21 Loop 2
04:03 Loop 4
09:29 Loop 8
14:54 Loop 12
23:01 Loop 18
29:48 Loop 25
Transition: Overlap 0.0001s to dissolve the possible pop between the loop and to sync to 62 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest03
BPM: 62
Offline Use (3 loops, 4m15s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 3 Maze - Battle portion
Seamlessly looped for at least 30 minutes, or 28 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:05 Loop 2
03:17 Loop 4
07:40 Loop 8
12:03 Loop 12
16:26 Loop 16
23:00 Loop 22
29:35 Loop 28
Transition: Custom crossfade 0.0001s to the next loop's beginning to dissolve the possible pop between the loop and to sync to 146 bpm.
=========================
In-game Filename: BGM_Maze_Main_Forrest02
BPM: 146
Offline Use (3 loops, 3m27s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 3 Maze - Labyrinth portion
Seamlessly looped for at least 30 minutes, or 23 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game with own slight adjustment for a seamless loop.
The game loops the whole track well w/o obvious silence gaps.
Keypoints:
00:00 Start
01:32 Loop 2
04:36 Loop 4
10:46 Loop 8
16:55 Loop 12
23:04 Loop 16
29:13 Loop 20
Transition: Cut-in back to the next loop's beginning from 1:32.301, a slightly earlier loop than the in-game one.
=========================
In-game Filename: BGM_Maze_Main_Forrest02
BPM: 130, 5/4 beats
Offline Use (3 loops, 4m48s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, some itch.io games, or any other charity of your choosing.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
in the BGM-looping context of the Girls' Frontline collaboration event.
Seamlessly looped for a little under 30 minutes, or 11 loops in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/Az-eDschSEA
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints:
00:00 Intro
03:12 Loop 2
08:32 Loop 4
13:52 Loop 6
19:12 Loop 8
27:12 Loop 11
Transition: Cut-in back to 0:32.006 from 3:12.006.
Set loop transition after every 6th loop: Loop back to start.
=========================
In-game Filename: m_va_showtime
BPM: 120
Offline Use (- loops, -m--s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[#VA11HallA]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
or "Picture Book" as it's named in-game.
Extended to at least 30 minutes, or 3 set loops of 7 loops each (21) in this case.
Composer: allegedly Yasunori Nishiki or Kohei Tanaka (西木 康智/田中 公平)
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arrangement upon own judgment, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
Keypoints:
00:00 Prologue
01:53 Loop 2
04:41 Loop 4
08:54 Loop 7
10:01 Set Loop 2, Loop 8
20:02 Set Loop 3, Loop 15
28:56 Loop 21
Transition: Cut-in to next loop's 0:28.787 from 1:53.018.
7th loop variant: Custom cross-fade starting from last loop's 1m35.753 to the beginning of track.
=========================
In-game Filename: bgm_GM002
Visual: in-game recording
BPM: 156
Offline Use (3 set loop, 4m36s): bit.ly/BGMLoop_PriconneGM (Unit & Equipment Picture Book.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Think again.
Gold Ship Week Song Persists! For Eternity~
Uma Musume -Pretty Derby-
A song replacing the common day/night lobby BGMs during Golden Week 2022.
Seamlessly looped of a 25-second track for at least 1 hour, or...148 loops in this case.
Gold Ship CV: Ueda Hitomi / 上田 瞳
Lyrics: 確井雅隆 (Cygames)
漫田美咲 (Cygames)
Composition & Arrangement: 漫田美咲 (Cygames)
UmaMusume Looped Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fJOI9nvfBkX9oU88BfndQq
Other 1hr Endurance: youtu.be/kCUTwsyS0dQ
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common with Priconne/Cygames games.
It's labeled as short ver. in-game, so I wonder if there's a full version...
Keypoints:
00:00 Start
00:28 Loop 2
01:20 Loop 4
03:02 Loop 8
06:27 Loop 16
12:51 Loop 32
25:39 Loop 64
38:27 Loop 96
51:15 Loop 128
59:47 Loop 148
Transition: Cut-in to 0:03.220 from 0:28.820.
Melodic loop is at 26s, but technical loop is at 8 beats after, on time mentioned above.
=========================
In-game Filename: snd_bgm_cs1055_short
Visuals: GoldenWeek 2022 Login Bonus banner (loginbonus_vertical_bg_30037)
+ game logo (utx_obj_title_logo_umamusume)
+ post-processing via waifu2x @ low noise cleanup(0) for clean visual purposes.
BPM: 150
Offline Use (8 loops, 3m36s): bit.ly/BGMLoop_UmaMPD (Golshinshin.mp3, "Golshinshin loop.flac" for self-repeat or ringtones or something)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
Thank you for your support!
[#ウマ娘]
Google Play: play.google.com/store/apps/details?id=jp.co.cygames.umamusume
App Store: apps.apple.com/jp/app/id1325457827
QooApp: apps.qoo-app.com/en/app/6172
I am not affiliated with whom All the Rights Belong to:
©Cygames, Inc.
in the BGM-looping context of the Girls' Frontline collaboration event.
Seamlessly looped for a little under 30 minutes, or 4 set loops with 6 normal loops each (24 in total) in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/Az-eDschSEA
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game and rearranged upon own judgment for a seamless loop; intended to loop back to the earlier half instead of in-game where it loops only the latter half.
I am aware, this was not remixed/rearranged by G.K. Apparently this hasn't been looped yet, even w/o GFL context.
Keypoints:
00:00 Intro
01:54 Loop 2
04:06 Loop 4
06:17 Loop 6
07:23 Set Loop 2, Loop 7
11:29 Set Loop 2, Loop 10
14:46 Set Loop 3, Loop 14
22:09 Set Loop 4, Loop 21
Transition:
Normal: Cut-in to 0:49.231 from 1:54.872, removing a bit of 0.006 excess audio to align it properly.
Set loop transition after every 6th loop: Loop back to start.
=========================
In-game Filename: m_va_follow_the_trail
BPM: 117
Offline Use (- loops, -m--s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[#GirlsFrontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[#VA11HallA]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Playing the sections by the same order it plays in-game (prepare phase, battle phase then back).
Extended to at least 30 minutes, or 3 whole set loops of all the BGM's sections in this case.
With rare BGM version: youtu.be/KYyqHwMu5iQ?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arrangement upon own judgment, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 2 consists of 13 sections/fragments joined together:
- Intro: 1.509s, raw track #7
- Prologue: 12.075s, #8
- Transitions - Prepare phase to Battle: 3.019s, #2,5
- Transitions - Battle phase to Prepare: 1.509s, #12,13
- Prepare phase - 3 progressive variants: normal 31.698s, #9,11; rare 30.189s, #10
- Battle phase - 4 progressive variants: normal 42.264s, #1,4; rare 54.340s, #3,6
- Unused: #14,15, possibly for BGM-ending (which doesn't happen even in-game as far as I can tell)
The rare versions don't play in this particular version. Go here if you're looking for the complete version. youtu.be/KYyqHwMu5iQ?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
Keypoints:
00:00 Prologue
00:13 Prepare
00:59 Battle 1
02:13 Prepare
02:59 Battle 2
04:14 Loop 2
08:16 Loop Set 2
16:31 Loop Set 3
24:47 Loop Set 4
Transitions: Each Prepare & Battle transition ends by a 0.377 (or 1 beat), almost-immediate fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM014 #1-2,4,7-9,11-12
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 128
Offline Use (2 set loop, -m-s): Pending
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Battle of the fittest, until the strongest champions the other.
Extended to at least 30 minutes, or 10 loops in this case.
Composer: allegedly Yasunori Nishiki or Kohei Tanaka
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game for a seamless loop.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common with Priconne/Cygames games.
Like the other battle themes, it has the base version (0:11) then the progressed version (1:45), but all in 1 track. From this point on (round 14 or when 3 or 4 players are left), this will be the only BGM playing continuously w/o transitions, until one player is left.
Keypoints:
00:00 Prologue
00:11 1st Half of track
01:45 2nd Half
03:16 Loop 2
09:18 Loop 4
15:20 Loop 6
21:23 Loop 8
27:25 Loop 10
Transition: Loop back to 0:15.371 at track end (3:16.473).
Melodic loop is at 3:12, though the audio file loops at time above.
=========================
In-game Filename: bgm_GM016 (bgm_GM016_Battle)
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 164
Offline Use (2 loops, 6m25s): bit.ly/BGMLoop_PriconneGM (Main Battle - Last Rounds.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Login or Title Screen BGM
Seamlessly looped for at least 30 minutes, or 21 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
The game loops the whole track well w/o silence gaps.
Keypoints:
00:00 Start
01:28 Loop 2
04:25 Loop 4
10:18 Loop 8
16:12 Loop 12
22:06 Loop 16
29:28 Loop 21
Transition: Loop the whole track.
=========================
In-game Filename: BGM_Common_Login
BPM: 76
Offline Use (3 loops, -m--s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead. There doesn't seem to be one for Soul Tide at the moment though.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other that needs supporting.
Thank you very much for your support!
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: apps.qoo-app.com/en/app/20211
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Chapter 2 Maze - Battle portion
Seamlessly looped for at least 30 minutes, or 23 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment, for a seamless loop.
In-game, it loops the whole track well w/o silence gaps. However, I have a great deal issue with how it's mastered to loop: It has extra 8 beats/2 measures that would break the 4-measure rhythm, if you get me. I would label it "Fixed" but it seems it's consistent across other BGMs, that it's made intentionally like that, so I'm only labeling my looping as an "Alternative". Hence, this will sound 2 measures shorter than how it sounds in-game.
Keypoints:
00:00 Start
00:59 Loop 2
02:50 Loop 4
06:33 Loop 8
13:58 Loop 16
21:23 Loop 24
29:44 Loop 23
Transition: Instead of looping the whole track like in-game, cut-in the next loop's 0:03.478 on 0:59:130.
=========================
In-game Filename: BGM_Maze_Battle_JMMG02
BPM: 138
Offline Use (3 loops, -m--s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other that needs supporting.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: N/A for EN yet
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Seamlessly looped to at least 30 minutes, or 20 loops in this case.
One-shot BGM Loops: youtube.com/playlist?list=PLE9ZimhkWp4fS7D29GvgI3mDZ4o-IK4pT
=========================
Audio is sourced from BD to preserve as much sound quality.
Looping is based on how it's heard in Season 7 Gag Reel. That was the only gag reel (I can find) that had like a loop & a half of this BGM where no other sound effect nor voice was present.
On the 2nd variant, I just repeated the 1st variant's 2nd half because there's dialogue there. It doesn't sound like it's any different from the 1st one though, so 'should be fine.
Keypoints:
00:00 1st Half
00:19 2nd Half
00:45 1st Half variant 2
01:05 2nd Half repeat
01:31 Loop 2
04:33 Loop 4
10:38 Loop 8
16:44 Loop 12
22:49 Loop 16
28:54 Loop 20
=========================
Audio Source: Supernatural Season 7 Gag Reel
Visual Source: Supernatural Season 8 Gag Reel intro sequence
BPM: ~126
I am not affiliated with whom the Rights belong to (if I get it right):
Warner Bros. Television
Wonderland Sound and Vision
A remix of one of Priconne!R boss battle BGMs, 「ぶつかり合う闘志」.
Extended to at least 30 minutes, or 42 loops in this case.
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game for a seamless loop.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common with Priconne/Cygames games.
Keypoints:
00:00 Prologue
00:58 Loop 2
02:23 Loop 4
05:14 Loop 8
10:55 Loop 16
16:37 Loop 24
22:18 Loop 32
29:25 Loop 42
Transition: Loop back to 0:15.908 at track end (0:58.575).
Melodic loop is at 0:52, though the audio file loops at time above.
=========================
In-game Filename: bgm_GM022 (bgm_GM022_Battle)
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 180
Offline Use (3 loops, 3m11s): bit.ly/BGMLoop_PriconneGM (Main Battle - Boss 2 Theme.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one yet.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
in the BGM-looping context of the Girls' Frontline collaboration event.
Seamlessly looped for a little under 30 minutes, or 4 custom set loops in this case.
Composer: Garoad (http://bit.ly/Garoad)
Visual: Event Collab Login Screen
Topic Publishing: youtu.be/SobZI445uRc
VA-11 Hall-A as GFL Context BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dHWelfP3maj0HHNqhejlZN
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game and rearranged upon own judgment for a seamless loop; intended to loop back to the earlier half instead of in-game where it loops only the latter half.
I am aware, this was not remixed/rearranged by G.K. The in-game GFL loop is quite interesting though - and not one I was able to think of! At 4:08, it loops the music back to 1:12 where it sounds to lengthen the verse it's currently in. However, this gives the side-effect that it doesn't loop back to the beginning parts, where there's significant difference with the similar sound parts. This is aimed to fix that, via after the 2nd loop for more varied listening.
Keypoints:
00:00 Intro
04:08 Normal loop 2
07:04 Normal (partial) loop 3
07:36 Custom loop/Set loop 2, back to start
15:04 Custom/Set loop 3
22:32 Custom/Set loop 4
Official Loop: Cut-in to 1:12.006 from 4:08.007. (hear that bit of instrumental remnant as it loops)
Play 2nd loop as normal, then 3rd loop plays only partially.
Custom Loop: Cut-in back to 0:08.249 on 3rd partial loop's 1m44.249, allowing just half a beat before transitioning to play for a less awkwardness. (You'll hear the cymbals on the first half-beat from the 3rd loop as it transitions)
=========================
In-game Filename: m_va_a_new_frontier
BPM: 120
Offline Use (- loops, -m--s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! (garoad.bandcamp.com/album/va-11-hall-a-second-round )
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Girls' Frontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[VA-11 Hall-A]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
used in-game as a BGM, and custom-looped here.
Seamlessly looped for a little under 30 minutes, or 7 loops in this case.
Composer: Garoad (http://bit.ly/Garoad)
Vocals & Lyrics: Adriana Figueroa (http://bit.ly/adrisaurus)
Visual: Event Collab Login Screen
Official Publishing: youtu.be/iE8vyNahJ-A
VA-11 Hall-A GFL Context BGM Loop Playlist: youtube.com/playlist?list=
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game and rearranged upon own judgment for a seamless loop; intended to loop back to the earlier half instead of in-game where it loops only the latter half.
I am aware, this was not remixed/rearranged by G.K. However, it just had a certain loop in-game that missed looping the 1st part of the song. This is aimed to fix that.
Lyrics manually synced for the whole custom loopings.
Keypoints:
00:00 Intro
03:22 Supposed in-game loop
04:15 Custom Loop 2
08:29 Loop 3
12:42 Loop 4
21:10 Loop 6
25:24 Loop 7
Supposed in-game loop: Cut-in next loop's 1:29.144 on 3:22.286.
Own custom loop: Cut-in almost to the track's intro 0:01.714 on the in-game loop's 2m22.286, making a loop for the whole song.
=========================
In-game Filename: m_va_shine_spark
BPM: 140
Raw 1-loop ver.: youtu.be/XB5yRWvzbjQ&list=PLhoL0kkGmtaJCxj675neD30PGWdqywxiB
Offline Use (- loops, -m--s): Pondering if it's alright to.
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! http://bit.ly/BonusEP
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Girls' Frontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
[VA-11 Hall-A]
Homepage: waifubartending.com
Steam: http://bit.ly/VA11HALLA
OST: garoad.bandcamp.com/album/va-11-hall-a-second-round
I am not affiliated with whom All the Rights Belong to:
©2014-2016 Sukeban Games
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Playing the sections by the same order it plays in-game (prepare phase, battle phase then back),
Extended to at least 30 minutes, or 3 whole set loops of all the BGM's sections in this case.
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game gameplay, and arranged upon own judgment, for seamless loops.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common to Priconne/Cygames BGMs.
BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 2 consists of 13 sections/fragments joined together:
- Intro: 1.509s, raw track #7
- Prologue: 12.075s, #8
- Transitions - Prepare phase to Battle: 3.019s, #2,5
- Transitions - Battle phase to Prepare: 1.509s, #12,13
- Prepare phase - 3 progressive variants: normal 31.698s, #9,11; rare 30.189s, #10
- Battle phase - 4 progressive variants: normal 42.264s, #1,4; rare 54.340s, #3,6
- Unused: #14,15, possibly for BGM-ending (which doesn't happen even in-game as far as I can tell)
This has the BGM variant (8m15s - 13m05s) where it rarely plays or plays in some certain conditions. There was my 1st decision to not include this rare BGM; I decided to include it since this medley's aim is to play the music somewhat like it would in-game. The rare BGM here is like in its separate section, unlike in BGM 1 medley.
Keypoints:
00:00 Prologue
00:13 Prepare
01:01 Battle 1
02:14 Prepare
03:02 Battle 2
04:15 Loop 2, Prepare
05:03 Loop 2, Battle 1
06:15 Loop 2, Prepare
07:04 Loop 2, Battle 2
08:15 (Rare BGM) Prepare 2
09:04 (Rare BGM) Battle 3
10:41 (Rare BGM) Loop 2, Prepare 2
11:29 (Rare BGM) Loop 2, Battle 4
13:06 Set loop 2, Prepare & Battle 1
17:20 Set loop 2, Prepare & Battle 2
21:21 Set loop 2, (Rare BGM) Prepare & Battle 3-4
26:11 Set loop 3
Transitions: Each Prepare & Battle transition ends by a 0.377 (or 1 beat), almost-immediate fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM015 #1-13
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 159
Offline Use (1 set loop, 9m16s): bit.ly/BGMLoop_PriconneGM (Main Battle Theme 2.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
This is not limited to just this boss though; it applies to any boss playing this same BGM.
====================
I swear, CRK's Boss Theme's intro sounded quite like FFT's Battle on the Bridge. That's just what motivated me to swap the two.
Coincidentally, both has the same 160bpm!
Default-ish volume is applied since this aims to have that in-game vibe for the music. Manual attenuation is done to the BGM side, like it would in-game...though after watching it awhile, I think it needed more attenuation.
The in-stage battle and cut-in dialogues are separate recordings joined together. I had the dialogue play only one line to have some in-story effect while also avoiding some story spoilers.
This serves as more warm-up/practice to other BGM Swap projects.
====================
Recording Setup
Video: Huawei P30 > USB-C cable > scrcpy > OBS Studio
Audio: Huawei P30 > 3.5mm audio cable > OBS Studio
Extended to at least 30 minutes, or 26 loops in this case.
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game for a seamless loop.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips.
Variants are looped twice before moving on to the next variant.
Keypoints:
00:00 Prologue
01:29 Loop 2
03:49 Loop 4
08:30 Loop 8
13:11 Loop 12
22:33 Loop 20
29:34 Loop 26
Transition: Loop back to 0:18.870 at track end (1:29.094).
Melodic loop is at 1:15, though the audio file loops at 1:29.
=========================
In-game Filename: bgm_GM020 (bgm_GM020_Battle)
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 170
Offline Use (3 loops, 3m54s): bit.ly/BGMLoop_PriconneGM (Main Battle - Boss 1 Theme.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one yet.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Chapter 2 Maze - Labyrinth portion
Seamlessly looped for at least 30 minutes, or 19 loops in this case.
Composer: Unknown atm
Visual: Various in-game elements, mainly login screen's.
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game, for a seamless loop. It loops itself well w/o silence gaps.
Keypoints:
00:00 Start
01:36 Loop 2
04:48 Loop 4
11:12 Loop 8
17:36 Loop 12
24:00 Loop 16
28:48 Loop 19
Transition: Loop the whole track as it's exact with the beat.
=========================
In-game Filename: BGM_Maze_Main_JMMG02
BPM: 90
Offline Use (3 loops, -m--s): bit.ly/BGMLoop_SoulTide (pending...)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other that needs supporting.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: N/A for EN yet
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Plays the Battle phase variants only
Extended to at least 30 minutes, or 5 set loops of 2 loops of each variant in this case.
Original alternating form: youtu.be/8wECOEZ_nmw
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arranged upon own judgment, for seamless loops.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips.
Variants are looped twice before moving on to the next variant.
I love Cygames' audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
Compared to the base combination of all tracks, this consists of only the Battle phase. This loop arrangement starts off first with the 2nd variant of the transition track, then plays the rest in progression. Transitions are done via direct cut-ins upon the melodic loop, as there is no place for the little transition-dedicated tracks when there's no Preparation phase to transfer from.
Keypoints:
00:00 Prologue
00:03 Battle 1
00:48 Battle 1, Loop 2
01:33 Battle 2
02:18 Battle 2, Loop 2
03:03 Battle 3
03:48 Battle 3, Loop 2
04:33 Battle 4
05:18 Battle 4, Loop 2
06:03 Set Loop 2
12:03 Set Loop 3
18:03 Set Loop 4
24:03 Set Loop 5
Transitions:
For each variant, it follows the looping point in the game (from 52m505s to 7m505s of the track).
Variant transition: Cut-in of next variant's 45s on the current variant's 45s.
=========================
In-game Filename: bgm_GM014 #1,3-6
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 128
Offline Use (1 set loop, 6m15s): bit.ly/BGMLoop_PriconneGM (Main Battle Theme 1 - Battle Phase Medley.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one yet.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Plays the Preparation phase variants only
Extended to at least 30 minutes, or 10 set loops of 2 loops of each variant in this case.
Original alternating form: youtu.be/8wECOEZ_nmw
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arranged upon own judgment, for seamless loops.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips.
Variants are looped twice before moving on to the next variant.0
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
Compared to the base combination of all tracks, this consists of only the Preparation phase. Transitions are done via direct cut-ins upon the melodic loop, as there is no place for it when there's no Battle phase to transfer from.
Keypoints:
00:00 Prologue
00:16 Prepare 1
00:46 Prepare 1, Loop 2
01:16 Prepare 2
01:46 Prepare 2, Loop 2
02:16 Prepare 3
02:46 Prepare 3, Loop 3
03:16 Set Loop 2
06:16 Set Loop 3
09:16 Set Loop 4
15:16 Set Loop 6
21:16 Set Loop 8
27:16 Set Loop 10
Transitions:
For each variant, it follows the looping point in the game (from 37m505s to 7m505s of the track).
Variant transition: Cut-in of next variant's 30s on the current variant's 30s.
=========================
In-game Filename: bgm_GM014 #8-12
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 128
Offline Use (2 set loops, 6m28s): bit.ly/BGMLoop_PriconneGM (Main Battle Theme 1 - Prepare Phase Medley.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one yet.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Playing the sections by the same order it plays in-game (prepare phase, battle phase then back),
Extended to at least 30 minutes, or 3 whole set loops of all the BGM's sections in this case.
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game, and arrangement upon own judgment, for seamless loops.
The BGMs are at low volume, so I have its volume increased by 9dB while making sure nothing clips.
BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 1 consists of 12 sections/fragments joined together:
- Intro: 1.875s, raw track #8
- Prologue: 15s, #9
- Transition: towards the calmer version (prepare phase, 1.875s, track #7) and towards the upbeat one (battle phase, 3.750s, two alternating variants #2,4)
- Prepare phase: 3 progressive variants, 37.505s, #10-12
- Battle phase: 4 progressive variants 52.505s, #1,3,5,6
- Unused: #13,14, possibly for BGM-ending...which doesn't happen even in-game as far as I can tell.
Keypoints:
00:00 Prologue
00:16 Prepare 1
01:13 Battle 1
02:45 Prepare 2
03:43 Battle 2
05:15 Prepare 3
06:13 Battle 3
07:45 Prepare 4 (same BGM as 3)
08:43 Battle 4
10:16 Loop Set 2
20:31 Loop Set 3
Transitions: Each Prepare & Battle transition ends by a 0.469 (or 1 beat) fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM014 #1-12
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 128
Offline Use (1 set loop, 10m28s): bit.ly/BGMLoop_PriconneGM (Main Battle Theme 1.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one yet.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
...Please excuse; I've been keeping this thought since last year. xD
The intro of Demon Variation just sounds like that.
Now you can no longer unhear!
=========================
Original Track: Poincaré Recurrence's Sus Varia-- I mean, Demon Variation youtu.be/f01I5QkDX90
#shorts
#AprilFools
Specialty Change to Magical Girl! No Longer a Saint
Seamlessly looped for at least 30 minutes, or 20 loops in this case.
If this is used first somewhere else other than this event, do let me know.
Composer: Unknown (please let me know!)
Visual: April Fools' 2022 Login Screen
Epic7 2-loop OST Playlist (TheOrang's): youtu.be/zzBXdhXJvns?list=PLBqOKot5iP5C2M8woU0jeGfz-5oyvRwwT
Epic7 BGM Loop Playlist: None yet, unless I loop another Epic7 BGM.
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
This is an 8-bit-mixed variant of one of the BGMs heard from the original side story...or, well, the beginning of the game (bgm_bose01_battle).
Keypoints:
00:00 Start
01:32 Loop 2
04:38 Loop 4
10:48 Loop 8
17:59 Loop 12
23:10 Loop 16
29:21 Loop 20
Transition: Loop the whole track.
=========================
In-game Filename: bgm3#47 (bgm_vaf2022_minigame_loop)
BPM: 145
Source Audio Freq: 24KHz
Offline Use (3 loops, -m--s): --Pending--
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
[#EpicSeven]
Homepage: epic7.smilegatemegaport.com
STOVE Community: page.onstove.com/epicseven/global
Google Playstore: play.google.com/store/apps/details?id=com.stove.epic7.google
Apple Appstore: apps.apple.com/us/app/id1322399438
QooApp: apps.qoo-app.com/en/app/6830
I am not affiliated with whom All the Rights Belong to:
©2018 Super Creative, Inc.
I play you: Soul Tide's Theme Song JP version feat. Emiri Kato,
in Genshin Impact's Windsong Lyre.
Original Track: youtu.be/8MDXD87WLiU
Personal Genshin Lyre Covers playlist: youtube.com/playlist?list=PLE9ZimhkWp4cvt6iCcJ_hvPcLQss2svqP
=========================
I've been entranced with Soul Tide's Theme Song since I first listened to it, so imagine my delight when I found its melody fits the Windsong Lyre almost perfectly! (C Major, was it?)
This is still a WIP-ish, as it isn't the full version yet and I feel I can do more with its tunes. I hope you enjoy it!
This makes use of Logitech Gaming Software's Text macro with delay per character to be able to play the tunes.
Keypoints:
0:00 Intro
0:11 Intro, latter
0:30 Verse
0:48 Bridge
1:05 Chorus
1:23 Chorus + Harmony
1:41 Epilogue
=========================
BPM: 165
Pitch from original: 0 steps; this is the same pitch!
Macro player: Logitech Gaming Software 9.02.65
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist...w-well, I did made this cover or render at least, so I guess it's fi---NO. Please support something else like Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other that needs supporting!
[#GenshinImpact]
genshin.mihoyo.com
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: N/A for EN yet
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#靈魂潮汐」
Homepage: soultidetw.herogame.com
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2020 miHoYo
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
=========================Appendix
Intro, 0.060s for each chara
1-0 s--g--
1-1 w--q--w--q--jqjg--h-----------------
1-2 w--q--w--q--jqjg--h-----t-----q-----
1-3 w--q--w--q--jqjg--h-----------a--s--
1-4 h--q--r--q--w--r--t--
Intro latter to Chorus, 0.181s each chara
2-0 hjqw
2-1 e--he-w-t-q-j-qjhgd-----
2-2 e--he-t-y-w-q--wr-e-----
2-3 e--he-w-q-j-j-qwt-e---we
2-4 h---weh---g-h-----n-----
3-1 d--nd-s-n-m-a--sa-m---b-
3-2 n---a-s-a-g-d-----s-----
3-3 d--nd-s-g-s-a--sd-m---b-
3-4 n---d-s---m-n---------as
4-1 d--nasd-g-a-s--bmas-g-a-
4-2 d--sq-j-g-h-d-----s---as
4-3 d--nasd-g-a-s--bmas-g-a-
4-4 d---sdf-g-s-d-------d-g-
5-1 h---d-s-g-a-m---s-d---dg
5-2 h-d-q-j---g-f--gf-d---g-
5-3 h---d-s-g-j-q--we-h---e-
5-4 h---e-w---j-h---------
Chorus Harmony
5a-0 a-s-
5a-1 d---a-m-s-n-b---m-a---as
5a-2 d-a-h-g---s-a--sa-m---s-
5a-3 d---a-m-s-g-h--jq-d---q-
5a-4 d---q-j---g-d---------
Epilogue, manual
e-0 we
e-1 h-weh-j--
e-2 bndh---
Opening Theme Song
Seamlessly looped for at least 30 minutes, or 9 loops in this case.
Composer: 闹闹丶
Singer: Kato Emiri (#加藤英美里)
Visual: Various in-game elements, mainly login screen's.
Origin: youtu.be/8MDXD87WLiU
OP Theme, Global-featured Edition feat. Sawako碎花子: youtu.be/1q2aDKJAlqw
CN & short ver. feat. 泠鸢yousa: youtu.be/iNHXvhwbiwo
Soul Tide BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dvN1l7EtxjHI7dnfmGOoRj
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment, in context of a looped game BGM, for a seamless loop.
Lyrics manually synced for the whole loopings.
Doing it slightly differently here though: letting the epilogue end the song in the last loop, instead of the usual continuous loop, as it would in a game.
Keypoints:
00:00 Start
03:48 Loop 2
07:17 Loop 3
10:46 Loop 4
17:45 Loop 6
24:44 Loop 8
28:14 Loop 9
Transition: Cut-in next loop's 18.575 on 3:48.029; the middle beat of the similarly-sounding prologue & epilogue.
=========================
In-game Filename: BGM_SoulTideMainTheme
BPM: 165
Offline Use (2 loops, 7m43s): bit.ly/BGMLoop_SoulTide (Soul Tide Theme Song feat. Kato Emiri.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other that needs supporting.
[#SoulTide]
Homepage: soultide.lemcnsun.com
Google Playstore: play.google.com/store/apps/details?id=com.lemcnsun.soultide.android
QooApp: N/A for EN yet
Twitter: twitter.com/SoulTide
「#ソウルタイド」
Homepage: soultide.jp
Google Playstore: play.google.com/store/apps/details?id=com.ujoy.soultide
Twitter: twitter.com/SoulTide_JP
「#灵魂潮汐」
Homepage: http://lhcx.iqigame.net
QooApp: apps.qoo-app.com/en/app/18250
Personal Invite Code: http://lhcx.iqigame.net/p/hundred.html?invite_code=45711
TapTap: taptap.io/app/171371
MuMu: no link, it's in MuMu store
I am not affiliated with whom All the Rights Belong to:
©2021 鬼脸科技
©Ujoy Games Limited
©LemcnSun Entertainment
Playing on the overworld/stage select.
Seamlessly looped for at least 10 minutes, or 31 loops in this case.
Composer: allegedly Yoko Shimomura
Visual: Forgot from where...
Bravely Gate BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dxgbkf2p0sDoN5161qhz_Z
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game, with slight alignment adjustment, for a seamless loop.
Keypoints:
00:00 Start
0:34 Loop 2
1:44 Loop 4
4:03 Loop 8
6:22 Loop 12
8:41 Loop 16
9:51 Loop 18
Transition: Skip the bit of silences in its start & end points by overlapping the next loop's 0.048s on 0:34.831.
=========================
In-game Filename: worldmap
BPM: 138
Offline Use (3 loops, -m--s): pending...
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Bravely Gate/ブレイブリーゲート]
I am not affiliated with whom All the Rights Belong to:
©2015 CyberAgent, Inc.
and event BGM in Kosaka Wakamo's Silence and Feasting
Seamlessly looped for at least 30 minutes, or 18 total loops (3 loop sets of (3 loops of 2 different timings)) in this case.
Composer: Mitsukiyo (twitter.com/mitsukiyo_5 )
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist, Salieri ver.: youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from in-game to preserve as much sound quality.
Looping based own judgment for a seamless loop; the game loops the BGM along with its silence.
Since there's already a normal loop one (that sadly has a slight gap in the loop youtu.be/PbwqDx0SYU4?t=119s ), I leaned towards an arranged version for this extension, which happily turned out quite nice! ...But that's just me; what do you think?
Keypoints:
00:00 Loop 1, set loop 1 variant 1
02:00 Loop 2
03:36 Loop 3
05:12 Loop 4, set loop 1 variant 2
08:48 Loop 6
10:00 Loop 7, set loop 2 variant 1
15:12 Loop 10, set loop 2 variant 2
20:00 Loop 13, set loop 3 variant 1
25:12 Loop 16, set loop 3 variant 2
28:48 Loop 18
Transitions
Own loop: Cut-in next loop's 0:24.000 on the last 4th beat at 2:00.000; skips the epilogue's last beat to allow for its uhh...1-beat advanced note.
Common end-to-start loop: Overlap the next loop's beginning, aligning the beat on 2m00.375s (5:12.375).
Own loop, variant 2: Skip the "epilogue similarly-themed to the prologue" to play the prologue immediately; overlapping the next loop on 1m36.375s (10:00.375).
=========================
In-game Filename: Theme_77_Mitsukiyo_28_burning_love
Visuals: 10009_Title_Video
1-loop Track: youtu.be/efjaceSBJws?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 160
Offline Use (3 loops, 5m24s): http://bit.ly/BGMLoop_BlueArchive (77 Burning Love.mp3)
Should any information be inaccurate, please let me know so it can be corrected! Comment here, on my Twitter (@lloyd_dunamis), or Discord (Amanie#7511). Thank you!
Purchase OST: http://bit.ly/3D9aipF (using the officially supplied link from twitter.com/Blue_ArchiveJP/status/1506830013131554823 )
Ko-Fi/Patreon: I intentionally have no Patreon or any subscription-based thing, but I do have Ko-Fi. However, instead I encourage you to buy the OSTs or music tracks, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Blue Archive]
[JP]
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
Homepage: bluearchive.jp
YouTube Channel: youtube.com/channel/UCmgf8DJrAXFnU7j3u0kklUQ
[EN/KR]
Google Play: play.google.com/store/apps/details?id=com.nexon.bluearchive
QooApp: apps.qoo-app.com/en/app/18698
Homepage: bluearchive.nexon.com
YouTube Channel
[EN]: youtube.com/channel/UCsrnDYrkovQhCCE8kwKcvKQ
[KR]: youtube.com/channel/UCj0iColXMAjPA92rH-AXVGQ
I am not affiliated with whom All the Rights belong to:
©2020 2021 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
©2021 NEXON KOREA Corp.
Seamlessly looped for at least 30 minutes, or 16 loops in this case.
Composer: 'could be any of the three.
- Mitsukiyo (twitter.com/mitsukiyo_5 )
- Nor (twitter.com/NOR0910 )
- KARUT (twitter.com/triplebullets )
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist, Salieri ver.: youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from in-game to preserve as much sound quality.
Looping based on in-game for a seamless loop.
Keypoints:
00:00 Prologue
01:58 Loop 2
05:55 Loop 4
13:48 Loop 8
21:41 Loop 12
29:35 Loop 16
Transition: Overlap next loop's beginning on 1:58.356.
=========================
In-game Filename: Theme_100
Visuals: Raid intro
1-loop Track: youtu.be/SJM1UdodGzU?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 146
Offline Use (3 loops, 6m06s): http://bit.ly/BGMLoop_BlueArchive (100 HOD Raid Theme.mp3)
Should any information be inaccurate, please let me know so it can be corrected! Comment here, on my Twitter (@lloyd_dunamis), or Discord (Amanie#7511). Thank you!
Ko-Fi/Patreon: I intentionally have no Patreon or any subscription-based thing, but I do have Ko-Fi. However, instead I encourage you to buy the OSTs or music tracks, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Blue Archive]
[JP]
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
Homepage: bluearchive.jp
YouTube Channel: youtube.com/channel/UCmgf8DJrAXFnU7j3u0kklUQ
[EN/KR]
Google Play: play.google.com/store/apps/details?id=com.nexon.bluearchive
QooApp: apps.qoo-app.com/en/app/18698
Homepage: bluearchive.nexon.com
YouTube Channel
[EN]: youtube.com/channel/UCsrnDYrkovQhCCE8kwKcvKQ
[KR]: youtube.com/channel/UCj0iColXMAjPA92rH-AXVGQ
I am not affiliated with whom All the Rights belong to:
©2020 2021 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
©2021 NEXON KOREA Corp.
Seamlessly looped for at least 30 minutes, or 6 set loops of 4 loops each (24 total loops) in this case.
Composer: 'could be any of the three.
- Mitsukiyo (twitter.com/mitsukiyo_5 )
- Nor (twitter.com/NOR0910 )
- KARUT (twitter.com/triplebullets )
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist, Salieri ver.: youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from in-game to preserve as much sound quality.
Looping based on in-game (and own judgment for the 4th-loop variant) for a seamless loop.
Keypoints:
00:00 Prologue
00:15 Loop 1
01:30 Loop 2
04:00 Loop 4
05:14 Loop 5, SetLoop 2
10:29 Loop 9, SetLoop 3
15:44 Loop 13, SetLoop 4
21:59 Loop 17, SetLoop 5
26:14 Loop 21, SetLoop 6
30:15 Loop 24
Transition: Cut-in next loop's 0:15.905 on 1:30.903.
Re-prologue: Cut-in to the beginning on the 4th loop's 1:29.966.
=========================
In-game Filename: Theme_102
Visuals: 10008_Title_Video, waifu2x denoise0
1-loop Track: youtu.be/jdiqMDWaDrM?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 128
Offline Use (3 loops, 4m11s): http://bit.ly/BGMLoop_BlueArchive (102 Schale's Happy Valentine Patrol - Lobby.mp3)
Should any information be inaccurate, please let me know so it can be corrected! Comment here, on my Twitter (@lloyd_dunamis), or Discord (Amanie#7511). Thank you!
Ko-Fi/Patreon: I intentionally have no Patreon or any subscription-based thing, but I do have Ko-Fi. However, instead I encourage you to buy the OSTs or music tracks, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Blue Archive]
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
Homepage: bluearchive.jp
I am not affiliated with whom All the Rights belong to:
©2020 2021 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
©2021 NEXON KOREA Corp.
Seamlessly looped for at least 30 minutes, or 6 set loops of 4 loops each (24 total loops) in this case.
Composer: KARUT (twitter.com/triplebullets )
Seamless Loop BGM Playlist: youtube.com/playlist?list=PLE9ZimhkWp4ddaj20AY9nADM5U4vj14GD
1-Loop Playlist, Salieri ver.: youtube.com/playlist?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
=========================
Audio sourced from in-game to preserve as much sound quality.
Looping based on own judgment, for a seamless battle-style loop.
Volume is reduced by 0.5dB to avoid audio clipping.
Keypoints:
00:00 Start
01:59 Loop 2
03:31 Loop 3
05:57 Loop 5, SetLoop 2
11:55 Loop 9, SetLoop 3
17:52 Loop 13, SetLoop 4
23:50 Loop 17, SetLoop 5
29:47 Loop 21, SetLoop 6
Transition 1: Cut-in next loop's 0:26.483 on 1:59.172.
Transition 2: Cut-in to the 4th loop's 1:06.207 on the 3rd loop's end.
Re:prologue: Overlap the next loop's start on the 4th loop's 1.818s fadeout-silence in 1:56.364.
=========================
In-game Filename: Theme_75_KARUT_28_Alert_Hard_Arrange
Visuals: BG_CS_Gehenna_01, waifu2x denoise0
1-loop Track: youtu.be/qL9SwJ88t2U?list=PLDeBMQQfQmVJQiMgHg1xyw-mv1o4HqtoX
BPM: 145
Offline Use (3 loops, 6m09s): http://bit.ly/BGMLoop_BlueArchive (75 Alert (Hard Arrange).mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Blue Archive]
Google Play: play.google.com/store/apps/details?id=com.YostarJP.BlueArchive
App Store: apps.apple.com/jp/app/id1515877221
QooApp: apps.qoo-app.com/en/app/12252
Homepage: bluearchive.jp
I am not affiliated with whom All the Rights belong to:
©2020 NAT GAMES Co., Ltd.
©2020 Yostar, Inc.
Girls' Frontline major event, Fixed Point
Ending song, "Solar Sea"
Seamlessly looped for at least 30 minutes, or 4 set loops consisting of 2 loops each (8 total loops) in this case.
Composer: GhostFinal
Lyricist: 大九_LN
Vocal: Kinoko_蘑菇
Producer: Vanguard Sound (youtube.com/channel/UCWHH7TZrLyIaM1SUoecL4sg )
Visual: Event Login Screen
Official Publishing: youtu.be/SUjO8gHxs34
GFL Fixed Point BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fXeA5HiZ4rjTSNLlzZeK6h
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on own judgment for a seamless loop; intended for something like a song playing during gameplay. As a side effect, the epilogue/fade-out part is intentionally set to not play.
Lyrics sourced from official publishing (youtu.be/SUjO8gHxs34 ), personally manually timed.
Keypoints:
00:00 Start
04:24 Loop 2, no-prologue loop
08:26 Loop 3, whole track
12:50 Loop 4
16:52 Loop 5
25:18 Loop 7
1st Transition: Cut-in next loop's 0:35.030 on 4:24.970, skipping most of the prologue.
2nd Transition: Apply custom crossfade from 8:25.868 to 8:33.438, replaying the prologue.
=========================
In-game Filename: GF_22W_ED
BPM: 167
Offline Use (2 loops, 8m26s): bit.ly/BGMLoop_GFL_FP (GF_22W - Solar Sea.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[#Girls'Frontline #少女前线 #ドルフロ]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline major event, Fixed Point
Ending song, "Solar Sea",
but it ends immediately.
Composer: GhostFinal
Producer: Vanguard Sound (youtube.com/channel/UCWHH7TZrLyIaM1SUoecL4sg )
Visual: Event Login Screen
Intended Track: TBA
Official Publishing: youtu.be/SUjO8gHxs34
GFL Fixed Point BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fXeA5HiZ4rjTSNLlzZeK6h
Quick-End Playlist: youtube.com/playlist?list=PLE9ZimhkWp4dnW1zeSygJENxoELr96f-w
=========================
Audio sourced from in-game to preserve sound quality.
Cutting based on own judgment.
Cut parts are between 23.533 and 4:36.467
=========================
In-game Filename: GF_22W_ED
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Girls' Frontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline major event, Fixed Point
Not a BGM, but sounds to work like an ambient one.
A 15-second ambient sound effect, seamlessly looped for at least 10 minutes, or 40 loops in this case.
Visual: Event CG, wallpaper ver. (https://m.weibo.cn/detail/4730311466025593 )
GFL Fixed Point BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fXeA5HiZ4rjTSNLlzZeK6h
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game for a seamless loop.
Keypoints:
00:00 Start
00:15 Loop pt
00:47 Loop 4
01:50 Loop 8
03:55 Loop 16
06:01 Loop 24
08:06 Loop 32
10:12 Loop 40
Transition: Cut-in next loop's 0:06.993 on 0:22.685.
Music loop is actually on 0:15, but technical loop is the one stated above.
=========================
In-game Filename: GF_22W_SFX_chant
BPM: N/A (though starts at around 65)
Offline Use: N/A
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Girls' Frontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline major event, Fixed Point
Seamlessly looped for at least 30 minutes, or 18 loops in this case.
Producer: Vanguard Sound
Visual: Event Login Screen
GFL Fixed Point BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fXeA5HiZ4rjTSNLlzZeK6h
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game, with very slight re-alignment, for a seamless loop.
Keypoints:
00:00 Start
01:57 Loop 2
05:16 Loop 4
11:55 Loop 8
18:33 Loop 12
25:11 Loop 16
28:30 Loop 18
Transition: Cut-in next loop's 0:18.262 on 1:57.818; cutting off a 0.0007s silence in the process.
Music loop is actually on 1:54, but technical loop is the one stated above.
=========================
In-game Filename: GF_22W_BGM_4
BPM: 135
Offline Use (3 loops, 5m25s): bit.ly/BGMLoop_GFL_FP (GF_22W_BGM_4.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Girls' Frontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.
Girls' Frontline major event, Fixed Point
Seamlessly looped for at least 30 minutes, or 19 loops in this case.
Producer: Vanguard Sound
Visual: Event Login Screen
GFL Fixed Point BGM Loop Playlist: youtube.com/playlist?list=PLE9ZimhkWp4fXeA5HiZ4rjTSNLlzZeK6h
=========================
Audio sourced from in-game to preserve sound quality.
Looping based on in-game, with very slight re-alignment, for a seamless loop.
Keypoints:
00:00 Start
02:00 Loop 2
05:12 Loop 4
11:36 Loop 8
18:00 Loop 12
24:24 Loop 16
29:12 Loop 19
Transition: Cut-in next loop's 0:05.642 on 1:53.642; cutting off a 0.005s silence in the process.
Music loop is actually on 1:57, but technical loop is the one stated above.
=========================
In-game Filename: GF_22W_BGM_3
BPM: 90
Offline Use (3 loops, 5m21s): bit.ly/BGMLoop_GFL_FP (GF_22W_BGM_3.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any!
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, TeamSeas, or any other charity you wish supporting.
[Girls' Frontline]
Google Play: play.google.com/store/apps/details?id=com.sunborn.girlsfrontline.en
App Store: apps.apple.com/app/girls-frontline/id1313126006
QooApp: apps.qoo-app.com/en/app/6647
I am not affiliated with whom All the Rights Belong to:
©2016 SUNBORN Network Technology Co., Ltd., and MICA Team.