Stryder7x
Potential Obtain Any Partner Glitch Explanation
updated
Only enemy health and enemy attack power are changed from the base game. But you’d be surprised how much this can affect the way you approach certain fights, especially because the enemy HP code (by Zephiles) can apply a random multiplier to their base health. I went with 1.5x to 3x health for all enemies. Goombas have 2 base health, so with this specific range, every individual Goomba we encounter varies between 3 to 6 health. That multiplier also applies to bosses, making some of those fights a lot more tense… higher base health leads to ridiculously increased health due to the multiplier.
The other code is an attack modifier (by Jdaster64), which I set to add a 1.5x multiplier to all enemy attacks. Unlike the Double Pain badge already found in-game, this affects Mario AND his partners, but only applies to enemies, not items or stage props. Speaking of Double Pain, it stacks with the enemy attack multiplier on Mario. And since I was streaming this, there were times where I equipped Double Pain if Twitch chat suggested it. I hope you guys enjoy some of the most fun and most intense moments.
For a bit more context, there were a few things Twitch viewers had control over. Chat got to collectively choose each level up through a poll, which is why we ended up with an overwhelming amount of Badge Points compared to Heart Points and Flower Points. Viewers could also choose Mario’s clothes, specifically between the traditional red, and a Luigi outfit, Wario outfit, or Waluigi outfit.
We also had a major "bitwar" throughout this playthrough - do we fight the Shadow Queen and save the world? Or become her servant, so we could have a Goth GF? Any paid subscriptions or bits cheered during this series could be added as points towards one of these endings. The “Goth GF Evil Ending” won, which is why I didn’t fight the Shadow Queen in this playthrough. I look forward to taking her down in the next challenge run. But hey, the Pit of 100 Trials was very difficult here, and served as a formidable “final boss” of its own... shoutouts to Kappy for helping with strats on the last 20 floors!
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
• Patreon: patreon.com/Stryder7x
Codes used:
$Random HP in Range [Zephiles]
C21uuuuu 0000001D
7CA802A6 9421FFE0
90A10024 BF810010
7C1F0378 7C7D1B78
7C9C2378 809A0000
80640000 280300AB
41A10098 A8C40008
7CC33378 38E0vvvv
3880xxxx 2C040000
4081005C 2C041388
41810054 2C070000
4081004C 2C071388
41810044 7C043800
4180003C 7C8621D6
38840032 7CC639D6
38C60032 38E00064
7CC63BD6 7C843BD6
7C862050 38640001
3C808000 6084yyyy
7C8803A6 4E800021
7C633214 2C030001
40A00008 38600001
B07E0108 B07E010A
B07E010C B07E010E
B07E0110 B07E0112
7FE0FB78 7FA3EB78
7F84E378 BB810010
80A10024 7CA803A6
38210020 901E0zzz
60000000 00000000
uuuuu = 29290 (US), 23DAC (JP), 2AD78 (EU)
vvvv = Min multiplier in % (in hex)
xxxx = Max multiplier in % (in hex)
yyyy = 5DA0 (US), 5EC4 (JP), 5E68 (EU)
zzz = 140 (US, EU), 13C (JP)
$Global Enemy ATK Modifier [Jdaster64]
C20Fzzzz 00000013
9421FFD0 9001002C
7C0802A6 90010034
BF410008 7FBFEB78
83D40004 2C1E00AB
41A10054 A3D7000A
2C1E0000 40820048
2C1F0000 40810040
3BC0xxxx 2C1E0000
40A1001C 2C1E1388
41810014 7FFFF1D6
3BFF0032 3BC00064
7FFFF3D6 2C1F0001
40A00008 3BE00001
2C1F0063 40A10008
3BE00063 7FE0FB78
BB410008 7C1D0378
3C7E0002 80010034
7C0803A6 8001002C
38210030 00000000
xxxx = ATK Multiplier in % (in hex); e.g. 00C8 = 200%
zzzz = D890 (NA), 8918 (JP), E6FC (PAL)
Video Intro Animated by TheSneakySpy:
youtube.com/user/TheSneakySpy
I needed to make a TAS to show this off reasonably, and wanted to give a better overview of Loading Zone Storage (LZS) before diving into the challenge.
Applications of LZS are pretty versatile. It is usually used to exaggerate Mario’s angle during a room fade-out, which gets remembered by the game, and gets reapplied as Mario walks into the next room. I think this occurs because the developers wanted room transitions to appear a bit more seamless - if the screen fades while Mario is off-center, the screen reappears with Mario walking from that same angle. Using LZS to amplify our entrance angle enough can make Mario fall out of bounds, and this is sometimes be used to skip sections of the game, or set up other glitches.
See Devon's video on LZS entrance skewing: youtube.com/watch?v=ktJw2XgRGLA
Another useful trait of LZS is the ability to combine certain actions with a room transition. Various in-game events differ in terms of priority, and loading zones are pretty high on that priority list. Sometimes, cutscenes or fights can be skipped using this.
The final application of LZS is the hardest to apply, and it’s actually the one we’ll be exploiting the most in this video. While a room is fading out, we have no control of Mario. He’s in a unique state however, where he phases through walls and other objects. It’s a tight window before that next room loads, and we can’t make any new inputs count, but we do know what direction he’ll be going... toward the loading zone we have stored. Dry Dry Ruins has a lot of convenient 2-story rooms, so we can store the bottom loading zone, do a few double frame-perfect jumps up top, and position Mario in front of the door we want to phase through. He’ll walk through the wall during the fade out, and the newest loading zone we touch will take priority. Dry Dry Ruins is somewhat unique in having a loading zone behind each door, because they aren’t truly doors; they’re more like sliding panels. So, this wouldn’t work on just any door, such as the ones in Koopa Bros. Fortress. This can be used to skip most of the keys in the Dry Dry Ruins.
Skipping the last key is a bit more tricky though, requiring the use of Lakilester.
Despite appearing paper-thin, Mario typically has a cylindrical hitbox. We’re going to use Lakilester to obtain “clippy,” a state where Mario’s hitbox is fragmented, only appearing as a flat plane in the direction we’re moving. Clippy naturally exists when Mario’s side boundaries need to be disabled, such as when on a partner - the developers didn’t want Mario’s hitbox pushing Lakilester or Sushie around while we’re controlling them. And the clippy state gets disabled once we hop off.
There are a few ways to preserve clippy though, and we’re going to do it by entering a battle with a menu up. If we hit the block to aggro the Pokey Mummies, we can hop on Lakilester to enable clippy, and open an overworld menu the same time we trigger an encounter. The timing on opening the item or partner menu is sort of misleading, and frame-perfect. Done right, the memory pertaining to clippy will not be stored during the battle, which means clippy will not be deactivated when we get off Lakilester by switching partners. With our abnormal hitbox, it’s fairly simple to angle Mario up-left against the lock, gradually maneuvering up-right until he turns around, and is pushed far enough into the loading zone behind it.
I also show off a few other tricks and glitches that are by no means required to complete Dry Dry Ruins without any keys, but still save time in a speedrunning setting.
Special thanks to -Peardian- for the original Dry Dry Ruins map!
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by EastBeastFilms: youtube.com/channel/UCjx3vuAOnio-1ow22kA2n0g
Video border by totallynotjon_: twitter.com/totallynotjon_
Dolphin has a "Freelook" camera hack that allows us to pan the camera in any direction, zoom in and out, and angle it around. Normally, Paper Mario's camera is squarely centered on Mario, which allowed the developers to take many shortcuts, such as teleporting characters and objects out of bounds. A general trend in this game is to store everything 1,000 units below the center of a room. There are some inconsistencies with these developer trends though - some objects are flagged as invisible, while others end up staying visible in very unexpected locations. There are a lot of things offscreen that are easy to overlook, and whether or not they're visible could depend on a lot of factors, such as our story progress.
The most interesting things we can view with a hacked camera tend to be unused or inexplicable objects. To my knowledge, a few of these were previously undiscovered, such as the S. Jump Charge badge oddity, a seemingly unused off camera area in Dry Dry Ruins, and Kammy Koopa's detached arm floating below Goomba Village.
My friend G1J joined me during the first few chapters of this playthrough. It made things a lot more entertaining in my opinion! Thanks G1 :)
I also want to refer you guys to Shesez's Boundary Break episode on Paper Mario, since I didn't include everything already covered in his video. Also, if you enjoy content like this, his channel is definitely the go-to: youtube.com/watch?v=HJbq-i6Z60Y
• Patreon: patreon.com/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by EastBeastFilms:
youtube.com/channel/UCjx3vuAOnio-1ow22kA2n0g
Video border by totallynotjon_: twitter.com/totallynotjon_
It's definitely possible to take on every boss at Level 1, but we'll have to get creative to win!
There are many boss challenges throughout the game, and a lot of them have interesting mechanics. Take Huff N. Puff for example - each time he takes a hit, he'll spawn Tuff Puffs that deal damage and can be inhaled to restore health. Or Crystal King, a boss with multiple phases that adjusts his moveset according to his remaining health. Understanding exactly how these bosses function becomes crucial when placing additional challenges on Mario, and it turns out many AI patterns can be exploited.
Before taking on each boss, I drafted up a turn-by-turn strategy, making note of what badges and items to bring along, how much damage we've done at the end of each turn, how many Heart Points and Flower Points we have left, what move the boss will use on their turn, and whether or not blocking that attack is required. I also attempted to optimize each fight in order to defeat the boss in as few turns as possible, within reason. You could speed things up slightly with riskier moves but it probably isn't worth it. An example strategy used in this video looks like this:
Crystal King: Start at 10 HP. Mega Rush, D-Down Jump
Turn 1: Use Shooting Star; Electro Dash (9 Damage) (Summons Bits)
Turn 2: Use Egg Missile; Electro Dash (18 Damage) (Block Bit Spit x3)
Turn 3: Jump Combo; Electro Dash (31 Damage) (Summons Bits)
Note: We do not want to exceed 31 damage done in turns 1 - 3 because Crystal King has a chance to heal starting at 32 damage done.
Turn 4: Time Out (50% Chance to work, -2 turn modifier on Crystal King); Untimed Electro Dash (32 Damage) (Kills Crystal Bits and Stuns Crystal King)
Note: We needed at least 1 more HP of damage, but waited until after Time Out stuns the Crystal King so he doesn't have any chance to heal. An untimed Electro Dash is the fastest way to deal 1 damage in this case.
Turn 5: D-Down Jump (3 / 5 FP Remaining); Do Nothing with Watt (46 Damage Done) (Still Stunned)
Turn 6: D-Down Jump (1 / 5 FP Remaining); Do Nothing with Watt (60 Damage Done) (Still Stunned)
Turn 7: Jump Combo (70 Damage Done) (Dead)
Here's the full document of strategies: docs.google.com/document/d/1AW32OnevbGXvnz41x1rP2ZkZw8WSESH8eDR63mOhwRs/edit?usp=sharing
Hope you guys enjoy this one, it took a while to put together :)
My Socials:
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
• Patreon: patreon.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
This is what happens when you take Paper Mario 64 and run it through Google Translate one too many times. You're left with “Book of Mario 64.” The mistranslated text completely changes certain characters, creates a new story, and adds in a few ridiculous comments. I streamed this on my Twitch (twitch.tv/stryder7x) in November & December 2019, but just a warning, some of the clips contain innuendos, language, and dark humor depending on how you interpret things. Of course, this dialogue is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Goombario, now "Goverman," ends up fighting the “Common Man” in Chapter 4. Many of the characters talk about businesses (Kooper’s name is now “Corporate” to top things off) and due to the original plot revolving around stars and wishes, the game was mistranslated to have religious themes. Because Google Translate is contextual, these mistranslations are somewhat consistent throughout the entire game.
I've been taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. Just trying something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!
Credit to Fatguy703 for the mod! He debuted this on his YouTube Channel: youtube.com/user/FATGUY703
Others that helped out with the translations: A.A.Ran, DarkMario1000, Emoglobin, Lenny, Sarcastic Koops, SM64Pie, Tokoshoran, & Zack113.
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakyspy
Video border by totallynotjon_: twitter.com/totallynotjon_
This is what happens when you take Paper Mario 64 and run it through Google Translate one too many times. You're left with “Book of Mario 64.” The mistranslated text completely changes certain characters, creates a new story, and adds in a few ridiculous comments. I streamed this on my Twitch (twitch.tv/stryder7x) in November & December 2019, but just a warning, some of the clips contain innuendos, language, and dark humor depending on how you interpret things. Of course, this dialogue is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Goombario, now "Goverman," ends up fighting the “Common Man” in Chapter 4. Many of the characters talk about businesses (Kooper’s name is now “Corporate” to top things off) and due to the original plot revolving around stars and wishes, the game was mistranslated to have religious themes. Because Google Translate is contextual, these mistranslations are somewhat consistent throughout the entire game.
I've been taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. Just trying something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!
Credit to Fatguy703 for the mod! He debuted this on his YouTube Channel: youtube.com/user/FATGUY703
Others that helped out with the translations: A.A.Ran, DarkMario1000, Emoglobin, Lenny, Sarcastic Koops, SM64Pie, Tokoshoran, & Zack113.
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
This is what happens when you take Paper Mario 64 and run it through Google Translate one too many times. You're left with “Book of Mario 64.” The mistranslated text completely changes certain characters, creates a new story, and adds in a few ridiculous comments. I streamed this on my Twitch (twitch.tv/stryder7x) in November & December 2019, but just a warning, some of the clips contain innuendos, language, and dark humor depending on how you interpret things. Of course, this dialogue is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Goombario, now "Goverman," ends up fighting the “Common Man” in Chapter 4. Many of the characters talk about businesses (Kooper’s name is now “Corporate” to top things off) and due to the original plot revolving around stars and wishes, the game was mistranslated to have religious themes. Because Google Translate is contextual, these mistranslations are somewhat consistent throughout the entire game.
I've been taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. Just trying something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!
Credit to Fatguy703 for the mod! He debuted this on his YouTube Channel: youtube.com/user/FATGUY703
Others that helped out with the translations: A.A.Ran, DarkMario1000, Emoglobin, Fatguy703, Lenny, Sarcastic Koops, SM64Pie, Tokoshoran, & Zack113.
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
This is what happens when you take Paper Mario 64 and run it through Google Translate one too many times. You're left with “Book of Mario 64.” The mistranslated text completely changes certain characters, creates a new story, and adds in a few ridiculous comments. I streamed this on my Twitch (twitch.tv/stryder7x) in November & December 2019, but just a warning, some of the clips contain innuendos, language, and dark humor depending on how you interpret things. Of course, this dialogue is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Goombario, now "Goverman," ends up fighting the “Common Man” in Chapter 4. Many of the characters talk about businesses (Kooper’s name is now “Corporate” to top things off) and due to the original plot revolving around stars and wishes, the game was mistranslated to have religious themes. Because Google Translate is contextual, these mistranslations are somewhat consistent throughout the entire game.
I've been taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. Just trying something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!
Credit to Fatguy703 for the mod! He debuted this on his YouTube Channel: youtube.com/user/FATGUY703
Others that helped out with the translations: A.A.Ran, DarkMario1000, Emoglobin, Fatguy703, Lenny, Sarcastic Koops, SM64Pie, Tokoshoran, & Zack113.
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
This is what happens when you take Paper Mario 64 and run it through Google Translate one too many times. You're left with “Book of Mario 64.” The mistranslated text completely changes certain characters, creates a new story, and adds in a few ridiculous comments. I streamed this on my Twitch (twitch.tv/stryder7x) in November & December 2019, but just a warning, some of the clips contain innuendos, language, and dark humor depending on how you interpret things. Of course, this dialogue is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Goombario, now "Goverman," ends up fighting the “Common Man” in Chapter 4. Many of the characters talk about businesses (Kooper’s name is now “Corporate” to top things off) and due to the original plot revolving around stars and wishes, the game was mistranslated to have religious themes. Because Google Translate is contextual, these mistranslations are somewhat consistent throughout the entire game.
I've been taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. Just trying something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!
Credit to Fatguy703 for the mod! He debuted this on his YouTube Channel: youtube.com/user/FATGUY703
Others that helped out with the translations: A.A.Ran, DarkMario1000, Emoglobin, Fatguy703, Lenny, Sarcastic Koops, SM64Pie, Tokoshoran, & Zack113.
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
We save the world from destruction, and everyone seems pretty upset about that. Carbon thinks Grodan is cool, and Professor Honesty thinks we are shameful and should all be puppies for the Shadow Queen and Grodan. Peach tells Mario to go home, admits she likes TEC more than him, and tells everyone she sees dark days ahead for them. Viviana says she will forget her time with us, and Goombell, the thirstiest character in this adventure, friend-zones us.
This is what happens when you take Paper Mario: The Thousand-Year Door and run it through Google Translate one too many times. You're left with "Book of Mario: Thousands of Doors." You'd be surprised how much this completely changes certain characters, affects the story, and how many ridiculous comments there are. I streamed this in November 2019, but just a warning, some of the clips are a full of innuendos and language. Of course, this mod is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Koops, now "Carbon," is always talking about wanting to destroy cities, wants to "end" his father and everyone else, and considers Mario his lover. These mistranslations are somewhat consistent throughout the entire game.
I'm taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. I figured we could try something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!!
This mod was created by Fatguy703 and debuted on his YouTube Channel: youtube.com/user/FATGUY703
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
This is what happens when you take Paper Mario: The Thousand-Year Door and run it through Google Translate one too many times. You're left with "Book of Mario: Thousands of Doors." You'd be surprised how much this completely changes certain characters, affects the story, and how many ridiculous comments there are. I streamed this in November 2019, but just a warning, some of the clips are a full of innuendos and language. Of course, this mod is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Koops, now "Carbon," is always talking about wanting to destroy cities, wants to "end" his father and everyone else, and considers Mario his lover. These mistranslations are somewhat consistent throughout the entire game.
I'm taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. I figured we could try something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!!
This mod was created by Fatguy703 and debuted on his YouTube Channel: youtube.com/user/FATGUY703
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
This is what happens when you take Paper Mario: The Thousand-Year Door and run it through Google Translate one too many times. You're left with "Book of Mario: Thousands of Doors." You'd be surprised how much this completely changes certain characters, affects the story, and how many ridiculous comments there are. I streamed this in November 2019, but just a warning, some of the clips are a full of innuendos and language. Of course, this mod is not endorsed by Nintendo.
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Koops, now "Carbon," is always talking about wanting to destroy cities, wants to "end" his father and everyone else, and considers Mario his lover. These mistranslations are somewhat consistent throughout the entire game.
I'm taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. I figured we could try something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!!
This mod was created by Fatguy703 and debuted on his YouTube Channel: youtube.com/user/FATGUY703
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
My personal favorite aspect is when the lore from this translation is unintentionally expanded upon. For example, Koops, now "Carbon," is always talking about wanting to destroy cities, wants to "end" his father, and considers Mario his lover. These mistranslations are somewhat consistent throughout the entire game.
I'm taking a break from the glitch content since I burn out easily. When you play a game for hours every day with the sole intention of finding or explaining glitches, this is bound to happen I suppose. This best explains my tendency to disappear from the channel for months at a time. I figured we could try something different this time, in the form of the stream highlights format a lot of you guys seem to enjoy. Thank you for understanding!!
This mod was created by Fatguy703 and debuted on his YouTube Channel: youtube.com/user/FATGUY703
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Kent C. Koopa has double his original HP, and attacks many times per turn depending on how low his health is. He also removes a Life Shroom from Mario's inventory every turn. He's no longer weak to sleep either.
The Koopinator Unit replaced the Anti Guy Unit in Chapter 8, likely because the Anti Guy Unit is in the Toy Box now (see part 1 of this mini-series). They remove battle commands if you miss blocks.
Chapter 8 Jr. Troopa is underwhelming at first sight. His 30 HP is pathetic at this point in Master Quest, but he heals 20 HP every turn, and his attack increases by 3 each heal. This is in addition to his normal attack. It's a damage per turn check, so bring a Hustle Drink.
Goomba King EX isn't bad. Dizzy Shell works wonders there, as do Quake Hammers. Their damage potential is quite high without Chill Out or other status, though.
I had no issues with the Koopa Bros. EX fight. Quakes seem like a necessity to beating them.
Tutankoopa EX might have been the easiest refight. However, his magic attack puts you to sleep if you don't block. You will need Mega Jump, Zap Tap, and/or Quake badges though. This is due to the Chain Chomp and electrified Tutankoopa gimmick.
Tubba Blubba EX is fun. He heals for 10 HP every turn, and gains 2 attack. I recommend using a Hustle Drink on Turn 1 to mitigate the first heal, and to maximize your damage on Turn 2. Bow's Fan Smack is great. Tubba's double block timing is misleading though, and cut a few of my attempts short.
General Guy EX is very difficult. He is supposed to have multiple Medi Guys (but a stronger variant) that will heal him constantly. He calls reinforcements every time they are defeated. When Mario is at low HP, he calls Anti Guys for reinforcements to deter using "Danger Mario" strategies. I actually found the Anti Guys easier to deal with by using the Hustle Drink + Repel Gel + Mega Rush + Quake + Outta Sight strategy, so I entered the fight in peril to manipulate this.
Lava Piranha EX is quite the challenge as well. Each active Lava Bud gives him +3 defense. Phase 1 isn't bad. Phase 2, he hits your partner and will destroy every item with his first attack. This cannot be avoided, and requires a bit of critical thinking to survive due to Lava Piranha's ridiculous attack power.
Huff N. Puff EX is insanity. He has 3x his normal health in the base game, can heal 20 HP every 2 turns, deals 25 damage with his charge attack, Tuff Puffs deal 7 damage per hit, missing the extremely dubious block on his wind attack halves Mario's attack for a few turns, and he turns invisible for 3 turns if you dodge his attacks. I somehow beat this without much planning due to an extremely clutch moment in this highlight reel.
Crystal King EX has 100 health, and can heal 99 HP. Twice. And this activates automatically when he dies. There is a 7-frame variant on blocking his wind attack when he's airborne. Missing the block freezes Mario. There is also a 25-damage anti-Danger Mario move, complete with a bit of trash talk.
The Master (3) has more health, and his first attack can 1-shot you right off the bat. This one was cleared with Hustle Drink + Repel Gel + D-Down Jump + Turbo Charge / Outta Sight.
A Pit of 100 Trials was added to this, and it is asinine. No one has ever beaten it without savestates, as of this video's upload. I did, however, beat it without using any items I brought.
Disastar has very tricky block timings. He has 255 health, and his damage and defense increases every turn. I think his defense caps at +5. Mega Jump is your best friend! Oh, and his 3 attacks are on a cycle, so Outta Sight the ridiculous multi-hit one.
Koopa Koot. Yep, he's a boss if you do every optional favor, with 200 HP to boot. I figured out a way to break his heal mechanic by using the same strategy used on the Master (3). A Kooky Cookie was used on Turn 1 for additional turns of invisibility since I was unsure if he would die when testing the strategy for the first time.
Giga Bowser has 200 HP and three 90-HP heals, so that's a casual 470 HP. He also attacks multiple times per turn. This boss is getting nerfed for the final version. We beat him with a lucky Egg :)
Shoutouts to Emperor_Thamz, Rainchus, Brotenko, JaThePlayer, Purseit, and TwoPieRadian for their work on this mod!
• Patreon: patreon.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Twitter: twitter.com/Stryder7x
Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
After Clover released the Star Rod modding tools along with Paper Mario Pro Mode, mod developers began working on their own games. For a time, Clover was absent from the scene, and a small community worked to expand and create a much harder version of Pro Mode, adding to some of Clover's assets and ideas. Considering the name "Pro Mode," there was a push to make the game extremely difficult. Mistiming a crucial block is certain death. This is the story behind Master Quest, which is still being updated. Emperor_Thamz, Rainchus, Brotenko, JaThePlayer, Purseit, and TwoPieRadian have put a lot of work into it!
Master Quest was made specifically with the best Paper Mario players in mind. It's so ridiculous, that its own developers prefer playing an easier version of the hack in development: Master Quest Junior. This variation will be released alongside the final build of Master Quest, and will have all of the same additions, fights, and mechanics as Master Quest. But enemy attack power, health, and defense is scaled back to... acceptable levels. Master Quest Jr. will still be harder than the original Paper Mario, just not as pain-inducing as Master Quest itself.
It is worth mentioning that Clover has returned to the scene and is actively working on Paper Mario: Pro Mode 2, not to be confused with Master Quest.
• Patreon: patreon.com/Stryder7x
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Video intro animated by TheSneakySpy: youtube.com/user/TheSneakySpy
Video border by totallynotjon_: twitter.com/totallynotjon_
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There are plenty of glitches in Paper Mario that allow us to refight bosses infinitely, attack invisible goombas underneath the map, even fight Bowser as Princess Peach... but what about glitches and oddities with the battle system itself? Well, that limits us to breaking the game's basic battle mechanics, but you might be surprised at the results!
0:00 Double Dip + Egg Missile Crash: This one is still not understood. Double Dip is integral to the crash, and similar enemies handle it fine, so it's complicated.
00:25 Goombario's Multibonk Glitch: Remember that Power Bounce formula from "Can Mario Defeat Bowser in 1 Turn?" Well, Goombario uses the same formula for his Multibonk. But it doesn't work right. The base value applied to the formula, 200, steadily declines as you bounce consecutively. The value is supposed to reset once you get capped, but in Goombario's case, it doesn't. He's stuck with a low base value for all future Multibonks until the value is reinitialized by switching him out or entering a new battle. This means you're extremely likely to get capped before he can manage a third hit, making Multibonk temporarily inferior to his Headbonk. How sad is that?
1:37 Hammer Throw Oddity: Recall the Monty Moles in Chapter 6, found harassing Petunia. Unlike every other enemy in the game, this particular enemy is weak to the Hammer Throw ability. Mario's normal hammer works normally. Throwing his hammer deals an extra 3 damage to them for no understood reason. If other enemies shared this hidden Hammer Throw weakness, perhaps the badge would've seen more use.
2:39 Up, Up, & Away Oddity: Fuzzipede has a weakness to Up, Up, & Away, despite being considered a miniboss. No other boss-like enemies have this property, and you're not supposed to have Up, Up, & Away when you fight him. Like the Monty Moles with a unique Hammer Throw weakness, Fuzzipede's Up, Up, & Away weakness begs the million-dollar question: why?
2:49 Fuzzipede Ceiling Glitch: Fuzzipede clings to the ceiling after landing a hit on Mario. It's kind of annoying because Fuzzipede promptly returns to the ceiling when struck. Because of this, there is a curiosity with Power Shock, since Fuzzipede is unable to move after being forced off the ceiling. Everything else is normal, unless you use Mario's Spin Smash ability. This tosses Fuzzipede back on the ceiling, still paralyzed, but the game hasn't properly updated Fuzzipede's battle position. Now Mario can perform a normal jump on ceiling Fuzzipede.
3:01 "Negative" Damage Glitch: Mario can equip charge badges and stack power increments to unleash a massive attack. 99 damage is Paper Mario's damage limit. Ice Power says otherwise. With Ice Power, Mario's attacks against fire enemies receive 2 bonus damage. Ice Power is likely not factored into damage calculations until the very end, since this is the only power-increasing badge that allows you to exceed 99 damage with a single hit. The game does not have a "101" and "100" available for display, and uses a placeholder negative sign. So "-0" is just Paper Mario's way of telling you 100.
3:09 Dizzy Attack Demo Glitch: Dizzy Attack can stun the frontline enemy as a first strike. It seems as though the developers programmed the first turn of a fight to check for Dizzy Attack, since something strange occurs if you die to a backline enemy on turn 1. Hang tight on the title screen, and you'll find that the demo reel's battles now behave as though Mario performed a Dizzy Attack first strike. The first few fights still behave correctly, but Tubba Blubba is supposed to attack you. With this glitch, the demo will not progress, so you can stare at Tubba Blubba forever.
4:18 White Clubba First Strike Oddity: A squad of White Clubbas are found guarding the Crystal Palace. Each one speaks to Mario before the encounter, but you can first strike them with Kooper and Bombette before they say a word. However, the first strike is canceled in-battle. Weird, right?
4:56 Dark First Strike Glitches: Battles that take place in the dark are not programmed to handle first strikes from Mario's partners, likely because the developers assumed everyone would use Watt to brighten the cave. Furthermore, without Watt illuminating the battle, Mario and his partner cannot target enemies. But if you use Bombette or Kooper to first strike an enemy, you will get strange results depending on the number of enemies in the formation.
2 Enemies: Bombette and Kooper strike the backline enemy instead of the frontline enemy.
3 Enemies: Bombette and Kooper strike themselves, but do not truly sustain any damage.
4 Enemies: On Virtual Console, Bombette and Kooper "miss" the first strike. On Nintendo 64, the game crashes.
Animated intro by TheSneakySpy: youtube.com/user/TheSneakySpy
Video Border by totallynotjon_: twitter.com/totallynotjon_
Did I mention optional boss refights? Pro Mode added "superbosses," extreme versions of the chapter boss fights intended to be very satisfying endgame challenge. We did every fight first try, except for Tutankoopa!
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Video intro animated by TheSneakySpy:
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Paper Mario has many advanced techniques, many of them seeing use in speedruns and glitch exhibitions. This video explains the most relevant techniques often exploited when I'm playing or glitching the game. Most are movement-based, which is pretty surprising for a story-heavy turn-based RPG.
The following advanced techniques are covered:
00:32 - Quick Jumping / Crouch Canceling
01:53 - Firebar Invincibility Canceling
02:57 - Jump-Canceling Spins
03:23 - Short Hops
04:59 - Step-Canceling Spins
05:24 - Ledge Jumps
05:45 - Stutter Steps & Neutral Jumping
07:09 - Spin Buffering
07:56 - Momentum-Canceling Buffered Spins
08:19 - Storing Buffered Spins
09:16 - Swag Hammer / Swag Jump
10:04 - Hammer Lag Canceling
11:02 - Ledge-Canceling Spins
A few glitches are also showcased:
05:57 - Dry Dry Outpost OoB (Unknown)
06:08 - Climbing Palm Trees (Discovered by Stryder7x)
06:30 - Dojo Early (Discovered by Stryder7x)
08:40 - 8-Bit Mario Glitch (Discovered by Imglower)
12:00 - Footrace with Kolorado the Quick (Discovered by Exylophone)
Credits:
Animated Intro by TheSneakySpy: youtube.com/user/TheSneakySpy
Video Border by totallynotjon_: twitter.com/totallynotjon_
The final Bowser fight is separated into 2 phases. Phase 1 is somewhat scripted; Bowser cannot die even if he reaches 0 health. But, Mario and his partner are free to chip away at his health during the first two turns. On turn 1, Bowser will attack, randomly choosing between his Fire, Claw, and Stomp abilities. At the end of turn 2, Bowser doubles his attack power and becomes invincible with Star Shield. Mario’s Star Beam was said to remove Bowser’s Star Shield, but the phase ends when it fails, and all seems lost.
After a long cutscene that upgrades Star Beam and heals Mario, phase 2 begins. Bowser retains the same health pool, so any damage dealt to him earlier carries over. Now starts the real final battle, where Bowser can actually lose. He still has the same shield from the first phase though. Star Beam, now called Peach Beam, is able to remove Final Bowser’s invincibility. This takes up Mario’s first turn, and our only hope at defeating Bowser on turn 1 is with a partner.
That’s hard to manage, but it is possible with enough damage in phase 1. There are a few ways to approach this, but most will utilize some combination of the Ultra Boots (3 base damage), both Power Plus badges (+2 damage), All or Nothing (+1 damage), P-Up, D-Down (+1 damage), Mega Rush (+4 damage while in Peril), Merlee’s Spell (+3 damage when it activates), Watt’s Turbo Charge (+1 damage for a few turns), and Power Bounce (deals immense single target damage, scaling with attack power). If Mario can manage 2 solid Power Bounces in phase 1, gets 2 strong partner moves in, and avoids Bowser’s attack to maintain Mega Rush’s damage boost, we can deal tons of damage. This sets us up for a turn 1 kill in phase 2.
The problem is, it’s not a perfect strategy. Power Bounce allows you to jump on enemies repeatedly until you mistime one of your hits. There is a hard limit at 101 jumps on a single target - more than enough to K.O. every enemy and boss in one turn. However, a lot of RNG (luck) was implemented to discourage this. Power Bounce is still extremely overpowered with boosted attack power, but the damage potential is inconsistent, especially on bosses.
The developers used a formula to limit Power Bounce’s lethality on tougher enemies. A random “cap” can force Mario to stop a Power Bounce early, even if you timed the jump perfectly. Every enemy in the game has an unacknowledged Power Bounce property, which factors into the formula and determines the chances of getting capped. To no one’s surprise, the final iteration of Bowser is the most unforgiving of them all. Jdaster64 has more information here:
• The Super Mario Files: supermariofiles.wordpress.com/2016/09/14/power-bounce-caps-not-quite-infinity1
• Bowser's AI: youtu.be/2r4nBhCDoMA?t=441
• Consistent Tidal Wave: youtube.com/watch?v=cdfM1K6OVyE
• Jdaster64's Twitter: twitter.com/jdaster64
• Jdaster64's YouTube: youtube.com/user/llproductions2006
Please check out Bird650's YouTube, Twitch, & Twitter!
• Bird's Twitch: twitch.tv/bird650
• Bird's YouTube: youtube.com/channel/UCVGZijWisy7IQlNE3-gKILw
• Bird's Twitter: twitter.com/Bird650
If you'd like to go the extra mile to directly support my content, please head over to my Patreon!
• Patreon: patreon.com/Stryder7x
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• Twitter: twitter.com/Stryder7x
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Animated Intro by TheSneakySpy: youtube.com/user/TheSneakySpy
Video Border by totallynotjon_: twitter.com/totallynotjon_
It's possible to make an enemy crash Paper Mario. Yeah, it takes some setup on behalf of the player, but then you can do nothing and wait for Paper Mario to crash :)
How do we do that? Well, with particles.
The "!" that appears above enemies when they notice Mario is considered a particle. Merlee spell storage is a glitch that can set up a particle storage. Paper Mario has 96 available slots for active particles, and if we store enough of them at once, the game will crash.
Enemy hitboxes get disabled during particle storage as well, so they will wander around Mario, spotting him repeatedly, but unable to actually make contact. This often results in a looping "!" spawn, allowing us to crash the game by remaining in place.
The Merlee spell storage, particle storage, spring storage, and zipline storage glitches featured in this video were discovered between 2015 - 2017. However, it wasn't until recently that I realized the enemy's "!" was a particle. Which led to this video idea!
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• YouTube: youtube.com/user/TheSneakySpy
Border designed by totallynotjon_
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Sequence-breaking glitches are pretty cool. Taking a linear game and playing it out of order makes it more replayable, plus, there are sometimes unique side effects. If you were to beat Chapter 2 after obtaining the Ultra Boots, for example, you could enter the Dry Dry Ruins without placing the Pulse Stone in the rock. MovMarioPaper found that out a few years ago. Here's the original discovery video: youtube.com/watch?v=ghzZCL5eB18
There is a certain community of people that are very interested in sequence-breaking glitches: speedrunners! Ever since the Dry Dry Ruins loading zone was found to be active regardless of story progress, they were searching for a way to reach it without the Ultra Boots. It was eventually theorized that a Kooper Super Jump could work, but this would require falling out of bounds. Unfortunately, no out of bounds glitches were possible in that room.
Until now. But, let's just say it sucks. And speedrunners hoping to get out of bounds quickly will not be very happy :(
As a side note, I'm not sure who discovered Early Toy Train. It has been known since before Blue House Skip, and documentation back in the 2012 era is difficult to find. If anyone has information on this please let me know.
I'm also experimenting with Patreon! If you'd like to go the extra mile to directly support my content, please head on over to patreon.com/Stryder7x
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Animated Intro by TheSneakySpy: youtube.com/user/TheSneakySpy
Video Border by totallynotjon_: twitter.com/totallynotjon_
Kungfufruitcup
YouTube: youtube.com/user/kungfufruitcup
Twitch: twitch.tv/kungfufruitcup
Twitter: twitter.com/kungfufruitcup
Shesez (Boundary Break)
YouTube: youtube.com/user/PencakeAndWuffle
Twitter: twitter.com/BoundaryBreak
Chuggaaconroy
YouTube: youtube.com/user/chuggaaconroy
Twitter: twitter.com/chuggaaconroy
Facebook: facebook.com/chuggaaconroy
Quick Jump
Part 1 - The Item System and Badge System (Kungfu): 01:52
Part 2 - They Key Item System and Mail Delivery System (Kungfu & Stryder): 04:23
Part 3 - Key Item and Badge Duplication (Kungfu & Stryder): 07:12
Part 4 - 32 Key Items Without Parakarry (Chugga): 12:16
Part 5 - Retrigger Prologue (Shesez): 20:12
Part 6 - Duplication Setup (Kungfu): 24:33
Part 7 - Obtaining Parakarry (Shesez & Stryder): 26:44
Part 8 - Waves of 20 (Stryder): 30:29
Part 9 - The Effects of Badge Duplication (Stryder): 36:25
Small update on eating badges: twitter.com/Stryder7x/status/1134600381311270913
Overview
This is Badge Duplication, a peculiar infinite money glitch that takes around 14 hours of gameplay to properly set up. It requires multiple sequence-breaking glitches and carefully-planned inventory micromanagement. One seemingly minor mistake might require starting from scratch, or reloading a save at the very least. If Badge Duplication is the end goal, Paper Mario must be played very specifically from the start.
The primary constraint for Badge Duplication is reaching 128 collected badges. Not an easy feat given the 80 available badges in-game! A few years ago, it was theorized the badge “Lucky Day” could be obtained repeatedly by duplicating a key item - a letter we deliver to Goompapa. This letter begins a lengthy sidequest, in which the Lucky Day badge is the final reward. Unfortunately, this letter is also required for other purposes to progress the game’s natural story, creating a nearly impossible web of obstacles:
A) Parakarry must be recruited to deliver duplicated letters for the Lucky Day sidequest.
B) Parakarry must be recruited in early Chapter 2, the only time he can be found in Mt. Rugged.
C) The letter to Goompapa must end up in our key item inventory to obtain Parakarry.
D) The letter to Goompapa must remain on the field in Mt. Rugged to duplicate it.
E) The letter to Goompapa must be collected while Mario has 32 key items to duplicate it.
F) 32 key items cannot be collected before Parakarry leaves Mt. Rugged.
G) At any given point in the game, 29 held key items is the intended maximum.
H) Retrigger Prologue is the only sequence break that sets story progress before Chapter 2.
I) Retrigger Prologue requires 32 key items and can only be performed once.
There are other conditions not listed, but the point is, this is clearly not possible without game-breaking glitches. In 2016, a potential route for duplicating Lucky Days was established by r0bd0g, and Bonecrusher hacked his badge collection to the 128 limit to document duplicating them, among other side effects. To my knowledge, no one had attempted the theoretical setup due to its tedious nature. It was also thought to be exclusive to the slightly-more-broken Japanese version of Paper Mario, and a few unexpected complications were made apparent during this successful attempt on the U.S. version.
The result? Let’s just say the final step takes 4+ hours and involves delivering 1,120 letters, some previously unused content gets unearthed, we will never run out of money again, and I will never do this glitch again.
In Part 7, there is a slightly faster alternative duplication setup, in which you only consume 1 item after tossing a key item. This is only successful if your inventory is properly set up, where the now-tossed key item occupied the bottom-most slot of the item menu.
Huge thanks to Chuggaaconroy, Shesez, and Kungfufruitcup for helping out with the commentary and writing! :)
Credits
Part Transition Screens by Rainchus: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g
Animated Intro by TheSneakySpy: youtube.com/user/TheSneakySpy
Video Border by totallynotjon_: twitter.com/totallynotjon_
Avatar by KrazyBonesTV: twitter.com/KrazyBonesTV
Glitch Discoveries:
Imglower: youtube.com/channel/UCarAhvwtHCpgbueSYiGmEtA
Rainchus: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g
MovMarioPaper: youtube.com/channel/UC4rXIS-AaCB5WHvijqBRMLg
Bonecrusher1022: youtube.com/user/BONECRUSHER1022
r0bd0g: youtube.com/user/canadianstickdeath
Headstrong1290: youtube.com/user/headstrong1290
If you'd like to stay updated, please subscribe and check out my other content!
Twitter: twitter.com/Stryder7x
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10. Typos
9. Cracked Wall Texture
8. Odd Key Glitch (Discovered by r0bd0g)
7. Watt Damage Glitch (Discovered by Stryder7x)
6. Double Coins (Discovered by Stryder7x)
5. Kooper Cutscene Glitch (Discovered by Bonecrusher1022)
4. Floating Bush (Discovered by Bonecrusher1022)
3. Up, Up, & Away Properties (Discovered by Clover)
2. Tree Bomb Hitboxes (Discovered by Rain)
1. Shy Guy Calculator Glitch (Discovered by r0bd0g)
Some of these may have been "rediscovered" without people realizing they were already known. It can be unclear who found each oversight, so I'm not 100% certain these credits are correct. Feel free to DM me on Twitter / Discord if this seems incorrect.
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Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I've already posted a few uncommentated videos on the Lil'-Oink farm in the past, but they desperately needed updates complete with an explanation. Here, we cover the percent chance of obtaining each Lil'-Oink type, the items you can receive, glitches that can make you some decent money off the farm, and finally, why 10 invisible blue toads are stuck wandering in the pen.
The Lil'-Oink percentages were provided by Jdaster64. Various other guides were written for Paper Mario's items back in the day, but those perecentages are speculation. These are according to the game's read-only memory! :)
Many people have discovered these Lil'-Oink farm clips, so it's difficult to attribute credit to a single person. To my knowledge though, I was the only person that knew about Bow's invisibility inside the pen... as if that counts for anything lol
The invisible blue toads though - those were discovered by MovMarioPaper. Him and Rain helped me hack their visibility for the purpose of this video.
• Rain: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g
• MovMarioPaper: youtube.com/channel/UC4rXIS-AaCB5WHvijqBRMLg/videos
Huge thanks to ThunderScott for the permission to use his collaborative Toad Town music cover:
• Toad Town Music Cover: youtube.com/watch?v=BxVXeGAPyCw
Please consider taking a look at their channels!
• ThunderScott: youtube.com/user/ThunderScott6267
• MichelleHeafy: youtube.com/channel/UCVmzWLRhGF_ba7va4yZOcBg
• 8BitBrigadier: youtube.com/user/8BitBrigadier
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Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
Earlier this month I posted a tweet where I missed the lottery by one single digit. Sure enough, Jdaster64 informed me I was guaranteed to lose that day anyway, because "Happy Lucky Lottery is a total fraud." We started exchanging some messages, and he provided a number of memory addresses and cleared up misconceptions about the lottery system, which immensely helped during testing and the recording of this video.
I misspoke in this video when saying there’s a 1/10,000 chance of seeing a daily number 1 digit off your own. This was intended to convey the chance of winning a truly random Happy Lucky Lottery, but based on my wording, it’d actually be a 1/5,000 chance if the lottery were truly random.
Important detail from PistonMiner:
"The speed of the time base counter is, as far as I know, not, as you describe in the video, related to the original CPU clock of the Gekko, but is, according to the official design documents by IBM, quote: "clocked at a frequency that is one-fourth that of the bus clock" (162 MHz / 4 = 40.5 MHz). (see http://datasheets.chipdb.org/IBM/PowerPC/Gekko/gekko_user_manual.pdf for the full reference, this is in section 2.3.5.1)"
Here is a 4K texture pack in the works by the TTYD Dolphin Community:
forums.dolphin-emu.org/Thread-paper-mario-ttyd-hd-texture-pack-v1-7-july-4-2018
Jdaster64 is also involved in researching other Mario games. Please don't be a stranger in supporting him! You can find his website and social media here:
• The Super Mario Files: supermariofiles.wordpress.com/index
• YouTube: youtube.com/c/jdaster64
• Twitter: twitter.com/jdaster64
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• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
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What if games had an "Impossible" difficulty setting? I'm not talking about difficult bosses or tight platforming segments, I mean solving some puzzles! A bit of creativity combined with glitches allows us to make our own puzzles in Paper Mario - but just how difficult can we make them? The answer: theoretically impossible!
Technically speaking, these are softlocks tied to save files. To retain the "puzzle" fantasy behind this video, we are sticking with softlocks that allow the player to move around and interact with the world, only to find they cannot progress the game's story. Ever. There are enough of these puzzle softlocks at our disposal to do a unique impossible puzzle for all four game saves on a single cartridge.
For a written explanation of these file softlocks, head here! I recommend watching the video first though. I was going to add it in the description here, but YouTube says it was too long...
• pastebin.com/3FEmwqya
File 1: Castle Basement Softlock
Developed by: r0bd0g, Stryder7x, & Bonecrusher1022
File 2: Flood Room Softlock
Developed by: Rainchus & Malleo
File 3: Swallowing the Castle Key
Developed by: r0bd0g & Stryder7x
File 4: Goompa Limitations
Developed by: Exylophone & Stryder7x
I recommend giving these guys a follow for their work on the Paper Mario games!
• Bonecrusher1022: youtube.com/user/BONECRUSHER1022
• r0bd0g: youtube.com/user/canadianstickdeath/featured
• Rainchus: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g
• Malleo: youtube.com/user/ShwaMalleoMK
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Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
In doing this we end up skipping the Hammer as well, so our access to the game's many areas is pretty limited. Performing the glitch to skip all partners is futile on the Nintendo 64 - a lot of cutscenes are too unstable, preventing much progress due to game crashes. Thankfully, the game has been ported to official Virtual Console (VC) releases, notable for its increased comparative stability.
Even still, there are a lot of crashes on VC. Only a few make sense; for example, Chuck Quizmo's quizzes spin the partner around when moving them into place. Without a partner, it's game over. The details are uncertain still. Null pointers don't crash on VC to our knowledge so something else may be at play.
Most of the video features gameplay and commentary from my Twitch livestream (link is below if you're interested in catching the next ones). I've never done a video with this sort of format, but I think it works well to provide more insight to the glitch hunting process. It's not as though we stumble across every oddity; a lot of hypotheses and testing follow as discoveries build on each other. And no, we do not "look at the game's code" lol. This is probably referencing RAM watch, but this most often is useful when understanding glitches, not finding them.
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Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Whether it be deleting items, gaining incredible height, or crashing Paper Mario, Kooper is the man for the job. He's no Lakilester (that guy is just ridiculously broken), but Kooper is often overlooked in these glitch videos. He deserved his own little spot, especially after we went out of our way to... you know, kill him.
These were discovered over the past few years with the help of Bonecrusher1022, Mov_Mario_Paper, and myself. Some of the applied knowledge led to glitches such as Retrigger Prologue, so we'll definitely cover that later!
I also want to thank Mzxrules for his understanding of the Nintendo 64 hardware limitations; he helped provide a more technical explanation of the floating point exception crash covered in this video! :)
Be sure to support them all for helping the cause!
• Bonecrusher1022: youtube.com/user/BONECRUSHER1022
• Mov_Mario_Paper: youtube.com/channel/UC4rXIS-AaCB5WHvijqBRMLg
• Mzxrules: youtube.com/user/mzxrules
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Record Skip is the most recent discovery featured here, developed by r0bd0g after Imglower found Bombette NPC Pushing. We then realized it can be done without Bombette, but talk about a challenge!
Bow / Mansion Skip is another application of Loading Zone Storage (LZS). Unfortunately, the Super Boots are needed to complete Chapter 3 still. You can carry on without going inside the Mansion still, but since multiple instances require those Super Boots, it's not the best idea. Hey, at least Record Skip can be used to skip a little section. :)
"Stanley Skip" may as well be named "Saving Stanley." This glitch was discovered by Rain, and effectively skips the cinematic where Tubba Blubba eats one of the villagers. His name is Stanley, so in never watching that cutscene, technically he's still alive. ...Or dead? I mean, he is a ghost already.
Performing the Lakilester Menu Glitch into this cutscene is odd. It's not crazy eventful, but the sequence persists despite the menu normally taking priority in these sort of situations. Animations initially freeze until the forced partner swap occurs. From that point forward, one c-button menu can be closed and reopened to the other with a single c-input. This allows it to remain up even though Mario's movement and actions are locked. In doing so, the menu once again takes priority and can freeze animations in their place.
Lastly, Quick Escape makes the cut since it's a neat timesaver. When Tubba Blubba chases us, Mario automatically moves to the east corridor. It is possible to go back, however. Back in the main room is a glitch to shortcut down to the first floor! The only red flag is Tubba Blubba's invincibility. Encountering him could spell a game over if running away is unsuccessful - especially if you skip Bow. Few people know her "Outta Sight" ability instantly ends the battle with Tubba!
Happy Halloween guys, hope you enjoyed the themed video!
Consider supporting some of these other glitch hunters!
• Rain: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g
• Imglower: youtube.com/channel/UCarAhvwtHCpgbueSYiGmEtA
• Bonecrusher: youtube.com/user/BONECRUSHER1022
Also shoutouts to r0bd0g! I can't find his social media because he turns invisible sometimes. :o
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Most menu storage glitches crash Nintendo 64, and are by no means limited to the scarf and bucket menus shown here. On the Virtual Console versions, we can bring the storage through other rooms, likely thanks to emulation differences or the improved hardware. The only effect I've stumbled across is exclusive to shops or areas that spawn coin counters. It's possible to incorrectly draw icon sprites because of the menu systems "overlapping" so to speak.
But the real glory inspiring this video is the Letter to Mayor Penguin. It sits atop a stump hidden beneath a few branches, and pops off the tree stump when struck with the hammer. Collecting the letter high enough in the air crashes the Nintendo 64. Yep, that's it. It's arguably the easiest game-crashing glitch known. Due to NPC positions guiding the letter's path off the tree, there's a script that is mapping their relative positions each frame. Interrupt it before the penguin is teleported offscreen, and the script fails once the item acquisition text is closed. A null pointer value is the culprit behind the crash.
Shoutouts to Clover for creating Star Rod, a tool that helped us gather evidence when troubleshooting this crash!
• Clover's Channel: youtube.com/channel/UC4PA4ji7CWZ-Hsb0nWCaIMw
Mov_Mario_Paper verified the penguins indeed exist in this room. Check out his channel here:
• Mov_Mario_Paper's Channel: youtube.com/channel/UC4rXIS-AaCB5WHvijqBRMLg
Alex helped make those same penguins visible for some of the clips in this video, so be sure to support him over at:
• Alex's Social Media: https://imalex.xyz/
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
The five yoshi kids in need of rescuing are tracked separately from the story progression. This was likely done so each yoshi kid could be seen at the village immediately after being rescued, one-by-one. Skipping the sequence means the yoshis left alone are never to be seen again. Even late game, they don't exist in the room they normally reside in. Their parents are also content with this.
A couple methods make this possible, including Yoshi Skip, Raph Skip, and Clippy. Flare and Toesmybros supposedly collaborated to find the first two glitches. It's not known who first discovered the Fuzzy jump, but getting out of bounds with clippy was developed by a couple people, including Imglower, r0bd0g, and I.
Flare's Channels:
• Twitch: twitch.tv/flarerdb
• YouTube: youtube.com/user/FlareRDB
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
General Guy is one of the bosses that can be fought infinitely thanks to sequence-breaking glitches. Lakilester's awkward hitbox can push us out of bounds in the room before his lair. Hitting the loading zone without the Shy Guys breaking the wall interrupts the natural progression of the game's story. This means no Star Spirit will spawn after winning the battle, and you can repeat this to fight him as desired. Like most "refight boss" glitches, there's the added application of grinding some easy level ups.
Since Lantern Ghost and Watt are somewhat related to this exploit, I threw in a strange glitch with the dark room. Only after Watt is rescued does the game make lighting the room possible. It's a strange oddity tied to the story progress of all things...
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
I found Save Block Storage with Sushie Glitch years ago, but new ideas prompted testing it in Shiver Mountain again. Turns out, the green switch can be stacked while most of the game is in an inactive state. This leads to some cool out of bounds glitches and floating point exception crashes, but let's be honest. It's not as interesting as stacking the switch over and over.
Paper Mario has a script execution order list, a section of the game's memory dedicated to tracking and executing unique events. This includes but is not limited to enemy behaviors, spawning hitboxes, spawning sprites, pending sequences, and room transitions. Generally, the memory region has around 2 - 15 addresses used up to control normal parts of the game, but there's enough room for over 100 scripts. And every time we hit the green switch in Shiver Mountain with either Save Block Storage or Partner Swap Storage, we can use up one section of the script execution list. Do it enough times (121 switch presses in this case) and the memory region runs out of space to store more scripts. Game crashes!
I figured out most of the glitches featured here, but Bonecrusher was the guy crazy enough to hit it enough times to crash the game. Jdaster64 helped us understand some portions of the memory we were working with, and PistonMiner helped verify our theory that it was the script execution order list.
Glitch testing and analysis credits:
• Bonecrusher1022's Twitter: twitter.com/Bonecrusher1022
• PistonMiner's Twitter: twitter.com/PistonMiner
• Jdaster64's Twitter: twitter.com/jdaster64
• Jdaster64's YouTube: youtube.com/user/llproductions2006
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Video intro and border designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
For a while, I have been wanting to cover some of the glitches in Mario's House, and I stumbled upon another game crash when I had the idea to test "Shy Guy raising" on the Nintendo 64. Like many floating point crashes, this one is explained by the Nintendo 64 arithmetic unit struggling to track our coordinates beyond a certain point. In this case, it is the y-value, though the game crashes when the x or z coordinates reach this same limit too.
I think the video does a pretty good job explaining this one on its own, but an extra detail worth mentioning is the sound effect of hitting the Shy Guy cuts out when Mario goes far enough offscreen.
PistonMiner helped verify my theory about the crash being related to our coordinates, and also double-checked some existing information on the Shy Guy's properties. Be sure to support him for his work!
• PistonMiner's Twitter: twitter.com/PistonMiner
Though it's difficult to pinpoint who discovered the out of bounds in Mario's House since it's one of the oldest documented glitches in this game, Mov_Mario_Paper appears to be the first one that found the Shy Guy out of bounds. Here's where you can find him!
• Mov_Mario_Paper's YouTube: youtube.com/channel/UC4rXIS-AaCB5WHvijqBRMLg
Also, we have no idea who discovered the Luigi Rock glitch. It's something that has appeared in a few old glitch videos, but no such documentation exists regarding its discovery.
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Paper Mario's oldest entries were notable for including a number of obtainable partners. They each had unique personalities and abilities, some even became fan favorites and made cameo appearances in other games. Kooper is one of those party members that didn't get too much attention, but he's still a favorite of mine.
But, glitches take priority over my preferences. I experimented with a couple memory addresses jdaster64 found (shoutouts to him!) relating to Merlee's battle spells. Last year I managed to kill Kolorado using the double coin effect, and applied that same knowledge to Super Block Storage. I figured it would be possible to kill Kooper, but there were some complexities that made things somewhat improbable.
We'd need movement capabilities during both Merlee's spell and the Kooper Duplighost cinematic. This is difficult to achieve since manipulating cutscene movement leads to many softlocks and crashes. Additionally, speaking with Kooper is required since the game considers that an "interaction" - the whole reason he gets mistaken as the enemy we just defeated. We're unable to talk to him before certain intervals of the sequence.
That's why most of the later steps shown in this video are oddly specific, and slight deviations could throw things off. But, I discovered it is indeed possible! You could kill the fake Kooper using this method too, though it's not really the premise of this video.
You will be softlocked in place once Kooper (or his disguised counterpart) is killed. Not much around that as far as I can tell, though there may be some crazy process to activate an additional cutscene. Theoretically, you could undo the softlock by advancing another movement-locking event.
Although you see Kooper explode into dust before your very eyes, the game doesn't seem to consider him as truly "dead" if it were possible to switch partners or leave and return to this room. Either way, it's incredible we have the ability to watch Mario kill his friends by talking to them.
• jdaster64's YouTube: youtube.com/user/llproductions2006
• jdaster64's Twitter: twitter.com/jdaster64
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
• youtube.com/watch?v=jYrfjsxk60I
Background Swap Glitch is an odd one. The Star Spirit Card Pause setup was originally performed by Rain on Bizhawk, but we quickly dismissed it as a graphics-related emulation issue. That was only half right... instead of displaying the pause background, it defaulted to a dark background. This was due to emulator inaccuracies at the time. Little did we think it would be possible to do Dark Background Swap one day!
I eventually consulted Rain suggesting we take a second look at the Background Swap glitch, and tried a different emulator. After hours of work on Dolphin, it worked! This motivated a number of us to test the glitch on console, and it indeed was possible. Imglower was the first to do it on N64, which had a ton of unique effects of its own. I continued testing VC and discovered a few new backgrounds, as well as some strange side effects such as the yellow bar showcased at the end of this video.
Once this variation of the Refight Goomba King glitch was discovered by Imglower, he found that Background Swap was possible through battles. This opened a few opportunities for additional setups, and I was able to apply the knowledge to a few other rooms. Those will likely be included in some future update videos!
At first, we thought battle transition Background Swaps were exclusive to the Nintendo 64. In all my testing at the time, Virtual Console was stubbornly canceling every pause. That all changed on my Twitch livestream one day, when I was attempting to TAS it. It's really inconsistent, which leads me to believe it is related to lag. Perhaps there's another explanation, but my understanding of it so far doesn't point to any other reasons.
Be sure to support the guys involved with some of the testing and discoveries contributing to this glitch! You can find them here:
Imglower's Channel:
• youtube.com/channel/UCarAhvwtHCpgbueSYiGmEtA
Mov Mario Paper's Channel:
• youtube.com/channel/UC4rXIS-AaCB5WHvijqBRMLg
Rain's Channel:
• youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g/videos
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• Facebook: facebook.com/Stryder7x
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Because of this game's incredible glitches, we can create new challenges that would otherwise be impossible. Chapter 6 is not among the game's glitchiest segments, but Loading Zone Storage gives us a handful of opportunities - and it's possible to finish the whole chapter without any partner swaps or berries. By name, the Crystal Berry is an exception, however, it is classified as a Key Item. The other berry items are edible and infinitely obtainable. Most importantly, they are used to pass through various gates, and are the ones we'll be skipping. We also avoid switching partners, just to make things more difficult. The result? A combination of extremely challenging LZS exploits used to skip these requirements.
I included the frame-perfect counter similar to Saving the Yoshi Kids Without Sushie. Keep in mind I limited this to "required" frame-perfect inputs to perform this series of glitches optimally. There are plenty of other times where perfect movement is executed, but it would be misleading to add every single frame-perfect instance.
The sheer difficulty of this challenge required special tools to play to theoretical perfection. Each button input was recorded and later played back at full speed to show this is possible. That said, even the most experienced Paper Mario players would likely never complete this challenge.
Credits to Bonecrusher and r0bd0g for theorizing some of these skips and for early experimentation with LZS. r0bd0g hasn't been too active lately, but you can find Bonecrusher here:
• Bonecrusher's Twitter: twitter.com/Bonecrusher1022
• Maps by Peardian: http://www.mariouniverse.com/maps/n64/pm
• "Shy Guy's Toy Box" shirt and merchandise design by Gyianas: redbubble.com/people/stryder7x/works/26867599-shy-guys-toy-box-by-gyianas?asc=u
• Gyanias' Twitter: twitter.com/Gyianas
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• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
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Video intro and border created by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
I should mention, for the Hazard Respawn Glitch, it technically takes 2 frames to update the pointer, meaning Mario has to jump the first possible frame, before this happens. Was not sure if that was made clear in the explanation.
Special thanks to Zephiles for helping explain this one, you can find him over at twitter.com/Zephiles_
Also, shoutouts to Almo, the Paper Mario World Champ for the livestream footage. You'll find him most active on Twitch: twitch.tv/almolicious
SolidifiedGaming, Sjorec, and Cinealma are active TTYD speedrunning community members. You can find them here:
• SolidifiedGaming: youtube.com/user/SolidifiedGaming
• Sjorec: youtube.com/channel/UCkU3KswUjKEYZP-0LBCtong
• Cinealma: youtube.com/user/cyberiancheesehead
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• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Video intro, outro, and thumbnail designed by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
I would also like to dedicate special thanks to my friend Malleo for informing me of these softlocks and recording footage for this video. The guy made producing this video so much easier on my part, and he makes glitch-related Paper Mario videos of his own, so there's absolutely no reason you should not be subscribed to him yet!
You can find Malleo over at :
• Youtube: youtube.com/user/ShwaMalleoMK
• Twitter: twitter.com/tasmalleo
• Twitch: twitch.tv/tasmalleo
Of course, where would this game be without some of the glitch hunters themselves? Forgive me if I'm missing any other TTYD glitchers that post videos, but here are those I know of:
• SolidifiedGaming: youtube.com/user/SolidifiedGaming
• Sjorec: youtube.com/channel/UCkU3KswUjKEYZP-0LBCtong
• Really_Tall: youtube.com/channel/UC0K4CSDupzyxMDtbTxHrjMQ
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
I'm pretty sure the glitch was discovered by 0xwas, not sure how many instances he tested himself, but I recall him having the first video of "Kooper Kiss."
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Discovery Credits:
Lavalava Beach Cutscene Crash: Stryder7x
Jade Jungle Cutscene Crash: Malleo
Watt Cutscene Crash: Stryder7x
Star Stone Cutscene Crash: Stryder7x
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Since the discovery of Peach Warp and its ability to permanently softlock a save, selling a cartridge with all four available files stuck at the Bowser's Castle cutscene has remained an inside joke among some Paper Mario speedrunners. Thanks to discoveries such as Save Block Storage and Goompa crashes, a few advancements have been made, enough to softlock each file using unique glitches:
File 1: Peach Warp Softlock (Discovered by Bonecrusher1022)
File 2: Icy Barrier Softlock (Discovered by r0bd0g)
File 3: Game Over Softlock (Discovered by iycewynd)
File 4: Shiver City Softlock (Discovered by Stryder7x)
Obviously, the files can be deleted and started from scratch, but in the event someone wanted to sell the game and potentially surprise the buyer, or shock a friend when loaning them a Paper Mario cartridge, this would be a fun method of doing so.
The downside is the amount of time it takes to set up each file, since these softlocks require completing a large portion of the game.
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Video intro and outro animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
The Goompa crash setup should work in every battle and every room. I haven't had time to test all possible scenarios, but it has crashed the game without fail after many hours of experimentation.
This does not work on the Japanese N64 version of the game, but should be possible on all other releases. I tested US Wii VC, JP Wii VC, US N64, and JP N64 on my own for the purpose of this video, but reportedly Wii U VC mirrors Wii VC results. PAL is the only one I'm completely unsure of, but it typically relates to the US versions more than JP.
"Obtain Any Partner" Glitch Explanation:
• Link: youtube.com/watch?v=_xGHFLwkQnc
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• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
It's not very clear who truly discovered the game crash glitches first, but I know for a fact r0bd0g and Bonecrusher were among those testing every square inch of the game at the time. The first softlock showcased at the beginning was found by 360Chrism, and the second was found by me. As for the floating partner glitch we've had trouble replicating, again, it's unknown who found it first, but maker2143 has the oldest known video footage.
I also mention some future projects, which have kept me busy lately. Big stuff is on the way, hopefully I can find the motivation to tackle them. I absolutely love making these videos, but some parts of the recording process for longer videos can become quite tedious. Anyway, enjoy this shorter video in the meantime!
• "Life's a Glitch" Stryder7x Shirts: redbubble.com/people/stryder7x/works/23688984-lifes-a-glitch-stryder7x-anti-guy?p=t-shirt
• "Glitches Get Bitches" Stryder7x Shirts: http://www.redbubble.com/people/stryder7x/works/23689191-glitches-get-bitches-stryder7x-anti-guy?p=t-shirt
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Footage from TheGenkiMistress:
• Paper Mario Glitch: youtube.com/watch?v=_TVE7SXhlh4
T-Shirt, video intro, and video outro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
Other Glitch Hunters Involved with this Video:
• r0bd0g: twitter.com/the_r0bd0g
• Bonecrusher: twitter.com/Bonecrusher1022
360Chrism's Softlock:
• Paper Mario Softlock: youtube.com/watch?v=hCKJZGeuSP4
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Luigi Skip has been known for a very long time, but since the trick has been done many, many times, even in casual playthroughs, it would be inaccurate to assume someone within the Paper Mario speedrunning community discovered it first.
The real question - is Luigi Skip a glitch, or an intended reference?
• "Life's a Glitch" Stryder7x Shirts: redbubble.com/people/stryder7x/works/23688984-lifes-a-glitch-stryder7x-anti-guy?p=t-shirt
• "Glitches Get Bitches" Stryder7x Shirts: http://www.redbubble.com/people/stryder7x/works/23689191-glitches-get-bitches-stryder7x-anti-guy?p=t-shirt
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
T-Shirt, video intro, and video outro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
By saving during the intro cutscene and reloading the file, the cinematic is canceled. This does not sound like a game-breaking glitch, but as a result of the entrance, room, and group system used by the developers to handle loading zone transitions, entering Princess Peach's castle triggers the epilogue, just a few seconds before the credits.
Hacking a byte that locks Mario's movement and hitting a Save Block was used to showcase the potential. This same address can be manipulated by other known glitches, such as the Sushie Glitch. Unfortunately, very few exploits actually persist between rooms, so purposely getting a game over to reach the file select screen after performing the Sushie Glitch is futile.
Another possibility could include a "save anywhere" glitch. Save Block Storage is a contender, but like the glitches responsible for cutscene movement manipulation, is limited by room.
Discoveries such as the Background Swap Glitch serve as an example for tricks that continue between save files. Basically, if we could combine effects from known glitches, Paper Mario speedruns would have a file time clocking in at 1 minute. It's improbable at this point, but the manipulation required to pull this off has been done elsewhere in-game. If nothing else, it leaves us with potential.
• "Life's a Glitch" Stryder7x Shirts: redbubble.com/people/stryder7x/works/23688984-lifes-a-glitch-stryder7x-anti-guy?p=t-shirt
• "Glitches Get Bitches" Stryder7x Shirts: http://www.redbubble.com/people/stryder7x/works/23689191-glitches-get-bitches-stryder7x-anti-guy?p=t-shirt
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• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
T-Shirt, video intro, and video outro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
Other glitch hunters involved with this theory:
• r0bd0g: twitter.com/the_r0bd0g
• Bonecrusher: twitter.com/Bonecrusher1022
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Back in 2014, Imglower accidentally discovered it was possible to open a menu the same frame as encountering an enemy while riding Lakilester, which prompted testing the Lakilester Menu Glitch on loading zones, battles, and walk-in cutscenes. I initially found Partner Menu Storage and Item Menu Storage by combining the Lakilester Menu Glitch with a star spirit card. Additionally, I discovered a game crash when pausing into the card with Lakilester. In 2015, Imglower suggested Rain and I attempt these tricks without Lakilester's help. My own testing resulted in the "partnerless" Card Pause Crash, and by emulating the game, Rain managed to produce an entirely different result: no crash occurred, and all of the game's backgrounds had temporarily turned black. We agreed it was a graphical glitch, since many emulators fail to render Paper Mario's graphics properly. Well, that hypothesis was only half right, but we had moved on for the time being.
Come January 2016, and I was working on the "Top 10 Most Difficult Glitches in Paper Mario 64." While constructing the list, I decided to take a second look at the black background issue, and requested Rain load up his savestate. After realizing this may not be an emulator glitch, I suggested he pause and unpause, which to our surprise, reloaded the background. The problem? Replicating the effect.
Rain attempted this glitch while on Skype with me as we exchanged ideas for around 8 hours, until Bonecrusher joined, quickly pulled off the trick with minimal effort, and proved the only emulation error was the black background. I excitedly created a video, and Glower and I began testing new ideas.
I eventually came across the dark room graphical glitch, Toad Town Background Swap, and confirmed the glitch on the Chapter 1, 2, 3, 6, and 7 cards. After a lot of frustration, I also realized the glitch simply didn't work if attempted after leaving the room, which initially caused us to overestimate the glitch's difficulty. Glower verified the glitch on console, and discovered many effects on the N64.
• "Life's a Glitch" Stryder7x Shirts: redbubble.com/people/stryder7x/works/23688984-lifes-a-glitch-stryder7x-anti-guy?p=t-shirt
• "Glitches Get Bitches" Stryder7x Shirts: http://www.redbubble.com/people/stryder7x/works/23689191-glitches-get-bitches-stryder7x-anti-guy?p=t-shirt
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
T-Shirt, video intro, and video outro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
Other glitch hunters involved with Background Swap:
• Imglower: twitch.tv/imglower
• Rain: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g/feed
• Bonecrusher: youtube.com/user/BONECRUSHER1022
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
The Lakilester Wall Clip was developed by Rain and Empulent, while Refight Monstar, the Merle Cutscene Glitch, and Jr. Troopa Warp Glitch were discovered by myself.
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
• Rain: youtube.com/channel/UCwPc3Y85LTnDahd_WX0ST8g
• Empulent: youtube.com/channel/UC9j5bFy-PPiPiGNlHAqNejQ
Video intro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Full video with Andy's reaction:
• VOD: twitch.tv/aisforandis/v/41665751
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Be sure to follow AisforAndis! His info can be found here:
• Twitter: twitter.com/AisforANDIS
• Twitch: twitch.tv/aisforandis
Video intro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
Tricks discovered by the speedrunning community made it possible to play chapters out of order, making this glitch a possibility. Bonecrusher1022, r0bd0g, and I have tested numerous side effects over the years, and this video explains our discoveries.
It seems as though everything possible has been tested, but we hope to one day find a method of winning a battle or saving as Peach. When returning to the overworld from an encounter or reloading a save, we magically transform into Mario. Pulling this off would skip lengthy sections of the game, potentially saving time in speedruns.
If you'd like to stay updated, check out my Facebook, Twitter & Twitch:
• Facebook: facebook.com/Stryder7x
• Twitter: twitter.com/Stryder7x
• Twitch: twitch.tv/Stryder7x
Bonecrusher1022's Twitter & YouTube:
• Twitter: twitter.com/Bonecrusher1022
• YouTube: youtube.com/user/BONECRUSHER1022
r0bd0g's YouTube:
• YouTube: youtube.com/user/canadianstickdeath
Video intro designed and animated by TheSneakySpy:
• YouTube: youtube.com/user/TheSneakySpy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.