0:00 Intro 0:30 Witchmore 1:10 Spreadsheet 3:29 Data refresh 12:52 Vampire Survivors 14:10 Witchy Life Story 15:05 More games 17:03 Game culling 20:00 Numberwang 21:40 Witchmore dev cost 25:40 Results 24:20 Outro
0:00 Intro 0:30 Witchmore 1:10 Spreadsheet 3:29 Data refresh 12:52 Vampire Survivors 14:10 Witchy Life Story 15:05 More games 17:03 Game culling 20:00 Numberwang 21:40 Witchmore dev cost 25:40 Results 24:20 Outro
#marketing #steam #indiedev๐ฅ Steam Game Promo Art - Photography and FireValadria2024-09-04 | Promo art is easy to obsess over! As evidenced by THIS, my most ambitious video yet. I have a game to finish, and this video took a ton of time to make -- should I have made it? NO! Could I resist making it? ALSO NO!
Hopefully this amuses and/or inspires SOMEONE because that would be enough to justify allowing myself to indulge in this ridiculous project. ANYONE?!
๐ฌ TIMELINE 0:00 Intro 0:31 Part 1: Get some models 1:22 Part 2: Prove the concept 2:02 Part 3: Find the pig 3:08 Part 4: Procure the goggles 4:22 Part 5: Make a power washer 5:40 Part 6: Compose the scene 6:58 Part 7: Test the colors 7:45 Part 8: Paint the models 10:16 Part 9: Take final photos 12:26 Part 10: Generate Steam capsules 12:52 Why do this? 15:19 Post-project pondering 16:25 Would I recommend this? 17:08 Outro
Hi game devs! It's time for another advice video that's really for me but also I make public to help fellow my devs (and sell books)! This time it covers my trip to GDC 2024, where I recorded random footage and took notes about how to not screw it up next year. Might this help you? Yes, it might! Unless you're a conference speaker, or coming from another country, or any other infinite variables that might invalidate all of this advice. Either way, enjoy! I spent like 2 whole days editing this monstrosity when I should have been making games.
๐ฌ TIMELINE 0:00 Intro 0:37 Preparing for GDC 2:19 Badge or not? 3:48 Lodging at GDC 5:06 Moscone Center 9:59 GDC parties 13:55 General advice 16:35 Outro
Harry on the slim chance that you read this I'm sorry I was so embarrassing at you but really I blame you for being so comically awesome! Someday I hope we get to meet again and have a nice normal human chat.
#gamedev #gdc #podcastMaking great game trailers with Derek LieuValadria2024-03-26 | This podcast was posted on Spotify last year, but now it's also here on YouTube, thanks to gentle nudging from friends & supporters. Enjoy!
Follow Derek on YouTube: @DerekLieu
๐ฌ TIMELINE (from Spotify) 0:16 Getting into game trailers 4:40 Overflow work 5:15 Charging not enough, less agency / more indie 5:15 Undercharging 8:00 Make fan trailers 11:00 Where to post trailers / content 13:08 Advice about what you're doing 16:00 Trailer categories 17:50 Types of game trailers 20:42 Trailer lengths 21:40 What gameplay to show? 24:56 Movie trailers 28:28 The magic of good editing 29:50 Kuleshov effect 31:03 Advanced game trailer problems 32:35 End slates 33:01 Logo Soup 33:33 Logos and branding 37:29 Spelunky 2 45:35 Game trailer courses 48:32 Anything identifiable from your game 49:56 Ice Cream Analogy 50:59 Outro
TIMELINE 0:00 Intro 1:06 You are a Producer 2:50 Scratch Your Itch 4:12 Pick a Game Engine 7:07 Make the Game You Want to Play 9:22 Manage Your Scope 11:59 Iterate to the Finish Line 14:16 Ship It! 15:20 Leverage the Web 18:10 Summary
๐ฌ TIMELINE 0:00 Intro 4:14 Story Machine 11:50 Seeing Things 19:26 Steam Next Fest 36:30 Live streams 42:20 What's next? 45:59 Release after SNF? 49:39 Multiple demos 55:19 Outro
#gamedev #steam #podcast5 viral hooks for game designersValadria2024-03-05 | 1. Animal fantasy: play as an animal Goat Simulator: you play as a goat ($9,280,000) Stray: you play as a cat ($57,200,000) 2. Mashup: combine two genres Spelunky: Super Mario Bros + Rogue ($3,350,000) The Binding of Isaac: The Legend of Zelda + Rogue ($59,200,00) 3. Specificity: focus on something very specific PowerWash Simulator: play as a professional power washing cleaner ($15,000,000) Graveyard Keeper: build and manage a medieval graveyard ($10,700,00) 4. Automation: give players increasingly more powerful build tools Factorio: build automated factories ($89,400,00) Satisfactory: open-world factory building ($65,400,000) 5. Genre twist: take a known genre & turn it on its head Slay the Princess: instead of saving the princess, you're here to kill her ($2,070,000) Carrion: a reverse horror game where you play as the monster ($6,360,000)
๐ฌ TIMELINE 0:00 Intro 0:36 Set developers/publishers 0:57 Create a community group 1:27 Setup community group 1:51 Associate your games 2:08 Admin your store page 2:31 Set vanity URL 2:54 Set background image 3:43 Help fellow devs 4:10 Outro
#shorts #books #indiedevThe problem indies face ...Valadria2023-12-23 | #gamedev #indiedev #shortsbudgeting for indies (or beginners)Valadria2023-12-22 | From a chat with @TheProNerdReport:
#indiegame #wishlistwednesday #wishlistChilled-out gamedev (Tiled map editor)Valadria2023-12-09 | Just you, me, Tiled, and my game Pixel Washer. We're finishing up the basketball level ๐
The Steam Dev Cheat Sheet is a dense collection of best practices, magic formulas, and Steam knowledge. It covers:
๐ผ The Steam capsule ๐ฅ Game trailers ๐ซ Wishlists ๐ Steam's discovery algorithm ๐ช Magic formulas (which you can use to extract data from Steam)
You can download the Steam Dev Cheat Sheet at the above URL. Good luck with your game ๐
โ ๏ธ DISCLAIMER โ ๏ธ
1. I'm no Steam expert! I just follow experts & share what they've shared. 2. Use with caution! Check the sources & documentation. One of the references says, "Please donโt base any critical business decisions on it." ๐ฏ
๐ฌ TIMELINE 0:00 Intro 0:17 Steam capsule 1:12 Game trailer 1:54 Wishlists 2:24 Discovery algorithm 2:41 How many wishlists? 3:00 Translate your page 3:19 Get 10+ reviews 3:35 Magic formulas 3:44 Reviews to sales 4:21 Followers to wishlists 4:37 Sales: week 1 to year 1 5:02 Outro
#gamedev #steam #marketingJS GameDev Summit โ Pixel Track (Free)Valadria2023-09-28 | Live stream of JS GameDev Summit 2023 #JSGameDevSummit #GameDev #GitNation Day 1, Pixel Track.
To get a completion certificate + free perks from the conference partners by following the main conference stream page: jsgamedev.com
Join Discord for chatting with the community and ask speakers your questions: discord.gg/YkuEjnmsGameDev & YouTube podcast with @uheartbeastValadria2023-09-26 | 4 main topics in this fun chat with @uheartbeast (Ben Anderson):
๐ Ben's solo developer book Production Point ๐ When to pivot projects? ๐ GameMaker VS #GodotEngine ๐ฎ Ben's new game WASarD
๐ฌ TIMELINE 0:00 Intro 1:27 Main Project Syndrome 5:01 Production Point 15:17 WASarD 27:32 Do people like it? 33:20 When to quit 35:49 GameMaker VS Godot 46:28 Outro
#marketing #indiedev #gamedevI just realized ... #shorts #gamedevValadria2023-05-05 | Did YOU just realize it's time to starting marketing your game? ๐คฃ
It doesn't help you market it, but my book can help you make it: valadria.com/how-to-make-a-video-game-all-by-yourselfFeed him mushroomsValadria2023-05-04 | Doichi is a cute reptile monster that's your friend in Witchmore, the upcoming Steam game I've been making for almost a year.
Subscribe for more: @Valadria Music by Joshua Morse: joshuamorse.bandcamp.comTry this to ship your game fasterValadria2023-04-13 | Try this: pretend like you'll ship your game TOMORROW -- suddenly it's easier to think about what MUST get done to ship!
Check out the full video right here: youtube.com/watch?v=_Q18j8C2r2YPro tips from 2 indie game devsValadria2023-03-28 | Come hang out with me and @ThomasStewartDev on today's Make the Game! We're talking about indie game dev, video creation, and how to balance these complicated things.
0:00 Intro 1:16 Game dev book 4:08 Monetized GOT 5:36 Consumer VS creator 7:24 YouTube tips 8:44 Delivering on promises 11:15 Game dev tiers 14:21 Work/life balance 18:50 Tanks, but No Tanks 21:57 Outro
0:00 Intro 0:53 What are your favorite games? 2:44 What are some of your favorite foods? 6:10 Development history 7:12 Pricing discussion 9:28 Early access 14:45 Java 21:13 Airships: Conquer the Skies 21:54 How do you make a big game? 27:09 Community management 28:54 Localization 32:46 Lore 35:11 Subset Games 36:41 Steam success 38:42 YouTubers 39:41 Key art 41:53 Trailers 42:48 Monster & tentacles 44:32 What's next? 48:33 OutroMy next game is called WitchmoreValadria2022-09-06 | valadria.com/my-next-game-is-called-witchmore