Blue Mario
Cybernoid II (SN76489 Cover)
updated
Song from this video: youtube.com/watch?v=GpqbtFAMmtU
GBS: drive.google.com/file/d/1yW_UuL0IZZeBJI0_wDy-Nw5mxwaCI215/view
Originally composed by Tim Follin. Sound driver by Hiroto Nakamura (alias "Hakase")
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Original driver programmed by Thinking Rabbit/Hiroto Nakamura (alias "Hakase"). Song covered is Tim Follin's Silver Surfer High Score theme.
Standalone song: youtube.com/watch?v=IvSLh7ZcYu4
GBS: drive.google.com/file/d/1yW_UuL0IZZeBJI0_wDy-Nw5mxwaCI215/view?usp=sharing
For further proof of this driver sounding good, look up the GB version of Spartan X/Kung-Fu Master, as it uses the same driver as well.
Almost, though, and not entirely, since segments like the greetings callouts are almost entirely broken. However, the most interesting part was when the demo was run prior to this recording, it looked more correct than the recording itself.
RHDN Thread: romhacking.net/forum/index.php?topic=35796.0
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Intended to be a "proper" arrangement of the songs, featuring the same sound driver, this one foregoes the original music data and redoes all the songs from scratch. I also plan on redoing all sound effects as well. What you're seeing here is just an
Note that this is different from the 1.0 version of the hack previously made, which simply edited the original music data to "sound better", to seemingly decent results, albeit not perfect. This 2.0 version aims to be the definitive experience over that one.
Special thanks to "superdisk" with helping me out with a converter, which greatly makes working with this driver easier, as the previous music improvement (1.0) was made with solely a hex editor!
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Recorded from a real Sunsoft 5B using TNS-HFC3.
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Wanted to cover a MUSE track for once in my life. They make some ridiculously good songs for games with probably the worst content I've ever seen.
Audio recorded from a real VRC6 and TA-03N (functionally identical 2A03G clone), via TNS-HFC3.
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Probably my magnum opus of VRC7 covers ...so far. I really liked how this one turned out. Even I'm impressed the VRC7 can remotely keep up with the YM2151 to an extent.
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Recorded from real RP2A03+VRC7 sound sources using TNS-HFC3.
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I wanted to do fancier stuff, but I kept causing the Dn-FT driver to literally catch fire and explode, so I had to tone it all down.
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I took a re-listen to the Mother 1 OST recently. This track really stuck to me, so I decided to cover it. I don't know why I chose the SN7, but it does work as the chip is quite well suited for tunes of this kind.
Yes, the drums are noise only. It's using a trick identical to how Tomy does his SN7 tunes, but modified for the TI model, which has a different LFSR from the usual SEGA models. As a result, his trick ends up being better on the original TI model due to the LSFR having a segment where a square wave can be output.
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Song originally composed by Alberto Gonzalez.
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RHDN link: romhacking.net/hacks/7181 (uses a slightly older build)
Original Composer: Kenji Yamazaki
Arranger(s): Hiroto Nakamura (original release), forple (me, current version)
Track list (the order is based on the Internal Song IDs):
0:00 Title / Wily Station / Ending Cutscene Part 1
1:27 Stage Select / Ending Cutscene Part 2
1:51 Stage Start
1:58 Password / Game Over
3:03 Boss
4:09 Stage Clear
4:12 Weapon Get
5:11 Clash Man
6:54 Air Man
8:31 Metal Man
9:44 Hard Man
11:22 Wood Man
12:37 Top Man
13:53 Magnet Man
15:07 Needle Man
16:23 Wily Castle (Intro)
16:33 Wily Castle / Quint's Theme
16:58 Ending (WIP)
18:19 Unused Ending (WIP)
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Apologies for the bad gameplay, it's solely for demonstration and I'm not good at playing games like this with a keyboard...
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ROM: dropbox.com/s/5hkz46qe4miay4j/wave_modes_test.nes?dl=1
Recorded from a real RP2A03 (HVC-CPU-04).
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Originally starting out a simple port of my previous OPLL arrangement, I decided to properly utilize the extra features that the OPL2 gives. It's probably obvious I like 80's synth sound...
VGM: drive.google.com/file/d/1kUkLVwQX8iu_5ximN0pX4V0zXF21VJTA/view?usp=sharing
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Tested recording from a Square-Button Famicom and a real FDS RAM Adapter, using an improved hardware recording method. Unfortunately this early Famicom model exhibits nasty noise interference, leading to some odd distortions on both the waves and the audio output...
This cover is also a simple test cover, as such there is no intent to fully utilize the FDS's feature set for this cover. (If you can guess the style I went for with this, you get a cookie and bragging rights)
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Family Noraebang is an unlicensed Korean Famicom game utilizing the OPLL (a clone called the K633-A). While the sound is similar to Konami's VRC7 (which is a cut down OPLL), this soundtrack uses exclusively the external sound hardware and no internal sound hardware at all. Since almost all the game's OST has been ripped (which are almost exclusively covers), I decided to oscilloscope one of the more interesting songs.
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Mega Man 4 is originally composed by Minae Saito.
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Wondering why the video is so short? I'm just testing a new config for corrscope.
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One of my favorite SNES soundtracks, which is composed by a guy who did 5 games for Intelligent/Nintendo and then simply dipped. A shame, the soundtracks he's done are amazing. I also wanted to utilize the "ladder effect" quirk that YM2612 chips exhibit, using it for reverb-like sounds to fill a song that would otherwise feel empty.
Some things to note with this oscilloscope view:
- A real YM2612 is inherently noisy. Nothing I can do about that. That's just how the chip is made, and it's similar to the N163 in this regard (the time-divison multiplexing, if I'm not mistaken). The YM3438 revision fixes this, at the cost of removing the ladder effect (which this cover heavily utilizes).
- My AUX cord suffered from 60Hz interference during the recording. This one's easily fixable, and I've ordered a better cord to alleviate this. I've tried my best to reduce it in Audacity without compromising the look of the waves.
- Corrscope with multiple columns makes the noisiness of the waves worse.
VGM: drive.google.com/file/d/1oQeGEah_hXKG7UeK0QhH-KdryLxufvb-/view?usp=sharing
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A personal project I was working on with a friend. It's nice to know we got it released for once, thus making it the first "proper" hack I've released. This also, interestingly enough, doubles as my first soundtrack oscilloscope video.
Get the hack here: http://www.romhacking.net/hacks/6434
(You'll need an unmodified Bomberman ROM to patch this with)
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Track List:
0:00 Title
0:20 Game Start
0:23 In-Game (From Super Bomberman)
2:57 Round Complete
3:00 Bonus Start (Original)
3:03 Bonus Game (Sky Base Zone from Sonic 1 SMS)
3:35 Player Down (From Spelunker)
3:39 Ending (Fuwa Fuwa Time from K-On!)
5:59 Game Over
6:02 In-Game (Old)
6:20 Arrangement of Zigeurnerleben (Unused)
Bomberman OST originally by Jun Chikuma.
Super Bomberman OST originally by Tomoyuki Hamada.
Sonic 1 SMS OST originally by Yuzo Koshiro.
Spelunker OST originally by Nakatsuka Akito.
"Fuwa Fuwa Time" (K-On!) originally by Yoko Hikasa.
Tracks Planned (never made the cut):
Yousuke Yasui - Counter Strike (as Bonus Game Track)
R-Type (PC-98) - Stage 4
Trip World - Boss Theme (as Bonus Game)
Bonus Daily Dog: youtu.be/xgSQhLORjU8
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One of the original songs composed for Wily Tower. This one's worth oscilloscoping simply because what it lacks in sound design, it completely makes up for it in composition. Too bad that crappy trumpet synth from Sonic 3 can't mimic the intended electric guitar-like sound very well....
(A version of this with a pure black background will be uploaded soon, linked here.)
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Pondering if I should do the full OST sometime, as only a few songs have made it onto Youtube.
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Considering David has a BBC Micro port in the works, I put this cover together to show off what the port could potentially sound like, with the limited sound the SN7 can produce. Due to the way the Noise channel relies on Channel 3, I sacrificed usage of Channel 3 for richer noise sounds, which I think paid off in the end. This cover also utilizes an updated and modified version of SnevenTracker by Shiru.
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Family Noraebang is an unlicensed Korean Famicom game utilizing the OPLL (a clone called the K633-A). While the sound is similar to Konami's VRC7 (which is a cut down OPLL), this soundtrack uses exclusively the external sound hardware and no internal sound hardware at all. Since almost all the game's OST has been ripped (which are almost exclusively covers), I decided to oscilloscope one of the more interesting songs.
Visuals made with nyanpasu64's corrscope program.
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This cover is a test of the newest FT fork by Shiru, called 0CC-LL Tracker. It's a mod that much like SnevenTracker, emulates and supports only one soundchip, this one being the OPLL/YM2413. While the export and tracker has a little bit of jank and some bugs within it, it's otherwise a very good tracker to do work with!
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Originally composed by Danny Baranowsky.
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As for the cover itself, it took two days, with the first one trying to "get good" at SID sound design, and the other being for porting the song overall. Personally, I think the SID works extremely well with FM soundchips, and even if the chip is a meager OPLL it can still sound extremely good.
Soundcloud Link: soundcloud.com/mario-world/yousuke-yasui-eschatos-survive-opll-sid
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Yeah, this probably isn't the best sounding version on the Famicom. However, unlike the better sounding one, this one's better programmed (rather hilarious to think of, eh?).
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Visuals made with nyanpasu64's corrscope program.
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Visuals made with nyanpasu64's corrscope program.
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Additional Note: The wave channel seems to change volume, a lot. That's due to the DC Bias effect on DPCM. This also affects the original 2A03, and just like the 2A03's DPCM Bias, it clicks.
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If you're wondering why one of the bongo pitches sound off, it's because I was sticking to one sample and pitching it through DPCM (to save space with the massive 10k already taken by the ROM)
Unfortunately DPCM isn't too kind to the samples, it's insanely rough and quiet on them.
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Visuals made with nyanpasu64's corrscope program.
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Visuals made with nyanpasu64's corrscope program.
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Visuals made with nyanpasu64's corrscope program.
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