Music: Wide Awake · Alan Wake · JaimesQuickness Catalyst (Spear) | 37,5k | Air / Fire + Claw RelicPrythe2024-10-09 | Log: https://dps.report/s7UC-20241009-185444_golem
For the second half of the loop (when fire etching is on cooldown) swap around the order of fire2 and fire3 instead of what I did.
Also cata elite allows for much higher burst. (Log using cata elite): https://dps.report/VBSp-20241009-190041_golemPower Alac Boon Tempest (100% Alac, ~25 Might, 80% Prot) | 33,2kPrythe2024-08-27 | Log: https://dps.report/ewxe-20240827-195442_golem
This build runs 30% total boon duration to be able to hold boons aside of alacrity for at least 1 whole loop. You can run 0 bd from gear for 1,5k dps but you only hold around 10 might.Power Tempest (Spear) | 42,7k | BttHPrythe2024-08-23 | Log: https://dps.report/m4JH-20240823-160149_golem
Quite messy, 43k - 43.5k should be doable with uncancelled autos, but the weapon is too clunky to grind a popper bench.
Etchings are the main offenders, can't queue them properly because of their skill priority and they cover literally everything (not just under, but also cast bars on top of fire etching are too hard to see so you have to go mostly by feel).Spear Tempest Rotation prototype | 37,6kPrythe2024-06-28 | Just an idea of how could a rotation look like.
Can technically be done a lot faster but skill priorities are all over the place so you can't queue skills. Fun weapon tho.
My main issue so far (low numbers aside) is the etching skill priority: - 1st cast has lower priority than an autoattack, so gets interrupted by queueing anything into it - 2nd cast the same priority as a heal skill (aka highest), so it interrupts everything if you try to queue it into another castPower Tempest (Sw/wh) | 44,4k (+900 dps w/ allies) | Small hitboxPrythe2024-06-26 | Log: https://dps.report/pUds-20240626-192910_golem
Allies on your subgroup get about 200-300 dps each which get attributted to them, not the tempest.
Still a lot of possible improvements that might push it to 45k.
Rotation concept: - Swap attunement after finishing Air overload to trigger Fresh Air, then back to Air - Don't leave Air without overloading - Outisde of Air only use Fire 2 3 5[Wipe] Cardinal Sabir | 1:57 (Glitched Kill) | Quickness BerserkerPrythe2024-01-30 | Log: https://dps.report/pEIa-20240129-212653_sabir
Music: No One Left To Love, Alan Wake · ROOS + BERG[ Beta ] Pistol Condi Tempest 47,5k (~49k w/ optimized gear) | Small hitboxPrythe2023-11-29 | Very scuffed gear / consumables since I didn't properly prepared for the beta, w/ infusions, Cilantro and Cured Meat Flatbread and Toxic Focusing Crystal this should be close to 49k.
Completely skipping attuning to air results in higher peaks (during fire) but changes the timings. Did only 2 pulls on smaller hitboxes out of curiosity so they might not be too accurate but this build benches around 42k on medium hitboxes and 41k on small.[Wipe] Deimos | Different kill* (2:10) | Power SoulbeastPrythe2023-11-15 | *We had a 2:07 as our best kill but since I forgot to record that run I have to upload another one. Counter starts from first green spawn since there is rng otherwise.
Logs (timed from first green spawn): https://dps.report/bgEz-20231112-225842_dei (2:07 kill)
https://dps.report/ZzFj-20231105-225622_dei (this PoV - 2:10)Power Alacrity Tempest (w/ Fire Overload) | 29,4k+ | 2 different openersPrythe2023-11-14 | This is an initial version of a build that also does might on power alac tempest by overloading fire.
The are 2 variants but the only difference is the opener, the first one is the default one, the second one is much stronger burst if you can afford to Overload fire for might before hitting the target (and not get boonstripped). Rotation / gear can be cleaned up and optimized further but there are tons of small variations depending how long the fight is.
Logs: https://dps.report/cALI-20231113-230111_golem (Start on target)
Stuck on rp walk during VG pre-event :/Power Tempest 39,215 (~41,000 w/ allies) | Small hitboxPrythe2023-08-28 | Log: https://dps.report/7I3Q-20230828-173113_golem
Golem dies at a horrible spot making this build look a bit worse than it really is.[Wipe] Slothasor | 1:27 | Quickness CatalystPrythe2023-08-26 | Log: https://dps.report/3ZV0-20230810-215625_sloth(Outdated) Power Tempest Sword/Warhorn | 38,553 (~40,000 w/ allies) | Small hitboxPrythe2023-08-26 | Check the new version instead youtu.be/YbAmcYpfjm4
In case there is need to explain, w/ allies number comes from Static Charge from Air Overload that gets shared with allies.
This is not an optimized bench, I didn't try to optimize gear and for the loop I went with what gave me better numbers after a lot of pulls. With that said, those ugly interrupted air auto chains are intended since delaying Quantum Strike gave me much worse results.
Build Variations: Large hitbox (Only did 1 pull): 40,100 dps https://dps.report/nOza-20230826-222531_golem GoLE (instead of arcane blast, did 2 pulls only, this one is inflated because of Static Charge on the elementals): https://dps.report/holm-20230826-222244_golemThe Hybridosaurus [Aves] | Qadim | 3:58 | Daredevil PoVPrythe2023-04-25 | This wasn't a perfect run from a DD perspective but it was still good enough and I'm very happy on how far this project progressed until the last run. Check the reddit post (link below) for more information on the strats used on this kill!
Some of the mistakes on this run from my perspective include the placement of fire field from the magma elemental during main phase 1, which forced me to stop my burst to move and try not lose scholar / writs (too late) and a few awkward backward dodges missing their target.
We also introduced some huge changes on the last 2 hours which had a big effect on how DDs had to play out last main phase meaning that we had to improvise most of the ending part of this kill, resulting in almost dodging off (somehow salvaged by an unintentional wall jump back onto the platform) and starting the phase with an awkward amount of endurance.
Music: youtube.com/watch?v=MGR4U7W1dZU&ab_channel=BastilleVEVO[Hype] Dhuum | Raid League live event November 2022 | Scepter Condi WeaverPrythe2022-11-20 | Had some really unlucky mechanics lining up forcing me to stay away from dhuum for too long causing boon drops. But even on the worst possible scenario condi weaver and condi mech are the 2 strongest classes for a live event to deal with dhuum's random mechanics while keeping up solid dps.
Log: https://dps.report/WDMl-20221120-193901_dhuum[Hype] Deimos | Raid League live event November 2022 | Scepter Condi WeaverPrythe2022-11-20 | Decided to play condi weaver mostly for comfort, since it was one of the best choices for a Deimos condi comp because it barely gets affected by oil spawns as well as being able to pull slightly ahead of condi virtuoso on single target dps.
Log: https://dps.report/zHYr-20221120-192215_dei[Hype] Conjured Amalgamate 1m 41s | Raid League qualifiers November 2022 | Dps BladeswornPrythe2022-11-20 | https://dps.report/e2Yq-20221110-212251_caThe Hybridosaurus [Aves] | Cardinal Adina | 2:05 | Bladesworn PoVPrythe2022-11-15 | Had a pretty awful pull individually with multiple mess ups, but still managed to save most of it.
Similar kill without skipping 70% breakbar: youtu.be/DdTBUFEsgHc[Hype] Slothasor Raid League Live Event | Power Spellbreaker | 1m 53sPrythe2022-10-16 | log: https://dps.report/Vuo5-20221016-204438_sloth[Hype] Gorseval Raid League Live Event | AlacDps Tempest | 1m 54sPrythe2022-10-16 | log: https://dps.report/REyT-20221016-192223_gors
My brain stopped working after mordremoth, where I forgot how to play this class for Zhaitan and Soo-Won p2 after we made the call to skip the next set of shockwaves while not being ready for next phase, we always delay one extra set of shockwaves and this was the first time we called to go for the skip. (Precast Dragon Trigger facing AWAY from giants, not towards them)
Bladesworn is the strongest possible dps on this encounter, stronger than pMech and pSlb, it lacks ranged dps but instead gets much higher overall dps and insanely high burst to delete any miniboss (Giants, Obliterator, even Soo-Won's Heart). Since the start of our progression we went with extremely safe calls to stop dpsing for a long time before the end of most phases to wait for cooldowns / mechanics to happen. On an aggressive kill Bladesworn reaches MUCH higher dps (~50k per phase), especially if you skip some mechanics (primordus 2nd chomp, mordremoth shockwaves, etc).[Hype] Dhuum 4m 42s | Alac Share SpecterPrythe2022-06-24 | Log: https://dps.report/WIjN-20220617-214326_dhuum
Specters desynchonized their venoms to avoid them being overwritten, apparently we didn't desync enough and just like old FB Ashes the venoms get stolen towards whoever used them first if they land on same people :([Hype] Mursaat Overseer 0:55 | Aura Share Power CatalystPrythe2022-05-15 | We ran water traitline in all Catalysts to share auras and have permanent 10 stacks of Elemental Empowerment, allowing almost perfect uptime in Empowered Empowerment. The opener and the end of the rotation are optimized for the specific duration of this boss.
We open on fire to allow a better precast and allow us to cast 2 firestorms in a row. The ending is also modified to fit a full duration lightning storm and try to end in a grand finale with water modifiers.
https://dps.report/kxs1-20220513-215302_mo Log robbed me 1k dps :(
Alternate video with personal best try: youtube.com/watch?v=1x52a8Or4z4&ab_channel=Prythe[CMs] Xera | Raid League | RR RenegadePrythe2021-12-11 | https://dps.report/eiLz-20211119-231722_xeraGW2 [CMs] 5 man Wing 7 | 35:49 min | Celestial Alac Renegade / Boonless Condi RenegadePrythe2021-12-11 | This run was our first try at the full clear, so we had a lot of mistakes which we fixed later on, but sadly we did not manage to get another clean full run since we only had a few hours left with all 5 people available.