IMPRESS // Ashley GwinnellIn this devlog video, I go behind the scenes to the making of VAMP - a game made in a weekend for Ludum Dare 46. Where did I start? What order did I do things? What would have been done differently? Let's find out!
Background Music: Chad Crouch - Algorithms Chad Crouch - Elipsis Lee Rosevere - We Don't Know How It Ends Mastermind XS - Vampires Soularflair - 85. Cue - Dark Crazy Fast Psycho Metal
VAMP: Pixel art, prototype and polish - Ludum Dare 46IMPRESS // Ashley Gwinnell2020-05-08 | In this devlog video, I go behind the scenes to the making of VAMP - a game made in a weekend for Ludum Dare 46. Where did I start? What order did I do things? What would have been done differently? Let's find out!
Background Music: Chad Crouch - Algorithms Chad Crouch - Elipsis Lee Rosevere - We Don't Know How It Ends Mastermind XS - Vampires Soularflair - 85. Cue - Dark Crazy Fast Psycho Metal
All the Ludum Dare 46 games: ldjam.com/events/ludum-dare/46/gamesA NEW THING FOR INDIES — Steam Publishers Database! ✨👀IMPRESS // Ashley Gwinnell2024-07-31 | Steam Publishers Database is a side-project that is still very much in preview / beta stage. There are a few quirks, but as with all things it'll improve over time. What do you think so far?
There's Steam followers, reviews and news, Metacritic scores, and also an investors section! 💰
It's handy – and free – for every indie game dev seeking publishing and investment! See the link below for access:
https://impress.games/steam-indie-game-publishers
#gamedev #indiegamebusiness #gamingshorts #indiegames #indiedev #shorts #indiegamedevIndie Game Publishers: What Were Looking For in Your Indie Games // IMPACT! Indie Games 2024IMPRESS // Ashley Gwinnell2024-06-07 | Join James Parker as he grills key figures from games publishing — Simon Byron (Yogscast Games) and Paul Killduff-Taylor (Mode 7) — about what they are looking for, and how to make your game stand out when hunting for that elusive deal.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevTackling Indie Game TikTok: Not as scary as you think! (Natasha Evette) // IMPACT! 2024IMPRESS // Ashley Gwinnell2024-06-07 | Natasha Evette (Firefly Studios) shares her insights on getting started with TikTok for indie game developers, and the latest dos, don'ts, and best practices for increased TikTok algorithm visibility.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevMicro to Massive: Indie Game Marketing Considerations as you Scale (Haley Uyrus) // IMPACT! 2024IMPRESS // Ashley Gwinnell2024-06-06 | So your Steam page copy is pristine, your Discord’s all set up and you’ve got your community plan ready to roll, but what happens when your indie game succeeds beyond your wildest forecasts? Suddenly your marketing needs have transformed. While every journey is different, in this talk, Haley Uyrus (Former Epic/Mediatonic & Failbetter Games) will delve into practical considerations for marketing, brand and comms at scale –with her VESPA framework– so your plan can evolve too.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevPowerWash Simulator: Making the Most of Brand & IP Crossovers (Jess Green, FuturLab) // IMPACT! 2024IMPRESS // Ashley Gwinnell2024-06-06 | It’s no secret that PowerWash Simulator has collaborated with some huge IPs since launching in 2022, from Tomb Raider to Warhammer. FuturLab’s Associate Marketing Manager, Jess Green, shares insights and learnings from partnering with some of entertainment’s most beloved franchises.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevIndie Game Marketing Examples: Campaigns We Loved // IMPACT! Indie Games 2024IMPRESS // Ashley Gwinnell2024-06-05 | Abi Le Guilcher (Future Friends), Jack England (YRS TRULY) and Matt Brown (Vicarious PR) share a marketing campaign that they each love. Games include: Another Crab's Treasure, Content Warning and The Ouroborus King.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevMentoring + Inclusivity = Better Games, Better Games Biz (Anisa Sanusi, Limit Break) // IMPACT! 2024IMPRESS // Ashley Gwinnell2024-06-05 | Anisa Sanusi shares everything Limit Break Mentorship, and how increasing diversity in the gaming industry can lead to unique and innovative game ideas.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevWhy Everything You Know About Content Creators is (Probably) Wrong (Rich Keith) // IMPACT! 2024IMPRESS // Ashley Gwinnell2024-06-04 | Everything has shifted for creators, platforms and games discovery over the past 12 months but most indies are still using an out-of-date playbook and assumptions. In this talk, Rich Keith (Fourth Floor) delivers lessons from 12 years of working with creators and influencers, what has changed and what the future looks like.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevInsert Credits Here: Moving from VGTR TO VGEC (Stuart Isaac Burnside, BFI) // IMPACT! 2024IMPRESS // Ashley Gwinnell2024-06-04 | Stuart Burnside (BFI) shares the latest information on UK video games industry tax credits / expenditure relief.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevMarketing For Indies: How to talk about your game so that people will listen! // IMPACT! Indie GamesIMPRESS // Ashley Gwinnell2024-06-03 | Whether you’re a first timer or you’ve been round the block a few times, join Matt Brown (Vicarious PR) as he walks through some important concepts and helpful advice for game devs to remember as you work to reach players and develop an audience for your indie game.
IMPACT! Indie Games 2024: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevIMPACT! Indie Games 2024 – RecapIMPRESS // Ashley Gwinnell2024-05-30 | On 23rd May 2024, we hosted the first ever IMPACT! Indie Games micro-conference / festival at Strange Brew in Bristol, UK: https://impress.games/impact
We invited a dozen Bristol & South West made games to exhibit, we had a bespoke demo playtesting space, and we also had a day conference track with 9 expert speakers sharing their knowledge on specific impactful topics such as games marketing, business development, community management, and how to achieve sustainable games success. In the evening, we hosted Ground Shatter's 10th Anniversary Celebration – hurray!
A huge thank you to our sponsors: Yogscast Games Vicarious PR Reforged Studios Fourth Floor Creative Martian Lawyers Club Meteor Pixel Nuclear Candy Games
To be notified when the next IMPACT! event is happening, join 1,482 other folks on the games marketing & biz growth mailing list by registering for an IMPRESS account: https://impress.games/
#impactindies #indiegames #gamedevFind video game content creators on TikTok? Now in Coverage Bot!IMPRESS // Ashley Gwinnell2023-11-23 | Available now: https://impress.games/tiktok-monitoring-tool
I help indie game devs with their marketing and discoverability.
Here’s Coverage Bot, which helps monitor creators even when youre not tagged. Jump into Twitch streams as they’re live, engage influencers, boost your socials, and a bunch more! All part of DIY hype creation toolkit, impress.games.
Stay tuned for more shorts!
#indiegames #contentcreators #gamemarketing #indiegamedev #indiegamemarketing #indiegamesdev #shorts #marketingtips #marketingtips101 #marketing #marketingdigital #marketingstrategy #gamediscovery #discordbot #sociallistening #socialmonitoring #toolsofthetrade #marketingtools #coveragebot #pr #digitalmarketingLearnings From Content Creators – Joshua Brown | IMPRESS Mini Marketing Summit 2023 (4/4)IMPRESS // Ashley Gwinnell2023-08-16 | Joshua Brown (FuturLab) shares the lessons from collaborating with the PowerWash Simulator content creator community!
More talks from IMPRESS Mini Marketing Summit 2023: https://impress.games/mini-marketing-summit-2023?utm_source=impressyoutube
Sign up for free Steam marketing tools and guides: https://impress.games/register?utm_source=impressyoutube
IMPRESS is your indie games self-publishing toolkit — covering everything from press kits to creator campaigns, analytics and reports. IMPRESS provides the data, educational resources, and optimised workflows needed to launch your game and grow a successful, sustainable games business.
#gamedev #marketing #indiemarketing #steammarketing #gamedevelopment #powerwashsimulatorBurning Questions for Indie Game Marketing Pros | IMPRESS Mini Marketing Summit 2023 (3/4)IMPRESS // Ashley Gwinnell2023-08-10 | Thomas Reisenegger (Future Friends) Ruby Adams (Disobey), Lou Jones (YRS TRULY) and Lauren Moses (Neonhive) answer burning questions on indie game marketing.
More talks from IMPRESS Mini Marketing Summit 2023: https://impress.games/mini-marketing-summit-2023?utm_source=impressyoutube
Sign up for free Steam marketing tools and guides: https://impress.games/register?utm_source=impressyoutube
IMPRESS is your indie games self-publishing toolkit — covering everything from press kits to creator campaigns, analytics and reports. IMPRESS provides the data, educational resources, and optimised workflows needed to launch your game and grow a successful, sustainable games business.
#gamedev #marketing #indiemarketing #steammarketing #gamedevelopmentWorking with Indie Game Trailer Editors – Suzanne Wallace | IMPRESS Mini Marketing Summit 2023 (2/4)IMPRESS // Ashley Gwinnell2023-08-02 | Suzanne Wallace (IndieBard.co) shares everything to think about before hiring and working with a a trailer editor for your game.
More talks from IMPRESS Mini Marketing Summit 2023: https://impress.games/mini-marketing-summit-2023?utm_source=impressyoutube
Sign up for free Steam marketing tools and guides: https://impress.games/register?utm_source=impressyoutube
IMPRESS is your indie games self-publishing toolkit — covering everything from press kits to creator campaigns, analytics and reports. IMPRESS provides the data, educational resources, and optimised workflows needed to launch your game and grow a successful, sustainable games business.
#gamedev #marketing #steamalgorithm #steammarketing #gamedevelopmentSecrets of Steams Discovery Algorithm – Chris Zukowski | IMPRESS Mini Marketing Summit 2023 (1/4)IMPRESS // Ashley Gwinnell2023-07-26 | Chris Zukowski shines a light on the secrets of the Steam algorithm, and shares the new way of thinking about and acquiring Steam blessings – wishlists & followers!
** Next video coming on 2nd August! **
More talks from IMPRESS Mini Marketing Summit 2023: https://impress.games/mini-marketing-summit-2023?utm_source=impressyoutube
Sign up for IMPRESS's free Steam marketing tools and guides: https://impress.games/register?utm_source=impressyoutube
IMPRESS is your indie games self-publishing toolkit — covering everything from press kits to creator campaigns, analytics and reports. IMPRESS provides the data, educational resources, and optimised workflows needed to launch your game and grow a successful, sustainable games business.
Suzanne Wallace — IndieBard.co "Working with Indie Game Trailer Editors" Releasing 2ND AUGUST
Indie Game Marketing Agency Panel Releasing 9TH AUGUST
Joshua Brown — FuturLab "The Art of Collaboration — Learnings From Content Creators" Releasing 16TH AUGUST
Sign up for early release: https://impress.games/mini-marketing-summit-2023Twitch notifications for YOUR Indie Game?! (Coverage Bot – Setup Walkthrough)IMPRESS // Ashley Gwinnell2022-09-21 | Coverage Bot tells you when Twitch streamers play your game – in real time! https://impress.games/coverage-bot
Join the Discord Community: http://impress.games/discord
About Coverage Bot: Coverage Bot is a press & media monitoring tool – purpose-built for the games industry. It tracks game titles across the Web, YouTube and Twitch, and notifies the developer/publisher in Discord/Slack when new articles and videos are published, and when streamers go live.
Coverage Bot's advanced monitoring extends to Twitch livestreams, allowing community and brand managers to react in real-time to their content creator and streamer audiences, build connections with influencers, and to never (ever) miss their game's popular livestream events due to lack of social tags. All coverage and stream data is plugged into a single unified dashboard, removing the pain of reporting, and empowering community and social media teams to share wins, and prolong all campaign reach metrics.
Coverage Bot is part of the IMPRESS games publishing toolkit: https://impress.games/
About IMPRESS: IMPRESS is a new toolkit to help the independent games industry with all things in games promotion. With an ambitious roadmap ahead – expanding the utility of the existing Coverage Bot, and offering new tools, data, workflows and guidebook essentials – it aims to provide everything needed to grow a successful games business.
#gamedev #marketing #tools #indie #indiedev #gamedevelopment #twitch #mediamonitoring #indiegamemarketingIntroducing: Coverage Bot – Press & Media Monitoring for Video GamesIMPRESS // Ashley Gwinnell2022-06-29 | Coverage Bot tells you when Twitch streamers play your game – in real time! https://impress.games/coverage-bot
* 10%-off Launch discount with code `LAUNCH10` until 31st July 2022! *
Join the Discord Community: http://impress.games/discord
About Coverage Bot: Coverage Bot is a press & media monitoring tool – purpose-built for the games industry. It tracks game titles across the Web, YouTube and Twitch, and notifies the developer/publisher in Discord/Slack when new articles and videos are published, and when streamers go live.
Coverage Bot's advanced monitoring extends to Twitch livestreams, allowing community and brand managers to react in real-time to their content creator and streamer audiences, build connections with influencers, and to never (ever) miss their game's popular livestream events due to lack of social tags. All coverage and stream data is plugged into a single unified dashboard, removing the pain of reporting, and empowering community and social media teams to share wins, and prolong all campaign reach metrics.
Coverage Bot is part of the IMPRESS games publishing toolkit: https://impress.games/
About IMPRESS: IMPRESS is a new toolkit to help the independent games industry with all things in games promotion. With an ambitious roadmap ahead – expanding the utility of the existing Coverage Bot, and offering new tools, data, workflows and guidebook essentials – it aims to provide everything needed to grow a successful games business.
#gamedev #marketing #tools #indie #indiedev #gamedevelopment #twitch #mediamonitoring #indiegamemarketingGiving up game development after 10 years? Not quite…IMPRESS // Ashley Gwinnell2022-05-27 | IMPRESS – New video games marketing project: https://impress.games/
I've ran my tiny indie studio Force Of Habit for almost 10 years, but now I'm giving it up. This video discusses the reasons for doing so, from mental health problems to creative blockers, and leaves some nuggets of wisdom along the way.
Please leave your final comments for Force Of Habit games, down below.
Music: Wild Strawberry by Purrple Cat | purrplecat.com Music promoted on chosic.com/free-music/all Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) creativecommons.org/licenses/by-sa/3.0Solo Indie Game Developer Goals 2020/2021IMPRESS // Ashley Gwinnell2021-01-07 | Something a little bit different from me today - my first talking to camera video! Today I'll be talking through the indie game developer goals I set for 2020, how I'd planned on achieving them, and whether or not I was successful! I'll then set some similar goals for 2021.
What do you think about this? Do you like this style of video? Let me know in the comments! :) (Usual devlogs to resume in the next upload.)
#gamedev #indiegames #goalsMaking a Slime Enemy - Retro FPS Roguelike Devlog #3IMPRESS // Ashley Gwinnell2020-12-31 | Welcome back to my Retro FPS Roguelike / indie game devlog! In this episode, I'll be showing how I made the first enemy, and will talk through other nice bits and pieces on along the way. :)
#indiegame #devlog #fps #roguelike #c++How much MONEY did my Indie Game make? (Nintendo Switch, Steam and Mobile)IMPRESS // Ashley Gwinnell2020-12-10 | -- New games marketing project! https://impress.games/ Was my indie game release a success? Well... Let me show you how much money it made across Steam, Mobile, Humble and Nintendo Switch! I'll answer all questions in the comments!
Toast Time: Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now on an idyllic Monday morning, they've found it, tasted it...
Assume the role of TERRY (Toast-Ejecting Recoil & Reload System) - a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling – and 'lay the table' for your unexpected guests.
Launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.
#indiegame #gamedev #gamerevenue #toasttimeFinding My Feet - Retro FPS Roguelike #2IMPRESS // Ashley Gwinnell2020-08-25 | Welcome back to my indie game devlog! I'm making retro FPS fused with rogue-like elements! In this episode, I'll be finding my feet, and talking through some art design, dev productivity/production tools and 3d maths. What comes next, though? You decide!
#indiegame #devlog #fps #roguelike #c++All Things Game Feel talk - by Ashley Gwinnell / Force Of HabitIMPRESS // Ashley Gwinnell2020-06-10 | -- New games marketing/promo project! https://impress.games/ How can you make better, more impactful, more emotionally connective and resonant games? What's the difference between game feel, juice & polish? All secrets & tips revealed! Get started here with this 30 minute talk by Ashley Gwinnell a.k.a. Force Of Habit.
SLIDES: 00:02 - Intro 00:49 - About: Force Of Habit 01:59 - About: Showreel 03:01 - Topics / What we will cover 03:30 - What is Game Feel? 05:03 - Feedback Loop 05:56 - Input: Events 06:31 - Input: Controller Deadzones 07:04 - Movement & Motion: Micro-Acceleration 08:30 - Movement & Motion: Squash & Stretch 09:05 - Movement & Motion: Easing 12:07 - Movement & Motion: Periodic Functions 12:25 - Camera 13:26 - Camera: Shake 15:42 - Camera: Tips 16:41 - FX, Juice, Polish: Particles 19:31 - FX, Juice, Polish: Transitions 21:51 - FX, Juice, Polish: Text FX 24:26 - Miscellaneous Tips 26:38 - Recap 27:04 - Extra Reading / References 27:20 - Final Remark 27:41 - Thank you!
GAMES: * Various Games - Force Of Habit * Insane Joyriding in a Jet-Powered Bathtub through Hyperspace - Nik Sudan * The Legend of Zelda - Nintendo * Super Mario Bros. 2 - Nintendo * Ecco the Dolphin - Novotrade International / Sega * Halloween Forever - Poppy Works * Broforce - Free Lives * Unknown Title - Seized Pixels * Laser Disco Defenders - Out of Bounds Games * Coin Op Story - KaMiZoTo * Super Box Land Demake - Juliano Lima * VVVVVV - Terry Cavanagh * DOOM - id Software * Friendship Club - Force Of Habit & Clockwork Cuckoo * Final Fantasy 8 - Square Enix * TAWBS - DT Mark * Sinister - Joe Williamson * Frog Detective 2 - Grace Bruxner & Thomas Bowker * The Legend of Zelda: Breath of the Wild - Nintendo * A game about laundry and skeletons - Max Turnbull * Call of Duty: Black Ops - Activision * Dead Cells - Motion Twin * Candy Crush Saga - King * Daytona USA - SEGA * Sonic the Hedgehog - SEGA * Billie Bust Up! - Blueprint Digital Media
FURTHER READING/VIEWING: * Steve Swink - Game Feel: The Secret Ingredient * Steve Swink - Principles of Virtual Sensation * Lars Doucet - Wash your games windows * Jan Willem Nijman - The Art of Screenshake * Nicolae Berbece - Game Feel: Why Your Death Animation Sucks * Martin Jonasson & Petri Purho - Juice it or lose it
Whew! What do you think? Let me know in the comments. :)Game Engine - Retro FPS Roguelike Devlog #1IMPRESS // Ashley Gwinnell2020-05-27 | -- New games marketing project! https://impress.games/ Welcome to my new indie game devlog: a radical retro rogue-like first-person shooter! This episode introduces the game idea and details aspects of the base C/C++ game engine, OpenGL graphics / deferred lighting, Post-processing and Tools development.
Background Music by Monomoon: (from Toast Time demo circa September 2012)How I procedurally generated puzzles in makeninesIMPRESS // Ashley Gwinnell2019-11-11 | In this video, I go behind the scenes to the daily puzzle generation of 'makenines'. i.e. how are the puzzles generated. What are the parameters? What is the logic process? What issues are there with it? How could it be improved? Let's find out!
Background Music by Monomoon: (as featured in makenines!)How I juiced and polished my mobile game makeninesIMPRESS // Ashley Gwinnell2019-11-04 | In this video, I go behind the scenes to look at all of the juice, polish, and flair of 'makenines' - an ambient logic-puzzle game, completely free on mobile. What makes this game 'aesthetically beautiful' and 'incredible in its sound and visual design'? Let's break it down!
Background Music by Monomoon: (as featured in makenines!)Visual design evolution in makeninesIMPRESS // Ashley Gwinnell2019-10-23 | In this video, I go behind the scenes to the visual design of 'makenines' - an ambient logic-puzzle game, completely free on mobile. Where did the visual design start? What was it trying to communicate? What issues did it face, and how were they overcome? Let's find out!
Background Music by Monomoon: (as featured in makenines!)Invasion: Making a game in a weekend! (Ludum Dare 45 & Fuse Jam)IMPRESS // Ashley Gwinnell2019-10-18 | In this (first ever) devlog video, I go behind the scenes to the making of Invasion - a game made in a weekend for Ludum Dare 45 and Fuse Jam 3. How did the idea come about? What problems did the game design face, and how were they overcome? What would have been done differently? Let's find out!
All the Fuse Jam games: itch.io/jam/fuse-jam-3Neon Caves - Nintendo Switch - TrailerIMPRESS // Ashley Gwinnell2019-03-13 | Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.
Features: * Endless arcade-action gameplay. How long can you survive? * 9 unique enemy types: including historically accurate giant crustaceans! * 4 awesome power-ups: rapid fire, bombs, invincibility and ghost ship! * 28 hard-as-nails achievements. * Nintendo Switch-exclusive leaderboards.Deep Heat - Release Trailer (Armor Games)IMPRESS // Ashley Gwinnell2019-01-15 | Ten floors of mayhem!
Don your flamethrower, your CO2 canisters, your dancing shoes - fire & flounce your way through the deepest, darkest, hottest, hungriest underground bunker in history.
FEATURES: * 10 floors of mayhem - with 6 unique enemy types. * 15 upgrades - including sprinkers, big sacks, hot feet and night vision. * Money, money, money!
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now on an idyllic Monday morning, they've found it, tasted it...
Assume the role of TERRY (Toast-Ejecting Recoil & Reload System) - a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling – and 'lay the table' for your unexpected guests.
Launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.
Feast your eyes on this hot plate of features: * 54 action-packed single player missions - each served warm with it's own choreographed soundtrack. * 16 exciting bread-based weapon upgrades - from crumpets to baguettes you'll never go hungry. * Multiplayer Smash Up Mode - garnished with all-configurable gameplay mix-ups. * Loads of colourful pixel art hats and customisations - glazed to perfection, from pirate to pharaoh. * Addictive and original gameplay - topped with intrigue and zealous delight. * Iron man survival mode and bonus coffee time mode - the icing on the figurative cake.
• "Refreshingly entertaining bread and breakfast-based fun.” - The Guardian • "Breakfast-themed digital madness." 5 / 5 - Big Red Barrel • "Toast Time is for you." 5 / 5 - TouchArcadeToast Time: Smash Up! - Announcement TrailerIMPRESS // Ashley Gwinnell2018-11-09 | Available now on Nintendo Switch eShop! nintendo.com/games/detail/toast-time-smash-up-switch
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now on an idyllic Monday morning, they've found it, tasted it...
Assume the role of TERRY (Toast-Ejecting Recoil & Reload System) - a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling – and 'lay the table' for your unexpected guests.
Launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.
Feast your eyes on this hot plate of features: * 54 action-packed single player missions - each served warm with it's own choreographed soundtrack. * 16 exciting bread-based weapon upgrades - from crumpets to baguettes you'll never go hungry. * Multiplayer Smash Up Mode - garnished with all-configurable gameplay mix-ups. * Loads of colourful pixel art hats and customisations - glazed to perfection, from pirate to pharaoh. * Addictive and original gameplay - topped with intrigue and zealous delight. * Iron man survival mode and bonus coffee time mode - the icing on the figurative cake.
• "Refreshingly entertaining bread and breakfast-based fun.” - The Guardian • "Breakfast-themed digital madness." 5 / 5 - Big Red Barrel • "Toast Time is for you." 5 / 5 - TouchArcadeCarl Hates Christmas - Ludum Dare 40IMPRESS // Ashley Gwinnell2017-12-04 | The more you have, the worse it is (for everyone else)
* You are Carl. * Carl hates Christmas! * Steal all twelve presents from flat-earth Santa. Make the world a better place.
It requires careful thought and is solved using process of elimination similar to world-renowned puzzle game Sudoku. Think you're good with numbers? Think you're great at solving puzzles? Put your brain-skills to the test!
Out now on Android & iOS! Released on September 9th 2016. (09/09/2+0+1+6).Mr. Bit: Vacuuming ExtraordinaireIMPRESS // Ashley Gwinnell2016-02-01 | Mr. Bit is a vacuum cleaner that LOVES to clean. Fortunately he lives with a hoarder and so has to clean in daily ritual. CLEAN UP THE HOUSE!
Made during Global Game Jam 2016.Friendship Club - Steam Early Access - OUT NOW!IMPRESS // Ashley Gwinnell2015-03-24 | Friendship Club is a bullet-hell party game for PC, Mac & Linux.
Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy!
Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!
Features:
• 2 - 4 Player Local Multiplayer: Get your friends together in the same room for the ultimate showdown!
• A Multitude of Game Modes: Classic, Headbutt, Standoff, Bullet Hell, Turbo Bullets, Assassins, Trick Shot and more to come! In addition, create your very own game modes using the in game dream creator (under-development).
• Procedural Level Generation: Each environment has its own set of procedural content rules, as well as its own gameplay elements built into it. With more extreme examples to come, there will be chances to destroy your friends in a host of different locations.
• Adjustable Game Speed: Play super slow-mo, HYPER_SPEED, and everything in between. Do you want to play it slow and strategic or have a blind-panic twitch-fest?!
• Transparent Development: Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback.
Strategically smash and avoid panels of glass in risk/reward gameplay. Test your reflexes against intense - yet deliciously simple - minimalist action. Top-notch glass-shattering effects combined with a retro-style and chiptune soundtrack will keep you coming back for more. Just one more go...
FEATURES: * Increasingly challenging gameplay with 10 types of glass panels to smash through! * Two unlockable game modes. * Achievements and online leaderboards. * An emphatic custom-composed chiptune soundtrack. * A deep, honest and truly meaningful ending... probably.
REVIEWS: * "Super colorful, super fun game!" - Jupiter HadleyToast Time - Steam Release TrailerIMPRESS // Ashley Gwinnell2014-08-27 | Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now they've found it, tasted it, on an idyllic Monday morning.
Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling.
Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.
Developer Website: http://forceofhab.it/Toast Time - Steam Announcement TrailerIMPRESS // Ashley Gwinnell2014-08-19 | Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour. COMING TO STEAM ON AUGUST 27TH: http://store.steampowered.com/app/316660
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now they've found it, tasted it, on an idyllic Monday morning.
Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling.
Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.
Developer Website: http://forceofhab.it/Neon Caves - Release TrailerIMPRESS // Ashley Gwinnell2014-08-14 | Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.
OUT NOW ON OUYA: ouya.tv/game/Neon-CavesFriendship Club - The Wonky Wagon Release TrailerIMPRESS // Ashley Gwinnell2014-07-25 | Saddle up, varmint! Friendship Club's first major feature update is available now! Get bar brawlin’ in a totally destructible new arena “The Wonky Wagon”, rootin’-tootin’ in an updated “Quick Draw” Standoff mode, or simply bear witness to all of the commotion from afar. Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=254848856
Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...
TIMMY BIBBLE'S FRIENDSHIP CLUB!
Friendship Club is a local-multiplayer bullet-hell arena shooter for PC and Mac.
Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!
Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy!
Features: * 2 - 4 Player Local Multiplayer. Get your friends together in the same room for the ultimate showdown!
* 6 Game Modes. Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
* Procedural Level Generation. Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently one environment). No match is ever the same! more to come!)
* Adjustable Game Speed. Play super slow-mo, HYPER_SPEED, and everything in between.
* Transparent Development. Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!
Accolades & Quotes: * "People's Choice Indie Award!" - GEEK 2014 * "Best Game!" - TIGA Game Hack 2013 * "You'll be having plenty of fun for ages, just ask my sister!" - indieretronews.com * "What's here right now is pretty darn good." - IND13.com * "Be prepared to lose a few friends when you trump them for the fifth round running before they can even move. Friendship Club is another 'I want it' game." - lordmatt.co.ukFriendship Club - Steam Greenlight & Beta TrailerIMPRESS // Ashley Gwinnell2014-05-02 | Vote on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=254848856
Monsters! Mayhem! Imaginary friends do nightly battle for the favour of their creator! Who will endure? What will be left of them? Come with us as we venture into the mind of young Timmy Bibble in...
TIMMY BIBBLE'S FRIENDSHIP CLUB!
Friendship Club is a local-multiplayer bullet-hell arena shooter for PC and Mac.
Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!
Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy!
Features: * 2 - 4 Player Local Multiplayer. Get your friends together in the same room for the ultimate showdown!
* 6 Game Modes. Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
* Procedural Level Generation. Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently one environment). No match is ever the same! more to come!)
* Adjustable Game Speed. Play super slow-mo, HYPER_SPEED, and everything in between.
* Transparent Development. Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!
Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour.
An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now they've found it, tasted it, on an idyllic Monday morning.
Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling.
Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time -- you are Monday morning's final hope. Have your toast and eat it.
Featuring: - 45 action-packed missions. - 16 exciting bread-based weapons. - Iron man survival mode. - Bonus COFFEE TIME mode. - Loads of colourful hats and customisations. - Addictive and original gameplay specifically designed for touch. - Achievements and online high-scores. - Super-slick audio and calibrated soundtrack.