Uploaded December 2015 | Updated September 2026, 2 weeks ago
The Legend of Zelda: Ocarina of Time ~ Tool-Assisted Speedrun.
This method of ledge clipping was found by Skater.
It saves here to damage yourself down to 1/2 hearts for the cutscene skip and saves a lot of time, when done corretly.
This method would be used in a MST(Medalion, Stones and Trials) run, but i assume TAS would do Dodongo's Cavern in 1 trip so you eventually don't have bombs here.
You've to get ISG for this ledge clip it's kinda precise where you have to stand for getting this cutscene skip to work.
While you standing really really close to the cutscene you backwalk of the bridge, ISG keeps you from falling of(Not needed for that)
and then you press B to use your sword, you will lose ISG because of that action, and Link tries to grab the ledge here you will fall of out of bounds that's the reason why we need ISG, without ISG it won't work and the game loads Link on the bridge like it's supposed to do.
Zelda Ocarina of Time ~ Tool-Assisted Speedrun
Player: Haru
Version: Japanese 1.0
Rerecords: 2,2k
The Legend of Zelda: Ocarina of Time ~ Tool-Assisted Speedrun.
This method of ledge clipping was found by Skater.
It saves here to damage yourself down to 1/2 hearts for the cutscene skip and saves a lot of time, when done corretly.
This method would be used in a MST(Medalion, Stones and Trials) run, but i assume TAS would do Dodongo's Cavern in 1 trip so you eventually don't have bombs here.
You've to get ISG for this ledge clip it's kinda precise where you have to stand for getting this cutscene skip to work.
While you standing really really close to the cutscene you backwalk of the bridge, ISG keeps you from falling of(Not needed for that)
and then you press B to use your sword, you will lose ISG because of that action, and Link tries to grab the ledge here you will fall of out of bounds that's the reason why we need ISG, without ISG it won't work and the game loads Link on the bridge like it's supposed to do.
Zelda Ocarina of Time ~ Tool-Assisted Speedrun
Player: Haru
Version: Japanese 1.0
Rerecords: 2,2k


![SA2B (TAS): Final Chase [Speedrun] ~ 1:5950 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Requested By many, many guys!! =O
Thanks to son1cgu1tar for letting me know how the first jump of the rail works.
His Channel: http://www.youtube.com/user/son1cgu1tar
Yeah after long time i have now made this stage! Im not good at this stage, and i dont like to play it! But i liked only to see Speedrun from Final Chase, But try to enjoy if you can.
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Real Time World Record: son1cgu1tar (2:0879) SA2B (TAS): Final Chase [Speedrun] ~ 1:5950 【WR】](https://i.ytimg.com/vi/rTpWwxwBkxs/mqdefault.jpg)
![SSB64 ~ Pikachu on DKs Stage [BtP] ~ 1377 (TAS)
Super Smash Bros ~ Tool-Assisted Speedrun.
I always had this idea in my mind, and since DK on DKs Stage is so slow i changed quick the charakter to finish this stage way faster.
Used MHS to change the value of the charakter from DK to Pikachu.
Enjoy.
Super Smash Bros. ~ Tool-Assisted Speedrun
Player: Haru
Version: American NTSC-U
Rerecords: 1,4k SSB64 ~ Pikachu on DKs Stage [BtP] ~ 1377 (TAS)](https://i.ytimg.com/vi/s6Dw5bt7m1s/mqdefault.jpg)
![SSB64 PAL ~ Luigi [BtT] ~ 1040 (TAS)
Super Smash Bros 64 ~ Tool-Assisted Speedrun.
I am glad that the PAL version can get the exact time as the American version. The last Up B for T9 and T10 is limited by the moving block i really tried different bonkheads, fast falls or delaying the Up B but the best was always 1040. When i did the Up B one frame faster Luigi barely cant get past the moving block, it even seems like Luigi is clipping back to the right :D
Player: Haru
Version: PAL Europe
Rerecords: 4k SSB64 PAL ~ Luigi [BtT] ~ 1040 (TAS)](https://i.ytimg.com/vi/sHEUcv_BwyU/mqdefault.jpg)
![SA2B (TAS): Metal Harbor [Mission 2] ~ 2697 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Yeaah! Normal Route for the win.
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords. unknown
Previous TAS Record: by me! (2762)
Real Time Speedrun: brianpso (2979) SA2B (TAS): Metal Harbor [Mission 2] ~ 2697 【WR】](https://i.ytimg.com/vi/t-GovuSZGRw/mqdefault.jpg)
![SSBM (TAS): Links Adventure [Event 18] ~ 921【WR】
Super Smash Bros. Melee ~ Tool-Assisted Speedrun.
Event 18 - Links Adventure
Barely beat the RTA Record lmao. Only 2 Frames.
RTA Record is 925 by Samplay
https://www.youtube.com/watch?v=4cScWmmKe0c
Hope you enjoy this video. :) SSBM (TAS): Links Adventure [Event 18] ~ 921【WR】](https://i.ytimg.com/vi/t9Vr8sqzjTU/mqdefault.jpg)

![Super Mario 64 ~ Inside The Ancient Pyramid 1823 (Unoptimized TAS) [BLJLess]
Super Mario 64 ~ Tool-Assisted Speedrun
This TAS is over 4 seconds faster than Erus BLJless TAS.
This video is only supposed to show the way into the pyramide
Maybe this is just useful for 70 Stars, i dont know if this can be faster than the BLJ strat, this need be tested.
Erus BLJLess Run.
http://www.youtube.com/watch?v=1PElV8MgZkw&feature=channel_video_title
Super Mario 64
Player: Haru
Version: American
Rerecords: unknown Super Mario 64 ~ Inside The Ancient Pyramid 1823 (Unoptimized TAS) [BLJLess]](https://i.ytimg.com/vi/tR4Qk3dYPNQ/mqdefault.jpg)
![SA2B (TAS) Security Hall [Speedrun] ~ 532 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: Unknown
Normal WR: son1cgu1tar (572) SA2B (TAS) Security Hall [Speedrun] ~ 532 【WR】](https://i.ytimg.com/vi/tcmtBzD2fMo/mqdefault.jpg)
