Uploaded December 2023 | Updated September 2026, 3 weeks ago
In this one, we're looking at two ways to spend magic in Spell town, starting with the decision to exit the Sage of New Kasuto's through the door on foot, or through the gable as a fairy. I've gone to an extreme for optimization. The menus, talk boxes, turnarounds... almost everything is done optimally or one frame off. All the footage was made on console, and spliced together. The practice ROM is used anywhere it can display an accurate 'room time' for the previous room. Barring any errors assembling the video, each side is equally imperfect.
In practice, the hardest thing for a human to do in this video is change spells so quickly. It's possible to move the cursor every other frame, but in reality I lose about 5 frames per click. I spliced out wasted frames to make the spell menus perfect. To make it a "human theory TAS" I would have had to arbitrarily decide how imperfect a person should be. I didn't want to do that.
The hardest thing to pull off that I did was optimally refilling magic. That meant talking to her on the first frame where I was in range, closing the talk box ASAP, running at the opening door with up+right so I got in at the rightmost frame as early as possible, then closing the talkbox perfectly again.
Another absurd risk in context to an All Keys run is holding up+right exiting the Spell basement chimney. If Fairy is cast on the first frame, we will get the fastest exit; if we are one frame late, we'll re-enter the chimney. I don't want to say you shouldn't try to do this. I will say that once I knew what I needed to do, it took several tries from a save state to pull it off. It'll be up to someone else to find the fastest safe practice to exit the gable.
One well-known save I didn't use was to cast Fairy as soon as entering the rooms where it would be used to skip Link hoisting the items for 112 frames. It could have saved a few frames, but it would have made the video take even longer to make and isn't particularly instructive. If I wanted to make the video faster and lose teaching moments, I would have started by getting a red jar from Tektites.
Music
Lawn Mower (NES homebrew) - title
Sword of Vermillion - Village A
Persona - Maya's Theme
Bone Thugs n Harmony - The Crossroads
In this one, we're looking at two ways to spend magic in Spell town, starting with the decision to exit the Sage of New Kasuto's through the door on foot, or through the gable as a fairy. I've gone to an extreme for optimization. The menus, talk boxes, turnarounds... almost everything is done optimally or one frame off. All the footage was made on console, and spliced together. The practice ROM is used anywhere it can display an accurate 'room time' for the previous room. Barring any errors assembling the video, each side is equally imperfect.
In practice, the hardest thing for a human to do in this video is change spells so quickly. It's possible to move the cursor every other frame, but in reality I lose about 5 frames per click. I spliced out wasted frames to make the spell menus perfect. To make it a "human theory TAS" I would have had to arbitrarily decide how imperfect a person should be. I didn't want to do that.
The hardest thing to pull off that I did was optimally refilling magic. That meant talking to her on the first frame where I was in range, closing the talk box ASAP, running at the opening door with up+right so I got in at the rightmost frame as early as possible, then closing the talkbox perfectly again.
Another absurd risk in context to an All Keys run is holding up+right exiting the Spell basement chimney. If Fairy is cast on the first frame, we will get the fastest exit; if we are one frame late, we'll re-enter the chimney. I don't want to say you shouldn't try to do this. I will say that once I knew what I needed to do, it took several tries from a save state to pull it off. It'll be up to someone else to find the fastest safe practice to exit the gable.
One well-known save I didn't use was to cast Fairy as soon as entering the rooms where it would be used to skip Link hoisting the items for 112 frames. It could have saved a few frames, but it would have made the video take even longer to make and isn't particularly instructive. If I wanted to make the video faster and lose teaching moments, I would have started by getting a red jar from Tektites.
Music
Lawn Mower (NES homebrew) - title
Sword of Vermillion - Village A
Persona - Maya's Theme
Bone Thugs n Harmony - The Crossroads





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31:20.65
Rules quoted from Twin Galaxies:
Factory Default [1 Life Only! No saves allowed!]
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