Uploaded April 2021 | Updated September 2026, 14 hours ago
One of the most daunting aspects in this already brutal speedrun is starting on the frame that drops an item you need for the run. This video demonstrates practical input combinations that negate the need for frame-perfect timing.
Input Buffer: Holding a button before an action with that button can be taken within the game, causing the action to occur on the first possible frame if the button is still held by that point.
Edit: Works on Console!! All methods can be seen tested with a SNES on this video on Plywood's channel: youtu.be/GFFj76zJhkU
For the TAS footage i used the Faust core on Bizhawk.
One of the most daunting aspects in this already brutal speedrun is starting on the frame that drops an item you need for the run. This video demonstrates practical input combinations that negate the need for frame-perfect timing.
Input Buffer: Holding a button before an action with that button can be taken within the game, causing the action to occur on the first possible frame if the button is still held by that point.
Edit: Works on Console!! All methods can be seen tested with a SNES on this video on Plywood's channel: youtu.be/GFFj76zJhkU
For the TAS footage i used the Faust core on Bizhawk.










