Uploaded February 2024 | Updated September 2026, 2 weeks ago
Note: I think there is a small bit of narrative cut out of the video where I am talking about storing sprite variables from the working area back into the individual sprite variables, but what I'm talking about was that I was passing into that method the locations to copy to and from in registers.
I changed this by storing the registers in memory locations when copying from the sprite into the working area and then pulling these values back when copying back and this fixed my issue.
Note: I think there is a small bit of narrative cut out of the video where I am talking about storing sprite variables from the working area back into the individual sprite variables, but what I'm talking about was that I was passing into that method the locations to copy to and from in registers.
I changed this by storing the registers in memory locations when copying from the sprite into the working area and then pulling these values back when copying back and this fixed my issue.








