Uploaded February 2026 | Updated September 2026, 3 weeks ago
#geometrydash #gdupdate #extremedemon #impossible #top1
Evil 2.1 demon originally meant to "only" be harder than Slaughterhouse when that was considered a top 1. This level may be harder than anything currently verified and is open for any verification. WR is 4%
ID: 89141708
Song: youtu.be/lKEqU2itOiw
(Probably on Jukebox if you have Geode)
Update:
-Black orb added to 23% (RobTop didn't do a good enough job at keeping in legacy bugs so I made an evil timing here as rebellion. That'll show him!)
-First pair of saws at 66% moved down 3 small steps
-Trigger timing for the face changed slightly at 88%-89%
-Added background deco from 90%-95%
Other information:
MegaHack macros seem to not understand double clicks anymore so
I had to manually help the macro at the 37% green orb, the 38% green orb, and the last two dash orbs at 56%. Oddly enough 61% is not affected, but these timings did affect the saws at 66% which is cause for the small change there.
#geometrydash #gdupdate #extremedemon #impossible #top1
Evil 2.1 demon originally meant to "only" be harder than Slaughterhouse when that was considered a top 1. This level may be harder than anything currently verified and is open for any verification. WR is 4%
ID: 89141708
Song: youtu.be/lKEqU2itOiw
(Probably on Jukebox if you have Geode)
Update:
-Black orb added to 23% (RobTop didn't do a good enough job at keeping in legacy bugs so I made an evil timing here as rebellion. That'll show him!)
-First pair of saws at 66% moved down 3 small steps
-Trigger timing for the face changed slightly at 88%-89%
-Added background deco from 90%-95%
Other information:
MegaHack macros seem to not understand double clicks anymore so
I had to manually help the macro at the 37% green orb, the 38% green orb, and the last two dash orbs at 56%. Oddly enough 61% is not affected, but these timings did affect the saws at 66% which is cause for the small change there.










