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NintendoComplete | Ys IV: The Dawn of Ys (PC Engine CD) Playthrough [English] @NintendoComplete | Uploaded 2 months ago | Updated 1 hour ago
A playthrough of Hudson Soft's 1993 action-RPG for the PC Engine CD, Ys IV: The Dawn of Ys.

Since the game was only released in Japanese, I played the game with a fan translation patch applied. You can find the patch at romhacking.net/translations/1752

Tonkin House might have been the first to market with their version of Ys IV for the Super Famicom (youtu.be/q7-3NVjT2EU), but in the waning days of the PC Engine's popularity, Hudson's Ys IV served up the ultimate example of how good things come to those who wait.

Both versions of the game were based on the same premise of Adol, having recently saved Esteria, heading off to the land of Celceta for a brand new adventure. Both make use of the game mechanics that were established in Ys I & II (youtu.be/KrH2uvC-zog), and their soundtracks feature many of the same songs.

But for all the things they have in common, they're very different games. Like the PC Engine ports of Ys I-III, The Dawn of Ys was developed by Alfa System, and it carries all the usual hallmarks of their work. The gameplay is well balanced, the controls are sharp, the game's pacing is spot on, and the presentation is one of the best ever seen on the system. The Dawn of Ys is, in short, utterly superb.

The story veers a bit from what Falcom intended, hence the game's being struck from the series' canon and being replaced by Mask of the Sun (until Memories of Celceta came around, at least), but it's well written and stays true to the spirit of Books I & II.

Adol has finally learned how to move diagonally, the action has been sped up without sacrificing the precision of the controls, and the flow of the dungeon designs is more organic and varied than ever before.

The graphics are top notch for their time. There's an incredible amount of variety and detail seen in the environments, the animated cutscenes come closer to FMV-quality than I've seen from any other game on hardware of this spec, and the art style is - at the risk of sounding like an effusive fan boy - absolutely beautiful. In my opinion, the dialogue portraits and the cutscene visuals are more attractive than even the big budget anime designs from the early 90s.

The same can be said for the audio. It lacks the aggressive synth rock edge of Ys III's
(youtu.be/f-ZEdTDWslQ) CD soundtrack, but Ryo Yonemitsu's jazz-infused remixes for Ys IV still go hard and are as catchy as ever.

The fan-made English patch also deserves special mention. The quality of the translation and of the voice acting is on par with Ys I & II's. If Hudson had released The Dawn of Ys in the west, it's hard to imagine that they would've done any better a job than what was done here.

Ys IV: The Dawn of Ys was, in my opinion, the perfect bookend for the series' first major arc, and one of the best games ever released under the Hudson banner. Falcom was lucky to have talent like this in their corner.
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No cheats were used during the recording of this video.

NintendoComplete (http://www.nintendocomplete.com) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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Ys IV: The Dawn of Ys (PC Engine CD) Playthrough [English] @NintendoComplete

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