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NintendoComplete | Ys (Famicom) Playthrough [English] @NintendoComplete | Uploaded 3 months ago | Updated 15 hours ago
A playthrough of Victor Musical Industries' 1988 action-RPG for the Nintendo Famicom, Ys (イース).

This video was recorded with a copy of the game that had an English fan translation patch applied. You can find the patch at romhacking.net/translations/238

Though Ys 1 for the Master System (youtu.be/WGy5fs7beds) was the only Ys game to hit third generation consoles in the west, Japan saw the first three games in the series brought to the Nintendo Famicom. All three were developed by Advance Communication Company, best known as the creators of Dr. Jekyll and Mr. Hyde (youtu.be/zI3HOD4lRzQ), and were published by Victor between 1988 and 1991. The Famicom's Ys 1 landed on Japanese store shelves five weeks ahead of Sega's version, making it the first version of the game to be released on a dedicated game console.

Most of the main characters and plot beats remain faithful to the original, but unlike every other port of Ys 1 to be released in the 80s, this one makes several significant changes to the core game:

-The layouts of the overworld, town, and dungeon maps have been completely redesigned.

-A couple of new story events have been added. To clear a path to the mines, a flute that you obtain from a spirit has to be played to dry up a lake, and there's a new door puzzle that has to be solved in Minea.

-There are two new bosses introduced in Darm Tower, and the final battle with Dark Fact takes place in a new location.

-Adol can only move in half-tile increments, and this simplification removes much of the strategy and challenge from the bump combat system.

-Many of the songs have been replaced with new tracks created exclusively for the Famicom port.

These changes all make Famicom Ys feel very different from its computer and Master System counterparts. The Famicom version's smooth screen scrolling is welcome and the controls are a natural fit for the gamepad, but the most substantive changes throw off the balance of the difficulty level and feel like unnecessary intrusions on Falcom's original game design, and navigation is now often frustrating thanks to the way Adol has to be right near the edge of the screen to make the playfield scroll.

Overall, it's not a bad effort, but it might leave a sour taste in the mouth of anyone who first experienced the game on another platform. The TurboGrafx-CD version (youtu.be/KrH2uvC-zog) certainly spoiled me.
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No cheats were used during the recording of this video.

NintendoComplete (http://www.nintendocomplete.com) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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