@Shadow64
  @Shadow64
Shadow64 | Yoshi Star 1 | Advanced w/ Input Display (1:14.68) @Shadow64 | Uploaded 4 months ago | Updated 15 hours ago
0:00 - Intro cutscenes do not affect this star for practice.
0:23 - You can hold A for this bounce to make it easier but it can potentially make your angle dodgy for the next long jump onto the Magikoopa.
0:27 - Centring the camera in this direction makes it easier to get Yoshi's facing angle right when sideflipping.
0:37 - Slowing down a bit as you flutter through the Comet Medal can make it easier to line yourself up with the berry. You may need to land first if your facing-angle is off.
0:38 - The timing for the B-press is very lenient as long as you do it within around a second before landing on the berry. Make sure you're holding Up/Up-Left right before the bounce to avoid stunting Yoshi's momentum.
0:44 - You *may* need to adjust your control stick angle slightly towards the left here if your facing angle is too far towards the target planet, or Yoshi can lose speed.
0:46 - Dismount around a second after Yoshi begins to rotate anti-clockwise.
0:57 - Yoshi's egg can be broken with a weak-air spin without losing any time by shaking the wii remote again right before you land next to the egg. (See input visualiser for specific timing)
0:59 - Running towards the flower grapple and jumping to avoid the coin is faster than doing a backwards flutter as it conserves running speed when you land on the dwarf planet.
1:19 - Be careful not to flutter too far left, otherwise the Piranha Plant will bite Yoshi during the grapple swing.
1:22 - These spins are better to time with a short delay between the two, in order to prevent yoshi getting a spin bonk and losing a small amount of time.

Galaxy Speedrunning Website: lumapedia.net
SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe
SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv
Input Display: youtu.be/htsWTEx6wjM
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Yoshi Star 1 | Advanced w/ Input Display (1:14.68) @Shadow64

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