Year 11 - Creating Mjolnir in Blender - Part 9 - Basic Lighting @luke_rs
Year 11 - Creating Mjolnir in Blender - Part 9 - Basic Lighting  @luke_rs
Uploaded May 2020 | Updated September 2026, 3 weeks ago
Set up some basic lighting. We've been using the EEVEE renderer and aren't too concerned about photorealism for this model, as it is meant to be suitable for a game or background object. But we can still play around with lighting settings and the EEVEE rendering settings.

Also, if you were in Year 10 last year, bonus - we don't need to leave our computers rendering over the weekened to see our models with some decent lighting on it!
Year 11 - Creating Mjolnir in Blender - Part 9 - Basic LightingLevel 1 Adventure Lib Q&A Session 21/04GODOT 3D Top Down Shooter #6 - Moving through RoomsTop Down Survivors Part 1 - Player MovementGDevelop 5 Beginner #6 Simple Enemy AIThe Fastest Godot Shootem Up Tutorial - #4 EnemyLevel 2 Q&A AssessmentGodot Cyclops Level EditorGDevelop 5 Beginner #8 Simple TimerGODOT Top Down Shooter #24 : EXTRAS - Bug Hunting! (Fixing some common errors)GDevelop 5 Beginner #3 : Events & ActionsLevel 3 Environmental Design Discussion & Examples
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Year 11 - Creating Mjolnir in Blender - Part 9 - Basic Lighting

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