Keep up with our livestream schedule here: store.speedtree.com/speedtree-livestreamTalkin Trees with Adrien Paguet-BrunellaSpeedTree2022-06-16 | In May 2021, we spoke to Environment Artist Adrien Paguet-Brunella about his work on Assassin's Creed Valhalla. Listen along or skip to the segments you're interested in using the time stamps below. Find links to all the artists and talks mentioned on our blog:
0:00 - Intro 1:26 - How did you end up at Ubisoft? 3:16 - Version of SpeedTree started in & used on AC 4:37 - The challenge of vegetation in AC Valhalla & Art Direction 7:45 - Solving the artistic purpose behind environment design 9:38 - Researching vegetation & narrowing down selection 11:40 - A historical perspective on landscapes 13:09 - Adrien's mantra & technical considerations in editing process 16:45 - GDC talk teaser & talks that inspire us 17:28 - The recipe for trees in AC Valhalla; balancing realism and stylization 22:25 - Students: show your work. 25:27 - Silhouettes & the need for boring trees 28:41 - Lighting + normals in canopies & forests 31:28 - Interactive constraints in AC's "matrix" 33:13 - Mid-production introduction of collectible berries & mushrooms 34:12 - Modeling process in AC Valhalla 36:42 - Looking for LODs & Collision in portfolios 37:58 - Deresolution process & LOD tips 39:40 - Photogrammetry: what role does it play today? 41:23 - SpeedTree as an art tool (and a mention of the Heather Society) 43:30 - Advice for aspiring environment artists: we're in it together 52:46 - Innovation & experimentation 1:02:40 - The eyebrows of the world 1:08:12 - The little things: working on grass & small assets 1:14:38 - Layers of history in AC Valhalla 1:15:12 - Outro with 2021 GDC Talk PromoSpeedTree 9 Release TeaserSpeedTree2022-01-13 | SpeedTree 9 is out now! Bring your environments to life with powerful procedural modeling, cutting-edge photogrammetry workflows, and a new set of intuitive art tools. SpeedTree 9 is our most accessible toolkit yet, with integrations for every engine and affordable licensing options.
Let us know what you’d like to see us model next!Flower Power | Part 1SpeedTree2021-05-14 | Tutorial starts at: 6:31; sorry about the stream quality, we had some issues with our bitrate and YouTube this time around!
Today we’re making a VFX Guardian Larkspur using the features found in both v8 and v9.
Thanks for watching and let us know what you’d like to see next!The Greenhouse: Potted PlantsSpeedTree2021-04-16 | Video starts at 4:31. Today we're using the Games modeler to create tiny plants!
Help us plan ahead by suggesting what we build next!Guide to BarksSpeedTree2021-04-02 | A quick demo of beefing up an existing tree bark with some photogrammetry features. We're going to show off detail displacement and painted displacement--new tricks for v9.
Be sure to let us know what you want us to make next!Tips on Bark from our Resident ExpertsSpeedTree2021-04-01 | (Starts at 1:25) Before we dig into our livestream with our lead artist, we hear from our bark experts.
Be sure to let us know what you want to see us create next!Divide and Conquer: Trunk SplitsSpeedTree2021-03-19 | We're taking a a look at a basic SpeedTree concept applicable to versions 8 and 9 by creating the base of a Camphor Laurel tree.
Keep up with our livestream schedule on our blog: store.speedtree.com/speedtree-livestreamPalm Practice | Part 2SpeedTree2021-03-12 | Our feed got interrupted but we're still creating a bottle palm with SpeedTree Cinema 9.
Let us know if you have any questions and suggest what we should cover next in the comments!Palm Practice | Part 1SpeedTree2021-03-12 | Today we're creating a bottle palm with SpeedTree Cinema 9. This stream got interrupted by a technical issue, so you can head to Part 2 here: youtu.be/xsi73ruyF1Y
If you want to try to replicate the project, here are the assets we used below!
Let us know if you have any questions and suggest what we should cover next in the comments!Goodness Gracious Grass! | Part 2SpeedTree2021-02-26 | Video begins at 7:17. Today we're making game-ready grass!
What do you want to see modeled next? Let us know in the comments!Goodness Gracious, Grass! | Part 1SpeedTree2021-01-28 | (Stream audio kicks back in at 1:18) We're making grass in SpeedTree Cinema!
Part 2: youtu.be/_txhQhNJOX0?t=744Deck the Halls: Garland for GamesSpeedTree2020-12-18 | This week we're building a conifer garland with a force mesh in SpeedTree 8.
We're taking a holiday hiatus to recharge for more livestreaming in 2021: let us know what topics you'd like to see discussed in the future!You Must Find Another Shrubbery! | Making BushesSpeedTree2020-12-14 | Today we're making an elderberry bush which, fun fact, stinks when its flowers die.
(Re-uploaded livestream due to technical difficulties during beginning of video)
Let us know what you want to see us create next and keep up with our livestream schedule on our blog: store.speedtree.com/speedtree-livestreamJolly HollySpeedTree2020-12-11 | (Video starts at 15:40)
This week we're building a VFX resolution holiday tree in SpeedTree v9.
Let us know what you want to see us create or discuss next!Just Around the Riverbend | Using the New Freehand Tools in v9SpeedTree2020-11-13 | We're using v9's freehand bend tool to model a Mangrove.
Let us know what you want to see us create next!Spooky Edition: Modeling a Hillside RowanSpeedTree2020-10-30 | We're doing a Halloween-themed live build of a gnarly tree.
Tune in Thursdays at 3PM for our weekly* livestream and check our blog for our schedule: store.speedtree.com/speedtree-livestream *Sometimes we take a week off to prepare for the next livestream!Modeling a Games Silver Birch | Part 2SpeedTree2020-09-23 | We're modeling a real-time silver birch in SpeedTree 9! This week we'll cover shaping the upper canopy.
Tune in Thursdays at 3PM for our weekly* livestream and check our blog for our livestream schedule: store.speedtree.com/speedtree-livestream *sometimes we take a week off to prepare for our next stream!Modeling a VFX Silver Birch | Part 2SpeedTree2020-09-04 | (Tutorial starts at 7:19!)
We're back with part 2 of modeling a VFX Silver Birch with SpeedTree Lead Artist, Sarah Scruggs, and SpeedTree Marketing Director, Amanda Windsor.
Missed part 1? youtu.be/A5XXPylQSxU?t=24 (We had some recording issues, please be aware of the lower resolution!)
Join us as Lead artist at SpeedTree, Sarah Scruggs, builds a tree using the features and tools of SpeedTree v9! Director of Operations and tree nerd Danny Oakes joins to answer your questions in chat.
Find our livestream schedule here, on our blog! store.speedtree.com/speedtree-livestreamSpeedTree VFX Reel 2020SpeedTree2020-08-12 | A look at the some of the stunning VFX work created with SpeedTree!
SpeedTree Cinema is the industry-standard vegetation tool that features a powerful modeler, a custom engine, and an extensive library of ready-to-use models. Try it for free today: bit.ly/3gRJZZ4
Do you have questions about licensing SpeedTree Cinema? Reach out to us at sales@speedtree.com!
All clips are copyright of their respective owners. The Aeronauts Aquaman Black Panther Bumblebee Captain Marvel Doolittle Game of Thrones Hellboy His Dark Materials Jurassic World: Fallen Kingdom Kong Skull Island The Lion King The Mandalorian Mary Poppins Returns Midway Monster Hunt 2 The Predator Star Wars: The Rise of Skywalker Vikings The Walking Dead Wonder Park
Amazing cinematic work by SpeedTree users at: Cinesite Digital Domain DNEG Framestore Image Engine Industrial Light & Magic Method Studios MPC Mr. X RISE Rodeo FX Scanline VFX Soho VFX Sony Pictures Imageworks Trixter
Video editing by Vic Rincon (http://vicrincon.com).SpeedTree 9: New Artist-Centric Workflows for Photogrammetry and Freehand Creation | First LookSpeedTree2020-08-12 | The first look at SpeedTree 9, premiered at SIGGRAPH 2020! Our newest modeler introduces innovative photogrammetry workflows and enhanced tools for creative editing.SpeedTree Games Reel 2020SpeedTree2020-05-21 | A look at the some of the incredible real-time work created with SpeedTree!
SpeedTree Games is the industry-standard vegetation tool that features a powerful modeler, full-source SDK, and an extensive library of ready-to-use models. Try it for free here: bit.ly/tryspeedtree
All clips are copyright of their respective owners.
Video editing by Vic Rincon (http://vicrincon.com).SpeedTree in Star WarsSpeedTree2020-05-04 | As big Star Wars fans ourselves, we're overjoyed that SpeedTree played a part in bringing three Star Wars films to life. Celebrate May the 4th with us by taking a closer look at The Force Awakens, Rogue One, and The Rise of Skywalker!
Video sources: Industrial Light & Magic: youtube.com/channel/UCjnYk44Aj9E634TPucpIXnQ Star Wars: youtube.com/user/starwarsTimelapse: Creating a Tree Using a Photogrammetry BaseSpeedTree2019-11-06 | In this timelapse, SpeedTree artist Sarah Scruggs demonstrates how to use a photogrammetry mesh in SpeedTree to create a procedural tree meant for real-time use in a game engine. The photogrammetry base is a Quixel Megascans asset, as are the leaves.
Music: freemusicarchive.org/music/Sahy_Uhns/Bonus_Beat_Blast_2011/64_sahy_uhns-uh_hmmmSpeedTree 8.4: Shape ControlSpeedTree2019-07-22 | SpeedTree artist Sonia Piasecki gives you a quick overview of the Shape Control tool in SpeedTree v8. This feature lets you quickly confine your model within a shape that is anchored somewhere in the tree's hierarchy.
More info at http://www.speedtree.comSpeedTree 8.4: Shaping TrunksSpeedTree2019-07-11 | SpeedTree artist Sonia Piasecki gives you a quick overview of a few ways to add shape and character to your trunk in SpeedTree v8.4.
More info at http://www.speedtree.comSpeedTree 8.4: Mesh on Mesh PlacementSpeedTree2019-07-01 | SpeedTree artist Sonia Piasecki gives you a quick overview of the Placing Meshes on Photogrammetry Meshes feature in SpeedTree v8.4.
This approach allows you to place imported meshes onto other imported meshes and have the ability to deform them.
All clips are copyright of their respective owners.
Edited by Vic Rincon, http://vicrincon.comSpeedTree 8.3: Modeling a Tree for GamesSpeedTree2019-05-06 | SpeedTree artist Sonia Piasecki gives you a quick overview of how to model a tree that functions well in real-time engines and applications in our Games 8.3.0 modeler.
More info at http://www.speedtree.comSpeedTree 8.3: How to Make ClustersSpeedTree2019-02-11 | SpeedTree artist Sonia Piasecki gives you a quick overview of how to make Clusters in SpeedTree v8.3.0.
Clusters can be used to build the upper branches and leaves structure of a game resolution model.
More info at http://www.speedtree.comSpeedTree 8.3: Exporting from SpeedTree IndieSpeedTree2019-02-05 | SpeedTree artist Sonia Piasecki gives you a quick overview of how to export SpeedTree assets from SpeedTree Indie v8.30
More info at store.speedtree.com/store/speedtree-games-indieSpeedTree 8 for Unity: ExportingSpeedTree2019-01-22 | SpeedTree artist Sonia Piasecki gives you a quick overview of how to export a SpeedTree asset from SpeedTree 8 for Unity to the Unity Engine.
More info at store.speedtree.com/unitySpeedTree 8.2: Feature VideoSpeedTree2019-01-16 | SpeedTree 8.2 is here and now includes support for photogrammetry meshes. Test out an evaluation copy of Cinema today and experience first hand how intuitive SpeedTree makes vegetation modeling.
More info at http://www.speedtree.comSpeedTree 8.2: PhotogrammetrySpeedTree2019-01-15 | With release of Cinema 8.2, SpeedTree makes it possible to seamlessly blend photogrammetry and procedural components. Take your vegetation to the next level and evaluate Cinema 8.2 today!
More info at http://www.speedtree.comSpeedTree 8.2: Extending a Photogrammetry or Custom Trunk Using Vertex BlendingSpeedTree2018-12-10 | SpeedTree artist Sonia Piasecki gives you a quick overview of the Stitch feature in SpeedTree v8.2.
The Stitch is used to connect two nodes together. The most common use is to blend a photogrammetry based mesh into a procedural branch from which the remainder of the model is constructed.
More info at http://www.speedtree.comSpeedTree 8.2: Photogrammetry Click-Placed BranchesSpeedTree2018-12-10 | SpeedTree artist Sonia Piasecki gives you a quick overview of the Placing Nodes on Photogrammetry Meshes feature in SpeedTree v8.2.
The Click Placed Branch template allows you to add procedural branches to an imported custom mesh.
More info at http://www.speedtree.comSpeedTree 8.2: Extending a Photogrammetry or Custom Trunk Using Texture BlendingSpeedTree2018-12-10 | SpeedTree artist Sonia Piasecki gives you a quick overview of the Stitch feature in SpeedTree v8.2.
The Stitch is used to connect two nodes together. The most common use is to blend a photogrammetry based mesh into a procedural branch from which the remainder of the model is constructed.