Unity tutorial - Lets make a hook for our stickman!Mike_o2019-10-08 | So in this tutorial we will code all the necessary stuff to create, a spider-man like ropes! that will pull out rag-doll, and what not!
Source code: github.com/mike-tr/stickman_tutorialReinforcment learning on a custom game enviroment.Mike_o2022-01-01 | This project it made as the "final" part for a university assignment. could have done something much simpler tho.
this project uses keras2 rl.agents. and the enviroment was build using pygame.
with helped me a lot with setting up the code for the agents etc... check him out if you want to get start with reinforcement learning.Neural network after training on BFS playing maze game 85% accuracity.Mike_o2021-12-06 | The agent the small square is light in Red, when i try to correct the agent, also i have the ability to generate new maze, if its to hard to correct the agent. ( when he is too stubborn ).
This was made for university assignment, so intentionally, we are not using CNN, and the "task" is quite simple, so i can avoid reinforcment learning for now.
in this case for labels i generate BFS path, and the next direction in path is the label.
The agent is get an "image" of the maze, and an "image" encoding, the player position, on the maze part there are some constant parts of the maze, so we do not pass them as input.
the model is fully connected NN, with 137x400x200x100x4 where at the end the model predict wheter to move left, right up or down.
was trained on symetric data where we have the same number of examples, where it had to predict up,down,left or down. on data like that it had about 87% accuracity.Tower Defense - MissilesMike_o2021-08-17 | adding missles to towers, not we finnally have a "kinda" working game.
source code: github.com/mike-tr/TowerDefenseTower Defense - Health systemMike_o2021-03-14 | We will create lifebar. then a simple Health system, and OnDeath method.
where he explain how it works with more detail, the implementation is little bit different.
Of course this would work on any project, with different game, as long as the "node" class has x,y variables, nothing would actually change.
so this can be a "stand" alone, tutorial as well.
Github project: github.com/mike-tr/TowerDefenseUnity Game tutorial - Tower defense ( part 2, UI tower placing ).Mike_o2020-09-14 | In this tutorial we will create the base of the "shop" for towers. for that we will create a "marker" that would highlight with node we are looking at. as well as UI for the shop, and a system to add upgrades for any tower ( Object ) we want.
the main difference is well faster performance ( at least on calculations ). and the way we apply the change on the chain parts. as in the 3d case we dont care if we simply override the physic engine, in this case we do. and as we dont have a "rig" we cant make it the easy way too.
i decided to rewrite my limb controller code, and instead of having a weird, somewhat working ik-system, to make it an actual ik system.
Again same goals. make it so we can create animations easily, that would interact with the environment as expected and not simply overriding, the physics engine.
Stickman project: ( the stickman project that i showed in the first half ) github.com/mike-tr/thickboypjLets create a stickman AIMike_o2020-04-02 | so as you been asking i finally made it, its kinda long, tried to fast forward the moments i got brain freeze, so yeah!
get the project as is from my github: github.com/mike-tr/thickboypjLets create attack animation!Mike_o2020-03-29 | So next video i would make a simple AI, hopefully soon, but first i need to have an attack animation so lets do it in this video!
github :
github.com/mike-tr/mk_unitySMHow to make a grabbing mechanic part 3 (More fixes).Mike_o2020-03-05 | well in this series we making the last adjustments to the grab mechanic, hopefully now it is not bugged anymore!How to make a grabbing mechanic part 2 (fixes).Mike_o2020-03-05 | Sorry for that long video that is actually 2 parts. in this video we gonna, make it so the grabing part can actually pass through the stickman, as well as making the grabbed object be able to pass through the stickman.
We will in the end have a slight issue when we can pass trough walls (if the have ridigbodies, on them) with is easily fixed (but in the next video, basically disable the remove collision part for rigidbodies that are non movable, rigidbodies with IsKinematic enabled).
Next part i mostly make it so we have more "grabing force" so we can lift other stickman and throw it(not that great).
in this video we gotta fix some small issues and bugs with the grabbing mechanic.
github project: github.com/mike-tr/UStickmanHow to create a cool Grabbing/Trowing mechanic in Unity!Mike_o2020-01-22 | As someone asked if i can make one, well i did! so enjoy, again this would work perfectly fine, with anything, and not actually need a stickman. and it can be transformed into a 3D grab well just by switching anything that is 2D here into the 3D version.
i'm using changing the rest position on my Limbcontroller, via the animation, and that would force the body part, to follow that position. except it's, working with the physics, so we don't lose anything. we just get a much simplier functionallity.
infact, you can also upgrade it and add, rigidbody forces on you'r ragdoll via animation and completely disable the "coding" part of it.
Project scrips: github.com/mike-tr/stickman_new/tree/master/Assets/Scripts/TutorialsUsing the LimbController to create Attacks for the stickman!Mike_o2019-12-29 | in this video we are gonna create a very basic "attack" "animation", that simple follows our cursor, as well as Damage Script that will inflict damage on colliding object with the Health script. and least but not least we gonna kill the stickman if his health drops below 0.
the Limb controller tutorial (This is a long one): This probably the foundation of all my stickman animations From walking to essentially anything. youtube.com/watch?v=NUes5x-Zczk
All the scripts: as in the last video! github.com/mike-tr/stickman_new/tree/master/Assets/ScriptsMaking stickman in unity - (Walking/jumping) Part 3.Mike_o2019-11-13 | Part one of my new series on how to make a stickman, Basically i would try to do everything in the videos.
All the scripts: as in the last video! github.com/mike-tr/stickman_new/tree/master/Assets/ScriptsMaking a stickman in unity - (Limb controller) Part 2.Mike_o2019-11-10 | Part one of my new series on how to make a stickman, Basically i would try to do everything in the videos.
All the scripts: as in the last video! github.com/mike-tr/stickman_new/tree/master/Assets/ScriptsMaking a stickman in unity - (Setup) Part I.Mike_o2019-11-10 | Part one of my new series on how to make a stickman, Basically i would try to do everything in the videos.
All the scripts: as in the last video! github.com/miko-t/stickman_new/tree/master/Assets/ScriptsPICKABLE EQUIPMENT for Ragdoll in Unity!Mike_o2019-10-19 | In this tutorial we will create a simple way to pickup and equip items, with an easy way to add more item types and so on!
All the scripts: as in the last video! github.com/mike-tr/stickman_new/tree/master/Assets/ScriptsUnity tutorial - Improving our hook, so we can pull object - Part 2Mike_o2019-10-13 | in this part we just gonna add a little bit more code, to pull objects with rigid-bodies, instead of just getting pulled with our ropes!
Part 1: youtube.com/watch?v=XVdeb0WaH3wMaking a self learning walking stickman! actually walks like a spider.Mike_o2019-08-21 | So i was trying to make an Ml agent that would learn how to walk, with a ragdoll stickman.
and it look really funny.How to make a second player controller in unity?! Fixing not up to date projects!Mike_o2019-08-20 | So this video has to part, First part until 8 minutes. how to clone my github project and make it work. ( this would be true to many other project that depend on packages in unity and not up to date ).
Second part 8:30 - How to easily transform any player controller, and make it support multiple players with different Key's assigned to them.
The github project i used - github.com/mike-tr/stickman_tutorialDev log - Unity bullet hell game!Mike_o2019-06-13 | So this is a game i was working on for the past month, or even more, its my first game iam going to actually release! and iam very excited, going to release it on play store, in the next few days, and yeah in the phone its like much harder.
if some one interested in how to build some of the stuff you saw in the video you can always ask, and i might help you with that!
youtube.com/watch?v=XOjd_qU2Ido&tUnity - Draw lines easy using GLMike_o2019-06-04 | Ever wanted to use the gizmos lines instead of using draw rednerer, each time? well you can!
github.com/Avoca-do/stickman_tutorialunity create outline for stickman!Mike_o2019-04-18 | so this is a really easy and quick way of adding borders, or making silhouette for any object or sprite, that use one or more sprites.
for silhouette we can also just make every sprite as black without creating anything, just loop for all the sprites, change the color to black, done. also we can change the same way the color of the character, and so have one character with multiple colors/tones.