Uploaded June 2016 | Updated September 2026, 3 weeks ago
This is part of the Johnny Combo Basics series. Playlist can be found at: youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK
For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos
If you have questions, feel free to ask them here.
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Basic midscreen throw combos. Ends in knockdown and Level 2. One of your most common starters, with a great reward.
1) 0:00 - Throw, Coin, LV2 High, Coin, dash j.PKS, dj.KSD, Zweihander (Unblockable example)
Fundamental throw combo. Best from half screen or closer. Even completely away from the corner, as long as you time your dash jump properly, you can get the Zweihander to knock down on most characters. (Impossible on RA, MA You want to be as close to the opponent as possible to get the Zwei to connect properly, so it is recommended to dash as early as possible after coin, and to jump as late as possible. Do not microdash into jump unless you have to. Does not work extremely close to the corner, in which case you should use the corner combos: youtube.com/watch?v=hTF-y1IBxBM&index=8&list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK
2) 0:11 - Same as above
Exact same combo showing the difference in delay on light characters.
3) 0:19 - Same as above
Example of basic recipe done from 3/4 of screen away from corner. Zweihander knocks down but leaves them very far away. If you're willing to spend the meter, can do dash Zweihander~followup, YRC as they are getting up, or (wave) dash continuously towards them to pursue the knockdown.
4) 0:28 - Throw, Coin, LV2 High, Coin, dash j.SH
Shorter route done for midscreen close knockdown. Can do (dash) OTG 2K Coin or Mist YRC unblockable. This route is universal and ends in knockdown, so best recommended when you are too far from the corner and want a close knockdown, or if you think other routes will be unstable.
This is part of the Johnny Combo Basics series. Playlist can be found at: youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK
For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos
If you have questions, feel free to ask them here.
======
Basic midscreen throw combos. Ends in knockdown and Level 2. One of your most common starters, with a great reward.
1) 0:00 - Throw, Coin, LV2 High, Coin, dash j.PKS, dj.KSD, Zweihander (Unblockable example)
Fundamental throw combo. Best from half screen or closer. Even completely away from the corner, as long as you time your dash jump properly, you can get the Zweihander to knock down on most characters. (Impossible on RA, MA You want to be as close to the opponent as possible to get the Zwei to connect properly, so it is recommended to dash as early as possible after coin, and to jump as late as possible. Do not microdash into jump unless you have to. Does not work extremely close to the corner, in which case you should use the corner combos: youtube.com/watch?v=hTF-y1IBxBM&index=8&list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK
2) 0:11 - Same as above
Exact same combo showing the difference in delay on light characters.
3) 0:19 - Same as above
Example of basic recipe done from 3/4 of screen away from corner. Zweihander knocks down but leaves them very far away. If you're willing to spend the meter, can do dash Zweihander~followup, YRC as they are getting up, or (wave) dash continuously towards them to pursue the knockdown.
4) 0:28 - Throw, Coin, LV2 High, Coin, dash j.SH
Shorter route done for midscreen close knockdown. Can do (dash) OTG 2K Coin or Mist YRC unblockable. This route is universal and ends in knockdown, so best recommended when you are too far from the corner and want a close knockdown, or if you think other routes will be unstable.
![Brett Plays 999 - Chapter 35: Sevens Memories [True]
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![Brett Plays 999 - Chapter 21: Door 2 AKA Toilet Simulator 2016 [Submarine]
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![Brett Plays 999 - Chapter 3: The Ninth Man [Knife]
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Powered by XSplit | Broadcaster! Brett Plays 999 - Chapter 3: The Ninth Man [Knife]](https://i.ytimg.com/vi/v_Hv9kihKfM/mqdefault.jpg)


![AFGC Multi-Game CMV 「CHROMA」for CEOtaku 2016 (14 games)
BGM: COLORS by Flow
Director/Editor: Brett
Produced alongside CEO Gaming
CHROMA was originally created to air during CEOtaku 2016 Finals Day, in celebration of all the featured games (every official game is included aside from Catherine).
I wanted to create a CMV which celebrated the myriad of games under the umbrella of anime. Something bright and colorful, and with hopes that if you get lost in roller coaster of games, theres always a JIBUN WO to guide you back.
[HQ DDL Link coming soon]
Players (In order of appearance):
Dengeki Bunko: Fighting Climax Ignition - CORN TheAlmightyLPZ (http://twitter.com/@thealmightylpz)
Arcana Heart 3: Love Max!!!!! - shadowbringer (http://twitter.com/@shadowbringer_)
King of Fighters: XIV - Kusanagi (http://twitter.com/AozakiKyo)
Guilty Gear XX Accent Core +R - Brett (http://twitter.com/@HellaBrett)
Blazblue: Chronophantasma Extend - SKD (http://twitter.com/@SuperKawaiiDesu)
Melty Blood Actress Again Current Code - rokkaku_rebel (http://twitter.com/@rokkaku_rebel)
Guilty Gear Xrd -Revelator- - daymendou (http://twitter.com/@daymendou)
Vampire Savior - OMGWTFLOL (http://twitter.com/@BattousaiCV)
Skullgirls 2nd Encore - Mr Peck (http://twitter.com/@itsMrPeck)
Koihime Enbu - Brett (http://twitter.com/@HellaBrett)
Under Night In-Birth: Exe Late - Squish (http://twitter.com/@Squish2364)
Persona 4 Area Ultimax - Doobylovah (http://twitter.com/@Doobylovah)
Nitroplus Blasterz: Heroines Infinite Duel - jasepi (http://twitter.com/@jasepi_iidx)
Aquapazza: Aquaplus Dream Match - lark (https://twitter.com/@larkvs)
►More Combo Videos by Me: https://www.youtube.com/playlist?list=PLdTZ1_bahz1NDFkKfekggnUsJu5T4E5We
►Watch me live @ http://twitch.tv/thebrett
►Twitter: http://twitter.com/HellaBrett
#combovideo AFGC Multi-Game CMV 「CHROMA」for CEOtaku 2016 (14 games)](https://i.ytimg.com/vi/vx74C6nd-eU/mqdefault.jpg)