Uploaded June 2016 | Updated September 2026, 1 week ago
I question the idea behind giving Dunban an extremely weak Anti-Mechon weapon and 2 minutes later after it becomes irrelevant. Then when it becomes relevant, you notice it has no slots and is therefore useless
Eh...game design.
I question the idea behind giving Dunban an extremely weak Anti-Mechon weapon and 2 minutes later after it becomes irrelevant. Then when it becomes relevant, you notice it has no slots and is therefore useless
Eh...game design.










