In this 2nd chapter we cover the 16-bit era, which was arguably the pinnacle of the franchise with titles like Super Castlevania IV for the Super Nes, Rondo of Blood for the pc-engine cd and Castlevania (the new generation / Bloodlines, Vampire Killer.. whatever you prefer) for the Mega-Drive.
In this 2nd chapter we cover the 16-bit era, which was arguably the pinnacle of the franchise with titles like Super Castlevania IV for the Super Nes, Rondo of Blood for the pc-engine cd and Castlevania (the new generation / Bloodlines, Vampire Killer.. whatever you prefer) for the Mega-Drive.SEGAs Winning Run: Out Run, Space Harrier and Hang Onstrafefox2023-06-19 | Hang On, Space Harrier and Out Run all iconic titles in SEGA's history. They were key in propelling the company in the mid 80s, helping them to not only stand their ground after a turbulent time but also become known as creator of cutting edge innovative games, both in the arcades and console market.
///Support the channel All your views, likes comments and shares are really appreciated! This video is part of a bigger series. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video. Sources used for this video are also listed there.
//Chapters 00:00 Intro 01:21 Hang On 06:53 Space Harrier 12:41 Out Run 18:44 OutroKonamis creative MSX team: From Pippols to Metal Gear 2strafefox2023-02-01 | Konami's PC/MSX division: a group of talented developers with their own work-flow, challenges and opportunities. Their creative concepts and know-how of the MSX resulted in an expansive library of excellent games. Being responsible for massive MSX hits like The Maze of Galious, Penguin Adventure, Metal Gear and the unique Gradius sequels. This made them the most prolific developers on the platform.
///Support the channel All your views, likes comments and shares are really appreciated! This video is part of a bigger series. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video. Sources used for this video are also listed there.
//Chapters 00:00 MSX 00:49 Pippols & Popolon 03:38 A true Nemesis for the NES 06:10 Vampire Killer 09:16 Metal Gear?! 12:16 Penguin Adventure 15:26 The Maze of Galious 19:21 Snatcher 21:59 Metal Gear 2: A Solid sequel 26:34 The bad ending 27:47 The good endingThe Making of Sonic the Hedgehogstrafefox2022-09-23 | The orginal Sonic The Hedgehog, next to introducing a new star it stood out for its unique art-style and gameplay with an analogue feel. I've remade my original video from 5 years ago into a full 24 minute episode that fits in with the rest of my series.
///Support the channel All your views, likes comments and shares are really appreciated! This video is part of a series called Super Splash Wave covering game development during the 16-bit era. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the videoSources used for this video are also listed there.The Making of Wonder Boy / Monster Worldstrafefox2022-05-21 | Wonder Boy, a series of excellent games closely linked to SEGA, although in reality they were the productions of a small independent company called Westone. This episode will tell the story of the small start up company and their ever changing series; Wonder Boy / Monster World.
///Support the channel All your views, likes comments and shares are really appreciated! This video is part of a bigger project/series. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and SourcesSome of the tracks are from the excellent game Monster Boy and the Cursed Kingdom. For the complete track-listing with time-codes skip to the end of the videoSources used for this video are also listed there.
//Chapters 00:00 Welcome to Monster World 00:59 Wonder Boy 04:20 Wonder Boy in Monsterland 07:05 Wonder Boy III Monster Lair 08:18 Wonder Boy III The Dragon's Trap 13:01 Wonder Boy in Monster World 19:31 Monster World IV 27:18 Goodnight Monster WorldThe Making of Mortal Kombat | Digitized graphics in video gamesstrafefox2022-01-04 | An undeniable trend in gaming graphics during the early 90s was the usage of digitized graphics, made possible thanks to various advancements in hardware and software. Although a lot of game developers used it for bits and pieces like title screens, Williams and Atari Games in particular embraced this new tech early on. Resulting in hits like T2, Mortal Kombat, Pit Fighter and Primal Rage.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
//Chapters
00:00 Digital imaging 02:27 NARC 03:11 Terminator 2 5:02 Mortal Kombat 14:03 Mortal Kombat II 19:09 Atari Games (Pit Fighter and Primal Rage) 22:58 Mortal Kombat 3 26:01 EndingThe Making of Castlevania Symphony of the Night and Dracula Xstrafefox2021-09-12 | The Making of Castlevania Symphony of the Night and Dracula X Rondo of Blood. Two excellent titles that brought a wind of change to the series.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.The Making of Donkey Kong Country & Killer Instinct / Pre-rendered graphicsstrafefox2021-05-30 | As a follow-up to my Aladdin / Cel animation video I decided to give the Donkey Kong video a huge overhaul. Both videos will be part of a mini series about the influence of technological advancements in tools and development processes in 16-bit video games. Part one: Cel animation, Part two: 3D packages, I'm planning to do a 3rd video eventually. I've also added Killer Instinct (one of my favorite arcades games ever) and the awesome Donkey Kong Country 2 to this video.
If you want to learn more about DKC check out this great interview with the Donkey Kong Country team by Shesez: youtube.com/watch?v=TwWHzilbQ34
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.The Making of Aladdin / Cel animation in video gamesstrafefox2021-02-19 | During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators.
Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games"
Want to learn more about Maui Mallard? Max Nasikan wrote this elaborate article:
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.The Making of Streets of Rage 2strafefox2020-10-15 | The Making of Streets of Rage 2 (2020 extended version). A while back I interviewed Yuzo Koshiro who revealed some new info on the development of this legendary brawler. In this episode: How the small studio Ancient was tasked with making the best fighter on the system. Also covered, the music of Streets of Rage 2 and the audio hardware inside the Mega-Drive.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources
Narration by Steven Kelly
For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.The Making of Street Fighter IIstrafefox2020-09-12 | The Making of Street Fighter II: In this episode we look at this important title in the history of the fighting genre.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
Narration by Steven KellyThe Making of Super Castlevania IV & Bloodlinesstrafefox2020-05-16 | After the success of the original Castlevania it would not take long before Konami started plans for the first 16-bit entry in this series. In this episode we dive into the development of Super Castlevania IV for the Super NES and Castlevania Bloodlines for the Mega-Drive/Genesis.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
Narration by Chase McCaskillThe Making of Sonic CDstrafefox2020-03-03 | While Yuji Naka and Hirokazu Yasuhara were working on Sonic 2 in the US, Naoto Ōshima was tasked to direct a completely new game: Sonic CD for Sega's Mega CD add-on.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
The Making of Sonic the Hedgehog 3 & Knuckles youtu.be/Vdvtssb10Q8The Making of Super Mario World & Yoshis Islandstrafefox2019-12-22 | In this episode, focused on Super Mario World and Yoshi's Island, we look at Nintendo's EAD team and their road through the 16-bit era.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
Narration by Chase McCaskillThe Making of Ecco the Dolphinstrafefox2019-10-30 | This episode is centered around one of SEGA's more unique series: Ecco the Dolphin.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
Narration by Chase McCaskill
This video features rearrangements from the album Stream of Time by Viper Fox soundcloud.com/vf-music
Defender of the future gameplay by Sonicfreak94 youtube.com/user/sonicfreak94The Making of Castle of Illusion, Quackshot and World of Illusionstrafefox2019-08-13 | The Illusion series was an important pillar for SEGA. It offered a high quality line of family-friendly games. In this episode we discover the history and development of Castle of Illusion, Quackshot and World of Illusion as well as Fantasia
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
//Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
If you want to learn more about the history of StarFox here are some highly recommended interviews with Dylan Cuthbert.
Check out the end of the video for a full list of sources and music used in this video.The making of Revenge of Shinobi, Streets of Rage & Shinobi 3strafefox2019-03-19 | In this episode we follow a group of developers from Sega's Consumer Division, in particular game designer Noriyoshi Ohba and freelance composer Yuzo Koshiro. Both men were involved in Revenge of Shinobi and Streets of Rage.
This video covers: Revenge of Shinobi, Streets of Rage, Shinobi 3 and Streets of Rage 3 Streets of Rage 2 has its separate making of video uploaded last year: youtube.com/watch?v=Yb3TEywgwMU
for the complete track-listing with timecodes skip to the end of the video Sources used for this video are also listed there. ---
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefoxHow video games were made - part 1: Graphicsstrafefox2018-12-16 | Re-uploaded my 2016 video that got my "How games are made series" started. I make a few corrections.
You've probably spent countless hours playing games from the 8 and 16 generation consoles but how were they made? In this Splash Wave mini-series, we unravel some secrets about how they were typically created. In this first episode we focus on the graphical aspects of the NES, Sega Mega-Drive/ Genesis and Super Nes.
0:10 Super Aleste - Amazonas 0:40 Freedom Planet OST_ Aqua Tunnel 1 2:00 Super Mario Brothers 3 - Akihabara Electric Circus - Maze 3:25 Sonic CD - Tidal Tempest Present 5:20 Fire Tripper - Salamander 2 6:50 Dance with the dead - the entity 10:45 Sonic CD - Cosmic Eternity
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patreon.com/strafefoxThe Making of Sonic 3 & Knucklesstrafefox2018-12-07 | In this chapter of the making of series we look back at the long and eventful development history of Sonic 3 and Sonic & Knuckles.
In this video we discuss the: -Art direction, graphic tools and tricks -All the management challenges -The split up -Lock on technology -and Michael Jackson's involvement
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
///Music used in this video: For the complete track-list skip to the end of the video "Wow" Samples from Norman Cook - "Skip To My Loops!" Sources are listed at the end the video.
Special thanks to Andy Wolan and the SSRG for their research on the Lock-on technology.
The Making of Sonic the Hedgehog 2 youtu.be/fQuDnNO9JsMLive stream strafefoxstrafefox2018-09-17 | ...The Making of Legend of Zelda A Link to the Past - Super Nesstrafefox2018-09-05 | I've covered a lot of Sega games on my channel but now it's finally time for a Nintendo game to get the spotlight: Zelda III. One of the reasons why I eventually bought a SNES :)
The Making of The Legend of Zelda: A Link to the Past the 16-bit smash-hit for the Super Nintendo. In this episode we briefly explore the start of the franchise and R&D4 the famed division let by Miyamoto. It was during this period that industry legends like Takashi Tezuka (director and game design) and Koji Kondo (music) Kensuke Tanabe (Scenario Writer) joined Nintendo. We further dive into the 3 year long development cycle of this legendary Zelda game.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
Big thanks to http://shmuplations.com for translating many great interviews with game-developers from the past.
0:40 Super Mario Bros. 3 Akihabara Electric Circus - Maze
1:38 Super Smash Bros. Melee - Hyrule Temple
2:13 Super Mario 64 - Starman
3:03 Zelda Sound and Drama - Hyrule Castle
4:20 Super Smash Bros. Wii U - Hidden Mountain Forest
4:47 Madonna - Ain’t No Big Deal
5:11 F-Zero - White Land I
5:27 A Link to the Past - Kakariko Village
6:24 A Link to the Past - Intro
7:32 Zelda Sound and Drama - Forest Theme
8:42 Zelda Sound and Drama - Dark Overworld
10:00 Zelda Sound and Drama - The Goddess Appears
11:11 Zelda Sound and Drama - Sanctuary Dungeon
12:30 Orchestre de Jeux - A Link to the Past
Sources are listed at the end the video.The Making of Sonic the Hedgehog 2strafefox2018-05-22 | Sonic The Hedgehog 2 for the Sega Mega Drive / Genesis, was one of the most important releases of the 16-bit era. Sega's future would depend for a great deal on the success of this game.
In this video we discuss the complete production process: -The pioneering techniques that were used -The original time travel concept -Scrapped zones like Hidden Palace zone, Woodzone and Dusthill zone -And the bold marketing campaign and global launch called Sonic 2sday
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
////Music used in this video:
Emerald Hill arrangement at the end by Tee Lopes You can find more awesome arrangements on his channel: youtube.com/user/teezord/videos
For the complete track-list skip to 18:10 Sources are listed at the end the video.
The Making of Sonic 3 & Knuckles youtu.be/Vdvtssb10Q8The making of Secret of Manastrafefox2017-10-21 | In this episode we dive into the development of Secret of Mana for the Super Nintendo. When you bring up Secret of Mana the pure magical feel that it evoked is often immediately brought up by its fans. But did the development cycle reflect the tranquil atmosphere of the game? We explore the history of Seiken Densetsu, the Maru project, the Super Nintendo Cd-Rom adapter, Translucency effects on the SNES and more.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
Narration by Chase McCaskill
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The complete soundtrack is listed at the end of the video Sources are listed at the end the video.The Making of Sonic The Hedgehog : Inspirationsstrafefox2017-07-09 | The Making of Sonic The Hedgehog for the Sega Mega-Drive / Genesis
Want to learn more about the programming tricks demonstrated in this episode? "Check out my Making of video games" series youtu.be/jqyC_S56B3k
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
Books mentioned in this episode Johan Huizinga: Homo Ludens -Roger Caillois: Man, Play and Games ISBN-13: 978-0252070334
Masato Nakamura demo -sonic the hedgehog 1&2 soundtrack
Sources are listed at the end the video.The Making of Donkey Kong Countrystrafefox2017-05-27 | Check out Gameplay & Talk for awesome retrogaming let's plays: youtube.com/user/austinmackert
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The Making of Donkey Kong Country for the SNES, Narration by Austin MacKert In this episode we explore the development process behind a gaming icon of the 16-bit era: Donkey Kong Country by Rare for the Super Nes.
///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: patreon.com/strafefox
For the music and sources used for this video check the credits at the end of the video.
Wanna learn more about the concept of tiles? How games were made - part 1 youtube.com/watch?v=s1OMMaXakDQ&t=423sHow video games were made - part 3: Marketing and Businessstrafefox2017-04-17 | In this final chapter we cover the business side and marketing of 8-bit and 16-bit games. Narrated by Steven Kelly
0:00 Robert Parker - '85 (feat. Miss K) VHS Glitch remix 0:45 Misty Blue - escape 1:49 Legend of Mana - Missing truth 2:25 Konami Kukeiha club - In the back of my mind 3:32 Castlevania Portrait of Ruin - The hidden Curse 4:45 Timecop 1983 - Tonight (check his awesome stuff timecop1983.bandcamp.com) 6:32 Chrono Trigger - Corridors of time 7:56 Mega Man X - Sigma Stage 1 9:40 Space Channel 5 - Pala Paya
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patreon.com/strafefoxHow video games were made - concept art montagestrafefox2017-02-17 | A little montage of (concept) art of 8-bit and 16-bit video games. complementary to how video games were made - part 2
Games featured: -Rocket Knight Adventure -Gunstar Heroes -Landstalker -Zelda III -The legend of Zelda -Streets of Rage -Streets of Rage 2 -Pulseman -Sega arcade games (Space harrier, Hang on, Outrun) -Street Fighter 2 -Super Mario Brothers -Monster World IV -SHinobi 3 -Revenge of Shinobi -Sonic the Hedgehog -Altered Beast -Nemesis / Gradius -Thunderforce III -StarFox -Megaman 2 -Alisia Dragoon -Story of Thor -Probotector (Contra Hardcops) -Secret of Mana -Phantasy star IV -Phantasy star III -Comic Zone -Dracula X Rondo of Blood -Vermilion -Wonderboy III -Outrun -Golden Axe -Sonic 2How video games were made - part 2: Workflowstrafefox2017-02-12 | In this episode we focus on the production process and cover topics like tools, programming and music. Discover how games were made for systems like the NES, Sega Mega-Drive / Genesis and the Super NES.
0:00 Robert Parker - '85 (feat. Miss K) VHS Glitch remix 0:45 Mega man 8 - Frostman 2:13 Misty Blue - Catch the Step 3:50 Super Adventure Island - Stage 3 theme 5:00 Freedom planet - Pangu Lagoon 2 7:00 Streets of Rage remix - slow moon 8:54 Transistor - Forecast 10:42 Robert Parker - '85 (feat. Miss K) VHS Glitch remix
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patreon.com/strafefoxEcco the Dolphin review / retrospectivestrafefox2016-05-03 | In this retrospective our favorite SEGA dolphin: Ecco. Ecco the Dolphin, an unique series of games that breaths a mystical atmosphere and still one of the most memorable and artistic games of its era. Ecco the Dolphin for the Sega Mega-Drive / GenesisCapCom 16-bit gemsstrafefox2015-11-19 | In this episode 3 CapCom gems: Cadillacs and Dinosaurs Demon's Crest Chiki Chiki boysThunderForce Review Retrospectivestrafefox2015-06-10 | Review of the ThunderForce series, the shoot-em-up series by TechnoSoft that made every Sega fan’s heart race. The series is known and appreciated for its mind blowing music, fast-paced action and intense gameplay.
Also checkout this AMAZING Thunder Force IV intro remake: youtube.com/watch?v=qY-uH00lT_gSEGA Mega-Drive / Genesis action gamesstrafefox2015-03-20 | In this episode 3 action games for the Sega Mega-Drive / Genesis worth checking out: -Ranger X -Alisia Dragoon -Atomic RunnerCastlevania Retrospective Part 3: Symphony of the Nightstrafefox2015-02-13 | Castlevania Retrospective part 3: Symphony of the Night This final chapter of the Classic-Castlevania retrospective is devoted to a single game: Symphony of the night. Still regarded as one of the finest in the series. Narrated by Steven Kelly check out his awesome work: youtube.com/channel/UCU5C4xAcAvS1RjmU1mg318g
Castlevania retrospective part 2 youtube.com/watch?v=Ws8eZM1pq7AAladdin Sega Mega-Drive / Genesis and Disney movie tie-insstrafefox2014-11-13 | The Mega-Drive / Genesis and Disney turned out to be a great combination. In this episode we look back at the Disney movie-tie ins and focus in on the most influential of them all: Aladdin.
Narration by: Chase McCaskillMetal Gear MSX review | the road to Metal Gear Solidstrafefox2014-10-09 | Metal Gear Solid the block buster hit for the original Playstation. Find out how this legendary title came to be.
Featured in the episode: The original Metal Gear for the MSX and Metal Gear 2 Solid Snake also for the MSX.
Narration by Chase McCaskillMega Drive / Genesis shoot em upsstrafefox2014-07-28 | "You have no change to survive make your time! ha ha ha" ;)
In this episode we look at 5 mega-drive genesis shooters that deserve more attention: Phelios Elemental Master Battle Mania Empire of Steel Gaiares
Wonder Boy / Monster World a series that's very close to my heart! In this retrospective a quick overview of the series:
Wonderboy Wonderboy in Monsterland Wonderboy 3 Monster Lair Wonderboy 3 Dragon's trap (Monster World II) Wonderboy in Monsterworld (Monster World III) Monster World IVSuper Nintendo Music Selectionstrafefox2014-05-29 | Narrated by: River Kanoff (soundcloud.com/riverk)
In this music-themed episode a selection of tunes from the good old super nes, ranging from Mega Man X to Demon's Crest.Castlevania Retrospective / Review part1 NES and MSXstrafefox2014-04-29 | The first part of my Classic Castlevania retrospective. this chapter covers the 8-bit days including the nes and gameboy titles.... and of-course Vampire Killer for the MSX! one of personal favs, and the first Castlevania game I ever played :)
Special audio Tracks used -Castlevania new classic - heart of fire -Castlevania new classic - Wicked child
Games -Castlevania - NES 1986 -Vampire Killer MSX - 1986 -Castlevania II Simon's Quest - NES - 1987 -Castlevania III Dracula's Curse - NES - 1989 -Castlevania Adventure - Gameboy - 1989 -Castlevania Belmont's revenge - Gameboy - 1991
And Special thanks to: Chase McCaskillSecret of Mana Review Retrospectivestrafefox2014-04-01 | Be sure to check out my new Making of Secret of Mana video: youtube.com/watch?v=VY92aPBM0ss
In this retrospective, none other than Secret of Mana. The legendary rpg that introduced many snes owners to this genre. A look back at what made the game stand out and what it took to make it. Also its sequel Seiken Densetsu 3 gets some attention.
Tracks listing: -Secret of Mana+ -Secret of Mana genesis - fear of the heavens -Secret of Mana: Aether - Into the Thick of It Essence - Music of Mana -Secret of Mana - whisper and mantra -Seiken Densetuse 3: Aether - Harvest November [Seiken densetsu 3] -Dawn of Mana - Reminiscence -Secret of Mana - Spirit of the Night -Secret of Mana - Leave time for loveTiny Toon Adventures quick review - Mega-Drive / Genesisstrafefox2014-02-27 | Tiny Toon Adventures Buster's hidden treasure was one of the first Konami releases for the Sega Mega-Drive / Genesis.
We're tiny, we're toony We're all a little loony It's Tiny Toon Adventures Come and join the fun.Streets of Rage Review / Retrospectivestrafefox2014-02-11 | Grand Upper!! Sega's most respected beat'em up series from the Mega-Drive / Genesis days. In this review / retrospective a look back at -Streets of rage -Streets of Rage 2 -Streets of Rage 3 Bare Knuckle!!!Castle of Illusion Review Retrospective (Sega Genesis Mega-Drive)strafefox2014-01-20 | Castle of Illusion for the Sega Mega-Drive / Genesis one of the better platformers for that system. Also a look at the other games in the series like Quackshot and World of Illusion.Donkey Kong Country Review Retrospective SNESstrafefox2013-12-20 | A review for Donkey Kong Country for the super nes, the groundbreaking game by the UK based developer RARE, released in 1994.
A quick review for King of Dragons for the Super Nintendo A classic beat 'm up by capcom
Music used from King of Dragons and Cadillacs and DinosaursMSX Konami gamesstrafefox2013-11-22 | Narration by Chase McCaskill
In this episode an introduction to the awesome Konami library of games for the MSX. an overlooked system with many hidden gems.
-Maze of Galious -Metal Gear -Penguin Adventure -King Kong2 -Nemesis 2 -Usas -King's valley 2 -Space ManbowCrusader of Centy Quick Review (Sega Genesis Mega-Drive)strafefox2013-11-07 | A quick review overview of Crusader of Centy (Soleil in pal regions) a charming and light-hearted action adventure game for the Sega Genesis / Mega-Drive. A great 16-bit hidden-gem.
Narration by Chase McCaskillContra 3 snes review and Contra Hard Corps Genesis reviewstrafefox2013-10-24 | Narration by Chase McCaskill In this review / retrospective of Contra:
Contra 3 the alien wars for the snes and Contra Hard Corps for the Sega Mega-Drive / Genesis
2 action packed hits from the 16-bit days. Also known as Super Probotector and plain Probotector in PAL regions.Sega Mega Drive / Genesis Musicstrafefox2013-09-22 | In this video some of the best music from the sega mega drive library of games.
The Super Nes may have been known for having the more advanced audio chip, using samples of real instruments. But the Mega Drive / Genesis, with its more raw electronic sound, produced arguably an even bigger portion of memorial tunes of the 16-bit era.
Music used: Revenge of Shinobi, Vixen 357, Streets of Rage 2 Tracklisting: ThunderForce 4: Biobase Revenge of Shinobi: China Town Sonic 3: Hydrocity zone act2 Castlevania New generation/bloodlines: Iron blue intention Streets of rage - Stage 4 Ristar: Busy Flare Shinobi 3: Solitary Rocket Knight Adventures: Stage 6 Shadow Dancer: Stage 6 Gaiares: Mission 3 Streets of Rage 2: expander Sonic: greenhill zone