Wwise Up On Air Hands-On | Wwise 2025.1 Integrations @Audiokinetic
Wwise Up On Air Hands-On | Wwise 2025.1 Integrations  @Audiokinetic
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Wwise integrations are the connective tissue between a game engine and the feature-rich interactive audio pipeline provided by the Wwise sound engine. Major improvements in Wwise 2025.1 include enhanced usability with the new Unity Wwise Browser, as well as performance optimizations, packaging improvements, and a fully supported Dynamic Dialogue workflow in the Wwise Unreal Integration. There have also been updates and additions to Gyms, the functional feature tests available on GitHub that can be used to ensure any integration customizations continue to work across releases.

Join us next week as we dive into some of these improvements, with special guests Benoit Santerre (Audiokinetic Wwise Integrations Manager) & Hugo Turgeon-Nozaki (Audiokinetic Software Developer)!

No Rest for the Wicked Deep Dive - Dynamic Dialogue
vimeo.com/1041429490/ae19487d4d

00:00:00 Start
00:04:42 Wwise 2025 What's New Overview
00:07:46 Integration Guest Introductions
00:09:18 Unity Wwise Browser
00:14:44 Gyms Overview & Updates
00:21:50 Introduction - Dynamic Dialogue
00:24:31 Demo - Dynamic Dialogue
00:36:56 Wrap Up


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Audiokinetic: audiokinetic.com
Audiokinetic Blog: blog.audiokinetic.com/en
Audiokinetic Creators Directory: audiokinetic.com/en/directory
Audiokinetic Community Q&A: audiokinetic.com/qa
Audiokinetic Powered By Wwise: audiokinetic.com/en/solutions/powered-by-wwise
Audiokinetic Certification: audiokinetic.com/en/education/learn-wwise
Wwise Up On Air Hands-On | Wwise 2025.1 IntegrationsTwo Listeners At Play: Audio in Split Fiction | Wwise Tour Montreal 2025Sounds of Dreamers | When games cross over into other media #gameaudio
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Wwise Up On Air Hands-On | Wwise 2025.1 Integrations

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