Wwise Takeaways from Managing Large-Scale Projects | Wwise Tour Hilversum 2023 @Audiokinetic
Wwise Takeaways from Managing Large-Scale Projects | Wwise Tour Hilversum 2023  @Audiokinetic
Uploaded May 2024 | Updated September 2026, 2 weeks ago
Join Alexander Horowitz, a renowned game audio director and composer from the South-East of England. Alexander has a stellar track record, having led audio teams at Studio Gobo on Hogwarts Legacy and at Andy Serkis' Imaginarium, working on iconic AAA titles like Red Dead Redemption 2, GTA V: Online, and Madden NFL 17.

In this presentation, Alexander will delve into the intricacies of managing game audio for AAA projects using Wwise. Learn from his vast experience as he covers:

Optimizing Performance: Master the art of balancing memory, disk space, CPU, and streaming budgets.

Collaborative Success: Discover best practices for sharing Wwise projects across large teams.

Launch Readiness: Get a behind-the-scenes look at the processes for preparing AAA games for release.

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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
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Wwise Takeaways from Managing Large-Scale Projects | Wwise Tour Hilversum 2023

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