Wrapping up my game, but I WONT release it! @orangepixelgames
Wrapping up my game, but I WONT release it!  @orangepixelgames
Uploaded December 2025 | Updated September 2026, 1 week ago
I wrapped up work on my new turn based game: Space Grunts: Chrono Shard! But I also decided I will not be releasing it, and just move on to the next game..

► All Orangepixel games on Steam:
store.steampowered.com/developer/orangepixel

CONNECT:
►WEBSITE: orangepixel.net
►DISCORD: discord.gg/orangepixel
►NEWSLETTER: orangepixel.net/signup

► Business: support[ at ]orangepixel.net

#gamedev #indiedev #programming

SOCIAL MEDIA:
► Bluesky: https://bsky.app/orangepixel
► Twitter: twitter.com/orangepixel - game related
► Twitter: twitter.com/orangepascal - everything else
► Facebook: facebook.com/orangepixel
► IG: instagram.com/orangepixelgames
orangepixel.net

I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
Wrapping up my game, but I WONT release it!This school is teaching Game development in a fun way5 Game launches on Steam + Switch and a FREE game drop!Updating existing games is the satisfying part of game development20 Years full time gamedev.. is there another 20 years left?Mobile games still worth it? and did I get screwed by Playstation?!Great game idea! #games #gaming #steamnextfestWas my last game a failure? The story of Residual, its Kickstarter and a publisherDevlog: Game development and pixel-art creation | Epi 281Two key things for a sustainable Game Development business
Orangepixel |

Wrapping up my game, but I WON'T release it!

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