[WR] Banjo-Kazooie: Recompiled (PC Port) Any% Speedrun in 1:14:57 @TSRStormed
[WR] Banjo-Kazooie: Recompiled (PC Port) Any% Speedrun in 1:14:57  @TSRStormed
Uploaded January 2026 | Updated September 2026, 3 weeks ago
[What is FFM?]
FFM stands for Furnace Fun Moves, a glitch that allows you to store moves from one file to another before the run starts. Once you enter Mumbo's Mountain, you will have all the moves unlocked from the previous file. This glitch saves about 2 minutes in both the 100% and Any% categories.

[Summary]
Since DoG Skip and TTC Early don't work, I need to find 27 extra jiggies to route in to the speedrun. Other than that, most glitches work like the Bitclips and FP Early. The run was pretty bad, didn't get anything first try but still was able to beat my PB on the NSO version of the game. For the other differences, instant loading zones and no lag save a ton of time, but come at the cost of DoG Skip not working. This version is like if N64 US v1.0 and XBLA had a baby so that's kind of the best way I can put it. Note: I used a mod I created known as Instant FFM to automatically gain the FFM glitch moves once I enter Mumbo's Mountain. This way I don't have to set up the glitch every run and it streamlines attempts. The community plans to allow this for Recomp speedruns exclusively since it's not an official version and traditional rules don't really apply to this version.

[Game Info]
Platform: PC (Windows 10)
Version: 1.0.0
Mods: Instant FFM Any%
Controller: Nintendo Classics (NSO) Nintendo 64 Controller

[Final Counts]
Notes: 811
Jiggies: 28
Empty Honeycombs: 0

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[WR] Banjo-Kazooie: Recompiled (PC Port) Any% Speedrun in 1:14:57

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