Uploaded May 2026 | Updated September 2026, 2 weeks ago
WorldGen 1.9 adds a biome-aware actor spawner — place ore nodes, harvestable plants, enemy spawn points, and ambient actors anywhere in your procedural world, with zero code.
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🌍 GET WORLDGEN
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/158745780 .
► Free Playable Demo: patreon.com/posts/156846235 .
► Documentation: patreon.com/posts/156885289 .
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🎮 WHAT'S NEW IN V1.9
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✔ WorldGenSpawnerAsset — biome-aware actor placement data asset
✔ SampleTerrainAt() — height, slope, normal, and all biome weights in one call
✔ GetHeightAtWorldPos() — synchronous terrain height query, Blueprint-callable
✔ World-snapped grid — deterministic, same actors every run
✔ Rate-limited spawning — MaxSpawnsPerFrame keeps frame time flat
✔ Exact surface placement — line trace snaps actors to terrain collision
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🎮 ALL FEATURES (V1.0 - V1.9)
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✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Dynamic terrain LOD
✔ Layered noise stack — CLMNoise, no third-party dependencies
✔ Biome blending — Grass / Rock / Snow / Beach / Underwater
✔ ISM foliage system — biome-aware, clustering, no BVH spike
✔ Dense grass system — GrassGridSize, clustering, near/far stacking
✔ Hydraulic erosion — particle droplet simulation, fully async
✔ Terrain deformation — real-time spherical brushes
✔ Exclusion Volumes — flatten terrain and suppress foliage for hand-authored content
✔ Multiplayer support — dedicated server collision-only mode
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #ResourceSpawner #UnrealEngine5 #ProceduralTerrain #WorldGen #CppPlugin #SurvivalGame #RPG
WorldGen 1.9 adds a biome-aware actor spawner — place ore nodes, harvestable plants, enemy spawn points, and ambient actors anywhere in your procedural world, with zero code.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/158745780 .
► Free Playable Demo: patreon.com/posts/156846235 .
► Documentation: patreon.com/posts/156885289 .
────────────────────────────────────────
🎮 WHAT'S NEW IN V1.9
────────────────────────────────────────
✔ WorldGenSpawnerAsset — biome-aware actor placement data asset
✔ SampleTerrainAt() — height, slope, normal, and all biome weights in one call
✔ GetHeightAtWorldPos() — synchronous terrain height query, Blueprint-callable
✔ World-snapped grid — deterministic, same actors every run
✔ Rate-limited spawning — MaxSpawnsPerFrame keeps frame time flat
✔ Exact surface placement — line trace snaps actors to terrain collision
────────────────────────────────────────
🎮 ALL FEATURES (V1.0 - V1.9)
────────────────────────────────────────
✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Dynamic terrain LOD
✔ Layered noise stack — CLMNoise, no third-party dependencies
✔ Biome blending — Grass / Rock / Snow / Beach / Underwater
✔ ISM foliage system — biome-aware, clustering, no BVH spike
✔ Dense grass system — GrassGridSize, clustering, near/far stacking
✔ Hydraulic erosion — particle droplet simulation, fully async
✔ Terrain deformation — real-time spherical brushes
✔ Exclusion Volumes — flatten terrain and suppress foliage for hand-authored content
✔ Multiplayer support — dedicated server collision-only mode
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #ResourceSpawner #UnrealEngine5 #ProceduralTerrain #WorldGen #CppPlugin #SurvivalGame #RPG










