Uploaded July 2026 | Updated September 2026, 2 weeks ago
xbox.com/en-US/games/store/shift-at-midnight/9N0WDPMXNHWN
Managing a gas station is tough work, keep your stock shelves full and sell enough products to meet your quota each night, take deliveries and keep your store nice and clean.
Oh, and make sure to interrogate each customer as you serve - as some are not human and are in fact doppelgangers – miss one and they will return later that shift to try and kill you and your friends… Execute on site if you think they are not human – just be sure to clean up after.
If you mess up, be prepared to set traps, barricade the doors and hide as the doppelgangers return as horrible monsters.
Manage your gas station
Stock the shelves, take deliveries, keep your store clean & serve customers. Each shift is randomly generated… meaning no 2 shifts are the same.
Not all customers are human…
Managing a gas station these days also means you have to be a detective… You may ask each customer 5 questions, examine their ID, cross-check their details in the computer, and observe their behaviour. Make sure they are human before you let them leave, or they will come back…
Join the channel membership to help support the channel:
youtube.com/channel/UCVi6ofFy7QyJJrZ9l0-fwbQ/join
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Shift at Midnight played on Xbox Series X by Spazbo4
Developer: Bun Muen
Publisher: Kwalee
Platform: Xbox Series, Steam, PC
Release Date: July 22nd, 2026
0:00:00 - Prestream
0:08:14 - Game Start
3:12:30 - Endings and Credits
xbox.com/en-US/games/store/shift-at-midnight/9N0WDPMXNHWN
Managing a gas station is tough work, keep your stock shelves full and sell enough products to meet your quota each night, take deliveries and keep your store nice and clean.
Oh, and make sure to interrogate each customer as you serve - as some are not human and are in fact doppelgangers – miss one and they will return later that shift to try and kill you and your friends… Execute on site if you think they are not human – just be sure to clean up after.
If you mess up, be prepared to set traps, barricade the doors and hide as the doppelgangers return as horrible monsters.
Manage your gas station
Stock the shelves, take deliveries, keep your store clean & serve customers. Each shift is randomly generated… meaning no 2 shifts are the same.
Not all customers are human…
Managing a gas station these days also means you have to be a detective… You may ask each customer 5 questions, examine their ID, cross-check their details in the computer, and observe their behaviour. Make sure they are human before you let them leave, or they will come back…
Join the channel membership to help support the channel:
youtube.com/channel/UCVi6ofFy7QyJJrZ9l0-fwbQ/join
Join our Discord: discord.com/invite/c5YkRHJjEw
Shift at Midnight played on Xbox Series X by Spazbo4
Developer: Bun Muen
Publisher: Kwalee
Platform: Xbox Series, Steam, PC
Release Date: July 22nd, 2026
0:00:00 - Prestream
0:08:14 - Game Start
3:12:30 - Endings and Credits
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![Game Boy Advance Longplay [158] Worms World Party (US)
http://www.longplays.org
Played by: Reinc
00:02:45 - 00:22:20 Missions
00:22:30 - 04:12:06 Deathmatch
04:12:28 - 06:25:34 Custom games
Worms World Party is an artillery strategy game. It was developed by Team17 as the seventh game in the Worms series, and was released in 2001. It was the last 2D Worms game before the series three-year stint in 3D. The GBA port was developed by Fluid Studios and published by Ubi Soft Entertainment (now known as Ubisoft). The player uses a team of Worms against another team of Worms, which controlled by a computer or human opponent. The goal is to kill the Worms on the other team using various weapons and be the last surviving Worm(s).
Gameplay is turn-based, with each team moving in sequence across two-dimensional terrain. During a single turn, a team can only move one of its Worms. Worms can walk and jump, as well as (when the proper items are available) teleport, use Ninja Rope, jump with a Bunjee, Parachute down or fly with a Jetpack. Each worm begins the round with a specific amount of health, which is predefined by the chosen game options. When hit with a weapon, the Worm will lose health depending on the power of the weapon and the directness of the hit. A Worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.
The GBA port lacks the head-stuck-in-ground animation, the shotgun shot animation is broken, and the game has many mechanical differences compared to the PC original. Uzi doesnt cause slide and has almost no knockback, it also requires greater distance to be used safely, similar to 16 bit ports; Shotgun, on the other hand, has knockback similar to the PC versions Uzi; Mines have weak knockback; Grenades and Bazooka can easily deal over 50 damage; Grenades tend to get stuck within Oil Drums and may roll uphill, if they lose momentum; Cluster Bombs and Mortar cause bigger explosion which helps to make them a little less than completely useless; it is much easier to jump onto a high piece of terrain; fall damage doesnt apply until greater heights; Sheep and Super Sheep have insane knockback but Sheep has lower damage; Ninja Rope is ridiculously unwieldy and is almost useless; Oil Drums do not produce fire, do less damage and tend to overwrite a weapons damage rather than add to it, unless an explosion is far enough from the Oil Drum but still close enough to blow it up; fire doesnt burn into the ground, unless the Firex2 Wormpot setting is on, and even then it burns throughout several turns in real time rather than within one turn; lingering fire from Petrol Bomb is affected by changes of wind; Prod causes almost no knockback and thus is completely useless; Banana Bomb here works like a Cluster Bomb with more damage, and Super Banana Bomb just does even more damage, so it doesnt split multiple times; Kamikaze and Fire Punch have less fly range; Worms death explosion is weird because it deals between 8 to 55 damage and I dont know why, it also has damage range that is much smaller than its explosion range.
The AI is braindead and is even more of a cheater than in other console ports. It always targets the human player even when enemy Worms from another AI team are nearby. It never acknowledges weapon crates existence and doesnt use special weapons even after crates with them fall right on their head.
I didnt show that Homing Missile can swim underwater. I play through Mission mode, then get the highest rank in Deathmatch mode, then play custom games until all Wormpot settings, all landscapes, all terrain presets and all weapons are shown. At the end of the video I use a cheat to get special weapons which would otherwise only be dropped with a very low chance. The cheat is:
1) Press Select, highlight Skip Go and press A once;
2) Press Select, hold L, Down, and B;
3) Press Select four more times while still holding the above buttons.
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